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M2U & NICODE feat. Guriri & Lucy - Myosotis

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Topic Starter
Nokris
This beatmap was submitted using in-game submission on 17 августа 2016 г. at 14:13:59

Artist: M2U & NICODE feat. Guriri & Lucy
Title: Myosotis
Source: Deemo
Tags: dubstep piano Symphonic seikatu Fuccho
BPM: 160
Filesize: 3182kb
Play Time: 02:10
Difficulties Available:
  1. Advanced (2,32 stars, 205 notes)
  2. Easy (1,43 stars, 119 notes)
  3. Ephemeral (5,72 stars, 566 notes)
  4. Fuccho's Extra (5,39 stars, 535 notes)
  5. Hard (3,43 stars, 320 notes)
  6. Normal (1,87 stars, 177 notes)
  7. Seikatu's Insane (4,17 stars, 413 notes)
Download: M2U & NICODE feat. Guriri & Lucy - Myosotis
Information: Scores/Beatmap Listing
---------------
huh
melon boy
Sorry it took so long, but here it is!

http://puu.sh/ppdi4/8e92225f04.rar

Hope you like it!

EDIT: Update! http://puu.sh/pplpp/5b51fda3ea.rar
Reazen
Easy
01:32:040 (4) - Maybe reverse slider? before you did one 01:26:040 (3) -
01:38:040 (3) - same
diff looks generally good, but i think it's good to have more repetitive patterns, especially that it is easy.
Slider Velocity is too high in my opinion, maybe 0.7 - 0.8?

Advanced
00:28:102 - add circle
00:38:227 - ^
Some sliders are too long, they should ended at these missed beats
00:48:165 (3) - missed beat 00:48:915 -
01:00:165 (1) - missed beat 01:00:915 -
01:12:165 (1) - ^^ 01:12:915 -
01:13:665 (2) - this one is good because it has a shape that shows the missed beat but still don't like it :/
No harder diffs becouse i can't mod these XD
Topic Starter
Nokris

Reazen wrote:

Easy
01:32:040 (4) - Maybe reverse slider? before you did one 01:26:040 (3) -
01:38:040 (3) - same
diff looks generally good, but i think it's good to have more repetitive patterns, especially that it is easy.
Slider Velocity is too high in my opinion, maybe 0.7 - 0.8?

Advanced
00:28:102 - add circle
00:38:227 - ^
Some sliders are too long, they should ended at these missed beats
00:48:165 (3) - missed beat 00:48:915 -
01:00:165 (1) - missed beat 01:00:915 -
01:12:165 (1) - ^^ 01:12:915 -
01:13:665 (2) - this one is good because it has a shape that shows the missed beat but still don't like it :/
No harder diffs becouse i can't mod these XD
Accept all besides long sliders and sv. SV is good for low diffs and im not missed a beats, all long slider supported by vocal or piano. Thanks a lot!
Bewww
Seikatu's Insane:

SPOILER
00:15:915 (5) - - Изогнуть так же, как и 00:16:290 (6) - ?
00:16:665 (1) - Можно застакать с 00:15:915 (5) - . (На твой вкус)
00:20:790 (4,5) - а если так? http://puu.sh/q3zBA/bd3959eff3.jpg
00:26:415 (2) - повернуть на "-30" (selection centre)
00:27:165 (4) - x:278 y:166?
00:29:790 (1,2,3,4,5) - x:63 y:258?

Fuccho's Extra:

SPOILER
00:01:665 (1,1) - Бланкет? http://puu.sh/q3AmS/4576a66616.jpg
00:11:415 (1) - повернуть на "-5" ?
00:12:165 (1) - x:385 y:172
00:20:321 (1) - x:312 y:228
00:25:290 (1) - ctrl+g?
00:42:165 (4) - x:318 y:312
00:43:665 (1) - параллельно этому 00:43:290 (1) - ?
02:05:415 (1,2,3,4,5,6,7,8,9) - Не понимаю зачем тут спейсинг у стрима уменьшать ? Оо

Ephemeral:

SPOILER
00:14:415 (2,3,4,5) - звуки начинаются от сюда, почему не замаппал с начала момента? очень сильно сбивает. да и патерн тяжело играбельный(хотя может это только мне кажется).
00:26:227 (5,6) - можно чуть чуть поближе к началу слайдера?
01:00:352 (1,2,3,4) - а если так? http://puu.sh/q3Bk5/84cac2d809.jpg
01:01:102 (8) - http://puu.sh/q3Blg/cc3d864b04.jpg
01:10:664 (1,2,3,4,5,6,7,8,1,2,3,4,5) - мне нравится но конец стрима так тяжело увидеть >_<
01:12:727 (2) - x:94 y:266 как смотрится?
01:15:915 (2) - Можно конец слайдера полностью положить на след. и загнуть его чуть чуть сильнее? http://puu.sh/q3Bw6/4edce5449f.jpg
01:27:915 (5) - чуть чуть выше. совсем чуть чуть!
01:19:852 (6,7) - http://puu.sh/q3BCC/1a357095f0.jpg .(развернул -32)

P.S Надеюсь, что то будет полезным.
Abe Nana


Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. I think there have more nice preview time. how about this one? 00:01:665 - in my opinion
[Easy]
  1. 00:15:165 - 00:16:852 - 00:26:790 - 00:27:165 - 00:33:540 - 00:40:665 - 00:41:790 - 00:42:165 - 00:49:665 - 00:54:165 - 00:55:665 - 01:03:165 - 01:04:665 - 01:06:165 - 01:12:165 - 01:18:165 -
    01:19:290 ~ 01:21:165 -
    01:22:477 ~ 01:26:040 -
    01:30:540 ~ 01:36:915
    01:40:102 ~ 01:42:165
    01:58:665 - 02:04:665 -
    unused timeline. but, It does not important :(
    and section 5% of the volume is unrankable. because they are not working in the this diff(but, to work in sliderslide) and it should be allowed slider's end, and spinner.
  2. 00:38:227 (2) - start this slider on 00:38:415 - instead?
  3. 01:12:165 (1) - this isnt a good idea for a easy diff because it'll be hard for players to recover after the spinner
[Advanced]
  1. 01:04:665 (1,2,3,4) - does not suit this pattern in here and feel so little boring to me
  2. 01:09:165 (5) - NC
[Hard]
  1. 01:40:665 (1,2) - too closed
  2. 01:40:665 (1,2) - how about make the jump a short distance away? and it is so making ugly 01:40:571 (9,1) - blame stack leniency

[Seikatu's Insane]

sorry for my bad english

nice map:> goodluck
Santtu
Hello! M4M as we discussed!

General

  1. Tags and source doesn't match at Saiketsu's Insane with others!
  2. Tbh I love your patterns! *_* Everything is so pretty!

Easy

  1. 00:10:665 (4) - Missing NC, I think
  2. 00:22:290 (3) - You could add additional normal (or soft) finish hitsound here since music calls for it a bit
  3. 00:25:290 (3) - ^
  4. 00:27:915 (3) - ^
  5. 00:38:227 (2) - As much as I know about mapping, in easy diffs you can't start slider from red tick when previous one ended to white. It somehow feels odd, like it would start at 00:38:415 - (at White tick) but it really starts at red tick. I suggest to change rhythms.
  6. 00:40:665 (3) - You could rethink rhythm here since you are now missing important note at 00:41:040 - .
  7. 00:49:665 (3) - I think you are missing NC
  8. 01:09:165 (1) - Spinner has too short time to recover for next note. Time between spinner and next note should be longer in easy diffs.

Normal

  1. 00:33:915 (2,3,1,2,3,4,1) - I could add hitsounds because it sounds really plane.
  2. 01:01:290 (4) - What about having whistle here?
  3. 02:02:040 (2) - I don't see reason for having this stacked, it might confuse players. So I suggest to unstack it.

Hard

  1. 00:25:477 (4) - A bit too close to prev. object.
  2. 00:40:665 - You could add finish hitsound if you wanted to.
  3. 00:41:790 (5) - I'm not sure if it's allowed to change a melody to map... I can't really say anything to this but you could ask someone professional mapper. I suggest to change rhythm 'cause of this.
  4. 00:42:915 (3,4,5) - Not perfectly stacked

Seikatu's Insane

  1. Check General
Didn't really find anything

Fuccho's Extra

  1. You could try to add spinner since it's missing from your map
Didn't find anything else ;w; sorry

Nope, I'm not even trying to mod Ephemeral. Too hard for me.
Good Luck!!!
Topic Starter
Nokris
accept all, thanks a lot!
Epsile
I come from the planet of #modreqs.

General
I wouldn't think you need widescreen support, considering most maps don't need it as it is. Otherwise, everything looks good!
Easy
00:36:165 (1) - Make the shape of this slider similar to that of the slider at 00:25:665 (1) - . It looks cleaner imo.
01:04:665 (3) - Try this: .
01:43:665 (2) - Clean up this slider a bit.
Those are all just suggestions, I couldn't really find a problem with the Easy diff. It looks really nice!
Normal
00:43:665 (1) - Try moving the bezier point somewhere else. Would look somewhat cooler, imo.
01:09:165 (1,2,3,4) - I really enjoy this pattern. c: Like, it's got that interesting repetition and design to it. Keep that for future maps.
Nothing else I could find. Nice diff, too!
Advanced
00:13:758 (1) - Stretch this spinner to 00:13:758 (1) - . This isn't normal or easy, players will have an easy time being able to get back to aiming from the spinner.
Again, nothing else I could find.
Hard
00:14:508 (1) - Same thing as on advanced.
01:34:852 (2,3,4) - Just a bit of overmap, imo. The triplet has one beat that isn't in the actual music. A hard difficulty shouldn't really do that, imo.
Nothing else.
Wow, this mod is really not helpful.
Seikatu's Insane
00:16:852 (1,2,3,4,5,1,2,1,2,3,4,5,6,1,2,3,4,1,1,1,1) - See, I like this pattern. It's good, but here's the main thing: 00:17:415 (1,2) -You need consistency. This isn't consistent. You have kick sliders everywhere else except for here. Try changing that.
00:31:758 (1) - Eek! A spinner ending on a vocal note! I haven't seen this for a while. Triggers me. I recommend changing the placement of the spinner and placing a note where the vocal is.
In all, might wanna considering nerfing this difficulty a tiny, tiny bit. Otherwise, it looks nice. c:
Fuccho's Extra
Oh boy, extras.
00:02:415 (1,1) - Overmap.
00:07:665 (1,1,1,1) - Overmap.
00:14:040 - Consider putting a note in here, it seems empty otherwise.
00:16:852 (1,2,3,1,2,3) - These notes seem a tad too spaced out imo.
00:18:821 (1,2,1,2) - Try using a different pattern here. Seems a bit awkward to play.
00:22:665 (3) - Derp slider.
00:23:040 (1,2,1,2,3,1,2,1,2,3,4,5,1,2,1,2,1,2,3) - Heh, spaced streams. nothing wrong here, but maybe change the configuration of the streams
00:29:040 (1,2,1,2,3) - Diff spike here. Maybe change the configuration.
01:10:665 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Mmm, really good stream config. *o*
01:23:883 (1,2) - Yikes. Change this, you will never get anything ranked with that. :^)
That's it for that difficulty. Really good!
Ephemeral
00:14:227 - Add a note here, maybe?
00:55:290 (6) - Overmapppp
Yeah, that's it. :v

I apologize for the really unhelpful mod, but the map is really good! I'm a mapping noob still, so give me some slack. ^^" Good luck on ranking it!
Topic Starter
Nokris
Epsile:
fixed easy diff a bit
fixed normal
fixed spinner on adv
fixed spinner on hard, removed triple from slider
ephemeral - note is not needed. i tried to make hitsounds for this slider, yup, its overmap, but its good when playing.
Thanks!
yf_bmp
[Ephemeral]
00:09:040 (5,6,1) - listen to the bgm carefully, then u will find actually it should be 1/8 snap but not 1/6. But I think it isn't fit to make any 1/8 triples or streams.
00:12:071 (5,6,1) - ^
00:16:852 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12) - add more whistles
00:21:540 (2,3,4,5) - 1/8
00:28:102 (7,8,9,10) - add whistles, or it can be seemed to be overmapped
00:38:227 (3,4,5,6) - 1/8 as well
00:43:665 (1,2) - make them farther
00:44:790 (4,5) - actually I think it's sudden
00:45:165 (6,7) - farther
00:46:665 (1,2) - ^
00:52:665 (1,2) - ^
01:20:040 (1,2) - make them to one slider would be better
01:21:540 (2) - speed up this slider
01:49:477 (6,7,8) - no idea whether the rhythm is reasonable
02:04:665 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - i think u shoould change it if u want to rank it.

[Fuccho's Extra]
00:22:571 (2) - for safety, u should change it to a safer way.
00:24:915 (3,1) - make them farther
00:29:133 (2,1) - i think i can't accept this
00:38:415 (1,1) - 20% volume on tails
01:10:665 (1,2,3,4) - 01:11:415 (1,2,3,4) - ctrl+g, or the difficulty will be too unbalanced.

nothing obvious on other diffs

a nice map, good luck :>
Topic Starter
Nokris
thanks a lot!
SPOILER

yf_bmp wrote:

[Ephemeral]
00:09:040 (5,6,1) - listen to the bgm carefully, then u will find actually it should be 1/8 snap but not 1/6. But I think it isn't fit to make any 1/8 triples or streams. Ill change second triple to double, because i don't hear the first one circle. But, i think i can use triple here 00:09:040 (5,6,1) -
00:12:071 (5,6,1) - ^
00:16:852 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12) - add more whistles fixed
00:21:540 (2,3,4,5) - 1/8 fixed
00:28:102 (7,8,9,10) - add whistles, or it can be seemed to be overmapped added
00:38:227 (3,4,5,6) - 1/8 as well fixed
00:43:665 (1,2) - make them farther changed a bit
00:44:790 (4,5) - actually I think it's sudden deleted
00:45:165 (6,7) - farther what for?
00:46:665 (1,2) - ^ ^
00:52:665 (1,2) - ^ ^
01:20:040 (1,2) - make them to one slider would be better i don't want to change that
01:21:540 (2) - speed up this slider i think this slider must be same with previous
01:49:477 (6,7,8) - no idea whether the rhythm is reasonable
02:04:665 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - i think u shoould change it if u want to rank it. its easy to play and readable. Why you think its unrankable?


nothing obvious on other diffs

a nice map, good luck :>
Topic Starter
Nokris
doubleposting for fuccho mods
00:11:415 (1) - повернуть на "-5" ? yup
00:14:040 - Consider putting a note in here, it seems empty otherwise. ill put missing circle here 00:14:227 -
00:22:571 (2) - for safety, u should change it to a safer way. changed to circle

it is something with which I agree 100%
Winnie
[Fuccho's Extra]
During IRC 11:44 Kocari: Spacing is inconsistent with the triangle you tried to form here 00:04:290 (4) -
11:44 Kocari: 00:09:540 - Easily mappable piano sound
11:46 Kocari: 00:29:227 (1) - Questionable to the rest
11:48 Kocari: 01:10:665 (1,2,3,4,1,2,3,4,1,2,3,4) - Can be easier playable as http://puu.sh/qe750/22887f3014.jpg
11:48 Kocari: 01:19:290 (2) - Kind of a huge gap to start out the wub parts here
11:50 Kocari: 01:56:040 (2) - Really awkward note placement for this stream
not bad though
melon boy

Bewww wrote:

Fuccho's Extra:

00:01:665 (1,1) - Бланкет? http://puu.sh/q3AmS/4576a66616.jpg nah, I like the feel of this pattern
00:11:415 (1) - повернуть на "-5" ? I have no idea what this means
00:12:165 (1) - x:385 y:172 nothing wrong with the current placement
00:20:321 (1) - x:312 y:228
00:25:290 (1) - ctrl+g? nope, loses the effect I want this pattern to have
00:42:165 (4) - x:318 y:312
00:43:665 (1) - параллельно этому 00:43:290 (1) - ? I don't get this, but I don't see a problem either. No change
02:05:415 (1,2,3,4,5,6,7,8,9) - Не понимаю зачем тут спейсинг у стрима уменьшать ? Оо ermm, no change

smsh150 wrote:

Fuccho's Extra

  1. You could try to add spinner since it's missing from your map Forced spinner? yea sure sarcasm
Didn't find anything else ;w; sorry

Epsile wrote:

Oh boy, extras.
00:02:415 (1,1) - Overmap. no? sliders ending on blue ticks are used to drag out vocals and such. I felt like making these sliders like they are so I did.
00:07:665 (1,1,1,1) - Overmap. ^
00:14:040 - Consider putting a note in here, it seems empty otherwise. I actually like the empty space before the piano part starts. No change
00:16:852 (1,2,3,1,2,3) - These notes seem a tad too spaced out imo. nah, the piano is pretty intense in this part, no?
00:18:821 (1,2,1,2) - Try using a different pattern here. Seems a bit awkward to play. as a previously alternating player, this sort of pattern is pure sex. No change
00:22:665 (3) - Derp slider. in what sense?
00:23:040 (1,2,1,2,3,1,2,1,2,3,4,5,1,2,1,2,1,2,3) - Heh, spaced streams. nothing wrong here, but maybe change the configuration of the streams if it ain't broke, don't fix it (besides, I really love these patterns)
00:29:040 (1,2,1,2,3) - Diff spike here. Maybe change the configuration. Reya said the same, I'll try nerfing it a bit.
01:10:665 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Mmm, really good stream config. *o*
01:23:883 (1,2) - Yikes. Change this, you will never get anything ranked with that. :^) sure I will :^)
That's it for that difficulty. Really good![/box]
[box=Ephemeral]00:14:227 - Add a note here, maybe?
00:55:290 (6) - Overmapppp
Yeah, that's it. :v

yf_bmp wrote:

[Fuccho's Extra]
00:22:571 (2) - for safety, u should change it to a safer way. this pattern isn't safe? It plays like a normal triple and this is the way I chose to represent the piano roll. No change
00:24:915 (3,1) - make them farther not necessary
00:29:133 (2,1) - i think i can't accept this
00:38:415 (1,1) - 20% volume on tails
01:10:665 (1,2,3,4) - 01:11:415 (1,2,3,4) - ctrl+g, or the difficulty will be too unbalanced. nope, ruins my idea for this part

Reya wrote:

doubleposting for fuccho mods
00:11:415 (1) - повернуть на "-5" ? yup ???
00:14:040 - Consider putting a note in here, it seems empty otherwise. ill put missing circle here 00:14:227 - changed it back. Reasoning above ^
00:22:571 (2) - for safety, u should change it to a safer way. changed to circle ^

it is something with which I agree 100%

Kocari wrote:

[Fuccho's Extra]
During IRC 11:44 Kocari: Spacing is inconsistent with the triangle you tried to form here 00:04:290 (4) - I couldn't care less. I had it with "consistent spacing" once and it looked horrible. The way it is now is just fine
11:44 Kocari: 00:09:540 - Easily mappable piano sound I like the space after the strong vocal. No change
11:46 Kocari: 00:29:227 (1) - Questionable to the rest
11:48 Kocari: 01:10:665 (1,2,3,4,1,2,3,4,1,2,3,4) - Can be easier playable as http://puu.sh/qe750/22887f3014.jpg I honestly don't see the change, but either way I like it the way it is. No change
11:48 Kocari: 01:19:290 (2) - Kind of a huge gap to start out the wub parts here I don't see the problem. No change
11:50 Kocari: 01:56:040 (2) - Really awkward note placement for this stream think so? I thought it was pretty cool, but I'll think about it
not bad though ey, u 2
Thanks for the mods everyone!

EDIT: Here's the update: http://puu.sh/qeuc1/8b4ce43898.rar
I removed a combo near the end, so please take care of that Reya!
Rohit6
saw dis mpa in #modreqs and small mod bc i like the song :d

ar9.5 is really high i m o for this bpm even 9.3 is pushing it in terms of object density plus the wub parts arent even that hard to read on ar9 , so i think you should consider lowering it after getting testplays and feedback and stuff :)

00:55:102 (5) - should be two circles because you can hear two kicks on white and blue ticks

00:57:915 (1) - dont see a reason for this nc imo , also breaks the nc on downbeats pattern

01:19:290 (2,3,4,5,6) - the clicking rhythm doesnt fit here imo because you're not emphasizing the electronic sounds this would be ideal imo

01:31:758 (2) - dunno why this one starts on blue when the strong sound is on red

01:32:415 (7) - should be 2 circles because of kicks on white and blue ticks

01:38:415 (4) - 2 circles blah blah

01:50:415 (4) - should be 2 circles because youre following melody(i think)

01:53:415 (4,5,6) - you can map it as 1/6 here

good map overall , had fun when i playd it on ar9 lopl
Topic Starter
Nokris

Rohit6 wrote:

saw dis mpa in #modreqs and small mod bc i like the song :d

ar9.5 is really high i m o for this bpm even 9.3 is pushing it in terms of object density plus the wub parts arent even that hard to read on ar9 , so i think you should consider lowering it after getting testplays and feedback and stuff :) OK

00:55:102 (5) - should be two circles because you can hear two kicks on white and blue ticks i know, its overmapped. But, its fine

00:57:915 (1) - dont see a reason for this nc imo , also breaks the nc on downbeats pattern OK

01:19:290 (2,3,4,5,6) - the clicking rhythm doesnt fit here imo because you're not emphasizing the electronic sounds this would be ideal imo end sliders on big white tick in 2016< rly? Ill try to change rhythm a bit

01:31:758 (2) - dunno why this one starts on blue when the strong sound is on red because i hear electro sound on blue tick

01:32:415 (7) - should be 2 circles because of kicks on white and blue ticks no, because this slider have same sound with 01:32:039 (4) -

01:38:415 (4) - 2 circles blah blah no, bla bla

01:50:415 (4) - should be 2 circles because youre following melody(i think) its fine

01:53:415 (4,5,6) - you can map it as 1/6 here why? i hear 1\4 ( i need pro help here)

good map overall , had fun when i playd it on ar9 lopl

Thanks a lot, AR changed to 9.3
melon boy
http://puu.sh/qBVFK/633ce72081.rar

A little update. Also, can you maybe make the difference between combo color 2 and 3 a bit bigger? They look a little too much alike in my opinion.

Can't wait to see this ranked!
-kevincela-
Doyak
Sorry for being late Reya. Also, though I said star rating < 5.75, I have to say this style is out of my judgement so I will not leave an icon here. Hope my mod helps.

My new earphone really sucks so I can maybe not able to hear some sounds.

[Easy]
* 00:30:258 (1,1) - There is not enough time to recover after the spin for beginners. At least 4 beat is needed to prepare for the next note. Especially when the next note is far from the center, you need more time. It fits the song, but you need to find a better way so that newbies can play it properly.
* 01:09:165 (1,1) - This one is not very short, but still 01:12:165 - ignoring this beat feels like it's pretty much forced by the spinner. You can just fill the spinner with notes I think.
* 01:15:915 (1,1) - Same. I think using a break instead is better.
* 01:22:665 - there's no actual beat here, and 01:22:477 - has an important sound so try http://puu.sh/qRjX2/220194f159.jpg and then
* 01:23:790 (2,1) - I would really not recommend these things. As an "Easy" diff, a single 1/2 is already a pretty short time for beginners to react. Using it consecutively is really harsh for them. This part is already much denser than other parts, so you don't need to force more difficulty for the kiai. Along with the previous suggestion, you can put a 1/1 slider or a 1/2 slider on 01:23:602 - instead.
* 01:33:165 (1,2,3,4) - Same for this one. You didn't change NC here too.
* 01:40:665 (3) - The music vitally changes on the reverse arrow, but the pattern here represents nothing regarding it. So you can try diving it with a 2/1 slider and a circle instead.

[Normal]
* 00:54:165 (3) - The overall pattern 00:43:665 (1,2,3,4,1,2,3,4,1,2,3,4) - has followed the drums mainly, ignoring 00:44:977 - 00:50:977 - these 1/2 vocals. But you suddenly changed what you follow and ignored 00:54:540 - 00:54:727 - 00:55:102 - to follow the vocals. So it only feels very empty and not much different from Easy.
* 01:02:790 (2) - As I said above, you have ignored all the similar vocals, but why only this one is represented? I personally hope the other ones were represented as well, as it's a bit boring as a Normal at current state.
* 01:09:165 (1,2,3,4) - The drums are obviously much intense than 01:06:165 (1,2,3,4) - , but your patterns doesn't do anything with that. You need to at least change the pattern to differentiate the song's intensity.
* 01:19:665 - Hmm idk why you ignored such a strong beat...
* 01:51:165 (4,5,6,1,2,3,4,1) - This is something you even didn't do on the kiai, hope you can disconnect some trains. It's relatively too long compared to the rest of the map.

[Advanced]
* 00:13:852 (1) - Whoa, you even started the spinner on the blue tick 00:13:758 - on Easy/Normal diff but not on Advanced?
* 00:48:165 (3) - I think you tried to follow the long vocal sound, but sadly, it ends a bit early than 00:49:290 - . On the other hand, 00:48:915 - this ignored beat kills me because again you have followed the drums in highest priority but suddenly changed what you follow.
* 01:00:165 (1) - Same as above. Also make sure what your NC concept is. You can see this is not consistent as 00:48:165 (3) -
* 01:09:165 (1,2,3,4) - Same as Normal.
* 01:12:165 (1,2,3) - I don't know what's the point of using less intensity than Normal here.
* 01:23:227 - Do you think this beat is not important? I mean, I have suggested this even on Easy but seems you don't think that way lol
* 01:42:540 (4) - Can be NC'ed like easier diffs
* 01:43:665 - Well, this is just same as Normal while there are a lot of beats you can map. Hard mapped a lot of them so you can at least put some notes for better spread.
* 01:50:977 - This is the only beat you didn't map while you mapped 01:52:477 - 01:53:977 - 01:55:477 -
* 02:03:165 (3,4) - Again lower density than Normal

[Hard]
* 00:39:915 (2,3,4) - The strongest sound here is 00:40:665 - , but the notes are emphasizing 00:40:290 - instead. I think you should do the opposite.
* 00:58:665 (1,2,3) - The flow here makes the jump feel much harsh than others, so you can reduce it a bit (it is a bit large itself as well)
* 01:52:571 (6) - idk if I can't hear it because my new earphone sucks, but seems not necessary with this vague sound which Insane even didn't use.
* 01:57:165 (6) - Significant sv change without NC is very weird and unexpected.

[Seikatu's Insane]
* 00:42:165 (1,2,3,4,5) - I doubt if people can read this properly, because 2-3-4-5 seems more like a separated stream that has to start on a white tick rather than a 1/4 gap from 1, because it is so much of anti-flow.
* 00:51:540 (5) - 00:45:165 (1) - NC consistency, also jump consistency(?)
* 01:30:915 (3,4,5) - This is very confusing because it creates a triangle pattern which seems to be same beat but it's not. You should put 5 much further than 3-4 to make it readable.

[Fuccho's Extra]
* 00:18:352 (1,2,3,4,5,1,2,1,2) - I have much concerns about this pattern. So, first question is why 00:18:821 (1) - is NC'd. It's not like it's a significant beat, nor is a border of the music change. For the same reason, stacking them doesn't make much sense for me as well. You may thought making 00:18:821 (1,2) - and 00:19:227 (1,2) - a similar pattern, but you can see that they're not even on same beatsnap. 00:19:227 (1) - Reading this NC'd circle as a 1/6-snapped beat is really painful and not easy to play. I can understand it if it was rather like http://puu.sh/qRnD0/7fa37609fb.jpg
* 00:22:477 (1,2,3) - The deep overlap makes it hardly readable, also 1/8 slider here while the hardest diff didn't even use 1/4.
* 00:22:946 (4,1,2,1,2,3) - 00:24:352 (1,2,1,2,1,2,3) - I don't understand this spacing and NC logic. Could you explain it? It just looks very randomly divided and only painful to play.
* 00:28:946 (2,1,2,1,2,3) - Ok, I think I got what you want. But still 1/4 beat on this speed isn't something they're supposed to singletap or have enough time to move that quickly. Almost nobody would play a 160bpm 1/4 like singletap patterns, even on not-the-hardest-diff.
* 00:52:665 (1,2,3,4,1,2,3,4,1) - 01:04:665 (1,2,3,4,1,2,3,4) - The vocals are only on white ticks, so I don't see a reason to make a full 1/2 jump section at all. The piano sounds on the background are really quiet, you know.
* 00:59:040 (2,1,2) - A triplet out of sudden hmm...
* 01:00:165 (1,2,3,4) - This anti-flow... not really seem to be going well imo
* 01:10:665 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Yeah too large spacing... very very gimmicky even more than the hardest diff
Well, I'll stop here. I think those problems are repeating on this difficulty I think it should be handled throughout the map before we can get into details.

[Ephemeral]
* 00:09:040 (5,6,1) - As I said my earphone is very shitty so I can't judge if it's snapped correctly. But anyway, starting a stream on a 1/6 is never properly readable so you may want to use a slider if it's really needed.
* 00:18:352 (7,1) - Similar issue as the Extra. Changing a stream pattern on a blue tick is very counter-intuitive and gives really bad play experience to players.
* 00:38:227 (3) - As the only 1/8 snap is here, might be better to NC to alert that something special is happening.
* 00:41:415 (3,4) - Because of the jumps before, it seems more like a 1/4 gap, don't you think so?
* 00:46:665 (1,2) - Because of the 1/4 spacings before, this seems to be another 1/4 gap imo...
* 00:55:665 (1,2,3,4,5,6,7,1) - Seems pretty random because the piano 1/4s are everywhere on this part but idk why only here out of sudden
* 01:10:664 (1,2,3,4,5,6,7,8,1,2,3,4,5) - Because of hitbursts, this is really hard to read and the appearance is very awkward. Also the flow 01:10:477 (8,1,2) - is really awkward as well.
* 01:38:415 (4,5,6,7) - is a really big 1/4 jump but the real problem is the next flow is going just the opposite, which is very counter-playability.
* 01:47:227 (2,3) - Where are strong piano sounds between them
* 01:53:415 (4,5,6) - Sounds like 1/6 to me
* 01:56:415 (5,6,7) - Idk why you suddenly decreased the spacing here, nothing special is happening on these beats.
* 01:59:227 (1) - Musically the pattern division should be at 01:59:415 (2) - but idk what's your intention of doing this 1/2 earlier.
* 02:04:665 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I don't really think this part deserves this spaced streams... The song is getting relieved but why this much

I can't really judge overall quality of this map, but from what I can tell I think some issues should be taken care of before let this ranked. Good luck!
melon boy

Doyak wrote:

[Fuccho's Extra]
* 00:18:352 (1,2,3,4,5,1,2,1,2) - I have much concerns about this pattern. So, first question is why 00:18:821 (1) - is NC'd. It's not like it's a significant beat, nor is a border of the music change. For the same reason, stacking them doesn't make much sense for me as well. You may thought making 00:18:821 (1,2) - and 00:19:227 (1,2) - a similar pattern, but you can see that they're not even on same beatsnap. 00:19:227 (1) - Reading this NC'd circle as a 1/6-snapped beat is really painful and not easy to play. I can understand it if it was rather like http://puu.sh/qRnD0/7fa37609fb.jpg Changed completely. I made that pattern quite a long time before the rest of the map and I agree with your points.
* 00:22:477 (1,2,3) - The deep overlap makes it hardly readable, also 1/8 slider here while the hardest diff didn't even use 1/4. I don't see how this is a problem. If not the pattern, at least the approach circles clearly signal that it's a triple. And you don't feel the 1/8 since it just plays like a normal triple.
* 00:22:946 (4,1,2,1,2,3) - 00:24:352 (1,2,1,2,1,2,3) - I don't understand this spacing and NC logic. Could you explain it? It just looks very randomly divided and only painful to play. A little creativity doesn't hurt, no? I'm personally a fan of playing these kinds of patterns. It's supposed to show the fall in pitch and I like this more than one continuous stream.
* 00:28:946 (2,1,2,1,2,3) - Ok, I think I got what you want. But still 1/4 beat on this speed isn't something they're supposed to singletap or have enough time to move that quickly. Almost nobody would play a 160bpm 1/4 like singletap patterns, even on not-the-hardest-diff. I don't expect people to singletap anything. I actually hit this more often than the other patterns. If you're good at alternating and reading then this pattern really isn't much of a difficulty spike. EDIT: I sort of changed it. Not much but it should feel a lot more natural now.
* 00:52:665 (1,2,3,4,1,2,3,4,1) - 01:04:665 (1,2,3,4,1,2,3,4) - The vocals are only on white ticks, so I don't see a reason to make a full 1/2 jump section at all. The piano sounds on the background are really quiet, you know. I think there's quite a lot of emphasis on these vocals and I don't think just sliders would do them justice, especially with all the sliders before the patterns. No change.
* 00:59:040 (2,1,2) - A triplet out of sudden hmm... tsch, ya got me!
* 01:00:165 (1,2,3,4) - This anti-flow... not really seem to be going well imo Agreed, made into stack (and changed the entire pattern)
* 01:10:665 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Yeah too large spacing... very very gimmicky even more than the hardest diff Changed completely.
Well, I'll stop here. I think those problems are repeating on this difficulty I think it should be handled throughout the map before we can get into details. Went over everything and it might be about ready now.
Update: http://puu.sh/qZImk/b316695270.osu
Sorry Reya, I'll let the NCs up to you xd
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