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Kano - Sakura no Zenya

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Topic Starter
vick
This beatmap was submitted using in-game submission on jueves, 23 de junio de 2016 at 04:16:32 p.m.

Artist: Kano
Title: Sakura no Zenya
Tags: totoizn the night before the cherry blossoms sukinano すきなの
BPM: 178
Filesize: 11098kb
Play Time: 05:56
Difficulties Available:
  1. Cherry Blossom (4,95 stars, 1128 notes)
Download: Kano - Sakura no Zenya
Information: Scores/Beatmap Listing
---------------



lyrics
papa mama arigatou soshite gomennasai
mou konna ie ni ha ichibyou mo itakunai
karada juu no kizuato KOOTO de kakushite
mayonaka no machi wo hitori hashiri dashita

anata ha mou kitto oboete inai kana
hanarebanare ni naru toki kawashita yakusoku
otona ni natta toki tasuke ni kuru kara
sakura no saku mae no ban ano basho de matteru

dare mo inai machi ha maru de jibun dake ga oite ikareta you da
konna chippoke na yakusoku nanka ni kyou made sugattekita

ashita ga yattekuru sore ga tada kowai no to naiteita
boku ga iru yo to hohoemu kao ga ukabu
watashi wo kizutsuketa kono machi mo ano ie mo nani mo kamo
konya wakare wo tsugeru no anata to futari de

machi hazure no mori no naka yakusoku no basho
futari de yoku asonda kamisama no ki no shita
ki no eda ni butsukatte hoho ga saketa yo
demo kono karada ni kurabetara konna mono itakunai

hitori bocchi furueru ashi kurai mori ga yousha naku kiba wo muku
tatoe koko de hikikaeshite mo watashi nani ga nokoru no

kowakute nigedashite tojikometa hontou no waraigoe
mou ichido dake torimodosu no kono te ni
mou sugu de tadoritsuku mou sugu de owarunda nani mo kamo
tsuki akari no shita ooki na yakusoku no ki ga mieta

hoshi ga kagayaiteta tsuki ga kirei datta
sakura ga saiteita anata ha inakatta

mou ii yo saisho kara wakatteta doko ni mo ikenai to
otona ni naru to ha kou iu koto nan deshou nee
watashi wo kizutsuketa kono machi ga ano ie ga nandaka sukoshi atatakai
daijoubu anata ha sono mama de douka shiawase de ite
kioku no naka no egao de watashi ha ikiteyukeru

DOA wo aketa toki nibui oto ga hibiita
nugurareru papa to himei wo ageru mama
otona ni natta toki tasuke ni kuru kara
daisuki na egao ga watashi no te wo totta

google translated lyrics because why not?
Papa and mama, thank you and sorry.
I don’t want to stay in this house a second longer.
I hid the scars on my body with a coat
and ran out along into the street at night.

You probably don’t remember anymore
the promise we made when we parted.
“When I become an adult, I’ll come save you,
so wait at that place the night before the cherry blossoms bloom.”

The empty street is like just myself going there.
I clinged onto this kind of small promise.

Tomorrow will come. It was just scary that I cried.
“I’m right here.” Your smile comes to mind.
This street, that house, perhaps everything hurt me.
I’ll tell you tonight’s parting, when I’m with you.

Inside the forest at the edge of the street was the promised place,
where we often played under “God’s Tree.”
Once I ran into a tree branch and cut my cheek.
But if I compare it to now, it didn’t hurt at all.

Alone with shivering legs, I was torn by the dark forest’s fangs mercilessly.
Even if I go back from here, what will remain of me?

I was scared, I ran away, I kept that laughing voice inside of me.
Just once more I want to take back this hand.
It’s almost there, I struggle on, it’s almost over.
Beneath the moonlight I can see the tree of that promise.

The stars were shining. The moon was beautiful.
The cherry blossoms were blooming. You weren’t there.

It’s okay, I knew from the start that I couldn’t go anywhere.
It’s like this once I become an adult, right?
This street, that house hurt me, but was a bit warm.
I’m fine. Please be happy as you are.
I can live on with that smile from that memory.

When I opened the door, a dull sound rang out.
My beating papa and screaming mama.
“When I become an adult, I’ll come save you.”
That beloved smile takes up my hand.


-Thanks to Vanz and Leupoi for BG and Banner
-Thanks Kibbleru for all your help
-Thanks to Okorin for his help and "deleted description (okay)"
chucentry
Kano #1
O-Moei
Hello ! From #modreqs !. Really enjoyed this kind of map. So, I hope I'm being helpful here. :)

02:56:403 (2,3) - Strongly recommend to make this a slider, so the combo end up to 8. But if you wanna keep it, no problem :D
05:16:291 (1) - The end of this spinner hitsound makes no rhythm. Consider to lower the audio, maybe :)
05:54:718 (4) - I bet it'll be more lovely if there's a little spinner after this circle to the end of the vocal ;)
AR 9,2 is the best for this map. Here !

O-Moei : 9,2 is the best, I guess :V
praguzz : Around that :v
O-Moei : oki oki
O-Moei : Nah, gotta mod this beauty ! good luck with pp farming ! :VV o/
praguzz : pls rank this !! what a lovely map

I guess that's all I can give. I hope I'm correct and very helpful, and WE (5 persons) hope this map be ranked. Good luck ! :)
Topic Starter
vick

O-Moei wrote:

Hello ! From #modreqs !. Really enjoyed this kind of map. So, I hope I'm being helpful here. :)

02:56:403 (2,3) - Strongly recommend to make this a slider, so the combo end up to 8. But if you wanna keep it, no problem :D I think its ok since i did the same in the 3 kiais
05:16:291 (1) - The end of this spinner hitsound makes no rhythm. Consider to lower the audio, maybe :) Fixed
05:54:718 (4) - I bet it'll be more lovely if there's a little spinner after this circle to the end of the vocal ;) Fixed
AR 9,2 is the best for this map. Here ! I will consider it !

O-Moei : 9,2 is the best, I guess :V
praguzz : Around that :v
O-Moei : oki oki
O-Moei : Nah, gotta mod this beauty ! good luck with pp farming ! :VV o/
praguzz : pls rank this !! what a lovely map

I guess that's all I can give. I hope I'm correct and very helpful, and WE (5 persons) hope this map be ranked. Good luck ! :) Thank you very much !
Thanks for your mod O-Moei !
-Atri-
lelelel
00:39 vick: hey KuranteMelodii
00:39 vick: can you check this map someday please ?
00:39 *vick is listening to [https://osu.ppy.sh/b/956099 Kano - Sakura no Zenya]
00:39 KuranteMelodii: I usually don't accept mod reqs, but since it's kano i'll take a look
00:39 vick: not for mod tbh
00:39 vick: i just want you to check it a little
00:40 *KuranteMelodii is playing [https://osu.ppy.sh/b/956099 Kano - Sakura no Zenya [Cherry Blossom]]
00:40 vick: cuz i know you like kano
00:40 vick: and i love kano since more than a year
00:46 KuranteMelodii: Nice song
00:46 vick: kano = best songs
00:46 vick: nice play !
00:46 KuranteMelodii: Kano is love kano is like
00:47 KuranteMelodii: I also love yuiko too
00:47 vick: but come on
00:47 vick: kano is love
00:47 KuranteMelodii: both are love
00:47 vick: kano is everything
00:47 KuranteMelodii: I really love Kano. Like, a lot. Like, a whole lot. You have no idea. I love her so much that it is inexplicable, and I'm ninety-nine percent sure that I have an unhealthy obsession. I will never get tired of listening that sweet, angelic voice of hers. It is my life goal to meet up her with her in real life and just say hello to her. I fall asleep at night dreaming of her holding a personal concert for me, and then she would be sorry tired that she comes and cuddles up to me while we sleep together. If I could just hold her hand for a brief moment, I could die happy. If given the opportunity, I would lightly nibble on her ear just to hear what kind of sweet moans she would let out. Then, I would hug her while she clings to my body hoping that I would stop, but I only continue as she moans louder and louder. I would give up almost anything just for her to look in my general direction. No matter what I do, I am constantly thinking of her. When I wake up, she is the first thing on my mind. When I go to school, I can only focus on her. When I go come home, I go on the computer so that I can listen to her beautiful voice. When I go to sleep, I dream of her and I living a happy life together. She is my pride, passion, and joy. If she were to call me "Onii-chan," I would probably get diabetes from her sweetness and die. I wish for nothing but her happiness. If it were for her, I would give my life without any second thoughts. Without her, my life would serve no purpose. I really love Kano
00:47 KuranteMelodii: Instant copy from solar fox
00:48 vick: LOL
00:48 vick: well
00:48 vick: i like that guy
00:48 KuranteMelodii: who?
00:48 KuranteMelodii: kano?
00:48 KuranteMelodii: kano is a girl
00:48 vick: i mean, if you hear kano once, then you fell in love with her
00:48 vick: i mean Solar fox
00:49 KuranteMelodii: Shouldn't the title is サクラノ前夜
00:49 KuranteMelodii: And artist is 鹿乃
00:49 vick: probably yes
00:49 vick: i dont know anything about kanjis
00:49 vick: thank you
00:49 KuranteMelodii: The one we have is romanized title
00:49 KuranteMelodii: And i searched the data
00:50 vick: okay !
00:50 KuranteMelodii: And i found this https://en.wikipedia.org/wiki/Kano_(film)
00:50 vick: im going to add now
00:50 vick: wat
00:50 vick: lol
00:53 KuranteMelodii: Hmmmm...
00:53 KuranteMelodii: few comments
00:53 KuranteMelodii: 01:49:999 (1,2,1,2,1,2,1,2,1,2) -
00:53 KuranteMelodii: Can you increase the distance so the transition is more better?
00:54 KuranteMelodii: 01:50:168 (2,2,2,2) -
00:54 vick: oh
00:54 vick: you mean
00:54 vick: rotate more them ?
00:54 KuranteMelodii: no
00:54 KuranteMelodii: I mean that 01:50:168 (2,2,2,2) - can be but more further
00:55 KuranteMelodii: There's the buildup at the music
00:55 KuranteMelodii: So no need to have that small distance
00:55 vick: mmm
00:55 vick: i will think, i mean, i dont want a hard map tbh
00:56 KuranteMelodii: http://puu.sh/oPnkA/ef7662f378.jpg
00:56 vick: but probably yes
00:56 KuranteMelodii: This kind of jumps isn't too hard tbh
00:56 KuranteMelodii: The thing that is harder for me is the stream jumps
00:56 vick: no, but the star rating will increase too much
00:56 vick: 02:44:606 (9,10,11,12,1,2,3,4) -
00:56 vick: this ?
00:57 KuranteMelodii: Similar
00:57 KuranteMelodii: Also, the star rating is always not perfect
00:57 KuranteMelodii: so don't map for star ratings
00:57 KuranteMelodii: Some maps are more easier/harder then the star ratings give
00:57 vick: well, i guess your right
00:57 vick: i will change it a little
00:59 KuranteMelodii: 00:58:257 (2,3,4) - maybe change it to a similar pattern like 00:47:471 (2,3,4) - ?
00:59 KuranteMelodii: Or just move that back and fourth a little bit
01:00 vick: maybe
01:00 vick: i can put
01:01 vick: the 00:58:594 (4) -
01:01 vick: stacked here 00:57:246 (4) -
01:01 vick: blanket with the slider
01:01 KuranteMelodii: k
01:01 vick: do you think it fits well there ?
01:02 KuranteMelodii: Well, i find out there's the drum sound on the blue tick
01:03 KuranteMelodii: Maybe like this http://puu.sh/oPnJO/becf49657a.jpg
01:03 vick: okay !
01:04 KuranteMelodii: Or maybe can keep beccause theres 1/1 spacing between 00:59:100 (2,3) -
01:04 vick: i did it like this
01:04 vick: http://puu.sh/oPnRi/17cd894eed.jpg
01:05 KuranteMelodii: looks wekk
01:05 KuranteMelodii: well*
01:06 KuranteMelodii: 01:15:617 (3,4,5) - nazi, but they're not on a same spacing
01:06 vick: also, i fixed this 01:49:999 (1,2,1,2,1,2,1,2,1,2) -
01:07 vick: hmm
01:07 vick: i know but i dont think thats a problem
01:07 KuranteMelodii: I guess you think i mean like [http://puu.sh/oPo1K/27dd5d05e5.jpg this]
01:08 vick: yes
01:08 KuranteMelodii: i see
01:08 KuranteMelodii: 02:08:201 (3) -
01:09 KuranteMelodii: There's a tiny drum sounds there
01:09 KuranteMelodii: Try like this http://puu.sh/oPo8a/73a20cc347.jpg
01:10 KuranteMelodii: Also, why the AR is 9.1?
01:10 vick: i did this
01:10 KuranteMelodii: Although it doesn't make any difference though, is it better to move a tiny bit?
01:11 vick: http://puu.sh/oPogW/9a14675a0b.jpg
01:11 vick: you mean put ar 9 ?
01:11 vick: i hear some people recomend 9.2 and others 9
01:11 KuranteMelodii: Not pretty sure
01:11 KuranteMelodii: you desire
01:11 vick: i dont know what to do Orz
01:11 KuranteMelodii: Maybe 9
01:11 KuranteMelodii: Not pretty necessary for 9.2
01:11 KuranteMelodii: 02:13:594 (3) -
01:12 KuranteMelodii: Turn into triple there
01:12 vick: yeah, i guess its better ar9 since is a slow sing
01:12 KuranteMelodii: same
01:13 vick: fixed
01:13 KuranteMelodii: k
01:13 KuranteMelodii: 02:19:662 (1) - put further the emphasize finish?
01:14 vick: probably yes
01:14 vick: but no changes for now
01:14 vick: i like how it is right now
01:14 vick: if someone tells me the same
01:14 vick: i will change it
01:14 KuranteMelodii: 02:24:381 (3,4,5,6) - kinda looks like a 1/1 for me XD
01:15 KuranteMelodii: maybe you can keep this one thoughj
01:15 KuranteMelodii: It also fines for me
01:15 KuranteMelodii: that 02:24:381 (3,4,5,6) -
01:15 vick: yeah, i thinkg feets well right now
01:15 vick: its like
01:16 vick: 04:06:179 (1,2,3,4,5,6,7,8) -
01:16 KuranteMelodii: Oh yeah
01:17 KuranteMelodii: That 1/2 steam isn't fit the music tbh
01:17 KuranteMelodii: There the build up
01:17 KuranteMelodii: You can do the jumps there
01:17 KuranteMelodii: similar to 01:49:999 (1,2,1,2,1,2,1,2) -
01:17 vick: i really dont want to make just there tbh
01:17 KuranteMelodii: k
01:17 vick: its like a
01:17 vick: preview
01:17 vick: to the slow part
01:17 vick: i dont know why
01:17 vick: but its like the most cute part of the song
01:18 vick: thats why i dont wanted to put jumps there
01:18 KuranteMelodii: Kano is pro
01:18 KuranteMelodii: Pro singer and pro player
01:18 vick: Kano is prolove
01:18 KuranteMelodii: https://osu.ppy.sh/u/kano
01:19 vick: lol
01:19 vick: its better than me ;-;
01:19 vick: well of course, i mean
01:19 vick: its kano after all
01:19 KuranteMelodii: And... Kano have moved to Australia ;_;
01:19 vick: ;-;
01:20 vick: i need the new cd
01:20 KuranteMelodii: loljk
01:20 KuranteMelodii: same
01:20 vick: in my country there are literaly any cd of japanese songs
01:20 KuranteMelodii: Well, in HK
01:20 KuranteMelodii: There's not pretty much shops that buy anime songs cds
01:20 KuranteMelodii: Even i do
01:20 KuranteMelodii: I asked them does they have Stella rium
01:21 KuranteMelodii: And they don't have it
01:21 vick: but at least there is one, here is litteraly ANY
01:21 vick: ;-;
01:21 KuranteMelodii: I live in the suburban area
01:21 KuranteMelodii: Yet it's so farrrrrr away from urban where the shops have
01:21 vick: HK looks so good
01:22 KuranteMelodii: There's NO music shops right here
01:22 vick: i would like to go there someday
01:22 KuranteMelodii: from where i live
01:22 KuranteMelodii: I want to give to japan
01:22 KuranteMelodii: Go marry with Kano
01:22 vick: yeah, same
01:22 vick: Orz
01:23 vick: but what will Yuikonnu think ?
01:23 KuranteMelodii: IDK
01:23 KuranteMelodii: 04:45:617 (2) - you're ignoring the drums at the red tick
01:23 vick: lol
01:23 KuranteMelodii: wait
01:23 vick: i followed the voice in the 2 parts
01:23 vick: same here
01:23 vick: 04:53:370 (1,2,3,4) -
01:25 KuranteMelodii: But the drums are kinda strong there
01:25 KuranteMelodii: http://puu.sh/oA4Z4/3ea9825133.png
01:25 vick: and with
01:25 vick: !love Kano ?
01:25 KuranteMelodii: !roll my love with kano
01:25 vick: rip
01:25 KuranteMelodii: !roll
01:25 KuranteMelodii: Fuck
01:26 vick: LOL
01:26 vick: yeah, i know there are drums there, but for now i will keep it that way
01:26 KuranteMelodii: 04:52:359 (2,3,4,5,6,7) - Why not NC like you did and the end of the first 2 kiai
01:26 vick: i like more the kano voice than the drum :^
01:26 KuranteMelodii: same
01:26 vick: oh
01:26 vick: fixed !
01:27 KuranteMelodii: [http://puu.sh/olDpI/a208c70cec.jpg kano makes skystar makes the max combo right at 1000]
01:27 vick: i want a skystar testplay too ;-;
01:27 vick: but you are famous
01:28 vick: a lot of people knows you
01:28 vick: nobody know me
01:28 KuranteMelodii: A skystar testplay is easy to get
01:28 vick: Orz
01:28 KuranteMelodii: Just PM him
01:28 KuranteMelodii: I am not famous either
01:28 vick: i will try
01:28 KuranteMelodii: I am a noob
01:28 vick: same
01:28 vick: but im worst
01:28 KuranteMelodii: I am more worse
01:28 KuranteMelodii: Only circular patterns

I really love Kano. Like, a lot. Like, a whole lot. You have no idea. I love her so much that it is inexplicable, and I'm ninety-nine percent sure that I have an unhealthy obsession. I will never get tired of listening that sweet, angelic voice of hers. It is my life goal to meet up her with her in real life and just say hello to her. I fall asleep at night dreaming of her holding a personal concert for me, and then she would be sorry tired that she comes and cuddles up to me while we sleep together. If I could just hold her hand for a brief moment, I could die happy. If given the opportunity, I would lightly nibble on her ear just to hear what kind of sweet moans she would let out. Then, I would hug her while she clings to my body hoping that I would stop, but I only continue as she moans louder and louder. I would give up almost anything just for her to look in my general direction. No matter what I do, I am constantly thinking of her. When I wake up, she is the first thing on my mind. When I go to school, I can only focus on her. When I go come home, I go on the computer so that I can listen to her beautiful voice. When I go to sleep, I dream of her and I living a happy life together. She is my pride, passion, and joy. If she were to call me "Onii-chan," I would probably get diabetes from her sweetness and die. I wish for nothing but her happiness. If it were for her, I would give my life without any second thoughts. Without her, my life would serve no purpose. I really love Kano
iza-
hi, m4m here :)

really really nice and calming song :3 sasuga kano

[General]
  1. the mp3 is fairly soft, consider making it a bit louder, so it fits the same volume as other maps
  2. if you press ctrl-a you can see where you've mapped. try mapping in the corners more, as it generally makes the map more interesting and you can do cooler patterns if you do. this is just a general mapping suggestion of something to keep in mind, so i wouldn't remap this to map in the corners
[Cherry Blossom]
SPOILER
  1. a lot of this stuff is just cleaning; it looks pretty good :)
  2. 00:10:898 (5) - 00:16:291 (5) - point towards the note right before it; cleaner
  3. 00:12:246 (2) - not sure why you put a red slider point here
  4. 00:16:965 (1) - consider blanketing around the previous note's reverse arrow
  5. 00:33:735 (1,2) - this is awkward to execute because you change polarity from red/white to blue ticks
  6. 00:36:853 (5,1) - since this has a loud notes in the music, consider making this a bigger jump
  7. 00:43:257 (3) - fix the blanket
  8. 00:50:673 (1,3) - i feel like these should be more parallel (it might be already and i'm just blind)
  9. 00:53:370 (1) - point a bit more up, because it flows better and looks cleaner (cursor moves curved line from circle to slider
  10. 01:04:830 (4) - point towards previous note
  11. 01:09:212 (3) - 01:15:617 (3) - 02:15:954 (2) - point towards next note
  12. 01:17:302 (3,4,5,6,1) - point stream to previous note
  13. 01:24:718 (3) - 01:29:774 (1) - point to previous note
  14. 01:26:403 (9) - NC
  15. 01:28:089 (5) - consider making this into a pattern more similar to this: https://osu.ppy.sh/ss/5181269 because it simulates a hold note, just like the singer does
  16. 01:57:583 (1,2,3) - there is a note one white tick before these three notes that goes along with these notes; please map it
  17. 02:45:785 (4) - move such that the previous slider points towards this note, somewhere around x=52, y=148
  18. 03:08:033 (8,1,2) - this is an awkward motion to make aiming wise, because you have an almost straight line with changing spacing, maybe put 8 above the previous notes, at somewhere close to x=204, y=0
  19. 03:51:853 (2,3) - move 3 down to x=139 y=296 so that it the beginning points to the previous note and the end points to the next note; the blanket is unnecessary here
  20. 04:06:179 (1,2,3,4,5,6,7,8) - there's a lot going on in the instrumentals that these 8 notes are making it out to be; i would map a more interesting rhythm here.
  21. 04:22:696 (2) - move up so that the previous slider points to this
  22. 04:40:392 (3,4,5,6,7,8,9,10,11,12,1) - since it's an intense moment in the song, maybe make this more spaced
  23. 04:45:280 (1,2,3,4) - soften slider ends
  24. i probably missed a lot of stuff but you can take my ideas and apply them other places!

thanks for the m4m!
good luck with rank!
Izzywing
sorry i dont have fresh copypasta :(

my end of m4m

general - you plan on doing hitsounds? sounds kinda empty without em

01:26:403 (9) - NC?

01:48:482 (1,3,4,5) - I think the blanket could be better here (if there's supposed to be one)

01:51:516 (2,3,4,5) - ew. personally not a fan of this, but if you like it its fine i guess (putting a circle partly over a stack)

02:32:808 (10,1) - adjust blanket a bit

03:47:302 (1) and 03:48:651 (1) - should start at the same spot IMO (so move 03:48:651 (1) up a bit) this is super nitpicky, up to you tbh. that being said i'd keep the ending point of 03:48:651 (1) the same, just the starting spot could be changed

04:23:370 (5,1) - blanket?

04:25:729 (3,1) - these sliders could benefit from being parallel

04:38:454 (6,7) - spacing between 6 and 7 seems awkwardly large feels like a weird spacing increase

05:45:111 - should put a hit circle here if you had one at 05:41:741 -

great map had a lot of fun playtesting it :)

EDIT - o dear it seems ive posted right after another modder...so sorry i know how annoying it is to do two mods at once :(
Topic Starter
vick

nicksum107 wrote:

hi, m4m here :)

really really nice and calming song :3 sasuga kano

[General]
  1. the mp3 is fairly soft, consider making it a bit louder, so it fits the same volume as other maps
  2. if you press ctrl-a you can see where you've mapped. try mapping in the corners more, as it generally makes the map more interesting and you can do cooler patterns if you do. this is just a general mapping suggestion of something to keep in mind, so i wouldn't remap this to map in the corners
[Cherry Blossom]
SPOILER
  1. a lot of this stuff is just cleaning; it looks pretty good :)
  2. 00:10:898 (5) - 00:16:291 (5) - point towards the note right before it; cleaner
  3. 00:12:246 (2) - not sure why you put a red slider point here why not ? i dont see any problem and makes a nice flow
  4. 00:16:965 (1) - consider blanketing around the previous note's reverse arrow
  5. 00:33:735 (1,2) - this is awkward to execute because you change polarity from red/white to blue ticks im just following the song, but yeah, im gonna think about this
  6. 00:36:853 (5,1) - since this has a loud notes in the music, consider making this a bigger jump its ok for me
  7. 00:43:257 (3) - fix the blanket it looks good now
  8. 00:50:673 (1,3) - i feel like these should be more parallel (it might be already and i'm just blind) they are parallel lol
  9. 00:53:370 (1) - point a bit more up, because it flows better and looks cleaner (cursor moves curved line from circle to slider
  10. 01:04:830 (4) - point towards previous note
  11. 01:09:212 (3) - 01:15:617 (3) - 02:15:954 (2) - point towards next note kinda fixed"
  12. 01:17:302 (3,4,5,6,1) - point stream to previous note
  13. 01:24:718 (3) - 01:29:774 (1) - point to previous note
  14. 01:26:403 (9) - NC
  15. 01:28:089 (5) - consider making this into a pattern more similar to this: https://osu.ppy.sh/ss/5181269 because it simulates a hold note, just like the singer does i like it now
  16. 01:57:583 (1,2,3) - there is a note one white tick before these three notes that goes along with these notes; please map it im following the drums there, in that white tick theres no sound
  17. 02:45:785 (4) - move such that the previous slider points towards this note, somewhere around x=52, y=148 i like it now
  18. 03:08:033 (8,1,2) - this is an awkward motion to make aiming wise, because you have an almost straight line with changing spacing, maybe put 8 above the previous notes, at somewhere close to x=204, y=0
  19. 03:51:853 (2,3) - move 3 down to x=139 y=296 so that it the beginning points to the previous note and the end points to the next note; the blanket is unnecessary here i dont really understand why should i change this, but i think it looks and plays good now
  20. 04:06:179 (1,2,3,4,5,6,7,8) - there's a lot going on in the instrumentals that these 8 notes are making it out to be; i would map a more interesting rhythm here. i did this because here starts the most slow part of the map (and most cute) and nobody missread this so it looks ok for me
  21. 04:22:696 (2) - move up so that the previous slider points to this its ok for me
  22. 04:40:392 (3,4,5,6,7,8,9,10,11,12,1) - since it's an intense moment in the song, maybe make this more spaced i think its unnecesary
  23. 04:45:280 (1,2,3,4) - soften slider ends ???
  24. i probably missed a lot of stuff but you can take my ideas and apply them other places!

thanks for the m4m!
good luck with rank! Thanks a lot for Modding (not response, fixed)




Hobbes2 wrote:

sorry i dont have fresh copypasta :(

my end of m4m

general - you plan on doing hitsounds? sounds kinda empty without em Working on them

01:26:403 (9) - NC?

01:48:482 (1,3,4,5) - I think the blanket could be better here (if there's supposed to be one) it looks ok for me

01:51:516 (2,3,4,5) - ew. personally not a fan of this, but if you like it its fine i guess (putting a circle partly over a stack) I never do those things but here its a 1/2 jump, not a 1/4 and its in the same place, so yeah, its ok for me now

02:32:808 (10,1) - adjust blanket a bit

03:47:302 (1) and 03:48:651 (1) - should start at the same spot IMO (so move 03:48:651 (1) up a bit) this is super nitpicky, up to you tbh. that being said i'd keep the ending point of 03:48:651 (1) the same, just the starting spot could be changed gonna think about this !

04:23:370 (5,1) - blanket? i dont want to make them blanket tbh

04:25:729 (3,1) - these sliders could benefit from being parallel its ok for me

04:38:454 (6,7) - spacing between 6 and 7 seems awkwardly large feels like a weird spacing increase

05:45:111 - should put a hit circle here if you had one at 05:41:741 -

great map had a lot of fun playtesting it :) Thank you ! (No response, fixed!)

EDIT - o dear it seems ive posted right after another modder...so sorry i know how annoying it is to do two mods at once :(
iza-
by the way, soften slider ends means that you lower the volume/change the hitsound of the slider ends because otherwise you are implying that there are notes that go on those places, which don't exist in the song (sorry if i didn't explain that well)

no kds
Topic Starter
vick
Oh okay, thanks for the reply !
Agatsu
hello!

Cherry Blossom
01:33:651 (1) - maybe change the shape to 01:34:999 (1) -
00:42:583 (1) - ^
02:57:415 (1) - maybe you could make this more curved
05:05:505 (1,2,3) - maybe this would be better, idk

aaaaa!! i'm so sorry i couldn't find anymore things!!
your map is so gooooood!!
and i suck at modding!!!!
Topic Starter
vick

Rialkuu wrote:

hello!

Cherry Blossom
01:33:651 (1) - maybe change the shape to 01:34:999 (1) - I like it now cuz its blanket with 2!
00:42:583 (1) - ^ same here
02:57:415 (1) - maybe you could make this more curved
05:05:505 (1,2,3) - maybe this would be better, idk i like it now

aaaaa!! i'm so sorry i couldn't find anymore things!!
your map is so gooooood!!
and i suck at modding!!!!

no problem ! thanks anyway (no reply, fixed)
Narcissu
i see Sendan Life * 14 diff mapper here

[General]
  1. lovely colours …… but look like same :roll: how about add green and yellow like BG ?
  2. maybe should add yuii in tag if he add Hitsound …… why not add Hitsound by yourself
  3. delete the last one bookmark thx keke
[Cherry Blossom]
  1. 00:43:763 (4) - 04:52:021 (11) - NC when downbeat ? i have to say colours too same again lol http://puu.sh/oXp4m/c6600ae254.jpg
  2. 01:14:184 - 02:07:106 - add note follow drum ?
  3. 02:02:134 (1,2) - as above, 1/2*4 ?
  4. 02:24:381 (3) - i suggest separate it, for 02:24:549 (4,5,6) - clap*3 but 02:24:381 (3) - not clap
  5. 03:05:842 (3,4) - music same as 01:47:302 (1,2,3,4,5,6,7) - why use slider replace note jump xd
  6. 04:18:314 - last kiai too easy …… for my feeling…… kiai 2 is most hard …… kiai2 > kiai1 > kiai3
  7. 04:06:179 (1,2,3,4,5,6,7,8) - 8 note a bit long …… i prefer change to 4 note * 2 https://osu.ppy.sh/ss/5188586
♡♡❤♡♡
Topic Starter
vick

Narcissu wrote:

i see Sendan Life * 14 diff mapper here Heyy

[General]
  1. lovely colours …… but look like same :roll: how about add green and yellow like BG ?
  2. maybe should add yuii in tag if he add Hitsound …… why not add Hitsound by yourself
  3. delete the last one bookmark thx keke
[Cherry Blossom]
  1. 00:43:763 (4) - 04:52:021 (11) - NC when downbeat ? i have to say colours too same again lol http://puu.sh/oXp4m/c6600ae254.jpg 00:43:932 (5,1) - This one looks fine for me, fixed the other !
  2. 01:14:184 - 02:07:106 - add note follow drum ?
  3. 02:02:134 (1,2) - as above, 1/2*4 ? feels good for me
  4. 02:24:381 (3) - i suggest separate it, for 02:24:549 (4,5,6) - clap*3 but 02:24:381 (3) - not clap
  5. 03:05:842 (3,4) - music same as 01:47:302 (1,2,3,4,5,6,7) - why use slider replace note jump xd
  6. 04:18:314 - last kiai too easy …… for my feeling…… kiai 2 is most hard …… kiai2 > kiai1 > kiai3
  7. 04:06:179 (1,2,3,4,5,6,7,8) - 8 note a bit long …… i prefer change to 4 note * 2 https://osu.ppy.sh/ss/5188586
♡♡❤♡♡ Thank you very much ! (No reply, fixed !)
lolia
Hi, the map is quite cool. So, most of moddings are just my subjective suggestions. Feel to free reject them lol

Cherry Blossom
  1. 00:32:471 (4) - NC
  2. 00:33:735 (1,2) - Looks almost 1/4 jump. Replace (1) or change (1) to 1/8 slider.
  3. 00:37:021 - Are you sure that ignore this beat? It's quite weird cuz here is silent part. (Same as 00:42:078 - here.)
  4. 00:43:763 (4,5) - Hmm, Not fit stack imo. These two notes have different beat but the next stack notes have same beat...
  5. 00:45:785 (2) - Consider to delete this. It's quite good cuz that is harmonious with 00:46:628 (1) - this rhythm.
  6. 00:47:471 (2,3,4) - A bit weird stack timing. Try to stack (2) on (1)'s tail and (4) on (3).
  7. 00:57:078 (3,4) - How about triplet?
  8. 01:03:819 (5,6) - Same as above. Imo, it would be quite cool cuz a strong vocal is on (5).
  9. 01:09:044 (2) - (163, 274)? Current placement looks close to (3).
  10. 01:19:999 (3) - Try to change two stack notes with jump for vocal.
  11. 01:22:527 (6) - Imo, unexpected huge jump. Stack on 01:23:033 (1) - this tail at least.
  12. 01:27:415 (2,4) - Hmm, try to stack (2) on (1)'s tail and (4) on (3)'s tail.
  13. 01:28:089 (5) - Mute slider's end.
  14. 01:51:853 (3) - NC for prev NC patterns.
  15. 02:07:443 (4) - ;w; Move to 02:07:106 - here
  16. 02:18:988 (3,4,1) - Same DS is better in linear flow imo.
  17. 02:39:212 (3) - Consider about Ctrl g for hitsound.
  18. 03:10:055 (3) - NC for prev NC patterns.
  19. 04:06:179 (1,2,3,4) - Decrease DS and 04:06:853 (5,6,7,8) - increase DS following the music? Current DS looks confused cuz of 04:04:830 (1,2) - 04:05:336 (3,4) - these 1/4 DS.
  20. 04:27:078 (3) - Ctrl g flow is better cuz the vocal is strong.
  21. 04:48:988 (3,1) - Isn't them too close?
  22. 04:55:392 (3) - Why not jump notes like 04:56:741 (3,4) - ?
  23. 05:16:291 (1) - Start from 05:16:207 - ?

That's all, gl :3
Topic Starter
vick

Karia wrote:

Hi, the map is quite cool. So, most of moddings are just my subjective suggestions. Feel to free reject them lol

Cherry Blossom
  1. 00:32:471 (4) - NC
  2. 00:33:735 (1,2) - Looks almost 1/4 jump. Replace (1) or change (1) to 1/8 slider.
  3. 00:37:021 - Are you sure that ignore this beat? It's quite weird cuz here is silent part. (Same as 00:42:078 - here.)
  4. 00:43:763 (4,5) - Hmm, Not fit stack imo. These two notes have different beat but the next stack notes have same beat... I tried putting NC here, maybe gonna change
  5. 00:45:785 (2) - Consider to delete this. It's quite good cuz that is harmonious with 00:46:628 (1) - this rhythm.It feels good imo
  6. 00:47:471 (2,3,4) - A bit weird stack timing. Try to stack (2) on (1)'s tail and (4) on (3). I tried Ctrl + G on (3) and (4)
  7. 00:57:078 (3,4) - How about triplet?
  8. 01:03:819 (5,6) - Same as above. Imo, it would be quite cool cuz a strong vocal is on (5).
  9. 01:09:044 (2) - (163, 274)? Current placement looks close to (3).
  10. 01:19:999 (3) - Try to change two stack notes with jump for vocal.
  11. 01:22:527 (6) - Imo, unexpected huge jump. Stack on 01:23:033 (1) - this tail at least.
  12. 01:27:415 (2,4) - Hmm, try to stack (2) on (1)'s tail and (4) on (3)'s tail. uhh, i think the pattern is ok tbh Orz
  13. 01:28:089 (5) - Mute slider's end.
  14. 01:51:853 (3) - NC for prev NC patterns.
  15. 02:07:443 (4) - ;w; Move to 02:07:106 - here
  16. 02:18:988 (3,4,1) - Same DS is better in linear flow imo.
  17. 02:39:212 (3) - Consider about Ctrl g for hitsound. I think is ok
  18. 03:10:055 (3) - NC for prev NC patterns.
  19. 04:06:179 (1,2,3,4) - Decrease DS and 04:06:853 (5,6,7,8) - increase DS following the music? Current DS looks confused cuz of 04:04:830 (1,2) - 04:05:336 (3,4) - these 1/4 DS.
  20. 04:27:078 (3) - Ctrl g flow is better cuz the vocal is strong.
  21. 04:48:988 (3,1) - Isn't them too close?
  22. 04:55:392 (3) - Why not jump notes like 04:56:741 (3,4) - ?
  23. 05:16:291 (1) - Start from 05:16:207 - ?

That's all, gl :3 wow ! Thank you ! (No reply, Fixed !)(yeah... i fixed a lot ;w;)
Dailycare
[Cherry Blossom]
*02:15:364 - It's little sad for me you didn't put a note here unlike 00:57:078 (3,4,5) -
*02:24:549 (4,5,6) - Those stacked notes might make some players confused. Because you used jumps at the previous similar part 01:06:347 (4,5,6) - .So i think jumps would be better rather than stacking
*02:27:752 (5) - 02:31:797 (4) - What about NC for better NC setting?
*02:44:606 (9) - I highly recommend adding NC here
*02:50:673 (1) - Could you make it two circles? I hope you to make 02:50:842 clickable
*02:42:162 (5) - I couldn't feel any need for putting a circle but it was pretty fine when i was playing. so it's up to you
*03:10:055 (3) - Oh you didn't apply the previous mod
*03:43:763 (3,4) - What about changing them to 3/4 and a circle like 03:43:257 (1,2) - ?
*04:56:909 (4) - would be better to stack it on (3)

sry for short delay x.x
Frey
From In-game request

  • Cherry blossom
  1. 02:24:549 (4,5,6,1) - Contrasted with 01:06:347 (4,5,6,1) - , this anti-jump feels really weird, and unfit. Jump is more suitable than no jump here.
  2. 02:27:752 (5) - 02:31:797 (4) - NC to make it more consistent
  3. 02:44:606 (9) - NC to make them more clear to see?
  4. 03:51:347 (1) - Wrongly snapped end!
  5. 03:56:066 (3,4) - I strongly suggest you divide them into three 1/3 sliders, if you listen to the music carefully, they are just divided like that.
  6. 04:19:156 (1,2,3) - anti-jump is more suitable here imo
  7. 04:35:673 (4) - NC?
  8. 05:06:516 (3) - Ctrl+G to make it more difficult for the last part?
  9. 05:22:696 - why don't end here?

GL
:)
Topic Starter
vick

Dailycare wrote:

[Cherry Blossom]
*02:15:364 - It's little sad for me you didn't put a note here unlike 00:57:078 (3,4,5) -
*02:24:549 (4,5,6) - Those stacked notes might make some players confused. Because you used jumps at the previous similar part 01:06:347 (4,5,6) - .So i think jumps would be better rather than stacking
*02:27:752 (5) - 02:31:797 (4) - What about NC for better NC setting?
*02:44:606 (9) - I highly recommend adding NC here
*02:50:673 (1) - Could you make it two circles? I hope you to make 02:50:842 clickable
*02:42:162 (5) - I couldn't feel any need for putting a circle but it was pretty fine when i was playing. so it's up to you
*03:10:055 (3) - Oh you didn't apply the previous mod
*03:43:763 (3,4) - What about changing them to 3/4 and a circle like 03:43:257 (1,2) - ?
*04:56:909 (4) - would be better to stack it on (3) Fixed everything lol Orz

sry for short delay x.xNo problem, thank you !






Frey wrote:

From In-game request

  • Cherry blossom
  1. 02:24:549 (4,5,6,1) - Contrasted with 01:06:347 (4,5,6,1) - , this anti-jump feels really weird, and unfit. Jump is more suitable than no jump here.
  2. 02:27:752 (5) - 02:31:797 (4) - NC to make it more consistent
  3. 02:44:606 (9) - NC to make them more clear to see?
  4. 03:51:347 (1) - Wrongly snapped end!
  5. 03:56:066 (3,4) - I strongly suggest you divide them into three 1/3 sliders, if you listen to the music carefully, they are just divided like that. uhh, i feel like they are ok, but will consider if other mods say the same
  6. 04:19:156 (1,2,3) - anti-jump is more suitable here imo I really like that kinda of space changing Orz
  7. 04:35:673 (4) - NC?
  8. 05:06:516 (3) - Ctrl+G to make it more difficult for the last part?
  9. 05:22:696 - why don't end here?

GL
:) Thank you! (No reply = Fixed!)
VINXIS
i lveocb anime

I FORGMOT 2 mod aga in
Topic Starter
vick
lol it's okay np
SakiZ
small NM :D

>>> Please add hitsounds <<<

00:33:735 (1,2,3,4) - Make a square
01:31:460 (2,3) - Ctrl + G
01:45:785 (1,2) - Improve blanket
02:26:066 (3,4) - Improve blanket
02:28:426 (3) - I think straight slider is better
02:57:752 (2,3) - Ctrl + G
04:38:875 (3) - Try to make better star
05:34:999 - Add a note?
05:36:347 - ^
05:37:021 - ^
05:37:696 - ^
05:39:718 - ^
05:40:392 - ^
05:45:785 - ^
05:47:134 - ^
05:49:830 - ^
05:51:179 - ^

Pretty nice map and song, good luck :D
Akitoshi
hi im the guy from ur in-game pm
not a good modder pls 4give. it will be all from my opinions so i will apologize if some of those was intended by ur style

Cherry Blossom
  1. idk offset is kinda late imo. Move all things to -80ms? (I will mod with original offset so pls change when some of my suggestions applied if u agreed with the offset (or not lol) since it will be complicated)
  2. 00:19:325 - 00:19:493 - add note cuz vocals and avoid some repetitive issue?
  3. 00:22:864 - 00:24:887 - add too
  4. 00:43:763 (4,1,2,3) - I preferred back-forth than two stacks, (it will be pair stack of 00:43:932 (1,3) - and 00:43:763 (4,2) - )
  5. 01:20:842 (3) - maybe unstack this from 01:20:673 (2) - because vocal's pitch is going higher, like how you did on 01:19:830 (2,3) -
  6. 01:40:224 (4) - idk it looks a bit weird how this touched with 01:39:550 (2) -
  7. 01:44:437 (6,1,2) - I know it will be boring but yeee please consider to convert it to 1/1 slider because of ze guitarrrr
  8. 01:52:696 (1) - ok u don't rly need to follow this but hey this hears pretty sexy. move this to 01:52:780 - and make 01:52:190 (4) - to 1/1 sliders + circle on 01:52:696 - liek this
  9. 02:27:752 (1) - idk i think it's not good imo to hold back the spacing with 02:27:583 (7) - compared to your previous jumps on 02:27:246 (5,6) -
  10. starting this 03:13:594 - this section makes me sad that you just put long breaks on instru part that can be mappable :< but okkk since it's ur mep
  11. 03:36:347 - add note there's a instru that can be emphasize by circle
  12. 04:27:415 (4,1) - you can actually put triples here since there's a drum on 04:27:668 - like how you did on 04:38:201 (5,1,2) - but idk how to do with the flow xd
  13. 04:45:617 (2,3,4) - I preferred to put some little SV multiplier boost on each slider for the vocals itself, it's looks bland atm since you just used same sv and maybe unnecessary touching for each sliders ;w; you can separate them, but not that far away.
  14. 04:53:707 (2,3) - this doesn't need boost but ye the touching isn't looks good imo even tho u turned DS thingy
  15. 04:54:381 (4) - convert something streams thingy? i can hear 1/4 drums here.
  16. 05:15:111 (3,6) - how about 1/4 sliders with them? looks more funnier xd
  17. 05:16:291 (1) - move to 05:16:207 - ?
daz all Goodluck~
Topic Starter
vick
Thanks Akitoshi and SakiZ gonna answer everything tomorrow !
Topic Starter
vick

SakiZ wrote:

small NM :D

>>> Please add hitsounds <<<

00:33:735 (1,2,3,4) - Make a square
01:31:460 (2,3) - Ctrl + G
01:45:785 (1,2) - Improve blanket
02:26:066 (3,4) - Improve blanket
02:28:426 (3) - I think straight slider is better
02:57:752 (2,3) - Ctrl + G
04:38:875 (3) - Try to make better star
05:34:999 - Add a note?
05:36:347 - ^
05:37:021 - ^
05:37:696 - ^
05:39:718 - ^
05:40:392 - ^
05:45:785 - ^
05:47:134 - ^
05:49:830 - ^
05:51:179 - ^


Pretty nice map and song, good luck :DThank you ! Fixed everything cuz i change mp3 and the offset was off, so everything should be fixed now, thanks !





Akitoshi wrote:

hi im the guy from ur in-game pm
not a good modder pls 4give. it will be all from my opinions so i will apologize if some of those was intended by ur style

Cherry Blossom
  1. idk offset is kinda late imo. Move all things to -80ms? (I will mod with original offset so pls change when some of my suggestions applied if u agreed with the offset (or not lol) since it will be complicated) Sorry, i changed mp3 last night and didnt check for the new offset, im sorry
  2. 00:19:325 - 00:19:493 - add note cuz vocals and avoid some repetitive issue? gonna think about this, cuz i was following only the instruments, not the voice
  3. 00:22:864 - 00:24:887 - add too
  4. 00:43:763 (4,1,2,3) - I preferred back-forth than two stacks, (it will be pair stack of 00:43:932 (1,3) - and 00:43:763 (4,2) - ) uhh, idk about this, im gonna think and maybe change
  5. 01:20:842 (3) - maybe unstack this from 01:20:673 (2) - because vocal's pitch is going higher, like how you did on 01:19:830 (2,3) -
  6. 01:40:224 (4) - idk it looks a bit weird how this touched with 01:39:550 (2) -
  7. 01:44:437 (6,1,2) - I know it will be boring but yeee please consider to convert it to 1/1 slider because of ze guitarrrr
  8. 01:52:696 (1) - ok u don't rly need to follow this but hey this hears pretty sexy. move this to 01:52:780 - and make 01:52:190 (4) - to 1/1 sliders + circle on 01:52:696 - liek this
  9. 02:27:752 (1) - idk i think it's not good imo to hold back the spacing with 02:27:583 (7) - compared to your previous jumps on 02:27:246 (5,6) -
  10. starting this 03:13:594 - this section makes me sad that you just put long breaks on instru part that can be mappable :< but okkk since it's ur mep
  11. 03:36:347 - add note there's a instru that can be emphasize by circle
  12. 04:27:415 (4,1) - you can actually put triples here since there's a drum on 04:27:668 - like how you did on 04:38:201 (5,1,2) - but idk how to do with the flow xd
  13. 04:45:617 (2,3,4) - I preferred to put some little SV multiplier boost on each slider for the vocals itself, it's looks bland atm since you just used same sv and maybe unnecessary touching for each sliders ;w; you can separate them, but not that far away. uhh, un gonna think about this
  14. 04:53:707 (2,3) - this doesn't need boost but ye the touching isn't looks good imo even tho u turned DS thingy
  15. 04:54:381 (4) - convert something streams thingy? i can hear 1/4 drums here. i think is ok since im following only vocals
  16. 05:15:111 (3,6) - how about 1/4 sliders with them? looks more funnier xd
  17. 05:16:291 (1) - move to 05:16:207 - ?
daz all Goodluck~ Thank you ! I fixed a lot but sorry cuz the Offset :(
-N a n a k o-
your irc request

[General]
your offset is wrong, maybe 785 or 786 idk
do this song is come from vocaloid? If yes, put it into tag

[CB]
00:33:651 (1,2,3,4) - imo this part overlap with apart of 00:32:387 (1) - look weird, also the movement is not convenient (I mean after clicking 00:32:387 (1) - this)
01:01:713 (3) - for me I would place two notes here, because the vocal is similar to 01:01:376 (1,2) -
02:07:949 (2) - place it lower
02:07:443 (1,2,3,4,5,6,7) - I think make like this the flow will be better
02:30:701 (1) - maybe make this note more far? because 02:30:196 (8,1) - these two notes at the same location but they are 1/2 and 1/1 respectively, it may make the player feel bad
04:50:252 (1,2) - this jump actually feel weird, you can make better here
05:04:493 (3,4) - maybe improve the flow here to make player play better?
05:14:859 (1,2,3,4,5,6) - make the jump like 05:14:522 (1,2) - ?

Good Luck~ This map can improve more
ekafjr
hi ~~
just little mod :V
[Cherry Blossom]

  • 00:33:651 (1) - follow what ? its hard for reading
    00:33:904 (2,3,4) - i dont now this offset is wrong or not but drum sound start at here 00:33:820 -
    00:34:746 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - i dont now what your follow

    please fix offset try 807

    Good luck
Topic Starter
vick

-N a n a k o- wrote:

your irc request

[General]
your offset is wrong, maybe 785 or 786 idk
do this song is come from vocaloid? If yes, put it into tag fixed offset, i changed mp3 thats why ;-;

[CB]
00:33:651 (1,2,3,4) - imo this part overlap with apart of 00:32:387 (1) - look weird, also the movement is not convenient (I mean after clicking 00:32:387 (1) - this) uhh, i will think about this, but it will stay atm
01:01:713 (3) - for me I would place two notes here, because the vocal is similar to 01:01:376 (1,2) - i think its okay
02:07:949 (2) - place it lower
02:07:443 (1,2,3,4,5,6,7) - I think make like this the flow will be better
02:30:701 (1) - maybe make this note more far? because 02:30:196 (8,1) - these two notes at the same location but they are 1/2 and 1/1 respectively, it may make the player feel bad I have not seen any of the testplayers miss or missread this part and i like it so, im gonna think about this but not change for now
04:50:252 (1,2) - this jump actually feel weird, you can make better here
05:04:493 (3,4) - maybe improve the flow here to make player play better? its ok to me
05:14:859 (1,2,3,4,5,6) - make the jump like 05:14:522 (1,2) - ? im following the drums here

Good Luck~ This map can improve moreThanks for the mod (no reply = fixed)


ekafjr wrote:

hi ~~
just little mod :V
[Cherry Blossom]

  • 00:33:651 (1) - follow what ? its hard for reading
    00:33:904 (2,3,4) - i dont now this offset is wrong or not but drum sound start at here 00:33:820 -
    00:34:746 (2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - i dont now what your follow im sorry, i checked the all 3 things and they are okay for me, maybe you mod it just when the offset was off so im sorry !

    please fix offset try 807

    Good luck Thanks for the mod!
-Atri-
Just another thing there, but i think that break 03:13:510 - should be mapped as well, it doesn't pretty calm enough to use break there imo
Topic Starter
vick
I think its okay tbh, but will consider it
HappyRocket88

vick wrote:

i give up for now, sorry
In this true?
Topic Starter
vick
I dont think the map is good enough to be ranked tbh. And also I dont know to do good hitsounds, so.. yeah. I will take a break for this map
Topic Starter
vick
Finish hitsounds, lets try this again
Kibbleru
HITSOUNDING I WILL PUSH U THROUGH THIS DONT GIVE UP

SPOILER
00:52 Kibbleru: ok
00:54 Kibbleru: alright
00:54 Kibbleru: where to begin
00:54 Kibbleru: first of all it seems to be lacking alot in the hitsounding department
00:54 Kibbleru: well not alot
00:54 Kibbleru: but why the hell is ur volume set so low
00:54 Kibbleru: kiai should at least be like 70%
00:54 Kibbleru: cuz i cant hear anything otherwise
00:55 vick: oh
00:55 vick: im really bad with hitsounds
00:55 vick: but yes, i always use low volumen
00:55 vick: i dont know why tbh
00:55 vick: i will change it now
00:55 Kibbleru: and change ur
00:55 Kibbleru: well idk
00:55 Kibbleru: just raise it LOL
00:55 Kibbleru: normal sections i usually use 50%
00:56 vick: i will use 50 and kiai 70
00:56 vick: and slow part 30
00:56 vick: its okay like that ?
00:56 Kibbleru: consider silencing sliderslide
00:56 Kibbleru: 30 is on the low side
00:56 Kibbleru: hm
00:56 Kibbleru: try 35 maybe
00:56 vick: 40 ?
00:56 vick: okay
00:57 Kibbleru: that works
00:58 Kibbleru: ok so
00:58 Kibbleru: here comes ALOT of hitsound suggestions
00:58 Kibbleru: be prepared xD
00:58 Kibbleru: we can look over the actual mapping after
00:59 Kibbleru: 00:33:904 (2,4) - normal sample hitclaps
00:59 vick: its okay, i know im very bad hitsounding, a lot of help will be really good
00:59 Kibbleru: 00:33:651 (1,3) - 1 tail and 3 claps
00:59 vick: okay, that sounds a lot better now
01:00 Kibbleru: 00:33:904 (2,4) - uh then u might wana remove the whistles here
01:00 Kibbleru: lol
01:00 Kibbleru: 00:34:409 - normal addition finish and clap
01:00 vick: yes, i did
01:00 Kibbleru: 00:34:409 - i suggest adding a whistle on every 1 and 3 white tick
01:00 Kibbleru: except for when u need to use finishes
01:01 vick: okay
01:01 vick: give 1 sec and i will fix that
01:01 vick: only 1 and 3 head right ?
01:01 Kibbleru: actually i think it will help if u took a soft whistle file and replaced normal-hitwhistle with it
01:01 Kibbleru: seeing how u dont use it
01:02 vick: wait
01:02 vick: isnt it normal-hitwhistle right now ?
01:02 vick: ah
01:02 vick: fk my english
01:02 vick: i understand now, sryy
01:03 Kibbleru: i think its ur soft-hitwhistle right now xD
01:03 Kibbleru: but i think u should take a custom hitsound (of the soft whistle) and override ur normal-hitwhistle with it
01:03 vick: yeah xD
01:03 vick: im dumb
01:04 Kibbleru: 01:06:769 - ok so the 1,3 white tick whistle thing should fit until around 01:06:769 -
01:05 Kibbleru: 00:36:937 (6) - clap and 00:37:106 (1) - normal clap
01:05 Kibbleru: 00:39:297 (5,6,7) - ok try this 5-soft clap 6-drum clap 7-drum finish
01:05 vick: okay
01:06 Kibbleru: 00:39:803 - take off normal sample and use normal addition, clap finish
01:06 Kibbleru: like the first one
01:06 Kibbleru: 00:41:994 - just use a clap here no need for the normal sampleset
01:06 Kibbleru: 00:42:499 - same concept as the rest of the finish sounds
01:07 vick: so i change to addition clap finish
01:07 Kibbleru: 00:43:005 (2) - i dont get why ur doing the normal samplesets tbh just normal clap (again)
01:07 Kibbleru: yeah addition clap finish
01:07 Kibbleru: 00:43:510 - clap finish default addition
01:08 vick: fixed
01:08 Kibbleru: ok im just gunna call ur normal addition claps 'kick' from now on ok?
01:08 Kibbleru: 00:43:848 (1,2,3,4,5,6) - for this part
01:08 vick: okay !
01:08 Kibbleru: kick clap clap kick clap kick
01:08 Kibbleru: 00:44:859 (7,8,9,10) - and claps
01:09 Kibbleru: 00:45:196 - same as others
01:09 vick: all claps ?
01:09 vick: 00:44:859 (7,8,9,10) -
01:09 vick: here
01:09 Kibbleru: 00:46:376 - 00:46:544 - all of these parts should simply be kicks
01:09 Kibbleru: yes all claps
01:10 vick: okay
01:10 Kibbleru: 00:46:376 - 00:46:544 - anyway whenever these parts happened i think u did like normal sampleset clap
01:10 Kibbleru: it should be normal ADDITION clap
01:10 Kibbleru: so change those
01:10 vick: i dont know what addition is
01:10 vick: im sorry
01:10 vick: xD
01:10 vick: i mean
01:10 vick: i know how to use it
01:10 Kibbleru: addition is whistle finish clap
01:11 vick: but i dont know what is the diference
01:11 Kibbleru: sampleset includes additons but with the hitnormal sound
01:11 Kibbleru: its really important
01:11 Kibbleru: cuz when u do sampleset instead of addition (like always lol) u can hear the normal-hitnormal sound
01:11 Kibbleru: which currently is basically the same as ur soft clap
01:11 vick: ahhhh
01:11 vick: okay, thanks for helping with that
01:11 Kibbleru: u probably never need to touch the sampleset button
01:12 Kibbleru: so from now on just work with additions
01:12 Kibbleru: btw idk if i told u but u do not need ur SC:11 or w/e
01:12 Kibbleru: just remove it lol
01:12 Kibbleru: unecessary
01:12 Kibbleru: just making things complicated
01:12 vick: okay
01:12 Kibbleru: instead. 00:47:893 - 00:49:072 - 00:49:241 - should be kicks
01:12 Kibbleru: and so on
01:12 vick: i just delet it ?
01:12 Kibbleru: u can hear the music for it
01:12 Kibbleru: and yes just delete it
01:12 Kibbleru: u dont need it
01:13 Kibbleru: keep in mind kick is normal addition clap
01:13 Kibbleru: and i say u should always stack ur kick whenever there is a finish
01:13 Kibbleru: 00:50:589 - so like here
01:14 Kibbleru: 00:51:769 - 00:51:937 - and again kicks
01:14 Kibbleru: whenever u hear the 'thud' sound put a 'kick'
01:14 Kibbleru: u seem to understand that from what ive been seeing but ur applying it wrong xD
01:14 vick: aaa
01:14 vick: im slow
01:15 vick: but im fixing everything xD
01:15 Kibbleru: ok so for future reference
01:15 Kibbleru: 00:56:319 - sound = clap and 00:56:657 - sound = kick
01:15 Kibbleru: got it :3?
01:16 vick: okay
01:16 vick: :3
01:16 Kibbleru: annnd for soft drum sounds like 00:56:994 (3,4) - i recommend u using drum SAMPLESET (so utilize the hitnormal)
01:16 Kibbleru: that should be the only time u use samplesets
01:16 Kibbleru: :3
01:17 vick: okay
01:17 vick: fixed
01:17 Kibbleru: 00:58:173 (2,5) - when it comes to low pitched drum sounds like this
01:17 vick: idk why but i think i used the drums
01:17 vick: in one section
01:17 Kibbleru: 00:58:173 (2,5) - for low pitched drum sounds like this
01:17 Kibbleru: for the higher pitched one use drum clap
01:17 Kibbleru: and the lower pitched one drum finish
01:18 vick: 00:58:173 (2,3,4,5) -
01:18 vick: all this is drum
01:18 vick: but
01:18 vick: 2 is clap ?
01:18 vick: noon
01:18 vick: 3
01:18 Kibbleru: actually i would put kicks for 00:58:342 (3,4) -
01:18 Kibbleru: cuz they sound more like 'thud' sounds for me
01:19 vick: yeah, it sounds good to me
01:19 Kibbleru: 01:03:567 (4,5,6,7) - and this is also similar
01:19 vick: 00:58:510 (5) -
01:19 vick: drum finish ?
01:19 Kibbleru: yes
01:19 Kibbleru: :3
01:19 vick: okay, im learning really slow
01:19 vick: sorry xD
01:20 Kibbleru: ok i will explain the kiai for once u absorb all that knowledge or w/e
01:21 Kibbleru: so tell me when ur rdy :#
01:22 vick: rdy !
01:22 Kibbleru: 01:28:342 - alright
01:22 Kibbleru: so this song's kiai follows a simple drum pattern
01:22 Kibbleru: with few variations
01:22 Kibbleru: claps are ALWAYS on 2 and 4th white tick
01:22 Kibbleru: and the kicks are on the 1st and 3rd
01:23 vick: yes, thats the only think i know
01:23 vick: oh
01:23 Kibbleru: as well as the.. 3 and a half
01:23 vick: the kicks no, i didnt know that
01:23 Kibbleru: 01:29:185 - 3 and a half
01:23 Kibbleru: lol
01:23 Kibbleru: 01:28:342 - 01:29:016 - 01:29:185 -
01:23 Kibbleru: like that
01:23 Kibbleru: and it repeats every measure
01:23 Kibbleru: BUT
01:23 Kibbleru: with a FEW variations
01:23 vick: i didnt understand 01:29:016 (4) -
01:23 Kibbleru: 01:33:567 (1) - here instead of the kick being on the 1st white tick it is on the two spaces before it
01:24 vick: kick in head and tail ?
01:24 Kibbleru: yes
01:24 Kibbleru: kick head and tail
01:24 Kibbleru: remember the position relative to the white ticks
01:24 vick: ah okay, fixed
01:24 Kibbleru: the 3rd one and the red tick after
01:24 Kibbleru: the pattern repeats itself
01:24 Kibbleru: for every measure
01:24 vick: okay !
01:24 Kibbleru: however
01:24 Kibbleru: there are exceptions
01:24 Kibbleru: i will note them down
01:25 Kibbleru: 01:33:567 (1) - 01:34:915 (1) - 01:37:612 (1) - 01:44:353 (5,2) - 01:45:701 (1) - 01:48:398 (1) -
01:25 Kibbleru: so there
01:25 Kibbleru: instead of the kicks being on the 1st white tick of the measure
01:25 Kibbleru: they are located one kick 1/2 before and one kick 1/2 after
01:26 Kibbleru: 01:33:567 (1) - take this one for example
01:26 Kibbleru: kicks are 01:33:567 - and 01:33:904 -
01:26 Kibbleru: my hope is that u are able to actually hear them in the song
01:26 vick: aaaa
01:26 vick: okay
01:26 vick: i understanded that very well
01:26 vick: or i think so
01:26 Kibbleru: i hope so too xD
01:26 Kibbleru: ok now finishes are very simple to do
01:27 vick: xD
01:27 Kibbleru: whenever u hear a crash in the music just put a finish ok :D
01:27 Kibbleru: 01:36:432 - so u are missing one here
01:27 Kibbleru: but thats not too hard to check
01:27 Kibbleru: just try not to miss any
01:28 vick: i always used sampleset normal for finish
01:28 vick: is that okay ?
01:28 Kibbleru: yes
01:28 Kibbleru: :3
01:28 Kibbleru: 01:17:555 - this section is simple
01:28 Kibbleru: kick on every white tick
01:28 Kibbleru: oki
01:28 vick: oki
01:28 Kibbleru: 01:22:106 - it ends here
01:28 Kibbleru: and goes on to a different pattern
01:29 Kibbleru: try to listen to the drums and see whether kick / clap / or anything else would fit the sound better
01:29 Kibbleru: if not i can correct them after ur attempt
01:29 Kibbleru: but try for urself so u can improve :)
01:29 vick: im really bad at that, im sorry
01:29 vick: i will do my best
01:30 Kibbleru: u know what a kick sounds like and what a clap sounds like
01:30 Kibbleru: so try :#
01:30 Kibbleru: i believe :3
01:31 vick: 01:22:106 (3,4,5,6,7) -
01:31 vick: for example
01:31 vick: kick kick finish (all 3 with drum sampleset) nothing kick nothing
01:31 Kibbleru: what?
01:32 Kibbleru: http://puu.sh/pxWKP/78325af40c.jpg this part right?
01:32 vick: yes
01:32 vick: omg
01:32 vick: i did that bad ?
01:32 Kibbleru: i dont think thats quite accurate LOL
01:32 vick: OMG
01:32 vick: i wanna die
01:32 Kibbleru: 01:22:275 - does this sound like a drum finish to u o_O?
01:33 Kibbleru: 01:22:443 (6) - i dont think this should be 'nothing' either, do u hear anything there?
01:33 vick: i just tried to do the same as before
01:33 Kibbleru: ah
01:33 Kibbleru: its not the same :S
01:33 vick: with nothing
01:33 vick: i mean
01:33 vick: drum sampleset
01:33 vick: nothing else
01:33 Kibbleru: oh
01:33 vick: noclaps or whistle
01:33 Kibbleru: well
01:33 Kibbleru: thats better than nothing
01:33 Kibbleru: but here is how i see it as
01:34 Kibbleru: 01:22:106 (3,4,6) - kicks
01:34 Kibbleru: 01:22:275 (5) - clap
01:34 Kibbleru: 01:22:612 - head of 7 clap and finish
01:34 Kibbleru: 01:22:780 - kick
01:35 vick: holy
01:35 vick: i just... cant
01:35 vick: i dont know
01:35 vick: its too hard to do good hitsounds
01:35 Kibbleru: dont give up
01:35 Kibbleru: i plan to bubble this holy
01:35 Kibbleru: pls LOL
01:35 Kibbleru: and the main thing in the way is hitsounding :(
01:35 vick: aaaa
01:36 vick: im nervous now
01:36 vick: okay
01:36 vick: im gonna focus
01:36 Kibbleru: ill support u :3
01:36 vick: a LOT
01:36 Kibbleru: okay
01:36 Kibbleru: i think ive taught u MOST of the issue now
01:36 Kibbleru: so i will leave u at it
01:36 Kibbleru: and i hope u can impress me tomorrow xD
01:36 vick: xD
01:36 Kibbleru: after im satisfied with htisounding we can get onto placement and stuff
01:37 vick: im gonna do my best
01:37 Kibbleru: placement just a few points
01:37 vick: okay !
01:37 Kibbleru: so get through the hard part and the rest is a downhill slope
01:37 Kibbleru: i believe :3
01:37 vick: thank you :3
01:37 vick: i helped me a LOT
01:37 Kibbleru: anyway ill post this log on the forum so u can hopefully look there if u forget anything
01:37 vick: okay, that will help me !
01:38 vick: i want to say really really thank you, you helped me a lot
01:38 vick: nobody helped me that much xD
01:38 Kibbleru: http://puu.sh/pxX15/f959ce11ae.jpg
01:38 Kibbleru: 'i helped me alot'
01:38 Kibbleru: orz
01:38 Kibbleru: xD
01:39 vick: OMG
01:39 vick: xDD
01:39 vick: i told you
01:39 vick: im nervous!!!
01:39 Kibbleru: haha dw about it
01:39 Kibbleru: we have time
01:39 vick: just one more thing
01:40 vick: i want to ask you
01:40 Kibbleru: yea
01:40 vick: about how to hitsound
01:40 vick: the "pre"kiai
01:40 vick: 01:22:949 (1) - to 01:25:477 (6) -
01:40 Kibbleru: oh
01:41 Kibbleru: yeah it goes something like this
01:41 vick: but wait
01:41 vick: no
01:41 vick: nono
01:41 vick: its like kick in the white ticks right ? (pls dont kill me)
01:41 vick: not in all white
01:41 Kibbleru: not rly
01:41 Kibbleru: ur rhythming should make this easy
01:41 Kibbleru: basically the circles 01:23:286 (2,4) - are kicks
01:41 Kibbleru: and 01:23:454 (3,5) - slider heads are claps
01:41 Kibbleru: with the exception of the first one
01:41 Kibbleru: 01:22:949 -
01:41 Kibbleru: thats a kick with finish
01:41 vick: aah, i was going to put kick in 01:23:454 (3) - tail
01:43 vick: 01:24:634 (3) -
01:43 vick: should this be a clap ?
01:44 Kibbleru: yes
01:44 Kibbleru: ah one last thing about whistles
01:44 Kibbleru: i dont expect u to master them right away
01:44 Kibbleru: but the simple go to guideline i will give u is
01:45 Kibbleru: first of all keep in mind they are used to emphasize instrument and vocals
01:45 Kibbleru: and when ur adding them
01:45 Kibbleru: take one measure
01:46 Kibbleru: and pick out the 2-4 most prominent instrumental/vocal sounds
01:46 Kibbleru: and apply the whistles to them
01:46 Kibbleru: avoid having whistles only 1/2 apart as that would be a bit spammy
01:46 vick: mmm
01:46 vick: should i add whistles
01:46 vick: in loud parts like kiais ?
01:46 Kibbleru: yes
01:46 Kibbleru: definitely
01:46 vick: okay
01:46 Kibbleru: whistles liven up the hitsounding alot
01:46 Kibbleru: infact u should have whistles almost everywhere
01:47 vick: but the problem is
01:47 vick: i use in kiai
01:47 vick: 2 and 5 to claps
01:47 Kibbleru: 2 and 4?
01:47 vick: where should the whistles go ?
01:47 vick: yeah
01:47 Kibbleru: u dont need to worry about claps or kicks when ur doing whistles
01:47 vick: i mean
01:47 Kibbleru: stacking them is fine
01:48 Kibbleru: just try to pick out the stronger vocals or instrument
01:48 vick: okay, i will try
01:48 vick: it seems hard anyway
01:48 Kibbleru: 00:34:409 - remember when i told u to just put whistle on 1 and 3 white tick
01:48 Kibbleru: its because those beats have strong instrumental sound
01:48 Kibbleru: for example listen to 00:34:409 - compared to like 00:34:746 -
01:49 Kibbleru: can u notice the difference in intensity?
01:49 Kibbleru: o sry that was bad example
01:49 Kibbleru: 00:35:084 - and00:34:746 -
01:49 Kibbleru: they can be used to emphasze things like change in pitch
01:49 vick: wait
01:50 vick: you mean 2 and 4 are whistles right ?
01:50 Kibbleru: no 1 and 3
01:50 Kibbleru: 00:35:084 - 00:35:758 - 00:36:432 - so on
01:50 vick: i can understand the 1 perfectly but the 3 no
01:50 vick: i guess i have a bad ryhthm
01:51 vick: oh wait
01:51 vick: no
01:51 vick: its okay
01:51 Kibbleru: 00:35:084 - notice how the pitch changes
01:51 Kibbleru: :3
01:51 Kibbleru: try to pick out things like that
01:51 vick: i though u say 00:34:915 (3) -
01:51 Kibbleru: lol
01:51 Kibbleru: no xD
01:51 Kibbleru: i meant 1 and 3 white ticks
01:51 vick: aaaa
01:51 vick: xD
01:51 Kibbleru: honestly u know how to map
01:51 vick: im so bad at this
01:51 vick: holy
01:51 Kibbleru: so i think the biggest tip is
01:52 Kibbleru: whistle to whatever ur MAPPING TO
01:52 Kibbleru: so
01:52 Kibbleru: say
01:52 Kibbleru: why did i put a slider head here?
01:52 Kibbleru: why did i put a slider end here?
01:52 Kibbleru: why is this jump big?
01:52 Kibbleru: etc
01:52 Kibbleru: usually those points of emphasis are the ones that deserve whistles
01:52 vick: that's the best explanation
01:52 vick: someone could every have say
01:52 Kibbleru: alright tahts good haha xD
01:52 vick: i think i got it
01:53 vick: xD
01:53 Kibbleru: alright :3
01:53 Kibbleru: i was worried that that kind of explanation might be confusing but its good that u understand
01:53 vick: 00:36:937 (6,1) -
01:53 vick: for example this
01:53 vick: should be kick and clap ?
01:53 vick: 00:37:443 (3) -
01:53 vick: and here whistle
01:53 Kibbleru: other way around
01:54 Kibbleru: yeah whistle works
01:54 vick: oh yes
01:55 Kibbleru: i think one of the best quotes ive ever heard was
01:55 Kibbleru: the map is to complement the song
01:55 Kibbleru: and the hitsounds are to complement the map
01:55 Kibbleru: so yeah
01:55 Kibbleru: basically whistles for that
01:56 vick: i hope
01:56 Kibbleru: assuming that ur map does actually complement the song then ur whistles will naturally fit
01:56 vick: you dont want to kill me tomorrow
01:56 Kibbleru: i hope so too LOL
01:56 Kibbleru: anyway ill actually leave it at that for now haha
01:56 Kibbleru: cuz im gunna get to bed
01:56 Kibbleru: :3
Topic Starter
vick
aaaaaaaaaaaaaaaaa

Thanks a lot Kibbleru ! <3

I will do my best !
Kibbleru
irc log here (make sure to read the first part again

SPOILER
17:31 Kibbleru: ok i think we're ready to go onto the actual map now LOL
17:31 vick: yayyyyy
17:31 vick: it only took 2 days to fix my horrible hitsounds ! LOL
17:32 Kibbleru: 05:22:949 - oh
17:32 Kibbleru: wait do the asme whistle
17:32 Kibbleru: thingy
17:32 Kibbleru: as the start
17:32 Kibbleru: also
17:32 vick: add on 2 ?
17:32 Kibbleru: yea
17:32 vick: okay
17:33 Kibbleru: i stil recommend u adding a silent sliderslide
17:33 Kibbleru: or well
17:33 Kibbleru: add another one
17:34 Kibbleru: 00:00:702 - cuz u can hear these
17:34 Kibbleru: add soft-sliderslide3
17:34 vick: okay
17:34 vick: give me 1 sec so i can fix the end of the map
17:35 vick: should i took the mp3 for soft-sliderslide3 of any map right ?
17:36 Kibbleru: what
17:36 Kibbleru: dont u already have a silent sliderslide hitsound
17:36 vick: noon
17:36 vick: nothing
17:36 Kibbleru: just copy that and add a 3 at the end
17:36 vick: yeah
17:36 vick: im uploading
17:36 vick: updating
17:37 Kibbleru: yeah u do. have one lol
17:37 vick: i dont know what is the correct way to say it
17:37 Kibbleru: http://puu.sh/pzTpC/c6ed28b9ec.png
17:37 vick: yeah i did it
17:37 Kibbleru: oh ok
17:38 vick: 00:00:702 (1) -
17:38 vick: you cant hear it now
17:38 vick: :D
17:41 Kibbleru: gimme a sec somebody asking me for something xd sry
17:41 vick: yeah no problem
17:41 vick: i can wait
17:41 vick: just tell me when you want to continue :)
17:56 Kibbleru: ok
17:56 Kibbleru: back to u
17:57 Kibbleru: poke xd?
17:57 vick: asd
17:57 vick: okay, im ready
17:57 Kibbleru: alright
17:57 Kibbleru: here comes the super opiniated part of the mod k
17:57 Kibbleru: 00:32:387 (1) - ok. diagonal wave sliders
17:58 vick: okay
17:58 Kibbleru: dont look good xd
17:58 vick: mm
17:58 Kibbleru: pls make it something more like this
17:58 Kibbleru: http://puu.sh/pzUPG/7cc562a0f0.jpg
17:58 vick: okay
17:58 vick: im fixing it
17:59 Kibbleru: 00:33:651 (1) - then u cud probably move this under to kinda blanket it http://puu.sh/pzURU/482c1ce0f6.jpg
17:59 Kibbleru: 00:34:072 (3,4) - also space these 2 around the slider more evenly
17:59 Kibbleru: currently 3 is too close
17:59 Kibbleru: 00:33:904 (2,3,4) - actually it might help to just make the spacing larger in general
18:00 vick: maybe like this ? http://puu.sh/pzUWN/65f978de89.jpg
18:00 Kibbleru: 00:44:016 (2,3) - move these 2 under that bend there http://puu.sh/pzUX9/54ea8b89dd.jpg
18:00 Kibbleru: yea but
18:00 Kibbleru: space 3 and 4 around the slider more evenly
18:00 Kibbleru: 3 is too close and 4 is too far
18:00 Kibbleru: try to make it even
18:01 vick: okay
18:01 Kibbleru: 00:51:095 (2,3) - move this up a bit more, it looks too close to slider 1 rn http://puu.sh/pzV2N/db5c4beece.jpg
18:01 Kibbleru: ill let u catch up q:
18:02 vick: http://puu.sh/pzV4h/ced76e5feb.jpg
18:02 vick: fixed
18:02 Kibbleru: k thats good
18:05 Kibbleru: oh wait ru caught up
18:05 Kibbleru: 01:02:050 (4) - these trigger me lol. if u wana make a slider like this, bend it more. but i feel like wave slider might look really nice here tho
18:05 vick: why ?
18:06 Kibbleru: idk
18:06 vick: oh okay
18:06 vick: fixed
18:07 Kibbleru: 01:08:117 (1) - try making more symmetrical and on axis http://puu.sh/pzVnZ/0fa20fef20.jpg
18:07 Kibbleru: i care alot about this stuff ok xD
18:07 Kibbleru: 01:15:533 (3,5) - move it a bit further from the slider so its even with 4
18:07 Kibbleru: http://puu.sh/pzVru/182a64b6e1.jpg
18:07 Kibbleru: 01:34:072 (2,3) - sam concept
18:10 Kibbleru: o-o
18:15 vick: Kibbleru
18:15 vick: you will not believe me
18:15 vick: but my pc just... broke
18:15 vick: it dosnt start anymore
18:15 vick: i cant believe this happens now
18:15 Kibbleru: rip
18:15 Kibbleru: :S
18:15 vick: im on a notebook
18:15 vick: im downloading my map
18:15 Kibbleru: ill post the mod on the forum so u can check when ur pc works
18:15 vick: so we can continue+
18:15 Kibbleru: or that ig uess
18:15 Kibbleru: xD
18:16 vick: nono
18:16 vick: we can continue now
18:16 vick: give me 1 sec
18:17 vick: the only problem is that i dont remember what was the last update of the map
18:17 vick: when*
18:17 Kibbleru: fuk
18:17 Kibbleru: lol
18:18 Kibbleru: oh
18:18 Kibbleru: dw i still have the log
18:18 Kibbleru: i think u updated
18:18 Kibbleru: after we finished hitsounding
18:18 Kibbleru: or when i said
18:18 Kibbleru: 'OK LETS GO ON TO THE ACTUAL MAP NOW'
18:18 Kibbleru: ok
18:18 vick: LOL
18:18 vick: okay
18:18 vick: i need to fix this things
18:19 Kibbleru: nah
18:19 Kibbleru: lets continue for now
18:19 Kibbleru: ill post log up
18:19 Kibbleru: so u can see what u missed
18:19 vick: ah okay
18:19 vick: thank you
18:19 Kibbleru: 03:35:758 (3) - try another wave slider ^^?
18:19 Kibbleru: i really liek wave sliders ok xd
18:19 Kibbleru: 03:37:443 (5) - i think u can just make this parallel with 03:37:106 (4,1) -
18:20 Kibbleru: 03:38:454 (3) - u expose the tail so little it looks a bit weird
18:20 Kibbleru: lets try another wave slide xdxd
18:20 vick: fixed
18:20 Kibbleru: 03:44:185 (5) - try bending this more and make it more symmetrical
18:20 Kibbleru: 03:49:915 (1) - maybe curve in the other direction
18:21 Kibbleru: http://puu.sh/pzWft/2f769bdda5.jpg
18:21 Kibbleru: 03:56:657 (1) - u can make the part after the bend parallel with 03:56:319 (4) -
18:21 vick: aaa okay
18:22 vick: fixed
18:22 Kibbleru: 04:00:027 (3) - i think it looks better if u bent it in the other direction http://puu.sh/pzWjY/06c2871e37.jpg
18:22 Kibbleru: 04:08:791 (3) - eh rotate it a bit http://puu.sh/pzWn7/41e1c17135.jpg
18:22 vick: fixed
18:22 Kibbleru: 04:10:814 (2) - copy the slider above ^
18:23 Kibbleru: 04:19:578 (1,3) - more distance
18:23 vick: give 1 sec
18:23 Kibbleru: 04:23:286 (5) - i think a straight slider looks better.
18:23 vick: im fixing
18:23 Kibbleru: k ill give u some time
18:23 Kibbleru: poke me when urdone
18:25 vick: okay
18:25 vick: fixed everything
18:26 Kibbleru: move this down so it has more distance from slider 2
18:26 Kibbleru: i think the ctrl j version looks better lol also give it more spacing http://puu.sh/pzWDw/3207634ba9.jpg
18:26 Kibbleru: 04:31:039 (4) - just make this straight lo
18:27 Kibbleru: 04:34:409 (1,3) - more distance between these
18:27 Kibbleru: 04:36:937 (1,2,5) - ^
18:27 vick: what ehn you say i should move down from slider 2
18:27 vick: what is the timing ?
18:28 Kibbleru: o
18:28 Kibbleru: 04:28:848 (1) - mb
18:28 Kibbleru: 04:45:533 (2) - triggrd :S http://puu.sh/pzWL5/7a49181429.jpg
18:28 Kibbleru: 04:45:196 (1,2,3,4,1) - btw i think u can just space these out
18:28 Kibbleru: no need for overlapping
18:29 vick: ah okay
18:29 Kibbleru: 04:51:769 (10) - just make this parallel with 04:51:600 (9) -
18:29 Kibbleru: try to give it some more spacing too
18:29 Kibbleru: if u can
18:29 Kibbleru: but ik its getting cramped to the left of the map
18:29 Kibbleru: 04:54:297 (4) - same as the other one
18:29 Kibbleru: also 04:53:286 (1,2,3,4,1) - same deal with spacing it out
18:30 Kibbleru: 05:06:769 (1,3) - mor distance
18:30 Kibbleru: 05:09:466 (1) - wave slider wud look nice here, this kind of flow doesn't look good when u have 2 straight sliders
18:30 vick: mmm
18:31 Kibbleru: 05:10:814 (1) - try exposing the head more http://puu.sh/pzWUV/5b08462611.jpg
18:31 vick: in this 2 patterns
18:31 vick: 04:53:286 (1) -
18:31 vick: i fixed the shape of the slider you mentioned
18:31 Kibbleru: 05:13:173 (5) - just do a straight slider Dx
18:31 vick: but i didnt space the from each other
18:31 Kibbleru: ok thats fine i guess
18:31 Kibbleru: 05:24:297 (3) - :(
18:31 vick: fixed
18:31 Kibbleru: 05:29:690 (3) - yehaj triggered
18:31 Kibbleru: 05:33:735 (1) - pls :(
18:32 Kibbleru: 05:39:803 (2) -
18:32 Kibbleru: yeah tahts all
18:32 vick: xd
18:32 vick: fixed
18:32 vick: lol
18:32 Kibbleru: im gunna post this log on the forum as well as some parts i modded when u wer dead


ok ill finish it on forum then

01:34:072 (2,3) - try to even the spacing out between the circles
01:37:612 - missing finish
01:38:791 (7,8,1) - imo more spacing will help here
01:59:353 (1) - lol triggurd. (another wave slider will look nice here)
02:01:376 (3) - ^
02:23:623 (1) - move this slider down a bit so it isnt so close to 02:24:297 (3) -
02:39:803 (1) - i feel like curving this a bit will make the transition look better
02:49:578 (2) - tbh just a normal curve will look better with 02:49:241 (1) -
02:50:926 (3) - try bending this more. looks better
02:51:769 (1) - same as above^
03:03:061 (2,3) - ^
02:56:994 (8,9) - tbh u can try something like this
Topic Starter
vick
Fixed everything !
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