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posted
Sorry, not at the moment - although, judging by your map, Azusa Tadokoro - Junshin Always, if you made one it'd probably be better than my difficulties :lol:
posted
osu!mania mod whatever
--------------------
Overall:
This map confuses me, whats will all the weird hitsounds .ogg noise things what the heck man how the heck am
i supposed to actually listen to the freaking song itself man why the heck do you think thats ok
--------------------
Easy:
Whats with the short LN's Such as 00:09:858 (9858|4,28586|1,28933|4) -
i really see no point for these during this part of the song

00:40:378 add a note here? not really need but idk i personally think there should be one here, as well
as the other parts of the four note pattern thingy

KIAI TIME SHOULD START HERE 01:01:708


good job with note LNs during the kiai time
--------------------
Normal:

00:11:419 (11419|4) - move this note to the RIGHT MOST column

the short LN's such as 00:11:419 (11419|4) -
i mean, it kinda goes with the vocals but i wouldve just used regular notes, its up to you though.

AGAIN, KIAI TIME SHOULD START AT 01:01:708

the LN's in the kiai time see all justified so good i guess
--------------------
notes
a pretty simple map, mostly seems good, so i cant give much advice on what to do
posted
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

KcHecKa wrote:

Overall:
This map confuses me, whats will all the weird hitsounds .ogg noise things what the heck man how the heck am i supposed to actually listen to the freaking song itself man why the heck do you think thats ok - I'm not entirely sure of what you're trying to say but, if I'm interpreting it correctly, you think my hitsounds are bad and too loud. To be honest, I can't improve on the hitsounds without appropriate suggestions, since I'm not intentionally adding bad hitsounds. I think the volume is okay because they're audible when they have the same volume percentage as the audio but, at least in my mind, not too loud. I personally play at 65/50;sound effects/audio

Easy:
Whats with the short LN's Such as 00:09:858 (9858|4,28586|1,28933|4) -. i really see no point for these during this part of the song - Everything between 00:06:217 - and 00:15:754 -, which includes 00:09:858 (9858|4) -, is mapped on the violins. Everything between 00:28:586 - and 00:37:604 -, which includes 00:28:586 (28586|1,28933|4) -, is mapped on the bass.

00:40:378 add a note here? not really need but idk i personally think there should be one here, as well as the other parts of the four note pattern thingy - Things like 00:39:511 (39511|1,39685|3,40031|2,40205|4) - are mapped on the bass. There is no bass at 00:40:378 -, that's the drums

KIAI TIME SHOULD START HERE 01:01:708 - I've never used Kiai before and I forgot to change the preview point. Because of that, I somehow managed to get confused and placed the start of Kiai where the preview was supposed to be... then forget about actually putting in the preview

Normal:

00:11:419 (11419|4) - move this note to the RIGHT MOST column - Using jacks for the drums. It might be more appropriate to put it in {5} but I'll keep it as it is for now

the short LN's such as 00:11:419 (11419|4) -. i mean, it kinda goes with the vocals but i wouldve just used regular notes, its up to you though. - All vocals lasting longer than a 1/2 beat should have LNs. The vocals that last a 1/2 beat are given LNs when it isn't clear that I'm mapping the vocals and if they don't make a particular passage extremely difficult to play. Vocals that last less than a 1/2 beat should be notated by SNs

AGAIN, KIAI TIME SHOULD START AT 01:01:708 - As with before
Still can't believe I messed up the Kiai/preview points
Thanks for the mod
posted
Placeholdering a mod for now, since I'm finishing up a GD first. As for hitsounds, I might be able to help with those, but since I procrastinate a lot, I'm not promising anything. If I get some free time, then maybe I'll consider hitsounding this, but I'm so done with hs atm T.T
posted
ninja!!!!

WOOSH

ok ill remod as PMed

00:37:604 - with an introduction of a new layer, I eliminated adjacency between notes for a more expressive effect https://osu.ppy.sh/ss/5341056
00:42:112 (42112|3,42199|2,42286|1) - this is pretty uncomfy so do 345 instead
00:41:766 (41766|4) - you can try putting this in 2
01:01:014 (61014|3,61014|1,61188|3,61188|1) - with an ln at the right hand just jack at the left as [23][23] or [12][12] i prefer [12][12]
01:09:511 (69511|5,69511|4,69858|3) - spooky ln right there since it practices some finger independence but you can 01:09:858 (69858|3,70031|1) - swap col as a fix
01:19:396 (79396|2,79742|3) - swap, same reason
01:25:985 (85985|1,86505|2,87026|3) - o dem dis some o2jam shit right here, personally, ill move those to 456
01:08:991 (68991|3,69164|2,69511|1) - 5 2 6 respectivey


ocake map looks very consistent now, gj

no kds
posted

Protastic101 wrote:

Placeholdering a mod for now, since I'm finishing up a GD first. As for hitsounds, I might be able to help with those, but since I procrastinate a lot, I'm not promising anything. If I get some free time, then maybe I'll consider hitsounding this, but I'm so done with hs atm T.T
I don't mind waiting and if you don't want to do anything with the hitsounds, don't worry about that too :)

___

Lenfried- wrote:

no kds - I keep on seeing your mod and I know that it was helpful - every time I scroll past it I'm tempted to press the button.
Technically, between now and the first mod, Normal/Easy were re-mapped so shouldn't I be able to give kudosu again? :?
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Lenfried- wrote:

ninja!!!! - lol
00:37:604 - with an introduction of a new layer, I eliminated adjacency between notes for a more expressive effect https://osu.ppy.sh/ss/5341056 - you didn't just do that, you made it so comfortable to play. How do you even do stuff like this? :O
00:42:112 (42112|3,42199|2,42286|1) - this is pretty uncomfy so do 345 instead - Yeah, that problem has come up repeatedly in mods and was the worst bit to map. Changed to {3,4,5}, and also moved 00:41:766 (41766|4) - to {2} for, if you ask me, slightly better playability with the new pattern
00:41:766 (41766|4) - you can try putting this in 2 - lol... I did it before I looked here :lol:
01:01:014 (61014|3,61014|1,61188|3,61188|1) - with an ln at the right hand just jack at the left as [23][23] or [12][12] i prefer [12][12] - I agree with {1+2,1+2}. Previously, I kept a jack on each hand for slightly more consistency but, as you just pointed out, playabilty is probably more important in this case
01:09:511 (69511|5,69511|4,69858|3) - spooky ln right there since it practices some finger independence but you can 01:09:858 (69858|3,70031|1) - swap col as a fix - I'll keep it the same at the moment and change it if it comes up again or I change my mind after repetitive testing. Also remember that this difficulty has a slightly higher SR than before. At least, no matter what I do, the LN pattern will be much easier than in this difficulty :)
01:19:396 (79396|2,79742|3) - swap, same reason - As with above, but if I change any of these this one will change first (I'm still half-unsure about whether I should be typing in red at the moment)
01:25:985 (85985|1,86505|2,87026|3) - o dem dis some o2jam shit right here, personally, ill move those to 456 - Done. I've never played o2jam, though :(
01:08:991 (68991|3,69164|2,69511|1) - 5 2 6 respectivey - oh, that's brilliant

ocake map looks very consistent now, gj - <- this comment make my day. I was pretty worried that it was going to be just as bad or worse than when I first started. Thanks so much :3
posted
M4M here
to be honest idk how to mod this map. cuz you mainly following vocal (in mania we mainly following instruments )

*GENERAL
-change diff name = easy to normal and normal to hard. cuz the layering in normal is too complex for normal diff
-change HP and OD if you apply the mod above easy= 7 and normal 8

*NORMAL
00:06:217 - follow the main sound. example = http://puu.sh/pljik/c31abff3af.png
00:07:257 (7257|5,7951|5) - change these note to double
00:11:419 (11419|4,11592|4) - ^
00:15:754 - you can add more varian to this kind of sound [url=00:15:754 -]example[/url],
00:17:662 - suggest to follow piano and drum sound (not vocal) example= http://puu.sh/pljzS/58a37eb114.png single for piano and double for drum
00:32:228 (32228|5) - change this to double cuz the other sound is double
00:28:413 - for this part you can make this 00:28:760 - and this 00:29:107 - double for whistle and clap + adding single note in red line to follow piano
00:39:511 - for this part just follow violin and drum sound
etc...

it's hard to explain it but tomorrow (or this weekend) i will make an example diff. so, you can more understand what i'm talking about
posted
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Frim4503 wrote:

to be honest idk how to mod this map. cuz you mainly following vocal (in mania we mainly following instruments ) - I know, this annoys some other people as well :lol:

*GENERAL
-change diff name = easy to normal and normal to hard. cuz the layering in normal is too complex for normal diff - I'll keep it as it is at the moment, mainly because of the fact that this difficulty was originally intented to keep well within the Normal's difficulty range. I'll change it if I think it's more appropriate (will probably happen)
-change HP and OD if you apply the mod above easy= 7 and normal 8 - as with above

*NORMAL
00:06:217 - follow the main sound. example = http://puu.sh/pljik/c31abff3af.png - I'm mapping the electric guitar/percussion in this section
00:07:257 (7257|5,7951|5) - change these note to double - Mainly for the purposes of keeping the complexity appropriate for the difficulty, I'll leave the drums as single notes and differientiate them solely by placing them in the right hand (with the note before always being in the left)
00:11:419 (11419|4,11592|4) - ^ - As with above
00:15:754 - you can add more varian to this kind of sound [url=00:15:754 -]example[/url], - I'm not sure what you mean :(
00:17:662 - suggest to follow piano and drum sound (not vocal) example= http://puu.sh/pljzS/58a37eb114.png single for piano and double for drum - I'm keeping the vocal mapping as it is - since I don't think it ruins the playabilty, I'd like to keep it as it is. Vocal mapping is also a "feature" of this difficulty so that's one reason why I don't want to take it out. Then there's the fact that'd have to re-map everything if I took out the vocals, for consistency - I find that it simply feels wrong to fully map the vocals of any section when the rest of the sections aren't mapped on vocals in the same way
00:32:228 (32228|5) - change this to double cuz the other sound is double - unlike most people that I've seen whilst modding, I don't like to set a maximum number of notes to certain sounds. For example, I wouldn't give the first note of every bar a double, every drum a double, replace an SN with an LN when there's a vocals and drums (to keep the total of notes at the point 2). Instead, I give one note to each part.
Basically, every double that you've seen for this sound is not me giving this sound a double - rather, one note is for the bass and a second note is for the vocals, whether the vocals were mapped with an SN or an LN

00:28:413 - for this part you can make this 00:28:760 - and this 00:29:107 - double for whistle and clap + adding single note in red line to follow piano - I'm still following the vocals/bass in this section. The only part where I've mapped the piano, in this difficulty, is between 00:16:968 - and 00:17:315 - then between 01:23:904 - and 01:27:026 -
00:39:511 - for this part just follow violin and drum sound - I'd be much too easy if I did that. I could potentially add it to Easy, though, since that difficulty is, overall, quite dull
etc...

it's hard to explain it but tomorrow (or this weekend) i will make an example diff. so, you can more understand what i'm talking about - as long as it doesn't take too much time to make :)
Thanks for the mod, Frim. But sorry about the fact that my mod wasn't exactly the best - long songs are the most difficult for me to mod :(
posted
Frick, got ninja'd by two people. My fault for being late on my mod, ughhhh. Modding lazinesssss. But also TV size, so I'm even more inclined not to mod, but this is also 6K and I know the struggle of finding non 4K modders, so here I am.
So yeah, like I said about hitsounds, I might or might not do them for you. It doesn't really seem that hard since it's just drum stuff. I guess just make sure you check your inbox or something cause I may just randomly drop some hitsounds for you.

1|2|3|4|5|6

[General]- The title needs to be lowercase, otherwise it can't be ranked, because people are Nazis about metadata.
- Also, your NM is a HD icon. Nerf it or make a HD, cause people are also Nazis about spread (myself included).
- Turn HP of EZ up to 7, that's pretty much the accepted HP of most EZ diffs. As for OD, I'd jack it up to 6.5 or so, cause even with a lot of LNs, you rarely see anything lower than 6.5.
- Also, what up with the audio lead in? I mean, there's a violin to map, plus some drums starting at 00:05:523 for a pickup.
- .ogg is unrankable for a hitsound, switch them to .wav

[Easy]Wow, I suck at 6K, my orientation is off. I keep hitting one column to the right of the note XD Also, since you follow vocals and stuff, I'm mainly focusing on pitch relevancy.
00:10:205 (10205|3) - Move this to 6 because it's a higher pitch than 00:09:858 (9858|4)
00:11:072 (11072|3) - Remove this if you're following the violin here, since it's a ghost note.
00:10:899 (10899|2) - If above is accepted, make this a 1/2 LN.
00:22:344 - Make this a double for the snare?
00:28:413 (28413|1,28586|1) - There's no real reason for these to be jacks. One's drum, the other is a violin, so move them to separate lanes, since jakcs are mainly used for two very similar (exact) sounds.
00:29:800 (29800|2,29974|2) - ^^ Actually they might be the same pitch. God dammit, just ignore me.
00:37:084 (37084|2) - Ghost note if you're following the piano
00:44:540 and 00:44:020 - Just some examples. Why did you map the kicks but not the snare, which is louder?
01:18:875 (78875|4) - move to the same column as 01:18:355 (78355|1) since they're the same pitch (I think).
01:19:049 (79049|3) - Move this to a column to the left of 01:18:529 (78529|2) since it's a lower pitch.

[Normal]Please nerf this difficulty back down to a Normal icon and make a Hard instead, since there's easily room for a hard diff.
00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) - For normal, this one handed burst should be spread out over both hands, since players at this level aren't capable of something like this.
00:16:101 (16101|1,16101|2) - Alright, before responding, read the next few suggestions for my reasoning. Move this to {56}
00:16:448 (16448|5,16448|2) - Make this {34} You might have to move 00:16:274 (16274|3,16621|3) to avoid an unnecessary jack.
00:15:754 (15754|0) - Remove, the sound isn't that audible or sustained.
00:16:795 (16795|1,16795|4) - Make {12} Alright, reason being that the doubles in the section represent the toms, which go down in pitch, so this is following pitch relevancy. I also think it looks kind of cool. Idk.
Alright, next section you follow vocals, so I'll avoid that part.
00:32:228 (32228|5) - Make a double for the snare.
00:32:922 - ^^ and you get the idea.
00:36:043 (36043|2,36043|3) - Why is this a double when it's only a kick?
00:36:216 (36216|4) - Random suggestion here, why not make this a 1/2 LN for the open hihat? There are a few other places like it 00:30:667 (30667|5,33789|5)
00:37:951 - Make triple for crash. At this point, I'd just rename the diff Hard and create a new normal cause this is becoming too difficult.
00:39:078 - If you're making this a hard, add a note here for kick.
00:42:806 and 00:42:979 - y u do dis (missing notes for kick).
00:59:627 (59627|1) - Ghost note. There's absolute silence here except for the piano.


Ok, so yeah, I'll check out hitsounds later; it'll mainly just be me changing the .ogg into .wav for you, finding more appropriate sounding snares and kicks, and maybe a little keysounding at some parts. Maybe. Only if I'm not feeling lazy.
posted
Dammit, I've made the reply huge. Why can't I give small replies and mods, it'd be much easier :cry:

Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Protastic101 wrote:

Frick, got ninja'd by two people. My fault for being late on my mod, ughhhh. Modding lazinesssss. But also TV size, so I'm even more inclined not to mod, but this is also 6K and I know the struggle of finding non 4K modders, so here I am. - sorry about TV Size. I really hate marathons, though. It's harder to find modders for marathons. Then, the main two reasons, they're much harder to check for consistency (and I already take ages to mod/map) and I personally hate playing long maps, meaning I won't even play my map if it gets ranked
So yeah, like I said about hitsounds, I might or might not do them for you. It doesn't really seem that hard since it's just drum stuff. I guess just make sure you check your inbox or something cause I may just randomly drop some hitsounds for you. - About the hitsounds, I don't like the soft1 hitsound, which I've used for the piano and violins. As well as that, I don't like the hitsounds between 00:28:413 - and 00:37:951 - in the Easy difficulty because everyone thinks I'm mapping the piano/bass/drums/etc when I'm mapping the electric bass. I'm relatively happy with the rest of the hitsounds, though they probably aren't the best


[General]- The title needs to be lowercase, otherwise it can't be ranked - I know :lol:
As stated in the notes, I'll change this if this is close to ranking, which it isn't

- Also, your NM is a HD icon. Nerf it or make a HD - I'll check this with some people. If I do need a Normal between Easy and Hard, I'll just make the Easy a Normal, instead of making Normal a... proper Normal. This is because I want to keep Normal as consistent with the music as possible and reducing the SR will mean that I'm introducing inconsistencies. Yes, I could map different parts but that'll pretty much mean that I'm re-mapping Normal (again). I'm reasonably happy with Normal but not so much with Easy - so I'll just re-map Easy (for the third time) if I need a proper spread
- Turn HP of EZ up to 7, that's pretty much the accepted HP of most EZ diffs. As for OD, I'd jack it up to 6.5 or so, cause even with a lot of LNs, you rarely see anything lower than 6.5. - I have no idea of what to do with the OD/HP values. I'll just change it
- Also, what up with the audio lead in? I mean, there's a violin to map, plus some drums starting at 00:05:523 for a pickup. - I don't like the pick-up, I don't think it's significant enough for me to map. Also, the drums there are extremely annoying. At first, there are three drum sounds in a beat (00:05:523 -, 00:05:638 -, 00:05:754 -) but then that switches to four in a beat (00:05:870 -, 00:05:956 -, 00:06:043 -, 00:06:130 -). Simplifiying them using a LN would make them inconsistent with the patterns in Normal, like 00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) -, where I've fully mapped out 1/4 snapped notes and I don't want to have a lead-in with Easy when Normal doesn't
- .ogg is unrankable for a hitsound, switch them to .wav - Dammit, I hate .wav files. The .ogg files were just converted from the original .wav files, though, so don't worry about giving me the conversions

[Easy]Wow, I suck at 6K, my orientation is off. I keep hitting one column to the right of the note XD Also, since you follow vocals and stuff, I'm mainly focusing on pitch relevancy. - I used to do the same thing :lol:
Thankfully, that doesn't happen anymore, playing when both 6/7K

00:10:205 (10205|3) - Move this to 6 because it's a higher pitch than 00:09:858 (9858|4) - I was pretty sure it was lower but you're the second person to say this so I'll just change it
00:11:072 (11072|3) - Remove this if you're following the violin here, since it's a ghost note. - I'm pretty sure there is a note there. What I'm not sure about is whether 00:10:899 (10899|2) - exists. I think it does but is just faint
00:10:899 (10899|2) - If above is accepted, make this a 1/2 LN.- No change at the moment
00:22:344 - Make this a double for the snare? - I'll leave it as it is. I think that mapping the electric bass is fine at the moment - since I'm not trying to map everything. I'll change the hitsound on both the difficulties for more clarity
00:28:413 (28413|1,28586|1) - There's no real reason for these to be jacks. One's drum, the other is a violin, so move them to separate lanes, since jakcs are mainly used for two very similar (exact) sounds. - as explained by yourself below
00:29:800 (29800|2,29974|2) - ^^ Actually they might be the same pitch. God dammit, just ignore me. - :P
00:37:084 (37084|2) - Ghost note if you're following the piano - as I think you know, that's that bass. Thanks for the checking though :)
00:44:540 and 00:44:020 - Just some examples. Why did you map the kicks but not the snare, which is louder? - I know the snares are louder but the problem with that is that I'd want to map the three snares at the end of each bar as well - which is a bit difficult
01:18:875 (78875|4) - move to the same column as 01:18:355 (78355|1) since they're the same pitch (I think). - You're right. Changed, though the patterning needs work
01:19:049 (79049|3) - Move this to a column to the left of 01:18:529 (78529|2) since it's a lower pitch. - as with above

[Normal]Please nerf this difficulty back down to a Normal icon and make a Hard instead, since there's easily room for a hard diff. - As explained above, I'll keep the difficult at a Hard level and bring the Easy to a Normal level if needed
00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) - For normal, this one handed burst should be spread out over both hands, since players at this level aren't capable of something like this. - It feels comfortable enough for me, but I wouldn't know. I'll see if I can move the LN left one column so that I can put a/some note/s in {3}
00:16:101 (16101|1,16101|2) - Alright, before responding, read the next few suggestions for my reasoning. Move this to {56}
00:16:448 (16448|5,16448|2) - Make this {34} You might have to move 00:16:274 (16274|3,16621|3) to avoid an unnecessary jack.
00:15:754 (15754|0) - Remove, the sound isn't that audible or sustained. - I personally don't like it, considering that I've beeing using LNs for chordal changes throughout the introduction and it looks kinda nice when it ends when the section ends. The sound definitely falls off though.
00:16:795 (16795|1,16795|4) - Make {12} Alright, reason being that the doubles in the section represent the toms, which go down in pitch, so this is following pitch relevancy. I also think it looks kind of cool. Idk. - It does acutally look nice. The problem is the fact that the violins aren't going right anymore and it doesn't lead as nicely into the piano glissando.
Alright, next section you follow vocals, so I'll avoid that part. - Uh, I follow the vocals from there until 01:26:505 -
00:32:228 (32228|5) - Make a double for the snare. - that'd make it inconsistent with 00:32:228 (32228|5) -, 00:31:534 (31534|4,31534|5) -, 00:30:841 (30841|4,30841|1) -, etc. Note that, apart from 00:33:615 (33615|4,33789|5) - and the last bar of the section, I am not mapping the drums at all. Rather, I'm mapping the 1/1 bass and vocals whenever it appears. For me (or at least in this mapset) mapping another part would mean adding another note/s. Therefore, if I were to add a double at that point, I'd have to make places like 00:29:453 (29453|4,29453|3) - and 00:30:147 (30147|3,30147|5) - triples for consistency.
00:32:922 - ^^ and you get the idea. - as with above
00:36:043 (36043|2,36043|3) - Why is this a double when it's only a kick? - as explained above, I'm mapping 1/1 bass and vocals whenever they happen. If they happen simultaneously, I'll map out two notes
00:36:216 (36216|4) - Random suggestion here, why not make this a 1/2 LN for the open hihat? There are a few other places like it 00:30:667 (30667|5,33789|5) - I barely notice them, lol. Thanks for the suggestion, though :)
00:37:951 - Make triple for crash. At this point, I'd just rename the diff Hard and create a new normal cause this is becoming too difficult. - there are a lot of other places with a crash that I haven't mapped. Though, I guess I might have to sort out the consistency since there are places where I have mapped the crash :/
00:39:078 - If you're making this a hard, add a note here for kick. - I doubt the final version of the beatmap will have it. I've tried to do it in the past and it made things a bit awkward. The lack of consistency annoys me though >:(
00:42:806 and 00:42:979 - y u do dis (missing notes for kick). - the difficulty because way too hard if I do that. I've tried a lot of stuff when I was re-mapping this to make it fit in. It didn't work. It ended up being the section I spent the most time on, even though I achieved absolutely nothing. I guess I could try again but don't expect anything to change
00:59:627 (59627|1) - Ghost note. There's absolute silence here except for the piano. - Um, I'm mapping the vocals

Ok, so yeah, I'll check out hitsounds later; it'll mainly just be me changing the .ogg into .wav for you, finding more appropriate sounding snares and kicks, and maybe a little keysounding at some parts. Maybe. Only if I'm not feeling lazy. - like I've said, don't do the .ogg -> .wav thing, I've got the .wav files already
Thanks for modding, even though you don't like TV Size. The changes will take a while to apply since I'm halfway through a mod. I would have replied after I completed it but I hate waiting for replies for any mods I do so I'm not going to do the same to you :lol:

About the hitsounds, like I said before, don't worry about them. I'm definitely happy with this mod already and I might as well search myself since I'm going to have to do it myself later on. Criticism on my current hitsounds, what to look for in a good hitsound and where to find them would be helpful though :)
posted
Mods for Mods from my moding queue One Miss & TVsize225 Modding Que

Formatting [0|1|2|3|4|5]
Wakeshima Kanon - World's End, Girls's Rondo
Easy
Not a lot to say about this diff, really good finger balance, nice voice change, really fluid and easy to play. play well and sound well.

Normal
00:18:875 (18875|4,19049|3,19222|2,19396|3,19569|2,19742|1,19916|0,20089|1,20436|2,20783|3,21130|4) - I think flipping this part horizontally would look better as you're mapping the vocal and flipping would follow the pitch relevance of the vocal.
00:29:453 (29453|3) - using that slider on 0 instead to follow pitch relevance.
00:44:193 (44193|0) - 3 instead to follow pitch relevance but would also require to switch this:
00:44:887 (44887|2,44887|5,44974|1,45060|0,45407|3) - into something like this : 00:44:887 (44887|3,44887|0,44974|2,45060|1,45407|5) - it plays well that way too.
00:47:488 (47488|5,47662|4,49049|5) to 00:47:488 (47488|4,47662|5,49049|4) - In my opinion, plays better and follow pitch relevance
01:02:748 (62748|1,62922|0) to 01:02:748 (62748|0,62922|1) - better finger balance and pitch relevance.

Aside from that pretty great, a couple of spot doesn't follow pitch relevance but can be appropriate because of finger balance.

Is Normal Old a standalone map? I can mod it too if it's the case.

Overall, you have great mapping ability in my opinion. sometime you put aside the pitch relevance, mostly for finger balance/control, but I think there would be some cases where you could work around it, aside from that, the sounding is nice, you did great on that map, good luck with rank :) !
posted
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

TvSize225 wrote:

Normal
00:18:875 (18875|4,19049|3,19222|2,19396|3,19569|2,19742|1,19916|0,20089|1,20436|2,20783|3,21130|4) - I think flipping this part horizontally would look better as you're mapping the vocal and flipping would follow the pitch relevance of the vocal. - Done. Re-patterned the area before and after it as well
00:29:453 (29453|3) - using that slider on 0 instead to follow pitch relevance.
00:44:193 (44193|0) - 3 instead to follow pitch relevance but would also require to switch this: - Explained below
00:44:887 (44887|2,44887|5,44974|1,45060|0,45407|3) - into something like this : 00:44:887 (44887|3,44887|0,44974|2,45060|1,45407|5) - it plays well that way too. - Use a screenshot here, you can't change patterns using editor codes, you can only refer to notes using them >.< Anyways, with these changes, there's a shield between the LN, at 00:44:193 -, and the SN, at 00:44:887 -, as they are both in {3}. Then you have a big playability problem with notes at 00:44:887 -, 00:44:974 -, and 00:45:060 -. Using the new pattern, the left hand would be playing {0 (LN here) ,2,1}, which isn't the easiest SN pattern and definitely isn't better with the hold in {0}
00:47:488 (47488|5,47662|4,49049|5) to 00:47:488 (47488|4,47662|5,49049|4) - In my opinion, plays better and follow pitch relevance - You're right. Changed
01:02:748 (62748|1,62922|0) to 01:02:748 (62748|0,62922|1) - better finger balance and pitch relevance. - as with above

Is Normal Old a standalone map? I can mod it too if it's the case. - Na, that's just the Normal map with a very small difference somewhere around 26 seconds (I think), with the rest being the exact same

Overall, you have great mapping ability in my opinion. sometime you put aside the pitch relevance, mostly for finger balance/control, but I think there would be some cases where you could work around it, aside from that, the sounding is nice, you did great on that map, good luck with rank :) !
Sorry about the wait time. Couldn't use this computer for the last two days and the editor doesn't work with the other one (Apple :/)

I did put aside pitch relevancy for better playability (or at least, that's what I thought at the time) and I guess it might be time to re-look at it to find whether I can do both. But if I change it, I won't be sacrificing too much playability.
Thanks for the mod and compliments, although Easy might start looking a bit weird soon when I up the SR for spread reasons. Good luck with mapping and modding :D
posted
The original .wav hitsounds have replaced their .ogg conversions rip .ogg

Easy will be changed into a Normal and Normal will be re-named Hard
Easy has been renamed as Normal (old). An altered version of this difficulty, with a higher SR, is now called Normal. The previous Normal has been re-named to Hard
posted

Cipse wrote:

The hitsounds aren't the best at the moment. They will be changed if I don't fail horribly trying I failed horribly :/
XD Ayy lmao. Anyways, just posting to say I just now began hitsounding, and also so I don't forget, because I know I will if I don't set a reminder for myself.
posted
hi m4m from my que, o/ sorry it took me a few days i have been pretty busy.

|1|2|3|4|5|6|


widescreen support is on. turn it off if your not using a storyboard.


Normal
  1. 00:07:430 (7430|0,7604|1,7777|2,8471|1,8644|2,8818|3) - remap to something like this to have better pitch relevance
  2. 00:12:979 (12979|0,13326|0) - should not be in the same column there is a pitch change here.



Hard
  1. 00:25:118 (25118|3,25292|2,25465|3) - these could be jacks, exact same pitch.
  2. cant find anything else honestly this is a good mapset so far.
posted
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

One Miss wrote:

hi m4m from my que, o/ sorry it took me a few days i have been pretty busy. - a few days isn't that long. Don't worry about it :)

widescreen support is on. turn it off if your not using a storyboard. - I swear I turned this off before. Maybe it was for a different beatmap, or I disabled the countdown :/

Normal
  1. 00:07:430 (7430|0,7604|1,7777|2,8471|1,8644|2,8818|3) - remap to something like this to have better pitch relevance
    I'm very sure that 00:07:430 - and 00:07:777 - have the same pitch. Also, I'm sure that 00:08:471 -/00:09:511 -, 00:08:644 -/00:09:685 - and 00:08:818 -/00:09:858 - have the same pitches as well, so it's ideal to have them in the same column. Then, the pitches of 00:08:471 (8471|2,8644|3,8818|4,9338|1,9511|2,9685|3,9858|4) - are the same as 00:14:020 (14020|2,14193|3,14367|4,14887|1,15060|2,15234|3,15407|4) -, so it doesn't make sense for them to be notated any differently from one another - if playability is not an issue
  2. 00:12:979 (12979|0,13326|0) - should not be in the same column there is a pitch change here.
    I think that 00:12:979 -, 00:13:326 - and 00:13:673 - have the same pitches. I'm quite sure they are but there aren't multiple examples of it so I can't be certain. Will change if it comes up again


Hard
  1. 00:25:118 (25118|3,25292|2,25465|3) - these could be jacks, exact same pitch.
    it's a bit unexpected to throw in a few jacks there, though - since sudden spikes of difficulty are normally placed close to the end of a phrase (this is a bit far from that
  2. cant find anything else honestly this is a good mapset so far. - Thanks :)
    I'm not making any more difficulties, though
posted
Taking a look at all the previous changes that I was unsure of, since it's about time that I looked at it. It's also nice for me to keep a semi-organized log.

Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Minseo2000 wrote:

Normal Hard
00:50:611 - Add note for vocals? - I think it's mapped by 00:50:437 (50437|5) -
01:12:980 - ^ - When I play it at 25%, it sounds like three notes suit it. Playing it at 100% makes it seem like two LNs are fine. I'm not really sure, so I'll wait until later - added another LN
01:24:250 - ^ - Not sure about this either, though I'm pretty sure I'll add it - as with above

-SoraGami- wrote:

Easy Normal
- for starters pushing this 00:12:980 (12980|0) will be hard since its in the outer column and it will affect by releasing the LN in the previous note and in this part the notes are mostly laying on the left side, maybe move these 00:12:980 (12980|0,13154|3) to 3 and 5 - I'll probably leave it as it is, since I want to focus on pitch relevancy between 00:06:218 - and 00:15:755 -. 00:12:980 (12980|0,13327|0) - are in the same column due to them having the same pitch and they should be in column 1 because 00:12:287 (12287|1) - has a higher pitch than them - I'm keeping pitch relevancy throughout the whole difficulty now. The patterns are staying as they are
- you can add a notes here 00:26:506 and 00:26:680 - cuz the sounds are too loud and it will be weird to play if it is empty - I find that mapping two notes for the triple drums is a bit weird too. I'll change if too many people think my version is weird - Changed the triple drums to an LN with an SN. It has to, since I've now mapped triple drums with the same pattern
- 00:36:738 (36738|3,36911|1,37085|3,37258|5,37431|3,37605|1) - why not just map the instruments instead, it's too sudden that you included the vocals - That's still the bass - the vocals don't have that rhythm. If this isn't clear enough for other people, I'll definitely change the pattern - Keeping the bass as it is. Changed the pattern for better pitch relevancy, though

Normal Hard
- 00:42:113 (42113|3,42287|1) - swap columns, feels uncomfortbale to play - Will change if it is brought up again. I spent ages trying to remake from 00:42:287 - to 00:41:767 -. One of most annoying things was trying to make it comfortable to play, especially 00:42:113 (42113|3,42200|2,42287|1) -. I felt that {1+2} at 00:42:113 - felt awkward to play, even if 00:42:200 (42200|2,42287|1) - was made easier. That's why I made 00:42:113 (42113|0,42113|3) - {1+4} - this has been changed, although I've used Lenfried's pattern

Wonki wrote:

Normal Hard
00:26:853 (26853|1,27200|2) - switch - Like with the above change, this also makes it much more smooth to play. I think it looks a bit weird, though. I might change it later after I get used to its looks Applied! removed again :/ - applied again :lol:

Muu-chan wrote:

General
* Put kiai time. I suggest here 01:01:709 - until 01:07:258 - or 01:23:905 - I'm not too sure about this, since Kiai doesn't change any of the map's playability. Also, I personally hate Kiai - when I played Taiko, I would constantly lose an SS due to Kiai disorientating me (too bright and too much contrast). I'll ask to see if this is needed - done. I guess it doesn't really matter too much either way :)

Interlude- wrote:

Easy Normal
  1. 00:28:413 - Hm.. I kind of get your intention here, but these patterns seems awkward for me. For example, you are skipping additional piano sound at 00:29:453 - or 00:30:841 - , so maybe you could add up some notes at here. Well, this is easy difficulty, so maybe not heh - I'm mapping the bass, not the piano D: - I guess I'm still keeping it

G3m4sSt4ffLP wrote:

Easy Normal
● 00:09:858 (9858|5) - Pull this to 5 and 00:10:205 (10205|2) - to 6 since 00:09:858 (9858|5) - the sound from this one is lower pitched than that note - 00:10:205 (10205|2) - It also has the same sound as 00:08:818 (8818|4) - has, and this one is on 5 - moved 00:09:858 (9858|5) - to {5}. I'm still relatively sure that 00:10:205 (10205|2) - has the lower pitch, though, so I'm leaving it as it is until someone can confirm - confirmed that it was higher pitched

Lenfried- wrote:

Normal Hard
01:09:511 (69511|5,69511|4,69858|3) - spooky ln right there since it practices some finger independence but you can 01:09:858 (69858|3,70031|1) - swap col as a fix - I'll keep it the same at the moment and change it if it comes up again or I change my mind after repetitive testing. Also remember that this difficulty has a slightly higher SR than before. At least, no matter what I do, the LN pattern will be much easier than in this difficulty :) - Keeping at the moment, since I don't think it's too difficult
01:19:396 (79396|2,79742|3) - swap, same reason - As with above, but if I change any of these this one will change first (I'm still half-unsure about whether I should be typing in red at the moment) - same stuff

Frim4503 wrote:

*GENERAL
-change diff name = easy to normal and normal to hard. cuz the layering in normal is too complex for normal diff - I'll keep it as it is at the moment, mainly because of the fact that this difficulty was originally intented to keep well within the Normal's difficulty range. I'll change it if I think it's more appropriate (will probably happen) - applied, due to me needing a Normal/Hard, not a Easy/Hard
-change HP and OD if you apply the mod above easy= 7 and normal 8 - as with above - still not sure about this

Protastic101 wrote:

Easy Normal
00:11:072 (11072|3) - Remove this if you're following the violin here, since it's a ghost note. - I'm pretty sure there is a note there. What I'm not sure about is whether 00:10:899 (10899|2) - exists. I think it does but is just faint - still pretty sure a note exists there
00:10:899 (10899|2) - If above is accepted, make this a 1/2 LN.- No change at the moment - no change for the same reason

Normal Hard
Please nerf this difficulty back down to a Normal icon and make a Hard instead, since there's easily room for a hard diff. - As explained above, I'll keep the difficult at a Hard level and bring the Easy to a Normal level if needed - Easy bumped to Normal, Hard stayed the same (had a name change, though)
00:15:234 (15234|3,15321|4,15407|5,15494|4,15581|3) - For normal, this one handed burst should be spread out over both hands, since players at this level aren't capable of something like this. - It feels comfortable enough for me, but I wouldn't know. I'll see if I can move the LN left one column so that I can put a/some note/s in {3} - moving the LN left one, to create a pattern similar to 01:12:459 (72459|4,72546|3,72633|2,72719|3,72806|4) - just made it worse. Sorry about that. I'll definitely change it if I find a better pattern
00:15:754 (15754|0) - Remove, the sound isn't that audible or sustained. - I personally don't like it, considering that I've beeing using LNs for chordal changes throughout the introduction and it looks kinda nice when it ends when the section ends. The sound definitely falls off though. - I don't like it without the LN but it makes sense logically. I'll keep this undecided again

00:39:078 - If you're making this a hard, add a note here for kick. - I doubt the final version of the beatmap will have it. I've tried to do it in the past and it made things a bit awkward. The lack of consistency annoys me though >:( - it plays a bit weird with it in. I'll experiment more and update this if I find anything
00:42:806 and 00:42:979 - y u do dis (missing notes for kick). - the difficulty because way too hard if I do that. I've tried a lot of stuff when I was re-mapping this to make it fit in. It didn't work. It ended up being the section I spent the most time on, even though I achieved absolutely nothing. I guess I could try again but don't expect anything to change - no change, too difficult

One Miss wrote:

Normal
  1. 00:12:979 (12979|0,13326|0) - should not be in the same column there is a pitch change here.
    I think that 00:12:979 -, 00:13:326 - and 00:13:673 - have the same pitches. I'm quite sure they are but there aren't multiple examples of it so I can't be certain. Will change if it comes up again - of course this is still going to be undecided. It's only been a hour :lol: why did I even put this in :/
For easy referencing

Lenfried- wrote:

Normal Hard
01:09:511 (69511|5,69511|4,69858|3) - spooky ln right there since it practices some finger independence but you can 01:09:858 (69858|3,70031|1) - swap col as a fix - I'll keep it the same at the moment and change it if it comes up again or I change my mind after repetitive testing. Also remember that this difficulty has a slightly higher SR than before. At least, no matter what I do, the LN pattern will be much easier than in this difficulty :) - Keeping at the moment, since I don't think it's too difficult
01:19:396 (79396|2,79742|3) - swap, same reason - As with above, but if I change any of these this one will change first (I'm still half-unsure about whether I should be typing in red at the moment) - same stuff

Frim4503 wrote:

*GENERAL
-change HP and OD if you apply the mod above easy= 7 and normal 8 - as with above - still not sure about this

Protastic101 wrote:

Easy Normal
00:11:072 (11072|3) - Remove this if you're following the violin here, since it's a ghost note. - I'm pretty sure there is a note there. What I'm not sure about is whether 00:10:899 (10899|2) - exists. I think it does but is just faint - still pretty sure a note exists there
00:10:899 (10899|2) - If above is accepted, make this a 1/2 LN.- No change at the moment - no change for the same reason

Normal Hard
00:15:754 (15754|0) - Remove, the sound isn't that audible or sustained. - I personally don't like it, considering that I've beeing using LNs for chordal changes throughout the introduction and it looks kinda nice when it ends when the section ends. The sound definitely falls off though. - I don't like it without the LN but it makes sense logically. I'll keep this undecided again

00:39:078 - If you're making this a hard, add a note here for kick. - I doubt the final version of the beatmap will have it. I've tried to do it in the past and it made things a bit awkward. The lack of consistency annoys me though >:( - it plays a bit weird with it in. I'll experiment more and update this if I find anything

One Miss wrote:

Normal
  1. 00:12:979 (12979|0,13326|0) - should not be in the same column there is a pitch change here.
    I think that 00:12:979 -, 00:13:326 - and 00:13:673 - have the same pitches. I'm quite sure they are but there aren't multiple examples of it so I can't be certain. Will change if it comes up again - of course this is still going to be undecided. It's only been a hour :lol: why did I even put this in :/
posted
Changed the .mp3
There's not much of a difference in terms of sound quality but keeping the old one will give you weird timings - their offsets are over a second apart from each other

The opening can also be skipped now
posted
Here is my mod as requested:
00:00:277 Add note at 1
00:00:624 Add note at 2
00:00:971 Add note at 5
00:01:317 Add note at 4
00:01:664 Add note at 3
00:02:011 Add LN on lane 1 until 00:02:705 ~
00:02:705 On lane 3 add LN until 00:03:051
00:03:051 On lane 4 add LN until 00:03:398
00:03:398 Lane 5 add LN until 00:04:786
00:04:786 lane 6. add an LN until 00:06:173
00:05:479 add note on 1
00:05:826 add note on 3
00:06:173 Add two notes on 4 and 5
00:06:173 Lane 1 add LN until 00:08:427
00:06:520 add note on 3
00:06:866 add note on 6
00:07:213 add note on 4
00:07:560 add note on 2

Well basically i did the intro for ya since how could you left that out? well feel free for changing anything in it lol the map itself is a mess i have to say
i can't hear what you're following so it will need a rework i believe so in anycase, good luck!
posted
Change applied
Change rejected
No change, but mod not rejected
Miscellaneous

Soul Evans wrote:

00:00:277 Add note at 1 - I've left it as it is. Reasoning is outside the box
00:00:624 Add note at 2 - the same applies to everything else
00:00:971 Add note at 5
00:01:317 Add note at 4
00:01:664 Add note at 3
00:02:011 Add LN on lane 1 until 00:02:705 ~
00:02:705 On lane 3 add LN until 00:03:051
00:03:051 On lane 4 add LN until 00:03:398
00:03:398 Lane 5 add LN until 00:04:786
00:04:786 lane 6. add an LN until 00:06:173
00:05:479 add note on 1
00:05:826 add note on 3
00:06:173 Add two notes on 4 and 5
00:06:173 Lane 1 add LN until 00:08:427
00:06:520 add note on 3
00:06:866 add note on 6
00:07:213 add note on 4
00:07:560 add note on 2

Well basically i did the intro for ya since how could you left that out? - I don't really feel that the intro needs mapping

well feel free for changing anything in it lol the map itself is a mess i have to say - it's not exactly helpful if you don't say why the map is a mess :/
i can't hear what you're following so it will need a rework i believe so - explained below
I'll just point out the parts I'm following. In both difficulties, they're self-explanatory, because the different sounds get different hitsounds. Here's an overview of both of the difficulties anyway

General Overview


This is how I mapped both the difficulties in general. Exceptions are not listed

Normal
Remap in progress

Hard
00:07:907 - to 00:18:918 -: remapping this section
00:19:005 - to 00:29:757 -: vocals. Vocal mapping lasts the entirety of the difficulty, so assume that it belongs in all of the sections - minus the intro and outro
00:30:103 - to 00:41:028 -: 1/1 kicks
00:41:202 - to 00:52:213 -: drums
00:52:300 - to 00:57:502 -: 1/1 kicks
00:57:849 - to 01:02:878 -: 1/1 kicks and violins
01:03:398 - to 01:08:601 -: 1/1 kicks
01:08:947 - to 01:14:410 -: drums
01:14:497 - to 01:25:248 -: 1/1 kicks
01:25:595 - to 01:29:583 -: piano

Detailed Overview


This is how every note in both difficulties were mapped out. All exceptions are listed

Normal
Remap in progress

Hard
00:07:907 - to 00:19:005 -: remap in progress
00:19:005 - to 00:28:023 -: vocals, minus the bass at 00:24:034 (24034|5) -. There's vocal mapping in every section apart from the intro and outro, so assume they're listed in the appropriate sections
00:28:196 - to 00:29:757 -: violins and drums
00:30:103 - to 00:39:468 -: 1/1 kicks, minus 00:35:306 (35306|4,35479|5) - for the drums
00:39:641 - to 00:41:202 -: kicks/drums every 1/2 snap. 00:40:768 - should technically have a kick but this ruins the playability
00:41:549 - to 00:52:213 -: drums
00:52:300 - to 00:57:502 -: 1/1 kicks, apart from 00:52:300 (52300|1) - which is a finish
00:57:849 - to 01:00:450 -: 1/1 kicks and violins
01:00:624 - to 01:02:878 -: kicks/drums, with the exception of 01:00:624 (60624|0) - for the violin
01:03:398 - to 01:08:601 -: 1/1 kicks, with 01:03:398 (63398|2) - for extra emphasis at the start of the chorus
01:08:947 - to 01:11:202 -: drums/kicks, apart from the violin at 01:11:202 (71202|5) -
01:11:722 - to 01:14:410 -: drums
01:14:497 - to 01:19:699 -: 1/1 kicks
01:20:046 - to 01:21:086 -: violins
01:22:820 - to 01:25:248 -: 1/1 kicks
01:25:595 - to 01:27:155 -: piano
01:27:676 - to 01:29:583 -: piano and violins, minus 01:29:583 (89583|0) - for the finish

__

If you're wondering why Normal has much more diversity in terms of what instruments were being mapped, it's because the beatmap would otherwise be extremely boring. The main percussion in this song is a 1/1 kick which never changes it's rhythm - apart from a small section between 00:41:202 - and 00:50:739 -
Hard can get away with the constant use of 1/1 kicks because vocals are diverse enough to map

As a side note, Normal always follows pitch relevancy. Hard also does this but it is removed when it affects playability too much
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