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Aimer with chelly (EGOIST) - ninelie (TV size)

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Topic Starter
N0thingSpecial

FCL wrote:

  • [general]
  1. Is png picture really needed? You could change her to jpg to reduce the size a bit
  2. hp drains at all highest diffs look kinda low for highest diffs. If you do it it should have good reason for that, so what is that reason? I'd up hp drain for highest diffst at least until 6.5-7 points

  • [hardest insane]
  1. 00:09:595 (3) - doesn't structured placement imo. If you have placed this slider here that you will should place the next slider near by 00:09:246 (2) - , but you can't since vocal was got some changes and you making new pattern. I think you should come up a new pattern instead 00:08:898 (1,2,3) - to their sliders have got feedback between. Of the options you can choose many patterns (triangle across sliders http://puu.sh/pcA2K/f650298158.jpg for example). Anyway you should make something, now it looks weird tbh I read the vocals as reciprocating pattern so I will keep the back and forth pattern, but I did improve the placement
  2. 00:13:781 (7) - don't like repeat there, just because then tail of the slider gets on emphasized vocal. Circle would be better I think 00:14:479 (1,2,3,4,5) - I want this to be relatively more emphasize, and the part you highlighted I considered at to be a build up only, so doesn't need to be 100% accurate on emphasis
  3. 00:15:002 (3) - switch the whistle to head would be better he has pretty strong vocal+sound who sounds like bell idk it's a complementary thing, tbh I think the music is calm enough to not use aggressive hitsounding
  4. 00:15:525 (5) - whistle on head, because vocal ^I'm weird ok
  5. 00:15:874 (6) - nc would be good here, vocal was completed at this slider, so it could have some sense ok, inb4 poeple call it inconsistent NC
  6. 00:16:921 (10,11) - should have more spacing between, melody was raised here, you can feel this I think I think what you heard was just simply was direction of the pitch change rather than the actual magnitude of the pitch change
  7. 00:20:060 (1,3,6) - idk why you didn't add whistles on these white ticks, vocal is hard and I think you should pay more attention to whistles for vocal ok
  8. 00:22:851 (1) - whistle on head looks great ok ok nvm for the sake of not hindering my current hitsounding I think I would rather keep me current hit sounding and consistency
  9. 00:24:421 (6,7) - weird place, these circles overlapped whole 00:23:549 (3) - slider what looks kinda not aesthetically. Stack with 00:23:549 (3) - would be best decision, or move 00:24:421 (6,7) - a bit right by the time the player actually hit these two notes they would've forgotten the shape of the slider, and only probebly remember where they previously hit the note, so I made it so that 00:23:549 (3,6,7) - stack towards one direction, I personally like how they are stacked this way
  10. 00:25:642 (1) - soft whistle again, okay now I won't pay my attention for whistles
  11. 00:28:956 (2,4) - overlap could be avoided ok
  12. 00:37:851 (5) - weid place, there is should moved to end of 00:38:200 (7) - I guess cuz 00:38:025 (6) - was placed at end of 00:37:502 (4) - yup yours is better
  13. 00:45:177 (1) - following to 1/3 vocal would much better cuz vocal much stronger that main melody, http://puu.sh/pcCjr/3057fe79e7.jpg I rather be consistent, I've been following the melody for the pass 6 seconds, this would just throw people off
  14. 00:59:130 (1,2,3) - flow like this kinda uncomfortable, moving from 1 to 2 per se does not fine but acceptable, but when you back to same point it is doing pretty awkward moving. At least stack 00:59:653 (3) - with (1) or conversely, moving (3) to down looks much better for flow, same for similar it's just simple anti flow after using so much oval flow so I'll move 2 up to emphasize it tbh, which is flow that I've constantly used in the entirety of the map
  15. 01:01:223 (10) - there's strong vocal, but distance so small, not looks good increased it
  16. 01:00:874 (8) - pretty long combo, add nc here maybe? should be fine I think
  17. 01:08:898 (6,8) - really ugly overlap, If follow to your style I would move 01:09:595 (8) - to 377 122 tbh I think the overlap looks fine and I can justify it, but wt ever I did something similar too yours to avoid future mods saying it's an unjustified ugly overlap
  18. 01:12:735 (1,2) - ctrl+g looks much better for flow lol it's jumps, what flow are we talking about, if anything the "flow" emphasized the two thing that is mixed into the melody
  19. 01:12:386 (1,2) - since these circles emphasized by nc, I think you should add clap on 01:12:560 (2) - instead finish drum finish match the drums in the music better imo
  20. 01:27:037 (1) - there's ending on yellow tick has no sense, just because start of a spinner hasn't sounds. However sound at white tick should be audible I think, so I recommend increase the slider to white tick listening to it on 25% and it tells me that it sits on 7/8. It was on a white tick but it tick my OCD that the sound in the music starts before the hitsound on the slider end starts
  21. Interesting map with kinda special style, but I think you can polish some patterns and improve your hitsounds

  • [light insane]
  1. 00:15:002 (2,3,4) - honestly this rhythm doesn't fit with song well, I'd prefer this rhythm http://puu.sh/pf8CI/ae05959d39.jpg. So we achieve that 00:15:002 (2) - tail doesn't at vocal and we have put at him a clickable object not even following the vocals to start with
  2. 00:54:770 (5) - 1/1 slider would fit much better that repeat I think the drum finish I put on the slider head, means that it is not strong enough to be granted a full 1/1 slider, so I opt for a reverse
  3. 01:12:735 (1,2) - not sure that stacking is good idea, These beats are pretty intensive and stack won't reading so good I guess. I'd continue to the jumps I'm weird + the spacing is small enough that it doesn't really matter that much
  4. some suggestions you can take from highest difficulty (about flow and aesthetic I mean), but this looks a bit better than your Insane

  • [normal]
  1. 00:00:526 (1) - Would be great if you add soft whistle on the spinner cuz you have added whistle on same beat in highest diffs. same for easy
  2. 00:06:107 (1,2,3) - flows like this are kinda cutting for low difficulties. Of course triangles are still fine for low diff but there the angle is pretty sharp. Flow like http://puu.sh/pfaZ6/7876a54a7a.jpg is much acceptable, but he will ruin your blankets stuff, so I'd recommend to you make other pattern made the angle less sharp
  3. 00:07:502 (3,4) - Similar thing, this moving will a bit uncomfortable for newbies, so ctrl+g 00:08:549 (4) - would much better I don't really want to change the direction so I change the angle instead
  4. 00:22:328 (7) - don't like kind of sliders like this, red point looks weird and unnecessary. You could move her a bit up, so then it looks much better http://puu.sh/pfbe3/d637b69e74.jpg
  5. 01:03:316 (4) - 1/2 slider instead looks more acceptable cuz idk, maybe vocal I want to fit in hitsounds

  • [easy]
  1. okay, nice sliders, nothing to say
ok gl

Pentori wrote:

nm

[Easy]
00:57:735 (3) - this should work better with the slider before it Improved it
01:04:712 (1) - move the red point down so it curves a bit longer before turning. looks nicer that way not sure how much but did it
01:16:572 (2) - i'd curve this the other direction looks fine right now
01:20:758 (2) - clap ok

[Normal]
01:20:758 (5) - clap. you used it here 01:26:339 (5) which is the same thing ok

[Light Insane]
00:49:014 (1) - its actually really hard to tell this is 3/4 because its exactly the same length as 00:47:967 (1) hence "light insane"
01:23:549 (1) - clap ok


[Perish]
01:20:758 (7,8) - lower ds, too large of a jump for a quiet part ok
this diff feels extremely similar to your light insane. the only thing i felt that was different when playing it was the notes at the start 00:03:316 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - and the juiced up DS. i reckon you should change the slow sv parts or get another gder for a variance in mapping style. other than that this diff's rhythms are fine. not sure what's wrong with, plus sets up a good stepping stone, I was told this before but I can''t really help it other than remapping it using different spacing choices and rthymatic pattern, as light insane is a more instrumental focus, and perish is more vocal focus
gl with rank

p.s. you dont have to tag urself lol lol I need to cause in game I look like nothingspecial rather than n0thingspecial
_handholding
Accidental post
_handholding

Pentori wrote:

[Kisses' Insane]
00:07:502 (3) - prob would be nicer if it worked with the follow point ok
01:06:979 (3) - any reason why vocals are ignored here? a 1/2 slider + circle would work better I'm following drums just like I did with 01:05:932 (6) notice how this slider is a 1/2 beat after the vocals as it's following the drums too. It flows good too, I dont see the problem

FCL wrote:

  • [general]
  1. hp drains at all highest diffs look kinda low for highest diffs. If you do it it should have good reason for that, so what is that reason? I'd up hp drain for highest diffst at least until 6.5-7 points For my diff the note density is extremely low pre chorus and I dont want it to be a massive pain for those trying to HDHR it

  • [insane]
  1. 00:31:746 (2) - starting of slider from blue tick is great idea, but I recommend you add whistle here, without him it sounds empty. same for similar ok, added hitsoudns to the other sliders in this section too
  2. 00:42:386 (1) - it's not 1/8 rhythm, the slider should be ended on 1/6 http://puu.sh/pf9H5/82e912fade.jpg I don't know about this...
  3. 00:45:177 (1,2) - same stuff http://puu.sh/pf9Kh/a19b7e6a44.jpg ^
  4. 00:49:363 (1,1) - could you stack ends? looks not perfect No it plays weird.
Update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 49014
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 79188
DistanceSpacing: 1.6
BeatDivisor: 8
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:ninelie (TV size)
TitleUnicode:ninelie (TV size)
Artist:Aimer with chelly (EGOIST)
ArtistUnicode:Aimer with chelly (EGOIST)
Creator:N0thingSpecial
Version:Kisses' Insane
Source:甲鉄城のカバネリ
Tags:Sawano Hiroyuki nothingspecial Kabane zombies attack on titan rip off Koutetsujou no Kabaneri ending ed Kisses Habiholic the of iron fortress
BeatmapID:963507
BeatmapSetID:445038

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CircleSize:4
OverallDifficulty:7
ApproachRate:9
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Arusamour
attack on titan rip off
LOL
Topic Starter
N0thingSpecial

Arusamour wrote:

attack on titan rip off
LOL
lol I will change it when ever it is close to ranking inb4 takes forever
mithew
from m4m!!1

  • [Habi's Hard]
    00:13:781 (3) - put the white tick on x:300 y:37
    00:36:805 (1,2) - fix blanket
    00:19:188 (2) - stack with this (3) instead
    00:27:560 (2) - ^
    00:43:432 (6) - stack this with the end of 00:42:386 (3) -
    00:48:839 (3,4) - a pattern like [url=http://puu.sh/pjuNV.jpg]this[url] would be pretty cool
  • [Light Insane]
    00:15:002 (2) - this would probably look better as something like this (also remove the white tick
    00:37:328 (2) - move to x:285 y:350
    00:37:851 (4) - ctrl g
    01:12:735 (1,2) - sounds like a jump should be here instead
    01:16:572 (4,1) - having these two like this makes it very easy to misread (1) as if its on a blue tick you should probably change it
  • [Perish]
    00:18:839 (6,7) - would probably be better stacked
    00:20:409 (2,3) - i don't like how these two are spaced apart from each other when the vocals call for something like that on 00:20:060 (1,2) - instead
    00:21:107 (4,5,6) - spacing seems too much here
    00:33:665 (9) - ctrl+g
    00:34:014 (1) - ^
    00:34:363 (2,3) - ^666
    01:06:979 (8,9) - woah where'd this jump come from pls reduce spacing
normal and easy look ok i guess, good luck
Topic Starter
N0thingSpecial

mithew wrote:

from m4m!!1
  • [Light Insane]
    00:15:002 (2) - this would probably look better as something like this (also remove the white tick)nopebut I did re-enforce a more justified overlap
    00:37:328 (2) - move to x:285 y:350 extend symmetrical pattern in 00:36:107 (7,8,1,2) -
    00:37:851 (4) - ctrl g ok
    01:12:735 (1,2) - sounds like a jump should be here instead start getting used to anti jumps as emphasis
    01:16:572 (4,1) - having these two like this makes it very easy to misread (1) as if its on a blue tick you should probably change it the NC should be enough
  • [Perish]
    00:18:839 (6,7) - would probably be better stacked moved it to the left by two pixels
    00:20:409 (2,3) - i don't like how these two are spaced apart from each other when the vocals call for something like that on 00:20:060 (1,2) - instead it's intensity follows the drums
    00:21:107 (4,5,6) - spacing seems too much here seems fine to me but I reduced it by a little bit I guess
    00:33:665 (9) - ctrl+g ok
    00:34:014 (1) - ^ ok
    00:34:363 (2,3) - ^666 this I actually disagree lol, it anti flows at a very awkward moment
    01:06:979 (8,9) - woah where'd this jump come from pls reduce spacing it is literally the same as 01:01:398 (11,12) -
normal and easy look ok i guess, good luck
thanks for the mod I'll mod yours soon
HabiHolic
late.

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Artist:Aimer with chelly (EGOIST)
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284,176,22153,2,0,L|272:96,1,75,8|4,0:0|0:3,0:0:0:0:
204,40,22502,1,0,0:0:0:0:
204,40,22851,6,0,P|132:27|81:78,1,150,0|4,3:0|0:3,0:0:0:0:
72,164,23374,1,4,0:3:0:0:
160,180,23549,2,0,P|168:144|160:108,1,75,8|0,0:0|0:0,0:0:0:0:
256,40,23898,2,0,P|247:76|255:112,1,75,4|0,0:3|0:0,0:0:0:0:
328,168,24246,22,0,B|356:140|400:148|400:148|416:188|456:196,1,150,0|0,0:0|0:3,0:0:0:0:
476,120,24770,1,0,0:0:0:0:
450,194,24944,2,0,L|460:276,1,75,8|0,0:0|0:0,0:0:0:0:
364,348,25293,2,0,L|372:273,1,75,0|0,0:0|0:0,0:0:0:0:
304,216,25642,22,0,P|232:204|169:253,1,150,0|4,3:0|0:3,0:0:0:0:
144,324,26165,2,0,P|108:308|88:272,1,75,4|8,0:3|0:0,0:0:0:0:
48,204,26514,2,0,P|16:232|4:272,2,75,0|4|4,0:0|0:3|0:3,0:0:0:0:
132,204,27037,6,0,B|160:132|104:132|128:56,1,150,0|4,0:0|0:3,0:0:0:0:
127,58,27560,1,0,0:0:0:0:
204,108,27735,2,0,L|280:100,1,75,8|4,0:0|0:3,0:0:0:0:
360,132,28084,2,0,P|368:92|356:56,1,75,0|0,0:0|0:0,0:0:0:0:
291,187,28432,54,0,P|357:220|425:194,1,150,2|2,0:0|0:0,0:0:0:0:
472,124,28956,1,0,0:0:0:0:
472,124,29130,2,0,L|460:276,1,150,2|2,0:0|0:0,0:0:0:0:
408,348,29653,1,0,0:0:0:0:
336,280,29828,38,0,P|267:257|209:300,1,150,2|2,0:0|0:0,0:0:0:0:
280,336,30351,1,0,0:0:0:0:
336,280,30525,2,0,B|312:200|360:216|332:132,1,150,2|2,0:0|0:0,0:0:0:0:
332,133,31223,22,0,P|262:148|213:96,1,150,2|2,0:0|0:0,0:0:0:0:
160,32,31746,2,0,B|124:68|132:116|132:116|88:156,1,150,0|0,0:0|0:0,0:0:0:0:
48,228,32270,2,0,P|16:204|4:168,1,75,2|0,0:0|0:0,0:0:0:0:
89,154,32619,38,0,L|77:306,1,150,2|2,0:0|0:0,0:0:0:0:
152,360,33142,1,0,0:0:0:0:
224,304,33316,2,0,P|260:296|296:308,1,75,2|0,0:0|0:0,0:0:0:0:
372,356,33665,2,0,P|408:364|444:348,1,75,2|0,0:0|0:0,0:0:0:0:
492,272,34014,22,0,B|464:192|508:200|484:120,1,150,2|2,0:0|0:0,0:0:0:0:
404,167,34537,2,0,P|331:166|292:105,1,150,0|0,0:0|0:0,0:0:0:0:
367,23,35060,2,0,P|376:60|370:97,1,75,2|0,0:0|0:0,0:0:0:0:
292,105,35409,2,0,P|224:92|168:144,1,150,2|2,0:0|0:0,0:0:0:0:
236,244,35932,37,0,0:0:0:0:
236,244,36107,2,0,L|244:164,1,75,2|0,0:0|0:0,0:0:0:0:
312,284,36456,2,0,L|319:358,1,75,2|0,0:0|0:0,0:0:0:0:
312,191,36805,22,0,P|381:171|435:218,1,150,2|2,0:0|0:0,0:0:0:0:
451,304,37328,2,0,P|510:260|517:188,1,150,0|0,0:0|0:0,0:0:0:0:
464,116,37851,1,2,0:0:0:0:
464,116,38025,1,0,0:0:0:0:
392,168,38200,38,0,L|316:176,1,75,2|0,0:0|0:0,0:0:0:0:
224,152,38549,2,0,L|232:232,1,75,2|0,0:0|0:0,0:0:0:0:
204,320,38898,2,0,L|288:312,1,75,2|0,0:0|0:0,0:0:0:0:
376,348,39246,2,0,P|380:304|368:268,1,75,2|0,0:0|0:0,0:0:0:0:
300,220,39595,5,2,0:0:0:0:
300,220,40991,1,2,0:0:0:0:
300,219,42386,2,0,P|227:228|177:176,1,150,2|0,0:0|0:0,0:0:0:0:
152,92,42909,1,0,0:0:0:0:
228,36,43084,2,0,P|244:72|244:108,1,75,2|0,0:0|0:0,0:0:0:0:
177,176,43432,2,0,L|96:168,1,75,0|0,0:0|0:0,0:0:0:0:
52,104,43781,22,0,P|64:160|48:260,1,150,2|0,0:0|0:0,0:0:0:0:
16,336,44305,1,0,0:0:0:0:
104,328,44479,38,0,B|156:336|192:296|192:296|252:316|252:316|304:316|332:272,1,250,2|0,0:0|0:0,0:0:0:0:
352,200,45177,2,0,P|392:228|408:274,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,212,45874,1,2,0:0:0:0:
307,55,46223,1,0,0:0:0:0:
307,55,46572,22,0,P|357:107|428:94,1,150,2|0,0:0|0:0,0:0:0:0:
464,24,47095,1,0,0:0:0:0:
464,24,47270,2,0,B|476:64|476:64|468:104|468:104|484:148|484:148|464:200|484:248,1,225,2|0,0:0|0:0,0:0:0:0:
436,319,47967,38,0,P|366:340|311:294,1,150,2|0,0:0|0:0,0:0:0:0:
248,232,48491,2,0,L|160:240,1,75,0|2,0:0|0:0,0:0:0:0:
104,296,48839,1,0,0:0:0:0:
104,296,49014,1,2,0:0:0:0:
8,164,49363,22,0,P|44:102|115:108,1,150,2|0,0:0|0:0,0:0:0:0:
152,184,49886,2,0,B|228:164|220:232|304:200,1,150,2|0,0:0|0:0,0:0:0:0:
376,236,50409,2,0,P|380:196|368:152,1,75,2|0,0:0|0:0,0:0:0:0:
303,115,50758,6,0,P|374:126|428:72,1,150,4|4,0:0|0:3,0:0:0:0:
352,52,51281,1,4,0:3:0:0:
244,51,51456,2,0,P|215:119|245:185,1,150,8|4,0:0|0:3,0:0:0:0:
316,248,51979,1,0,0:0:0:0:
384,192,52153,2,0,P|420:184|460:200,1,75,0|4,0:0|0:3,0:0:0:0:
488,264,52502,2,0,L|496:108,1,150,4|8,0:3|0:0,0:0:0:0:
324,44,53200,1,0,0:0:0:0:
324,44,53374,1,0,0:0:0:0:
252,103,53549,38,0,P|180:117|126:70,1,150,4|4,0:3|0:3,0:0:0:0:
204,36,54072,1,4,0:3:0:0:
252,104,54246,2,0,B|264:152|264:152|252:204|252:204|264:256,1,150,8|4,0:0|0:3,0:0:0:0:
199,316,54770,2,0,P|128:328|74:280,1,150,4|0,0:3|0:0,0:0:0:0:
140,172,55293,2,0,L|152:248,1,75,4|0,0:3|0:0,0:0:0:0:
216,136,55642,2,0,P|196:104|160:88,1,75,8|4,0:0|0:3,0:0:0:0:
224,220,55991,2,0,P|264:208|288:176,1,75,0|0,0:0|0:0,0:0:0:0:
304,108,56339,38,0,L|324:260,1,150,4|4,0:0|0:3,0:0:0:0:
264,328,56863,1,4,0:3:0:0:
200,260,57037,2,0,P|164:248|128:260,1,75,8|0,0:0|0:0,0:0:0:0:
44,304,57386,2,0,L|28:224,1,75,4|0,0:3|0:0,0:0:0:0:
76,152,57735,54,0,B|148:136|152:196|232:168,1,150,0|4,0:0|0:3,0:0:0:0:
280,108,58258,1,0,0:0:0:0:
356,160,58432,2,0,P|368:196|360:232,1,75,8|0,0:0|0:0,0:0:0:0:
296,288,58781,2,0,L|220:280,1,75,0|0,0:0|0:0,0:0:0:0:
156,216,59130,38,0,P|83:208|34:261,1,150,4|4,0:3|0:3,0:0:0:0:
112,284,59653,1,4,0:3:0:0:
232,244,59828,2,0,B|244:204|224:168|224:168|260:148|264:104,1,150,8|4,0:0|0:3,0:0:0:0:
231,31,60351,2,0,P|275:89|348:87,1,150,4|0,0:3|0:0,0:0:0:0:
432,32,60874,2,0,L|416:188,1,150,4|8,0:3|0:0,0:0:0:0:
352,248,61398,1,4,0:3:0:0:
284,176,61572,2,0,P|244:168|208:180,1,75,0|0,0:0|0:0,0:0:0:0:
172,248,61921,38,0,L|152:96,1,150,4|4,0:0|0:3,0:0:0:0:
220,32,62444,1,4,2:3:0:0:
280,112,62619,2,0,L|356:104,1,75,8|0,0:0|0:0,0:0:0:0:
448,128,62967,2,0,P|452:84|440:52,1,75,4|0,0:3|0:0,0:0:0:0:
376,192,63316,54,0,P|372:232|384:272,1,75,0|4,0:0|0:3,0:0:0:0:
456,320,63665,2,0,B|384:348|380:284|312:307,1,150,4|8,0:3|0:0,0:0:0:0:
236,356,64188,1,0,0:0:0:0:
160,312,64363,2,0,P|152:276|156:236,1,75,0|0,0:0|0:0,0:0:0:0:
212,168,64712,38,0,B|284:196|288:132|355:155,1,150,4|4,0:3|0:3,0:0:0:0:
424,216,65235,1,4,0:3:0:0:
496,151,65409,2,0,P|500:114|496:77,1,75,8|0,0:0|0:0,0:0:0:0:
424,216,65758,2,0,P|419:253|423:290,1,75,4|4,0:3|0:3,0:0:0:0:
487,351,66107,38,0,P|423:317|351:331,1,150,0|4,0:0|0:3,0:0:0:0:
268,368,66630,1,0,0:0:0:0:
192,324,66805,2,0,B|184:284|184:284|192:248,1,75,8|4,0:0|0:3,0:0:0:0:
264,200,67153,2,0,B|271:166|271:166|263:126,1,75,0|0,0:0|0:0,0:0:0:0:
187,87,67502,54,0,P|259:100|312:51,1,150,4|4,0:0|0:3,0:0:0:0:
240,24,68025,1,4,0:3:0:0:
116,44,68200,2,0,B|100:80|108:116|108:116|124:148|124:148|120:192,1,150,8|4,0:0|0:3,0:0:0:0:
164,268,68723,1,0,0:0:0:0:
244,208,68898,38,0,P|280:200|316:208,1,75,0|4,0:0|0:3,0:0:0:0:
400,256,69246,2,0,L|408:172,1,75,4|0,0:3|0:0,0:0:0:0:
476,136,69595,38,0,B|404:164|400:100|332:123,1,150,8|0,0:0|0:0,0:0:0:0:
256,184,70119,1,0,0:0:0:0:
179,123,70293,54,0,B|112:100|108:164|36:136,1,150,4|4,0:3|0:3,0:0:0:0:
36,136,70816,1,4,0:3:0:0:
0,220,70991,2,0,L|12:296,1,75,8|0,0:0|0:0,0:0:0:0:
96,360,71339,2,0,L|107:285,1,75,4|4,0:3|0:3,0:0:0:0:
183,224,71688,38,0,P|256:215|310:264,1,150,0|4,0:0|0:3,0:0:0:0:
368,336,72212,1,0,0:0:0:0:
448,288,72386,2,0,P|456:248|448:216,2,75,8|0|8,0:0|0:0|0:0,0:0:0:0:
368,336,72909,1,8,0:0:0:0:
296,276,73084,1,4,0:3:0:0:
40,44,75874,6,0,L|60:196,1,150,4|0,0:0|0:0,0:0:0:0:
16,276,76398,1,4,0:3:0:0:
80,336,76572,2,0,P|116:344|156:328,1,75,4|0,3:0|0:0,0:0:0:0:
232,276,76921,2,0,L|248:360,1,75,4|0,0:3|0:0,0:0:0:0:
148,240,77270,54,0,B|160:184|160:184|132:136|152:88,1,150,4|4,0:3|0:3,0:0:0:0:
228,132,77793,1,0,0:0:0:0:
228,132,77967,2,0,L|304:120,1,75,4|0,0:3|0:0,0:0:0:0:
384,72,78316,2,0,P|396:108|392:148,1,75,0|0,0:0|0:0,0:0:0:0:
319,199,78665,38,0,P|382:237|451:216,1,150,4|0,0:3|0:0,0:0:0:0:
488,132,79188,1,4,0:3:0:0:
488,132,79363,2,0,L|504:296,1,150,4|0,0:3|0:0,0:0:0:0:
436,340,79886,38,0,B|364:368|360:304|292:327,1,150,4|0,0:3|0:0,0:0:0:0:
212,276,80409,2,0,P|204:240|212:200,1,75,4|0,0:3|0:0,0:0:0:0:
288,140,80758,2,0,L|368:148,1,75,4|4,0:3|0:3,0:0:0:0:
460,208,81107,2,0,B|452:160|452:160|464:108|464:108|448:56,1,150,0|4,0:0|0:3,0:0:0:0:
368,24,81630,53,0,0:0:0:0:
304,92,81805,2,0,P|268:104|232:92,1,75,0|4,0:0|0:3,0:0:0:0:
160,40,82153,2,0,P|124:29|89:41,1,75,4|0,0:3|0:0,0:0:0:0:
28,112,82502,2,0,L|36:196,1,75,4|0,0:3|0:0,0:0:0:0:
80,268,82851,2,0,P|151:282|211:240,1,150,0|4,0:0|0:3,0:0:0:0:
256,160,83374,1,0,0:0:0:0:
300,240,83549,2,0,P|360:282|431:268,1,150,4|0,0:3|0:0,0:0:0:0:
472,192,84072,1,0,0:0:0:0:
384,120,84246,38,0,L|376:196,2,75,4|0|0,0:3|0:0|0:0,0:0:0:0:
336,44,84770,1,4,0:3:0:0:
264,95,84944,2,0,P|193:112|138:65,1,150,4|4,0:3|0:3,0:0:0:0:
216,28,85467,1,4,0:3:0:0:
264,96,85642,2,0,L|276:176,1,75,0|0,0:0|0:0,0:0:0:0:
380,224,85991,2,0,L|392:144,1,75,4|0,0:3|0:0,0:0:0:0:
275,170,86339,2,0,B|200:152|208:216|124:192,1,150,4|0,0:3|0:0,0:0:0:0:
56,148,86863,1,0,0:0:0:0:
56,148,87037,37,0,0:0:0:0:
eeezzzeee
from my queue

[Perish]
urk this sv man not my cup of tea
  1. 00:04:362 (3,4) - check ds
  2. 00:08:898 (1,3) - why not make them the same shape
  3. 00:25:467 (10) - up a little would look nicer imo http://puu.sh/pnbdF/6701237641.jpg
  4. 00:26:339 (3) - unnecessary whistle at the head
  5. 00:35:758 (7,8) - spacing is uncomfortably large esp considering this is the slow part lol. maybe like here? http://puu.sh/pnbrQ/801612eab0.jpg
  6. 00:39:595 (1) - try rotating it a little like this http://puu.sh/pnc5i/a5742b0328.jpg because of the sliders curved shape i think this would be more comfortable (or alternatively just straighten the slider..)
  7. 00:42:386 (1,2) - blanket
  8. 00:47:270 (6,1,2) - well... its kinda confusing to read and tbh not very satisfying to play even lol. i think it would be best if you didnt stack all of them right there so for example http://puu.sh/pniTq/aa444aa007.jpg but if you really want to keep that cluster at least move 1 to somewhere around here so people can actually see it http://puu.sh/pniID/9042947d3a.jpg
  9. 00:50:758 (1) - i think having more angle would make it look better http://puu.sh/pnjaA/2e4056ca7e.jpg
  10. 01:01:048 (9) - move to 248:11 ?
  11. 01:04:712 (1,2,3) - spacing here doesnt make too much sense to me because 3 should be stronger than 2 no? but the spacing is vastly opposite like it would be fine if they were similar or if 3 was larger but this is weird
  12. 01:05:409 (3,5) - blanket (you can use approach circles to check http://puu.sh/pnjqw/de9ef5ffb2.jpg)
  13. 01:09:944 (9) - lel A E S T H E T I C S http://puu.sh/pnkdx/d341262357.jpg
[Light Insane]
  1. 00:17:967 (3,4) - plz http://puu.sh/pnmkc/b8af28124e.jpg
  2. 00:21:281 (4,6,9) - ugh needlessly confusing pattern imo for light insane
  3. 00:25:293 (8,9) - theres not even any drums here, why random stack?
  4. 00:26:688 (4,5) - weird emphasis 4 should be stronger than 5
  5. 01:00:177 (5,6,7) - the overlapping is supposed to be on 5,6 actually lol listen to the music the drums are at a different spot than before
  6. 01:08:898 (7,9,10,11,1,2,3) - ugh needlessly confusing pattern imo for light insane
  7. 01:12:386 (1,2,1,2) - should be reversed cuz the second pair of notes is stronger tbh.
  8. 01:15:874 (1,3,5) - check ds
  9. 01:17:619 (2,3) - can we reserve this for those double kicks only plz no random stacks
  10. 01:19:712 (4,5,6) - same as 01:00:177 (5,6,7) -
  11. 01:21:805 (4,5,6) - ^ wat r u doing
  12. 01:25:293 (1,2,3) - ^ alright so i was assuming the two overlapping notes are used for the two kicks in the music because that was how its used on the perish diff as well as 00:52:328 (6,7) - (and also if its for second kick and whatever comes after that it doesnt make sense anymore, they arent similar sounds so why are they stacked so close?) well either way theres some inconsistency between their usage making those parts play kinda funky. also those two random places where you used this with no kicks at all lol :?

    ya 2 things. 1) try not to stack so many sliders in the same place cuz its just confusing to read and 2) check the usage of that overlapping-double-stacker cuz theres some inconsistency on this diff
Modding takes so long. Anyways, good luck! c:
Topic Starter
N0thingSpecial

eeezzzeee wrote:

from my queue

[Perish]
urk this sv man not my cup of tea
  1. 00:04:362 (3,4) - check ds ok
  2. 00:08:898 (1,3) - why not make them the same shape it's an extention of the last symmetry pattern and I still want to split up the fact that it is a new combo, bsides it has this fading effect
  3. 00:25:467 (10) - up a little would look nicer imo http://puu.sh/pnbdF/6701237641.jpg sure
  4. 00:26:339 (3) - unnecessary whistle at the head ok
  5. 00:35:758 (7,8) - spacing is uncomfortably large esp considering this is the slow part lol. maybe like here? http://puu.sh/pnbrQ/801612eab0.jpg ok
  6. 00:39:595 (1) - try rotating it a little like this http://puu.sh/pnc5i/a5742b0328.jpg because of the sliders curved shape i think this would be more comfortable (or alternatively just straighten the slider..) not sure if it makes a difference but sure
  7. 00:42:386 (1,2) - blanket ok
  8. 00:47:270 (6,1,2) - well... its kinda confusing to read and tbh not very satisfying to play even lol. i think it would be best if you didnt stack all of them right there so for example http://puu.sh/pniTq/aa444aa007.jpg but if you really want to keep that cluster at least move 1 to somewhere around here so people can actually see it http://puu.sh/pniID/9042947d3a.jpg did something about it
  9. 00:50:758 (1) - i think having more angle would make it look better http://puu.sh/pnjaA/2e4056ca7e.jpg it's fine atm
  10. 01:01:048 (9) - move to 248:11 ? moved to 248 8
  11. 01:04:712 (1,2,3) - spacing here doesnt make too much sense to me because 3 should be stronger than 2 no? but the spacing is vastly opposite like it would be fine if they were similar or if 3 was larger but this is weird I think the anti flow would've been enough but made it more or less equal
  12. 01:05:409 (3,5) - blanket (you can use approach circles to check http://puu.sh/pnjqw/de9ef5ffb2.jpg)ok
  13. 01:09:944 (9) - lel A E S T H E T I C S http://puu.sh/pnkdx/d341262357.jpg I fukin knew it someone would say the triangle won't loong good
[Light Insane]
  1. 00:17:967 (3,4) - plz http://puu.sh/pnmkc/b8af28124e.jpg
  2. 00:21:281 (4,6,9) - ugh needlessly confusing pattern imo for light insane it's a light insane for a reason dammit ;-; why won't people understand
  3. 00:25:293 (8,9) - theres not even any drums here, why random stack? vocals
  4. 00:26:688 (4,5) - weird emphasis 4 should be stronger than 5 anti flow shouldn't been enough but lowered spacing for 4,5
  5. 01:00:177 (5,6,7) - the overlapping is supposed to be on 5,6 actually lol listen to the music the drums are at a different spot than before vocals
  6. 01:08:898 (7,9,10,11,1,2,3) - ugh needlessly confusing pattern imo for light insane let my basara be ;-;
  7. 01:15:874 (1,3,5) - check ds ok
  8. 01:12:386 (1,2,1,2) - should be reversed cuz the second pair of notes is stronger tbh. ok here i go again, anti jumps were used here so the emphasis is on 01:13:084 (1) - here, cause that's how I interpreted it. Also anti jumps it self was used as an emphasis as you pointed it out later, but due to the amount of people saying there are too much of these stacks, I decided to reduce the amount of stacks I have, and maintain some of the stacks loosely according the vocals, or the lack of it, thats where the feeling of inconsistency comse from, but I think the fact that I sprinkled these stacks through out the map makes up for it. the funky feeling was intentional in the last part as the vocals it self is jerky to start with, or at least thats how I interepreted it. this is answer to all the mods below
  9. 01:17:619 (2,3) - can we reserve this for those double kicks only plz no random stacks
  10. 01:19:712 (4,5,6) - same as 01:00:177 (5,6,7) -
  11. 01:21:805 (4,5,6) - ^ wat r u doing
  12. 01:25:293 (1,2,3) - ^ alright so i was assuming the two overlapping notes are used for the two kicks in the music because that was how its used on the perish diff as well as 00:52:328 (6,7) - (and also if its for second kick and whatever comes after that it doesnt make sense anymore, they arent similar sounds so why are they stacked so close?) well either way theres some inconsistency between their usage making those parts play kinda funky. also those two random places where you used this with no kicks at all lol :?

    ya 2 things. 1) try not to stack so many sliders in the same place cuz its just confusing to read and 2) check the usage of that overlapping-double-stacker cuz theres some inconsistency on this diff
Modding takes so long. Anyways, good luck! c:
Welp thanks for the mod :3
Arusamour
00:35:322 (6) - unsnapped (perish)

liking the current one : )
Topic Starter
N0thingSpecial

Arusamour wrote:

00:35:322 (6) - unsnapped (perish)

liking the current one : )
oooopppppssss how did that happen? fixed
Shyotamaze
rank that now please
Topic Starter
N0thingSpecial
what's that?
C00L
hey light mod
Diff checked - Perish

[General]
  1. Consider adding 'Habi' to the tags
  2. the slider speed is pretty low xD
[Hitsounds]
  1. 00:03:316 (1) - you could add a clap onto every NC for these first 4 rows of circles
  2. 00:06:107 (1) - then a clap every white tick until 00:17:270 (1) - that sounds pretty good imo
  3. rest is kek
[Timing]
  1. seems fine
[Perish]
  1. 00:24:072 (4) - you could stack this on top of 00:22:851 (1) - since it creates a nice blanket with 00:23:549 (3) - as the other slider does, which would be not bad to add
  2. 00:49:014 (1) - imo you could ctrl+g this since the sharp curve is pretty awkward to slide along, unless its just me :/
  3. seems pretty good

good luck with this :D
Topic Starter
N0thingSpecial

C00L wrote:

hey light mod
Diff checked - Perish

[General]
  1. Consider adding 'Habi' to the tags ok sureactually there's no need when I punch in habi it also shows the map
  2. the slider speed is pretty low xD welp time to remap 1 sec
[Hitsounds]
  1. 00:03:316 (1) - you could add a clap onto every NC for these first 4 rows of circles not really sure I like that cause the music is quite calm
  2. 00:06:107 (1) - then a clap every white tick until 00:17:270 (1) - that sounds pretty good imo same as above but I did up the volume if your intention was that the hitsound wasn't strong enough
  3. rest is kek
[Timing]
  1. seems fine
[Perish]
  1. 00:24:072 (4) - you could stack this on top of 00:22:851 (1) - since it creates a nice blanket with 00:23:549 (3) - as the other slider does, which would be not bad to add perfect stacking isn't really the style I'm going for but I did move it so that it is centered between the slider
  2. 00:49:014 (1) - imo you could ctrl+g this since the sharp curve is pretty awkward to slide along, unless its just me :/ sure I guess ??????????????
  3. seems pretty good

good luck with this :D
thanks for the mod
LMT
From VNO Modding Queue .
Hey the slow sv is really cute :D I like it.


Perish
00:34:014 (1,2,3,4) - the vocal is actually 1/3 here. You may choose to follow the background synth but it is nowhere near as prominent as the vocal here so If I were you I would make this 1/3s . Like this: https://osu.ppy.sh/ss/5371715 .
00:36:805 (1,2,3) - Same here.
00:45:177 (1,2) - ^ . This one is very prominent so mapping 1/3 here is almost the only way.
01:04:712 (1,2,3) - 2 doesn't seem to flow well for me. Try something like this? https://osu.ppy.sh/ss/5371746 . Just a suggestion really.
01:18:491 (8) - this should be further away from 7 because of the momentum you currently have, imo.
00:24:421 (6,7,8) - 8 is very weak , and the note is there should just be for the sake of 1/4 consistency, so a jump here doesn't really fit imo. Consider making 7 a 1/4 slider.

Light Insane
00:10:991 (7) - this slider is basically a filler, but since you can try to follow the vocal (starting 00:11:339 - here) you can map this a bit better.
00:38:898 (7) - try ctrl+g this? It feels slightly awkward to me in its current state.
00:45:177 (1,2,3) - Yeah 1/3s as in the highest diff mod.
00:42:386 (1,2,3) - same
00:31:223 (1,2,3) - ^

Habi's Hard
00:11:339 (4) - Since the vocal clearly has a sound on the blue tick , this should be a 1/4 slider.
01:19:886 (1) - The downbeat is clearly strong than the blue tick here so emphasise the blue tick feels off for me.
00:42:386 (3) - NC this instead of 00:43:781 (1) - this?
00:49:014 (4) - NC this instead and move is closer to 00:49:363 (1) - this? You start to follow the vocals here.
Normal
00:36:805 (1,2) - This is 1/3 but it's quite hard to read for beginners so I'd suggest something like this: https://osu.ppy.sh/ss/5371937 .
Easy
00:20:060 (1,2) - The reverse arrow is very confusing since the strongest sound (the snare) is on the white tick . Try this? https://osu.ppy.sh/ss/5371962 .

Good luck! :)
Topic Starter
N0thingSpecial

LMT1996 wrote:

From VNO Modding Queue .
Hey the slow sv is really cute :D I like it.


Perish
00:34:014 (1,2,3,4) - the vocal is actually 1/3 here. You may choose to follow the background synth but it is nowhere near as prominent as the vocal here so If I were you I would make this 1/3s . Like this: https://osu.ppy.sh/ss/5371715 . OK so firstly no it's not 1/3, have you actually listen to it in 25% if it was 1/3? there's even a ranked version of this song and it is also 1/4. Secondly with this note density I'm not exactly mapping the vocals.
00:36:805 (1,2,3) - Same here. this is a 3/4 but again I'm not exactly mapping the vocals
00:45:177 (1,2) - ^ . This one is very prominent so mapping 1/3 here is almost the only way. 3/4 but intentionally avoiding vocals here cause how inconsistent it is in this section of the song, my first iteration of the map was on 3/4 and I didn't like it, force me to undermap the section
01:04:712 (1,2,3) - 2 doesn't seem to flow well for me. Try something like this? https://osu.ppy.sh/ss/5371746 . Just a suggestion really. I need a flow break some where after having 4 consecutive oval flow , new section new flow, drop off flow imo fits the irregular pattern of the drums as contrast to the consistency of the vocals
01:18:491 (8) - this should be further away from 7 because of the momentum you currently have, imo. there is minimal momentum to start with since 1) it's low SV 2) it's a reverse slider, Also the 01:18:491 (8) - have no vocals or drums to back it up so there's no reason to emphasize it
00:24:421 (6,7,8) - 8 is very weak , and the note is there should just be for the sake of 1/4 consistency, so a jump here doesn't really fit imo. Consider making 7 a 1/4 slider. I see where you're coming from, but the 00:24:770 (8) - is there to scale the intensity towards the clap after the anti jumps, also it fits the guitar imo, also thirdly i don't want to use the same rhythmical pattern as before to make things a bit more interesting

Light Insane
00:10:991 (7) - this slider is basically a filler, but since you can try to follow the vocal (starting 00:11:339 - here) you can map this a bit better. vocals was never a main focus to start with, the intensity is loosely based on the vocals doe, also that vocal is rather passive so it doesn't need to be emphasize even if I were to follow vocals, need a break in intensity other wise the kiai would be too overloaded for light insane
00:38:898 (7) - try ctrl+g this? It feels slightly awkward to me in its current state. yea sure
00:45:177 (1,2,3) - Yeah 1/3s as in the highest diff mod. same reasoning
00:42:386 (1,2,3) - same same reasoning
00:31:223 (1,2,3) - ^ same reasoning

Normal
00:36:805 (1,2) - This is 1/3 but it's quite hard to read for beginners so I'd suggest something like this: https://osu.ppy.sh/ss/5371937 . it's even worse cause there's essentially no space for me to prepare new players for these 3/4 so it would just leave a bad taste. therefore I simplified the rhythm and just leave it to emphasize the instruments
Easy
00:20:060 (1,2) - The reverse arrow is very confusing since the strongest sound (the snare) is on the white tick . Try this? https://osu.ppy.sh/ss/5371962 . firstly the emphasis this time is on the vocals, secondly 3/4 reverse slider were done consistently in the intro so new players should be able to adapt to it.

Good luck! :)
thanks for the mod :3
Lanturn
You've updated since a few days ago so some things might be incorrect. I did the mod offline ;)

Aimer - ninelie
Doing some quick modding, sorry if there isn't much.

That mp3. Hopefully you can find a better one that doesn't clip and muffle everything before ranking.

You have the volume set to 50% on the first timing point! This should be 5% by the looks of it (see perish). This applies to Easy (Maybe add the extra timing points in as well to build up the volume on the spinner?), Normal, and Light Insane.

[Easy]
  1. 00:18:665 (3) - lower the tail just a hair? It feels a bit too close to the body of (4)
  2. 00:36:805 (1) - Blue combo color I think?
  3. 00:42:386 (1,1) - I think a more natural S shape would be better honestly.
  4. 00:53:549 (1) - Missing Drum addition? (Check Normal as well!) Doublecheck 00:59:130 (1) - 01:04:712 (1) - and other similar ones too. You do the drum finish in Light and Insane, but not Easy/Normal.
[Normal]
Check the Drum additions as mentioned in Easy.
  1. 00:31:223 (1,2) - and 00:34:014 (1,2) - are very similar sounding. I personally think you should map them the same.
  2. 01:05:409 (2) - x256 y123. If not, then maybe think about moving down 01:05:758 (3,4) - a little as it feels a bit too close to the (1)'s tail
  3. 01:08:723 (4) - This doesn't quite follow the mapping style. This is mapped to vocals instead of the drums. It doesn't really matter, but I wanted to point it out just in case you want to change it.
[Habi's Hard]
  1. 01:09:595 (1) - remove NC.
  2. 01:17:793 (2) - Doesn't really hit anything big. Try making 01:17:270 (1,2) - just two 1/4 sliders instead.
  3. 01:21:107 (4) - are you sure you want the slider ending on the downbeat here? Using a 1/4 slider and a circle would allow 01:21:456 - to be clickable.
[Light Insane]
  1. 00:19:712 (7) - Try putting this around x188 y100 and then the (8) around x304 y36 so the vocals are evenly emphasized.
  2. 00:33:316 (7) - (7,8) could use some more space. To be honest, I'd place it above the (5)
  3. 00:52:328 (6) - Better to stack this near the (5) so the drums played at (6,7) would be emphasized by the jump.
  4. 01:12:735 (1,2) - separate these maybe? two powerful drum hits and you don't even move for them, especially after all the moving from the previous notes. 01:12:386 (1,2) - isn't nearly as powerful imo. (you could almost swap these if you wanted)
  5. 01:25:642 (3) - Maybe put this in line with (1,2) for better flow? that little bit of left movement after clicking (2) makes the (3)'s direction feel like it should be moving to the left instead of the right.
  6. 01:21:281 (2) - and 01:26:165 (4) - both seem a little over emphasized. Maybe move them closer?
[Perish]
  1. 00:24:421 (6,7,8) - Emphasis should be from 6 to 7 here.
  2. 00:27:909 (9) - x323 y225 so (9,10,11) share the same DS?
  3. 00:36:805 (1,2) - Should really be swapped as 00:37:153 - is a note you want to click.
  4. 00:41:514 (4) - nothing audible. maybe delete?
  5. 00:50:409 (3) - If you're making 00:49:014 (1) - a fast slider, then this should be one as well imo. It's got the same speed as it.
  6. 01:00:874 (8,9) - Should be a 1/4 slider imo. the (9) is hidden and the drums don't play here.
Good luck!
Topic Starter
N0thingSpecial

Lanturn wrote:

You've updated since a few days ago so some things might be incorrect. I did the mod offline ;)

Aimer - ninelie
Doing some quick modding, sorry if there isn't much.

That mp3. Hopefully you can find a better one that doesn't clip and muffle everything before ranking. is it really that bad doe? I'll fine one after this reply

You have the volume set to 50% on the first timing point! This should be 5% by the looks of it (see perish). This applies to Easy (Maybe add the extra timing points in as well to build up the volume on the spinner?), Normal, and Light Insane.

[Easy]
  1. 00:18:665 (3) - lower the tail just a hair? It feels a bit too close to the body of (4) personally I think it's passable
  2. 00:36:805 (1) - Blue combo color I think? yup nice catch
  3. 00:42:386 (1,1) - I think a more natural S shape would be better honestly. these sliders are my jam doe
  4. 00:53:549 (1) - Missing Drum addition? (Check Normal as well!) Doublecheck 00:59:130 (1) - 01:04:712 (1) - and other similar ones too. You do the drum finish in Light and Insane, but not Easy/Normal. yup hitsound is really not my thing
[Normal]
Check the Drum additions as mentioned in Easy. ok
  1. 00:31:223 (1,2) - and 00:34:014 (1,2) - are very similar sounding. I personally think you should map them the same. listening to it on 25% I would say it sound different
  2. 01:05:409 (2) - x256 y123. If not, then maybe think about moving down 01:05:758 (3,4) - a little as it feels a bit too close to the (1)'s tail moved the 3&4 down by a few pixel
  3. 01:08:723 (4) - This doesn't quite follow the mapping style. This is mapped to vocals instead of the drums. It doesn't really matter, but I wanted to point it out just in case you want to change it. I think it's ok like this
[Light Insane]
  1. 00:19:712 (7) - Try putting this around x188 y100 and then the (8) around x304 y36 so the vocals are evenly emphasized. my personal interpretation of that specific vocal was that it needs increasing emphasis
  2. 00:33:316 (7) - (7,8) could use some more space. To be honest, I'd place it above the (5) increased it
  3. 00:52:328 (6) - Better to stack this near the (5) so the drums played at (6,7) would be emphasized by the jump. I think it would be just as emphasized by an anti jump, also it kinda simultaneously fit the vocals better
  4. 01:12:735 (1,2) - separate these maybe? two powerful drum hits and you don't even move for them, especially after all the moving from the previous notes. 01:12:386 (1,2) - isn't nearly as powerful imo. (you could almost swap these if you wanted) read my mod reply for eeezzzeee (it's like one page back) for more detailed reply but atm I'll just say the anti jumps could be emphasis with such small DS and the emphasis is mostly on 01:13:084 (1) -
  5. 01:25:642 (3) - Maybe put this in line with (1,2) for better flow? that little bit of left movement after clicking (2) makes the (3)'s direction feel like it should be moving to the left instead of the right. aesthetics > minor flow issue, and aligning stacks isn't exactly what I want here
  6. 01:21:281 (2) - and 01:26:165 (4) - both seem a little over emphasized. Maybe move them closer? i feel like both are fine since vocals suggest a rather constant DS feel to it, which is then accompanied by anti jumps to make up make emphasis by comparison. as for 01:26:165 (4) - the DS increase is barely noticeable when playing cause slider leniency
[Perish]
  1. 00:24:421 (6,7,8) - Emphasis should be from 6 to 7 here. emphasis with anti jumps
  2. 00:27:909 (9) - x323 y225 so (9,10,11) share the same DS? inb4 yellin at me that I used anti stack for emphasis, 00:27:735 (8,9) - have clap and drum finish so increase DS for emphasis
  3. 00:36:805 (1,2) - Should really be swapped as 00:37:153 - is a note you want to click. need to spice up the rhythm for a relatively more interesting gameplay, also despite vocals land on a 3/4, it was close enough to be justified for emphasis, if I don't do this it would be the same rhythm over and over again and it would be even more boring to play
  4. 00:41:514 (4) - nothing audible. maybe delete? not really happy about it but removed for now
  5. 00:50:409 (3) - If you're making 00:49:014 (1) - a fast slider, then this should be one as well imo. It's got the same speed as it. creates better tension this way imo
  6. 01:00:874 (8,9) - Should be a 1/4 slider imo. the (9) is hidden and the drums don't play here. jumps were used to scale the emphasis on 01:01:572 (12,1) - so it's more vocal orientated
Good luck!
thanks for the mod :3
Yoges
Ninja mod (NM)

[General]
  1. You sure that's the correct BPM? Might want to get it checked if you haven't.

[Easy]
  1. 00:18:665 (3,4) - They're a bit too close which doesn't look nice. Just raise the (4) up a little.

[Normal]
  1. 00:34:014 (1,2) - You're switching polarity without preparing the player. While that's fine for harder difficulties on normals that's just going to completely throw new players off. Delete the (2) and use a repeat for the (1).
  2. 00:36:805 (1,2) - This again is changing polarity. You've been ignoring the ticking sound throughout the whole map and to suddenly add it in feels inconsistent. Again just do what I suggested above ^^^

[HabiHard]
  1. 00:22:851 (1,4) - Just a nazi but that overlap doesn't look nice.
  2. 00:36:107 (2,1) - Little too close together for me. Try the shimmy the (1) over a little so the spacing between it and the body of the (2) is the same as the spacing between the heads of the (2) and (3).
  3. 01:13:084 (5) - The break seems unfitting for me. Maybe use slower sliders or a spinner?

The Light Insane and Perish are a bit bland imo, they don't feel very... "alive" and I'm going to try to explain why, with some visual aid from MS paint.

You're not capturing the "feel" of the song well. (How the song should be) (prominence being represented by the height of the line) Different elements of different songs have different prominence. In this song the Vocals are the most prominent thing, then the drums, then the effects (guitar/piano/ticking sounds). It might change for certain parts but for most of the time that's how it is. (How you're trying to map it) Now the way you're mapping it feels... almost... flat. Everything is kind of done the same way regardless of how strong it is in the music, this is particularly noticeable in the beginning of the Perish difficulty. You're trying to incorporate everything that's in the music into your map but the different aspects of the music you've mapped don't feel different enough from eachother. You're not following the music well enough. You are trying tho like I can see that, it's just you're not that good at it yet :P. Pay more attention to your mouse/pen movement and ask yourself "does that match what's in the music". You'll find that if you actually ignore one or two elements of the music to focus on the main parts you can do a much better job of following it better. In the kiai I'd focus intensely on the vocals and add in a few drums every now and then when the singer holds a long note. If you're not convinced I can map you an example.

Your aesthetics could also do with a lot of polishing. Stuff looks messy and unorganized.

[Light insane]
  1. 01:17:095 - That's strange... what? Why is there nothing there? Like it just stops all of a sudden. If you're going after a kind of "hang" effect then this is the prefect place to use a spaced stack (same for the other parts where this occurs ahead).

[Perish]
  1. 01:23:549 (8,9) - Spaced stack. This might be appropriate in harder difficulties but in low star insanes this looks like the two notes are one slider.

GLHF
Topic Starter
N0thingSpecial

Yoges wrote:

Ninja mod (NM)

[General]
  1. You sure that's the correct BPM? Might want to get it checked if you haven't. the ranked one is 86 so this is going to be 86

[Easy]
  1. 00:18:665 (3,4) - They're a bit too close which doesn't look nice. Just raise the (4) up a little. did something

[Normal]
  1. 00:34:014 (1,2) - You're switching polarity without preparing the player. While that's fine for harder difficulties on normals that's just going to completely throw new players off. Delete the (2) and use a repeat for the (1). sure
  2. 00:36:805 (1,2) - This again is changing polarity. You've been ignoring the ticking sound throughout the whole map and to suddenly add it in feels inconsistent. Again just do what I suggested above ^^^ same

The Light Insane and Perish are a bit bland imo, they don't feel very... "alive" and I'm going to try to explain why, with some visual aid from MS paint.

You're not capturing the "feel" of the song well. (How the song should be) (prominence being represented by the height of the line) Different elements of different songs have different prominence. In this song the Vocals are the most prominent thing, then the drums, then the effects (guitar/piano/ticking sounds). It might change for certain parts but for most of the time that's how it is. (How you're trying to map it) Now the way you're mapping it feels... almost... flat. Everything is kind of done the same way regardless of how strong it is in the music, this is particularly noticeable in the beginning of the Perish difficulty. You're trying to incorporate everything that's in the music into your map but the different aspects of the music you've mapped don't feel different enough from eachother. You're not following the music well enough. You are trying tho like I can see that, it's just you're not that good at it yet :P. Pay more attention to your mouse/pen movement and ask yourself "does that match what's in the music". You'll find that if you actually ignore one or two elements of the music to focus on the main parts you can do a much better job of following it better. In the kiai I'd focus intensely on the vocals and add in a few drums every now and then when the singer holds a long note. If you're not convinced I can map you an example. if you were here two months ago you would probably see the first version of perish would proabbly fit what you're describing, what ended up happening was a big discrepancy between kiai and the intro that kiai seem overdone, also the intro would be extremely boring to play, thus I mostly relied on SV and small amount note density change to capture the intensity of the music. Secondly I am convinced that what you're trying to say is correct, and that's how I did light insane, but I also want to incorporate something that would 90% agree with the hitsounds, thats why I picked an choose the more notable part of the vocals to represent in Perish, rather than representing every single part of the vocals, to make up for it I used spacing to roughly represent the intensity of the vocals, the outcome was something close enough and enjoyable to play (at least for me, tbh there are tons of other maps that chose to use rough representation to create an effect that would create more interesting gameplay but still close enough that it fits the music, and I prefer those maps most of the time

Your aesthetics could also do with a lot of polishing. Stuff looks messy and unorganized. this I have no comment since I practically copy and pasted everything in a methodical way, even straight sliders have specific angles to it, manual stacking has set distance and angles, if it looks messy then it's probably you

[Light insane]
  1. 01:17:095 - That's strange... what? Why is there nothing there? Like it just stops all of a sudden. If you're going after a kind of "hang" effect then this is the prefect place to use a spaced stack (same for the other parts where this occurs ahead). imo having nothing there is is also my way giving it the hang effect, also with spaced stacks people would be yelling at me omg your light insane is exactly the same as your perish diff, either way I reduced the amount of blank space that doesn't make as much sense atm

[Perish]
  1. 01:23:549 (8,9) - Spaced stack. This might be appropriate in harder difficulties but in low star insanes this looks like the two notes are one slider. not sure how I would fix that but I removed perfect stack for manual stacking

GLHF
_handholding
any luck finding bns?
Topic Starter
N0thingSpecial
I got lazy recently since I'm gonna travel soon, I am hoping rocket will mod this.
micchi_chi
Hi, late mod from my modding Q~

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. 00:10:293 (3,4) - adjusting and moving these slightly bit to the left would make the flow better and the look less crumpled http://puu.sh/pBC40/5451de59dc.jpg
  2. 00:24:246 (3) - move to the left a bit, it would flow slightly better, aim to (4) if necessary. http://puu.sh/pBC7q/2b56825c03.jpg
  3. Not much literally...

[Normal]
  1. 00:08:898 (1) - Wow, why is this so pointing downward .-. just use normal flow from (4) http://puu.sh/pBCkk/1a223fdb8f.jpg the flow to (2) won't really be affected since (2) is a circle.
  2. 00:25:642 (1) - lol, I'm pretty sure this is on purpose, but it really grinds me xD just use "normal" flow maybe http://puu.sh/pBCpD/0c5f6ad84d.jpg
  3. 00:26:863 (4,5) - I think using a 3/4 slider at (4) would be more fitting since there's no really sound at white tick and it feels weird if it's mapped even only with slider tail. http://puu.sh/pBCtU/0ada10f3a3.jpg
  4. 00:45:177 (1) - position the red anchor at slider tick better?
  5. 01:00:351 (4) - I prefer something like wavy flow http://puu.sh/pBCAo/42138db7b3.jpg
  6. 01:16:398 (2,3) - move a little to the left for better flow... this one is very pointy .-.
  7. 01:21:979 (2,3) - ^

Gotta skip the Hard :v

[Light Insane]
  1. 01:14:479 (5) - The sound still go on after this slider end tho .-. why not extend it till the end of the sound?
  2. 01:20:409 (7) - The stop feels kinda sudden tho since you usually fill the blank with circle too like this 01:16:921 (5,6) - this 01:17:619 (2,3) - maybe better keep doing it like that?
  3. Beautiful *^* gotta love your back and forth flow *^*

[Perish]
  1. 01:01:048 (9) - Maybe almost-stack this at (7)'s head instead of tail so the jump would be more even... I don't know how to describe it, it just feel more right xD
  2. Y

Ain't much, it's already beautiful *^*
Good luck~~~

Investing here
Topic Starter
N0thingSpecial

hanyuu_nanodesu wrote:

Hi, late mod from my modding Q~

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[Easy]
  1. 00:10:293 (3,4) - adjusting and moving these slightly bit to the left would make the flow better and the look less crumpled http://puu.sh/pBC40/5451de59dc.jpg sure?? I think??
  2. 00:24:246 (3) - move to the left a bit, it would flow slightly better, aim to (4) if necessary. http://puu.sh/pBC7q/2b56825c03.jpg did something similar
  3. Not much literally...

[Normal]
  1. 00:08:898 (1) - Wow, why is this so pointing downward .-. just use normal flow from (4) http://puu.sh/pBCkk/1a223fdb8f.jpg the flow to (2) won't really be affected since (2) is a circle. ok dad
  2. 00:25:642 (1) - lol, I'm pretty sure this is on purpose, but it really grinds me xD just use "normal" flow maybe http://puu.sh/pBCpD/0c5f6ad84d.jpg I think the current one is fine it's not that big of a deal, besides this is a slightly harder "noraml" if you know what I mean"
  3. 00:26:863 (4,5) - I think using a 3/4 slider at (4) would be more fitting since there's no really sound at white tick and it feels weird if it's mapped even only with slider tail. http://puu.sh/pBCtU/0ada10f3a3.jpg I don't really think a 3/4 slider would fit the music either since it's only drums thats prominent in the music, not really suggesting there would be a hold
  4. 00:45:177 (1) - position the red anchor at slider tick better? apparently this is a thing ....
  5. 01:00:351 (4) - I prefer something like wavy flow http://puu.sh/pBCAo/42138db7b3.jpg I like the circle pattern doe
  6. 01:16:398 (2,3) - move a little to the left for better flow... this one is very pointy .-. sure
  7. 01:21:979 (2,3) - ^ ok

[Light Insane]
  1. 01:14:479 (5) - The sound still go on after this slider end tho .-. why not extend it till the end of the sound? i think the intensity has decrease enough for this part to not be represented to serve as a small break
  2. 01:20:409 (7) - The stop feels kinda sudden tho since you usually fill the blank with circle too like this 01:16:921 (5,6) - this 01:17:619 (2,3) - maybe better keep doing it like that? i think it's fitting, there used to be more blank space to represent the broken feeling of the vocals
  3. Beautiful *^* gotta love your back and forth flow *^*

[Perish]
  1. 01:01:048 (9) - Maybe almost-stack this at (7)'s head instead of tail so the jump would be more even... I don't know how to describe it, it just feel more right xD clap and drum is on 01:01:223 (10,11) - so I decided to increase DS for that and it creates this scaling effect
  2. Y

Ain't much, it's already beautiful *^* SOMEONE WHO UNDERSTANDS I LOVE YOU
Good luck~~~

Investing here thanks you :3 also thank you for the mod
Sonnyc
~ Easy ~
  1. 00:47:967 - I think the volume should increase at 00:49:014 instead there.
~ Normal ~
  1. 00:49:014 - Don't forget to add the volume increase.
~ Habi's Hard ~
  1. 00:27:037 (1,3) - (1)의 S 커브에 (3)을 블랭킷하는게 지금 배치보다 더 눈에 띄어보일거 같은데 수정하실 의향 있으세요?
  2. 01:07:502 (1,2) - 이건 좀 블랭킷이 많이 어긋났네요 ㅋㅋ
  3. 01:09:595 (1) - 콤보 주기가 주변보다 짧네요. 까먹고 뉴콤 안푸신듯.
  4. 01:27:037 (1) - 힛사 없이는 좀 밋밋해보이는데 피니시 추가해보실래요?
~ Light Insane ~
  1. Since the name of the highest difficulty is a custom name instead insane, consider using "Insane" at this difficulty. It feels less natural to have "Light" while there is no other diff called "Insane".
  1. 00:19:363 (6,7,8) - I feel a consistent spacing will work better here.
~ Perish ~
  1. 00:53:200 (9,1,2) - (9,1) is 1/8, while (1,2) is 1/4. However (1,2) having a closer spacing than (9,1) didn't felt natural. Mind doing a setting such as 00:55:991 (10,1,2)?
Nice map, but I'm not sure if the flows were as cool as the map.
Topic Starter
N0thingSpecial

Sonnyc wrote:

~ Easy ~
  1. 00:47:967 - I think the volume should increase at 00:49:014 instead there. yea you're right
~ Normal ~
  1. 00:49:014 - Don't forget to add the volume increase. ok
~ Light Insane ~
  1. Since the name of the highest difficulty is a custom name instead insane, consider using "Insane" at this difficulty. It feels less natural to have "Light" while there is no other diff called "Insane". ok
  1. 00:19:363 (6,7,8) - I feel a consistent spacing will work better here. it is constant spacing, but I'm guessing you're refering to the slider end, changed
~ Perish ~
  1. 00:53:200 (9,1,2) - (9,1) is 1/8, while (1,2) is 1/4. However (1,2) having a closer spacing than (9,1) didn't felt natural. Mind doing a setting such as 00:55:991 (10,1,2)? I didn't want increase spacing cause it doesn't have much for me to emphasized, but I stacked it even more
Nice map, but I'm not sure if the flows were as cool as the map. the flow is wat I call fun .... i guess
Sylphi
[Easy]
  1. 00:24:944 (4) - I don't know why it is not 1/2 slider although there is similar sound as 00:19:712. i think it would be better that changing to 1/2 slider for rhythm consistency.
[Normal]
  1. 00:17:793 (2) - 00:23:374 (2) - 1.15x? it would need to adjust distance imo.
  2. 00:26:863 (4) - 00:55:293 (5) - 01:00:351 (4) - 01:10:816 (2) - 01:12:735 (7) - Same as above. why is the distance changed inconsistently?
  3. 00:36:805 (1) - It would be eaiser to catch the rhythm that increasing by 1/4 to follow vocals.
  4. 01:05:235 - There is the sound is heard clearly. Try to fill the rhythm like other part in kiai.
  5. 01:10:293 (1,2,3,4,5) - It seems to be able to make little break once. how about trying?
[Habi's Hard]
  1. 00:14:479 (1,2) - 평소엔 이런거 잘 안잡긴 하는데, 이건 좀 블랭킷이 어긋나 보이네요.
  2. 00:27:735 (3) - 배치한 위치가 1번슬라이더랑 좀 안어울리는 위치에 있는것 같아요. 플레이엔 지장은 없지만 보기엔 안좋으니 수정하는편이 좋을것 같아요.
  3. 00:31:049 - 보컬음도 뒤쪽에 들리는 음도 계속 이어지는데 갑자기 끊어지네요. 노트 추가 고려해보시는게 좋을듯 싶습니다.
  4. 00:39:595 (1,2) - 개인적으로는 이것도 긴 슬라로 표현하는게 전체적인 분위기적으론 맞는것 같긴 하지만, 개인 취향인것 같으니 넘어가겠습니다.
  5. 00:44:479 (1,2) - 전체적인 뉴콤보 패턴 봤을땐 이거 두개 뉴콤보 스왑해야할것 같습니다.
  6. 00:50:758 - 전 왜 이부분과 01:01:921 - 이부분의 뉴콤보 사이클이 다른지 이해가 안됩니다. 사실상 음도 비슷한데 그냥 뒤에 있는 키아이처럼 뉴콤보 두는게 좋지 않을까 싶습니다.
  7. 01:09:595 (1) - 뉴콤보 주기가 너무 짧으니 제거하는게 좋을것 같습니다.
  8. 01:22:851 (5) - 01:25:642 (5) - 마찬가지로 이부분을 보건데 이부분엔 뉴콤보 필요하다고 생각합니다.
[Insane]
  1. 00:17:793 (2) - Need more distance. i think this is not matched the overall pattern in this part.
[Perish]
  1. 00:09:246 (2,3) - i think it would be better feeling that increasing more distance between these.
  2. 00:15:874 (1,2,3,4,5,6) - It feels to be weird flow imo.
  3. 00:38:898 (9,10,1) - It is too far. reducing distance would be better imo.
  4. 00:53:200 (9,1) - I think there is no one think "this is 1/8 rhythm" because of the pattern.
  5. 01:18:491 (8) - How about moving to about 308, 333? it would be better flow imo.
Good luck XD
Topic Starter
N0thingSpecial

Sylphi wrote:

[Easy]
  1. 00:24:944 (4) - I don't know why it is not 1/2 slider although there is similar sound as 00:19:712. i think it would be better that changing to 1/2 slider for rhythm consistency. changed
[Normal]
  1. 00:17:793 (2) - 00:23:374 (2) - 1.15x? it would need to adjust distance imo. fixed I think
  2. 00:26:863 (4) - 00:55:293 (5) - 01:00:351 (4) - 01:10:816 (2) - 01:12:735 (7) - Same as above. why is the distance changed inconsistently? it's an accident, I checked with only check with AImod
  3. 00:36:805 (1) - It would be eaiser to catch the rhythm that increasing by 1/4 to follow vocals. vocals are too uncertain to follow
  4. 01:05:235 - There is the sound is heard clearly. Try to fill the rhythm like other part in kiai. creates a nice effect I think, the single note there is the emphasis for the high pitch and it's not hidden in the note density
  5. 01:10:293 (1,2,3,4,5) - It seems to be able to make little break once. how about trying? I think note density should be noticeably higher for the the more intense section of the kiai
[Insane]
  1. 00:17:793 (2) - Need more distance. i think this is not matched the overall pattern in this part. this works as a build up
[Perish]
  1. 00:09:246 (2,3) - i think it would be better feeling that increasing more distance between these. I think it's fine since the vocal's didn't change much
  2. 00:15:874 (1,2,3,4,5,6) - It feels to be weird flow imo. I think I know why you think it's weird but the acceleration + deceleration and the drop off flow creates a nice effect to represent the guitar
  3. 00:38:898 (9,10,1) - It is too far. reducing distance would be better imo. ok
  4. 00:53:200 (9,1) - I think there is no one think "this is 1/8 rhythm" because of the pattern. moved it closer
  5. 01:18:491 (8) - How about moving to about 308, 333? it would be better flow imo. I like flow breaks, and I want spacing for emphasis
Good luck XD I need something more than luck ... thank you for the mod though :3
HabiHolic
SPOILER
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 49014
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28432
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:ninelie (TV size)
TitleUnicode:ninelie (TV size)
Artist:Aimer with chelly (EGOIST)
ArtistUnicode:Aimer with chelly (EGOIST)
Creator:N0thingSpecial
Version:Habi's Hard
Source:甲鉄城のカバネリ
Tags:Sawano Hiroyuki nothingspecial Kabane zombies attack on titan rip off Koutetsujou no Kabaneri ending ed Habiholic the of iron fortress
BeatmapID:977093
BeatmapSetID:445038

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:3
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332,133,31223,22,0,P|262:148|213:96,1,150,2|2,0:0|0:0,0:0:0:0:
160,32,31746,2,0,B|124:68|132:116|132:116|88:156,1,150,0|0,0:0|0:0,0:0:0:0:
48,228,32270,2,0,P|16:204|4:168,1,75,2|0,0:0|0:0,0:0:0:0:
89,154,32619,38,0,L|77:306,1,150,2|2,0:0|0:0,0:0:0:0:
152,360,33142,1,0,0:0:0:0:
224,304,33316,2,0,P|260:296|296:308,1,75,2|0,0:0|0:0,0:0:0:0:
372,356,33665,2,0,P|408:364|444:348,1,75,2|0,0:0|0:0,0:0:0:0:
492,272,34014,22,0,B|464:192|508:200|484:120,1,150,2|2,0:0|0:0,0:0:0:0:
404,167,34537,2,0,P|331:166|292:105,1,150,0|0,0:0|0:0,0:0:0:0:
367,23,35060,2,0,P|376:60|370:97,1,75,2|0,0:0|0:0,0:0:0:0:
292,105,35409,2,0,P|224:92|168:144,1,150,2|2,0:0|0:0,0:0:0:0:
236,244,35932,37,0,0:0:0:0:
236,244,36107,2,0,L|244:164,1,75,2|0,0:0|0:0,0:0:0:0:
312,284,36456,2,0,L|319:358,1,75,2|0,0:0|0:0,0:0:0:0:
312,191,36805,22,0,P|381:171|435:218,1,150,2|2,0:0|0:0,0:0:0:0:
451,304,37328,2,0,P|510:260|517:188,1,150,0|0,0:0|0:0,0:0:0:0:
464,116,37851,1,2,0:0:0:0:
464,116,38025,1,0,0:0:0:0:
392,168,38200,38,0,L|316:176,1,75,2|0,0:0|0:0,0:0:0:0:
224,152,38549,2,0,L|232:232,1,75,2|0,0:0|0:0,0:0:0:0:
204,320,38898,2,0,L|288:312,1,75,2|0,0:0|0:0,0:0:0:0:
376,348,39246,2,0,P|380:304|368:268,1,75,2|0,0:0|0:0,0:0:0:0:
300,220,39595,5,2,0:0:0:0:
300,220,40991,1,2,0:0:0:0:
300,219,42386,2,0,P|227:228|177:176,1,150,2|0,0:0|0:0,0:0:0:0:
152,92,42909,1,0,0:0:0:0:
228,36,43084,2,0,P|244:72|244:108,1,75,2|0,0:0|0:0,0:0:0:0:
177,176,43432,2,0,L|96:168,1,75,0|0,0:0|0:0,0:0:0:0:
52,104,43781,22,0,P|64:160|48:260,1,150,2|0,0:0|0:0,0:0:0:0:
16,336,44305,1,0,0:0:0:0:
104,328,44479,2,0,B|156:336|192:296|192:296|252:316|252:316|304:316|332:272,1,250,2|0,0:0|0:0,0:0:0:0:
352,200,45177,6,0,P|392:228|408:274,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,212,45874,1,2,0:0:0:0:
307,55,46223,1,0,0:0:0:0:
307,55,46572,22,0,P|357:107|428:94,1,150,2|0,0:0|0:0,0:0:0:0:
464,24,47095,1,0,0:0:0:0:
464,24,47270,2,0,B|476:64|476:64|468:104|468:104|484:148|484:148|464:200|484:248,1,225,2|0,0:0|0:0,0:0:0:0:
436,319,47967,38,0,P|366:340|311:294,1,150,2|0,0:0|0:0,0:0:0:0:
248,232,48491,2,0,L|160:240,1,75,0|2,0:0|0:0,0:0:0:0:
104,296,48839,1,0,0:0:0:0:
104,296,49014,1,2,0:0:0:0:
8,164,49363,22,0,P|44:102|115:108,1,150,2|0,0:0|0:0,0:0:0:0:
152,184,49886,2,0,B|228:164|220:232|304:200,1,150,2|0,0:0|0:0,0:0:0:0:
376,236,50409,2,0,P|380:196|368:152,1,75,2|0,0:0|0:0,0:0:0:0:
303,115,50758,6,0,P|374:126|428:72,1,150,4|4,0:0|0:3,0:0:0:0:
352,52,51281,1,4,0:3:0:0:
244,51,51456,2,0,P|215:119|245:185,1,150,8|4,0:0|0:3,0:0:0:0:
316,248,51979,1,0,0:0:0:0:
384,192,52153,6,0,P|420:184|460:200,1,75,0|4,0:0|0:3,0:0:0:0:
488,272,52502,2,0,L|496:116,1,150,4|8,0:3|0:0,0:0:0:0:
324,44,53200,1,0,0:0:0:0:
324,44,53374,1,0,0:0:0:0:
252,103,53549,38,0,P|180:117|126:70,1,150,4|4,0:3|0:3,0:0:0:0:
204,36,54072,1,4,0:3:0:0:
252,104,54246,2,0,B|264:152|264:152|252:204|252:204|264:256,1,150,8|4,0:0|0:3,0:0:0:0:
199,316,54770,2,0,P|128:328|74:280,1,150,4|0,0:3|0:0,0:0:0:0:
140,172,55293,6,0,L|152:248,1,75,4|0,0:3|0:0,0:0:0:0:
216,136,55642,2,0,P|196:104|160:88,1,75,8|4,0:0|0:3,0:0:0:0:
224,220,55991,2,0,P|264:208|288:176,1,75,0|0,0:0|0:0,0:0:0:0:
304,108,56339,38,0,L|324:260,1,150,4|4,0:0|0:3,0:0:0:0:
264,328,56863,1,4,0:3:0:0:
200,260,57037,2,0,P|164:248|128:260,1,75,8|0,0:0|0:0,0:0:0:0:
44,304,57386,2,0,L|28:224,1,75,4|0,0:3|0:0,0:0:0:0:
76,152,57735,54,0,B|148:136|152:196|232:168,1,150,0|4,0:0|0:3,0:0:0:0:
280,108,58258,1,0,0:0:0:0:
356,160,58432,2,0,P|368:196|360:232,1,75,8|0,0:0|0:0,0:0:0:0:
296,288,58781,2,0,L|220:280,1,75,0|0,0:0|0:0,0:0:0:0:
156,216,59130,38,0,P|83:208|34:261,1,150,4|4,0:3|0:3,0:0:0:0:
112,284,59653,1,4,0:3:0:0:
232,244,59828,2,0,B|244:204|224:168|224:168|260:148|264:104,1,150,8|4,0:0|0:3,0:0:0:0:
231,31,60351,6,0,P|275:89|348:87,1,150,4|0,0:3|0:0,0:0:0:0:
432,32,60874,2,0,L|416:188,1,150,4|8,0:3|0:0,0:0:0:0:
352,248,61398,1,4,0:3:0:0:
284,176,61572,2,0,P|244:168|208:180,1,75,0|0,0:0|0:0,0:0:0:0:
172,248,61921,38,0,L|152:96,1,150,4|4,0:0|0:3,0:0:0:0:
220,32,62444,1,4,2:3:0:0:
280,112,62619,2,0,L|356:104,1,75,8|0,0:0|0:0,0:0:0:0:
448,128,62967,2,0,P|452:84|440:52,1,75,4|0,0:3|0:0,0:0:0:0:
376,192,63316,54,0,P|372:232|384:272,1,75,0|4,0:0|0:3,0:0:0:0:
456,320,63665,2,0,B|384:348|380:284|312:307,1,150,4|8,0:3|0:0,0:0:0:0:
236,356,64188,1,0,0:0:0:0:
160,312,64363,2,0,P|152:276|156:236,1,75,0|0,0:0|0:0,0:0:0:0:
212,168,64712,38,0,B|284:196|288:132|355:155,1,150,4|4,0:3|0:3,0:0:0:0:
424,216,65235,1,4,0:3:0:0:
496,151,65409,2,0,P|500:114|496:77,1,75,8|0,0:0|0:0,0:0:0:0:
424,216,65758,2,0,P|419:253|423:290,1,75,4|4,0:3|0:3,0:0:0:0:
487,351,66107,38,0,P|423:317|351:331,1,150,0|4,0:0|0:3,0:0:0:0:
268,368,66630,1,0,0:0:0:0:
192,324,66805,2,0,B|184:284|184:284|192:248,1,75,8|4,0:0|0:3,0:0:0:0:
264,200,67153,2,0,B|271:166|271:166|263:126,1,75,0|0,0:0|0:0,0:0:0:0:
186,86,67502,54,0,P|257:104|313:58,1,150,4|4,0:0|0:3,0:0:0:0:
240,24,68025,1,4,0:3:0:0:
116,44,68200,2,0,B|100:80|108:116|108:116|124:148|124:148|120:192,1,150,8|4,0:0|0:3,0:0:0:0:
164,268,68723,1,0,0:0:0:0:
244,208,68898,38,0,P|280:200|316:208,1,75,0|4,0:0|0:3,0:0:0:0:
400,256,69246,2,0,L|408:172,1,75,4|0,0:3|0:0,0:0:0:0:
476,136,69595,2,0,B|404:164|400:100|332:123,1,150,8|0,0:0|0:0,0:0:0:0:
256,184,70119,1,0,0:0:0:0:
179,123,70293,54,0,B|112:100|108:164|36:136,1,150,4|4,0:3|0:3,0:0:0:0:
36,136,70816,1,4,0:3:0:0:
0,220,70991,2,0,L|12:296,1,75,8|0,0:0|0:0,0:0:0:0:
96,360,71339,2,0,L|107:285,1,75,4|4,0:3|0:3,0:0:0:0:
183,224,71688,38,0,P|256:215|310:264,1,150,0|4,0:0|0:3,0:0:0:0:
368,336,72212,1,0,0:0:0:0:
448,288,72386,2,0,P|456:248|448:216,2,75,8|0|8,0:0|0:0|0:0,0:0:0:0:
368,336,72909,1,8,0:0:0:0:
296,276,73084,1,4,0:3:0:0:
40,44,75874,6,0,L|60:196,1,150,4|0,0:0|0:0,0:0:0:0:
16,276,76398,1,4,0:3:0:0:
80,336,76572,2,0,P|116:344|156:328,1,75,4|0,3:0|0:0,0:0:0:0:
232,276,76921,2,0,L|248:360,1,75,4|0,0:3|0:0,0:0:0:0:
148,240,77270,54,0,B|160:184|160:184|132:136|152:88,1,150,4|4,0:3|0:3,0:0:0:0:
228,132,77793,1,0,0:0:0:0:
228,132,77967,2,0,L|304:120,1,75,4|0,0:3|0:0,0:0:0:0:
384,72,78316,2,0,P|396:108|392:148,1,75,0|0,0:0|0:0,0:0:0:0:
319,199,78665,38,0,P|382:237|451:216,1,150,4|0,0:3|0:0,0:0:0:0:
488,132,79188,1,4,0:3:0:0:
488,132,79363,2,0,L|504:296,1,150,4|0,0:3|0:0,0:0:0:0:
436,340,79886,38,0,B|364:368|360:304|292:327,1,150,4|0,0:3|0:0,0:0:0:0:
212,276,80409,2,0,P|204:240|212:200,1,75,4|0,0:3|0:0,0:0:0:0:
288,140,80758,2,0,L|368:148,1,75,4|4,0:3|0:3,0:0:0:0:
460,208,81107,2,0,B|452:160|452:160|464:108|464:108|448:56,1,150,0|4,0:0|0:3,0:0:0:0:
368,24,81630,53,0,0:0:0:0:
304,92,81805,2,0,P|268:104|232:92,1,75,0|4,0:0|0:3,0:0:0:0:
160,40,82153,2,0,P|124:29|89:41,1,75,4|0,0:3|0:0,0:0:0:0:
28,112,82502,2,0,L|36:196,1,75,4|0,0:3|0:0,0:0:0:0:
80,268,82851,6,0,P|151:282|211:240,1,150,0|4,0:0|0:3,0:0:0:0:
256,160,83374,1,0,0:0:0:0:
300,240,83549,2,0,P|360:282|431:268,1,150,4|0,0:3|0:0,0:0:0:0:
472,192,84072,1,0,0:0:0:0:
384,120,84246,38,0,L|376:196,2,75,4|0|0,0:3|0:0|0:0,0:0:0:0:
336,44,84770,1,4,0:3:0:0:
264,95,84944,2,0,P|193:112|138:65,1,150,4|4,0:3|0:3,0:0:0:0:
216,28,85467,1,4,0:3:0:0:
264,96,85642,2,0,L|276:176,1,75,0|0,0:0|0:0,0:0:0:0:
380,224,85991,2,0,L|392:144,1,75,4|0,0:3|0:0,0:0:0:0:
275,170,86339,2,0,B|200:152|208:216|124:192,1,150,4|0,0:3|0:0,0:0:0:0:
56,148,86863,1,0,0:0:0:0:
56,148,87037,37,2,0:0:0:0:
Topic Starter
N0thingSpecial
Thanks for the update :3


And the wait continues. Day 142 of being stranded on this forsaken post apocalyptic wasteland called Pending Beatmaps. My journey into modding queue left me exhausted. Out of options I temporarily reside in Ranking & Gameplay, a small community of shitposters and fuccbois, that surprisingly found myself fitting into, not that I'm proud of but I'm holding on to anything that still give me purpose in life. Off Topic on the other hand was a place to be avoided as my venture almost left me with 69th stage cancer with slight STDs. Looking back at my journey, I pulled out a note left by a fellow friend called 6th, who manage to escape this hell and happily reside in Ranked Beatmaps, "ur a fukin pleb", these words echo in my mind as I look at the rope I bought from Walmart, it touched me ... slightly arousing but non the less heartwarming, as I know that could be me if I gave up at the start. My journey does not end here, god bless peppy.


Day 150 How does a man who work 10 hours per day find BNs
_DT3


From the Halcyon Team Modding Queue o/
This mapset is amazing, so I might seem nitpicky at some points, excuse me for that
Also, if you have any questions about any of my suggestions, feel free to PM me via the forum or in-game

[General]
While ofc every other mapper can have a different interpretation of how to map the music, I've seen in Gaia's version of this that there was no kiai. This could be fitting imo because the song isn't too strong and a kiai gives for rather unfitting flashes

[Easy]
00:20:060 (1) - While I get you're trying to be consistent with the other 3/4 sliders, all of those followed the vocals (either because those were held out or because the vocals were 3/4) and the sounds in the background. This one pretty much only follows the sounds in the background and a 1/2 repeat slider sounds closer to the vocals while also following sounds in the background.

00:25:642 (1,2) - Now this one would be fitting with a 3/4 repeat slider for the vocals.

[Normal]
00:22:153 (6) - While again this follows the sound in the background, it looks like you've been following the vocals up to this point and this one seems out of place then

00:25:642 (1,2,3,4) - While I generally don't like doing this, what about doing something like this here? While again, this follows the sounds in the background, it looks more like you've been following the vocals and this would be out of place then. Also, 00:26:863 (4) - seems weird to me, and I know this might just be me and my 'white-tick' - style, but this just sounds weird ending on the more stronger beat imo.

00:32:619 (3,1) - Nitpicky and I usually wouldn't complain, but this overlap can be avoided I think

00:34:014 (1,2) - These could be consistent with 00:31:223 (1,2) - because the vocals sound pretty similar in both parts

01:12:735 (7,8,1) - This stack could be really hard to comprehend for people playing this diff level

[Habi's Hard]
Hi, HabiHolic o/

00:11:514 - While this might have been there to stop the motion of the map a bit, letting the piano here get ignored sounds weird to me because you haven't ignored most sounds earlier, besides, although the upcoming vocals are less intense, I don't see why the previous vocals also didn't have this stacking/pattern as well but this does

00:31:049 - Same here, the vocals don't really get less intense then previously and I don't really understand the stop of motion here as well. An explanation why this has been ignored ofc will satisfy me :D

00:36:805 (1) - Again nitpicky, but I don't like how this is too close to 00:36:107 (2) - it looks a bit cramped in comparison to the rest, which looked rather spaced out

00:44:479 (3,1) - Having this snapped to 1/4 / 1/8 would be better imo, because the previous diffs were snapped to 1/2 / 1/4, just to make it consistent, though the next slider is 1/3...

00:48:491 (2,3) - I feel like extending 00:48:491 (2) - by 1/4 is better, because by stacking 00:48:839 (3) - with 00:49:014 (4) - , it makes it look like they belong together in some way, but since 00:49:014 (4) - is where the more intense vocals start, that should be singled out in some way, and that would be where my suggestion comes in

00:52:502 (2,3) - This space between these two notes feels a bit weird, because there are obviously other sounds in between which feel like they should be mapped

01:27:037 (1) - What about making this a spinner like in the other diffs instead? The sound being held but not mapped feels weird and inconsistent with the other diffs

I can mod Insane and over if you want at a later time, but for now here is this because I for now want to clear all my requests as quick but efficient as possible (I am sorry if this sounds rude)

Have a star though,
GL!
Topic Starter
N0thingSpecial

_DT3 wrote:



From the Halcyon Team Modding Queue o/
This mapset is amazing, so I might seem nitpicky at some points, excuse me for that
Also, if you have any questions about any of my suggestions, feel free to PM me via the forum or in-game

[General]
While ofc every other mapper can have a different interpretation of how to map the music, I've seen in Gaia's version of this that there was no kiai. This could be fitting imo because the song isn't too strong and a kiai gives for rather unfitting flashes

[Easy]
00:20:060 (1) - While I get you're trying to be consistent with the other 3/4 sliders, all of those followed the vocals (either because those were held out or because the vocals were 3/4) and the sounds in the background. This one pretty much only follows the sounds in the background and a 1/2 repeat slider sounds closer to the vocals while also following sounds in the background. I understand, but I other than consistency, I did it so that the polarity change from white tick to red tick feel more intuitive and have what I consider appropriate note density

00:25:642 (1,2) - Now this one would be fitting with a 3/4 repeat slider for the vocals. vocals are less intense compared to the last part so I thought that note density should also be lower, squeezing in a 3/4 repeat would make the end of the 4 beat a bit dense for me/color]

[Normal]
00:22:153 (6) - While again this follows the sound in the background, it looks like you've been following the vocals up to this point and this one seems out of place then

00:25:642 (1,2,3,4) - While I generally don't like doing this, what about doing something like this here? While again, this follows the sounds in the background, it looks more like you've been following the vocals and this would be out of place then. Also, 00:26:863 (4) - seems weird to me, and I know this might just be me and my 'white-tick' - style, but this just sounds weird ending on the more stronger beat imo. this I disagree as I stated above vocals are complimentary, secondly it would be inconsistent with the timing pattern for the earlier parts, I believe that easys and normals should still be just simple consistent stepping stones towards more rhythmically complex hard

00:32:619 (3,1) - Nitpicky and I usually wouldn't complain, but this overlap can be avoided I think changed

00:34:014 (1,2) - These could be consistent with 00:31:223 (1,2) - because the vocals sound pretty similar in both parts pretty similar doesn't mean it's the same

01:12:735 (7,8,1) - This stack could be really hard to comprehend for people playing this diff level I think this is up for debate, I will change it back to 1/2 sliders if more people point it out

I can mod Insane and over if you want at a later time, but for now here is this because I for now want to clear all my requests as quick but efficient as possible it's cool, do it when you feel like it (I am sorry if this sounds rude if yours are rude then you should look at my mods)

Have a star though thanks :3,
GL!
Chaoslitz
M4M

[Easy]
  1. HP2, Normal is already using 3
  2. 00:24:595 - Missing Finish
  3. 01:18:665 (1,2,1,2) - May consider add notes or change into 1/2 slider at 01:20:409/01:21:805, kinda feel empty here now
[Normal]
  1. 01:12:735 (7,8,1) - Avoid stacking three objects in Normal to improve readability
  2. The diff is fine, but please use a smaller distance snap foir this diff, the current doesn't fit with the bpm and it requires large movement, try using 1.0x
[Habi's Hard]
  1. 01:25:642 (5) - Missing NC
[Insane]
  1. OD7 please lol, 6 is too low for an insane diff
  2. 00:14:479 (1,2) - Better not to overlap for a more visible reverse xd
  3. 00:17:793 (2,3) - 01:21:979 (5,6) - It is better to use a jump here for strong clap in 00:17:967
  4. 00:52:328 (6,7) - Any reason for you to use anti-jump like this in kiai time? Just wondering
[Perish]
  1. 00:35:758 (7,8) - 00:38:898 (9,10) - Try using a smaller distance in such calm part, it doesn't need a big emphasize
  2. 01:01:398 (11,12) - 01:01:223 (10) needs more emphasize instead so reduce the ds here for a bit, also try to rotate 01:01:572 (12) anticlockwisely to have a more circular flow between 01:01:398 (11,12)
  3. 01:05:758 (4) - The flow isnt really built well here, try moving this more to the right
  4. 01:13:084 (1,2,3,4,5) - Forgot to say about this one, this combo lacks of hitsounds imo, it will be nice if hitsounds are added to follow the bgm, same with the other diffs

ye call me back
Topic Starter
N0thingSpecial

Chaoslitz wrote:

M4M

[Easy]
  1. HP2, Normal is already using 3
  2. 00:24:595 - Missing Finish yup
  3. 01:18:665 (1,2,1,2) - May consider add notes or change into 1/2 slider at 01:20:409/01:21:805, kinda feel empty here now I think it is fine right now, 1/2 sliders would feel a bit bland, adding a note would make this session more intense than it should be
[Normal]
  1. 01:12:735 (7,8,1) - Avoid stacking three objects in Normal to improve readability OK
  2. The diff is fine, but please use a smaller distance snap foir this diff, the current doesn't fit with the bpm and it requires large movement, try using 1.0x wouldn't that be too slow for this bpm? if this was 172 bpm should I be using 1.0x?
[Insane]
  1. OD7 please lol, 6 is too low for an insane diff ok sure
  2. 00:14:479 (1,2) - Better not to overlap for a more visible reverse xd made it overlap less
  3. 00:17:793 (2,3) - 01:21:979 (5,6) - It is better to use a jump here for strong clap in 00:17:967 this first one I didnt't change as I don't want a jump fest at the beginning, leaving a bit of contrast 00:17:095 (8,1) - and match the hold for the vocals changed the second one you pointed out
  4. 00:52:328 (6,7) - Any reason for you to use anti-jump like this in kiai time? Just wondering it's purely thematic, it's for build up and it matches the instruments IMO, to which I think I've done it consistently enough to allow an anti jump in kiai
[Perish]
  1. 00:35:758 (7,8) - 00:38:898 (9,10) - Try using a smaller distance in such calm part, it doesn't need a big emphasize redcued it
  2. 01:01:398 (11,12) - 01:01:223 (10) needs more emphasize instead so reduce the ds here for a bit, also try to rotate 01:01:572 (12) anticlockwisely to have a more circular flow between 01:01:398 (11,12) increased DS didn't reduce DS for second one cause intensity of vocals made it flow better
  3. 01:05:758 (4) - The flow isnt really built well here, try moving this more to the right sure
  4. 01:13:084 (1,2,3,4,5) - Forgot to say about this one, this combo lacks of hitsounds imo, it will be nice if hitsounds are added to follow the bgm, same with the other diffs soon

ye call me back wew as soon as I get that update
HabiHolic
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 49014
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 28432
DistanceSpacing: 1.5
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:ninelie (TV size)
TitleUnicode:ninelie (TV size)
Artist:Aimer with chelly (EGOIST)
ArtistUnicode:Aimer with chelly (EGOIST)
Creator:N0thingSpecial
Version:Habi's Hard
Source:甲鉄城のカバネリ
Tags:Sawano Hiroyuki nothingspecial Kabane zombies attack on titan rip off Koutetsujou no Kabaneri ending ed Habiholic the of iron fortress
BeatmapID:977093
BeatmapSetID:445038

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:3
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Koutetsujou no Kabaneri.avi"
0,0,"687474703a2f2f7075752e73682f6f54357a6b2e706e67.jpg",0,0
//Break Periods
2,73284,75049
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 5,158,158
Combo3 : 240,19,174
Combo4 : 165,48,177
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264,200,67153,2,0,B|271:166|271:166|263:126,1,75,0|0,0:0|0:0,0:0:0:0:
186,86,67502,54,0,P|257:104|313:58,1,150,4|4,0:0|0:3,0:0:0:0:
240,24,68025,1,4,0:3:0:0:
116,44,68200,2,0,B|100:80|108:116|108:116|124:148|124:148|120:192,1,150,8|4,0:0|0:3,0:0:0:0:
164,268,68723,1,0,0:0:0:0:
244,208,68898,38,0,P|280:200|316:208,1,75,0|4,0:0|0:3,0:0:0:0:
400,256,69246,2,0,L|408:172,1,75,4|0,0:3|0:0,0:0:0:0:
476,136,69595,2,0,B|404:164|400:100|332:123,1,150,8|0,0:0|0:0,0:0:0:0:
256,184,70119,1,0,0:0:0:0:
179,123,70293,54,0,B|112:100|108:164|36:136,1,150,4|4,0:3|0:3,0:0:0:0:
36,136,70816,1,4,0:3:0:0:
0,220,70991,2,0,L|12:296,1,75,8|0,0:0|0:0,0:0:0:0:
96,360,71339,2,0,L|107:285,1,75,4|4,0:3|0:3,0:0:0:0:
183,224,71688,38,0,P|256:215|310:264,1,150,0|4,0:0|0:3,0:0:0:0:
368,336,72212,1,0,0:0:0:0:
448,288,72386,2,0,P|456:248|448:216,2,75,8|0|8,0:0|0:0|0:0,0:0:0:0:
368,336,72909,1,8,0:0:0:0:
296,276,73084,1,4,0:3:0:0:
40,44,75874,6,0,L|60:196,1,150,4|0,0:0|0:0,0:0:0:0:
16,276,76398,1,4,0:3:0:0:
80,336,76572,2,0,P|116:344|156:328,1,75,4|0,3:0|0:0,0:0:0:0:
232,276,76921,2,0,L|248:360,1,75,4|0,0:3|0:0,0:0:0:0:
148,240,77270,54,0,B|160:184|160:184|132:136|152:88,1,150,4|4,0:3|0:3,0:0:0:0:
228,132,77793,1,0,0:0:0:0:
228,132,77967,2,0,L|304:120,1,75,4|0,0:3|0:0,0:0:0:0:
384,72,78316,2,0,P|396:108|392:148,1,75,0|0,0:0|0:0,0:0:0:0:
319,199,78665,38,0,P|382:237|451:216,1,150,4|0,0:3|0:0,0:0:0:0:
488,132,79188,1,4,0:3:0:0:
488,132,79363,2,0,L|504:296,1,150,4|0,0:3|0:0,0:0:0:0:
436,340,79886,38,0,B|364:368|360:304|292:327,1,150,4|0,0:3|0:0,0:0:0:0:
212,276,80409,2,0,P|204:240|212:200,1,75,4|0,0:3|0:0,0:0:0:0:
288,140,80758,2,0,L|368:148,1,75,4|4,0:3|0:3,0:0:0:0:
460,208,81107,2,0,B|452:160|452:160|464:108|464:108|448:56,1,150,0|4,0:0|0:3,0:0:0:0:
368,24,81630,53,0,0:0:0:0:
304,92,81805,2,0,P|268:104|232:92,1,75,0|4,0:0|0:3,0:0:0:0:
160,40,82153,2,0,P|124:29|89:41,1,75,4|0,0:3|0:0,0:0:0:0:
28,112,82502,2,0,L|36:196,1,75,4|0,0:3|0:0,0:0:0:0:
80,268,82851,6,0,P|151:282|211:240,1,150,0|4,0:0|0:3,0:0:0:0:
256,160,83374,1,0,0:0:0:0:
300,240,83549,2,0,P|360:282|431:268,1,150,4|0,0:3|0:0,0:0:0:0:
472,192,84072,1,0,0:0:0:0:
384,120,84246,38,0,L|376:196,2,75,4|0|0,0:3|0:0|0:0,0:0:0:0:
336,44,84770,1,4,0:3:0:0:
264,95,84944,2,0,P|193:112|138:65,1,150,4|4,0:3|0:3,0:0:0:0:
216,28,85467,1,4,0:3:0:0:
264,96,85642,6,0,L|276:176,1,75
380,224,85991,2,0,L|392:144,1,75,4|0,0:3|0:0,0:0:0:0:
275,170,86339,2,0,B|200:152|208:216|124:192,1,150,4|0,0:3|0:0,0:0:0:0:
56,148,86863,1,0,0:0:0:0:
256,192,87037,12,0,89479,0:0:0:0:
Topic Starter
N0thingSpecial
yehaj
Rieri
sup random mod incoming

last diff

01:09:595 (8,9) - 00:53:549 (1,2) - These two have a similar pattern while having a different rhythm. Since 00:53:549 (1,2) - has a 1/2 slider and a note people might think 01:09:595 (8,9) - this has the same rhythm to it and actually slidermiss or get a 100 on either the silder or the circle after. Not only that, since you did this 00:24:944 (9,10) - here too, you will have to fix that due to consistency problems

01:19:363 (3,5) - what is this overlap
Topic Starter
N0thingSpecial

ProEzreal wrote:

sup random mod incoming

last diff

01:09:595 (8,9) - 00:53:549 (1,2) - These two have a similar pattern while having a different rhythm. Since 00:53:549 (1,2) - has a 1/2 slider and a note people might think 01:09:595 (8,9) - this has the same rhythm to it and actually slidermiss or get a 100 on either the silder or the circle after. Not only that, since you did this 00:24:944 (9,10) - here too, you will have to fix that due to consistency problems should be fixed

01:19:363 (3,5) - what is this overlap idk personally I like how the entire 01:19:188 (2,3,4,5,6,7,8) - flows aesthetically despite the overlap
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