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PinocchioP - SLoWMoTIoN feat.Hatsune Miku

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Topic Starter
Yahuri

C00L wrote:

hey

[General]
  1. Your Mp3 bitrate is higher than 198kbps, its 320kbps to be precise and this isnt supported by osu ill see if i can get this edited
  2. Your folder size is higher than 10mbs without video and its all because the mp3 file itself is 12mbs haha
  3. Missing skin files - hitcircleoverlay.png that required?
    approachcircle.png ^^
  4. The skin dimension of your hitcircle.png's are 114x114 and they must be exactly 128x128 gotcha
  5. There are no tags consider adding some dont know what to add tho
will fix these things later

[Timing]
  1. the correct timing is 1,530 that sounds very wrong to me
[Hitsounds]
  1. they seem fine

[Change]
  1. 00:04:100 (2) - semi-stack this with 00:04:194 (3) - since its a continuous stream and there is no break that awkward jump thingy that you put in is kinda awkward fixed
  2. 00:28:569 (3,4) - give these more space, after all they have the lyrics going with them which putting them really close to each other is ehh i put them like that because there are no instrumentals there
  3. 00:30:069 (5,6) - same here ^ ^
  4. 00:31:194 (2,3,4) - change this up a bit, for all the lyric sort of jumps that i mentioned above you used circles which is better than using a slider, try this ehh
  5. 00:46:569 (1,2,3,4) - except of stacking this like so, dont man avoid stacking like this imo, it just doesnt get emphasised enough and it plays a bit eh. Try something like this ok
  6. 01:06:069 (1,2,3) - move slider (1) a bit to the right, and semi stack the note again with slider (3) http://puu.sh/pp9qy/fe98e89a3f.jpg kay
  7. 01:07:944 (2,3,2,3) - :/ i wont mention this again but its just something that seems wrong to me, imo these sort of things should have space if you know what i mean, just how i like mapping i guess makes sense to me bc these are all clap sounds, same sound = potential stack
  8. 01:20:694 (5) - i think you missed a whistle here whistles are reserved for the background singers
  9. 02:30:350 (2) - semi stack this pls X_X, thats so awkward to hit gotit
  10. 03:10:569 (1) - hmm this is fine but i just started playing about with slider shapes and i came up with this if you would like the code for this then here it is -
    256,204,190569,6,0,B|296:216|296:216|341:203|341:203|375:228|423:223|445:189|423:129|380:152,1,255
    maybe
  11. finish D: lol yeah
bump me when you finish the map ill mod onwards alright, cool
Thanks!
Lully
Froм мy мoddιɴɢ qυeυe.


change
00:04:100 (2) - Better put this near to (1). Its a bit weird to play
00:11:319 (2) - dont put this too near to 1. it seems like a double
00:24:444 (2,3,4,5) - give this a more jumpy pattern ~
00:37:569 - maybe place a circle here
01:04:194 (1,2,3,4) - place it like this http://puu.sh/puPo2.jpg
01:46:194 (2,3,4,5,1) - give this a better curve http://puu.sh/puPtm.jpg
01:46:944 (2,3) - they should be like them 01:47:319 (1,2,3,4) -
01:49:194 (1,2,3,4) - delete those or create a new pattern. they dont fit to the music
02:11:319 (5,6) - they don't really fit to the music / full clap hitsound pls.
04:01:194 (2) - i thought this is a part of the stream.. please don't do such things. it just confuses the player. combobreak confirmed.
04:09:944 (2,3) - this part seems totally offbeat for me.
04:20:506 (1) - more distance

ร l ๏ ฬ ๓ ๏ t เ ๏ ภ
Topic Starter
Yahuri

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe.


change
00:04:100 (2) - Better put this near to (1). Its a bit weird to play changed from the previous update so no
00:11:319 (2) - dont put this too near to 1. it seems like a double fixed
00:24:444 (2,3,4,5) - give this a more jumpy pattern ~ changed the circle sequence so hopefully its better
00:37:569 - maybe place a circle here no sound here
01:04:194 (1,2,3,4) - place it like this http://puu.sh/puPo2.jpg that picture is the exact same as it is right now
01:46:194 (2,3,4,5,1) - give this a better curve http://puu.sh/puPtm.jpg fixed
01:46:944 (2,3) - they should be like them 01:47:319 (1,2,3,4) - there is no emphasis on 3, unlike the 4 circles afterwards
01:49:194 (1,2,3,4) - delete those or create a new pattern. they dont fit to the music the claps are pretty clear in the music
02:11:319 (5,6) - they don't really fit to the music / full clap hitsound pls. ^
04:01:194 (2) - i thought this is a part of the stream.. please don't do such things. it just confuses the player. combobreak confirmed. fixed
04:09:944 (2,3) - this part seems totally offbeat for me. its supposed to be offbeat, the rhythm changes to 1/6 here
04:20:506 (1) - more distance i think it should be fine

ร l ๏ ฬ ๓ ๏ t เ ๏ ภ
Thanks!
C00L
em sec ill do it todoy
Shoga
We discussed Mapping
23:50 Shoga: ok
23:50 Shoga: I am back
23:50 Yahuri: wb
23:50 Shoga: yea
23:51 Shoga: 6.5 should do it I think
23:51 Yahuri: gotcha
23:52 Shoga: 00:27:069 (5) - Here is a bit emty
23:52 Shoga: I mean like the transition to 00:27:631 (1) -
23:52 Shoga: and U skip the white beat
23:52 Shoga: so It feel kinda weird
23:52 Yahuri: i skip the white beats cuz nothing important goes on there
23:53 Yahuri: no hits
23:53 Shoga: ok
23:55 Shoga: 01:12:069 (1) - U skip some beat there
23:55 Shoga: Might wanna make it into 2 sliders?
23:56 Yahuri: hmm
23:57 Yahuri: ill ask someone else about that as well
23:57 Shoga: ok
00:00 Shoga: 02:06:819 (4,5) -
00:00 Shoga: space those out a bit
00:01 Yahuri: why>
00:01 Shoga: 02:09:819 (4,5) - these as well
00:01 Shoga: It feel kinda close
00:01 Shoga: idk
00:02 Yahuri: it fits my general spacing tho
00:02 Yahuri: do you mean DS or just spacing?
00:03 Shoga: Yea
00:03 Shoga: it is up to u
00:04 Yahuri: ok
00:04 Shoga: 02:25:194 (1,2,3,4) - turn this into a zigzag stream instead
00:04 Shoga: it is more neat that way
00:04 Yahuri: zigzag?
00:05 Yahuri: like just alternating sides?
00:05 Shoga: hang on
00:06 Shoga: Like those http://puu.sh/pDWy0/2c1495c2f5.jpg
00:07 Yahuri: ok
00:07 Yahuri: ill test it out later n see if i like it
00:07 Shoga: ok
00:08 Shoga: 02:37:756 (2,3,4) - the sound is kinda small maybe reduce the spacing of the triples
00:08 Yahuri: will do
00:09 Shoga: 03:04:006 (2,3) - might be overmap
00:09 Shoga: careful
00:10 Yahuri: how overmap?
00:10 Yahuri: do you mean DS or what
00:10 Shoga: 1/8 jumps
00:10 Yahuri: uh
00:10 Yahuri: thats 1/4
00:10 Shoga: oops
00:10 Shoga: but still
00:11 Shoga: 1/4 for that is a big jumps
00:11 Yahuri: ok
00:11 Shoga: especially for these
00:11 Shoga: 03:12:069 (1,2) -
00:12 Yahuri: what if i stack 3 and 4 onto 03:06:069 (1)
00:12 Shoga: 3 and 4?
00:13 Yahuri: stack 03:04:569 (3,4) -
00:13 Yahuri: 4 will be stacked on the tail of 03:06:069 (1) -
00:14 Shoga: hmm
00:14 Shoga: might do it
00:14 Yahuri: alright
00:15 Shoga: 04:01:194 (2) - kinda close to 04:00:818 (1)
00:15 Shoga: should space further out
00:15 Yahuri: further right?
00:16 Yahuri: will make the following jump bigger tho
00:16 Shoga: yea
00:16 Shoga: http://puu.sh/pDX9a/9db129a179.jpg
00:16 Shoga: this flow well into 1
00:16 Shoga: 04:01:381 (1)
00:17 Yahuri: ee
00:17 Yahuri: not surei want the 2 to overlap the stream
00:18 Shoga: http://puu.sh/pDXf4/c77ca311c8.jpg
00:18 Shoga: I don' think it is overlap ^^
00:18 Yahuri: still overlap
00:18 Yahuri: :P
00:19 Yahuri: ill test play that later
00:19 Shoga: ;p anyway just space it out to somewhere flow well :D
00:19 Yahuri: alright
00:21 Shoga: 05:02:694 (2,1) -
00:21 Shoga: space this out
00:21 Shoga: since the whole jumps before are gigantic
00:21 Yahuri: uh
00:21 Yahuri: everything?
00:21 Shoga: Hmm
00:21 Shoga: think so
00:22 Yahuri: actually
00:22 Yahuri: i was planning on nerfing that last jump section
00:22 Shoga: Yea
00:22 Shoga: I think u should
00:22 Yahuri: starting 04:49:569
00:22 Yahuri: it just looks messy rn
00:22 Yahuri: you have any suggestions?
00:23 Yahuri: for like patterns and stuff
00:23 Shoga: hmm
00:23 Shoga: monstrata?
00:23 Shoga: or bearizm
00:23 Shoga: should help
00:23 Shoga: I guess
00:23 Yahuri: good mappers
00:23 Yahuri: :3
00:23 Shoga: yeah
00:23 Shoga: xd
00:23 Shoga: I mean
00:23 Shoga: use there patterns
00:23 Yahuri: ill check out some more of their maps
00:23 Yahuri: XD
00:23 Shoga: should fit perfect there
00:23 Yahuri: alright cool
00:24 Shoga: oh yea
00:24 Yahuri: also
00:24 Shoga: yup?
00:24 Yahuri: what do you think of the combo color stuff
00:24 Shoga: Hmm
00:24 Shoga: I think it is find
00:24 Yahuri: like the pastel colors vs the dark colors
00:24 Shoga: fine*
00:24 Shoga: even with dim
00:24 Shoga: should be ok
00:24 Shoga: and yea
00:24 Shoga: 04:54:256 (2,3) -
00:25 Yahuri: should i keep them as is or should i limit the dark colors to the important kiai sections?
00:25 Shoga: hmm
00:25 Shoga: idk
00:25 Shoga: I am not good at that
00:25 Yahuri: no worries
00:26 Shoga: 04:54:256 (2,3) - try to space the repeat out
00:26 Shoga: so that It is consistent with the jumps
00:26 Yahuri: what do mean by that
00:26 Shoga: like
00:26 Shoga: when U stop on the repeat
00:26 Yahuri: oh
00:26 Yahuri: like increase DS?
00:26 Shoga: yea
00:26 Yahuri: alright
00:26 Shoga: Becuz the repeat break the momentum
00:26 Shoga: so yea..
00:27 Yahuri: the 1/8 stuff should be fine right
00:27 Shoga: yea
00:27 Yahuri: ok
Topic Starter
Yahuri

Shoga wrote:

We discussed Mapping
23:50 Shoga: ok
23:50 Shoga: I am back
23:50 Yahuri: wb
23:50 Shoga: yea
23:51 Shoga: 6.5 should do it I think fixed
23:51 Yahuri: gotcha
23:52 Shoga: 00:27:069 (5) - Here is a bit emty not applied
23:52 Shoga: I mean like the transition to 00:27:631 (1) -
23:52 Shoga: and U skip the white beat
23:52 Shoga: so It feel kinda weird
23:52 Yahuri: i skip the white beats cuz nothing important goes on there
23:53 Yahuri: no hits
23:53 Shoga: ok
23:55 Shoga: 01:12:069 (1) - U skip some beat there come back later
23:55 Shoga: Might wanna make it into 2 sliders?
23:56 Yahuri: hmm
23:57 Yahuri: ill ask someone else about that as well
23:57 Shoga: ok
00:00 Shoga: 02:06:819 (4,5) - minor adjustments
00:00 Shoga: space those out a bit
00:01 Yahuri: why>
00:01 Shoga: 02:09:819 (4,5) - these as well fixed
00:01 Shoga: It feel kinda close
00:01 Shoga: idk
00:02 Yahuri: it fits my general spacing tho
00:02 Yahuri: do you mean DS or just spacing?
00:03 Shoga: Yea
00:03 Shoga: it is up to u
00:04 Yahuri: ok
00:04 Shoga: 02:25:194 (1,2,3,4) - turn this into a zigzag stream instead not applied
00:04 Shoga: it is more neat that way
00:04 Yahuri: zigzag?
00:05 Yahuri: like just alternating sides?
00:05 Shoga: hang on
00:06 Shoga: Like those http://puu.sh/pDWy0/2c1495c2f5.jpg
00:07 Yahuri: ok
00:07 Yahuri: ill test it out later n see if i like it
00:07 Shoga: ok
00:08 Shoga: 02:37:756 (2,3,4) - the sound is kinda small maybe reduce the spacing of the triples fixed
00:08 Yahuri: will do
00:09 Shoga: 03:04:006 (2,3) - might be overmap tried to nerf some jumps, hopefully better now
00:09 Shoga: careful
00:10 Yahuri: how overmap?
00:10 Yahuri: do you mean DS or what
00:10 Shoga: 1/8 jumps
00:10 Yahuri: uh
00:10 Yahuri: thats 1/4
00:10 Shoga: oops
00:10 Shoga: but still
00:11 Shoga: 1/4 for that is a big jumps
00:11 Yahuri: ok
00:11 Shoga: especially for these
00:11 Shoga: 03:12:069 (1,2) -
00:12 Yahuri: what if i stack 3 and 4 onto 03:06:069 (1)
00:12 Shoga: 3 and 4?
00:13 Yahuri: stack 03:04:569 (3,4) -
00:13 Yahuri: 4 will be stacked on the tail of 03:06:069 (1) -
00:14 Shoga: hmm
00:14 Shoga: might do it
00:14 Yahuri: alright
00:15 Shoga: 04:01:194 (2) - kinda close to 04:00:818 (1) needs some testplays
00:15 Shoga: should space further out
00:15 Yahuri: further right?
00:16 Yahuri: will make the following jump bigger tho
00:16 Shoga: yea
00:16 Shoga: http://puu.sh/pDX9a/9db129a179.jpg
00:16 Shoga: this flow well into 1
00:16 Shoga: 04:01:381 (1)
00:17 Yahuri: ee
00:17 Yahuri: not surei want the 2 to overlap the stream
00:18 Shoga: http://puu.sh/pDXf4/c77ca311c8.jpg
00:18 Shoga: I don' think it is overlap ^^
00:18 Yahuri: still overlap
00:18 Yahuri: :P
00:19 Yahuri: ill test play that later
00:19 Shoga: ;p anyway just space it out to somewhere flow well :D
00:19 Yahuri: alright
00:21 Shoga: 05:02:694 (2,1) - remap jump section / check if this still needs nerfing
00:21 Shoga: space this out
00:21 Shoga: since the whole jumps before are gigantic
00:21 Yahuri: uh
00:21 Yahuri: everything?
00:21 Shoga: Hmm
00:21 Shoga: think so
00:22 Yahuri: actually
00:22 Yahuri: i was planning on nerfing that last jump section
00:22 Shoga: Yea
00:22 Shoga: I think u should
00:22 Yahuri: starting 04:49:569
00:22 Yahuri: it just looks messy rn
00:22 Yahuri: you have any suggestions?
00:23 Yahuri: for like patterns and stuff
00:23 Shoga: hmm
00:23 Shoga: monstrata?
00:23 Shoga: or bearizm

00:23 Shoga: should help
00:23 Shoga: I guess
00:23 Yahuri: good mappers
00:23 Yahuri: :3
00:23 Shoga: yeah
00:23 Shoga: xd
00:23 Shoga: I mean
00:23 Shoga: use there patterns
00:23 Yahuri: ill check out some more of their maps
00:23 Yahuri: XD
00:23 Shoga: should fit perfect there
00:23 Yahuri: alright cool
00:24 Shoga: oh yea
00:24 Yahuri: also
00:24 Shoga: yup?
00:24 Yahuri: what do you think of the combo color stuff
00:24 Shoga: Hmm
00:24 Shoga: I think it is find
00:24 Yahuri: like the pastel colors vs the dark colors
00:24 Shoga: fine*
00:24 Shoga: even with dim
00:24 Shoga: should be ok
00:24 Shoga: and yea
00:24 Shoga: 04:54:256 (2,3) -
00:25 Yahuri: should i keep them as is or should i limit the dark colors to the important kiai sections?
00:25 Shoga: hmm
00:25 Shoga: idk
00:25 Shoga: I am not good at that
00:25 Yahuri: no worries
00:26 Shoga: 04:54:256 (2,3) - try to space the repeat out remap w/ new patterns
00:26 Shoga: so that It is consistent with the jumps
00:26 Yahuri: what do mean by that
00:26 Shoga: like
00:26 Shoga: when U stop on the repeat
00:26 Yahuri: oh
00:26 Yahuri: like increase DS?
00:26 Shoga: yea
00:26 Yahuri: alright
00:26 Shoga: Becuz the repeat break the momentum
00:26 Shoga: so yea..
00:27 Yahuri: the 1/8 stuff should be fine right
00:27 Shoga: yea
00:27 Yahuri: ok
blue is for stuff i havent finished with yet
Thanks! :D
Pozidriv
great map, adding to favorites

just a few things
I found the slightly overlapping circles (as in 01:07:944 (2,3) - ) to be a bit hard to read at first. I suggest making them overlap a bit more.
The jump section 03:51:256 - to 03:55:194 - is a bit too tough (also annoying to fail on ^^) compared to the rest of the song. Try making the jumps either smaller or more predictable (they're a bit all over the place). Maybe a growing star shape, like in Senketsu no Chikai at 01:48:925 - ; or triangles/back and forth like in Arc at 01:12:637 - .
The last jump part is also a bit too tough.

Good luck!
Topic Starter
Yahuri

Pozidriv wrote:

great map, adding to favorites

just a few things
I found the slightly overlapping circles (as in 01:07:944 (2,3) - ) to be a bit hard to read at first. I suggest making them overlap a bit more. this is consistent with all the other stacks i make
The jump section 03:51:256 - to 03:55:194 - is a bit too tough (also annoying to fail on ^^) compared to the rest of the song. Try making the jumps either smaller or more predictable (they're a bit all over the place). Maybe a growing star shape, like in Senketsu no Chikai at 01:48:925 - ; way too repetitive for my tastes, but i did incorporate a new hexagonal pattern into the final jump section
or triangles/back and forth like in Arc at 01:12:637 - . triangle patterns dont really fit for this map, its in 4/4 time not 3/4. also dont really fit because my mapping style involves very minimal overlapping
The last jump part is also a bit too tough. remapped before i saw the post lol

Good luck!
Thanks, but no changes applied
My Angel RangE
sorry late modding..

hi :)

00:04:194 (3) - First time 2 Reverse beat is only in here
00:09:819 (1,2) - DS
00:49:194 (2) - confusing can amount to.
02:13:194 (2) - ^
03:09:069 (1,1,1,2) - slow time .but DS not. (1/4 beat)
03:09:069 (1,1,1,2) - ^
03:55:006 (6,1,2) - DS..?
good map.. i think ..
:)
Topic Starter
Yahuri

My Angel RangE wrote:

sorry late modding..

hi :)

00:04:194 (3) - First time 2 Reverse beat is only in here i dont understand what youre saying
00:09:819 (1,2) - DS DS should be fine here
00:49:194 (2) - confusing can amount to. i think this pattern is pretty common so it should be fine
02:13:194 (2) - ^ ^
03:09:069 (1,1,1,2) - slow time .but DS not. (1/4 beat) will consider changing to 1/2 beat jumps, but will consult some other people first
03:09:069 (1,1,1,2) - ^ ^
03:55:006 (6,1,2) - DS..? will remap jump section
good map.. i think ..
:)
Thanks!
Izzywing
mod from queue

[the diff]

00:23:881 (4,1) - better flow if the shape of 1 is ctrl+j'd. in fact, after doing that you can even point the end of 1 to 00:24:444 (2)

00:48:819 (1,2) - this is kinda misleading since usually kicksliders like this are the same length, I think 00:49:194 (2) - should just be a stream

01:26:506 (4,5,6) - minor structure thingy, would look nice if these 3 formed an equilateral triangle

01:39:350 - mappable sound here

01:42:350 - ^

01:45:350 - ^

you get the idea. I think you can do more with this part

02:13:194 (2) - should be a stream for the same reason i said earlier

02:20:131 (2,4,5) - minor structure thingy, these could form 3 parts of a square

02:45:444 (2,3,4,5,6) - - consider making a perfect star here instead to clean up the pattern

03:55:194 (1,2,3,4,1,2,3,4,5,6,7,8,1) - I think this entire pattern should be ctrl+J'd for better flow from 03:55:006 (6)

as i mentioned for the part near 1:40, for this part at 04:45 you can probably do more with the part by mapping some blue notes, such the one at 04:45:350

05:02:975 (1) - this spinner should end on the blue tick, and you should lower the volume of it

gl! fun map c:
Topic Starter
Yahuri

Hobbes2 wrote:

mod from queue

[the diff]

00:23:881 (4,1) - better flow if the shape of 1 is ctrl+j'd. in fact, after doing that you can even point the end of 1 to 00:24:444 (2) works great!

00:48:819 (1,2) - this is kinda misleading since usually kicksliders like this are the same length, I think 00:49:194 (2) - should just be a stream

01:26:506 (4,5,6) - minor structure thingy, would look nice if these 3 formed an equilateral triangle

01:39:350 - mappable sound here not focusing on the twinkly sounds cuz that means i would have to map a lot more of those and id rather not do that

01:42:350 - ^ ^

01:45:350 - ^ ^

you get the idea. I think you can do more with this part

02:13:194 (2) - should be a stream for the same reason i said earlier

02:20:131 (2,4,5) - minor structure thingy, these could form 3 parts of a square (1,2,4) = triangle. (3,4,5) = parallelogram.

02:45:444 (2,3,4,5,6) - - consider making a perfect star here instead to clean up the pattern fixed

03:55:194 (1,2,3,4,1,2,3,4,5,6,7,8,1) - I think this entire pattern should be ctrl+J'd for better flow from 03:55:006 (6) fixed

as i mentioned for the part near 1:40, for this part at 04:45 you can probably do more with the part by mapping some blue notes, such the one at 04:45:350 like before

05:02:975 (1) - this spinner should end on the blue tick, and you should lower the volume of it fixed

gl! fun map c: ^-^
Thanks! if i havent commented on something then im still contemplating it.
M Il T H O S
01:07:944 (2,3,2,3,2,3) - Change from almost stacked to same space jumps to flow better
01:46:944 (2,3,1,2,3) - same here
04:02:319 (1,2) - same here
04:34:569 (1) - added a spinner here

Good luck on approval!
Topic Starter
Yahuri

M Il T H O S wrote:

01:07:944 (2,3,2,3,2,3) - Change from almost stacked to same space jumps to flow better changed w/ same space jumps, but not pattern in your diff
01:46:944 (2,3,1,2,3) - same here remapped
04:02:319 (1,2) - same here 1 on the left of 2 for better flow
04:34:569 (1) - added a spinner here too short

Good luck on approval!
tanks bruh
Foxy Grandpa
Hi! Sorry for the late response >_<
I've been working non stop on my maps and haven't really had the time to get to mods, sorry about that

Modzzz
First off just to say, i dig the skin ^^

00:50:881 (6,1) - You can leave this as is and it would be fine, but i personally think it play better if you were to move 6 closer to 1

04:31:944 (4,5,6,7,1,2,3,4,5,6) - It feels weird having the 2 triplets mapped before this and then having them stop when they could still be mapped here.

04:36:631 (1) - This should repeat on the red tick in the middle.

I honest to god could not find anything, other than those small 3 points, blankets are on point, overlaps are on point. This looks really neat and good. Really good map ^^

Good luck! Looks awesome!
Topic Starter
Yahuri

FoxyGrandpa wrote:

Hi! Sorry for the late response >_<
I've been working non stop on my maps and haven't really had the time to get to mods, sorry about that

Modzzz
First off just to say, i dig the skin ^^ Thanks~

00:50:881 (6,1) - You can leave this as is and it would be fine, but i personally think it play better if you were to move 6 closer to 1 this is pretty much the same DS jump as other places, but i might remap this combo for a less horizontal flow

04:31:944 (4,5,6,7,1,2,3,4,5,6) - It feels weird having the 2 triplets mapped before this and then having them stop when they could still be mapped here. if i understand what youre saying correctly, the place where you want me to map another circle 04:33:350 doesn't have any indication of change in the vocals, sooo no change

04:36:631 (1) - This should repeat on the red tick in the middle. following same pattern as the other approved map for this song

I honest to god could not find anything, other than those small 3 points, blankets are on point, overlaps are on point. This looks really neat and good. Really good map ^^ looks like ive achieved my goals :D

Good luck! Looks awesome!
No changes (except maybe first suggestion), but thanks for the input!
N0thingSpecial
Good shit

yea boi
00:37:475 (4,1,2) –with changing polarity I strongly suggest you change 00:37:475 (4,1) – to one slider

01:00:819 (5) – curious as to why not space this like how you space 00:59:881 (5,2) –

01:00:819 (5,1) – suggest manual stack these two for a hang effect

01:07:944 (2,3,2,3) – I personally don’t mind these cause I also use them a lot, but this might be a bit too far if you imagine people playing HR would have to make small change to their momentum to aim them which is kinda uncomfortable, this applies to lot of the stack later

01:20:694 (5) – missing whistle?

02:00:631 (2,3,4,1) – this is pure evil I love it and I’m afraid you need to change it lol

02:01:194 (2,3,4) – on a serious note changing polarity makes it very hard for players to read the spacing + all the overlaps, I suggest increase spacing for 02:01:381 (3,4) –, as stacking would seem to make it worse

02:30:350 (2) – would you agree that this looks a bit better?

02:33:350 (2,3) – strongly suggest switching to this timing

03:12:069 (1,2) – I’m not sure if I like this so I did this see if you like it

04:09:444 (1) – why not a ¾ + a note at the end?

05:01:194 (6) – suggest ctrl+g just to spice up the flow

I could go longer but it would start to look like "HOW I WOULD MAP IT", also my battery is on 6% when I was done with the mod on the plane
Topic Starter
Yahuri

N0thingSpecial wrote:

Good shit ayyy

yea boi
00:37:475 (4,1,2) –with changing polarity I strongly suggest you change 00:37:475 (4,1) – to one slider im confused because the editor is highlighting notes that dont make sense for what youre saying

01:00:819 (5) – curious as to why not space this like how you space 00:59:881 (5,2) – space it with what?

01:00:819 (5,1) – suggest manual stack these two for a hang effect stacked like it like i did for the other 1 beat stacks

01:07:944 (2,3,2,3) – I personally don’t mind these cause I also use them a lot, but this might be a bit too far if you imagine people playing HR would have to make small change to their momentum to aim them which is kinda uncomfortable, this applies to lot of the stack later if i can find something that doesnt totally screw up the overlaps/spacing then sure

01:20:694 (5) – missing whistle? whistles are only for the background singers

02:00:631 (2,3,4,1) – this is pure evil I love it and I’m afraid you need to change it lol i didnt even notice lol oops

02:01:194 (2,3,4) – on a serious note changing polarity makes it very hard for players to read the spacing + all the overlaps, I suggest increase spacing for 02:01:381 (3,4) –, as stacking would seem to make it worse i dont see how increasing the DS for 3 and 4 would make it easier to read, if i increase it further then people might think its 1 beat spacing instead of 1/2

02:30:350 (2) – would you agree that this looks a bit better? not really

02:33:350 (2,3) – strongly suggest switching to this timing fixed

03:12:069 (1,2) – I’m not sure if I like this so I did this see if you like it maybe

04:09:444 (1) – why not a ¾ + a note at the end? maybe

05:01:194 (6) – suggest ctrl+g just to spice up the flow ill test it for now but if i dont like it later then ill change it back

I could go longer but it would start to look like "HOW I WOULD MAP IT", also my battery is on 6% when I was done with the mod on the plane
Thanks yo :)
Vespirit
great map, really hope it gets approved :)

the irc mod for the new combos
20:58 HydroCannon13: yo i see no problem with your ncs?
20:58 Yahuri: well
20:58 Yahuri: i want to get the combos below 10
20:58 Yahuri: it looks kinda ugly rn
20:59 HydroCannon13: havent even found one above 10
20:59 Yahuri: really?
20:59 HydroCannon13: lol nope
20:59 Yahuri: there should be some in the more streamy parts
21:00 Yahuri: right before first kiai
21:00 Yahuri: lol
21:00 HydroCannon13: ayy there it is
21:00 HydroCannon13: xD
21:00 Yahuri: and 01:23:975 -
21:00 HydroCannon13: actually i found one thing
21:01 HydroCannon13: 00:39:069 (7,8,1,2) - take the nc off of 1 and put it on 7
21:01 HydroCannon13: 7 is the start of new measure
21:01 Yahuri: 02:38:975 -
21:02 HydroCannon13: i guess you could put one half way into the measure
21:02 HydroCannon13: so like an nc on 01:11:319 (5)
21:02 Yahuri: that should offset some NCs after that as well right
21:02 HydroCannon13: if you really dont like the 10
21:03 HydroCannon13: yeah
21:03 HydroCannon13: until this stream 00:47:319 (1)
21:05 Yahuri: oki
21:05 HydroCannon13: and then same half measure thing for the others
21:05 HydroCannon13: so an nc on 01:23:319 (5)
21:05 Yahuri: you mean for this 00:46:569 -
21:05 HydroCannon13: yea thats the beginning of a measure
21:06 Yahuri: gotcha
21:06 HydroCannon13: and last one would be nc on 02:38:319 (6)
21:09 HydroCannon13: oh actually i found another one that goes to 10
21:09 HydroCannon13: so if you want, an nc on 04:48:819 (9)
21:09 Yahuri: fixed already
21:09 HydroCannon13: oh alright :D
21:09 HydroCannon13: i love the map tbh
21:10 Yahuri: whatbout here?
21:10 Yahuri: 03:55:194 (7) -
21:10 Yahuri: thanks :D
21:10 HydroCannon13: i think would be better at (5)
21:13 HydroCannon13: and that would be all
21:13 Yahuri: aite
21:14 Yahuri: cool
21:14 Yahuri: thanks!
21:14 HydroCannon13: no problemo :)
21:14 HydroCannon13: gl with approval
21:14 HydroCannon13: should be soon from the looks of it
21:15 Yahuri: eh
21:15 Yahuri: maybe lol
21:15 HydroCannon13: i hope so
21:16 Yahuri: heh
21:16 Yahuri: gotta find nonexistent BNs
21:16 Yahuri: :P
21:16 HydroCannon13: yea
21:17 HydroCannon13: lol
Asaiga
Random modding ' 3'

Change

Lovely skin
01:11:694 (3,4,5,6,1) - Want to fix the shape of this? It's fine but doesn't look pretty... to me ; ; (sorry nazi)
01:43:944 (2) - Suggestion here, try ctrl+g this slider. Then rotate it by approximately 25 degree and move it to a comfortable spot.
02:01:662 (2,3) - Can't say if this is bad or not but consider stacking these
From this 03:42:069 (1) - to 03:44:225 (5) - not really pretty design, I think so in this mapping era. I can't come up with any better ideas but if you weren't happy about it, consider making it looks better :3
00:01:569 (1) - to 00:03:725 (7) - First impression on this, I thought this map isn't gonna be well designed solely because of it. But after that part, I don't have many complaints. Yep, mainly because of the vertical appearance. But there aren't any problems actually c:
Suggestion - Don't follow this if it breaks anything
03:59:319 (1,2) - Ctrl+g this. Then
03:59:694 (3,4,5,6,1) - Bring this stream closer, somewhere can blanket (1)
04:00:256 (2,3,4,5,6,7,1) - Fix this's position
Done.
Reason = Somehow, I feel the flow is more natural when there is a drop from (3) to 03:59:506 (2) - 's original position.
Plus this stream 03:59:694 (3,4,5,6,1) - gets more weight on it
Suggestion here too
03:58:381 (1,2) - Oval flow
04:01:381 (1,2) - Oval flow
Consider making this small stream here 04:02:694 (3,4,5,6) - like 5 to 10 degree to the right or just leave it as it is.

04:40:944 (2) - Wanna ctrl+g this?
00:38:319 (4,5,6,1,2,3) - This feels weird to play, note this part.


That's could probably it from me. The only thing that bugs me are the straight streams, they are fine but just don't look pretty lol
Anyways, good luck/

You can always pm me in game regard of my mod or any questions you have in mind
Narwhal Prime
Hi Yahuri, here's a mod from my GIVE ME ANYTHING queue!

[General]
  1. 03:09:069 (1,1) - This could just be personal preference but here goes. In a couple places such as the one just mentioned, one slider begins on the next 1/4 tick immediately after the other. Sometimes they bring about a suspenseful effect, but often they seem too far apart and can be made 1/4 beat shorter anyway. This is a salient case since both the spacing and flow need improvement. To go from end of 03:09:069 (1) - to 03:10:569 (1) - requires a sharp angle change. I don't have concrete suggestions for this - perhaps edit the shapes a bit so the transition feels smoother. For these kinds of sliders throughout the map, I also suggest trimming a 1/4 beat on sliders like these to see if they still sound nice (for instance, making 02:22:569 (1) - and 02:22:569 (1,2) - one tick shorter)
[Change]
  1. 00:02:506 (1) - Remove NC, 00:02:881 (2) - add NC
  2. 00:05:506 (1,2) & 00:08:319 (1,4) - ^ similar NC swap. All these swaps match the end of each measure better.
  3. 00:04:194 (3) - Make this 1/4 beat shorter (one less back-and-forth arrow). The jump to 00:04:569 (1) - is too large.
  4. 00:20:506 (1,2,3,4,5,1) - Nitpick: I feel that the 1/4 notes leading to the slider don't really flow well from 00:20:506 (1,2,3,4,5,1) - . Compare with 00:24:819 (4,5,6,7,8,9,1) - which has a better circular flow leading into the slider. Probably make the curve a little more gradual or reposition 00:20:319 (3,1) - to be a bit closer.
  5. 00:26:506 (3) - Another flow nitpick: move to x:48 y:336 or at least somewhere more directly below 00:26:131 (2) -
  6. 00:27:069 (5) - Add NC, 00:27:631 (1) - remove NC
  7. 00:28:569 (5) - Add NC, 00:29:131 (3) - remove NC
  8. There are a couple more NC swaps like the last two until 00:36:256 (4) - . This is to be consistent with the NCs you placed in the next section from 00:37:756 (1) - to 00:49:194 (6) - .
  9. 00:37:850 (2) - Probably remove this. Background drums don't really support this note.
  10. 00:52:194 (5,1) - Slight break in flow. The direction that the end of 00:52:194 (5) - points to doesn't really aim towards the head of 00:52:569 (1) - . One idea is to flip 00:52:194 (5) - horizontally and point its end more upwards, and/or rotate it a bit.
  11. 01:17:319 (4) - Change this to be a 180 degree turned version of 01:17:694 (5) - and position something like this (https://osu.ppy.sh/ss/5626496). The point is that 01:16:944 (2,3,4) - has better circular flow. Spacing might be a bit large so you might have to adjust.
  12. 02:01:381 (1,2) - & 02:02:881 (1,3) - NC swap
  13. 00:49:194 (6,1) - and 02:13:194 (6,1) - In both cases, the slider's tail is really far away from the next note. Probably Ctrl-G on the slider + some repositioning would be better for spacing and flow.
  14. 04:16:569 (1) - Nitpick: rotate about 15 degrees clockwise around selection for flow
  15. 04:19:663 (7) - probably delete - though there seem to be a drum beat here, it's not audible to me since the surrounding notes are noisy, and this feels better to me but it's your choice.
  16. 05:01:569 (1,2) - Extend slider to where (2) is and delete (2).

Well this is definitely a charming song; hope to see it ranked sometime! Timing/patterns are there but flow can be improved in many places, some of which I've given suggestions for. Let me know if you have any questions!

Regards,
NP
Topic Starter
Yahuri

Asaiga wrote:

Random modding ' 3'

Change

Lovely skin
01:11:694 (3,4,5,6,1) - Want to fix the shape of this? It's fine but doesn't look pretty... to me ; ; (sorry nazi) looks fine to me
01:43:944 (2) - Suggestion here, try ctrl+g this slider. Then rotate it by approximately 25 degree and move it to a comfortable spot. ill keep this in mind, just doing what you said is gonna complicate flow afterwards so ill have to figure that out XD
02:01:662 (2,3) - Can't say if this is bad or not but consider stacking these no stacks for 1/4 spacing
From this 03:42:069 (1) - to 03:44:225 (5) - not really pretty design, I think so in this mapping era. I can't come up with any better ideas but if you weren't happy about it, consider making it looks better :3 looks fine to me but maybe ill change
00:01:569 (1) - to 00:03:725 (7) - First impression on this, I thought this map isn't gonna be well designed solely because of it. But after that part, I don't have many complaints. Yep, mainly because of the vertical appearance. But there aren't any problems actually c: vertical stuff is easier to make neat lol, but i like to save the more angled stuff for the more fun parts too
Suggestion - Don't follow this if it breaks anything no back and forth flow through the whole map
03:59:319 (1,2) - Ctrl+g this. Then
03:59:694 (3,4,5,6,1) - Bring this stream closer, somewhere can blanket (1) doing this will make DS small moving from this stream to the next one
04:00:256 (2,3,4,5,6,7,1) - Fix this's position if i do above stuff then still cause DS problems later
Done.
Reason = Somehow, I feel the flow is more natural when there is a drop from (3) to 03:59:506 (2) - 's original position.
Plus this stream 03:59:694 (3,4,5,6,1) - gets more weight on it i can see what you mean but so many other problems aaaa
Suggestion here too
03:58:381 (1,2) - Oval flow flow rn gives more emphasis on cymbal crashes imo
04:01:381 (1,2) - Oval flow ^
Consider making this small stream here 04:02:694 (3,4,5,6) - like 5 to 10 degree to the right or just leave it as it is. wouldnt flow into the stream be awkward tho?

04:40:944 (2) - Wanna ctrl+g this? sure
00:38:319 (4,5,6,1,2,3) - This feels weird to play, note this part. noted


That's could probably it from me. The only thing that bugs me are the straight streams, they are fine but just don't look pretty lol
Anyways, good luck/

You can always pm me in game regard of my mod or any questions you have in mind
Tanks :D
Topic Starter
Yahuri

Narwhal Prime wrote:

Hi Yahuri, here's a mod from my GIVE ME ANYTHING queue!

[General]
  1. 03:09:069 (1,1) - This could just be personal preference but here goes. In a couple places such as the one just mentioned, one slider begins on the next 1/4 tick immediately after the other. Sometimes they bring about a suspenseful effect, but often they seem too far apart and can be made 1/4 beat shorter anyway. This is a salient case since both the spacing and flow need improvement. To go from end of 03:09:069 (1) - to 03:10:569 (1) - requires a sharp angle change. I don't have concrete suggestions for this - perhaps edit the shapes a bit so the transition feels smoother. For these kinds of sliders throughout the map, I also suggest trimming a 1/4 beat on sliders like these to see if they still sound nice (for instance, making 02:22:569 (1) - and 02:22:569 (1,2) - one tick shorter) fixed a bunch of em, but still working on others
[Change]
  1. 00:02:506 (1) - Remove NC, 00:02:881 (2) - add NC ok
  2. 00:05:506 (1,2) & 00:08:319 (1,4) - ^ similar NC swap. All these swaps match the end of each measure better. ok
  3. 00:04:194 (3) - Make this 1/4 beat shorter (one less back-and-forth arrow). The jump to 00:04:569 (1) - is too large. reduced spacing instead
  4. 00:20:506 (1,2,3,4,5,1) - Nitpick: I feel that the 1/4 notes leading to the slider don't really flow well from 00:20:506 (1,2,3,4,5,1) - . Compare with 00:24:819 (4,5,6,7,8,9,1) - which has a better circular flow leading into the slider. Probably make the curve a little more gradual or reposition 00:20:319 (3,1) - to be a bit closer. fixed
  5. 00:26:506 (3) - Another flow nitpick: move to x:48 y:336 or at least somewhere more directly below 00:26:131 (2) - i dont think it needs to be directly under for good flow, though if it was going backwards that would be a problem
  6. 00:27:069 (5) - Add NC, 00:27:631 (1) - remove NC fixed
  7. 00:28:569 (5) - Add NC, 00:29:131 (3) - remove NC fixed
  8. There are a couple more NC swaps like the last two until 00:36:256 (4) - . This is to be consistent with the NCs you placed in the next section from 00:37:756 (1) - to 00:49:194 (6) - . fixed
  9. 00:37:850 (2) - Probably remove this. Background drums don't really support this note. nope
  10. 00:52:194 (5,1) - Slight break in flow. The direction that the end of 00:52:194 (5) - points to doesn't really aim towards the head of 00:52:569 (1) - . One idea is to flip 00:52:194 (5) - horizontally and point its end more upwards, and/or rotate it a bit. rotated
  11. 01:17:319 (4) - Change this to be a 180 degree turned version of 01:17:694 (5) - and position something like this (https://osu.ppy.sh/ss/5626496). The point is that 01:16:944 (2,3,4) - has better circular flow. Spacing might be a bit large so you might have to adjust. flow from that slider to the next slider looks awk to me tho
  12. 02:01:381 (1,2) - & 02:02:881 (1,3) - NC swap fixed
  13. 00:49:194 (6,1) - and 02:13:194 (6,1) - In both cases, the slider's tail is really far away from the next note. Probably Ctrl-G on the slider + some repositioning would be better for spacing and flow. repositioned, hopefully flow is better
  14. 04:16:569 (1) - Nitpick: rotate about 15 degrees clockwise around selection for flow looks like a really bad blanket if i do that
  15. 04:19:663 (7) - probably delete - though there seem to be a drum beat here, it's not audible to me since the surrounding notes are noisy, and this feels better to me but it's your choice. nope
  16. 05:01:569 (1,2) - Extend slider to where (2) is and delete (2). maybe

Well this is definitely a charming song; hope to see it ranked sometime! Timing/patterns are there but flow can be improved in many places, some of which I've given suggestions for. Let me know if you have any questions!

Regards,
NP
thanks~
Renumi
wow such a good map + pinocchio-p and slowmotion daskjdladladjajdalsdsa

take my star gl on approval
Topic Starter
Yahuri

Renigar wrote:

wow such a good map + pinocchio-p and slowmotion daskjdladladjajdalsdsa

take my star gl on approval
aaaaa thank you >////<
Lasse
d

[skin]
When skinning gameplay elements, complete sets of elements must be skinned.
refer to https://osu.ppy.sh/wiki/Skinning_Standard and https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning
=> pretty sure you need to skin some more files/add default ones for those

also delete followpoint.png, you already skinned animated ones, making this unused
also the clock kinda looks like a reversearrow, idk if that's an issue or not lol

[general]
od 7.5 or 8 (or even more lol) fits better with the difficulty of the map, it's stupidly easy to acc right now for people that can properly play it
mp3 bitrate is too high (320 when it should be 192)


[hitsounding]
I don't think your kick/normal-hitfinish2 is that fitting with the song, try this http://puu.sh/qmhhf/13fba54179.wav maybe you'll like it
00:43:569 (1) - such an unique high pitched sound, why no whistle´? // 00:45:069 (1) - //etc
00:55:194 (5) - pretty special sound again, you could do sth here, either a simple normal whistle or maybe some custom thing
01:58:569 (1) - set the tail to this spinner to soft sampleset or sth. it ends on a vocal so having a kick sound there is unfitting
lots of objects would work better with soft sampleset (mainly when there are no drum sounds), like for example 02:03:069 - . also lower volume + soft for overmapped sliderends like 03:04:006 (2) - would be nice

[map]
00:04:100 (8,9) - with the spacing used before, 8 is really easy to mistake for 1/2 snap instead of 1/4. also arranging the slider like this makes it easy to mistake for a single repeat like before. sth similar to http://i.imgur.com/f9QUTYx.jpg would work better (notice how 8 has no followpoint now, making it noticeable differen from before etc.)
00:05:600 (7) - for aesthetic reasons and player expectation, this would be much nicer if it continued the overlap pattern from before like http://i.imgur.com/1u27oAr.jpg since the music isnt really changing putting this out of pattern seems weird
00:07:569 (1) - this strong cymbal could really use some emphasis, either by moving the note or making some more acute angle to it, or by changing 00:07:381 (5,6) - to a 1/4 slider and making a small jump here
00:10:100 (2) - 1/4 gap using like nearly same spacing as 1/2 just before is pretty lol
00:10:569 (1) - since you are using colorhax for the diff, why no grey here and red for 00:11:319 (2,3) - I think it would fit great visually with the slowdown into big emphasized jump http://i.imgur.com/o0aBvPt.jpg
00:13:569 (1) - uh, personally don't really like the drum focus for this part, when the synth offers a much more interesting rhythm, but that's your choice and it rather consistent so it's not a problem. Just things like 00:15:069 (1,2) - would be so much more intersting with synth focus
00:19:006 (1) - why the random nc, makes no sense with your nc patterning and the song, refer to 00:16:194 (4) - // similar for 00:22:006 (1) -
00:21:631 (3) - with all the drum focus, a sudden offbeat slider is rather weird, when you mapped 00:19:944 (2) - like it is now, if you want to add some variety, somethng that follow the other thing more closely, like http://i.imgur.com/WphqCCL.jpg could work
00:24:069 (1) - musically and in relation to the pattern before this would make more sense as two circles cause of the sound on the tail. If it is cause you want to keep the difficulty lower i'd just map them and reduce overall spacing for the jumps.
00:37:569 - still a sound here, idk why you skip it. it makes a needlessly awkward quad with weird gap afterwards and doesnt really follow anything cause vocals stop on 00:37:381 - , so either map a triple for vocals or a quint for drums, but not this.
or try http://i.imgur.com/z20sIvk.jpg which follows the drum rhythm but also works with vocals cause of the hold on the last vocal
00:42:444 (3) - you normally used some more emphasizing/acute angles for the snares, so why not here?
00:46:381 (5,1,2) - spacing decrease+obtuse angle makes this play awkward and kills emphasis, how about sth like http://i.imgur.com/16aKGFI.jpg 1 and 4 stay in the same spots, so you dont have to modify patterns before/after
00:48:069 (1,2,3,4,5) - this is a really fitting pattern though, good job on that
00:52:194 (5) - this really seems a bit much compared to the section, would lower spacing a bit even if the vocals is pretty strong // 00:56:694 (5) - // 00:55:194 (5,1) - is kinda k cause sliderjump, but could still be a bit smaller
01:12:069 (1,2) - this hurts http://i.imgur.com/qirdeif.jpg, how about sth more like http://i.imgur.com/5cFuzEy.jpg to get a better angle/break the circular thing better on 2
01:15:069 (1,2,3,4) - a proper square would look so much cleaner lol http://i.imgur.com/T2NGD2Y.jpg
01:22:756 (2,3,4) - why not some nicer visual pattern that plays pretty much the same, like http://i.imgur.com/sd7LiQF.jpg but the whole movement is really weird anyways, considering how 01:23:319 (1) - is placed http://i.imgur.com/ULRcORI.jpg this is how it ends up being played, making for a weird speedup that doesnt play nice on those angles
02:00:631 (2,3,4,5,6) - good example for one of those pattern that seems to lack thought on structuring. like the spacing and angles/emphasis are okay, but the placemnt just looks so random visually
02:01:381 (6) - 1/2 slider like on 02:01:381 (6) - would be fine here and make for a nicer rhythm
03:02:506 (2,3) - ctrlg on this rhythm matches the vocal intenstiy nicer
03:07:006 (2,1) - such a juge 1/4 gap here makes like no sense at all, I hope this is not intended lol
03:09:069 (1,1) - those could really be cleaner, it's kinda important for such long/slow sliders, just put a circle in the middle to adjust the curve, won't take more than a few seconds http://i.imgur.com/n5ogPj7.jpg
03:51:068 (1,1) - I'd actually nc every 4 notes here because that fits your patterning much better

for parts that repeat in the music lots of the suggestions apply again, so have a look at them too

the overall triangle/hexagon structure was kinda nice, even if many spots can still be improved aesthetically

needs some work, but not bad overall, good luck!
Topic Starter
Yahuri

Lasse wrote:

d

[skin]
When skinning gameplay elements, complete sets of elements must be skinned.
refer to https://osu.ppy.sh/wiki/Skinning_Standard and https://osu.ppy.sh/wiki/Ranking_Criteria#Skinning
=> pretty sure you need to skin some more files/add default ones for those will do

also delete followpoint.png, you already skinned animated ones, making this unused forgot to chuck it out lol oops
also the clock kinda looks like a reversearrow, idk if that's an issue or not lol probably not, the clock is pretty faint compared to the actual arrow

[general]
od 7.5 or 8 (or even more lol) fits better with the difficulty of the map, it's stupidly easy to acc right now for people that can properly play it fixed
mp3 bitrate is too high (320 when it should be 192) to be fixed soon


[hitsounding]
I don't think your kick/normal-hitfinish2 is that fitting with the song, try this http://puu.sh/qmhhf/13fba54179.wav maybe you'll like it blends very nicely, thanks :3
00:43:569 (1) - such an unique high pitched sound, why no whistle´? // 00:45:069 (1) - //etc
00:55:194 (5) - pretty special sound again, you could do sth here, either a simple normal whistle or maybe some custom thing
01:58:569 (1) - set the tail to this spinner to soft sampleset or sth. it ends on a vocal so having a kick sound there is unfitting
lots of objects would work better with soft sampleset (mainly when there are no drum sounds), like for example 02:03:069 - . also lower volume + soft for overmapped sliderends like 03:04:006 (2) - would be nice fixed

[map]
00:04:100 (8,9) - with the spacing used before, 8 is really easy to mistake for 1/2 snap instead of 1/4. also arranging the slider like this makes it easy to mistake for a single repeat like before. sth similar to http://i.imgur.com/f9QUTYx.jpg would work better (notice how 8 has no followpoint now, making it noticeable differen from before etc.) fixed, but with straight slider instead of curved
00:05:600 (7) - for aesthetic reasons and player expectation, this would be much nicer if it continued the overlap pattern from before like http://i.imgur.com/1u27oAr.jpg since the music isnt really changing putting this out of pattern seems weird sure
00:07:569 (1) - this strong cymbal could really use some emphasis, either by moving the note or making some more acute angle to it, or by changing 00:07:381 (5,6) - to a 1/4 slider and making a small jump here fixed, but not so sure i like it that much. i might change it back later.
00:10:100 (2) - 1/4 gap using like nearly same spacing as 1/2 just before is pretty lol fixed
00:10:569 (1) - since you are using colorhax for the diff, why no grey here and red for 00:11:319 (2,3) - I think it would fit great visually with the slowdown into big emphasized jump http://i.imgur.com/o0aBvPt.jpg saving the colorhaxing for the parts where i need it most
00:13:569 (1) - uh, personally don't really like the drum focus for this part, when the synth offers a much more interesting rhythm, but that's your choice and it rather consistent so it's not a problem. Just things like 00:15:069 (1,2) - would be so much more intersting with synth focus true, but i feel like mapping synth might open a huge array of other problems for me (require more hitsounding, more streams in the kiai, etc) so thats why id like to mostly stay away from it
00:19:006 (1) - why the random nc, makes no sense with your nc patterning and the song, refer to 00:16:194 (4) - // similar for 00:22:006 (1) - marks emphasis on the background singers, as well as keep the combo below 10
00:21:631 (3) - with all the drum focus, a sudden offbeat slider is rather weird, when you mapped 00:19:944 (2) - like it is now, if you want to add some variety, somethng that follow the other thing more closely, like http://i.imgur.com/WphqCCL.jpg could work except your version maps synth, which i dont do. i might just map drums on object start then
00:24:069 (1) - musically and in relation to the pattern before this would make more sense as two circles cause of the sound on the tail. If it is cause you want to keep the difficulty lower i'd just map them and reduce overall spacing for the jumps. jumps based on finishes. the tail has no finish sound
00:37:569 - still a sound here, idk why you skip it. it makes a needlessly awkward quad with weird gap afterwards and doesnt really follow anything cause vocals stop on 00:37:381 - , so either map a triple for vocals or a quint for drums, but not this.
or try http://i.imgur.com/z20sIvk.jpg which follows the drum rhythm but also works with vocals cause of the hold on the last vocal theres a sound, but its pretty faint compared to the drum sounds that i mapped. this pattern appears in Milan-'s version of the song as well.
00:42:444 (3) - you normally used some more emphasizing/acute angles for the snares, so why not here? fixed
00:46:381 (5,1,2) - spacing decrease+obtuse angle makes this play awkward and kills emphasis, how about sth like http://i.imgur.com/16aKGFI.jpg 1 and 4 stay in the same spots, so you dont have to modify patterns before/after sure
00:48:069 (1,2,3,4,5) - this is a really fitting pattern though, good job on that o thanks
00:52:194 (5) - this really seems a bit much compared to the section, would lower spacing a bit even if the vocals is pretty strong // 00:56:694 (5) - // fixed00:55:194 (5,1) - is kinda k cause sliderjump, but could still be a bit smaller fixed
01:12:069 (1,2) - this hurts http://i.imgur.com/qirdeif.jpg, how about sth more like http://i.imgur.com/5cFuzEy.jpg to get a better angle/break the circular thing better on 2 looks great!
01:15:069 (1,2,3,4) - a proper square would look so much cleaner lol http://i.imgur.com/T2NGD2Y.jpg fixed with different angle
01:22:756 (2,3,4) - why not some nicer visual pattern that plays pretty much the same, like http://i.imgur.com/sd7LiQF.jpg but the whole movement is really weird anyways, considering how 01:23:319 (1) - is placed http://i.imgur.com/ULRcORI.jpg this is how it ends up being played, making for a weird speedup that doesnt play nice on those angles i dont use curved 1/4 sliders anywhere in the map, but ill see if i can find something that works better
02:00:631 (2,3,4,5,6) - good example for one of those pattern that seems to lack thought on structuring. like the spacing and angles/emphasis are okay, but the placemnt just looks so random visually keeping the parallelogram structure, but changed the circle order
02:01:381 (6) - 1/2 slider like on 02:01:381 (6) - would be fine here and make for a nicer rhythm fixed...i think?
03:02:506 (2,3) - ctrlg on this rhythm matches the vocal intenstiy nicer fixed
03:07:006 (2,1) - such a juge 1/4 gap here makes like no sense at all, I hope this is not intended lol i was gonna fix that, i just didnt know where to put it XD its fixed now tho
03:09:069 (1,1) - those could really be cleaner, it's kinda important for such long/slow sliders, just put a circle in the middle to adjust the curve, won't take more than a few seconds http://i.imgur.com/n5ogPj7.jpg the ends of those sliders arent meant to be perfect circles, but ill keep the tip in mind
03:51:068 (1,1) - I'd actually nc every 4 notes here because that fits your patterning much better fixed

for parts that repeat in the music lots of the suggestions apply again, so have a look at them too alrighty

the overall triangle/hexagon structure was kinda nice, even if many spots can still be improved aesthetically :D

needs some work, but not bad overall, good luck!
Lots of good suggestions, thanks!
some things i havent responded to yet, ill continue working on it
Musty
Hey m4m :3

[General]

  1. I think you can add in the tags ‎初音ミク which is, as you might know, Hatsune Miku in japanese.
  2. Also, apparently the 3DCG artist is susudorobo which can also be written すす泥棒. Maybe you can consider adding these to tags too :)
  3. your mp3's bitrate is at 320kbs, here is a fixed 192kbs mp3 if you want (saw that you didnt know how to reduce that): fixed audio.mp3, be sure to change your timing and fix your timing points.
  4. Also, not sure about your difficulty name choice? After reading the lyrics, i am not really sure if i interpreted them well (and i didn't really think about them a lot). To me, the song just tells the story of the main protagonist, which is seeing her life going pretty fast as decades are passing while she's saying afterwards "the song is playing for X minutes.". So basically, it's just all about its end that she can't avoid ? Because the lyrics focuses on some steps of her life, which is going pretty fast and that she can't remember afterwards for some reason? Well, i didn't really thought about it, but it's pretty confusing. In fact, the Change name is alright, but i am pretty sure there is something pretty much explicit about what the song really is about. Something like Final or Timestamp
  5. Also, your play length is actually 293s, and i think the minimum required for an approved mapset is a 300s difficulty?
[Change]

00:04:194 (9) - i would have definetly made this a stream because you previously got only 1 reverse arrow on all those previous sliders while this one has 2 which is kinda weird to anticipate even tho it is possible. I would just feel way much more into the music with a burst because it actually isn't the same scheme as the previous notes. ( also you did this here: 00:07:194 (3,4,5,6) - )
00:14:319 (3) - i don't really like how you placed this one because of the previous slider, a more "fluid" movement would be that you put this slider somewhere under (2) and (4) that looks good, but it's all up to you, (this also applies to 00:15:819 (3) - )
00:26:131 (2,3,4) - i would have moved the (3) to make a more good-looking triangle there, it's a pretty nazi point though lol!
00:35:694 (6,1) - i wouldn't make this sudden jump that wide. i would just drop the (6) a bit lower.
00:39:444 (2) - For some reason, i have no any explanation to this but i prefer getting this slider ctrl+g
00:48:819 (5,6) - this is a pretty good pattern rhythmically, though, i think you should make their direction the opposite way, because of the rhythm sudden change, it will be easier to distinguish the slider length if you move at least the (5) a bit down. Yet, it is a bit high and it's a bit hard to see their length at sightread.
01:05:694 (6) - same stuff as the ctrl+g thingy above lol

Nice first section :D

02:00:631 (2,3,4,5,6) - this is pretty nazi, but this thing looks pretty bad imo :o
02:19:194 (5) - would ctrl+g this to make the flow better regarding the new phrase miku starts with the jump from this note to the next (1)
02:31:569 (1,2,3,4,1,2,3,4,5,6,7,8,1) - not sure if it's just me, but i feel like there is a long stream that is supposed to be made here in the music?? i am probably deaf xD
02:35:975 - i'd suggest you to add a break time here
03:16:194 (7,8,1) - i would put the (8) somewhere like there: http://puu.sh/qnacG/2a5bd16422.jpg
03:58:381 (1,2,3) - this was a bit too overexaggerated imo, try something like this ? http://puu.sh/qnahu/d95cd3cb63.jpg
04:20:506 (5) - i would ctrl+g this for a better feeling afterwards and a "wider" spacing before.
05:01:569 (1,2) - i would reduce the spacing between the 2 considering the following (1) :)

Pretty nice map to be honest, there are a shitton of awesome parts to play with DT.
Seriously, good luck on ranking, i like this map a lot :D
Topic Starter
Yahuri

Musty wrote:

Hey m4m :3

[General]

  1. I think you can add in the tags ‎初音ミク which is, as you might know, Hatsune Miku in japanese. fixed
  2. Also, apparently the 3DCG artist is susudorobo which can also be written すす泥棒. Maybe you can consider adding these to tags too :) fixed
  3. your mp3's bitrate is at 320kbs, here is a fixed 192kbs mp3 if you want (saw that you didnt know how to reduce that): fixed audio.mp3, be sure to change your timing and fix your timing points. will fix
  4. Also, not sure about your difficulty name choice? After reading the lyrics, i am not really sure if i interpreted them well (and i didn't really think about them a lot). To me, the song just tells the story of the main protagonist, which is seeing her life going pretty fast as decades are passing while she's saying afterwards "the song is playing for X minutes.". So basically, it's just all about its end that she can't avoid ? Because the lyrics focuses on some steps of her life, which is going pretty fast and that she can't remember afterwards for some reason? Well, i didn't really thought about it, but it's pretty confusing. In fact, the Change name is alright, but i am pretty sure there is something pretty much explicit about what the song really is about. Something like Final or Timestamp ill look at the lyrics again
  5. Also, your play length is actually 293s, and i think the minimum required for an approved mapset is a 300s difficulty? SHHHHHHH DONT TELL ANYONE i really dont want to map that break
[Change]

00:04:194 (9) - i would have definetly made this a stream because you previously got only 1 reverse arrow on all those previous sliders while this one has 2 which is kinda weird to anticipate even tho it is possible. I would just feel way much more into the music with a burst because it actually isn't the same scheme as the previous notes. ( also you did this here: 00:07:194 (3,4,5,6) - ) no stream, save stream for the other section you pointed out because that one leads into a crash cymbal, while this one doesnt (also variety)
00:14:319 (3) - i don't really like how you placed this one because of the previous slider, a more "fluid" movement would be that you put this slider somewhere under (2) and (4) that looks good, but it's all up to you, (this also applies to 00:15:819 (3) - ) nah
00:26:131 (2,3,4) - i would have moved the (3) to make a more good-looking triangle there, it's a pretty nazi point though lol! triangle isnt an aim here, its just normal DS and jump DS
00:35:694 (6,1) - i wouldn't make this sudden jump that wide. i would just drop the (6) a bit lower. maybe
00:39:444 (2) - For some reason, i have no any explanation to this but i prefer getting this slider ctrl+g if i can fix DS with the next circle, sure
00:48:819 (5,6) - this is a pretty good pattern rhythmically, though, i think you should make their direction the opposite way, because of the rhythm sudden change, it will be easier to distinguish the slider length if you move at least the (5) a bit down. Yet, it is a bit high and it's a bit hard to see their length at sightread. 00:47:131 (4) - 00:48:819 (5) - is a stack. sure it might be hard to see length, but the start of each slider is on a downbeat and it shouldnt be a problem if the player holds long enough.
01:05:694 (6) - same stuff as the ctrl+g thingy above lol maybe, but more emphasis the way it already is

Nice first section :D thanks!

02:00:631 (2,3,4,5,6) - this is pretty nazi, but this thing looks pretty bad imo :o this is a parallelogram, but i switched up some things here from Lasse's mod. It may or may not be better idk XD
02:19:194 (5) - would ctrl+g this to make the flow better regarding the new phrase miku starts with the jump from this note to the next (1) thats pretty much a fullscreen jump
02:31:569 (1,2,3,4,1,2,3,4,5,6,7,8,1) - not sure if it's just me, but i feel like there is a long stream that is supposed to be made here in the music?? i am probably deaf xD missed a couple 1/6 notes woops, ill add in an extra circle here 02:32:225
02:35:975 - i'd suggest you to add a break time here too short and might surprise people coming back in
03:16:194 (7,8,1) - i would put the (8) somewhere like there: http://puu.sh/qnacG/2a5bd16422.jpg sure
03:58:381 (1,2,3) - this was a bit too overexaggerated imo, try something like this ? http://puu.sh/qnahu/d95cd3cb63.jpg thats underexaggerated
04:20:506 (5) - i would ctrl+g this for a better feeling afterwards and a "wider" spacing before. need the following jump
05:01:569 (1,2) - i would reduce the spacing between the 2 considering the following (1) :) there are larger jumps than here, i dont see why i need to downgrade it more

Pretty nice map to be honest, there are a shitton of awesome parts to play with DT. too bad i cant play 160bpm with DT lol
Seriously, good luck on ranking, i like this map a lot :D yay~ :D
Thanks~
Yuuya_ke
timing shouldn't be 1625

should be 1575

don't forget to snap objects to new timing, give it a go? :D
Topic Starter
Yahuri

rickyrox3 wrote:

timing shouldn't be 1625

should be 1575

don't forget to snap objects to new timing, give it a go? :D
that is definitely not the right timing, sorry
[ Scarlet Red ]
My mod for M4M

- I think you should try to fix up all the inherited timing points to match the white and red ticks. Would look a lot neater.
- 00:05:562 (7) - Stack with (6)
- 00:11:375 (2) - Imo I think this is too close to (1)'s slider end.
- 00:26:187 (2) - Move this farther away because of it's timing it's too close and can confuse people on the first run (or multiple runs depending on their skill at reading)
- 00:50:937 (6) - Move this to the right a bit. I think it'd be a more fun jump to make. Fit it in between (5) and (1) at just a right position.
- 01:00:875 (5) - Imo stacking the (5) above the (1) or vice versa would look a lot neater.
- 01:12:125 (1) - Instead of making this a slider, I'd suggest mapping the way the drums go. Like two faster sliders or something. I think that would work out a lot better.
- 01:59:937 (1) - You sure the slider isn't too close to the spinner?
- 03:00:125 (1,2,1,2,1,2) - You could stack the ends of the jumps I think it would look better imo.
- 03:07:062 (2,1) - Notes way too far to each other. Should move the (1) closer.
- 03:14:750 (4,1) - ^
- 03:58:250 (2,1) - Again notes are a little too far from each other. Move the (1) closer. It's not as bad here tho.
- 04:20:562 (5) - I don't really like the way you mapped this part. Instead of having a single slider here you should map the lyrics and flow into the next part after the slider. Just my opinion
- 05:01:625 (1,2) - (2) is way too far away from the end of (1) here.
- 05:03:031 (1) - The spinner should end on the red/orange tick just in front of it.

I'm not a very good modder so I tried my best. Hope it helped! I'll post my map in your queue.
Topic Starter
Yahuri

[ Scarlet Red ] wrote:

My mod for M4M

- I think you should try to fix up all the inherited timing points to match the white and red ticks. Would look a lot neater. fixed
- 00:05:562 (7) - Stack with (6) i changed this from one of the previous mods
- 00:11:375 (2) - Imo I think this is too close to (1)'s slider end. this is general 1/1 timing overlap, i use this throughout the whole map.
- 00:26:187 (2) - Move this farther away because of it's timing it's too close and can confuse people on the first run (or multiple runs depending on their skill at reading) this is general DS for this section
- 00:50:937 (6) - Move this to the right a bit. I think it'd be a more fun jump to make. Fit it in between (5) and (1) at just a right position. not meant to be a jump, jumps here follow instruments only
- 01:00:875 (5) - Imo stacking the (5) above the (1) or vice versa would look a lot neater. fixed
- 01:12:125 (1) - Instead of making this a slider, I'd suggest mapping the way the drums go. Like two faster sliders or something. I think that would work out a lot better. fixed
- 01:59:937 (1) - You sure the slider isn't too close to the spinner? 1/2 spacing should be fine
- 03:00:125 (1,2,1,2,1,2) - You could stack the ends of the jumps I think it would look better imo. all "stacks" in this map follow the same overlap DS
- 03:07:062 (2,1) - Notes way too far to each other. Should move the (1) closer. more emphasis
- 03:14:750 (4,1) - ^ ^
- 03:58:250 (2,1) - Again notes are a little too far from each other. Move the (1) closer. It's not as bad here tho. ^
- 04:20:562 (5) - I don't really like the way you mapped this part. Instead of having a single slider here you should map the lyrics and flow into the next part after the slider. Just my opinion mapped instrument instead
- 05:01:625 (1,2) - (2) is way too far away from the end of (1) here. there are bigger jumps than here
- 05:03:031 (1) - The spinner should end on the red/orange tick just in front of it. no, the blue tick is where the last sound happens

I'm not a very good modder so I tried my best. Hope it helped! I'll post my map in your queue.
Thanks!
Musty
Maybe you should notify people that since the mp3 has been changed, they have to re-dl the map ;)
Topic Starter
Yahuri

Musty wrote:

Maybe you should notify people that since the mp3 has been changed, they have to re-dl the map ;)
good idea, thanks!
though i havent done a ton of advertising for this map yet XD
Lami
Unused hitsounds:
normal-hitfinish2doot.wav
normal-hitfinish2dootdoot.wav
normal-hitfinish2dootdootdoot.wav
soft-sliderslide.wav
soft-sliderslide2.wav
soft-slidertick.wav
soft-slidertick2.wav

you should be check this. idk it's correct.

00:10:625 (1,2) - little poor overlapped. i recommend to overlap this perfectly.
because it's little weird for looking.
00:11:562 (3,1,2) -^
00:19:062 (1) - about x72 y336, i think it more comfortable for playing.
01:22:625 (1,2) - sudden huge jump. consider to reduce it, a little.
03:01:812 (5,1) - not idea for this anti-jump.
i think 01:36:312 (5,1) - is more cool i think..
04:10:000 (2) - wrong snapped

not bad. but tbh, im not fan of these 00:28:812 (2,3) - overlapped.
i think better (perfectly, or minutely) overlapping..
Topic Starter
Yahuri

Lami wrote:

Unused hitsounds:
normal-hitfinish2doot.wav
normal-hitfinish2dootdoot.wav
normal-hitfinish2dootdootdoot.wav forgot these were here lol, was showing em to someone
soft-sliderslide.wav
soft-sliderslide2.wav
soft-slidertick.wav
soft-slidertick2.wav

you should be check this. idk it's correct. probably all correct, but if i need the slider things again ill put them back in

00:10:625 (1,2) - little poor overlapped. i recommend to overlap this perfectly.
because it's little weird for looking. all 1/1 overlaps follow the same spacing. i think its fine as long as its consistent
00:11:562 (3,1,2) -^ ^
00:19:062 (1) - about x72 y336, i think it more comfortable for playing. moved a bit, but maintaining DS on both sides
01:22:625 (1,2) - sudden huge jump. consider to reduce it, a little. fixed i think
03:01:812 (5,1) - not idea for this anti-jump.
i think 01:36:312 (5,1) - is more cool i think.. changed a bit
04:10:000 (2) - wrong snapped nice catch, thanks

not bad. but tbh, im not fan of these 00:28:812 (2,3) - overlapped. well ok
i think better (perfectly, or minutely) overlapping..
Thanks!
kanor
01:19:062 (4,5) - I think this should be 3 streams to follow the vocal
01:39:312 (2,3) - ^ to follow the music
01:39:312 (2,3) - may be better to add a circle
01:39:312 (2,3) - ^
01:39:312 (2,3) - ^
01:39:312 (2,3) - ^
02:35:937 (1) - i think the finishe may be at 02:36:125 - but not this place,how about you?
03:21:125 (1,2) - i recommend slider 2 can have a high speed to stress the musci, like 1.25sv or 1.5sv
04:10:437 - vocal is here, i think you'd better make this place clickable><
04:20:375 - ^
04:34:625 - ^ you can make a slow long slider
04:39:406 - ^ cirle it plz
04:42:406 - ^
04:45:406 - ^
04:58:625 (1,2,3,4,5,6,7) - if you think jump cant have enough power, how about make it to be a stream? 1/4 may be more comfortable to follow the vocal(hahahahahah :)
Gl! I love this song!
Shoot! :)
Topic Starter
Yahuri

kanor wrote:

01:19:062 (4,5) - I think this should be 3 streams to follow the vocal
01:39:312 (2,3) - ^ to follow the music
01:39:312 (2,3) - may be better to add a circle
01:39:312 (2,3) - ^
01:39:312 (2,3) - ^
01:39:312 (2,3) - ^
02:35:937 (1) - i think the finishe may be at 02:36:125 - but not this place,how about you? theres nothing there but vocal
03:21:125 (1,2) - i recommend slider 2 can have a high speed to stress the musci, like 1.25sv or 1.5sv sure, something a bit slower tho cuz the max is 1.2 right now
04:10:437 - vocal is here, i think you'd better make this place clickable>< drum focus
04:20:375 - ^ ^
04:34:625 - ^ you can make a slow long slider ^
04:39:406 - ^ cirle it plz
04:42:406 - ^
04:45:406 - ^
04:58:625 (1,2,3,4,5,6,7) - if you think jump cant have enough power, how about make it to be a stream? 1/4 may be more comfortable to follow the vocal(hahahahahah :) not every blue tick is covered and even if they are, its very faint
Gl! I love this song!
Shoot! :)
about all the missing circles on blue tick stuff, the map was/(is?) mostly drum-based so thats why i left them out. though i added in a whole ton of whistles recently, ill take some time to decide if i actually want to add in the extra circles cuz yea itll mess up the DS and stuff everywhere :P
Topic Starter
Yahuri
version: fewer whistle circles (CURRENT)

wheeeeeeee
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 72968
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.5

[Metadata]
Title:Slow Motion
TitleUnicode:すろぉもぉしょん
Artist:Pinocchio-P
ArtistUnicode:Pinocchio-P
Creator:Yahuri
Version:Change
Source:
Tags:hatsune miku 初音ミク ピノキオp様 susudorobo すす泥棒
BeatmapID:954117
BeatmapSetID:444099

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGSlowMotion.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1625,375,4,1,1,40,1,0
4625,-100,4,1,1,50,0,0
7625,-100,4,1,1,60,0,0
10625,-133.333333333333,4,1,1,75,0,0
11000,-100,4,1,1,70,0,0
13250,-100,4,1,2,50,0,0
13625,-100,4,1,1,70,0,0
13812,-100,4,1,2,70,0,0
15875,-100,4,1,4,70,0,0
16625,-100,4,1,2,70,0,0
19062,-100,4,1,4,70,0,0
19625,-100,4,1,2,70,0,0
20562,-100,4,1,4,70,0,0
21125,-100,4,1,2,70,0,0
22062,-100,4,1,4,70,0,0
22625,-100,4,1,2,70,0,0
25625,-100,4,1,2,60,0,0
38000,-100,4,1,2,70,0,0
49625,-100,4,1,2,60,0,0
58625,-100,4,1,1,70,0,0
58756,-100,4,1,2,70,0,0
61625,-100,4,1,1,75,0,0
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327,319,295437,1,2,0:0:0:0:
130,157,295625,37,6,0:0:0:0:
231,342,295812,1,2,0:0:0:0:
297,94,296000,1,8,0:0:0:0:
146,291,296187,1,2,0:0:0:0:
103,61,296375,1,6,0:0:0:0:
232,243,296562,1,2,0:0:0:0:
34,133,296750,1,10,0:0:0:0:
297,94,296937,1,2,0:0:0:0:
231,342,297125,5,6,0:0:0:0:
130,157,297312,1,2,0:0:0:0:
316,293,297500,1,8,0:0:0:0:
60,227,297687,1,2,0:0:0:0:
199,87,297875,1,6,0:0:0:0:
370,211,298062,1,2,0:0:0:0:
272,21,298250,1,10,0:0:0:0:
232,243,298437,1,2,0:0:0:0:
357,71,298625,5,6,0:0:0:0:
130,157,298812,1,2,0:0:0:0:
272,21,299000,1,10,0:0:0:0:
370,211,299187,1,0,0:0:0:0:
199,87,299375,1,6,0:0:0:0:
146,291,299562,1,2,0:0:0:0:
370,211,299750,1,10,0:0:0:0:
110,46,299937,6,0,P|103:87|111:129,1,85,2|4,0:0|0:0,0:0:0:0:
272,21,300312,1,2,0:0:0:0:
427,128,300500,2,0,P|434:86|428:44,1,85,10|2,0:0|0:0,0:0:0:0:
272,120,300875,1,4,0:0:0:0:
380,318,301062,1,2,0:0:0:0:
427,128,301250,2,0,B|433:172|433:172|426:212,1,85,10|2,0:0|0:0,0:0:0:0:
83,236,301625,6,0,B|125:210|151:213|177:217|202:236|202:236|229:227|229:227|257:239|284:239|305:230,1,233.75,0|0,0:0|2:0,0:0:0:0:
272,120,302750,1,0,0:0:0:0:
143,315,302937,5,4,0:0:0:0:
256,192,303031,12,2,304718,2:0:0:0:
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