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Aimer with chelly (EGOIST) - ninelie (TV size)

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Topic Starter
Gaia
This beatmap was submitted using in-game submission on 2016年4月26日 at 午後 7:00:07

Artist: Aimer with chelly (EGOIST)
Title: ninelie (TV size)
Source: 甲鉄城のカバネリ
Tags: Knotts Koutetsujou no Kabaneri of the Iron Fortress sawano hiroyuki ending ed
BPM: 86
Filesize: 25061kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.67 stars, 106 notes)
  2. Hard (3.01 stars, 205 notes)
  3. Insane (4.34 stars, 275 notes)
  4. Knotts' Insane (4.39 stars, 274 notes)
  5. Normal (1.97 stars, 148 notes)
Download: Aimer with chelly (EGOIST) - ninelie (TV size)
Download: Aimer with chelly (EGOIST) - ninelie (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
stole mp3 from jonny |ω・)ノ゙
thx knotts for vid (ノ´ヮ´)ノ*:・゚✧

live mapu
buhei
irc
11:53 Gaia: okie
11:54 buhei: 00:16:486 -
11:54 buhei: 去这个就行
11:54 buhei: easy
11:54 Gaia: ok
11:55 buhei: 00:39:509 (1,1) - qvq
11:55 buhei: 其实吧我觉得有点丑
11:55 Gaia: lol
11:55 buhei: 00:45:091 (1) - 这个感觉就还行,不过尾部可以不用弯的这么厉害
11:56 Gaia: 隨便擺擺拉
11:56 buhei: 00:59:742 (2) - 折一下有点莫名
11:57 buhei: 干脆去掉红点或者把红点往上面移一点?
11:57 Gaia: 故意的 不然無聊
11:57 buhei: 也就是不怎么好看
11:58 *buhei is editing [http://osu.ppy.sh/b/954967 Aimer with chelly (EGOIST) - ninelie [Normal]]
11:58 buhei: 00:06:021 (1,2,3,4) - 这有点莫名啊
11:58 buhei: 建议把00:08:114 (4) - 变成普通的1/2
11:59 buhei: 因为后面这里00:13:695 (4) -
11:59 buhei: 连着太多了
11:59 buhei: 中间可以断一下
12:00 Gaia: 藍點 吉他
12:00 Gaia: normal 嘛
12:00 Gaia: 應該還好
12:00 buhei: 但是这个00:11:602 (1,2,3,4,1,2,3) - 就连的太多了
12:00 buhei: 00:13:695 (4) - 这个改成1/2感觉会好一点
12:01 buhei: 00:45:091 (1) - ;w;
12:01 Gaia: 要改得話我會改 00:14:393 (1,2,3) -
12:01 buhei: 那应该也行
12:02 buhei: 00:45:091 (1) -
12:02 buhei: 这个结尾那地方小小的折一下有点丑
12:02 Gaia: 沒關西
12:02 Gaia: 我喜歡
12:04 buhei: 01:01:486 - 漏drum?
12:05 buhei: 还有01:07:067 -
12:05 Gaia: O
12:05 Gaia: K
12:05 buhei: 这歌好好听忽然感觉
12:05 buhei: 可能是drum的功劳
12:06 Gaia: :o
12:06 *buhei is editing [http://osu.ppy.sh/b/954941 Aimer with chelly (EGOIST) - ninelie [Hard]]
12:06 buhei: 00:11:602 - 这个whistle感觉删掉好点
12:06 buhei: 顺着前面的音效
12:07 Gaia: ok
12:07 buhei: 00:28:346 - 这段往后的whistle有点吵了,在绿线调个声音吧
12:07 Gaia: okie
12:08 buhei: 00:50:672 - 这段往后有点贪吃蛇;w;
12:09 buhei: 其实感觉虽然是hard但是可以稍微来几个小跳
12:09 Gaia: XD
12:09 Gaia: 好吧
12:10 buhei: 00:55:207 (5,6,7) - 比如这个如果都反个向好象不错
12:10 *buhei is editing [http://osu.ppy.sh/b/954108 Aimer with chelly (EGOIST) - ninelie [Insane]]
12:11 buhei: 00:03:231 (1,2,3,4,1,2,3,4,1,2,3,4) - qvq
12:11 buhei: 这没必要这么跳吧
12:11 Gaia: :>
12:12 buhei: 就是前八个note
12:12 buhei: 感觉可以弄成后面八个那种顺一点的flow
12:12 Gaia: insane a
12:12 buhei: 但是毕竟音乐还很soft,这里
12:12 buhei: 只是建议
12:12 Gaia: 恩
12:12 Gaia: 好
12:13 buhei: 00:27:301 (2) - 然后这里可以ctrl+g变成硬一点的flow
12:14 buhei: 00:28:346 - 这段往后和hard一样声音稍微小一点
12:14 buhei: 00:48:928 (1,1,1) - 这里可以稍微远一点
12:14 Gaia: OK
12:15 buhei: 00:50:323 (1) - 然后这里弄个四连啥的
12:15 buhei: 应该会比较爽
12:15 Gaia: ?
12:16 Gaia: 那是什麼
12:16 buhei: https://osu.ppy.sh/ss/4948897
12:17 Gaia: overmap
12:17 Gaia: ..
12:17 buhei: ;w;
12:17 buhei: 感觉比较爽
12:17 Gaia: lol
12:17 Gaia: XD
12:18 Gaia: 還不是重頭最好還是不要拉
12:18 buhei: 马上快Kiai了蓄势一下的感觉?
12:19 buhei: 没了
Hanazawa Kana
Hi,from your Q
newbie mmodder,so don't expect so much
玛德 写了一半才发现你说中文的 rip my English
Easy
00:06:021 (1) - I think you can curve this silder and make it a blanket like this,maybe better
00:07:416 (2,3) - make these two similar,two straight silders or two curves since the rhythm is similar.
00:15:788 (2,3) - same
00:17:184 (1) - you can curve it a little cuz the drums here and that can make player notice it
00:20:672 (2) - why not curve it
01:07:416 (1,2,3,4,5) - have a try of this
01:10:905 (2) - curve it a little

Normal
00:11:602 (1) - 调调这个的位置吧 有点对不上 或者把前面的滑条尾向上移一点?
00:36:021 (4) - 这个我觉得还是跟钢琴比较好吧 一个往返滑条什么的 你现在跟的那个音感觉比较轻 可以和前面一样直接无视

Hard
00:16:835 (7,1) - 感觉这里flow有点不顺
00:29:044 (2) - 这个弄直点吧
01:01:137 (7) - fix blanket
01:26:253 (1,2,3,4) - 这就别四方了吧 感觉打起来有点难受 考虑换一个梗?

Insane
00:03:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 这里8个note一组排一下感觉好一点..现在有点乱的感觉
00:14:917 (2,3,1) - flow感觉不太顺 把3放平感觉好一点吧
00:24:161 (1,2) - 也是flow不太顺 把note放在滑条右面会好一点吧
01:15:788 (1,2,3,4) - 同上,考虑下把4 ctrl+g下

Nice map.Good luck with rank. :) 太神了实在摸不出什么
TtmnZk
m4m,摸不出啥

[general]
countdown and widescreen needn't

kiai?
[Insane]
00:48:928 (1,1,1,1) - add %5 volume on slider end,

00:52:067 (1) - 感觉不是很必要,有点overmap,可能是我没看懂:p

01:22:765 (1) - ^
[Hard]
00:55:207 (5,6,7) - 这个overlap,有点遮,然后567再摆一下成正三角?http://puu.sh/oleMJ/05e6a13323.jpg

01:15:091 (1,1) - ds 略大,可以调小一点
[Noraml]

00:33:579 (4) - ds差的有点多

ez is fine for me.
drum hitnormal跟clap比的话声音小了,大一点打击感会好点 :)
Topic Starter
Gaia
Hanazawa Kana

Hanazawa Kana wrote:

Hi,from your Q
newbie mmodder,so don't expect so much
玛德 写了一半才发现你说中文的 rip my English 你英文還不錯啊! w
[Easy]
00:06:021 (1) - I think you can curve this silder and make it a blanket like this,maybe better thats nice but mine is also good /hides
00:07:416 (2,3) - make these two similar,two straight silders or two curves since the rhythm is similar. ehh i think it doesnt really matter /hides again
00:15:788 (2,3) - same ^
00:17:184 (1) - you can curve it a little cuz the drums here and that can make player notice it parallel slider!
00:20:672 (2) - why not curve it idk
01:07:416 (1,2,3,4,5) - have a try of this yeaa im following drums here so its the rhythming is a little awks
01:10:905 (2) - curve it a little it's already curved a little XD

[Normal]
00:11:602 (1) - 调调这个的位置吧 有点对不上 或者把前面的滑条尾向上移一点? okie
00:36:021 (4) - 这个我觉得还是跟钢琴比较好吧 一个往返滑条什么的 你现在跟的那个音感觉比较轻 可以和前面一样直接无视 跟00:38:812 (4) - 一樣啊

[Hard]
00:16:835 (7,1) - 感觉这里flow有点不顺 故意的 ><
00:29:044 (2) - 这个弄直点吧 現在感覺不錯
01:01:137 (7) - fix blanket ok
01:26:253 (1,2,3,4) - 这就别四方了吧 感觉打起来有点难受 考虑换一个梗? 我會考慮 :D

[Insane]
00:03:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 这里8个note一组排一下感觉好一点..现在有点乱的感觉 是我亂擺的 :))
00:14:917 (2,3,1) - flow感觉不太顺 把3放平感觉好一点吧 感覺還好
00:24:161 (1,2) - 也是flow不太顺 把note放在滑条右面会好一点吧 flow break 故意的但我考慮改
01:15:788 (1,2,3,4) - 同上,考虑下把4 ctrl+g下 這個ok 拉

Nice map.Good luck with rank. :) 太神了实在摸不出什么 XD w

TT Mouse

TT Mouse wrote:

m4m,摸不出啥

[general]
countdown and widescreen needn't oops

kiai?nah :D
[Insane]
00:48:928 (1,1,1,1) - add %5 volume on slider end, oh maybe o:

00:52:067 (1) - 感觉不是很必要,有点overmap,可能是我没看懂:p shhhhhhhhhhhh

01:22:765 (1) - ^ shhhhhhhh
[Hard]
00:55:207 (5,6,7) - 这个overlap,有点遮,然后567再摆一下成正三角?http://puu.sh/oleMJ/05e6a13323.jpg 我喜歡這overlap ;;

01:15:091 (1,1) - ds 略大,可以调小一点 感覺還行
[Noraml]

00:33:579 (4) - ds差的有点多 fix

ez is fine for me.
drum hitnormal跟clap比的话声音小了,大一点打击感会好点 :)

Thanks for mods ♥
sahuang
M4M from your queue

Got used to english mod lol

[General]
  1. Enable widescreen support
  2. i suggest using 4 combo colours
  3. not a big issue but in tags you write "ed tv" 2 spaces lol
  4. where's your kiai?

[Easy]
  1. 00:05:323 (4,1) - consider this?imo it looks better
    http://puu.sh/olihq/45c83269a0.jpg
  2. 00:39:509 (1) - i don't think this slider art is good...
  3. 00:57:649 (3,1) - stack?
  4. 00:59:742 (2) - looks bad,try to place red tick 417|229 and the white one downwards 391|265
  5. 01:26:253 (4) - ik you want to emphasis,but inconsistent..try to finish at either 01:26:602 - or 01:26:951 -
  6. unused green lines:00:49:277 - 01:12:998 - maybe u want to turn on kiai or sth?lol

[Normal]
  1. 00:06:719 (2) - why do u use red tick?
  2. 00:44:916 - 00:47:707 - i think u should mute many of the slider ends of this kind
  3. 00:49:277 (2,3,4) - welp this angle looks bad....imo?
  4. also delete useless green lines(same for hard and insane also)

[Hard]
  1. 00:21:719 (7,8,9) - why not do this
    http://puu.sh/oliIy/d75fd66650.jpg
  2. 00:30:439 (5,6) - an angle will be better like 00:33:230 (5,6) -
  3. 00:49:800 (3,4) - blanket?
  4. 01:19:626 (4,5) - only touch a little bit,i suggest either overlap or dont touch
  5. nice kiai(脑补kiai part)

[Insane]
  1. 00:03:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - there should be a better way of putting these by listening to the beat
    e.g. 00:03:406 (2,3) - 00:04:801 (2,3) - should be a jump between these 2 cuz music suddenly going up
    00:03:928 (1,2,3,4) - the music is gradually going up so increase DS
    now it feels weird because of inconsistent shapes and a mix of blunt/sharp angles imo
  2. 00:39:509 (1,2) - the position is not good enough
  3. also nice kiai lol

Decent mapset,so GL for rank! :)
- Frontier -
From your queueuueueue

[Easy]
00:11:602 (1) - not perfectly blanket 00:12:998 (2)

[Normal]
00:10:556 (4) - asymmetry slider :D
move the last point to 352|76

[Hard]
01:26:253 (1,2,3,4) - imo this is too hard. Maybe you should change it to sliders

Sorry if my mod didn't helpful, then don't give me kds.
Very good map !! Good luck !! :D
XVoIR
hi
[Insane]
00:04:103 (2,3,4) - maybe move these down
00:08:813 (1,2) - that doesn't look fine for me tho
00:11:254 (5,1) - maybe stack
00:11:254 (5,6) - maybe lower DS
00:12:127 (2) - x386y355
00:24:161 (1) - move to something like x215y108
00:50:672 (1) - maybe start kiai?
00:52:067 (1,2) - (2) is too far I think, 00:50:672 (1,2) is not that spaced (ik it's a triple but huh)
01:01:312 (4) - y125?
01:12:300 (5,6) - same thing
[Hard]
00:10:905 (7) - maybe lower middle point?

idk good map I can't find more things
gl
Topic Starter
Gaia
sahuang

sahuang wrote:

M4M from your queue

Got used to english mod lol

[General]
  1. Enable widescreen support no sb so no need
  2. i suggest using 4 combo colours whats wrong with having 5?
  3. not a big issue but in tags you write "ed tv" 2 spaces lol ok owo
  4. where's your kiai?never kiai :D

[Easy]
  1. 00:05:323 (4,1) - consider this?imo it looks better thats fine but mines fine too
    http://puu.sh/olihq/45c83269a0.jpg
  2. 00:39:509 (1) - i don't think this slider art is good... i think so!
  3. 00:57:649 (3,1) - stack? offset to make it more readable
  4. 00:59:742 (2) - looks bad,try to place red tick 417|229 and the white one downwards 391|265 looks great to me
  5. 01:26:253 (4) - ik you want to emphasis,but inconsistent..try to finish at either 01:26:602 - or 01:26:951 - it sounds early / late if i shorten/extend it, so i mapped it this way to better fit the music
  6. unused green lines:00:49:277 - 01:12:998 - maybe u want to turn on kiai or sth?lol fixed lines

[Normal]
  1. 00:06:719 (2) - why do u use red tick? why not
  2. 00:44:916 - 00:47:707 - i think u should mute many of the slider ends of this kind no need lol
  3. 00:49:277 (2,3,4) - welp this angle looks bad....imo? weeee
  4. also delete useless green lines(same for hard and insane also) fix lines

[Hard]
  1. 00:21:719 (7,8,9) - why not do this because i want a straight slider
    http://puu.sh/oliIy/d75fd66650.jpg
  2. 00:30:439 (5,6) - an angle will be better like 00:33:230 (5,6) - meh always angled is boring
  3. 00:49:800 (3,4) - blanket? nah blanket looks bad here
  4. 01:19:626 (4,5) - only touch a little bit,i suggest either overlap or dont touch ehh move a little bit
  5. nice kiai(脑补kiai part)

[Insane]
  1. 00:03:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - there should be a better way of putting these by listening to the beat keeping them as is atm cuz i mapped it as emphasizing the 1st beat of every downbeat
    e.g. 00:03:406 (2,3) - 00:04:801 (2,3) - should be a jump between these 2 cuz music suddenly going up
    00:03:928 (1,2,3,4) - the music is gradually going up so increase DS
    now it feels weird because of inconsistent shapes and a mix of blunt/sharp angles imo
  2. 00:39:509 (1,2) - the position is not good enough how
  3. also nice kiai lol

Decent mapset,so GL for rank! :)

- Frontier -

- Frontier - wrote:

From your queueuueueue

[Easy]
00:11:602 (1) - not perfectly blanket 00:12:998 (2) fix

[Normal]
00:10:556 (4) - asymmetry slider :D ? it looks fine to me
move the last point to 352|76

[Hard]
01:26:253 (1,2,3,4) - imo this is too hard. Maybe you should change it to sliders ill think about it

Sorry if my mod didn't helpful, then don't give me kds.
Very good map !! Good luck !! :D

XVoIR

XVoIR wrote:

hi
[Insane]
00:04:103 (2,3,4) - maybe move these down oh nice
00:08:813 (1,2) - that doesn't look fine for me tho why?
00:11:254 (5,1) - maybe stack maybe ok
00:11:254 (5,6) - maybe lower DS nah these are fine
00:12:127 (2) - x386y355 too close and kinda kills my pattern imo ><
00:24:161 (1) - move to something like x215y108 ^
00:50:672 (1) - maybe start kiai? no kiai :D
00:52:067 (1,2) - (2) is too far I think, 00:50:672 (1,2) is not that spaced (ik it's a triple but huh) its fine as long as its in a reasonable distance
01:01:312 (4) - y125? already kinda far imo, so keeping
01:12:300 (5,6) - same thing same
[Hard]
00:10:905 (7) - maybe lower middle point? i like it this way ;;

idk good map I can't find more things
gl

thanks for modding : )
Deppyforce
from ur queue
good morning

[Easy]
00:07:416 (2) - i think this slider is too curvy / doesnt fit with slower part, try curve it less like 00:03:230 (1) -
00:53:463 (1,2) - make it parallel

[Normal]
00:03:230 (1,2,3) - try this rhythm, it fits better imo same for next one
00:47:881 (3) - since theres hold sound after this note, try make it 1/1 slider instead (same on hard + insane
01:26:951 - theres sound here you should map itt, same on hard + insane

[Hard]
00:23:812 (4,5) - try ctrl+g rhythm, follows vocal better
00:57:300 (4,5) - should make drum clickable
01:02:881 (4,5) - ^
01:21:370 (1) - change to 1/4slider + circle for drum thing

[Insane]
00:39:160 (4) - could split to 2 circles instead to emphasize the end of phase
01:15:091 (1) - try this instead cuz theres sound on blue

good luck
Yoges
Ayy m4m

[General]
  1. Have you heard of this amazing thing called kiai? It can be used to make things all sparkly during intenser parts of the song. This isn't a marathon style map with multiple songs so I really don't see why you chose not to use it.

[Easy]
  1. Not much wrong with lower diffs so it's mostly going to be aesthetic suggestions
  2. 00:37:416 (2) - A single anchor point looks a bit bland on this slider. Maybe try something like this?
  3. 00:38:812 (3) - This would emphasize the music better if the slider was more like this because it creates contrasting mouse movement like you have for 00:34:626 (2,3) -
  4. 00:59:742 (2) - Looks kind of out of place because you're mostly using curved sliders but then this is like a sharp L kind of thing

[Normal]
  1. This rhythm feels really strange. You should be following the vocals a bit more. Try something like this.
  2. 00:49:277 (2,3,4) - Bit weird. I know that's mapping the vocals and I know when to click but I like fumble a bit. It might because of 00:50:323 (4) - because it's a really short slider amongst longer ones. Maybe just replace it with a note or use a long repeat slider for the vocals instead?

[Hard]
  1. No problems here

[Insane]
  1. 00:52:067 (1) - That's just over mapping mate. I do not hear anything in the music that could possibly be an 1/8. I'm not one of those closed minded faggots that go"uhh but muh rhythm gamez" however context matters. If this were a 6 star+ difficulty I wouldn't care but this is a 4.3 star insane (do I need to elaborate myself further?).
  2. 01:12:300 (5) - Same story
  3. 01:12:649 (1,2) - You can keep these because they emphasize the impact of the drums well
  4. 01:22:765 (1) - Same
  5. 01:26:253 (3,4,5,6) - The distance between those could be a little bit bigger.

Glhf
Topic Starter
Gaia
Deppyforce

Deppyforce wrote:

from ur queue
good morning morning o/

[Easy]
00:07:416 (2) - i think this slider is too curvy / doesnt fit with slower part, try curve it less like 00:03:230 (1) - i think it doesnt really matter lol
00:53:463 (1,2) - make it parallel i like it slightly bent like this ><

[Normal]
00:03:230 (1,2,3) - try this rhythm, it fits better imo same for next one i dont really wanna skip the piano beat on the downbeat tho :>
00:47:881 (3) - since theres hold sound after this note, try make it 1/1 slider instead (same on hard + insane itd be a little difficult then imo
01:26:951 - theres sound here you should map itt, same on hard + insane the sound of no sound D:

[Hard]
00:23:812 (4,5) - try ctrl+g rhythm, follows vocal better maybe but starting a slider on an upbeat is ehh
00:57:300 (4,5) - should make drum clickable i do it everywhere else so itd be weird not to do it here tho
01:02:881 (4,5) - ^ ^
01:21:370 (1) - change to 1/4slider + circle for drum thing ^

[Insane]
00:39:160 (4) - could split to 2 circles instead to emphasize the end of phase its fine as it is imo
01:15:091 (1) - try this instead cuz theres sound on blue that's actually a 1/3 beat but i did this to emphasize the next note and the gradual build up to it

good luck

Yoges

Yoges wrote:

Ayy m4m

[General]
  1. Have you heard of this amazing thing called kiai? It can be used to make things all sparkly during intenser parts of the song. This isn't a marathon style map with multiple songs so I really don't see why you chose not to use it. never kiai :9

[Easy]
  1. Not much wrong with lower diffs so it's mostly going to be aesthetic suggestions
  2. 00:37:416 (2) - A single anchor point looks a bit bland on this slider. Maybe try something like this? hmm i dont really like how those sliders look tho
  3. 00:38:812 (3) - This would emphasize the music better if the slider was more like this because it creates contrasting mouse movement like you have for 00:34:626 (2,3) - but my flow ;;
  4. 00:59:742 (2) - Looks kind of out of place because you're mostly using curved sliders but then this is like a sharp L kind of thing so its good emphasis right?? /hides

[Normal]
  1. This rhythm feels really strange. You should be following the vocals a bit more. Try something like this. um where is this o.o
  2. 00:49:277 (2,3,4) - Bit weird. I know that's mapping the vocals and I know when to click but I like fumble a bit. It might because of 00:50:323 (4) - because it's a really short slider amongst longer ones. Maybe just replace it with a note or use a long repeat slider for the vocals instead? i might replace that 1/2 with a circle actually, we'll see

[Hard]
  1. No problems here

[Insane]
  1. 00:52:067 (1) - That's just over mapping mate. I do not hear anything in the music that could possibly be an 1/8. I'm not one of those closed minded faggots that go"uhh but muh rhythm gamez" however context matters. If this were a 6 star+ difficulty I wouldn't care but this is a 4.3 star insane (do I need to elaborate myself further?). yea this is generally not a good idea to do but its basically just for emphasis on the next note// pretend it's an extended slider lol
  2. 01:12:300 (5) - Same story
  3. 01:12:649 (1,2) - You can keep these because they emphasize the impact of the drums well
  4. 01:22:765 (1) - Same
  5. 01:26:253 (3,4,5,6) - The distance between those could be a little bit bigger. sure

Glhf

thanks for modding guys, sry for all the red im just stubborn )':
Yoges

Gaia wrote:

um where is this o.o
Oh shit, woops 00:19:974 (1,2,3,4,5,6) -
guineaQ
m4m from pm
I could just hunt for NM but I felt like I need to derust on modding skillz

Map link

Insane


  • Eh, I think HP is a little too harsh. If you miss like two notes at the end u die if you don't spin like 400+ :< maybe 6.5?
  1. 00:03:929 (1,2,3,4) - Personally this flow is just ew, a rhombus pattern arranged somewhat like this should help to keep that natural clockwise flow you have on 00:03:231 (1,2,3,4) - and continuing on all the way to 00:04:627 (1,2,3,4,1,2,3,4) - if you want to be "to-the-music' whore and space everything accordingly, the spacing is all wrong according to piano BUT OH WELL
  2. 00:17:185 (1,2) - and all other rhythm similar to this - This is something just minor, but I really hope you can actually increase the spacing between these notes to somewhere like 0.85x like 00:17:882 (4,5) - . I feel like I'm losing a lot of momentum whenever I have to stop my cursor a bit to hit those circles without overshooting. (When I'm in tryhard play mode this is absolutely not an issue but yeah when im being bloody casual it hurts)
  3. 00:27:301 (2) - ctrl+g?
  4. 00:39:509 (1) - asdfasdfsad
  5. 00:42:823 (2) - dkalsfjalsdk
  6. 00:45:614 (2) - at least blanket something to dis
  7. 00:52:067 (1,2) - the slider end is like screaming "HEY IM OVERMAPPED BEAT KILL ME RIGHT NOW". Seriously I see no reason for this to be 1/8 slider to a note when its so flagrantly obvious that this is overmapped beat and the spacing here is inconsistent with how you handled other 1/8 beat spaced rhythms
  8. 01:22:765 (1,2) - ex dee
  9. 01:26:253 (3,4,5,6) - hm, instead of a normal back and forth, I think some rearranging could be done that there is a clear spacing difference between 3->4 from 5->6. As 3 and 4 has drum beats to back them up but 5 and 6 doesn't, so it makes no sense to have them nearly identical in almost every aspect of pattern design: spacing, flow, etc etc etc etc etc ex dee

Hard

This diff makes me hard

  1. 00:10:207 (5,6) - I'm not 100% sure about this 1/2 beat spacing in this rhythm. Although I kinda get why you would want to leave the blue tick blank at this point, but I don't really see why you shouldn't just make 00:10:207 (5) - another 1/4 slider and continue the flow here as 00:10:381 - does have more then plenty of sound to back up a slider end.
  2. 00:42:823 (2,3) - your failure to blanket 3 to 2's little stub at the end kills my hardness
  3. 01:26:253 (1,2,3,4) - with same reasoning as insane, maybe something like this

Normal

  1. 00:27:649 (6,7,1) - You could make 7 exact same shape as 6 (ctrl+g / h / j it) to make it more... seamless i guess. It's not like 00:27:998 (7,2) - are perfectly parallel to justify having 7 like that anywaysss
  2. 01:21:719 (2,3) - maybe this rhythm instead of current one to cut the chain a bit more.
    thats it xd

Easy

Personally would have liked to see more of those 1/4s being integrated into the rhythm somehow but I guess this works.

Should I shoot a star
should I shoot a sta
idk
kunka
Hi.
From your Q~
General

  1. I suggest kiai time as follows. 00:50:672 - ~ 01:12:998 - and 01:15:788 - ~ 01:26:777 -
Insane

  1. 00:22:243 (4) - I think that a flow to the next 00:22:766 (1) - is not good. Would you switch to such a flow? http://puu.sh/omzKZ.jpg
  2. 01:06:719 (3,4) - It is the only stack. I didn't feel the need.
Hard

  1. AR: I think that other diff and balance are not good. I recommend 7 or 7.5
  2. 00:49:277 (2) - I felt the need of the NC. It is a start of 4beat and it's a change of SV. I recommend nc from 00:47:881 (4) - if it is adoption. http://puu.sh/omB73.jpg
  3. 00:52:067 (1) - I think that the NC is not necessary according to consistency. For example 01:03:230 (5) -
Normal

  1. 01:03:230 (4) - I think that the flow is reverse. I recommend ctrl+J.
  2. 00:49:277 (2) - It is the same as hard diff.
Easy

  1. 00:22:067 (4) - I can't recommend the 1/4 reverse. try this pls http://puu.sh/omyWn.jpg
  2. 00:26:602 (2) - ^ http://puu.sh/omz1u.jpg
  3. 01:01:137 (3) - ^ Would you switch to 2 circles?
  4. 01:07:765 (2) - ^ Would you switch to 1/2 slider?
  5. 01:08:812 (4) - ^ or 2 circles?
  6. 01:12:300 (4) - ^
GL ;)
Topic Starter
Gaia
Yoges

Yoges wrote:

Gaia wrote:

um where is this o.o
Oh shit, woops 00:19:974 (1,2,3,4,5,6) - i do this to incorporate both instruments and vocals hence the rhythm might be slightly awk to u ><

Q-chan

guineaQ wrote:

m4m from pm
I could just hunt for NM but I felt like I need to derust on modding skillz

Map link

Insane


  • Eh, I think HP is a little too harsh. If you miss like two notes at the end u die if you don't spin like 400+ :< maybe 6.5? what if they just dont miss?? o:
  1. 00:03:929 (1,2,3,4) - Personally this flow is just ew, a rhombus pattern arranged somewhat like this should help to keep that natural clockwise flow you have on 00:03:231 (1,2,3,4) - and continuing on all the way to 00:04:627 (1,2,3,4,1,2,3,4) - if you want to be "to-the-music' whore and space everything accordingly, the spacing is all wrong according to piano BUT OH WELL i like this flow tho /runs
  2. 00:17:185 (1,2) - and all other rhythm similar to this - This is something just minor, but I really hope you can actually increase the spacing between these notes to somewhere like 0.85x like 00:17:882 (4,5) - . I feel like I'm losing a lot of momentum whenever I have to stop my cursor a bit to hit those circles without overshooting. (When I'm in tryhard play mode this is absolutely not an issue but yeah when im being bloody casual it hurts) okok i move 1 grid to the right
  3. 00:27:301 (2) - ctrl+g? nah i did this to lead into the next soft jumps
  4. 00:39:509 (1) - asdfasdfsad asdf
  5. 00:42:823 (2) - dkalsfjalsdkfdsa
  6. 00:45:614 (2) - at least blanket something to dis ok i did something
  7. 00:52:067 (1,2) - the slider end is like screaming "HEY IM OVERMAPPED BEAT KILL ME RIGHT NOW". Seriously I see no reason for this to be 1/8 slider to a note when its so flagrantly obvious that this is overmapped beat and the spacing here is inconsistent with how you handled other 1/8 beat spaced rhythms shhhhh i did this for a purpose ; )
  8. 01:22:765 (1,2) - ex dee ecks dhee
  9. 01:26:253 (3,4,5,6) - hm, instead of a normal back and forth, I think some rearranging could be done that there is a clear spacing difference between 3->4 from 5->6. As 3 and 4 has drum beats to back them up but 5 and 6 doesn't, so it makes no sense to have them nearly identical in almost every aspect of pattern design: spacing, flow, etc etc etc etc etc ex dee wow veteran techniques here too advanced for me i no comprehend

Hard

This diff makes me hard same

  1. 00:10:207 (5,6) - I'm not 100% sure about this 1/2 beat spacing in this rhythm. Although I kinda get why you would want to leave the blue tick blank at this point, but I don't really see why you shouldn't just make 00:10:207 (5) - another 1/4 slider and continue the flow here as 00:10:381 - does have more then plenty of sound to back up a slider end. pause in vocal, no guitar, needs a break somewhere. wew perfect
  2. 00:42:823 (2,3) - your failure to blanket 3 to 2's little stub at the end kills my hardness okok i move 1 grid up
  3. 01:26:253 (1,2,3,4) - with same reasoning as insane, maybe something like this maybe lol i gotta think more

Normal

  1. 00:27:649 (6,7,1) - You could make 7 exact same shape as 6 (ctrl+g / h / j it) to make it more... seamless i guess. It's not like 00:27:998 (7,2) - are perfectly parallel to justify having 7 like that anywaysss now they are!!
  2. 01:21:719 (2,3) - maybe this rhythm instead of current one to cut the chain a bit more. i wanna start the slider on the vocals
    thats it xd

Easy

Personally would have liked to see more of those 1/4s being integrated into the rhythm somehow but I guess this works. eks d

Should I shoot a star
should I shoot a sta
idk same

kunkakunkakunkakunka

kunkakunkakunkakunka wrote:

Hi.
From your Q~
General

  1. I suggest kiai time as follows. 00:50:672 - ~ 01:12:998 - and 01:15:788 - ~ 01:26:777 - i dont usually use kiai ><
Insane

  1. 00:22:243 (4) - I think that a flow to the next 00:22:766 (1) - is not good. Would you switch to such a flow? http://puu.sh/omzKZ.jpg flow break for emphasis! though general flow is still linear o:
  2. 01:06:719 (3,4) - It is the only stack. I didn't feel the need. hmm i think its ok
Hard

  1. AR: I think that other diff and balance are not good. I recommend 7 or 7.5 ok 7.5
  2. 00:49:277 (2) - I felt the need of the NC. It is a start of 4beat and it's a change of SV. I recommend nc from 00:47:881 (4) - if it is adoption. http://puu.sh/omB73.jpg hm i think this way groups the vocals together better
  3. 00:52:067 (1) - I think that the NC is not necessary according to consistency. For example 01:03:230 (5) - Nice catch!!
Normal

  1. 01:03:230 (4) - I think that the flow is reverse. I recommend ctrl+J. tried something here
  2. 00:49:277 (2) - It is the same as hard diff. ya same too
Easy

  1. 00:22:067 (4) - I can't recommend the 1/4 reverse. try this pls http://puu.sh/omyWn.jpg
  2. 00:26:602 (2) - ^ http://puu.sh/omz1u.jpg
  3. 01:01:137 (3) - ^ Would you switch to 2 circles?
  4. 01:07:765 (2) - ^ Would you switch to 1/2 slider?
  5. 01:08:812 (4) - ^ or 2 circles?
  6. 01:12:300 (4) - ^ 1/4 reverse in this case is fine as long as i dont have a 1/4 gap into the next note so i'll be keeping these :o
GL ;)


thanks for modding !!
and thanks 4☆☆☆ chucentry Q-chan and Yoges ww
N0thingSpecial
Ayyy we're doing the same song but in completely different style

Easy
00:10:556 (5) - can you curve the end so that it makes a perfect circle with 00:11:602 (1) -

01:26:253 (4) - make this less curved since you're not blanketing anything, just move the anchor at the end up, it looks better imo

01:27:649 (1) - why not start spinner at 01:26:951?

Normal looks fine

Hard
00:10:207 (5,6) - have you thought about stack these two to represent the sudden pitch change in the vocals?

Insane
00:03:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this imo i very ovemapped for just some simple piano scales

00:52:067 (1) - I heard this part of the song so many times I can't recalling anything that would make you map this

01:12:300 (5,1,2) - I'm not to keen on these, the kicks have impact but they don't persist enough to be represented by a kick slider

01:22:067 (4) - unstack it, since you've haven't done a stack like this before in the map which throws players off

01:22:765 (1) - it's not even a kick this time why add this, just a note would be fine
Momochikun
sup' Gaia :3

[Insane]
00:14:917 (2) - not to disagree, i know this is following the vocal but it's kinda ruining the hitsound consistency you've got until now xD
01:01:835 (1) - that whistle doesn't really fit there, try deleting it ?
01:22:765 (1,2) - it's kind of forced imo, maybe just 1/4 slider ?
01:09:160 (3) - it is just me but i prefer this being 2 notes lol

[Hard]
00:55:207 (5,6) - maybe something like this, just for reference http://osu.ppy.sh/ss/4957839
01:11:951 (6,1) - this is kinda unexpected imo, move them a bit closer
01:09:160 - i think 1/2 slider is better to start here to catch the vocal

[Normal]
too much 1/2 on the first part m8 :< hmm apart of the density, it's pretty fine
00:12:998 (3,4,1) - this could be confusing imo
00:32:533 (3) - try this arrangement ? http://osu.ppy.sh/ss/4957874
00:50:323 (4) - maybe a single note instead ? there're barely nothing at the red tick

[Easy]
01:12:998 (1,2) - i think this rhythm would be easier to catch, up to you about the arrangement though :P http://osu.ppy.sh/ss/4957891


good map, sorry short mod x(
Topic Starter
Gaia
N0thingSpecial

N0thingSpecial wrote:

Ayyy we're doing the same song but in completely different style

[Easy]00:10:556 (5) - can you curve the end so that it makes a perfect circle with 00:11:602 (1) - mmk

01:26:253 (4) - make this less curved since you're not blanketing anything, just move the anchor at the end up, it looks better imo nah i like this curve

01:27:649 (1) - why not start spinner at 01:26:951? because theres no sound there

Normal looks fine

[Hard]00:10:207 (5,6) - have you thought about stack these two to represent the sudden pitch change in the vocals? unneccessary imo

[Insane]00:03:231 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this imo i very ovemapped for just some simple piano scales not a hard pattern imo, its not overmapped either

00:52:067 (1) - I heard this part of the song so many times I can't recalling anything that would make you map this shhh

01:12:300 (5,1,2) - I'm not to keen on these, the kicks have impact but they don't persist enough to be represented by a kick slider emphasis on the snares

01:22:067 (4) - unstack it, since you've haven't done a stack like this before in the map which throws players off it doesnt really matter tho

01:22:765 (1) - it's not even a kick this time why add this, just a note would be fine shhh

Momo-chan

Momochikun wrote:

sup' Gaia :3

[Insane]
00:14:917 (2) - not to disagree, i know this is following the vocal but it's kinda ruining the hitsound consistency you've got until now xD orz :3
01:01:835 (1) - that whistle doesn't really fit there, try deleting it ? lol but i have it at the beginning of chorus too owo
01:22:765 (1,2) - it's kind of forced imo, maybe just 1/4 slider ? asfd
01:09:160 (3) - it is just me but i prefer this being 2 notes lol vocal?

[Hard]
00:55:207 (5,6) - maybe something like this, just for reference http://osu.ppy.sh/ss/4957839 i like mine more /hides
01:11:951 (6,1) - this is kinda unexpected imo, move them a bit closer hm ok
01:09:160 - i think 1/2 slider is better to start here to catch the vocal idk but i like this more orz

[Normal]
too much 1/2 on the first part m8 :< hmm apart of the density, it's pretty fine ;w;
00:12:998 (3,4,1) - this could be confusing imo yeaaa i thought the NC would help but idrk how to fix this XD
00:32:533 (3) - try this arrangement ? http://osu.ppy.sh/ss/4957874 hm i like how the sliders cimpliment eachother tho o:
00:50:323 (4) - maybe a single note instead ? there're barely nothing at the red tick keep for consistency with vocals but i might change this

[Easy]
01:12:998 (1,2) - i think this rhythm would be easier to catch, up to you about the arrangement though :P http://osu.ppy.sh/ss/4957891 nice!!


good map, sorry short mod x(

thanks for mod :D
ReneePrower
Hiya, Gaia! ;3 Here from our discussion last night, M4M this map with Battle! Wild Pokémon. This mapset looks really good; I might be struggling to find things to point out. ;w; But I'm here to do my best, so let's get crackin'! :)

[Easy]
  1. 00:10:556 (5) - They may not be on screen at the same time, but it'd be a nice touch if you moved this slider down a bit and have the curve at the second half blanket the head of 00:12:998 (2)
  2. 00:14:393 (1) - I think this could use just the sliiiightest bit more curve; as it is now, it may as well be straight.
  3. 00:19:277 (4) - Even though the curve is slight, it should be the other way so it flows better.
  4. 00:22:067 (4) - Missing hitwhistle on end, or intentionally left out?
  5. 00:27:649 (4,1) - Though I love the way this looks aesthetically, I don't think it's appropriate for an Easy diff.
  6. 00:33:928 (1,2) - ^
  7. 00:38:812 (3,1) - ^
  8. 00:57:649 (3,1) - Stack?
  9. 00:59:742 (2) - It'd be better if the red point fell on the slidertick, as this is where the kick happens in the music.
  10. 01:24:160 (1) - same as 00:19:277 (4)
[Normal]
  1. 00:06:021 (1,2,3,4) - I see why you mapped it this way sort of, but it'd be better to either map the vocals here or have a more direct follow of the background. This is a bit mundane, even for a Normal.
  2. 00:11:602 (1,2,3,4,1,2,3) - Soo many release-presses in a row for a Normal.
  3. 00:22:765 (1,2,3) - Could probably improve flow.
  4. 00:23:463 (3,5) - Not sure whether I love or hate this overlap. I's so artistic... Probably gonna go with "love it."
  5. 00:29:044 (2,3) - Blanket could be improved slightly.
  6. 00:58:346 (5) - Should curve the other way for flow.
[Hard]
  1. 00:17:707 (2,3) - Due to the weight of the beat on (3), a bit of cursor movement might be nice, but this is probably fine.
  2. 00:18:928 (5,6) - This is by far the most extreme DS jump in this section, and in the opposite direction of flow. Not that jumps like this are bad, but this one could be toned down just a bit. Maybe rotate (5) counterclockwise some to pseudo-parallel it with (6)?
  3. 00:23:288 (2,3) - This blanket could be improved very slightly.
  4. 00:25:381 (9,1) - Blanket pls
  5. 01:01:835 (1,4) - Would prefer if these heads stack.
  6. 01:11:951 (6) - Something about this bothers me; why not curve it the other way?
  7. 01:12:998 (1,2,3) - I think in a triangle like this all three curves should go the same way.
  8. 01:14:567 (4) -
    01:15:788 (1) - Stack heads maybe?
[Insane]
  1. 00:03:231 (1,2,3,4) - Not a perfect shape, though I'm not sure it's supposed to be...
  2. 00:03:406 (2,1) - This overlap is not good.
  3. 00:03:580 (3,2) - ^
  4. 00:04:451 (4,1) - I know this is an Insane diff, but... Bit extreme of a jump right at the beginning?
  5. 00:06:022 (1,4) - Not perfectly stacked.
  6. 00:17:185 (1,2) -
    00:17:882 (4,5) - Why the 1/8 snap? There's nothing in the music to suggest it. (Either that or I'm deaf.)
  7. 00:33:230 (3,4,5,6,1) - Why not make a star?
  8. 00:48:928 (1,1,1,1,1) - Barring the barrage of NC's, (because I know that's a stylistic thing that's approved for certain situations,) I think the jumps with the 1/8 are a bit extreme. Things like that should be reserved for Extra diffs, imo.
  9. 00:56:253 (1,2) -
    01:01:486 (5,1,2) - See, these are good.


This is a really fun song! And I love mapsets with parallelism between the difficulties. Looking great; this shouldn't take too long to get ranked. GL! :) And I eagerly await your mod.
Also here have a star~
HabiHolic
omg.. your this song mapping!!
Topic Starter
Gaia
RenardPrower

RenardPrower wrote:

Hiya, Gaia! ;3 Here from our discussion last night, M4M this map with Battle! Wild Pokémon. This mapset looks really good; I might be struggling to find things to point out. ;w; But I'm here to do my best, so let's get crackin'! :)

[Easy]
  1. 00:10:556 (5) - They may not be on screen at the same time, but it'd be a nice touch if you moved this slider down a bit and have the curve at the second half blanket the head of 00:12:998 (2) nah that's already blanketed by (1)
  2. 00:14:393 (1) - I think this could use just the sliiiightest bit more curve; as it is now, it may as well be straight. i like my super slight curves tho XD
  3. 00:19:277 (4) - Even though the curve is slight, it should be the other way so it flows better. flow is the same, it's just stylistic choice
  4. 00:22:067 (4) - Missing hitwhistle on end, or intentionally left out? added
  5. 00:27:649 (4,1) - Though I love the way this looks aesthetically, I don't think it's appropriate for an Easy diff. why not?
  6. 00:33:928 (1,2) - ^ ^
  7. 00:38:812 (3,1) - ^ ^
  8. 00:57:649 (3,1) - Stack? it's easier to read if it's offset like this
  9. 00:59:742 (2) - It'd be better if the red point fell on the slidertick, as this is where the kick happens in the music. cool suggestion but i think too much on the end is uglier than what i have rn.. otherwise i would use it!!
  10. 01:24:160 (1) - same as 00:19:277 (4) - me too
[Normal]
  1. 00:06:021 (1,2,3,4) - I see why you mapped it this way sort of, but it'd be better to either map the vocals here or have a more direct follow of the background. This is a bit mundane, even for a Normal. its fine imo
  2. 00:11:602 (1,2,3,4,1,2,3) - Soo many release-presses in a row for a Normal. ya ur right , i might change the last 3 into 1 slider tbh
  3. 00:22:765 (1,2,3) - Could probably improve flow. its fine imo
  4. 00:23:463 (3,5) - Not sure whether I love or hate this overlap. I's so artistic... Probably gonna go with "love it." w
  5. 00:29:044 (2,3) - Blanket could be improved slightly. sure lmao
  6. 00:58:346 (5) - Should curve the other way for flow. i like it like this c:
[Hard]
  1. 00:17:707 (2,3) - Due to the weight of the beat on (3), a bit of cursor movement might be nice, but this is probably fine. stacking gives good emphasis too!
  2. 00:18:928 (5,6) - This is by far the most extreme DS jump in this section, and in the opposite direction of flow. Not that jumps like this are bad, but this one could be toned down just a bit. Maybe rotate (5) counterclockwise some to pseudo-parallel it with (6)? it's good jump to emphasize the snare, also flow is good cuz it's lateral
  3. 00:23:288 (2,3) - This blanket could be improved very slightly. lolk
  4. 00:25:381 (9,1) - Blanket pls already looks blanketed o.o
  5. 01:01:835 (1,4) - Would prefer if these heads stack. again it's for readability
  6. 01:11:951 (6) - Something about this bothers me; why not curve it the other way? copy pasta :3
  7. 01:12:998 (1,2,3) - I think in a triangle like this all three curves should go the same way. doesnt really matter flow wise, just stylistic choice here
  8. 01:14:567 (4) -
    01:15:788 (1) - Stack heads maybe? ya same
[Insane]
  1. 00:03:231 (1,2,3,4) - Not a perfect shape, though I'm not sure it's supposed to be... i just eyeballed it without using ds so idk tbh hahaha
  2. 00:03:406 (2,1) - This overlap is not good. good to me!
  3. 00:03:580 (3,2) - ^ ^
  4. 00:04:451 (4,1) - I know this is an Insane diff, but... Bit extreme of a jump right at the beginning? not really a big jump imo
  5. 00:06:022 (1,4) - Not perfectly stacked. o.o
  6. 00:17:185 (1,2) -
    00:17:882 (4,5) - Why the 1/8 snap? There's nothing in the music to suggest it. (Either that or I'm deaf.) extended slider o:
  7. 00:33:230 (3,4,5,6,1) - Why not make a star? because triangles
  8. 00:48:928 (1,1,1,1,1) - Barring the barrage of NC's, (because I know that's a stylistic thing that's approved for certain situations,) I think the jumps with the 1/8 are a bit extreme. Things like that should be reserved for Extra diffs, imo. just extended sliders lol
  9. 00:56:253 (1,2) -
    01:01:486 (5,1,2) - See, these are good. idrk what the difference between those and this is lol, imo they're both just extended sliders that emphasize the next note.


This is a really fun song! And I love mapsets with parallelism between the difficulties. Looking great; this shouldn't take too long to get ranked. GL! :) And I eagerly await your mod.
Also here have a star~
Thanks for modding and star! ٩(^ᴗ^)۶

>>-TakoYaki- Habi & rink thx 4☆☆ ヽ(*・ω・)ノ

@habi ya you asked me for a gd after i finished my set so i was a little confused LOL
orz ;;
ReneePrower
Sorry I couldn't suggest more things you agreed with. ;w; That's what you get for being an experienced mapper, I suppose. The set is really good right off the bat. Hopefully this gets ranked soon! :)
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