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nerdylizardeperson - Bonetrousle (Underswap Version)

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Topic Starter
DaxMasterix

Bakari wrote:

Yo.

[General]
  1. normalhitnormal2.wav is loud. Really loud. I would rather lower it's volume or even replace the wav file since it seems to have some noise. LOOOOOOUUUUUUUD?????????? Yeah, it's pelo, If this is a problem for the rankability, I will find the way to edit it... making it... lower.. I guess
  2. Metadata. Post it in the thread, so people don't question it multiple times, please. Added. You're the first one who asked, the first BN I guess
  3. just in case, I'd add nerdy lizard person as three separate tags in case someone forgets the proper way of writing the name of the artist. Clever Added.
[Easy]
  1. Try boosting Approach Rate to 3? It would match nicely with the Slider Velocity and pace of the song. Changed.
  2. 00:12:809 (1,2) - minor - I'll just assume that this was never intended to be a perfect blanket. Correct it if I'm wrong. Just symm, not blanket
  3. 00:28:009 (4) - hit Ctrl+J, so it is placed lower. This way it won't be too close to (2). Changed.
  4. 00:30:809 (3) - try using towo individual sliders, they would fit better with the synth. a perfect example I do whatever Bakari wants me to do uwu Changed.
  5. 00:57:209 (1) - since the stack might feel somewhat vconfusing, let's try something different. What do you think? Changed.
[Normal]
  1. In case you did change Approach Rate on Easy, you should consider using Approach Rate 5 here. It will match better with the patterning and work nicely in the spread. Changed.
  2. 00:31:609 (3,1,2) - the transition here felt forced. Let's try something different, perhaps? Something that would give softer flow. example Changed.
[Hard]
  1. 00:11:809 (3,4) - 00:12:609 (6,1) - 00:18:209 (3,4) - Any way to tone down 1/2 jumps? They are just being introduced, so it would be better to use lower spacing. This way players won't misread them. Imo this is okay, a Hard diff isn't a map for hard players to 1tryFC
    I would start with x1,6 for the first jump, then x1.8 and then leave the other jumps at x2.0+. This way players will get the idea and you can keep things pretty much intact.
  2. 00:36:409 (4,2) - consider unstacking. The way (2) appears makes it very hard to read, an unstack would make things easier for players. Sure
  3. 00:42:809 (4,3,4) - this jump is quite an overkill for a hard difficulty. Any way we could make it smaller? bad example I think it's okay, like the climax and also, a good pattern for improvement in easy jumps
[Insane]
  1. 00:03:409 (2,3) - 00:04:209 (5,6) - You started with the jumps, giving up on them on the next pattern feels quite weird. Try adding some to be more consistent? Nah, Imo it's okay, and since there is more insanes, I can let me do this like my-way-to-map (Holy shit I hate that excuse, please kill me) Aahah just kidding, But really IMO it's okay the way that the patterns are differente in some parts, not directly relationated by the track, Sorry for my bad english and also, grammar
    Note: it would apply to 00:06:609 (2,3) - 00:09:809 (2,3) - and similar patterns.
  2. 00:44:009 (3,4) - the jump here peaks the difficulty for no obvious reason. Try lowering the spacing values. It's really that hard? I mean, I suck at standard but jumps are pretty easy men Nerfed

    Basically, I expect you to fix a few patterns, so that the jumps are consiistent. I don't know if I can do that.. I like how it's
The two easier Insanes feel a bit weak in terms of jumps matching the music/being consistent. Hard could also use a bit of work, I believe. Updated, and also, Skull Kid is working on a remap, so GL
Thanks you so much for the mod, :D You're the best!
PD: Sorry for don't agree with the jump issues, I think they're pretty Easy :?
Hollow Delta
lol that ending hitsound is great
riffy
I appreciate the effort and the PM reminder you have sent! What I don't appreciate is the fact that there is no feedback from the guest mappers, though. If there's anything unclear about the mods, we could discuss it together, all I need is some kind of feedback, so that I could see what to do.

I feel like the jumps are not really working with the song, so I am unable to push it any further. I mena the ones on the Insane. (00:43:209 (1,2,3,4) - for example). If you really feel like they are fine, feel free to get ezek to rebubble.

I am not vetoing anything, so yeah, you are free to act as you please. Sorry I couldn't help more.
Topic Starter
DaxMasterix

Bakari wrote:

I appreciate the effort and the PM reminder you have sent! What I don't appreciate is the fact that there is no feedback from the guest mappers, though. If there's anything unclear about the mods, we could discuss it together, all I need is some kind of feedback, so that I could see what to do.

I feel like the jumps are not really working with the song, so I am unable to push it any further. I mena the ones on the Insane. (00:43:209 (1,2,3,4) - for example). If you really feel like they are fine, feel free to get ezek to rebubble.

I am not vetoing anything, so yeah, you are free to act as you please. Sorry I couldn't help more.

It's ok, I already sent a message to SkullKid about the changes and his "remap" but I had no response. Gero don't receive messages on forum and is hard to catch in-game, but he said he will check it later.. some month ago.
Btw, it's ok, I can wait for those guys to do it later, but, since I had not response.. isn't like I know the "later" part.

About the 00:43:209 (1,2,3,4) - , Jumps on my Insane diff, IMO.. are ok by the same way is ok to put some difficulty on an Insane Diff. Jumps on 150BPM isn't that hard, even in a "4,10x" sv or ds.
This can be more acceptable, one more time, only in my opinion, since I mapped the diff in a symm way. If you're not according with that, it's ok and I respect that.

And yeah Bakari, you already helped me a lot. Really, it's my own fault what is going on with this map/theme. Thanks you :D

In conclution, I'm going to send to gero (out-osu) a message (also SK) and see what happens, only for the formality. Thanks one more time!
Delis
oh this shouldn't be dead really.
once you call your GDers to reply to bakari's mod and ezek for a rebubble, I can help ranking it maybe.
Topic Starter
DaxMasterix

Delis wrote:

oh this shouldn't be dead really.
once you call your GDers to reply to bakari's mod and ezek for a rebubble, I can help ranking it maybe.
Yeah I know ><
We are working on concrete and definitive solutions... I guess :( I will try call them asap I'm really trying!
Gero
Fixed. Thanks a lot for checking it.

Gero's Cool Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32009
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9,57209
DistanceSpacing: 1.1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Bonetrousle (Underswap Version)
TitleUnicode:Bonetrousle (Underswap Version)
Artist:nerdylizardeperson
ArtistUnicode:nerdylizardeperson
Creator:DaxMasterix
Version:Gero's Cool Insane
Source:UNDERTALE
Tags:alternative universe chiptune radiation toby fox Song That Might Play When You Fight Sans Gero Skull Kid nerdy lizard person
BeatmapID:1028454
BeatmapSetID:443828

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:7
ApproachRate:10
SliderMultiplier:1.7
SliderTickRate:2

[Events]
//Background and Video events
0,0,"tumblr_o1o2lgDuyT1v0gkrlo1_500.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Skull Kid
ye i'm remapping and almost finishing
ZekeyHache
skull kid's insane

I just think these jumps are overdone cuz they don't feel like matching the music with that spaicng, what about reducing them?

  1. 00:09:609 (1) - reduce to about 2.3x?
  2. 00:47:209 (4) - reduce to about 2.2x?
that would be all, call me back
Topic Starter
DaxMasterix

ezek wrote:

skull kid's insane

I just think these jumps are overdone cuz they don't feel like matching the music with that spaicng, what about reducing them?

  1. 00:09:609 (1) - reduce to about 2.3x?
  2. 00:47:209 (4) - reduce to about 2.2x?
that would be all, call me back
Donezo
ZekeyHache
Nominated.
Topic Starter
DaxMasterix

ezek wrote:

Nominated.
Yey <3 :D
Delis
[Skull Kid's Insane]
mind having lower volume or the soft sample on every slider end in 3/4 sliders? as they obviously support for none of the music the drum sample sounds kinda loud
[Gero's]
are you really sure with AR10, according to the mapping concept I really believe this would fit better with lower ar such as ar 8 (or even 7) rather than having much higher than it should be. and I can see the diff was originally AR9 and this suddenly turned to be AR10 from the last time you replied to bakari's mod
00:22:409 (1) - only if you have the grid snap enabled this will fit to a depression of 00:21:409 (2) - perfectly.
[Hard]
00:08:009 (1) - the slider shape can take somehow linear flow with 00:07:209 (4,5) - because the current shape plays kinda awkward :v https://delisha.s-ul.eu/hpkt6j5E is the way that you can keep the good flow continuously.
00:12:009 (4) - the jump between 00:11:609 (2,3,4) - feels a huge spike for a hard diff? like the diff is overall no jumps besides the places where you supposed to emphasize sounds. https://delisha.s-ul.eu/9rQK6sHW in the screenshot I made 00:12:009 (4) - under 00:11:209 (1) - and then 00:12:409 (5,6) - at bottom right of 00:12:009 (4) - to make the another spike jump between 00:12:409 (5,6,1) - closer because uh, this is more appropriate way for this diff, to me.
00:18:409 (4,5,6) - can do a similar tactic here as well if you applied above.
00:56:009 (4) - new combo? the combo here is over a measure this should be like you did in the insane diff
[Normal]
00:24:409 (1,2) - this might be a bit hard to read the rhythm because 00:25:009 (2) - looking too close each other, maybe 00:25:009 (2) - should move literally under the slider like the clickable points 00:22:409 (1,2,3) - are pretty linear.
[Easy]
00:44:009 (3) - curved slider can introduce to the next patterns better imo https://delisha.s-ul.eu/vm9BvFEE
00:56:009 (3) - since the pitch of the sound here is generally lower than 00:54:409 (1) - using a different slider not copied one will represent the song much better. https://delisha.s-ul.eu/711n6545 not a dramatical change is enough, thus it's an easy fix.
Topic Starter
DaxMasterix

Delis wrote:

[Hard]
00:08:009 (1) - the slider shape can take somehow linear flow with 00:07:209 (4,5) - because the current shape plays kinda awkward :v https://delisha.s-ul.eu/hpkt6j5E is the way that you can keep the good flow continuously. nice, changed.
00:12:009 (4) - the jump between 00:11:609 (2,3,4) - feels a huge spike for a hard diff? like the diff is overall no jumps besides the places where you supposed to emphasize sounds. https://delisha.s-ul.eu/9rQK6sHW in the screenshot I made 00:12:009 (4) - under 00:11:209 (1) - and then 00:12:409 (5,6) - at bottom right of 00:12:009 (4) - to make the another spike jump between 00:12:409 (5,6,1) - closer because uh, this is more appropriate way for this diff, to me. IMO, It's ok. Since it's a "hard". It really needs to be a challenge not to be a normal but not to be an Insane also, this "jump" after a few stack objects is perfect for those players who wants to improve theirs skills at jumping or cursor-posicionating.
00:18:409 (4,5,6) - can do a similar tactic here as well if you applied above. Same reason, but, if this is really a big problem (in the way of ranking and stuff) Then I'll change it inmediately, if I can keep it I would like to. Is like the only "hard" part in this hard diff.
00:56:009 (4) - new combo? the combo here is over a measure this should be like you did in the insane diff Whoops, Fixed.
[Normal]
00:24:409 (1,2) - this might be a bit hard to read the rhythm because 00:25:009 (2) - looking too close each other, maybe 00:25:009 (2) - should move literally under the slider like the clickable points 00:22:409 (1,2,3) - are pretty linear. Moved. (90°)
[Easy]
00:44:009 (3) - curved slider can introduce to the next patterns better imo https://delisha.s-ul.eu/vm9BvFEE Curved
00:56:009 (3) - since the pitch of the sound here is generally lower than 00:54:409 (1) - using a different slider not copied one will represent the song much better. https://delisha.s-ul.eu/711n6545 not a dramatical change is enough, thus it's an easy fix. Sure, Changed.
Thanks Delis! You're the best!

Edit: Changed everything! (Added Gero's and SK's Changes)
Gero
Everything's has changed.

Gero's Cool Insane
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 32009
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9,57209
DistanceSpacing: 1.1
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Bonetrousle (Underswap Version)
TitleUnicode:Bonetrousle (Underswap Version)
Artist:nerdylizardeperson
ArtistUnicode:nerdylizardeperson
Creator:DaxMasterix
Version:Gero's Cool Insane
Source:UNDERTALE
Tags:alternative universe chiptune radiation toby fox Song That Might Play When You Fight Sans Gero Skull Kid nerdy lizard person
BeatmapID:1028454
BeatmapSetID:443828

[Difficulty]
HPDrainRate:7
CircleSize:6
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
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256,344,53609,2,0,L|217:268,1,85,0|2,0:0|0:0,0:0:0:0:
104,192,54009,2,0,L|179:153,1,85,2|2,0:0|0:0,0:0:0:0:
256,8,54409,5,2,0:0:0:0:
310,163,54609,1,0,0:0:0:0:
172,68,54809,1,2,0:0:0:0:
340,68,55009,1,0,0:0:0:0:
202,163,55209,2,0,P|256:217|310:163,1,170,2|2,0:0|0:0,0:0:0:0:
177,294,56009,5,2,0:0:0:0:
256,344,56209,1,0,0:0:0:0:
335,294,56409,1,2,0:0:0:0:
256,124,56809,1,2,0:0:0:0:
256,344,57209,5,0,0:0:0:0:
Delis
Ranke.. Qualified!
Surono
wew school kit u arrop arrow
BlueberrySansy

Delis wrote:

Ranke.. Qualified!


yES WE'RE ALMOST THERE
Topic Starter
DaxMasterix

Delis wrote:

Ranke.. Qualified!
Thanks Delis! :) <3
And thanks everyone! 8-)
MoodyRPG
Dax ql pro
Naren
finally i can see this map again
zigizigiefe
dem school kit has ranked std kwkwokwokwowk............ gratz all :O
Cosmolade
Finally! wowie
Gratz Dax! :3c
Kyouren

Cosmolade wrote:

Finally! wowie
Gratz Dax! :3c
intiaz
WOOHOO!
One of the early modders, always loved this map! congrats! :D
however back then i was a noob modder
Topic Starter
DaxMasterix
Yey Ranked, Thanks Everyone! :D <3
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