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CustomiZ - COOLEST

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Topic Starter
Start

Zedrox wrote:

-Tochi wrote:

Your current mp3 is too low, and bad quality compared to the one i linked.
It would be best for you to change mp3, because your current one is not good quality.
I highly recommend you to change the mp3, for the sake of appealing etc.

EDIT: I think many people who loves this will be happy too!
Came here to say this. Although I'm sure it's a lot of work the current mp3 is unplayable in volume alone right now IMO.

Wait, you mean the current one is still not working?
-NanoRIPE-
Hi ~ M4M request *because u rejected my request ;v;

[easy]
00:01:233 (1) - finish
00:06:339 (1) - i think end of the spinner must be here 00:10:807
00:24:850 (2) - make the slider like this http://prntscr.com/baycce
00:38:892 (4,1) - try to blanket like this http://prntscr.com/baycz3
00:40:488 (1) - add drum clap here
00:49:424 (1) - move to x:92 y:120
00:49:743 (1) - end of spinner must be here 00:52:296
01:23:254 (5) - move to x:128 y:156
01:23:413 (5) - remove clap

[Normal]
00:01:233 (1) - same as easy
00:06:339 (1) - ^
00:47:669 (1) - use drum clap
00:48:945 (2) - ^
00:56:126 (1) - ctrl h

[Hard]
00:01:233 (1) - same as easy and normal

[cool (Kin's Insane)]
remove "cool" from the diff name

[Cooloer! (Extra)]
Remove "cooler!" from the diff name

[COOLEST!]
00:01:233 (1) - finish
00:12:403 (1,2,3,4,5,6,7,8,9,10) - why only circles here? i think you must replace some circles with sliders
00:15:275 (1,2,3,4,5,6,7,8) - ^
00:39:530 (1) - remove this spinner because they still say "wooooo" until 00:41:764

GL ~
Topic Starter
Start

-NanoRIPE- wrote:

Hi ~ M4M request *because u rejected my request ;v;

XD I can mod yours since you modded mine XD but please read the rules next time ;)

Gonna check it out later.


[easy]
00:01:233 (1) - finish fixed
00:06:339 (1) - i think end of the spinner must be here 00:10:807 That will against the RC
00:24:850 (2) - make the slider like this http://prntscr.com/baycce I will think of it
00:38:892 (4,1) - try to blanket like this http://prntscr.com/baycz3 fixed
00:40:488 (1) - add drum clap here it sounds weird..
00:49:424 (1) - move to x:92 y:120 fixed
00:49:743 (1) - end of spinner must be here 00:52:296RC issue
01:23:254 (5) - move to x:128 y:156 fixed
01:23:413 (5) - remove clap fixed

[Normal]
00:01:233 (1) - same as easy fixed
00:06:339 (1) - ^ same as easy
00:47:669 (1) - use drum clap fixed
00:48:945 (2) - ^ fixed
00:56:126 (1) - ctrl h I feel mine was better

[Hard]
00:01:233 (1) - same as easy and normal

[cool (Kin's Insane)]
remove "cool" from the diff name

[Cooloer! (Extra)]
Remove "cooler!" from the diff name

[COOLEST!]
00:01:233 (1) - finish fixed
00:12:403 (1,2,3,4,5,6,7,8,9,10) - why only circles here? i think you must replace some circles with sliders Because I was following the background drums
00:15:275 (1,2,3,4,5,6,7,8) - ^ same
00:39:530 (1) - remove this spinner because they still say "wooooo" until 00:41:764 while the new instrument inserts from 00:40:807 -

GL ~I will mod your map soon
Arduck
Great mapset! Good luck getting it ranked ^^
Topic Starter
Start

Arduck_GR wrote:

Great mapset! Good luck getting it ranked ^^

Thank you very much! XD
Arduck
First of all I want to make clear that I really like your mapping style guys, so I wouldn't add any suggestion related to that ^^

I've been testing out your mapset, trying to find the best way possible to make it more fun to play and more enjoyable for everyone.
This goes for every difficulty, except for the hardest one COOLEST! (6.46 stars), because I believe that my suggestions won't be good enough, since I'm not comfortable enough playing 6 star maps, let alone 6.46 stars.

So for now I'm going to add my suggestion for the GD cool! (Kin's Insane) (4.58 stars, 353 notes)

I love maps which represent their name of difficulty! This one is definitely one of them, as it sure is an Insane map!
I've tested it for 200+ times, without changing anything. Even though, I completely understand your mapping style and I'll say it again, I love it, there was something that felt kinda strange while playing the map. So I tried tweaking the Difficulty settings from the editor, CS/AR/OD etc. and I've tested every change that I made multiple times. And the best end result that I got from these changes, was from increasing the AR.
Why is that? While AR9 might be good for maps with over 170 bpm, this one in particular needs something faster than AR9. I don't have any problems with different AR, don't get me wrong on that one, I don't favor higher AR over lower AR or anything like that.
But I strongly suggest increasing the AR to 9,6. This will make the map really cool!, I promise :D

I want to mention that I fc'd multiple times this difficulty, or else I wouldn't allow myself to post my thoughts and suggestions on this beatmap. I'm happy to test any changes made from you guys. Notify me in-game if you see me online :P

That's all for now, I'll add my suggestions for the other difficulties as well. Keep up the good work ^^
smallboat
[General]
  1. 建議是把Preview time 設置在00:53:254 或第一條kiai開頭上? 現在這邊設置的如果選歌時聽起來感覺會有些不對勁。 (尤其是小圖預覽點擊試聽最明顯)
[Easy]
  1. 00:05:062 (1,2) - 現在在Easy盡量還是別用1/2滑條,尤其是最前面開頭,不要坑了新手,這就合併成一個滑條吧
  2. 00:05:860 (3) - 取消折返,要跟normal diff有節奏的平衡spread
  3. 00:38:254 (3) - 同00:05:860 (3),後面同樣部分也一併改了
  4. 01:12:881 (3) - 這在Easy跟得太緊了,用個note壓個白線就好。
  5. 01:21:498 (1) - 這重音挺重的不建議放在尾端,而且1/2過多,這是建議的節奏 :
[Normal]
  1. 00:30:913 (6,7) - 如果是要跟vocal那這兩個節奏可以試試看 :
  2. 00:34:264 (4) - 可以加一個note跟vocal,看了看Mei的Hard節奏有點難,建議加一下,這聽得挺重的
  3. 00:35:541 (7) - 同上
  4. 00:38:254 (3,4) - 這節奏vocal是跟00:36:977 (1,2) - 一樣的吧,放同樣節奏試試?
  5. 00:39:530 (5) - 忘記NC
  6. 00:43:041 (3) - 疊好?
  7. 00:57:881 (6) - 既然是同色combo的跟著vocal壓著,那這音怎麼不放?
  8. 01:11:445 (5) - 忘記NC,所以後面這部分NC要重新調整一下。
  9. 01:19:105 (1) - 忘了finish
  10. 01:25:967 (4) - 加note應該會很有play感覺imo
[Mei's Hard]
  1. 00:05:062 (3) - 忘記NC
  2. 00:06:339 (1) - 這一段1/4折返使用的有點過頭了,看看能不能改一下
  3. 00:26:126 (3,4,5,6,7) - Hard放五連有點不太安全
  4. 00:45:913 (1,2,3,4) - 各減去一個折返比較好,因為Insane沒放那麼難
  5. 01:21:339 (5) - 再用25%仔細聽聽?
[cool! (Kin's Insane)]
  1. 00:47:110 (8) - This stream note need to keep consistent
  2. 01:07:456 (5) - Maybe this note can stack better with 01:08:573 (7) .
[Cooler! (Extra)] NC有點問題啊怎麼都沒一大白線一NC
  1. 00:17:669 (6) - Combo太長,需要個NC
  2. 00:25:328 (8) - 同上
  3. 00:28:041 (7) - 同上
  4. 00:32:988 (4) - 這邊空拍感覺玩得不順,不如換個1/2滑條吧
  5. 00:38:254 (5) - 也是同樣問題 (後面的自己看)
  6. 00:55:328 (9) - 好像有點影響到速度了再直一點
  7. 01:22:615 (5) - NC
[COOLEST!]
  1. 00:07:456 (6,7,1) - 稍微美觀一點擺個弧度防粗糙
  2. 00:22:935 (5) - NC
  3. 00:34:264 (2) - 保持同距一下跳得有點太遠了,沒跳點
  4. 00:38:254 (6) - NC
  5. 00:52:456 (1,2,3) - 這樣比較順http://puu.sh/poNC8/7b4051197c.jpg
  6. 00:55:328 (4) - 明顯有減到速還是換了
  7. 00:58:520 (10) - 不如放在右下角flow會較順 (感覺也是有點遠)
  8. 00:59:956 (6) - 如果你真要跳這麼遠那就加個NC區分
  9. 01:17:509 (7,8) -
  10. 01:20:381 (1) - 好像也有一點減到速
  11. 01:25:009 (1) - 前面漏了串
  12. 01:26:924 (2,3,4) - 這3個notes應該是可以往下放一點做跳,聽音樂可以再大一點
Kin

Arduck_GR wrote:

First of all I want to make clear that I really like your mapping style guys, so I wouldn't add any suggestion related to that ^^

I've been testing out your mapset, trying to find the best way possible to make it more fun to play and more enjoyable for everyone.
This goes for every difficulty, except for the hardest one COOLEST! (6.46 stars), because I believe that my suggestions won't be good enough, since I'm not comfortable enough playing 6 star maps, let alone 6.46 stars.

So for now I'm going to add my suggestion for the GD cool! (Kin's Insane) (4.58 stars, 353 notes)

I love maps which represent their name of difficulty! This one is definitely one of them, as it sure is an Insane map!
I've tested it for 200+ times, without changing anything. Even though, I completely understand your mapping style and I'll say it again, I love it, there was something that felt kinda strange while playing the map. So I tried tweaking the Difficulty settings from the editor, CS/AR/OD etc. and I've tested every change that I made multiple times. And the best end result that I got from these changes, was from increasing the AR.
Why is that? While AR9 might be good for maps with over 170 bpm, this one in particular needs something faster than AR9. I don't have any problems with different AR, don't get me wrong on that one, I don't favor higher AR over lower AR or anything like that.
But I strongly suggest increasing the AR to 9,6. This will make the map really cool!, I promise :D

I want to mention that I fc'd multiple times this difficulty, or else I wouldn't allow myself to post my thoughts and suggestions on this beatmap. I'm happy to test any changes made from you guys. Notify me in-game if you see me online :P

That's all for now, I'll add my suggestions for the other difficulties as well. Keep up the good work ^^
I can understand, but the diff is still a simple Insane, and only 4.5~4.6 ; I don't think higher than 9 is really necessary.

smallboat wrote:

[cool! (Kin's Insane)]
  1. 00:47:110 (8) - This stream note need to keep consistent fixed
  2. 01:07:456 (5) - Maybe this note can stack better with 01:08:573 (7) . wasn't my intention, doesn't seems to be a big deal
thanks for checking !

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30485
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Remilia_CO
Version:cool! (Kin's Insane)
Source:坂本ですが?
Tags:GEEKS Sakamoto Desu Ga? OP opening tv size Hama Goro Daichi Hiroki Stardust Kin Mei
BeatmapID:964952
BeatmapSetID:443002

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"banben.jpg",0,0
Video,0,"OP.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1233,319.148936170213,4,2,3,50,1,0
5062,-100,4,2,3,50,0,0
11126,-133.333333333333,4,2,3,50,0,0
11445,-100,4,2,3,50,0,0
21339,-79.9999999999999,4,2,3,50,0,0
21658,-100,4,2,3,50,0,0
26445,-79.9999999999999,4,2,3,50,0,0
26764,-100,4,2,3,50,0,0
27084,-79.9999999999999,4,2,3,50,0,0
27403,-100,4,2,3,50,0,0
27722,-79.9999999999999,4,2,3,50,0,0
28041,-100,4,2,3,50,0,0
28360,-79.9999999999999,4,2,3,50,0,0
28679,-100,4,2,3,50,0,0
31871,-133.333333333333,4,2,3,50,0,0
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41126,-100,4,2,3,50,0,0
41445,-85.4700854700855,4,2,3,50,0,0
41764,-80,4,2,3,50,0,0
42084,-100,4,2,3,50,0,0
53573,-100,4,2,3,50,0,1
81658,-100,4,2,3,50,0,0
87562,-100,4,2,3,5,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 0,128,255
Combo3 : 128,0,255
Combo4 : 0,128,0

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144,280,35541,1,0,1:0:0:0:
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316,132,46233,1,8,0:0:0:0:
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350,93,53333,1,8,0:0:0:0:
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256,232,54530,2,0,P|216:236|176:232,1,80,8|0,0:0|0:0,0:0:0:0:
60,60,54850,5,0,1:0:0:0:
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496,200,56445,1,10,0:0:0:0:
428,328,56605,1,0,0:0:0:0:
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315,200,60913,2,0,P|275:204|236:199,1,80,8|0,0:0|0:0,0:0:0:0:
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512,188,66818,1,0,0:0:0:0:
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340,156,68892,6,0,P|248:112|264:48,1,160,4|8,1:2|0:0,0:0:0:0:
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388,292,72881,1,0,1:0:0:0:
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236,224,74796,1,0,1:0:0:0:
176,300,74956,2,0,P|132:316|64:308,1,80,8|0,0:0|0:0,0:0:0:0:
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360,312,76552,6,0,P|424:340|504:304,1,160,6|8,1:2|0:0,0:0:0:0:
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264,316,77190,1,6,1:2:0:0:
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312,56,79105,6,0,L|316:144,1,80,0|0,1:0|0:0,0:0:0:0:
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52,84,81339,2,0,P|92:92|136:84,1,80,14|0,0:0|0:0,0:0:0:0:
256,288,81658,6,0,P|284:208|224:120,2,160,4|0|0,1:2|0:0|0:0,0:0:0:0:
80,212,82615,2,0,L|159:218,1,80,0|0,0:0|0:0,0:0:0:0:
236,276,82935,5,10,0:0:0:0:
204,104,83094,1,10,0:0:0:0:
256,288,83254,1,10,0:0:0:0:
184,92,83413,1,10,0:0:0:0:
164,80,83733,5,0,1:0:0:0:
276,300,83892,1,8,0:0:0:0:
296,312,84211,5,6,1:2:0:0:
344,228,84371,1,8,0:0:0:0:
344,228,84451,1,8,0:0:0:0:
344,228,84530,1,8,0:0:0:0:
256,76,84690,1,4,1:2:0:0:
168,228,84850,2,0,L|164:280,2,40,8|8|4,0:0|0:0|1:3,0:0:0:0:
180,132,85169,1,2,0:0:0:0:
332,252,85328,1,4,0:0:0:0:
404,192,85488,6,0,P|424:232|420:288,1,80,8|8,0:0|0:0,0:0:0:0:
292,380,85807,1,8,0:0:0:0:
248,296,85967,1,8,0:0:0:0:
404,192,86126,6,0,L|408:132,1,40,8|4,0:0|0:3,0:0:0:0:
344,116,86286,1,0,1:0:0:0:
322,126,86365,1,0,1:0:0:0:
299,133,86445,1,8,1:2:0:0:
275,137,86525,1,8,0:3:0:0:
251,137,86605,1,2,0:3:0:0:
228,133,86684,1,0,1:0:0:0:
204,92,86764,5,8,1:2:0:0:
200,131,86843,1,8,0:0:0:0:
196,171,86923,1,8,0:3:0:0:
192,211,87003,1,2,0:3:0:0:
189,251,87084,2,0,L|192:328,1,40,4|0,0:3|0:0,0:0:0:0:
316,364,87243,6,0,B|336:336|336:308|320:288|320:288|332:272|332:272|320:256|320:256|332:240|332:240|328:212,1,160,4|2,1:0|0:0,0:0:0:0:
Topic Starter
Start

smallboat wrote:

[General]
  1. 建議是把Preview time 設置在00:53:254 或第一條kiai開頭上? 現在這邊設置的如果選歌時聽起來感覺會有些不對勁。 (尤其是小圖預覽點擊試聽最明顯)OK
[Easy]
  1. 00:05:062 (1,2) - 現在在Easy盡量還是別用1/2滑條,尤其是最前面開頭,不要坑了新手,這就合併成一個滑條吧 改了
  2. 00:05:860 (3) - 取消折返,要跟normal diff有節奏的平衡spread
  3. 00:38:254 (3) - 同00:05:860 (3),後面同樣部分也一併改了
  4. 01:12:881 (3) - 這在Easy跟得太緊了,用個note壓個白線就好。 好吧,Easy对节奏的限制好严格啊QAQ
  5. 01:21:498 (1) - 這重音挺重的不建議放在尾端,而且1/2過多,這是建議的節奏 : fixed
[Normal]
  1. 00:30:913 (6,7) - 如果是要跟vocal那這兩個節奏可以試試看 : 你这俩是一样的啊
  2. 00:34:264 (4) - 可以加一個note跟vocal,看了看Mei的Hard節奏有點難,建議加一下,這聽得挺重的 加了
  3. 00:35:541 (7) - 同上 用了个滑条因为感觉note不是很合适
  4. 00:38:254 (3,4) - 這節奏vocal是跟00:36:977 (1,2) - 一樣的吧,放同樣節奏試試? 但是这里有个鼓点太难以忽略了所以我才这样摆。。
  5. 00:39:530 (5) - 忘記NC fixed
  6. 00:43:041 (3) - 疊好? fixed
  7. 00:57:881 (6) - 既然是同色combo的跟著vocal壓著,那這音怎麼不放? 其实我觉得这里Vocal跟前面不是一组的,加了个NC
  8. 01:11:445 (5) - 忘記NC,所以後面這部分NC要重新調整一下。fixed
  9. 01:19:105 (1) - 忘了finish fixed
  10. 01:25:967 (4) - 加note應該會很有play感覺imo
[Mei's Hard]
  1. 00:05:062 (3) - 忘記NC
  2. 00:06:339 (1) - 這一段1/4折返使用的有點過頭了,看看能不能改一下
  3. 00:26:126 (3,4,5,6,7) - Hard放五連有點不太安全
  4. 00:45:913 (1,2,3,4) - 各減去一個折返比較好,因為Insane沒放那麼難
  5. 01:21:339 (5) - 再用25%仔細聽聽?
[cool! (Kin's Insane)]
  1. 00:47:110 (8) - This stream note need to keep consistent
  2. 01:07:456 (5) - Maybe this note can stack better with 01:08:573 (7) .
[Cooler! (Extra)] NC有點問題啊怎麼都沒一大白線一NC 加了一些NC,大体上是一大白线一NC,然后中间那段慢速的是两个大白线一NC,然后根据歌曲作了一些微调
  1. 00:17:669 (6) - Combo太長,需要個NC
  2. 00:25:328 (8) - 同上
  3. 00:28:041 (7) - 同上
  4. 00:32:988 (4) - 這邊空拍感覺玩得不順,不如換個1/2滑條吧 改了下
  5. 00:38:254 (5) - 也是同樣問題 (後面的自己看) 这个我觉得这样挺好,主要是歌词也放缓下来了。 然后后面两个因为背景音也有个停顿所以我也放个停顿来呼应
  6. 00:55:328 (9) - 好像有點影響到速度了再直一點 调整了下,你看看现在如何
  7. 01:22:615 (5) - NC
[COOLEST!]
  1. 00:07:456 (6,7,1) - 稍微美觀一點擺個弧度防粗糙
  2. 00:22:935 (5) - NC ok
  3. 00:34:264 (2) - 保持同距一下跳得有點太遠了,沒跳點 改了下
  4. 00:38:254 (6) - NC ok
  5. 00:52:456 (1,2,3) - 這樣比較順http://puu.sh/poNC8/7b4051197c.jpg 我试试
  6. 00:55:328 (4) - 明顯有減到速還是換了 把绕的长度缩短了点
  7. 00:58:520 (10) - 不如放在右下角flow會較順 (感覺也是有點遠) 嘻嘻,我移到后面的3那个位置了,至于跳我觉得这个距离才合曲啊
  8. 00:59:956 (6) - 如果你真要跳這麼遠那就加個NC區分
  9. 01:17:509 (7,8) - 换了个位置
  10. 01:20:381 (1) - 好像也有一點減到速 影响不大吧
  11. 01:25:009 (1) - 前面漏了串 加了
  12. 01:26:924 (2,3,4) - 這3個notes應該是可以往下放一點做跳,聽音樂可以再大一點 ok
IamKwaN
看着看着怎么摸起来了 这节奏好像有点不太行啊

00:22:615 (4,1) - 这里节奏好奇怪啊 我直觉是这样摆 https://osu.ppy.sh/ss/5407021
00:30:834 - 故意漏的音?
00:33:307 (1,2,4,5) - 差不多间距?
00:45:754 (5,1,2) - 感觉这样顺手点 https://osu.ppy.sh/ss/5407031 https://osu.ppy.sh/ss/5407036
00:53:173 (5,6) - 讲道理这里应该是6才开始降间距
00:56:286 - 我个人觉得这里空拍比较合曲 嘛就是我个人感觉 类似这样的 https://osu.ppy.sh/ss/5407041 01:01:392 (5) - 同理
01:04:264 (4) - 不来一发? 我说的是CTRL+G 这又不是1/4 kiai里都那么多大跳了 这里怎么无缘无故用DS
01:03:626 (1,4) - 来着blanket啥的 比现在半吊子的好看 https://osu.ppy.sh/ss/5407056
01:08:892 (1,2) - 恩这里也以为是1/4了
01:12:722 (1,2,3,1,2,3,1,2,3,1,2,3,4) - 为啥要分开 不漏音全部串比较爽啊
01:18:786 (4) - CTRL+G比较顺啊
01:21:339 - 有点不懂这里为啥又漏个重音 最高难度了 还隔了3/2
01:22:137 (2) - 要是跟的人声 怎么这里有圆圈
01:25:488 - 漏音? 这个间距也看不出是隔了一拍

最后那段真的建议认真再做一次节奏啊 01:20:381 - 这里开始 现在是音乐有音乐走 物件有物件走
滑条没啥 都是现代麻婆常用的
Topic Starter
Start

IamKwaN wrote:

看着看着怎么摸起来了 这节奏好像有点不太行啊

00:22:615 (4,1) - 这里节奏好奇怪啊 我直觉是这样摆 https://osu.ppy.sh/ss/5407021 我仔细听了听也觉得你这个比较好
00:30:834 - 故意漏的音? 对的,以强调出后面的鼓点
00:33:307 (1,2,4,5) - 差不多间距? 改了
00:45:754 (5,1,2) - 感觉这样顺手点 https://osu.ppy.sh/ss/5407031 https://osu.ppy.sh/ss/5407036 考虑到flow和美观,我把后三个的形状和朝向改了,前面两个不变
00:53:173 (5,6) - 讲道理这里应该是6才开始降间距 改了改
00:56:286 - 我个人觉得这里空拍比较合曲 嘛就是我个人感觉 类似这样的 https://osu.ppy.sh/ss/5407041 01:01:392 (5) - 同理
01:04:264 (4) - 不来一发? 我说的是CTRL+G 这又不是1/4 kiai里都那么多大跳了 这里怎么无缘无故用DS 这里是刻意这样的,用移动上的停顿来呼应vocal的促音
01:03:626 (1,4) - 来着blanket啥的 比现在半吊子的好看 https://osu.ppy.sh/ss/5407056
01:08:892 (1,2) - 恩这里也以为是1/4了 跟上面一样
01:12:722 (1,2,3,1,2,3,1,2,3,1,2,3,4) - 为啥要分开 不漏音全部串比较爽啊 感觉这样更有节奏感一点orz
01:18:786 (4) - CTRL+G比较顺啊 = =感觉差不多,还是改了

01:21:339 - 有点不懂这里为啥又漏个重音 最高难度了 还隔了3/2
01:22:137 (2) - 要是跟的人声 怎么这里有圆圈
01:25:488 - 漏音? 这个间距也看不出是隔了一拍

最后那段真的建议认真再做一次节奏啊 01:20:381 - 这里开始 现在是音乐有音乐走 物件有物件走
最后一段我基本上re了一遍
滑条没啥 都是现代麻婆常用的
smallboat
No kd

Discuss with mapper to improve quality in the last diff, we change a bit rhythm and some NC make some pattern and jump can readable easy, and nothing to say, bubble this.

Bubbled
Kinomi
Request by kwan, check rhythm in highest diff with mapper.

SPOILER
2016-06-25 23:06 Remilia_CO: =w=tsukuyomi看图吗
2016-06-25 23:07 Remilia_CO: 君妈让我来找你的XD
2016-06-25 23:07 Tsukuyomi: ke
2016-06-25 23:08 Remilia_CO: https://osu.ppy.sh/s/443002 =w=
2016-06-25 23:13 Tsukuyomi: 看节奏?
2016-06-25 23:14 Tsukuyomi: 那我简单的跟你说
2016-06-25 23:14 Tsukuyomi: 作图
2016-06-25 23:14 Tsukuyomi: 不要在
2016-06-25 23:14 Tsukuyomi: 没节奏的地方加节奏
2016-06-25 23:14 Tsukuyomi: 特别是别的节奏被你忽略的时候
2016-06-25 23:18 Remilia_CO: QAQ
2016-06-25 23:19 Tsukuyomi: 比如
2016-06-25 23:19 Tsukuyomi: 00:26:126 (4,5) -
2016-06-25 23:19 Tsukuyomi: 这边为什么没1/4?
2016-06-25 23:19 Tsukuyomi: 00:30:115 (2,3) -
2016-06-25 23:19 Tsukuyomi: 那边很明显的1/4都没下
2016-06-25 23:19 Tsukuyomi: 那为何这边没1/4你又下了
2016-06-25 23:20 Tsukuyomi: 这种行为会把你overmap的地方无限放大
2016-06-25 23:20 Tsukuyomi: 懂了么
2016-06-25 23:20 Remilia_CO: 00:26:126 (4,5,6) - 这边是1/3啊。。
2016-06-25 23:20 Tsukuyomi: 你在逗我
2016-06-25 23:20 Tsukuyomi: drum明明是1/4
2016-06-25 23:21 Remilia_CO: 就是drum啊。。
2016-06-25 23:21 Remilia_CO: 噫
2016-06-25 23:21 Remilia_CO: 等等
2016-06-25 23:21 Tsukuyomi: 哥哥
2016-06-25 23:21 Tsukuyomi: 1/4是4下耗吧
2016-06-25 23:21 Tsukuyomi: 好吧
2016-06-25 23:21 Remilia_CO: QAQ
2016-06-25 23:21 Tsukuyomi: 1/3是4下
2016-06-25 23:21 Tsukuyomi: 1/4是五下
2016-06-25 23:22 Tsukuyomi: 00:34:424 (3) -
2016-06-25 23:22 Tsukuyomi: 这个莫名的折返
2016-06-25 23:22 Remilia_CO: 好像是。。
2016-06-25 23:22 Tsukuyomi: 这里没有1/4
2016-06-25 23:22 Tsukuyomi: 你要下的画1/2滑条
2016-06-25 23:23 Tsukuyomi: 00:36:020 (5) -
2016-06-25 23:23 Tsukuyomi: 这个3/4也有问题
2016-06-25 23:23 Tsukuyomi: 前面红点的drum很响
2016-06-25 23:24 Tsukuyomi: 00:36:977 (2) -
2016-06-25 23:24 Tsukuyomi: 中间红线的鼓
2016-06-25 23:24 Tsukuyomi: 被滑条带过去了
2016-06-25 23:24 Tsukuyomi: 00:38:254 (1) -
2016-06-25 23:24 Tsukuyomi: 这中间的红线是clap
2016-06-25 23:25 Remilia_CO: 我想跟vocal,所以给滑条做了个折。
2016-06-25 23:25 Tsukuyomi: ·1/2滑条不也是跟vocal
2016-06-25 23:26 Remilia_CO: 感觉起来更像是跟鼓点。。
2016-06-25 23:26 Tsukuyomi: 00:45:913 (1,2) -
2016-06-25 23:26 Tsukuyomi: 这中间的蓝线为何漏了
2016-06-25 23:26 Tsukuyomi: 00:42:243 (2,3,4) -
2016-06-25 23:26 Tsukuyomi: 后面都漏了为何这里又加三连
2016-06-25 23:27 Tsukuyomi: 什么叫跟vocal
2016-06-25 23:27 Tsukuyomi: 高难度
2016-06-25 23:27 Tsukuyomi: 跟vocal的方法
2016-06-25 23:27 Tsukuyomi: 有很多
2016-06-25 23:28 Tsukuyomi: 比如你滑条的形状
2016-06-25 23:28 Tsukuyomi: flow
2016-06-25 23:28 Tsukuyomi: 都可以跟vocal
2016-06-25 23:28 Remilia_CO: 嗯嗯
2016-06-25 23:28 Tsukuyomi: 但是最好不要故意漏鼓点跟
2016-06-25 23:29 Tsukuyomi: 节奏上是跟鼓
2016-06-25 23:29 Remilia_CO: QAQ
2016-06-25 23:29 Tsukuyomi: 但是实际照顾到vocal
2016-06-25 23:29 Tsukuyomi: 这是我的看法
2016-06-25 23:29 Tsukuyomi: 当然有些曲子必须要忽略掉一些节奏的
2016-06-25 23:30 Tsukuyomi: 那就得有点套路
2016-06-25 23:30 Remilia_CO: 你说的这种,不知道我做的另一个图有没有达到要求
2016-06-25 23:30 Tsukuyomi: 有明确规律
2016-06-25 23:30 Tsukuyomi: 不能随机
2016-06-25 23:30 Remilia_CO: ACTION is editing [https://osu.ppy.sh/b/988814 Nanjou Yoshino - Zeroichi Kiseki -TV Size- [Haobei's Insane]]
2016-06-25 23:30 Tsukuyomi: 其他不管
2016-06-25 23:30 Tsukuyomi: 我就说这个图
2016-06-25 23:30 Tsukuyomi: 00:46:552 (3,4) -
2016-06-25 23:30 Tsukuyomi: 这也漏了
2016-06-25 23:31 Remilia_CO: orz 做coolest的时候比较欠考虑
2016-06-25 23:31 Tsukuyomi: 00:48:945 (6,7) -
2016-06-25 23:31 Tsukuyomi: 漏了
2016-06-25 23:31 Tsukuyomi: 00:49:424 (1) -
2016-06-25 23:31 Tsukuyomi: 串子不是该从前面红线开始
2016-06-25 23:31 Tsukuyomi: 00:58:360 (3,4,1) -
2016-06-25 23:31 Tsukuyomi: 漏了
2016-06-25 23:32 Tsukuyomi: 01:18:786 (4) -
2016-06-25 23:33 Tsukuyomi: 01:23:812 (6,7) -
2016-06-25 23:33 Tsukuyomi: 这是什么flow
2016-06-25 23:33 Tsukuyomi: 应该ctrl g吧
2016-06-25 23:33 Remilia_CO: 强调后面的7啊
2016-06-25 23:34 Tsukuyomi: 你这明明是强调6啊
2016-06-25 23:34 Tsukuyomi: 7是顺带的
2016-06-25 23:35 Tsukuyomi: 实际上
2016-06-25 23:35 Remilia_CO: 。。。
2016-06-25 23:35 Tsukuyomi: 这种梗
2016-06-25 23:35 Remilia_CO: 那要怎样才能强调到7 prz
2016-06-25 23:35 Remilia_CO: orz
2016-06-25 23:35 Tsukuyomi: 后面两个note就是一个整体
2016-06-25 23:35 Tsukuyomi: 你正常的flow就行了
2016-06-25 23:35 Tsukuyomi: 低bpm倒是可以拆6和7摆
2016-06-25 23:36 Tsukuyomi: 01:20:381 (1) - 这个我觉得你可以分解下节奏
2016-06-25 23:37 Tsukuyomi: 反正6星图
2016-06-25 23:37 Tsukuyomi: 就是难
2016-06-25 23:37 Remilia_CO: ok
2016-06-25 23:37 Tsukuyomi: 没必要放水
2016-06-25 23:37 Tsukuyomi: 除非你是自己刷PP
2016-06-25 23:37 Tsukuyomi: 打不动
2016-06-25 23:37 Remilia_CO: 23333自产自销么
2016-06-25 23:41 Tsukuyomi: 差不多就那么多
2016-06-25 23:41 Remilia_CO: 猴,我看着改改
2016-06-25 23:42 Tsukuyomi: 华硕
2016-06-25 23:42 Remilia_CO: 华硕
2016-06-25 23:42 Tsukuyomi: 你是好被吗
2016-06-25 23:42 Remilia_CO: 是啊。。
2016-06-25 23:42 Remilia_CO: QAQ
2016-06-25 23:43 Tsukuyomi: 我怎么前段时间听说你这个号给别人了
2016-06-25 23:43 Remilia_CO: 不对,我是聪明可爱小号被
2016-06-25 23:43 Remilia_CO: 别人把这个号给我了啊
2016-06-25 23:43 Remilia_CO: 三年前。
2016-06-25 23:43 Tsukuyomi: 哦
2016-06-25 23:44 Remilia_CO: 是谁说我把号给人了的。。
2016-06-25 23:44 Tsukuyomi: 忘记了
2016-06-25 23:44 Tsukuyomi: 是哪个麻婆群
2016-06-25 23:45 Tsukuyomi: 要我post吗
2016-06-25 23:45 Remilia_CO: 好啊好啊
2016-06-25 23:45 Tsukuyomi: 哦
2016-06-25 23:45 Tsukuyomi: 好
2016-06-25 23:46 Tsukuyomi: 主要是我看你这个跑了
2016-06-25 23:46 Tsukuyomi: 泡了
Topic Starter
Start
Made some changes based on Tsukuyomi's suggestion. Popped it.
Topic Starter
Start

smallboat wrote:

No kd

Discuss with mapper to improve quality in the last diff, we change a bit rhythm and some NC make some pattern and jump can readable easy, and nothing to say, bubble this.

Bubbled
点错了。。怎么把kd取消啊。。

Misclicking。。 How to cancel this kd。。
smallboat
Confirm Tsukuyomi' mod fixed and discuss with mapper for some improve thing. Reb it again
sheela
Hello! Sorry for the long wait!

[General]
  1. @Remilia_CO: Your difficulties end with a single circle, but this is not suiting in my opinion. I think the best to end this map is mapping the guitar too. So 01:27:243 (5) - would turn into a slider that ends on 01:27:562 -. The guest difficulties did that and their end sound much better.
  2. I'm someone who likes and needs to have maximum quality on video files and on audio files. Which is why I decided to look and encode higher quality video and mp3 files.
    1. For the video I couldn't have those true quality video with creditless, but I found something a bit better than your current video. If you want to see a comparison between my version and yours, you can check it here: http://puu.sh/pKSNJ/6e9be070c8.jpg
      You can procure the video here (be aware the video is in AVI, and not FLV): http://puu.sh/pKSSW/1ce4c501bb.avi
    2. For the audio here's the file: http://puu.sh/pKU5f/0104eb6f7b.mp3. You don't need to move anything, the offset sounds good on that file.
[COOLEST!]
  1. 00:05:861 (1,2) - I would space (2) further from (1) due the "weird" sound at (2) but feels personally like a really strong beat. Since it is, a good way to emphasize that noise is to add more distance between 00:05:861 (1,2) -. Though I see the way you're making the pattern 00:05:062 (1,2,1,2,3) -, following a short and linear flow for a big beat does not make sense.
    If you apply this point, you want to move 00:06:339 (1) - out of 00:06:179 (3) - because it would create an uncomfortable flow to 00:06:179 (3,1) -.
  2. 00:08:813 (7,1) - This could have just been me, but the spacing here is very ambiguous to play in my opinion. To me it looks like if you have to stop playing the stream, as if there was a gap in-between, in order to click the circle 00:08:892 (1) - at the correct time. This from my point of view, anybody else could see it in a different way. However I understand why you added more spacing there, but I feel like you added too much space in terms of flow. To fix it, placing it somewhere on x:93 y:314 would be fine in my opinion, but a spacing of ~1.50x is also fine.
  3. 00:11:445 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - I don't want to be rude and many people are doing this type of pattern, but this is boring when you repeat for numerous times, even if the spacing changes constantly and the circles are placed near an early circle. The flow here is the main point that makes this pattern play plainly. On the other hand, this also doesn't follow much in the music. As the spacing increases, what increases in the music? There are the vocals, the drum, and the piano, but I personally believe that none of them have this feeling of "intensity increment". I hope you'll change the pattern into less boring. Adding sliders would also help making the patterns more diverse, if you have trouble making them differently.
  4. 00:20:381 (1,2,3,4,5,6,7,8) - I think making the pattern 00:21:020 (5,6,7,8) - have jumps instead of 00:20:381 (1,2,3,4) - or simply increasing the spacing of 00:21:020 (5,6,7,8) - would accentuate the drums better. You can try this for a pattern:
  5. 00:24:211 (1,2,3) - Because of the drum beat on 00:24:530 (3) -, there are little flaws in the pattern 00:24:211 (1,2,3) - (read them before applying):
    1. The movement of the pattern is pretty fluid, as if you don't have to move much the cursor. But this is not emphasizing the drum beat on 00:24:530 (3) -. Moving this circle somewhere else that could "break" the flow can highlight the drum easily. In other words forming a triangle with acute angles makes a breaking flow on 00:24:371 (2,3) -. So I was thinking of moving 00:24:530 (3) - in the bottom area, like x:183 y:292.
    2. The other thing is spacing. If I compare the spacing of 00:24:211 (1,2) - and the spacing of 00:24:371 (2,3) -, between (1) and (2) have a greater distance than between (2) and (3). As I said earlier, the note where 00:24:530 (3) - is placed on has a noticeable drum beat. In the current state this does not make much sense when 00:24:371 (2,3) - is lower than 00:24:211 (1,2) -, it should be the other way around in order to emphasize the drum.
  6. 00:25:647 (1) - I suggest you change the new combo color to any color but light blue. The reason is the light blue blends too well with the video in the background. You may say players don't play with the video or they dim the background to the max, but there could be some people who doesn't play like that. So it's best to avoid the risk, maybe.
  7. 00:26:764 (1) - I think switching the head and tail (Ctrl + G) will avoid the confusion between 00:26:445 (6,1) -, whereas you made them a 1/4 rhythm but with a jump. To me I don't think the 1/4 is not noticeable here, maybe 00:26:445 (6) - can be mistaken as a full beat slider. It's better to indicate that there is a 1/4 rhythm here, so be ready. Something like currently can be a surprise. I also recommend you do the same to 00:28:041 (1) -.
  8. 00:39:530 (1) - The spinner doesn't set in for this part: it felt as if it were out of blue and you could have mapped this part. Try the rhythm in the box below at 00:39:530 - ; the long slider follows the vocal since 00:36:977 -, and the rest follows the drum so that it could make a fluid transition to 00:40:807 -.
  9. 00:45:435 (4) - If you follow the drum in this section, I think this slider should be ending on upbeat 00:45:594 -.
  10. 00:45:913 (1,2,3,4) - You could perhaps turn this part into something more challenging. The drum here really stands out and I personally wouldn't miss the chance to map that. This part is going to a triplet and something more complicated, which quite felt like instant. Making that part with more circles can make the transition ease better, so it brings a better play to the player in my opinion. EDIT: You actually done this point in the Extra difficulty, so why not in the hardest difficulty?
  11. 00:48:786 (5,6) - Maybe add more space in-between them. It's for not to be confused with the rhythm 00:48:945 (6,7) - and 00:48:786 (5,6) -, while both have very similar spacing.
  12. 00:54:052 (2,3) - 00:55:328 (4,1) - 00:59:158 (2,3) - 01:00:435 (4,1) - 01:09:371 (2,3) - 01:10:647 (4,5) - 01:14:318 (2,3) - These patterns don't make sense, and I doubt these be seen as intended in one shot. The jumps are too big too be seen as 1/4 rhythms, the slider shapes are shaped differently, rendering them less readable to say that the slider has a length of one full beat or 3/4 a beat. And that doesn't help to the jump either, to be seen as 1/4 or not.
    1. To take the first example, the spacing of 00:53:573 (1,2) - is short, but there's a gap of 1/2 beat. When you go to 00:54:052 (2,3) -, this has a bigger spacing but the gap is shorter here. Doing it the other way around seems more logic to be honest, and 00:53:573 (1,2) - could be seen as 1/4 rhythm instead of 00:54:052 (2,3) -.
    2. The second example is 01:10:647 (4,5) -. How is this possible at first sight to get it when the jump is huge? I really have a big doubt here.
    I highly recommend you bring them more closer to each other to make them clearer.
  13. 00:56:286 (5,6,1) - 00:56:924 (4,5,1) - The triplets can work with the music there, but how about kickslider + circle? The feeling to emphasize the strong beats on 00:56:446 (1,1) - is not enough with a constant spacing triplet. Also there are no big sounds on 00:56:286 (5,6) - and 00:56:924 (4,5) -, so the triplets are not doing the job well. When there's a kickslider instead, you get the kick feeling from the slider before you go to the circle. Having that feeling feels pretty nice for the movement and for the emphasis you put on.
    This is also applicable to 01:11:605 (2,3,4) - and 01:12:243 (2,3,4) -.
  14. 01:00:115 (2,3) - This should have a bigger spacing than 00:59:956 (1,2) -, for emphasis.
  15. 01:12:084 (1,2,3,4,5) - You could maybe shift the angle for this pattern or do make something else instead for repeating the full thing.
  16. 01:15:275 until 01:17:828 - What is with the jumps that go across the screen? I just feel like you only want to add this for fun.
    1. 01:16:073 (6,7) - This is shorter than 01:15:913 (5,6) -, but the beat at 01:16:232 (7) - has a greater strength in sound than 01:15:913 (5,6) -, so there's a little emphasis issue here.
    2. 01:16:232 (7,8) - I don't see the point of making this a huge jump.
    3. 01:16:871 (3,4) - Should be definitely shorter than 01:16:711 (2,3) - due to the low strength of the beat 01:17:030 (4) -.
  17. 01:18:786 (5) - Maybe Ctrl + G to make the flow more fluid.
  18. 01:19:105 (1) - This is the same as 00:39:530 (1) -, where I think you should map this part instead of putting a spinner.
  19. 01:21:977 (1,2,3) - You should make this pattern less spaced and 01:22:935 (2,3,4) - more spaced. Because the first pattern has only the voice while the second has that plus the drum, it would make much sense to switch the spacings from both patterns for accentuating the drums.
  20. 01:23:892 (7) - Like one of the earliest points, you could bring it more to the previous circle with a distance of ~1.50x to make the rhythm more evident.
  21. 01:27:243 (5) - Instead of returning to the same position as the previous circle, you could move it somewhere in the right area of the playfield to make the beat more emphasized.
This difficulty was fun to play, but most aspects are not done correctly. While some are well executed, some needs to be worked on more, and a lot of patterns felt overmapped to be honest. Therefore I decided to pop the bubble for of those reasons and I want more opinions for this difficulty before going forward.

[Cooler! (Extra)]
Going through this difficulty real quick, there are points in the COOLEST! above that can be applicable in this difficulty too. So I won't go through the details for these points, I'll give you the brief version instead.
  1. 00:09:052 (2,3,4,5,6,1,2,3,1,2,3,1,2,1,2) - I like your pattern, but your rhythm is not executed properly, and it can be hard to play this passage.
    1. 00:09:690 (3,1) - You have that weird and really awkward gap in-between that doesn't sound really nice with the music.
    2. 00:10:169 (1,2,1,2,1) - This is just too complicated for nothing.
    For this one maybe making something similar to your hardest difficulty is quite all right.
  2. 00:20:701 (2) - You should move it to where the slider is going to end, like x:110 y:355 to make clear that there's a 1/4 rhythm here.
  3. 00:21:658 (1,2) - The short spacing may confuse the players to be seen as 1/4 than 1/2, including myself. Maybe a spacing of 1.40x would be best.
  4. 00:25:328 (1,2) - Like in COOLEST!, I highly doubt players will get this correctly. The jump is too big for this type of rhythm.
  5. 00:39:530 (1) - I think you should map this part instead of placing a spinner.
  6. 00:49:743 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - This is just making returning movements on both sections 00:49:743 - and 00:51:020 -. This is plain boring. You can keep the light blue pattern, but I suggest change the flow and pattern of 00:49:743 (3,4,5,6,7,8,9,10) -. You can try this pattern if you want:
  7. 00:54:052 (2,3) - 00:55:328 (4,1) - 01:09:371 (2,3) - 01:10:647 (4,1) - 01:14:318 (2,3) - Like in COOLEST! basically. I however didn't point out all of those type of patterns and rhythm, there are some that are readable, like 01:00:435 (4,1) - and possibly 00:59:158 (2,3) -. And also 01:18:786 (4,5) - since the rhythm for the part 01:17:828 (1,2,3,4,5) - is consistent.
  8. 01:10:967 (1,2) - Ctrl + G should make a better flow for 01:10:647 (4,1) - since the flow is more direct, and not "broken".
  9. 01:12:084 (6,7,8,9,10) - Maybe tilt the pattern to not repeat the same pattern.
  10. 01:16:073 (6,7) - The spacing in-between should be more spaced due to the drum on 01:16:233 (7) -. That way the drum is emphasized.
  11. 01:19:185 (1) - The spinner part should be mapped.
Sorry if I didn't go through the explication in most points. They were mostly explained in the COOLEST! section of the mod, and I didn't want to repeat myself, so you can simply reference it.

[cool! (Kin's Insane)]
  1. 00:33:945 (6) - I would map the beat on 00:34:105 - instead, since it lost consistency in what you follow in this part. The past objects are following the drum, but breaking that transition makes the slider (6) sound weird to me.
  2. 01:11:445 (1) - Not sure if the hitsound on the head is intended, but this sounds really out of place. I don't hear any cymbal sound in the music.
  3. 01:23:892 (2) - Maybe change this circle's position elsewhere other than near 01:22:935 (1,3) -. Changing how the movement will behave can emphasize much the big beat on 01:23:892 (2) - instead of repeating a pattern only by shifting the angle and tweak the spacing.
[Mei's Hard]
  1. 00:07:615 (1,2) - 00:07:935 (3,4) - 00:08:254 (5,6) - 00:08:573 (7,8) - Placing the circles like that could confuse much the players and may not see as 1/2 rhythm in my opinion. The flow is also uncomfortable to play. If I were you, I'd turn them into 1/2 sliders.
  2. 00:26:126 (3,4) - The usage of kicksliders is not tolerable for Hard. It is simply way too short for a 1/4 rhythm in a 188 BPM song and it's really hard to play when they are spaced like that. The players who play Hards may / will not expect this. Therefore you can change the rhythm into something like this:
[Normal]
  1. 00:23:892 (1,2) - For new combo setting consistency, I think the slider should have the new combo instead of the circle, since the slider is landed on the downbeat.
  2. 00:28:839 (1,2) - The point above also applies to this, whereas the circle should have the new combo instead of the slider.
  3. 00:33:147 (1) - Remove the new combo, and add the new combo to 00:34:424 (5) - instead.
  4. 00:47:190 (1,2) - The drum sampleset with the clap doesn't sound good on the slider repeats. I would remove them to be honest.
[Easy]
  1. 00:05:860 (2) - Maybe turn this into 1/2 repeat slider. By doing this the slider will also hit the pretty big drum beat on 00:06:020 -, which is currently skipped. Otherwise it just sounds weird.
  2. 00:26:445 (1) - Like in COOLEST!, the color of the combo could blend too much with the video background. While this is Easy difficulty, I think many beginners will download the beatmap with the video.
All right, that should cover for now. Feel free to call me for a recheck!
Kin

sheela wrote:

[cool! (Kin's Insane)]
  1. 00:33:945 (6) - I would map the beat on 00:34:105 - instead, since it lost consistency in what you follow in this part. The past objects are following the drum, but breaking that transition makes the slider (6) sound weird to me. it's mapped on vocal, not drum
  2. 01:11:445 (1) - Not sure if the hitsound on the head is intended, but this sounds really out of place. I don't hear any cymbal sound in the music.fixed
  3. 01:23:892 (2) - Maybe change this circle's position elsewhere other than near 01:22:935 (1,3) -. Changing how the movement will behave can emphasize much the big beat on 01:23:892 (2) - instead of repeating a pattern only by shifting the angle and tweak the spacing. I really like how it feel with the anti jump D:

Thanks for mod !

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53254
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
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Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Remilia_CO
Version:cool! (Kin's Insane)
Source:坂本ですが?
Tags:GEEKS Sakamoto Desu Ga? OP opening tv size Hama Goro Daichi Hiroki Stardust Kin Mei
BeatmapID:964952
BeatmapSetID:443002

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CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

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219,101,78785,1,8,1:2:0:0:
243,100,78865,1,8,0:0:0:0:
267,99,78945,1,8,0:0:0:0:
291,98,79024,1,8,0:0:0:0:
312,56,79105,6,0,L|316:144,1,80,0|0,1:0|0:0,0:0:0:0:
388,333,79424,2,0,P|423:264|396:192,2,160,8|0|8,0:0|1:0|0:0,0:0:0:0:
328,260,80222,1,0,1:0:0:0:
204,340,80381,6,0,L|164:343,3,40,10|8|0|0,1:2|0:0|1:0|1:0,0:0:0:0:
100,284,80701,2,0,L|60:280,3,40,10|8|0|0,1:2|0:0|1:0|1:0,0:0:0:0:
0,216,81020,2,0,L|3:176,3,40,10|8|0|0,1:2|0:0|1:0|1:0,0:0:0:0:
52,84,81339,2,0,P|92:92|136:84,1,80,14|0,0:0|0:0,0:0:0:0:
256,288,81658,6,0,P|284:208|224:120,2,160,4|0|0,1:2|0:0|0:0,0:0:0:0:
80,212,82615,2,0,L|159:218,1,80,0|0,0:0|0:0,0:0:0:0:
236,276,82935,5,10,0:0:0:0:
204,104,83094,1,10,0:0:0:0:
256,288,83254,1,10,0:0:0:0:
184,92,83413,1,10,0:0:0:0:
164,80,83733,5,0,1:0:0:0:
276,300,83892,1,8,0:0:0:0:
296,312,84211,5,6,1:2:0:0:
344,228,84371,1,8,0:0:0:0:
344,228,84451,1,8,0:0:0:0:
344,228,84530,1,8,0:0:0:0:
256,76,84690,1,4,1:2:0:0:
168,228,84850,2,0,L|164:280,2,40,8|8|4,0:0|0:0|1:3,0:0:0:0:
180,132,85169,1,2,0:0:0:0:
332,252,85328,1,4,0:0:0:0:
404,192,85488,6,0,P|424:232|420:288,1,80,8|8,0:0|0:0,0:0:0:0:
292,380,85807,1,8,0:0:0:0:
248,296,85967,1,8,0:0:0:0:
404,192,86126,6,0,L|408:132,1,40,8|4,0:0|0:3,0:0:0:0:
344,116,86286,1,0,1:0:0:0:
322,126,86365,1,0,1:0:0:0:
299,133,86445,1,8,1:2:0:0:
275,137,86525,1,8,0:3:0:0:
251,137,86605,1,2,0:3:0:0:
228,133,86684,1,0,1:0:0:0:
204,92,86764,5,8,1:2:0:0:
200,131,86843,1,8,0:0:0:0:
196,171,86923,1,8,0:3:0:0:
192,211,87003,1,2,0:3:0:0:
189,251,87084,2,0,L|192:328,1,40,4|0,0:3|0:0,0:0:0:0:
316,364,87243,6,0,B|336:336|336:308|320:288|320:288|332:272|332:272|320:256|320:256|332:240|332:240|328:212,1,160,4|2,1:0|0:0,0:0:0:0:
Topic Starter
Start

sheela wrote:

Hello! Sorry for the long wait!

[General]
  1. @Remilia_CO: Your difficulties end with a single circle, but this is not suiting in my opinion. I think the best to end this map is mapping the guitar too. So 01:27:243 (5) - would turn into a slider that ends on 01:27:562 -. The guest difficulties did that and their end sound much better.
  2. I'm someone who likes and needs to have maximum quality on video files and on audio files. Which is why I decided to look and encode higher quality video and mp3 files.
    1. For the video I couldn't have those true quality video with creditless, but I found something a bit better than your current video. If you want to see a comparison between my version and yours, you can check it here: http://puu.sh/pKSNJ/6e9be070c8.jpg
      You can procure the video here (be aware the video is in AVI, and not FLV): http://puu.sh/pKSSW/1ce4c501bb.avi
    2. For the audio here's the file: http://puu.sh/pKU5f/0104eb6f7b.mp3. You don't need to move anything, the offset sounds good on that file.
[COOLEST!]
  1. 00:05:861 (1,2) - I would space (2) further from (1) due the "weird" sound at (2) but feels personally like a really strong beat. Since it is, a good way to emphasize that noise is to add more distance between 00:05:861 (1,2) -. Though I see the way you're making the pattern 00:05:062 (1,2,1,2,3) -, following a short and linear flow for a big beat does not make sense.
    If you apply this point, you want to move 00:06:339 (1) - out of 00:06:179 (3) - because it would create an uncomfortable flow to 00:06:179 (3,1) -.
  2. 00:08:813 (7,1) - This could have just been me, but the spacing here is very ambiguous to play in my opinion. To me it looks like if you have to stop playing the stream, as if there was a gap in-between, in order to click the circle 00:08:892 (1) - at the correct time. This from my point of view, anybody else could see it in a different way. However I understand why you added more spacing there, but I feel like you added too much space in terms of flow. To fix it, placing it somewhere on x:93 y:314 would be fine in my opinion, but a spacing of ~1.50x is also fine.
  3. 00:11:445 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10) - I don't want to be rude and many people are doing this type of pattern, but this is boring when you repeat for numerous times, even if the spacing changes constantly and the circles are placed near an early circle. The flow here is the main point that makes this pattern play plainly. On the other hand, this also doesn't follow much in the music. As the spacing increases, what increases in the music? There are the vocals, the drum, and the piano, but I personally believe that none of them have this feeling of "intensity increment". I hope you'll change the pattern into less boring. Adding sliders would also help making the patterns more diverse, if you have trouble making them differently.
  4. 00:20:381 (1,2,3,4,5,6,7,8) - I think making the pattern 00:21:020 (5,6,7,8) - have jumps instead of 00:20:381 (1,2,3,4) - or simply increasing the spacing of 00:21:020 (5,6,7,8) - would accentuate the drums better. You can try this for a pattern:
  5. 00:24:211 (1,2,3) - Because of the drum beat on 00:24:530 (3) -, there are little flaws in the pattern 00:24:211 (1,2,3) - (read them before applying):
    1. The movement of the pattern is pretty fluid, as if you don't have to move much the cursor. But this is not emphasizing the drum beat on 00:24:530 (3) -. Moving this circle somewhere else that could "break" the flow can highlight the drum easily. In other words forming a triangle with acute angles makes a breaking flow on 00:24:371 (2,3) -. So I was thinking of moving 00:24:530 (3) - in the bottom area, like x:183 y:292.
    2. The other thing is spacing. If I compare the spacing of 00:24:211 (1,2) - and the spacing of 00:24:371 (2,3) -, between (1) and (2) have a greater distance than between (2) and (3). As I said earlier, the note where 00:24:530 (3) - is placed on has a noticeable drum beat. In the current state this does not make much sense when 00:24:371 (2,3) - is lower than 00:24:211 (1,2) -, it should be the other way around in order to emphasize the drum.
  6. 00:25:647 (1) - I suggest you change the new combo color to any color but light blue. The reason is the light blue blends too well with the video in the background. You may say players don't play with the video or they dim the background to the max, but there could be some people who doesn't play like that. So it's best to avoid the risk, maybe.
  7. 00:26:764 (1) - I think switching the head and tail (Ctrl + G) will avoid the confusion between 00:26:445 (6,1) -, whereas you made them a 1/4 rhythm but with a jump. To me I don't think the 1/4 is not noticeable here, maybe 00:26:445 (6) - can be mistaken as a full beat slider. It's better to indicate that there is a 1/4 rhythm here, so be ready. Something like currently can be a surprise. I also recommend you do the same to 00:28:041 (1) -.
  8. 00:39:530 (1) - The spinner doesn't set in for this part: it felt as if it were out of blue and you could have mapped this part. Try the rhythm in the box below at 00:39:530 - ; the long slider follows the vocal since 00:36:977 -, and the rest follows the drum so that it could make a fluid transition to 00:40:807 -.
  9. 00:45:435 (4) - If you follow the drum in this section, I think this slider should be ending on upbeat 00:45:594 -.
  10. 00:45:913 (1,2,3,4) - You could perhaps turn this part into something more challenging. The drum here really stands out and I personally wouldn't miss the chance to map that. This part is going to a triplet and something more complicated, which quite felt like instant. Making that part with more circles can make the transition ease better, so it brings a better play to the player in my opinion. EDIT: You actually done this point in the Extra difficulty, so why not in the hardest difficulty?
  11. 00:48:786 (5,6) - Maybe add more space in-between them. It's for not to be confused with the rhythm 00:48:945 (6,7) - and 00:48:786 (5,6) -, while both have very similar spacing.
  12. 00:54:052 (2,3) - 00:55:328 (4,1) - 00:59:158 (2,3) - 01:00:435 (4,1) - 01:09:371 (2,3) - 01:10:647 (4,5) - 01:14:318 (2,3) - These patterns don't make sense, and I doubt these be seen as intended in one shot. The jumps are too big too be seen as 1/4 rhythms, the slider shapes are shaped differently, rendering them less readable to say that the slider has a length of one full beat or 3/4 a beat. And that doesn't help to the jump either, to be seen as 1/4 or not.
    1. To take the first example, the spacing of 00:53:573 (1,2) - is short, but there's a gap of 1/2 beat. When you go to 00:54:052 (2,3) -, this has a bigger spacing but the gap is shorter here. Doing it the other way around seems more logic to be honest, and 00:53:573 (1,2) - could be seen as 1/4 rhythm instead of 00:54:052 (2,3) -.
    2. The second example is 01:10:647 (4,5) -. How is this possible at first sight to get it when the jump is huge? I really have a big doubt here.
    I highly recommend you bring them more closer to each other to make them clearer.
  13. 00:56:286 (5,6,1) - 00:56:924 (4,5,1) - The triplets can work with the music there, but how about kickslider + circle? The feeling to emphasize the strong beats on 00:56:446 (1,1) - is not enough with a constant spacing triplet. Also there are no big sounds on 00:56:286 (5,6) - and 00:56:924 (4,5) -, so the triplets are not doing the job well. When there's a kickslider instead, you get the kick feeling from the slider before you go to the circle. Having that feeling feels pretty nice for the movement and for the emphasis you put on.
    This is also applicable to 01:11:605 (2,3,4) - and 01:12:243 (2,3,4) -.
  14. 01:00:115 (2,3) - This should have a bigger spacing than 00:59:956 (1,2) -, for emphasis.
  15. 01:12:084 (1,2,3,4,5) - You could maybe shift the angle for this pattern or do make something else instead for repeating the full thing.
  16. 01:15:275 until 01:17:828 - What is with the jumps that go across the screen? I just feel like you only want to add this for fun.
    1. 01:16:073 (6,7) - This is shorter than 01:15:913 (5,6) -, but the beat at 01:16:232 (7) - has a greater strength in sound than 01:15:913 (5,6) -, so there's a little emphasis issue here.
    2. 01:16:232 (7,8) - I don't see the point of making this a huge jump.
    3. 01:16:871 (3,4) - Should be definitely shorter than 01:16:711 (2,3) - due to the low strength of the beat 01:17:030 (4) -.
  17. 01:18:786 (5) - Maybe Ctrl + G to make the flow more fluid.
  18. 01:19:105 (1) - This is the same as 00:39:530 (1) -, where I think you should map this part instead of putting a spinner.
  19. 01:21:977 (1,2,3) - You should make this pattern less spaced and 01:22:935 (2,3,4) - more spaced. Because the first pattern has only the voice while the second has that plus the drum, it would make much sense to switch the spacings from both patterns for accentuating the drums.
  20. 01:23:892 (7) - Like one of the earliest points, you could bring it more to the previous circle with a distance of ~1.50x to make the rhythm more evident.
  21. 01:27:243 (5) - Instead of returning to the same position as the previous circle, you could move it somewhere in the right area of the playfield to make the beat more emphasized.
This difficulty was fun to play, but most aspects are not done correctly. While some are well executed, some needs to be worked on more, and a lot of patterns felt overmapped to be honest. Therefore I decided to pop the bubble for of those reasons and I want more opinions for this difficulty before going forward.

[Cooler! (Extra)]
Going through this difficulty real quick, there are points in the COOLEST! above that can be applicable in this difficulty too. So I won't go through the details for these points, I'll give you the brief version instead.
  1. 00:09:052 (2,3,4,5,6,1,2,3,1,2,3,1,2,1,2) - I like your pattern, but your rhythm is not executed properly, and it can be hard to play this passage.
    1. 00:09:690 (3,1) - You have that weird and really awkward gap in-between that doesn't sound really nice with the music.
    2. 00:10:169 (1,2,1,2,1) - This is just too complicated for nothing.
    For this one maybe making something similar to your hardest difficulty is quite all right.
  2. 00:20:701 (2) - You should move it to where the slider is going to end, like x:110 y:355 to make clear that there's a 1/4 rhythm here.
  3. 00:21:658 (1,2) - The short spacing may confuse the players to be seen as 1/4 than 1/2, including myself. Maybe a spacing of 1.40x would be best.
  4. 00:25:328 (1,2) - Like in COOLEST!, I highly doubt players will get this correctly. The jump is too big for this type of rhythm.
  5. 00:39:530 (1) - I think you should map this part instead of placing a spinner.
  6. 00:49:743 (3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9) - This is just making returning movements on both sections 00:49:743 - and 00:51:020 -. This is plain boring. You can keep the light blue pattern, but I suggest change the flow and pattern of 00:49:743 (3,4,5,6,7,8,9,10) -. You can try this pattern if you want:
  7. 00:54:052 (2,3) - 00:55:328 (4,1) - 01:09:371 (2,3) - 01:10:647 (4,1) - 01:14:318 (2,3) - Like in COOLEST! basically. I however didn't point out all of those type of patterns and rhythm, there are some that are readable, like 01:00:435 (4,1) - and possibly 00:59:158 (2,3) -. And also 01:18:786 (4,5) - since the rhythm for the part 01:17:828 (1,2,3,4,5) - is consistent.
  8. 01:10:967 (1,2) - Ctrl + G should make a better flow for 01:10:647 (4,1) - since the flow is more direct, and not "broken".
  9. 01:12:084 (6,7,8,9,10) - Maybe tilt the pattern to not repeat the same pattern.
  10. 01:16:073 (6,7) - The spacing in-between should be more spaced due to the drum on 01:16:233 (7) -. That way the drum is emphasized.
  11. 01:19:185 (1) - The spinner part should be mapped.
Sorry if I didn't go through the explication in most points. They were mostly explained in the COOLEST! section of the mod, and I didn't want to repeat myself, so you can simply reference it.

[cool! (Kin's Insane)]
  1. 00:33:945 (6) - I would map the beat on 00:34:105 - instead, since it lost consistency in what you follow in this part. The past objects are following the drum, but breaking that transition makes the slider (6) sound weird to me.
  2. 01:11:445 (1) - Not sure if the hitsound on the head is intended, but this sounds really out of place. I don't hear any cymbal sound in the music.
  3. 01:23:892 (2) - Maybe change this circle's position elsewhere other than near 01:22:935 (1,3) -. Changing how the movement will behave can emphasize much the big beat on 01:23:892 (2) - instead of repeating a pattern only by shifting the angle and tweak the spacing.
[Mei's Hard]
  1. 00:07:615 (1,2) - 00:07:935 (3,4) - 00:08:254 (5,6) - 00:08:573 (7,8) - Placing the circles like that could confuse much the players and may not see as 1/2 rhythm in my opinion. The flow is also uncomfortable to play. If I were you, I'd turn them into 1/2 sliders.
  2. 00:26:126 (3,4) - The usage of kicksliders is not tolerable for Hard. It is simply way too short for a 1/4 rhythm in a 188 BPM song and it's really hard to play when they are spaced like that. The players who play Hards may / will not expect this. Therefore you can change the rhythm into something like this:
[Normal]
  1. 00:23:892 (1,2) - For new combo setting consistency, I think the slider should have the new combo instead of the circle, since the slider is landed on the downbeat.
  2. 00:28:839 (1,2) - The point above also applies to this, whereas the circle should have the new combo instead of the slider.
  3. 00:33:147 (1) - Remove the new combo, and add the new combo to 00:34:424 (5) - instead.
  4. 00:47:190 (1,2) - The drum sampleset with the clap doesn't sound good on the slider repeats. I would remove them to be honest.
[Easy]
  1. 00:05:860 (2) - Maybe turn this into 1/2 repeat slider. By doing this the slider will also hit the pretty big drum beat on 00:06:020 -, which is currently skipped. Otherwise it just sounds weird.
  2. 00:26:445 (1) - Like in COOLEST!, the color of the combo could blend too much with the video background. While this is Easy difficulty, I think many beginners will download the beatmap with the video.
All right, that should cover for now. Feel free to call me for a recheck!

I have read all of those, taking serious thinking now and will reply asap. And thanks for your so much work in this mod ;)
TechnoTurtle37
This is actually a well made beatmap! Well done! I hope this gets ranked!
Topic Starter
Start

TechnoTurtle37 wrote:

This is actually a well made beatmap! Well done! I hope this gets ranked!

Thank you very much! I will be soon back and work on it XD
GIDZ
dem I actually made a diff but guess I'm too late lol.
btw Insane should be named 'Cool' instead of 'cool' for capitalization consistency with other diff names~
smallboat
Confirm diff name and some problem fixed so give it Bubbled

注意一下泡到心要間隔24小時後才能點到Qua,另外Qua區裡有一張坂本還沒出獄要等它放到Rank區 (不能同曲2首在Qua區)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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