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Janpai

NM from my Queue
DISCLAIMER:
  1. The following things will be only opinions and suggestions so feel free to ignore them.

General
  1. Turn off widescreen support since there is no SB
  2. Your BG is unrankable (1360x767). Rankable sizes are 1366x768 or 1024x768
  3. The quality of your mp3 is kinda low, maybe find new ones or just amplify this
  4. Custom diff names are only allowed for the highest diff of the mapset

Easy
  1. Make your SV to 0.80? cuz 188 BPM, 0.90 might be pretty fast
  2. Reduce HP to 2 and make your AR to 3
  3. 00:02:410 (2) - The downbeat is strong but it is only in the slider tail, why not make it a circle to emphasis it?
  4. 00:04:005 (1,2) - Seeing 1/2 beats in easy is kinda unusual, maybe make this a 3/2 slider?
  5. 00:05:282 (1) - The spinner and the break doesn't make a lot of sense imo cuz there was no something like "grand entrance" for objects, it's just a drum roll,maybe just map it
  6. 00:10:388 (1) - The downbeat must be clickable imo, you can shorten the slider to 3/2, that's more fitting for the vocals and drums or make it like you at 00:15:495 (1) -
  7. 00:12:941 (5) - ^ and also Add a NC here
  8. 00:18:048 (5) - NC
  9. 00:19:963 (8,1) - Make them parallel? cuz it looks much cleaner and much easier to read for new players
  10. 00:28:261 (6,7) - Using 1/2 beats for easy is kinda prohibited
  11. 00:38:473 (5) - NC
  12. 00:48:686 (1) - End this spinner on the downbeat
  13. 00:52:516 (1,2) - Fix blanket
  14. 00:55:069 (3,4) - ^
  15. 01:00:176 (3) - Overscreen :v
  16. 01:11:027 (4,5,6) - Same reason above about 1/2 beats
  17. 01:21:878 (1) - End this at 01:26:186

Normal
  1. Reduce the CS to 3 or 3.3, you'll kill players when they play this with HR xD
  2. 00:02:410 (2) - Same as the one I mentioned in easy
  3. 00:14:058 (3,4) - Ctrl+G the rhythms since you were following the vocal
  4. 00:14:856 (5,1) - Why not make the direction of (1) same as the angled direction of (5)?
  5. 00:16:612 (3) - Why did you use an extended slider? it's different from the others which is slider and circle.
  6. 00:18:048 (1,2,3,4,5,1,2,3,4) - Too long for chain combos for a normal and prettty dense too
  7. 00:26:984 (4,1,2,3,4,5,6,7,8,9,1,2,3) - ^
  8. 01:18:048 (1,3) - This kind of overlap is pretty unpredictable for beginners, please avoid unnoticeable overlaps
  9. Eh? no spinner?

Mei's Hard
  1. 00:05:282 (1,2,3,4,5,6,7,8) - I think it's kinda hard to tap these because they have no gaps in 1/4 beat snap divisor, maybe try to use DS on them
  2. 00:30:814 (1,3) - Fix blanket
  3. 00:38:633 (1) - Placing spinner in the middle of the song is kinda weird imo
  4. 01:07:835 (1) - Overscreen

Kin's Insane
  1. 00:03:048 (2) - Might be pretty unpredictable for an insane, i think it's better to do a jump at (3) insated of (2)
  2. 01:16:293 (4) - Stack on 01:15:335 (3) - ? cuz the cursor move is a little bit weird
Keep the consistency of end time of every diff, that might be an issue to ranking, anyway goodluck!
Zero__wind
M4M from my queue

General
Easy和Normal也做到其他难度一样的地方结束啊
所有diff的widescreen support统一关掉

Easy
HP2 AR3比较适合这个难度
00:04:803 (3) - 高BPM Easy里面用1/2折返很不安全= = 后面还有一两个也是 最好都改掉
00:19:963 (8,1) - 弄平行?
00:26:984 (4,5,6) - 这flow感觉挺奇怪的 试试这样
00:48:686 (1) - 这spinner到00:51:239 - 结束不是感觉更好些
01:11:027 (4,5,6) - 这节奏也不适合Easy 不如就继续保持在白线上
01:20:441 (1) - 这个也是 就好好从01:20:282 - 起1/1就挺好的 那么重的鼓都不跟
01:21:878 (1) - 这spinner感觉挺奇怪的 而且又太短 不如就正常map到结尾

Normal
00:18:048 (1) - 感觉缩短成1/1节奏感更好些
00:18:686 (2,3,4,5,1,2,3,4,5) - 这一大坨连续的二分拍节奏太难了 找个地方断开一下
00:28:261 (2,3,4,5,6) - 怎么突然间距都不对了 这肯定要死
00:46:133 (7) - 感觉按规律这里应该有个NC 后面00:48:686 (1) - 这里的可以去掉
00:55:069 (1,2,3,4,5) - 这种的排列我觉得都会坠毁
01:20:441 (1) - 这里同Easy
CS4感觉还是有点难了

Mei's Hard
00:23:793 (3) - 这滑条尾巴都出界了
01:09:590 (2) - ^
01:16:771 (1) - ^

00:37:835 (3) - 尾巴finish一下?
00:41:027 (1) - 头上finish
01:23:154 (1) - 这里开始的结尾部分应该加点clap吧 现在听起来好软
没什么别的问题 就是改简单一点应该对spread更好 Insane也不怎么难

cool! (Kin's Insane)
the volume of your clap hitsound seems to be a bit low comparing to the other ones. considering to raise the volume of the hitsound file a bit
00:09:750 (1) - the NC might be unnecessary here as there's just nothing special, no sv change or else
00:38:473 (1,2,3,4) - I personally prefer to use 1/2 sliders here instead, keeping 00:39:750 (1,1,1,1) - as 3/4 would be fine
00:45:016 (2,3,4) - maybe use same spacing as 00:45:973 (7,8,1) - , will look tidier imo
00:56:027 (5) - whistle on head to be consistent with 00:55:388 (2) - ?
01:01:133 (4) - ^
01:05:920 (4) - ^ whistle at end
01:10:707 (2,3) - also whistles at similar points
00:57:622 (1) - missing clap at end
01:04:963 (4) - clap on head
cool stuff

Cooler!
AR9.2或者9.3可能会好读一些 有不少跳
00:08:473 (2,1) - 不明白这里加这么多NC干嘛 也没什么特别的
00:16:611 (6,7) - 这里的节奏明显从6的地方起个滑条要好 你现在7的头上音乐里基本没有音
00:30:814 (1) - 这个diff里就这里开始的一段里NC加得特别频繁 感觉很不和谐 你跟前后00:28:101 (1) - 00:41:027 (1) - 对比一下就知道了
00:41:824 (6) - 感觉放回下面flow要好一些
00:58:101 (2,3) - 这种3/4感觉好难读啊间距这么大 主要是你前面00:57:622 (1,2) - 间距这么小 完全看不出2和3之间只有四分拍 00:52:995 (2) - 这个还勉强好点 至少跟前面不是很近
01:08:314 (2,3) - ^
01:02:729 (1,2,3) - 我也是不能理解 为什么突然就头尾连起来了 kiai不是应该间距大些吗
01:25:069 (5,6,7) - 这里感觉从5的地方起个5连打击感好一些

COOLEST!
这diff我觉得还是不写了 不是很懂你们鬼畜麻婆
kiai里和次难度有一样的问题 00:52:516 (1,2,3) - 这种的
反正一言不合就00:11:346 (1,2,3,4,5,6,7,8,9,10) - 这样狂跳一通 然后突然又00:24:271 (8,1,2,3,4,5,6,7) - 一堆小间距 我是完全不能理解

就这些了 good luck
Topic Starter
Start
Janpai

Janpai wrote:


NM from my Queue
DISCLAIMER:
  1. The following things will be only opinions and suggestions so feel free to ignore them.

General
  1. Turn off widescreen support since there is no SB
  2. Your BG is unrankable (1360x767). Rankable sizes are 1366x768 or 1024x768 I will fix it soon
  3. The quality of your mp3 is kinda low, maybe find new ones or just amplify this Amplify cannot change the quality, and I can't find any better ones under 192kbps
  4. Custom diff names are only allowed for the highest diff of the mapset Change it later

Easy
  1. Make your SV to 0.80? cuz 188 BPM, 0.90 might be pretty fast It's still ok so I don't wanna remap it XP
  2. Reduce HP to 2 and make your AR to 3 There seems no necessity, I will wait and lookfixed
  3. 00:02:410 (2) - The downbeat is strong but it is only in the slider tail, why not make it a circle to emphasis it? I will think of it
  4. 00:04:005 (1,2) - Seeing 1/2 beats in easy is kinda unusual, maybe make this a 3/2 slider? Because I don't wanna miss this really strong beat :P
  5. 00:05:282 (1) - The spinner and the break doesn't make a lot of sense imo cuz there was no something like "grand entrance" for objects, it's just a drum roll,maybe just map it The beat here is too fast and I have no self-confidence to not make it too hard..
  6. 00:10:388 (1) - The downbeat must be clickable imo, you can shorten the slider to 3/2, that's more fitting for the vocals and drums or make it like you at 00:15:495 (1) - The reason I use a long slider is because the vocal also has a pause here
  7. 00:12:941 (5) - ^ and also Add a NC here Two lines with an NC is ok imo, so I will wait and look
  8. 00:18:048 (5) - NC ^
  9. 00:19:963 (8,1) - Make them parallel? cuz it looks much cleaner and much easier to read for new players I kinda like this one. I will think of it
  10. 00:28:261 (6,7) - Using 1/2 beats for easy is kinda prohibited It just appeared once, not frequently, so that's ok
  11. 00:38:473 (5) - NC same reason
  12. 00:48:686 (1) - End this spinner on the downbeat that the space before the next object will be too short
  13. 00:52:516 (1,2) - Fix blanket fixed
  14. 00:55:069 (3,4) - ^ ^
  15. 01:00:176 (3) - Overscreen :v fixed
  16. 01:11:027 (4,5,6) - Same reason above about 1/2 beats It just occasional one, and it's hard to fit the beat if I don't do it
  17. 01:21:878 (1) - End this at 01:26:186feels too long and awkward

Normal
  1. Reduce the CS to 3 or 3.3, you'll kill players when they play this with HR xD It's up to BN's favor :P
  2. 00:02:410 (2) - Same as the one I mentioned in easy In fact I don't want too many singal taps before the music really start.. especially in the NM diff
  3. 00:14:058 (3,4) - Ctrl+G the rhythms since you were following the vocal good idea
  4. 00:14:856 (5,1) - Why not make the direction of (1) same as the angled direction of (5)? The overlap is bad and monotone
  5. 00:16:612 (3) - Why did you use an extended slider? it's different from the others which is slider and circle. I don't wanna use single pattern all the way...
  6. 00:18:048 (1,2,3,4,5,1,2,3,4) - Too long for chain combos for a normal and prettty dense too fixed
  7. 00:26:984 (4,1,2,3,4,5,6,7,8,9,1,2,3) - ^ fixed
  8. 01:18:048 (1,3) - This kind of overlap is pretty unpredictable for beginners, please avoid unnoticeable overlaps fixed
  9. Eh? no spinner? nope XD

Mei's Hard
  1. 00:05:282 (1,2,3,4,5,6,7,8) - I think it's kinda hard to tap these because they have no gaps in 1/4 beat snap divisor, maybe try to use DS on them
  2. 00:30:814 (1,3) - Fix blanket
  3. 00:38:633 (1) - Placing spinner in the middle of the song is kinda weird imo
  4. 01:07:835 (1) - Overscreen

Kin's Insane
  1. 00:03:048 (2) - Might be pretty unpredictable for an insane, i think it's better to do a jump at (3) insated of (2)
  2. 01:16:293 (4) - Stack on 01:15:335 (3) - ? cuz the cursor move is a little bit weird
Keep the consistency of end time of every diff, that might be an issue to ranking, anyway goodluck!

Mark, going to see after I back home.

Zero__wind

Zero__wind wrote:

M4M from my queue

General
Easy和Normal也做到其他难度一样的地方结束啊 我看看哈
所有diff的widescreen support统一关掉 关了啊

Easy
HP2 AR3比较适合这个难度 改了
00:04:803 (3) - 高BPM Easy里面用1/2折返很不安全= = 后面还有一两个也是 最好都改掉 不影响rank就不改了,那个节奏真的不能再明显啊不用折返超别扭
00:19:963 (8,1) - 弄平行? 平行了不好看啊
00:26:984 (4,5,6) - 这flow感觉挺奇怪的 试试这样 感觉起来差不多我就先不改了
00:48:686 (1) - 这spinner到00:51:239 - 结束不是感觉更好些 那么短的空位不是unrankable吗
01:11:027 (4,5,6) - 这节奏也不适合Easy 不如就继续保持在白线上 白线没beat啊。。如果不改不能rank那我也只能强行白线了。。
01:20:441 (1) - 这个也是 就好好从01:20:282 - 起1/1就挺好的 那么重的鼓都不跟 vocal比鼓重太多根本忽略不掉orz
01:21:878 (1) - 这spinner感觉挺奇怪的 而且又太短 不如就正常map到结尾

Normal
00:18:048 (1) - 感觉缩短成1/1节奏感更好些 那就得有一个音给空出来了
00:18:686 (2,3,4,5,1,2,3,4,5) - 这一大坨连续的二分拍节奏太难了 找个地方断开一下 改了
00:28:261 (2,3,4,5,6) - 怎么突然间距都不对了 这肯定要死 噫,现在好多rank图的normal都有这种摆法啊,不过我整个砍掉重摆了
00:46:133 (7) - 感觉按规律这里应该有个NC 后面00:48:686 (1) - 这里的可以去掉
00:55:069 (1,2,3,4,5) - 这种的排列我觉得都会坠毁 跟上面那个一样。
01:20:441 (1) - 这里同Easy 加了一段
CS4感觉还是有点难了

Mei's Hard
00:23:793 (3) - 这滑条尾巴都出界了
01:09:590 (2) - ^
01:16:771 (1) - ^

00:37:835 (3) - 尾巴finish一下?
00:41:027 (1) - 头上finish
01:23:154 (1) - 这里开始的结尾部分应该加点clap吧 现在听起来好软
没什么别的问题 就是改简单一点应该对spread更好 Insane也不怎么难

cool! (Kin's Insane)
the volume of your clap hitsound seems to be a bit low comparing to the other ones. considering to raise the volume of the hitsound file a bit
00:09:750 (1) - the NC might be unnecessary here as there's just nothing special, no sv change or else
00:38:473 (1,2,3,4) - I personally prefer to use 1/2 sliders here instead, keeping 00:39:750 (1,1,1,1) - as 3/4 would be fine
00:45:016 (2,3,4) - maybe use same spacing as 00:45:973 (7,8,1) - , will look tidier imo
00:56:027 (5) - whistle on head to be consistent with 00:55:388 (2) - ?
01:01:133 (4) - ^
01:05:920 (4) - ^ whistle at end
01:10:707 (2,3) - also whistles at similar points
00:57:622 (1) - missing clap at end
01:04:963 (4) - clap on head
cool stuff

Cooler!
AR9.2或者9.3可能会好读一些 有不少跳 AR9.3,PP要起飞。。
00:08:473 (2,1) - 不明白这里加这么多NC干嘛 也没什么特别的 特别重的音我给加了NC。。
00:16:611 (6,7) - 这里的节奏明显从6的地方起个滑条要好 你现在7的头上音乐里基本没有音 fixed
00:30:814 (1) - 这个diff里就这里开始的一段里NC加得特别频繁 感觉很不和谐 你跟前后00:28:101 (1) - 00:41:027 (1) - 对比一下就知道了 这段整个曲风都不一样了啊
00:41:824 (6) - 感觉放回下面flow要好一些 试了一下,看起来好挤。。
00:58:101 (2,3) - 这种3/4感觉好难读啊间距这么大 主要是你前面00:57:622 (1,2) - 间距这么小 完全看不出2和3之间只有四分拍这滑条尾巴没有click啊,而且这个速度打到3感觉才正好顺手。。
00:52:995 (2) - 这个还勉强好点 至少跟前面不是很近
01:08:314 (2,3) - ^
01:02:729 (1,2,3) - 我也是不能理解 为什么突然就头尾连起来了 kiai不是应该间距大些吗 vocal的气息在这里有中断,所以我感觉让移动突然停下来一下会比较合拍,如果周围都是单点我会在这里加一个折返四分拍滑条或者(如果鼓点允许)我会加原地连打,如果周围都是滑条我会选择这种头尾相接的摆法
01:25:069 (5,6,7) - 这里感觉从5的地方起个5连打击感好一些 加了个五连试了以下感觉整个后面的节奏都衔接不上了。。

COOLEST!
这diff我觉得还是不写了 不是很懂你们鬼畜麻婆
kiai里和次难度有一样的问题 00:52:516 (1,2,3) - 这种的 同上一样的解释。。
反正一言不合就00:11:346 (1,2,3,4,5,6,7,8,9,10) - 这样狂跳一通 然后突然又00:24:271 (8,1,2,3,4,5,6,7) - 一堆小间距 我是完全不能理解我调整了一下这段附近的跳的大小,这样这段就不会相对觉得太跳了。。

就这些了 good luck

Done
Lasse
[General]
this is definitely not a real 192kbit file and there have been DQs over this kind of stuff before, so either try to find a better quality mp3 or reencode to 128 at least since that seems to be the real bitrate
try to get a 1366x768 bg instead of this weird resolution


[coolest]
idk what to say, it looks like some kind of jump practice map with arbitrary and inconsistent spacing/emphasis (no this doesnt in any for mean "use ds all the time", it means "have a concept/logic behind your psacing and just randomly change it and use completely different spacing for the same music etc.)
sth like 00:23:154 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - where the pattern implies "intense beats and then really weak beats" but the music doesnt support anything like that

00:14:218 (1,2,3,4,5,6,7,8) -good example, no emphasis on anything at all even though the vocals get much more intense at 00:14:857 (5) -

00:15:495 (1,2,1,2,1,2) - rhythm doesnt really make sense. nothing in the song calls for changing to offbeat and back all the time, it doesnt follow the vocals or guitars or anything

then stuff like 00:07:118 (7) - why is 7 placed on such a weird spot, giving it much more emphasis when the drums are pretty consistent, at least emphasize the claps and not rnadom blue ticks :/

00:25:388 (7) - slider that is apparently supposed to follow the vocal but ends on a much stronger vocal + cymbal, making it feel completely unfitting

01:01:931 (5,6,7,8,1,2,3,4,5,6) - as much as i love spaced streams and spacing changes, this doesnt work at all. it's a pretty consistent drumroll with some more emphasis on 01:02:409 (3) -, so putting nc + some angle change or whatever there would make much more sense

01:03:207 (2) - no spacing for those strong vocals feel really awkward, even just ctrlg on this sldier would make it nicer

01:19:324 (1) - ignoring so many strong drums here just to get that vocal slider isn'T really suitable for sth that is supposed to be some 6* diff, the song provides much more

01:22:835 - this is like one of the strongest sounds in the whole song, yet not mapped at all?

yheaj most of this applies thoughout the whole map and most likely also your other extra

[kin]
00:03:207 (3) - why bezier lol
00:14:058 (6,1) - looks really weird, go for a cleaner/more overlapped overlap or none at all
00:15:176 (3) - barelly feels like any spacing due to leniency, could maybe ctrlg this for better emphasis on vocals
00:15:495 (1) - pretty undermapped for the intended difficulty lol
00:25:069 (2) - could at least replace with a 1/4 repeat slider since the blue tick is really audible
00:39:750 (1) - nice pattern, but sv increase for 00:40:707 (1) - could be a bit higher since it's barely noticeable in relartion to the others
00:56:665 (2,3,4) - really strong spacing change on such an obtuse angle plays really awkward. cant really give a suggestion here since fixing it would require a little bit of restructuring for like 3 seconds around this

[mei]
stack leniency 2 resulting in perfect 1/2 stacks is sth you'd rather not do for hard diffs lol
00:07:197 (7) - sudden spacing change looks really weird and doesnt really fit the music
00:09:750 - would make this cymbal clickable
00:24:750 (2,3) - check this with stacking enabled
00:27:782 (4) - 5x repeat is really weird to play and unexpected, why not simply http://i.imgur.com/kdnHAMn.jpg
00:46:133 (1) - why suddenly lower spacing fot the cymbal? also looks bad with that overlap
01:16:612 (4,1) - rip emphasis
probably more emphasis problems where cymbals etc suddenly get less spacing or even stacks

gl
Topic Starter
Start
Lasse

Lasse wrote:

[General]
this is definitely not a real 192kbit file and there have been DQs over this kind of stuff before, so either try to find a better quality mp3 or reencode to 128 at least since that seems to be the real bitrate
try to get a 1366x768 bg instead of this weird resolution
FIXED ALL ABOVE

[coolest]
idk what to say, it looks like some kind of jump practice map with arbitrary and inconsistent spacing/emphasis (no this doesnt in any for mean "use ds all the time", it means "have a concept/logic behind your psacing and just randomly change it and use completely different spacing for the same music etc.)
sth like 00:23:154 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - where the pattern implies "intense beats and then really weak beats" but the music doesnt support anything like that Changed

00:14:218 (1,2,3,4,5,6,7,8) -good example, no emphasis on anything at all even though the vocals get much more intense at 00:14:857 (5) - Good reminding

00:15:495 (1,2,1,2,1,2) - rhythm doesnt really make sense. nothing in the song calls for changing to offbeat and back all the time, it doesnt follow the vocals or guitars or anything changed

then stuff like 00:07:118 (7) - why is 7 placed on such a weird spot, giving it much more emphasis when the drums are pretty consistent, at least emphasize the claps and not rnadom blue ticks :/ fixed

00:25:388 (7) - slider that is apparently supposed to follow the vocal but ends on a much stronger vocal + cymbal, making it feel completely unfitting fixed

01:01:931 (5,6,7,8,1,2,3,4,5,6) - as much as i love spaced streams and spacing changes, this doesnt work at all. it's a pretty consistent drumroll with some more emphasis on 01:02:409 (3) -, so putting nc + some angle change or whatever there would make much more sense The 3 is a heavy sound but feels not a turning sound

01:03:207 (2) - no spacing for those strong vocals feel really awkward, even just ctrlg on this sldier would make it nicer see the reason I put to Zero_wind, the vocal has a pause

01:19:324 (1) - ignoring so many strong drums here just to get that vocal slider isn'T really suitable for sth that is supposed to be some 6* diff, the song provides much more I would like to follow the bass, since the most intense part is over

01:22:835 - this is like one of the strongest sounds in the whole song, yet not mapped at all? I thought a while and finally mapped XD

yheaj most of this applies thoughout the whole map and most likely also your other extra

[kin]
00:03:207 (3) - why bezier lol
00:14:058 (6,1) - looks really weird, go for a cleaner/more overlapped overlap or none at all
00:15:176 (3) - barelly feels like any spacing due to leniency, could maybe ctrlg this for better emphasis on vocals
00:15:495 (1) - pretty undermapped for the intended difficulty lol
00:25:069 (2) - could at least replace with a 1/4 repeat slider since the blue tick is really audible
00:39:750 (1) - nice pattern, but sv increase for 00:40:707 (1) - could be a bit higher since it's barely noticeable in relartion to the others
00:56:665 (2,3,4) - really strong spacing change on such an obtuse angle plays really awkward. cant really give a suggestion here since fixing it would require a little bit of restructuring for like 3 seconds around this

[mei]
stack leniency 2 resulting in perfect 1/2 stacks is sth you'd rather not do for hard diffs lol
00:07:197 (7) - sudden spacing change looks really weird and doesnt really fit the music
00:09:750 - would make this cymbal clickable
00:24:750 (2,3) - check this with stacking enabled
00:27:782 (4) - 5x repeat is really weird to play and unexpected, why not simply http://i.imgur.com/kdnHAMn.jpg
00:46:133 (1) - why suddenly lower spacing fot the cymbal? also looks bad with that overlap
01:16:612 (4,1) - rip emphasis
probably more emphasis problems where cymbals etc suddenly get less spacing or even stacks

gl

Wow! Lots of critics, gonna make big changes after I back home.

Thanks for your advice! it helps a lot !!
DeRandom Otaku


General

  1. Disable widescreen storyboard in every diff except Coolest!

COOLEST!

  1. 00:25:388 (7,8) - make proper blanket
  2. 01:25:707 (8) - nc

Cooler! (Extra)

  1. Remove "(Extra)" From difficulty name
  2. 00:29:378 (10) - nc
  3. 00:47:090 (5) - ^
  4. 01:12:303 (7) - ^
  5. 01:25:707 (9) - ^

cool! (Kin's Insane)

  1. Rename to "Kin's Cool!"
  2. Reduce OD 7.5 or something
Thats all from me ~ GL
PlasticMemor
hey from mod queue

[Kin's Insane]

rename to kin's cool

00:05:282 (1,2,3,4,1,2,3,4) - this does not sound good, less repeat sliders
00:57:303 (5,6,7,8,1) - fix spacing and overlap
01:11:665 (1,2,3,4,5,6,7,1,2,3,4) - so many streams, it's just a insane
01:19:324 (1,2,3) - add rhythm, no repeat
01:25:069 (1,2,3,4,5,6,7,1,2,3,4,5) - remove streams
Kin

Pata-Mon wrote:

[cool]
  1. Turn off "countdown" fix'd by Remilia
  2. 00:14:058 (6,1) - bad overlap I find the overlap cool + the spacing is ok and the flow too
  3. 00:17:729 (3) - why use hitsound at the tail? I really think mute is better I like how it sounds

Janpai wrote:

Kin's Insane
  1. 00:03:048 (2) - Might be pretty unpredictable for an insane, i think it's better to do a jump at (3) insated of (2) ye, better pattern, fixed
  2. 01:16:293 (4) - Stack on 01:15:335 (3) - ? cuz the cursor move is a little bit weird it break the higher spacing between those 01:15:973 (2,3) - ; the higher DS is made to emphasize the cymbal ; that's also why 4 is an anti jump

Zero__wind wrote:

cool! (Kin's Insane)
the volume of your clap hitsound seems to be a bit low comparing to the other ones. considering to raise the volume of the hitsound file a bit will be done a bit later (when I'll re-dl some missing software)
00:09:750 (1) - the NC might be unnecessary here as there's just nothing special, no sv change or else ye fixed
00:38:473 (1,2,3,4) - I personally prefer to use 1/2 sliders here instead, keeping 00:39:750 (1,1,1,1) - as 3/4 would be fine hm, ye after some reflexion 1/2 seems better
00:45:016 (2,3,4) - maybe use same spacing as 00:45:973 (7,8,1) - , will look tidier imo ye, but the drum isn't the same
00:56:027 (5) - whistle on head to be consistent with 00:55:388 (2) - ? seems legit with the vocal fixed
01:01:133 (4) - ^ ^
01:05:920 (4) - ^ whistle at end this one doesn't have the vocal like the other
01:10:707 (2,3) - also whistles at similar points fixed
00:57:622 (1) - missing clap at end ^
01:04:963 (4) - clap on head ^
cool stuff thanks \o

Lasse wrote:

[kin]
00:03:207 (3) - why bezier lol
00:14:058 (6,1) - looks really weird, go for a cleaner/more overlapped overlap or none at all see previous mod
00:15:176 (3) - barelly feels like any spacing due to leniency, could maybe ctrlg this for better emphasis on vocals this spacing was made to be higher than the previous slider and lower than the next one (because the next slider have to be emphasized with the cymbal
00:15:495 (1) - pretty undermapped for the intended difficulty lol still better than overmap ; still the flow is cool + the jump is higher than a lot of other jump on the map
00:25:069 (2) - could at least replace with a 1/4 repeat slider since the blue tick is really audible it can, but not my intention
00:39:750 (1) - nice pattern, but sv increase for 00:40:707 (1) - could be a bit higher since it's barely noticeable in relartion to the others that's the point of an increasing SV
00:56:665 (2,3,4) - really strong spacing change on such an obtuse angle plays really awkward. cant really give a suggestion here since fixing it would require a little bit of restructuring for like 3 seconds around this 4 is a slider, this part is really intense (the song not the map) ; so it's still ok

PlasticMemor wrote:

hey from mod queue

[Kin's Insane]

rename to kin's cool up to Remilia

00:05:282 (1,2,3,4,1,2,3,4) - this does not sound good, less repeat sliders if you delete those sliders, the music is exactly like this
00:57:303 (5,6,7,8,1) - fix spacing and overlap said in previous mod
01:11:665 (1,2,3,4,5,6,7,1,2,3,4) - so many streams, it's just a insane play more insane, insane diff have this kind of stream. btw, Insane star rating is mainly between 4~5* depending to the music/bpm
01:19:324 (1,2,3) - add rhythm, no repeat it'd be inconsistent with those one 00:05:282 (1,2,3,4,1,2,3,4) -
01:25:069 (1,2,3,4,5,6,7,1,2,3,4,5) - remove streams those stream are following the drum, there's no reason to delete it.
Diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30485
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:Customi Z
ArtistUnicode:カスタマイZ
Creator:Remilia_CO
Version:cool! (Kin's Insane)
Source:坂本ですが?
Tags:GEEKS anime Sakamoto Desu Ga? OP opening tv size Kin Mei
BeatmapID:964952
BeatmapSetID:443002

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"banben.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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52516,-100,4,2,3,50,0,1
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Combo3 : 128,0,255
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Thanks for mod!
btw Remilia, it's up to you about the diff name \o
If you want to change it, you can change it
Mei
fixed most problem mentioned, thank you guys!

hou
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30485
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:Customi Z
ArtistUnicode:カスタマイZ
Creator:Remilia_CO
Version:Mei's Hard
Source:坂本ですが?
Tags:GEEKS anime Sakamoto Desu Ga? OP opening tv size Kin Mei
BeatmapID:962408
BeatmapSetID:443002

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"banben.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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409,259,73899,2,0,P|448:296|472:328,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
376,344,74218,6,0,L|292:364,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
210,361,74537,2,0,L|136:344,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
200,208,74856,2,0,L|208:292,1,77.0000023498536,2|0,0:0|0:0,0:0:0:0:
305,284,75176,2,0,L|312:207,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
256,132,75495,6,0,P|208:108|248:8,1,154.000004699707,2|8,0:0|0:0,0:0:0:0:
312,20,75973,1,0,0:0:0:0:
388,72,76133,2,0,P|412:116|428:148,2,77.0000023498536,2|0|8,0:0|0:0|0:0,0:0:0:0:
468,28,76612,1,0,0:0:0:0:
468,28,76771,6,0,P|504:88|506:141,1,115.50000352478,4|0,0:0|0:0,0:0:0:0:
504,156,77090,2,0,L|480:244,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
396,240,77410,2,0,P|396:284|392:328,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
300,304,77729,2,0,P|304:376|304:388,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
220,344,78048,6,0,P|204:296|224:168,1,154.000004699707,4|8,0:0|0:0,0:0:0:0:
296,152,78527,1,0,0:0:0:0:
220,100,78686,2,0,P|164:104|120:112,1,77.0000023498536,0|0,0:0|0:0,0:0:0:0:
280,28,79005,2,0,P|336:32|380:40,1,77.0000023498536,8|0,0:0|0:0,0:0:0:0:
420,104,79324,5,8,0:0:0:0:
400,196,79484,1,0,0:0:0:0:
324,252,79644,2,0,L|264:264,3,38.5000011749268,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
248,236,79963,2,0,L|188:248,3,38.5000011749268,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
172,220,80282,2,0,L|112:232,3,38.5000011749268,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
92,216,80601,5,4,0:0:0:0:
336,112,81878,6,0,L|348:32,2,70,8|8|8,0:0|0:0|0:0,0:0:0:0:
320,192,82356,2,0,P|248:200|228:68,1,210,8|4,0:0|0:0,0:0:0:0:
420,156,83154,6,0,P|432:200|436:240,1,70,4|0,0:0|0:0,0:0:0:0:
396,300,83473,1,0,0:0:0:0:
320,340,83633,2,0,P|280:328|204:268,1,140,4|0,0:0|0:0,0:0:0:0:
144,208,84112,1,0,0:0:0:0:
224,180,84271,1,4,0:0:0:0:
136,36,84590,6,0,P|92:48|52:56,1,70,0|4,0:0|0:0,0:0:0:0:
12,116,84910,1,0,0:0:0:0:
36,196,85069,2,0,P|56:240|96:336,1,140,4|6,0:0|0:0,0:0:0:0:
168,356,85548,1,0,0:0:0:0:
236,308,85707,6,0,P|292:280|328:272,2,70,4|0|0,0:0|0:0|0:0,0:0:0:0:
164,264,86186,2,0,B|132:200|156:140|156:140|180:172,1,140,4|0,0:0|0:0,0:0:0:0:
Kyle Y


Remilia_CO wrote:

Type: modding
Link: https://osu.ppy.sh/s/443002
Diff: any one you want XD
Genre: Anime
XD 多谢啦!

Here is ONE diff.

Easy
00:05:282 (1) - I think spinner should end at 00:08:952 - . I don't know why you end at 00:07:835 - , with only triple sound, but not stronger 00:07:995 - or 00:08:952 -

00:12:941 (5) - 00:18:048 (5) - 00:23:154 (5) - missing nc
00:25:707 - 01:20:441 (1) - here is strong big tick, clickable object should be placed. (and nc at 00:25:707 - )
00:28:261 (6) - nc
00:28:261 (6,7) - it is not quite recommented to use 1/2 snapping in Easy, although it is not unrankable. Try:

00:38:473 (5) - nc
00:43:580 (5) - nc
00:48:686 (1) - I think this spinner is too short in Easy, try to use long slider instead.
00:55:069 (3) - nc
01:05:282 (3) - nc
01:10:388 (3) - nc
01:15:495 (5) - nc

[Kin's Insane]
00:20:282 (1,1) - this 1/4 snapping spaced too far, making players think it is 1/2 snapped.
00:25:388 (1,1) - ^
00:38:473 (1,2,3,4) - this pattern also mislead players to play with 1/2
nothing other special.
Topic Starter
Start

DeRandom Otaku wrote:



General

  1. Disable widescreen storyboard in every diff except Coolest! Why except Coolest??

COOLEST!

  1. 00:25:388 (7,8) - make proper blanket Changed the whole thing
  2. 01:25:707 (8) - nc fixed

Cooler! (Extra)

  1. Remove "(Extra)" From difficulty name It's up to BNs
  2. 00:29:378 (10) - nc fixed
  3. 00:47:090 (5) - ^ fixed
  4. 01:12:303 (7) - ^ fixed
  5. 01:25:707 (9) - ^ fixed

cool! (Kin's Insane)

  1. Rename to "Kin's Cool!"
  2. Reduce OD 7.5 or something
Thats all from me ~ GL
Topic Starter
Start

Kyle Y wrote:



Remilia_CO wrote:

Type: modding
Link: https://osu.ppy.sh/s/443002
Diff: any one you want XD
Genre: Anime
XD 多谢啦!

Here is ONE diff.

Easy
00:05:282 (1) - I think spinner should end at 00:08:952 - . I don't know why you end at 00:07:835 - , with only triple sound, but not stronger 00:07:995 - or 00:08:952 - Because of the ranking criteria..

00:12:941 (5) - 00:18:048 (5) - 00:23:154 (5) - missing nc ok
00:25:707 - 01:20:441 (1) - here is strong big tick, clickable object should be placed. (and nc at 00:25:707 - ) fixed
00:28:261 (6) - nc ok
00:28:261 (6,7) - it is not quite recommented to use 1/2 snapping in Easy, although it is not unrankable. Try: but this place is too strong to ignore..

00:38:473 (5) - nc ok
00:43:580 (5) - nc ok
00:48:686 (1) - I think this spinner is too short in Easy, try to use long slider instead. I will look
00:55:069 (3) - nc
01:05:282 (3) - nc
01:10:388 (3) - nc
01:15:495 (5) - nc
All fixed
[Kin's Insane]
00:20:282 (1,1) - this 1/4 snapping spaced too far, making players think it is 1/2 snapped.
00:25:388 (1,1) - ^
00:38:473 (1,2,3,4) - this pattern also mislead players to play with 1/2
nothing other special.
H4C0
I noticed that the MP3's volume is pretty low. If it hasn't been pointed out before, I'd suggest increasing the volume of it.
Topic Starter
Start

H4rdC0rz wrote:

I noticed that the MP3's volume is pretty low. If it hasn't been pointed out before, I'd suggest increasing the volume of it.
Didn't feel it orz, let me ask some BNs
hyouri
[General]
  1. Capitalize "C" in insane maybe?
  2. Add "Widescreen support" for COOLEST diff
  3. Reasoning for "GEEKS" tag?
  4. Remove "anime" tag
  5. The hitsounding for these difficulties are weird everyone uses what seems like random, some dififculties are using only one while some are not, maybe you're not finished hitsounding? Anyway normal-hitnormal3.wav is never used.
[Coolest]
  1. 00:56:445 (7) - NC
  2. 00:57:083 (12) - NC
  3. 00:58:360 - You can clearly hear a burst here but you choose to map huge jumps :/
  4. 01:08:892 (5) - NC
  5. 01:10:647 (13,1) - overmapped hard
  6. 01:15:275 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make these pp jumps into NC like this 01:15:275 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
-Tochi
m4m

  • General

  1. Hmm, doesn't seem like there's any better mp3's out there.
  2. Why is the first letter on "(cool! Kin's Insane)" not uppercase as the other diffs?


  • COOLEST!

  1. 00:06:339 (4) - NC here since the rhythm's real start point is here, and because it will fit.
  2. 00:09:531 (1,2,3) - This stacking doesn't really fit in this mapping style tbh, why not stack all of them together?
  3. 00:25:328 (8,1) - The small spacing here is really awkward to play, maybe make it more spaced here?
  4. 00:25:488 (1,2) - Switch NCs, since the strong beat/vocal is here 00:25:647 - try something like: http://puu.sh/p3Gig/c22f1691c6.jpg
  5. 00:26:445 (6,7) - This 3/4 is too spaced from each other, which makes it looks random. Using 0,5x DS will fit fine tbh.
  6. 00:26:924 - Maybe you should add a note here since there's a sound here. There's no really reason to skip it.
  7. 00:27:084 (1,2) - & 00:27:722 (3,4) - & 00:28:360 (6,7) - Why is this: 00:26:445 (6,7) - the only place you make a 3/4 when the later parts are the same rhythm? I would recommend to keep it more consistent.
  8. 00:33:945 (5,1) - Isn't the jump here too big? xD | I recommend to move it to somewhere around x:320 y:300.
  9. 00:34:743 (4,5,6) - Well again, same concept as 00:26:445 (6,7) - but just with circles only. You should to keep the same rhythms consistent, otherwise it will feel awkward to play, and that's not good. Either do the same thing on 00:34:105 (1,2,3) - here: 00:34:743 (4,5,6) - and the sliderend on 00:34:424 (3) - or the opposite.
  10. 00:40:807 (1,2) - I personally don't like huge spacing on 3/4's but i think u do so uh.
  11. 00:50:701 (3) - Move this to x:249 y:318 for better flow.
  12. 00:50:860 (4,1) - This flow here will most likely lead to a sliderbreak from the 1/4 slider. 00:51:020 (1) - I would move it to x:317 y:384 to avoid that.
  13. 00:51:658 (5) - NC here, cuz new pattern on jumps.
  14. 00:53:573 (1,2) - The spacing here (2/4) is waay too low considering that u make a huge spacing for 3/4 like 00:54:052 (2,3) - I highly recommend you to swap the spacing, so 00:53:573 (1,2) - is bigger and 00:54:052 (2,3) - is lower. This way it will not confuse players or play awkward.
  15. 00:54:850 (6) - NC.
  16. 01:08:892 (5) - ^
  17. 01:13:998 (5) - ^
  18. You could polish this more, most of the jumps or sliders looks a bit random, try making several patterns and consistency.


  • Cooler! (Extra)

  1. 00:10:169 (1,2,3,4,5) - This might looks good, but it's a bit too "much" for an intro, and it's the only time you do this. These kinda streams fits more in alternating maps imo. If you decide too keep it than making a more normal stream, then at least make NCs on 00:10:328 (3,5) -
  2. 00:11:126 (1,2) - Switch NC, so it starts here 00:11:445 -
  3. 00:12:722 (8) - NC here, 00:13:360 (1) - remove, 00:13:998 - add, 00:15:275 (7) - add.
  4. 00:18:945 (11,1) - Avoid the little overlap here: http://puu.sh/p3JrZ/6a994f42dd.jpg
  5. 00:20:381 (6,7) - This is overmapped, it should be 1/2 cuz there's sounds here 00:20:541 -
  6. 00:21:658 (5) - NC.
  7. 00:22:775 (8) - Ctrl+G?
  8. 00:52:935 (3,4,5,6) - Try to make it flow more like: http://puu.sh/p3JDT/d30e536dce.jpg
  9. 00:58:679 (1,2) - The spacing here is kinda awkward because the objects are so close to each other.
  10. 01:14:318 (2) - Ctrl+G?
  11. 01:19:105 - Please make this clickable, and start the spinner here 01:19:185 - instead.
  12. There's some inconsistent NC patterns, try looking the map through thinking about it. Otherwise it looks fine.


  • cool! (Kin's Insane)

  1. 00:41:445 (1) - Ctrl+G here seems to flow better imo.
  2. 01:16:552 (1,4) - Try avoiding this tiny overlap.
  3. Seems fine overall.



  • Mei's hard

  1. 00:17:190 (3,4) - Blanket can be a bit improved.
  2. 00:31:871 (1,3) - ^
  3. Hmm, yeah looks good.


  • Feedback


    I'm not so good at modding easier diffs, so sorry for the poor mod on Hard and the easiest Insane!
    Good luck o/
-Tochi
the mp3 is still bothering me D:
try this instead: http://puu.sh/p3LMz/5223f293f1.mp3
you might have to move the offset and objects tho. But the map is more appealing with a better mp3, so it's worth it.
Topic Starter
Start

Alveryn wrote:

[General]
  1. Capitalize "C" in insane maybe? cool is enough ;)
  2. Add "Widescreen support" for COOLEST diff why?
  3. Reasoning for "GEEKS" tag? System automatically added it for me.
  4. Remove "anime" tag Why? it is anime..
  5. The hitsounding for these difficulties are weird everyone uses what seems like random, some dififculties are using only one while some are not, maybe you're not finished hitsounding? Anyway normal-hitnormal3.wav is never used. because some part the lower diff has no object in the place.
[Coolest]
  1. 00:56:445 (7) - NC ok
  2. 00:57:083 (12) - NC ok
  3. 00:58:360 - You can clearly hear a burst here but you choose to map huge jumps :/ what do you mean?
  4. 01:08:892 (5) - NC ok
  5. 01:10:647 (13,1) - overmapped hard I don't feel so
  6. 01:15:275 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make these pp jumps into NC like this 01:15:275 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - hmmm let me wait to look
Topic Starter
Start

-Tochi wrote:

the mp3 is still bothering me D:
try this instead: http://puu.sh/p3LMz/5223f293f1.mp3
you might have to move the offset and objects tho. But the map is more appealing with a better mp3, so it's worth it.

Do you mean the volume is still too small??
-Tochi

Remilia_CO wrote:

-Tochi wrote:

the mp3 is still bothering me D:
try this instead: http://puu.sh/p3LMz/5223f293f1.mp3
you might have to move the offset and objects tho. But the map is more appealing with a better mp3, so it's worth it.

Do you mean the volume is still too small??
Your current mp3 is too low, and bad quality compared to the one i linked.
It would be best for you to change mp3, because your current one is not good quality.
I highly recommend you to change the mp3, for the sake of appealing etc.

EDIT: I think many people who loves this will be happy too!
hyouri

Remilia_CO wrote:

Alveryn wrote:

[General]
  1. Add "Widescreen support" for COOLEST diff why?
  2. Remove "anime" tag Why? it is anime..
Because COOLEST is only difficulty without Widescreen Support, they all need it.

Because it dosen't need Anime tag, there is no ranked map from since 2015 with anime tag on TV-Size, having the anime name as source is enough
Kin

Kyle Y wrote:

[Kin's Insane]
00:20:282 (1,1) - this 1/4 snapping spaced too far, making players think it is 1/2 snapped.
00:25:388 (1,1) - ^ both are used when I don't use 1.2 as DS
00:38:473 (1,2,3,4) - this pattern also mislead players to play with 1/2 It's 1/2
nothing other special.

-Tochi wrote:


  • cool! (Kin's Insane)

  1. 00:41:445 (1) - Ctrl+G here seems to flow better imo. I have to agree, but I kinda lost the reason why I've made this pattern ; might be changed later
  2. 01:16:552 (1,4) - Try avoiding this tiny overlap. if you use default skin, it's sure really close, but not overlap
  3. Seems fine overall.
nothing has changed for now >_>
thanks for mod \o
Topic Starter
Start

-Tochi wrote:

m4m

  • General

  1. Hmm, doesn't seem like there's any better mp3's out there. replaced a new one
  2. Why is the first letter on "(cool! Kin's Insane)" not uppercase as the other diffs?


  • COOLEST!

  1. 00:06:339 (4) - NC here since the rhythm's real start point is here, and because it will fit. ok
  2. 00:09:531 (1,2,3) - This stacking doesn't really fit in this mapping style tbh, why not stack all of them together? ok
  3. 00:25:328 (8,1) - The small spacing here is really awkward to play, maybe make it more spaced here? Since there is the lowest sound of this part I decide to reduce the spacing..
  4. 00:25:488 (1,2) - Switch NCs, since the strong beat/vocal is here 00:25:647 - try something like: http://puu.sh/p3Gig/c22f1691c6.jpg
    I changed to another pattern.
  5. 00:26:445 (6,7) - This 3/4 is too spaced from each other, which makes it looks random. Using 0,5x DS will fit fine tbh.Remapped this part
  6. 00:26:924 - Maybe you should add a note here since there's a sound here. There's no really reason to skip itRemapped this part
  7. 00:27:084 (1,2) - & 00:27:722 (3,4) - & 00:28:360 (6,7) - Why is this: 00:26:445 (6,7) - the only place you make a 3/4 when the later parts are the same rhythm? I would recommend to keep it more consistent.Remapped this part
  8. 00:33:945 (5,1) - Isn't the jump here too big? xD | I recommend to move it to somewhere around x:320 y:300. The song suddenly switched to another line, so I choose to use these two patterns which have same shapes to show it.
  9. 00:34:743 (4,5,6) - Well again, same concept as 00:26:445 (6,7) - but just with circles only. You should to keep the same rhythms consistent, otherwise it will feel awkward to play, and that's not good. Either do the same thing on 00:34:105 (1,2,3) - here: 00:34:743 (4,5,6) - and the sliderend on 00:34:424 (3) - or the opposite. I was following the vocal this part thou.
  10. 00:40:807 (1,2) - I personally don't like huge spacing on 3/4's but i think u do so uh. XD, it's sliders
  11. 00:50:701 (3) - Move this to x:249 y:318 for better flow. hmmm, the stacking looks bad..
  12. 00:50:860 (4,1) - This flow here will most likely lead to a sliderbreak from the 1/4 slider. 00:51:020 (1) - I would move it to x:317 y:384 to avoid that. hmmm, feels no different... I keep this opinion
  13. 00:51:658 (5) - NC here, cuz new pattern on jumps. In fact I made this 00:51:020 (1,2,3,4,5,6,7,8,9) as a pattern
  14. 00:53:573 (1,2) - The spacing here (2/4) is waay too low considering that u make a huge spacing for 3/4 like 00:54:052 (2,3) - I highly recommend you to swap the spacing, so 00:53:573 (1,2) - is bigger and 00:54:052 (2,3) - is lower. This way it will not confuse players or play awkward. Even thought the spacing is small while the flow is not, the flow will be like this so I think it's ok
  15. 00:54:850 (6) - NC. ok
  16. 01:08:892 (5) - ^ ok
  17. 01:13:998 (5) - ^ ok
  18. You could polish this more, most of the jumps or sliders looks a bit random, try making several patterns and consistency. Yes this is what I'm working on XD


  • Cooler! (Extra)

  1. 00:10:169 (1,2,3,4,5) - This might looks good, but it's a bit too "much" for an intro, and it's the only time you do this. These kinda streams fits more in alternating maps imo. If you decide too keep it than making a more normal stream, then at least make NCs on 00:10:328 (3,5) - ok
  2. 00:11:126 (1,2) - Switch NC, so it starts here 00:11:445 -
  3. 00:12:722 (8) - NC here, 00:13:360 (1) - remove, 00:13:998 - add, 00:15:275 (7) - add. ok
  4. 00:18:945 (11,1) - Avoid the little overlap here: http://puu.sh/p3JrZ/6a994f42dd.jpg ok
  5. 00:20:381 (6,7) - This is overmapped, it should be 1/2 cuz there's sounds here 00:20:541 - The vocal makes me feel that 3/4 fits it
  6. 00:21:658 (5) - NC. ok
  7. 00:22:775 (8) - Ctrl+G? ok
  8. 00:52:935 (3,4,5,6) - Try to make it flow more like: http://puu.sh/p3JDT/d30e536dce.jpg That's tooooo far to the next slider orz
  9. 00:58:679 (1,2) - The spacing here is kinda awkward because the objects are so close to each other. A bit changed the orient
  10. 01:14:318 (2) - Ctrl+G? feels no different.
  11. 01:19:105 - Please make this clickable, and start the spinner here 01:19:185 - instead. why?? Anyway, I added
  12. There's some inconsistent NC patterns, try looking the map through thinking about it. Otherwise it looks fine.;w; I'm still really bad at NC


  • cool! (Kin's Insane)

  1. 00:41:445 (1) - Ctrl+G here seems to flow better imo.
  2. 01:16:552 (1,4) - Try avoiding this tiny overlap.
  3. Seems fine overall.



  • Mei's hard

  1. 00:17:190 (3,4) - Blanket can be a bit improved.
  2. 00:31:871 (1,3) - ^
  3. Hmm, yeah looks good.


  • Feedback


    I'm not so good at modding easier diffs, so sorry for the poor mod on Hard and the easiest Insane!
    Good luck o/
Wo1f

-Tochi wrote:

Your current mp3 is too low, and bad quality compared to the one i linked.
It would be best for you to change mp3, because your current one is not good quality.
I highly recommend you to change the mp3, for the sake of appealing etc.

EDIT: I think many people who loves this will be happy too!
Came here to say this. Although I'm sure it's a lot of work the current mp3 is unplayable in volume alone right now IMO.
Topic Starter
Start

Zedrox wrote:

-Tochi wrote:

Your current mp3 is too low, and bad quality compared to the one i linked.
It would be best for you to change mp3, because your current one is not good quality.
I highly recommend you to change the mp3, for the sake of appealing etc.

EDIT: I think many people who loves this will be happy too!
Came here to say this. Although I'm sure it's a lot of work the current mp3 is unplayable in volume alone right now IMO.

Wait, you mean the current one is still not working?
-NanoRIPE-
Hi ~ M4M request *because u rejected my request ;v;

[easy]
00:01:233 (1) - finish
00:06:339 (1) - i think end of the spinner must be here 00:10:807
00:24:850 (2) - make the slider like this http://prntscr.com/baycce
00:38:892 (4,1) - try to blanket like this http://prntscr.com/baycz3
00:40:488 (1) - add drum clap here
00:49:424 (1) - move to x:92 y:120
00:49:743 (1) - end of spinner must be here 00:52:296
01:23:254 (5) - move to x:128 y:156
01:23:413 (5) - remove clap

[Normal]
00:01:233 (1) - same as easy
00:06:339 (1) - ^
00:47:669 (1) - use drum clap
00:48:945 (2) - ^
00:56:126 (1) - ctrl h

[Hard]
00:01:233 (1) - same as easy and normal

[cool (Kin's Insane)]
remove "cool" from the diff name

[Cooloer! (Extra)]
Remove "cooler!" from the diff name

[COOLEST!]
00:01:233 (1) - finish
00:12:403 (1,2,3,4,5,6,7,8,9,10) - why only circles here? i think you must replace some circles with sliders
00:15:275 (1,2,3,4,5,6,7,8) - ^
00:39:530 (1) - remove this spinner because they still say "wooooo" until 00:41:764

GL ~
Topic Starter
Start

-NanoRIPE- wrote:

Hi ~ M4M request *because u rejected my request ;v;

XD I can mod yours since you modded mine XD but please read the rules next time ;)

Gonna check it out later.


[easy]
00:01:233 (1) - finish fixed
00:06:339 (1) - i think end of the spinner must be here 00:10:807 That will against the RC
00:24:850 (2) - make the slider like this http://prntscr.com/baycce I will think of it
00:38:892 (4,1) - try to blanket like this http://prntscr.com/baycz3 fixed
00:40:488 (1) - add drum clap here it sounds weird..
00:49:424 (1) - move to x:92 y:120 fixed
00:49:743 (1) - end of spinner must be here 00:52:296RC issue
01:23:254 (5) - move to x:128 y:156 fixed
01:23:413 (5) - remove clap fixed

[Normal]
00:01:233 (1) - same as easy fixed
00:06:339 (1) - ^ same as easy
00:47:669 (1) - use drum clap fixed
00:48:945 (2) - ^ fixed
00:56:126 (1) - ctrl h I feel mine was better

[Hard]
00:01:233 (1) - same as easy and normal

[cool (Kin's Insane)]
remove "cool" from the diff name

[Cooloer! (Extra)]
Remove "cooler!" from the diff name

[COOLEST!]
00:01:233 (1) - finish fixed
00:12:403 (1,2,3,4,5,6,7,8,9,10) - why only circles here? i think you must replace some circles with sliders Because I was following the background drums
00:15:275 (1,2,3,4,5,6,7,8) - ^ same
00:39:530 (1) - remove this spinner because they still say "wooooo" until 00:41:764 while the new instrument inserts from 00:40:807 -

GL ~I will mod your map soon
Arduck
Great mapset! Good luck getting it ranked ^^
Topic Starter
Start

Arduck_GR wrote:

Great mapset! Good luck getting it ranked ^^

Thank you very much! XD
Arduck
First of all I want to make clear that I really like your mapping style guys, so I wouldn't add any suggestion related to that ^^

I've been testing out your mapset, trying to find the best way possible to make it more fun to play and more enjoyable for everyone.
This goes for every difficulty, except for the hardest one COOLEST! (6.46 stars), because I believe that my suggestions won't be good enough, since I'm not comfortable enough playing 6 star maps, let alone 6.46 stars.

So for now I'm going to add my suggestion for the GD cool! (Kin's Insane) (4.58 stars, 353 notes)

I love maps which represent their name of difficulty! This one is definitely one of them, as it sure is an Insane map!
I've tested it for 200+ times, without changing anything. Even though, I completely understand your mapping style and I'll say it again, I love it, there was something that felt kinda strange while playing the map. So I tried tweaking the Difficulty settings from the editor, CS/AR/OD etc. and I've tested every change that I made multiple times. And the best end result that I got from these changes, was from increasing the AR.
Why is that? While AR9 might be good for maps with over 170 bpm, this one in particular needs something faster than AR9. I don't have any problems with different AR, don't get me wrong on that one, I don't favor higher AR over lower AR or anything like that.
But I strongly suggest increasing the AR to 9,6. This will make the map really cool!, I promise :D

I want to mention that I fc'd multiple times this difficulty, or else I wouldn't allow myself to post my thoughts and suggestions on this beatmap. I'm happy to test any changes made from you guys. Notify me in-game if you see me online :P

That's all for now, I'll add my suggestions for the other difficulties as well. Keep up the good work ^^
smallboat
[General]
  1. 建議是把Preview time 設置在00:53:254 或第一條kiai開頭上? 現在這邊設置的如果選歌時聽起來感覺會有些不對勁。 (尤其是小圖預覽點擊試聽最明顯)
[Easy]
  1. 00:05:062 (1,2) - 現在在Easy盡量還是別用1/2滑條,尤其是最前面開頭,不要坑了新手,這就合併成一個滑條吧
  2. 00:05:860 (3) - 取消折返,要跟normal diff有節奏的平衡spread
  3. 00:38:254 (3) - 同00:05:860 (3),後面同樣部分也一併改了
  4. 01:12:881 (3) - 這在Easy跟得太緊了,用個note壓個白線就好。
  5. 01:21:498 (1) - 這重音挺重的不建議放在尾端,而且1/2過多,這是建議的節奏 :
[Normal]
  1. 00:30:913 (6,7) - 如果是要跟vocal那這兩個節奏可以試試看 :
  2. 00:34:264 (4) - 可以加一個note跟vocal,看了看Mei的Hard節奏有點難,建議加一下,這聽得挺重的
  3. 00:35:541 (7) - 同上
  4. 00:38:254 (3,4) - 這節奏vocal是跟00:36:977 (1,2) - 一樣的吧,放同樣節奏試試?
  5. 00:39:530 (5) - 忘記NC
  6. 00:43:041 (3) - 疊好?
  7. 00:57:881 (6) - 既然是同色combo的跟著vocal壓著,那這音怎麼不放?
  8. 01:11:445 (5) - 忘記NC,所以後面這部分NC要重新調整一下。
  9. 01:19:105 (1) - 忘了finish
  10. 01:25:967 (4) - 加note應該會很有play感覺imo
[Mei's Hard]
  1. 00:05:062 (3) - 忘記NC
  2. 00:06:339 (1) - 這一段1/4折返使用的有點過頭了,看看能不能改一下
  3. 00:26:126 (3,4,5,6,7) - Hard放五連有點不太安全
  4. 00:45:913 (1,2,3,4) - 各減去一個折返比較好,因為Insane沒放那麼難
  5. 01:21:339 (5) - 再用25%仔細聽聽?
[cool! (Kin's Insane)]
  1. 00:47:110 (8) - This stream note need to keep consistent
  2. 01:07:456 (5) - Maybe this note can stack better with 01:08:573 (7) .
[Cooler! (Extra)] NC有點問題啊怎麼都沒一大白線一NC
  1. 00:17:669 (6) - Combo太長,需要個NC
  2. 00:25:328 (8) - 同上
  3. 00:28:041 (7) - 同上
  4. 00:32:988 (4) - 這邊空拍感覺玩得不順,不如換個1/2滑條吧
  5. 00:38:254 (5) - 也是同樣問題 (後面的自己看)
  6. 00:55:328 (9) - 好像有點影響到速度了再直一點
  7. 01:22:615 (5) - NC
[COOLEST!]
  1. 00:07:456 (6,7,1) - 稍微美觀一點擺個弧度防粗糙
  2. 00:22:935 (5) - NC
  3. 00:34:264 (2) - 保持同距一下跳得有點太遠了,沒跳點
  4. 00:38:254 (6) - NC
  5. 00:52:456 (1,2,3) - 這樣比較順http://puu.sh/poNC8/7b4051197c.jpg
  6. 00:55:328 (4) - 明顯有減到速還是換了
  7. 00:58:520 (10) - 不如放在右下角flow會較順 (感覺也是有點遠)
  8. 00:59:956 (6) - 如果你真要跳這麼遠那就加個NC區分
  9. 01:17:509 (7,8) -
  10. 01:20:381 (1) - 好像也有一點減到速
  11. 01:25:009 (1) - 前面漏了串
  12. 01:26:924 (2,3,4) - 這3個notes應該是可以往下放一點做跳,聽音樂可以再大一點
Kin

Arduck_GR wrote:

First of all I want to make clear that I really like your mapping style guys, so I wouldn't add any suggestion related to that ^^

I've been testing out your mapset, trying to find the best way possible to make it more fun to play and more enjoyable for everyone.
This goes for every difficulty, except for the hardest one COOLEST! (6.46 stars), because I believe that my suggestions won't be good enough, since I'm not comfortable enough playing 6 star maps, let alone 6.46 stars.

So for now I'm going to add my suggestion for the GD cool! (Kin's Insane) (4.58 stars, 353 notes)

I love maps which represent their name of difficulty! This one is definitely one of them, as it sure is an Insane map!
I've tested it for 200+ times, without changing anything. Even though, I completely understand your mapping style and I'll say it again, I love it, there was something that felt kinda strange while playing the map. So I tried tweaking the Difficulty settings from the editor, CS/AR/OD etc. and I've tested every change that I made multiple times. And the best end result that I got from these changes, was from increasing the AR.
Why is that? While AR9 might be good for maps with over 170 bpm, this one in particular needs something faster than AR9. I don't have any problems with different AR, don't get me wrong on that one, I don't favor higher AR over lower AR or anything like that.
But I strongly suggest increasing the AR to 9,6. This will make the map really cool!, I promise :D

I want to mention that I fc'd multiple times this difficulty, or else I wouldn't allow myself to post my thoughts and suggestions on this beatmap. I'm happy to test any changes made from you guys. Notify me in-game if you see me online :P

That's all for now, I'll add my suggestions for the other difficulties as well. Keep up the good work ^^
I can understand, but the diff is still a simple Insane, and only 4.5~4.6 ; I don't think higher than 9 is really necessary.

smallboat wrote:

[cool! (Kin's Insane)]
  1. 00:47:110 (8) - This stream note need to keep consistent fixed
  2. 01:07:456 (5) - Maybe this note can stack better with 01:08:573 (7) . wasn't my intention, doesn't seems to be a big deal
thanks for checking !

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 30485
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.3

[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Remilia_CO
Version:cool! (Kin's Insane)
Source:坂本ですが?
Tags:GEEKS Sakamoto Desu Ga? OP opening tv size Hama Goro Daichi Hiroki Stardust Kin Mei
BeatmapID:964952
BeatmapSetID:443002

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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344,116,86286,1,0,1:0:0:0:
322,126,86365,1,0,1:0:0:0:
299,133,86445,1,8,1:2:0:0:
275,137,86525,1,8,0:3:0:0:
251,137,86605,1,2,0:3:0:0:
228,133,86684,1,0,1:0:0:0:
204,92,86764,5,8,1:2:0:0:
200,131,86843,1,8,0:0:0:0:
196,171,86923,1,8,0:3:0:0:
192,211,87003,1,2,0:3:0:0:
189,251,87084,2,0,L|192:328,1,40,4|0,0:3|0:0,0:0:0:0:
316,364,87243,6,0,B|336:336|336:308|320:288|320:288|332:272|332:272|320:256|320:256|332:240|332:240|328:212,1,160,4|2,1:0|0:0,0:0:0:0:
Topic Starter
Start

smallboat wrote:

[General]
  1. 建議是把Preview time 設置在00:53:254 或第一條kiai開頭上? 現在這邊設置的如果選歌時聽起來感覺會有些不對勁。 (尤其是小圖預覽點擊試聽最明顯)OK
[Easy]
  1. 00:05:062 (1,2) - 現在在Easy盡量還是別用1/2滑條,尤其是最前面開頭,不要坑了新手,這就合併成一個滑條吧 改了
  2. 00:05:860 (3) - 取消折返,要跟normal diff有節奏的平衡spread
  3. 00:38:254 (3) - 同00:05:860 (3),後面同樣部分也一併改了
  4. 01:12:881 (3) - 這在Easy跟得太緊了,用個note壓個白線就好。 好吧,Easy对节奏的限制好严格啊QAQ
  5. 01:21:498 (1) - 這重音挺重的不建議放在尾端,而且1/2過多,這是建議的節奏 : fixed
[Normal]
  1. 00:30:913 (6,7) - 如果是要跟vocal那這兩個節奏可以試試看 : 你这俩是一样的啊
  2. 00:34:264 (4) - 可以加一個note跟vocal,看了看Mei的Hard節奏有點難,建議加一下,這聽得挺重的 加了
  3. 00:35:541 (7) - 同上 用了个滑条因为感觉note不是很合适
  4. 00:38:254 (3,4) - 這節奏vocal是跟00:36:977 (1,2) - 一樣的吧,放同樣節奏試試? 但是这里有个鼓点太难以忽略了所以我才这样摆。。
  5. 00:39:530 (5) - 忘記NC fixed
  6. 00:43:041 (3) - 疊好? fixed
  7. 00:57:881 (6) - 既然是同色combo的跟著vocal壓著,那這音怎麼不放? 其实我觉得这里Vocal跟前面不是一组的,加了个NC
  8. 01:11:445 (5) - 忘記NC,所以後面這部分NC要重新調整一下。fixed
  9. 01:19:105 (1) - 忘了finish fixed
  10. 01:25:967 (4) - 加note應該會很有play感覺imo
[Mei's Hard]
  1. 00:05:062 (3) - 忘記NC
  2. 00:06:339 (1) - 這一段1/4折返使用的有點過頭了,看看能不能改一下
  3. 00:26:126 (3,4,5,6,7) - Hard放五連有點不太安全
  4. 00:45:913 (1,2,3,4) - 各減去一個折返比較好,因為Insane沒放那麼難
  5. 01:21:339 (5) - 再用25%仔細聽聽?
[cool! (Kin's Insane)]
  1. 00:47:110 (8) - This stream note need to keep consistent
  2. 01:07:456 (5) - Maybe this note can stack better with 01:08:573 (7) .
[Cooler! (Extra)] NC有點問題啊怎麼都沒一大白線一NC 加了一些NC,大体上是一大白线一NC,然后中间那段慢速的是两个大白线一NC,然后根据歌曲作了一些微调
  1. 00:17:669 (6) - Combo太長,需要個NC
  2. 00:25:328 (8) - 同上
  3. 00:28:041 (7) - 同上
  4. 00:32:988 (4) - 這邊空拍感覺玩得不順,不如換個1/2滑條吧 改了下
  5. 00:38:254 (5) - 也是同樣問題 (後面的自己看) 这个我觉得这样挺好,主要是歌词也放缓下来了。 然后后面两个因为背景音也有个停顿所以我也放个停顿来呼应
  6. 00:55:328 (9) - 好像有點影響到速度了再直一點 调整了下,你看看现在如何
  7. 01:22:615 (5) - NC
[COOLEST!]
  1. 00:07:456 (6,7,1) - 稍微美觀一點擺個弧度防粗糙
  2. 00:22:935 (5) - NC ok
  3. 00:34:264 (2) - 保持同距一下跳得有點太遠了,沒跳點 改了下
  4. 00:38:254 (6) - NC ok
  5. 00:52:456 (1,2,3) - 這樣比較順http://puu.sh/poNC8/7b4051197c.jpg 我试试
  6. 00:55:328 (4) - 明顯有減到速還是換了 把绕的长度缩短了点
  7. 00:58:520 (10) - 不如放在右下角flow會較順 (感覺也是有點遠) 嘻嘻,我移到后面的3那个位置了,至于跳我觉得这个距离才合曲啊
  8. 00:59:956 (6) - 如果你真要跳這麼遠那就加個NC區分
  9. 01:17:509 (7,8) - 换了个位置
  10. 01:20:381 (1) - 好像也有一點減到速 影响不大吧
  11. 01:25:009 (1) - 前面漏了串 加了
  12. 01:26:924 (2,3,4) - 這3個notes應該是可以往下放一點做跳,聽音樂可以再大一點 ok
IamKwaN
看着看着怎么摸起来了 这节奏好像有点不太行啊

00:22:615 (4,1) - 这里节奏好奇怪啊 我直觉是这样摆 https://osu.ppy.sh/ss/5407021
00:30:834 - 故意漏的音?
00:33:307 (1,2,4,5) - 差不多间距?
00:45:754 (5,1,2) - 感觉这样顺手点 https://osu.ppy.sh/ss/5407031 https://osu.ppy.sh/ss/5407036
00:53:173 (5,6) - 讲道理这里应该是6才开始降间距
00:56:286 - 我个人觉得这里空拍比较合曲 嘛就是我个人感觉 类似这样的 https://osu.ppy.sh/ss/5407041 01:01:392 (5) - 同理
01:04:264 (4) - 不来一发? 我说的是CTRL+G 这又不是1/4 kiai里都那么多大跳了 这里怎么无缘无故用DS
01:03:626 (1,4) - 来着blanket啥的 比现在半吊子的好看 https://osu.ppy.sh/ss/5407056
01:08:892 (1,2) - 恩这里也以为是1/4了
01:12:722 (1,2,3,1,2,3,1,2,3,1,2,3,4) - 为啥要分开 不漏音全部串比较爽啊
01:18:786 (4) - CTRL+G比较顺啊
01:21:339 - 有点不懂这里为啥又漏个重音 最高难度了 还隔了3/2
01:22:137 (2) - 要是跟的人声 怎么这里有圆圈
01:25:488 - 漏音? 这个间距也看不出是隔了一拍

最后那段真的建议认真再做一次节奏啊 01:20:381 - 这里开始 现在是音乐有音乐走 物件有物件走
滑条没啥 都是现代麻婆常用的
Topic Starter
Start

IamKwaN wrote:

看着看着怎么摸起来了 这节奏好像有点不太行啊

00:22:615 (4,1) - 这里节奏好奇怪啊 我直觉是这样摆 https://osu.ppy.sh/ss/5407021 我仔细听了听也觉得你这个比较好
00:30:834 - 故意漏的音? 对的,以强调出后面的鼓点
00:33:307 (1,2,4,5) - 差不多间距? 改了
00:45:754 (5,1,2) - 感觉这样顺手点 https://osu.ppy.sh/ss/5407031 https://osu.ppy.sh/ss/5407036 考虑到flow和美观,我把后三个的形状和朝向改了,前面两个不变
00:53:173 (5,6) - 讲道理这里应该是6才开始降间距 改了改
00:56:286 - 我个人觉得这里空拍比较合曲 嘛就是我个人感觉 类似这样的 https://osu.ppy.sh/ss/5407041 01:01:392 (5) - 同理
01:04:264 (4) - 不来一发? 我说的是CTRL+G 这又不是1/4 kiai里都那么多大跳了 这里怎么无缘无故用DS 这里是刻意这样的,用移动上的停顿来呼应vocal的促音
01:03:626 (1,4) - 来着blanket啥的 比现在半吊子的好看 https://osu.ppy.sh/ss/5407056
01:08:892 (1,2) - 恩这里也以为是1/4了 跟上面一样
01:12:722 (1,2,3,1,2,3,1,2,3,1,2,3,4) - 为啥要分开 不漏音全部串比较爽啊 感觉这样更有节奏感一点orz
01:18:786 (4) - CTRL+G比较顺啊 = =感觉差不多,还是改了

01:21:339 - 有点不懂这里为啥又漏个重音 最高难度了 还隔了3/2
01:22:137 (2) - 要是跟的人声 怎么这里有圆圈
01:25:488 - 漏音? 这个间距也看不出是隔了一拍

最后那段真的建议认真再做一次节奏啊 01:20:381 - 这里开始 现在是音乐有音乐走 物件有物件走
最后一段我基本上re了一遍
滑条没啥 都是现代麻婆常用的
smallboat
No kd

Discuss with mapper to improve quality in the last diff, we change a bit rhythm and some NC make some pattern and jump can readable easy, and nothing to say, bubble this.

Bubbled
Kinomi
Request by kwan, check rhythm in highest diff with mapper.

SPOILER
2016-06-25 23:06 Remilia_CO: =w=tsukuyomi看图吗
2016-06-25 23:07 Remilia_CO: 君妈让我来找你的XD
2016-06-25 23:07 Tsukuyomi: ke
2016-06-25 23:08 Remilia_CO: https://osu.ppy.sh/s/443002 =w=
2016-06-25 23:13 Tsukuyomi: 看节奏?
2016-06-25 23:14 Tsukuyomi: 那我简单的跟你说
2016-06-25 23:14 Tsukuyomi: 作图
2016-06-25 23:14 Tsukuyomi: 不要在
2016-06-25 23:14 Tsukuyomi: 没节奏的地方加节奏
2016-06-25 23:14 Tsukuyomi: 特别是别的节奏被你忽略的时候
2016-06-25 23:18 Remilia_CO: QAQ
2016-06-25 23:19 Tsukuyomi: 比如
2016-06-25 23:19 Tsukuyomi: 00:26:126 (4,5) -
2016-06-25 23:19 Tsukuyomi: 这边为什么没1/4?
2016-06-25 23:19 Tsukuyomi: 00:30:115 (2,3) -
2016-06-25 23:19 Tsukuyomi: 那边很明显的1/4都没下
2016-06-25 23:19 Tsukuyomi: 那为何这边没1/4你又下了
2016-06-25 23:20 Tsukuyomi: 这种行为会把你overmap的地方无限放大
2016-06-25 23:20 Tsukuyomi: 懂了么
2016-06-25 23:20 Remilia_CO: 00:26:126 (4,5,6) - 这边是1/3啊。。
2016-06-25 23:20 Tsukuyomi: 你在逗我
2016-06-25 23:20 Tsukuyomi: drum明明是1/4
2016-06-25 23:21 Remilia_CO: 就是drum啊。。
2016-06-25 23:21 Remilia_CO: 噫
2016-06-25 23:21 Remilia_CO: 等等
2016-06-25 23:21 Tsukuyomi: 哥哥
2016-06-25 23:21 Tsukuyomi: 1/4是4下耗吧
2016-06-25 23:21 Tsukuyomi: 好吧
2016-06-25 23:21 Remilia_CO: QAQ
2016-06-25 23:21 Tsukuyomi: 1/3是4下
2016-06-25 23:21 Tsukuyomi: 1/4是五下
2016-06-25 23:22 Tsukuyomi: 00:34:424 (3) -
2016-06-25 23:22 Tsukuyomi: 这个莫名的折返
2016-06-25 23:22 Remilia_CO: 好像是。。
2016-06-25 23:22 Tsukuyomi: 这里没有1/4
2016-06-25 23:22 Tsukuyomi: 你要下的画1/2滑条
2016-06-25 23:23 Tsukuyomi: 00:36:020 (5) -
2016-06-25 23:23 Tsukuyomi: 这个3/4也有问题
2016-06-25 23:23 Tsukuyomi: 前面红点的drum很响
2016-06-25 23:24 Tsukuyomi: 00:36:977 (2) -
2016-06-25 23:24 Tsukuyomi: 中间红线的鼓
2016-06-25 23:24 Tsukuyomi: 被滑条带过去了
2016-06-25 23:24 Tsukuyomi: 00:38:254 (1) -
2016-06-25 23:24 Tsukuyomi: 这中间的红线是clap
2016-06-25 23:25 Remilia_CO: 我想跟vocal,所以给滑条做了个折。
2016-06-25 23:25 Tsukuyomi: ·1/2滑条不也是跟vocal
2016-06-25 23:26 Remilia_CO: 感觉起来更像是跟鼓点。。
2016-06-25 23:26 Tsukuyomi: 00:45:913 (1,2) -
2016-06-25 23:26 Tsukuyomi: 这中间的蓝线为何漏了
2016-06-25 23:26 Tsukuyomi: 00:42:243 (2,3,4) -
2016-06-25 23:26 Tsukuyomi: 后面都漏了为何这里又加三连
2016-06-25 23:27 Tsukuyomi: 什么叫跟vocal
2016-06-25 23:27 Tsukuyomi: 高难度
2016-06-25 23:27 Tsukuyomi: 跟vocal的方法
2016-06-25 23:27 Tsukuyomi: 有很多
2016-06-25 23:28 Tsukuyomi: 比如你滑条的形状
2016-06-25 23:28 Tsukuyomi: flow
2016-06-25 23:28 Tsukuyomi: 都可以跟vocal
2016-06-25 23:28 Remilia_CO: 嗯嗯
2016-06-25 23:28 Tsukuyomi: 但是最好不要故意漏鼓点跟
2016-06-25 23:29 Tsukuyomi: 节奏上是跟鼓
2016-06-25 23:29 Remilia_CO: QAQ
2016-06-25 23:29 Tsukuyomi: 但是实际照顾到vocal
2016-06-25 23:29 Tsukuyomi: 这是我的看法
2016-06-25 23:29 Tsukuyomi: 当然有些曲子必须要忽略掉一些节奏的
2016-06-25 23:30 Tsukuyomi: 那就得有点套路
2016-06-25 23:30 Remilia_CO: 你说的这种,不知道我做的另一个图有没有达到要求
2016-06-25 23:30 Tsukuyomi: 有明确规律
2016-06-25 23:30 Tsukuyomi: 不能随机
2016-06-25 23:30 Remilia_CO: ACTION is editing [https://osu.ppy.sh/b/988814 Nanjou Yoshino - Zeroichi Kiseki -TV Size- [Haobei's Insane]]
2016-06-25 23:30 Tsukuyomi: 其他不管
2016-06-25 23:30 Tsukuyomi: 我就说这个图
2016-06-25 23:30 Tsukuyomi: 00:46:552 (3,4) -
2016-06-25 23:30 Tsukuyomi: 这也漏了
2016-06-25 23:31 Remilia_CO: orz 做coolest的时候比较欠考虑
2016-06-25 23:31 Tsukuyomi: 00:48:945 (6,7) -
2016-06-25 23:31 Tsukuyomi: 漏了
2016-06-25 23:31 Tsukuyomi: 00:49:424 (1) -
2016-06-25 23:31 Tsukuyomi: 串子不是该从前面红线开始
2016-06-25 23:31 Tsukuyomi: 00:58:360 (3,4,1) -
2016-06-25 23:31 Tsukuyomi: 漏了
2016-06-25 23:32 Tsukuyomi: 01:18:786 (4) -
2016-06-25 23:33 Tsukuyomi: 01:23:812 (6,7) -
2016-06-25 23:33 Tsukuyomi: 这是什么flow
2016-06-25 23:33 Tsukuyomi: 应该ctrl g吧
2016-06-25 23:33 Remilia_CO: 强调后面的7啊
2016-06-25 23:34 Tsukuyomi: 你这明明是强调6啊
2016-06-25 23:34 Tsukuyomi: 7是顺带的
2016-06-25 23:35 Tsukuyomi: 实际上
2016-06-25 23:35 Remilia_CO: 。。。
2016-06-25 23:35 Tsukuyomi: 这种梗
2016-06-25 23:35 Remilia_CO: 那要怎样才能强调到7 prz
2016-06-25 23:35 Remilia_CO: orz
2016-06-25 23:35 Tsukuyomi: 后面两个note就是一个整体
2016-06-25 23:35 Tsukuyomi: 你正常的flow就行了
2016-06-25 23:35 Tsukuyomi: 低bpm倒是可以拆6和7摆
2016-06-25 23:36 Tsukuyomi: 01:20:381 (1) - 这个我觉得你可以分解下节奏
2016-06-25 23:37 Tsukuyomi: 反正6星图
2016-06-25 23:37 Tsukuyomi: 就是难
2016-06-25 23:37 Remilia_CO: ok
2016-06-25 23:37 Tsukuyomi: 没必要放水
2016-06-25 23:37 Tsukuyomi: 除非你是自己刷PP
2016-06-25 23:37 Tsukuyomi: 打不动
2016-06-25 23:37 Remilia_CO: 23333自产自销么
2016-06-25 23:41 Tsukuyomi: 差不多就那么多
2016-06-25 23:41 Remilia_CO: 猴,我看着改改
2016-06-25 23:42 Tsukuyomi: 华硕
2016-06-25 23:42 Remilia_CO: 华硕
2016-06-25 23:42 Tsukuyomi: 你是好被吗
2016-06-25 23:42 Remilia_CO: 是啊。。
2016-06-25 23:42 Remilia_CO: QAQ
2016-06-25 23:43 Tsukuyomi: 我怎么前段时间听说你这个号给别人了
2016-06-25 23:43 Remilia_CO: 不对,我是聪明可爱小号被
2016-06-25 23:43 Remilia_CO: 别人把这个号给我了啊
2016-06-25 23:43 Remilia_CO: 三年前。
2016-06-25 23:43 Tsukuyomi: 哦
2016-06-25 23:44 Remilia_CO: 是谁说我把号给人了的。。
2016-06-25 23:44 Tsukuyomi: 忘记了
2016-06-25 23:44 Tsukuyomi: 是哪个麻婆群
2016-06-25 23:45 Tsukuyomi: 要我post吗
2016-06-25 23:45 Remilia_CO: 好啊好啊
2016-06-25 23:45 Tsukuyomi: 哦
2016-06-25 23:45 Tsukuyomi: 好
2016-06-25 23:46 Tsukuyomi: 主要是我看你这个跑了
2016-06-25 23:46 Tsukuyomi: 泡了
Topic Starter
Start
Made some changes based on Tsukuyomi's suggestion. Popped it.
Topic Starter
Start

smallboat wrote:

No kd

Discuss with mapper to improve quality in the last diff, we change a bit rhythm and some NC make some pattern and jump can readable easy, and nothing to say, bubble this.

Bubbled
点错了。。怎么把kd取消啊。。

Misclicking。。 How to cancel this kd。。
smallboat
Confirm Tsukuyomi' mod fixed and discuss with mapper for some improve thing. Reb it again
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