forum

The F-Ups - Lazy Generation [Taiko]

posted
Total Posts
29
Topic Starter
Senko-san
This beatmap was submitted using in-game submission on Tuesday, March 14, 2023 at 17:29:06

Artist: The F-Ups
Title: Lazy Generation
Source: Burnout 3: Takedown
Tags: Punk Rock F Ups Travis Allen Clean ver Hiicantpk HPK Jory -Jordan- English Rock
BPM: 197.69
Filesize: 2555kb
Play Time: 02:21
Difficulties Available:
  1. Futsuu (2.75 stars, 402 notes)
  2. -jordan-'s Oni (4.29 stars, 704 notes)
  3. Kantan (1.68 stars, 219 notes)
  4. Muzukashii (3.41 stars, 555 notes)
  5. Procrastinated Inner Oni (5.07 stars, 1060 notes)
Download: The F-Ups - Lazy Generation
Information: Scores/Beatmap Listing
---------------
Took me 6 years to finally make an Inner.

Oni by -jordan-
Jason X
Hi

GD from Queue

I think we can use both Kantans if you want to Rank this map :)

Jason's Lazy Kantan
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 10006
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8793,136194
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Lazy Generation
TitleUnicode:Lazy Generation
Artist:The F-Ups
ArtistUnicode:The F-Ups
Creator:Hiicantpk
Version:Jason's Lazy Kantan
Source:Burnout 3: Takedown
Tags:Punk Rock F Ups Jason X
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.39658303928888
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BuWjkgQ - Imgur.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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a little bit to many?
Don't worry, i allready fixed it before i post here

Oni is aviable too if you want to use it
http://osump.net/mapsets/5718def462b2cc ... 9a09959ab1
Topic Starter
Senko-san
Above and beyond. Great job.
Ayyri
IRC mod thing

a
2016-04-28 18:42 Hiicantpk: Yeah, just need to get mods
2016-04-28 18:43 Hiicantpk: hasn't got any yet
2016-04-28 18:43 Ayyri: O:
2016-04-28 18:43 Ayyri: want me to look at it?
2016-04-28 18:43 Hiicantpk: Sure
2016-04-28 18:43 Ayyri: np it
2016-04-28 18:45 Hiicantpk: ACTION is listening to [https://osu.ppy.sh/b/952015 The F-Ups - Lazy Generation]
2016-04-28 18:45 Ayyri: thanks
2016-04-28 18:56 Ayyri: 00:47:013 (2,3) -
2016-04-28 18:56 Ayyri: why the switch to claps
2016-04-28 18:56 Hiicantpk: Which diff
2016-04-28 18:56 Ayyri: ACTION is editing [https://osu.ppy.sh/b/952015 The F-Ups - Lazy Generation [Lazy Kantan]]
2016-04-28 18:57 Hiicantpk: The pitch of the Guitar in the background goes higher
2016-04-28 19:02 Ayyri: it stays the same
2016-04-28 19:03 Ayyri: it seems like
2016-04-28 19:03 Ayyri: you repeat a lot of 00:48:227 (4,5,1) -
2016-04-28 19:03 Ayyri: ddk
2016-04-28 19:05 Hiicantpk: Yeah theres a lot of repeating patterns
2016-04-28 19:07 Ayyri: btw
2016-04-28 19:07 Ayyri: remove the kiai at the end
2016-04-28 19:07 Ayyri: it's too short
2016-04-28 19:10 Ayyri: 00:29:420 (1) -
2016-04-28 19:10 Ayyri: consider changing to K
2016-04-28 19:10 Ayyri: signal a change
2016-04-28 19:10 Ayyri: and you use D a lot
2016-04-28 19:11 Hiicantpk: Once you're done, do you mind posting this chat in the beatmap thread?
2016-04-28 19:11 Hiicantpk: so i can give kds
2016-04-28 19:11 Ayyri: ye
2016-04-28 19:11 Ayyri: ofc
2016-04-28 19:11 Hiicantpk: so i can give kds
2016-04-28 19:12 Hiicantpk: oops
2016-04-28 19:12 Ayyri: also
2016-04-28 19:12 Ayyri: are you going to make changes as I go, or once I'm done?
2016-04-28 19:12 Hiicantpk: Once you're done
2016-04-28 19:12 Ayyri: aight
2016-04-28 19:14 Ayyri: 00:39:127 (1,2,3,4,5,1) -
2016-04-28 19:14 Ayyri: this part feels kind of weird
2016-04-28 19:15 Ayyri: you're not mapping to the main vocals like before
2016-04-28 19:15 Ayyri: I think extending 00:38:217 (7) - to the next tick
2016-04-28 19:16 Ayyri: while moving 00:39:127 (1) - to 00:39:430 -
2016-04-28 19:16 Ayyri: works a bit better
2016-04-28 19:17 Ayyri: but the section after, I can't really say.
2016-04-28 19:17 Ayyri: http://osu.ppy.sh/ss/5035672
2016-04-28 19:17 Ayyri: this sounds alright
2016-04-28 19:20 Ayyri: 00:50:047 (3) -
2016-04-28 19:20 Ayyri: change to k
2016-04-28 19:20 Ayyri: 00:59:753 (3) -
2016-04-28 19:20 Ayyri: change to k
2016-04-28 19:21 Ayyri: 01:06:730 (6) -
2016-04-28 19:21 Ayyri: K might be better since it's the last one
2016-04-28 19:21 Ayyri: should have some emphasis to it
2016-04-28 19:22 Ayyri: \consider\ changing 01:27:963 (2) - to k
2016-04-28 19:22 Ayyri: so you don't repeat ddd a lot
2016-04-28 19:23 Ayyri: 01:38:884 -
2016-04-28 19:23 Ayyri: add d
2016-04-28 19:23 Ayyri: 01:39:491 -
2016-04-28 19:23 Ayyri: add d
2016-04-28 19:23 Ayyri: 01:41:311 - and 01:41:917 -
2016-04-28 19:23 Ayyri: add d
2016-04-28 19:25 Ayyri: 01:43:131 - and 01:43:737 - add d
2016-04-28 19:25 Ayyri: 01:43:434 (4) - change to k
2016-04-28 19:25 Ayyri: this guitar section sounds very bland
2016-04-28 19:25 Ayyri: I know it's kantan, but the distance between notes it's boring ;;
2016-04-28 19:25 Ayyri: ,*
2016-04-28 19:26 Ayyri: 01:46:467 (4) - extend to 01:47:074 -
2016-04-28 19:26 Ayyri: if you don't agree, remove and change to something else
2016-04-28 19:27 Ayyri: actually
2016-04-28 19:27 Ayyri: remove the slider
2016-04-28 19:27 Ayyri: change to ddk
2016-04-28 19:27 Ayyri: added more emphasis to 01:47:074 -
2016-04-28 19:28 Ayyri: adds*
2016-04-28 19:28 Ayyri: 01:56:781 (1) - consider changing to k
2016-04-28 19:28 Ayyri: you just had a bunch of D's
2016-04-28 19:28 Ayyri: K*
2016-04-28 19:29 Ayyri: also, making 01:56:781 (1) - K matches with 01:59:208 (5) -
2016-04-28 19:30 Ayyri: do you want me to look at the gd's
2016-04-28 19:30 Ayyri: or no
2016-04-28 19:49 Hiicantpk: I'm not 100% sure on them
2016-04-28 19:49 Hiicantpk: He has a different mapping style than me
2016-04-28 19:49 Hiicantpk: so i can't tell if they're good or not
2016-04-28 19:50 Ayyri: that's normal for gers
2016-04-28 20:07 Ayyri: eh
2016-04-28 20:07 Ayyri: I'll post this for now
2016-04-28 20:07 Ayyri: I'll mod the others later
2016-04-28 20:08 Ayyri: maybe
2016-04-28 20:08 Hiicantpk: Thanks
Topic Starter
Senko-san

Ayyri wrote:

IRC mod thing [Kantan]

a
2016-04-28 18:56 Ayyri: 00:47:013 (2,3) -
2016-04-28 18:56 Ayyri: why the switch to claps I took some patterns from Jason's and changed it from there, must have missed these claps to change to whistles.

2016-04-28 19:03 Ayyri: it seems like
2016-04-28 19:03 Ayyri: you repeat a lot of 00:48:227 (4,5,1) -
2016-04-28 19:03 Ayyri: ddk I feel it still sounds good and its a simple pattern for a Kantan

2016-04-28 19:07 Ayyri: remove the kiai at the end
2016-04-28 19:07 Ayyri: it's too short Ok.

2016-04-28 19:10 Ayyri: 00:29:420 (1) -
2016-04-28 19:10 Ayyri: consider changing to K
2016-04-28 19:10 Ayyri: signal a change Sounds good


2016-04-28 19:14 Ayyri: 00:39:127 (1,2,3,4,5,1) -
2016-04-28 19:14 Ayyri: this part feels kind of weird
2016-04-28 19:15 Ayyri: you're not mapping to the main vocals like before I map more to the vocals on the Futsuu/Muzu, but for this diff I just put a fairly easy pattern that follows the guitar instead.
2016-04-28 19:15 Ayyri: I think extending 00:38:217 (7) - to the next tick
2016-04-28 19:16 Ayyri: while moving 00:39:127 (1) - to 00:39:430 -
2016-04-28 19:16 Ayyri: works a bit better Yeah that does sound better
2016-04-28 19:17 Ayyri: but the section after, I can't really say.
2016-04-28 19:17 Ayyri: http://osu.ppy.sh/ss/5035672
2016-04-28 19:17 Ayyri: this sounds alright Going to disagree here.

2016-04-28 19:20 Ayyri: 00:50:047 (3) -
2016-04-28 19:20 Ayyri: change to k Good

2016-04-28 19:20 Ayyri: 00:59:753 (3) -
2016-04-28 19:20 Ayyri: change to k Also good

2016-04-28 19:21 Ayyri: 01:06:730 (6) -
2016-04-28 19:21 Ayyri: K might be better since it's the last one
2016-04-28 19:21 Ayyri: should have some emphasis to it You're right.

2016-04-28 19:22 Ayyri: \consider\ changing 01:27:963 (2) - to k
2016-04-28 19:22 Ayyri: so you don't repeat ddd a lot Sounds off to me.

2016-04-28 19:23 Ayyri: 01:38:884 -
2016-04-28 19:23 Ayyri: add d k

2016-04-28 19:23 Ayyri: 01:39:491 -
2016-04-28 19:23 Ayyri: add d k

2016-04-28 19:23 Ayyri: 01:41:311 - and 01:41:917 -
2016-04-28 19:23 Ayyri: add d k

2016-04-28 19:25 Ayyri: 01:43:131 - and 01:43:737 - add d k

2016-04-28 19:25 Ayyri: 01:43:434 (4) - change to k k

2016-04-28 19:25 Ayyri: this guitar section sounds very bland
2016-04-28 19:25 Ayyri: I know it's kantan, but the distance between notes it's boring ;;
2016-04-28 19:25 Ayyri: ,*
2016-04-28 19:26 Ayyri: 01:46:467 (4) - extend to 01:47:074 -
2016-04-28 19:26 Ayyri: if you don't agree, remove and change to something else
2016-04-28 19:27 Ayyri: actually
2016-04-28 19:27 Ayyri: remove the slider
2016-04-28 19:27 Ayyri: change to ddk
2016-04-28 19:27 Ayyri: added more emphasis to 01:47:074 -
2016-04-28 19:28 Ayyri: adds* There is a drumroll in the music, I feel the slider fits.


2016-04-28 19:28 Ayyri: 01:56:781 (1) - consider changing to k
2016-04-28 19:28 Ayyri: you just had a bunch of D's
2016-04-28 19:28 Ayyri: K* Changed the last note in the previous combo to K instead.

2016-04-28 19:29 Ayyri: also, making 01:56:781 (1) - K matches with 01:59:208 (5) -
Aloda
Hello.
NO KDS since this isn't my full mod (full mod will come tomorrow).
I was taking a look at your map just now and I noticed that AIMod is coming up with a bunch of issues with your map - unsnapped notes, multiple objects on the same tick and the like. Your .mp3 also has a bitrate which is too high (max is 192kbs while yours is 223). I strongly suggest fixing these issues before getting anyone to mod your map. If you have any questions about this, feel free to message me in-game or on the forums and I'll get back to you as soon as I can.
Good luck and happy mapping,
Aloda :D
Topic Starter
Senko-san
>:(

Aloda wrote:

Hello.
NO KDS since this isn't my full mod (full mod will come tomorrow).
I was taking a look at your map just now and I noticed that AIMod is coming up with a bunch of issues with your map - unsnapped notes, multiple objects on the same tick and the like. Your .mp3 also has a bitrate which is too high (max is 192kbs while yours is 223). I strongly suggest fixing these issues before getting anyone to mod your map. If you have any questions about this, feel free to message me in-game or on the forums and I'll get back to you as soon as I can.
Good luck and happy mapping,
Aloda :D
I have had some issues with AiMod. Whenever its opened, it changes the Slider Velocity of the map, which causes sliders to unsnap so I haven't been checking it. Fixed the multiple objects on the same tic (probably copy and paste problem), resnapped the notes that were somehow unsnapped, and Ill compress the song file eventually.
Aloda
Hello. Your map has a couple of timing issues which make it very difficult to give a good mod for it. So, for now I'm just going to tell you how to fix the timing, and my general thoughts for each diff. Once you've made the changes, let me know and I'll make a proper mod for you regardless of my queue status.

Offset should be 280 and bpm should be 197.77 (make sure to resnap all objects and timing points after changing them)

General
Your spread is all over the place - While Star Rating isn't a perfect indicator of difficulty, when you have three diffs within 0.3 stars then the difference between the last two is 1.1, you know something is off.

Lazy Kantan
You have a weird mix of mapping to the rhythm and the vocals. Mapping to the vocals a bit is okay but I'd put more focus on the drums/rhythm

Jason's Lazy Kantan
Avoid using 1/2 spacing in a Kantan at all costs. This diff is very repetitive and uninteresting for the most part. While establishing patterns is good, it gets boring fast if you don't have some variety.

Lazy Futsuu
This diff isn't too bad overall, but I think you've gone a bit overboard with the finishers

Lazy Muzukashii
Same as futsuu

Jason's Lazy Oni
This diff feels a little overmapped to me - Many needless streams & finishers
Good luck with your map, I hope to hear from you soon.
Topic Starter
Senko-san

Aloda wrote:

Hello. Your map has a couple of timing issues which make it very difficult to give a good mod for it. So, for now I'm just going to tell you how to fix the timing, and my general thoughts for each diff. Once you've made the changes, let me know and I'll make a proper mod for you regardless of my queue status.

Offset should be 280 and bpm should be 197.77 (make sure to resnap all objects and timing points after changing them) Fixed on all but Oni, Ill let Jason do that one so I dont screw up the quarter/sixth/eighth/whatever

General
Your spread is all over the place - While Star Rating isn't a perfect indicator of difficulty, when you have three diffs within 0.3 stars then the difference between the last two is 1.1, you know something is off. I might remove Jason's Kantan and lower the SR of my Kantan to spread better.

Lazy Kantan
You have a weird mix of mapping to the rhythm and the vocals. Mapping to the vocals a bit is okay but I'd put more focus on the drums/rhythm I'm used to mapping to the vocals from mapping Standard, but on easy diffs its difficult to follow the lyrics without patterns that are too difficult for an easy. Thats why I map some parts to the vocals and some to the rhythm.

Lazy Futsuu
This diff isn't too bad overall, but I think you've gone a bit overboard with the finishers I'll try to tone them down in both diffs.

Lazy Muzukashii
Same as futsuu

Good luck with your map, I hope to hear from you soon.
Jason X
i'm too tired to write an answer, so i just say thank you Aloda

update Oni
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 9988
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 8774,136195
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.4

[Metadata]
Title:Lazy Generation
TitleUnicode:Lazy Generation
Artist:The F-Ups
ArtistUnicode:The F-Ups
Creator:Hiicantpk
Version:Jason's Lazy Oni
Source:Burnout 3: Takedown
Tags:Punk Rock F Ups Jason X
BeatmapID:958943
BeatmapSetID:442707

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5.5
ApproachRate:5
SliderMultiplier:1.40330267712567
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BuWjkgQ - Imgur.jpg",0,0
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//Storyboard Sound Samples

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10291,-100,4,1,0,100,0,1
29404,-100,4,1,0,80,0,0
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and Kantan
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Title:Lazy Generation
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Artist:The F-Ups
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Creator:Hiicantpk
Version:Jason's Lazy Kantan
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i will remap some parts of my Kantan tomorrow, currently i'm really too tired for this
Surono
really lazy mapper, or hard to find modder cus they are is lazy

nice diffname
p/4464789
Topic Starter
Senko-san

Surono wrote:

really lazy mapper, or hard to find modder cus they are is lazy

nice diffname
p/4464789
Lazy mapper tbh. Looks like that post you linked was more an unrank due to the mapping issues and the diff names being "muzu" and "inner" instead of the full diff names. They only reccomended dropping the "flop" from the diff names, they didn't say it was unrankable.
I can list a few maps that have done something similar and still be ranked. Not to mention all the mapsets with diffnames in ALL CAPS because the song name is also ALL CAPS.
Surono
its up to you. you linkd std maps, not taiko yus? ha
https://osu.ppy.sh/s/373414 or this, just only high diff

where I said its unrankable on my post? I just linkd that bcus what I mean is, do you really feels necessary to applied diffname like that on taiko?
if you fine with this is not problem, but it just silly imo. if you can post ranked maps with all diffs is costume name on taiko mode, you can do whatever on this mapset or you can being confidence to taiko people
Yoratama
Hi, M4M here https://osu.ppy.sh/b/969496
General

I think kiai at the beginning is no good, but its up to you. i suggest to move to 02:06:790 - that is better imo
02:21:049 - Delete kiai?
I Suggest you to mapped snare drum with kat (clap) sound if there is no vocal sound there.
Kantan


Kantan density is too high, that's why it SR is so high
Read this and apply https://osu.ppy.sh/forum/t/152263 , Your density and 1/1 note is too much, there's need more break for kantan diff

Futsuu


I think this diff mapped all to vocal and guitar, even though taiko is drum game. and that's not my expertise, because the lyric is so repetitive. so yeah i skipped a lot at this diff
01:09:147 (147,148,149,150,151,152,153,154,155) - This is good example to follow drum
00:37:899 - Delete?
01:16:732 (163) - Same ^

Muzukashii


00:09:078 (2) - kat
00:10:291 (5) - Big kat
00:10:291 - to 00:29:404 - The patterns are too boring
00:17:572 (35,36,37,38,39,40,41,42,43,44,45) - Not fit with drum, make like this is better imo kkd k d kkddk with 1/2 note. (Apply to next kiai)
00:27:281 - Same ^^
00:39:416 (139) - kat
00:41:843 (149) - kat
00:43:663 (156) - kat if you applied mod above
00:58:832 (222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244) - Pattern too boring
01:08:541 (266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288) - Same ^^
01:18:249 (310) - Big kat
01:18:249 - Same mod as first kiai
01:39:182 (402) - kat
01:41:609 (411,412) - kat kat
01:44:340 (421) - kat to make variety
Stopped here, same mod as above.
Oni


00:17:269 (44) - don if you apply my next vv mod
00:17:572 (45,46,47,48,49,50,51,52,53) - Feel not fit with drum sound, make kkddk d kddd with 1/2 note. because there's no vocal sound, so u must follow drum
00:24:474 - add don? i think there's stream sound
00:26:977 (96,97,98,99,100,101,102,103,104) - Same with 00:17:572 -
00:28:873 (106) - move to 00:29:025 - because the triplet sound is there
00:31:376 - don?
00:32:286 (126,127) - Ctrl+G following drum sound
00:32:590 (128,129) - same ^^ if you apllied above mod.
00:34:258 (136,137,138,139,140,141) - ddk ddk is better imo. like you do 01:13:091 -
01:17:642 - kat, important sound i think
01:34:935 (490,491,492,493,494,495,496,497,498) - Make like 01:25:530 (439,440,441,442,443,444,445,446,447,448) - because the sound is same

Confusing to mod, because so many note that have same sound but mapped with different pattern. i know that's good for variety, but the different is to big imo.
Hope it help, sorry if i am so rude xD
Good Luck!

Surono wrote:

iwhere I said its unrankable on my post? I just linkd that bcus what I mean is, do you really feels necessary to applied diffname like that on taiko?
if you fine with this is not problem, but it just silly imo. if you can post ranked maps with all diffs is costume name on taiko mode, you can do whatever on this mapset or you can being confidence to taiko people
Gelut wae kono :v
Topic Starter
Senko-san

Yoratama wrote:

Hi, M4M here https://osu.ppy.sh/b/969496
General

I think kiai at the beginning is no good, but its up to you. i suggest to move to 02:06:790 - that is better imo I'll add Kiai at end, but the kiai at the start fits.
02:21:049 - Delete kiai? Its fine.
I Suggest you to mapped snare drum with kat (clap) sound if there is no vocal sound there.
Kantan


Kantan density is too high, that's why it SR is so high
Read this and apply https://osu.ppy.sh/forum/t/152263 , Your density and 1/1 note is too much, there's need more break for kantan diff Deleted my Kantan diff, Jason's is better,

Futsuu


I think this diff mapped all to vocal and guitar, even though taiko is drum game. and that's not my expertise, because the lyric is so repetitive. so yeah i skipped a lot at this diff Habit from mapping standard I guess.
01:09:147 (147,148,149,150,151,152,153,154,155) - This is good example to follow drum
00:37:899 - Delete? Fair
01:16:732 (163) - Same ^ Fair

Muzukashii


00:09:078 (2) - kat k
00:10:291 (5) - Big kat K
00:10:291 - to 00:29:404 - The patterns are too boring Will make less boring
00:17:572 (35,36,37,38,39,40,41,42,43,44,45) - Not fit with drum, make like this is better imo kkd k d kkddk with 1/2 note. (Apply to next kiai) That does sound a lot better.
00:27:281 - Same ^^ Same
00:39:416 (139) - kat k
00:41:843 (149) - kat k
00:43:663 (156) - kat if you applied mod above k
00:58:832 (222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244) - Pattern too boring Made less boring (hopefully) and better fitting to drum
01:08:541 (266,267,268,269,270,271,272,273,274,275,276,277,278,279,280,281,282,283,284,285,286,287,288) - Same ^^
01:18:249 (310) - Big kat K
01:18:249 - Same mod as first kiai Same kiai as first mod
01:39:182 (402) - kat k
01:41:609 (411,412) - kat kat k k
01:44:340 (421) - kat to make variety k
Stopped here, same mod as above.
Hope it help, sorry if i am so rude xD
Good Luck!
Surono

Yoratama wrote:

Gelut wae kono :v
koe yen ra reti opo opo, mingkem wae :C
Etsu
Hello!

My modding from Taiko/Mania Modding Queue

don = d | kat = k
big don = D | big kat = K

Note: If I make this sign "?" means if you can or not...

General:
  1. I was finding the BPM to remove that "77" ... but this song became difficult and I could not find. So I'm not sure if it is worth the BPM

Jason's Lazy Kantan
00:08:774 (1) - I think you better listen to the spin (LN are following the guitar) imo

00:10:595 (3) - remove finish (it decreases and hear better)

00:11:808 (6) - remove

00:14:235 (12) - ^ It is too much for kantan (for new players) ... maybe you use it in futssu

00:16:662 (16) - remove?

00:32:135 (6) - ^

00:40:933 (19) - the same in 00:11:808 (6)

00:57:164 (50) - mmm ... it seems to follow the slider by the pace of the ball ... but not seen taiko must put notes instead of the slider.

01:03:686 (60,61,62,63,64,65) - all finish? by shouting imo

01:08:541 (67) - delete

01:51:924 (16) - ^

Lazy Futsuu
00:21:820 (36,37) - control + g

00:50:489 (103) - does not sound good in Futsuu ... remove

01:07:630 (142) - change K

01:56:172 (256) - ^

02:07:093 (277) - change k

02:21:941 - now no spin? You must put it as well or did in the other diff

Lazy Muzukashii
00:09:684 (4) - change k (k is good for drum in muzukashii) imo

00:11:505 (13) - ^

00:12:111 (16) - change d

00:12:415 (17) - change k

00:13:932 (23) - ^

00:14:538 (26) - change d

00:14:842 (27) - change k

00:16:359 (33) - ^ (I know you do not follow the drum but is a good combination) imo

00:38:582 - add k? (kkk)

01:08:237 (266) - Finish D

01:46:160 (430) - change k?

Seems to follow the voice and most are well mapped ... was that modding my basic opinion and hope you serve something. Good luck :)
Topic Starter
Senko-san

Etsu wrote:

Hello!

Lazy Futsuu
00:21:820 (36,37) - control + g The Finish is supposed to be on the downbeat.

00:50:489 (103) - does not sound good in Futsuu ... remove Sounds wierd if its just either of the notes alone.

01:07:630 (142) - change K Ok

01:56:172 (256) - ^

02:07:093 (277) - change k Disagree, I like the d d here.

02:21:941 - now no spin? You must put it as well or did in the other diff Lazy Kantan is the only diff with the spinner, I feel the finishes fit the end of this song better.

Lazy Muzukashii
00:09:684 (4) - change k (k is good for drum in muzukashii) imo Sounds good.

00:11:505 (13) - ^ Sounds good

00:12:111 (16) - change d Disagree, the K K here are good

00:12:415 (17) - change k Disagree

00:13:932 (23) - ^ Going to leave the second repeat of this as ddd just for some variance

00:14:538 (26) - change d Same as 16 & 17

00:14:842 (27) - change k

00:16:359 (33) - ^ (I know you do not follow the drum but is a good combination) imo Put k here

00:38:582 - add k? (kkk) Sure

01:08:237 (266) - Finish D Must have missed that one, fixed.

01:46:160 (430) - change k? Iffy. I'll leave it for now.

Seems to follow the voice and most are well mapped ... was that modding my basic opinion and hope you serve something. Good luck :)
Thanks for the mod :D
tatatat
SPOILER
The audio files bitrate is too high. Its bitrate is 223kbps, while the maximum allowed bitrate is 192kbps. Consider compressing your audio file or retrieving it again at a lower quality. The slider velocity is recommended to be at 1.4 throughout the map instead of the default 1.0.
Normal:
02:21:049 - the slider velocity on the last note may not be appropiate for a Futsuu.
You may want to include more 1/2 beat patterns like at 00:50:338 (99) - since Futsuu is supposed to introduce the player to these sorts of patterns.



Not part of the mod, I just found it funny that the image file's name was "BuWjkgQ - Imgur.jpg" , https://imgur-archive.ppy.sh/BuWjkgQ.jpg
Sorry my mod is so short. I'm new to modding taiko. @_@
Topic Starter
Senko-san

tatatat wrote:

SPOILER
The audio files bitrate is too high. Its bitrate is 223kbps, while the maximum allowed bitrate is 192kbps. Consider compressing your audio file or retrieving it again at a lower quality. Done.
The slider velocity is recommended to be at 1.4 throughout the map instead of the default 1.0. Was 1.2 on Normal, changed to 1.4 since Kantan is 1.4
Normal:
02:21:049 - the slider velocity on the last note may not be appropiate for a Futsuu. ¯\_(ツ)_/¯
You may want to include more 1/2 beat patterns like at 00:50:338 (99) - since Futsuu is supposed to introduce the player to these sorts of patterns.
Added a bit more 1/2



Not part of the mod, I just found it funny that the image file's name was "BuWjkgQ - Imgur.jpg" , https://imgur-archive.ppy.sh/BuWjkgQ.jpg Yep. DL'd the background directly from an imgur album. ¯\_(ツ)_/¯
Sorry my mod is so short. I'm new to modding taiko. @_@
Nifty
From that nifty queue~

General


◾ Not sure what higher ups would think of these diffnames :v
◽ I think these numbers for the spread would be better:

Difficulty: OD/HP
Kantan: 2/7
Futsuu: 3/6
Muzukashii: 4/5

◾ The muzu right now has the OD and HP of an Inner Oni, which are more dense and way harder.
◽ Also the timing is very wonky, even though you tried to fix it with the decimal bpm, it's still almost an entire 1/4 early on the last note.


Lazy Kantan


◾ 00:19:133 (18) - You can delete this note to create more 4/1 (I guess 5/1) breaks as they are needed in Kantans.
◽ 00:33:999 (41) - Move this to the white tick since right here it's sorta random, placed unevenly between the two notes, and would serve as a good way to emphasize the first D.
◾ 00:45:831 (62) - Could be deleted to create break instead of making clutter.
◽ 00:49:168 (68,69,70,71) - Repeat this pattern at 00:51:595 - because the music also repeats.
◾ 00:57:208 - Adding D's on these 3 accented red ticks would be fine.
◽ There are many places like 01:01:607 (93) - that can be cleared for making 4/1 breaks here, so just recheck for things like that.
◾ 02:21:093 - This kiai usage isn't allowed.


Lazy Futsuu


◾ 00:10:032 (5) - Can be deleted for a break to emphasize the first D. This can be applied later in the song like at 01:39:833 (243) - .
◽ 00:58:876 - This can be trimmed down to 2/1 breaks since nothing is really going on here other than held vocals.
◾ Super repetitive song, not much to say.

Lazy modder only mods 2 difficulties, hope you figure out that timing.
Topic Starter
Senko-san

Nifty wrote:

From that nifty queue~

General


◾ Not sure what higher ups would think of these diffnames :v If I actually make enough progress with this set to go for rank, I'll probably change them
◽ I think these numbers for the spread would be better: Works for me.

Difficulty: OD/HP
Kantan: 2/7
Futsuu: 3/6
Muzukashii: 4/5

◾ The muzu right now has the OD and HP of an Inner Oni, which are more dense and way harder.
◽ Also the timing is very wonky, even though you tried to fix it with the decimal bpm, it's still almost an entire 1/4 early on the last note. I probably timed it before I started listening at 25% for timing, hopefully new bpm is better.


Lazy Kantan


◾ 00:19:133 (18) - You can delete this note to create more 4/1 (I guess 5/1) breaks as they are needed in Kantans.Yeah that sounds fine.
◽ 00:33:999 (41) - Move this to the white tick since right here it's sorta random, placed unevenly between the two notes, and would serve as a good way to emphasize the first D. Assuming you mean move it back 1 beat, yes that works.
◾ 00:45:831 (62) - Could be deleted to create break instead of making clutter. K. Nothing crucial to map there
◽ 00:49:168 (68,69,70,71) - Repeat this pattern at 00:51:595 - because the music also repeats. K
◾ 00:57:208 - Adding D's on these 3 accented red ticks would be fine.
◽ There are many places like 01:01:607 (93) - that can be cleared for making 4/1 breaks here, so just recheck for things like that.
◾ 02:21:093 - This kiai usage isn't allowed.


Lazy Futsuu


◾ 00:10:032 (5) - Can be deleted for a break to emphasize the first D. This can be applied later in the song like at 01:39:833 (243) - .
◽ 00:58:876 - This can be trimmed down to 2/1 breaks since nothing is really going on here other than held vocals. Trimmed a bit, but 2/1 gaps feel kinda boring here for the guitar
◾ Super repetitive song, not much to say.

Lazy modder only mods 2 difficulties, hope you figure out that timing.
strickluke
perhaps
Dashyy-
burnout isn't the source since song didn't directly come from the game zzzz

also can i make diff
Topic Starter
Senko-san

Dashyy- wrote:

burnout isn't the source since song didn't directly come from the game zzzz

also can i make diff
yah

Also this is the "clean" version from the Burnout game. In the original version, the line around 50 seconds in was changed from "Just like shit on a silver platter, shine" to "Just like gold on a silver platter, shine"
MBmasher
Hey, from my q

Kantan
00:31:281 (36) - k to reflect pitch?
01:13:468 (105,106,107,108,109) - change all to k, this is a different section
02:02:029 (182,183,184,185,186) - ^
sv 1.4 or 1.6 please

Futsuu
00:30:067 (62,63,64) - kkd to reflect vocals?
01:17:110 (188) - do a kk 1/1 like you did in 01:07:399 (166,167)

Muzukashii
00:12:767 (21) - k (this is in other sections too like 00:15:195 (34), gotta emphasize this sound)

Jory's Oni
nice diff

Great mapset! Good luck on rank!
Lasse
jory
od is too low, it's same as mizu and in general 4 just felt really low together with such simple rhythm. I think it should be at least 5
00:17:168 - I think it would be great if you actually mapped this since contrary to before this is lacking the "stop" in the song (just listen to 00:14:892 (38,39) - , should be clear what I mean), so representing it differently would make sense. same when it repeats at 00:26:880 - and when this part repeats later
00:39:020 (181,182,183) - ddk would play well here and make a nicer transition into the next section than a monocolor triple
01:47:157 (545) - ^

00:46:456 (218,219,220,221,222) - long 1/1 chains like this one in the verse could be made a bit more dense, the sudden huge drop in intensity feel a bit unfitting since the song doesn't really change, mapping some of the red tick kicks would already help a lot. or even something like https://i.imgur.com/h4kK07V.jpg which still keep your vocal emphasis

00:48:884 (228,229,230,231,232,233,234,235) - 00:51:616 (240,241,242,243,244,245,246,247) - this is kinda weird since song repeats the same thing pretty much but first maps to drums and ignores some vocals, but second maps to vocals and ignores some drums which just becomes rather unintuitive to play
00:53:589 (250,251,252) - would be nice if you could make the cymbal on downbeat stand out a bit more, for example by using kdk or ddk
00:57:231 (267,268,269) - finisher spam would be great on this with how intense it is


muzu
whistles :/
your kiais are kinda lacking rest moments since you have like 32/1 without them
could probably do something like delete 00:18:534 (49) - or 00:18:230 (48) -
actually same for most part, should really consider adding some since it's also nearly 200 bpm

00:12:767 (21) - these things and similar could be finishers, just d surrounded by more d is so underwhelming for how much i stands out
00:46:760 (184,185,186,187,188,189,190,191) - now this seems a bit too contrasting in difficulty/intensity (same reasoning as oni)
could at least map 00:47:519 - or something like that

01:38:052 (425) - would rather map 01:37:749 - instead since ignoring start of the whole thing is a bit lol

song is really repetitive so things should apply whenever these parts repeat


futsuu
00:49:491 (117) - ignoring start of the vocal phrase but then mapping the rest of it is really weird, if you could either just map 00:49:188 - , or map it and delete 117
00:58:900 - could be mapped since song is pretty intense here so the really low density feels unfitting


kantan

00:08:822 (1,2) - think either just not mapping it, or mapping to the snares 1/1 later each would be much more intuitive for beginners
overall i think you could have a few more 1/1 patterns since futsuu uses a decent amount of 1/2 things
spots like 00:20:355 - or 00:33:406 - should work fine
Topic Starter
Senko-san

MBmasher wrote:

Hey, from my q

Kantan
00:31:281 (36) - k to reflect pitch? Yep
01:13:468 (105,106,107,108,109) - change all to k, this is a different section Changed 01:12:861 (104) - to k instead
02:02:029 (182,183,184,185,186) - ^ Nah
sv 1.4 or 1.6 please fuck aimod

Futsuu
00:30:067 (62,63,64) - kkd to reflect vocals? I feel like dkd could work, but what i have now is fine too.
01:17:110 (188) - do a kk 1/1 like you did in 01:07:399 (166,167) Did KK before because the music drops off, the drumroll fits the kiai buildup here better.

Muzukashii
00:12:767 (21) - k (this is in other sections too like 00:15:195 (34), gotta emphasize this sound) Not really, but changed the downbeats to finishers.

Great mapset! Good luck on rank!
thx

Lasse wrote:

muzu
whistles :/
your kiais are kinda lacking rest moments since you have like 32/1 without them
could probably do something like delete 00:18:534 (49) - or 00:18:230 (48) - Deleted 00:18:534 (49,53) - in all occurances
actually same for most part, should really consider adding some since it's also nearly 200 bpm

00:12:767 (21) - these things and similar could be finishers, just d surrounded by more d is so underwhelming for how much i stands out
00:46:760 (184,185,186,187,188,189,190,191) - now this seems a bit too contrasting in difficulty/intensity (same reasoning as oni)
could at least map 00:47:519 - or something like that Added notes at 00:46:912 (178) - and 00:47:822 (182) -

01:38:052 (425) - would rather map 01:37:749 - instead since ignoring start of the whole thing is a bit lol Yeah thats reasonable. Gotta remind myself rest moments don't always have to be after the downbeat

song is really repetitive so things should apply whenever these parts repeat


futsuu
00:49:491 (117) - ignoring start of the vocal phrase but then mapping the rest of it is really weird, if you could either just map 00:49:188 - , or map it and delete 117 Yeah the second option does work well
00:58:900 - could be mapped since song is pretty intense here so the really low density feels unfitting Increased density a bit in the "Still jump and shout" sections


kantan

00:08:822 (1,2) - think either just not mapping it, or mapping to the snares 1/1 later each would be much more intuitive for beginners Thats true, gives them a sense of the bpm and 1/1
overall i think you could have a few more 1/1 patterns since futsuu uses a decent amount of 1/2 things Added in a few, don't want to overkill it tho
spots like 00:20:355 - or 00:33:406 - should work fine
thx
-jordan-

Lasse wrote:

jory
od is too low, it's same as mizu and in general 4 just felt really low together with such simple rhythm. I think it should be at least 5 ok
00:17:168 - I think it would be great if you actually mapped this since contrary to before this is lacking the "stop" in the song (just listen to 00:14:892 (38,39) - , should be clear what I mean), so representing it differently would make sense. same when it repeats at 00:26:880 - and when this part repeats later ok
00:39:020 (181,182,183) - ddk would play well here and make a nicer transition into the next section than a monocolor triple
01:47:157 (545) - ^ ok

00:46:456 (218,219,220,221,222) - long 1/1 chains like this one in the verse could be made a bit more dense, the sudden huge drop in intensity feel a bit unfitting since the song doesn't really change, mapping some of the red tick kicks would already help a lot. or even something like https://i.imgur.com/h4kK07V.jpg which still keep your vocal emphasis followed drums in both cases

00:48:884 (228,229,230,231,232,233,234,235) - 00:51:616 (240,241,242,243,244,245,246,247) - this is kinda weird since song repeats the same thing pretty much but first maps to drums and ignores some vocals, but second maps to vocals and ignores some drums which just becomes rather unintuitive to play
00:53:589 (250,251,252) - would be nice if you could make the cymbal on downbeat stand out a bit more, for example by using kdk or ddk ok
00:57:231 (267,268,269) - finisher spam would be great on this with how intense it is ok
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