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U2 Akiyama - Mystic Oriental Love Consultation

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TicClick
Набегаю из modreqs

Easy
01:12:966 (1) - make it.. umm.. wider,
01:20:640 (3) - oh. ^
01:27:617 (2) - straight edge?

Normal
00:26:919 (1,2,3,4) - хм

Hard
00:39:128 (2) - isn't it too far?
00:52:733 (6) - whistle for the end?
00:53:431 (1) - hm. Why there is a whistle for slider's beginning? It should be placed on its end.
00:54:128 (3) - the same as ^. If you agree with this, 00:54:826 (1) - remove whistle
01:11:570 (1) - oh, that was unexpected

Lunatic
Никогда не любил AR9, но это личное.

00:44:710 (1,2,3) - это выглядит очень странно. Может, лучше 0,4 > 0,55 > 0,7 > 0,85?
01:14:187 (7) - не знаю, я бы сюда ткнул повторяющийся, потому как в музыке в это время литавры бьют (или как эта херня называется?), и по логике что-то (стрим) должно внезапно обрываться
01:16:977 (7) - ^
Saten

TicClick wrote:

Hard
00:39:128 (2) - isn't it too far? should be alright
00:52:733 (6) - whistle for the end? k
00:53:431 (1) - hm. Why there is a whistle for slider's beginning? It should be placed on its end. alright
00:54:128 (3) - the same as ^. If you agree with this, 00:54:826 (1) - remove whistle done
01:11:570 (1) - oh, that was unexpected changed


Download: U2 Akiyama - Mystic Oriental Love Consultation (Hellzero) [Saten's Hard].osu
Topic Starter
Hellzero
SPOILER

TicClick wrote:

Набегаю из modreqs

Normal
00:26:919 (1,2,3,4) - хм намек понял, согласен не удачно ноты поставил.

Lunatic
Никогда не любил AR9, но это личное. Я просмотрел оба варианта, но решил взять АR9 потому что в некоторых джампах как 00:04:768 (1,2,3,4,5,6) такое скопление нот с АR8 плохо читается . Да и лунатик получился довольна легкий так что АR хорошо компенсирует сложность.

00:44:710 (1,2,3) - это выглядит очень странно. Может, лучше 0,4 > 0,55 > 0,7 > 0,85? Нет, бтв немного пофиксил спейсинг через шифт :>
01:14:187 (7) - не знаю, я бы сюда ткнул повторяющийся, потому как в музыке в это время литавры бьют (или как эта херня называется?), и по логике что-то (стрим) должно внезапно обрываться Да, идея хорошая.
01:16:977 (7) - ^
Backfire
Taiko
00:00:408 (1) - finish
00:01:628 - Finish
00:03:198 - Finish
00:04:452 - Finish
00:22:035 (128,129,130) - All finishes

GOD DAMNITT YOU FIGURE IT OUT.

I have no idea. This map is beyond repair IMO.
Yuzeyun

Backfire wrote:

Taiko
00:00:408 (1) - finish
00:01:628 - Finish
00:03:198 - Finish
00:04:452 - Finish
00:22:035 (128,129,130) - All finishes

GOD DAMNITT YOU FIGURE IT OUT.

I have no idea. This map is beyond repair IMO.
FIXED. And more fixes via IRC.
HUGE
17:01 <_Gezo_> : ...
17:01 <_Gezo_> : wut
17:01 <_Gezo_> : 00:04:452 - Finish
17:01 <_Gezo_> : typo ?
17:02 <_Gezo_> : it's 1/8+4ms late if you talked about the 21
17:02 <_Gezo_> : 00:04:419 (21) -
17:02 <Backfire> : yeah
17:02 <Backfire> : Im sorry
17:02 <_Gezo_> : np
17:02 <Backfire> : that happens.
17:02 <_Gezo_> : fixed
17:03 <_Gezo_> : and for 22.035
17:03 <_Gezo_> : 00:22:035 (128,130,132) - 1/1 finishes ?
17:03 <Backfire> : I suppose thats what I was talking about?
17:03 <_Gezo_> : because 1/2 are weird and 132 has a cymbal crash :P
17:03 <Backfire> : hold on.
17:04 <Backfire> : Hmm
17:04 *_Gezo_ is editing (U2 Akiyama - Mystic Oriental Love Consultation)[http://osu.ppy.sh/s/24830]
17:04 <_Gezo_> : ..;
17:04 <_Gezo_> : it was this one. xD
17:04 <Backfire> : lol.
17:04 <Backfire> : 00:22:793 -
17:04 <Backfire> : right there sweety.
17:04 <_Gezo_> : 33*
17:05 <Backfire> : ;w;
17:07 <_Gezo_> : Well
17:07 *_Gezo_ is watching (U2 Akiyama - Mystic Oriental Love Consultation)[http://osu.ppy.sh/s/24830] [Gezo's Taiko Oni]
17:07 <_Gezo_> : I prefer not putting finishes in that kind of map
17:09 <Backfire> : ...
17:09 <Backfire> : e-e
17:10 <Backfire> : Damnitt gezo
17:10 <Backfire> : can you like
17:10 <Backfire> : say you changed something at least
17:10 <Backfire> : I need some kd
17:10 <Backfire> : lol
17:10 <Backfire> : I can look at it again
17:11 <Backfire> : I found something
17:12 <Backfire> : :x
17:12 <_Gezo_> : ?
17:12 <Backfire> : 01:11:570 -
17:12 <Backfire> : starting right here
17:12 <Backfire> : make it go
17:12 <Backfire> : d dk dk kd dk dk stream
17:12 <Backfire> : I mean
17:12 <Backfire> : what
17:12 <Backfire> : d dk dk stream
17:12 <Backfire> : ><
17:13 <_Gezo_> : d dk 3/4
17:13 <Backfire> : eh?
17:13 <_Gezo_> : d_dk_dk_dk_
17:13 <_Gezo_> : blank = no note
17:13 <Backfire> : yes
17:13 <Backfire> : It felt empty without it.
17:13 <_Gezo_> : but I wanted 1111 notes ;~;
17:14 <Backfire> : Aww.
17:14 <Backfire> : Well playability over novelty
17:14 <_Gezo_> : gotta remove some notes in overmapped part
17:14 <Backfire> : Like what?
17:14 <_Gezo_> : as my taiko is pretty old
17:14 <Backfire> : ah
17:15 <_Gezo_> : I feel stupid
17:15 <_Gezo_> : 01:21:338 (17) -
17:15 <Backfire> : Why?
17:15 <Backfire> : that should be a clap
17:15 <Backfire> : o-o
17:15 <_Gezo_> : I already did what you said here
17:16 <Backfire> : yeah
17:16 <Backfire> : lol
17:16 <_Gezo_> : delicious number
17:16 <Backfire> : but you forgot to in the other part.
17:16 <_Gezo_> : 1118
17:16 <_Gezo_> : +7 = 1125
17:16 <_Gezo_> : yay
17:16 <Backfire> : ;w;
17:16 <_Gezo_> : what other part ?
17:17 <Backfire> : Nothing
17:17 <_Gezo_> : starting from 02:33:373 (155) - ?
17:17 <Backfire> : No no I was
17:17 <Backfire> : its
17:17 <_Gezo_> : wait no
17:17 <Backfire> : neverming.
17:17 <Backfire> : mind*
17:18 <Backfire> : Hey you know this part
17:18 <Backfire> : 02:46:453 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
17:18 <Backfire> : remove number 3 =w=
17:18 <_Gezo_> : wait
17:18 *_Gezo_ is editing (Hiro feat. Sweet little 30's - Heaven is a '57 metallic gray(gimmix))[http://osu.ppy.sh/s/29444]
17:18 <Backfire> : What
17:21 *Backfire pokes
17:21 <_Gezo_> : Fixing your mod
17:22 <Backfire> : alright ;~;
pieguyn
General:

-BG_Taiko.png is 802KB, perhaps change it to .jpg? Not that it matters that much

impossiblexu's Easy:

01:04:594 (3) - new combo

Normal:

01:24:477 (4) - new combo

Gezo's Taiko Oni: Fine

Saten's Hard:

00:11:221 (4) - wow, jump is huge for a hard, perhaps reduce it?
00:41:570 (4,5,6,1) - this is a lot harder than the others because it's notes and not sliders, perhaps reduce it?
00:47:152 (1,2) - switch NCs?
00:56:221 ~ 00:59:012 - any particular reason why you use less spacing here? ...not that it matters that much
01:01:803 ~ 01:04:245 - ^
02:01:628 (4) - this slider goes off the bottom of the screen :cry:
02:22:733 (1) - jump is a bit large and out of nowhere, reduce it maybe? >.<

Insane:

01:18:547 (9) - new combo

nice map~ :)
ziin
[general]
Combo colors differ between difficulties. Make sure they are the correct colors.

[impossiblexu]
01:20:640 (3) - looks bad to have start and end so close together

[saten]
You might want to remap this. IDK. It's not up to your usual quality.
00:12:617 (1) - This goes against my usual rules, but I think that 00:12:791 - is an important note to hit/emphasize. http://puu.sh/5gb3
Repeats a bunch if you decide to change it. The slider pattern after it doesn't matter, just so long as you hit a note on the red tick.
01:12:966 (1,2) - split this up into 2 repeating sliders and a slider, going with the music
01:14:361 (1,2) - ^
01:15:756 (1,2,3,4,5,6,7,8) - ^ but use your judgement on where to put them.
01:25:524 (2,3,4,5) - ^
01:42:094 (1) - these were abnormally slow
kiai isn't on downbeat (it is on normal/easy)

[lunatic]
01:26:047 (1,2,3,4,5) - this was weird due to the repeating sliders
kiai isn't on downbeat (it is on normal/easy)

[gezo]
snapping errors.
And yes, you should change BG to a jpg.
Saten

ziin wrote:

[saten]
You might want to remap this. IDK. It's not up to your usual quality.
Tadaa~~♪

Download: U2 Akiyama - Mystic Oriental Love Consultation (Hellzero) [Saten's Hard].osu
Topic Starter
Hellzero
Thanks for modding^^
Some fix and change taiko_BG to a jpg.
Full submit
Samah
Saw your request in #modreqs. Mostly grid mod, so please only kd if you like that kind of thing. :)
I figure if a mapper uses grid 4 and has a lot of symmetry, they probably do.

[impossiblexu's Easy]
All good.

[Normal]
00:36:687 (1) - Not centred.
01:05:640 (4) - One down.
02:22:384 (5) - ^

[Saten's Hard]
00:11:221 (3,4) - Up two.
00:11:570 (1) - Left one.
00:23:954 (5) - Right one.
00:25:349 (9) - ^
01:21:338 (1,2,3,4) - ^

[Lunatic]
00:05:117 (3,4) - Are these meant to be slightly off-centre?
00:36:337 (3) - One left.
00:56:221 (1) - Right two.
00:56:396 (2) - Maybe move the end of the slider to the left a bit so that it's tilted toward (3).
01:45:408 (7) - One left.

<3 Touhou
Topic Starter
Hellzero
SPOILER

Samah wrote:

[Normal]
00:36:687 (1) - Not centred. yup
01:05:640 (4) - One down. ^
02:22:384 (5) - ^ huh?

[Lunatic]
00:05:117 (3,4) - Are these meant to be slightly off-centre? oh thx fixed
00:36:337 (3) - One left. fixed
00:56:221 (1) - Right two. fixed
00:56:396 (2) - Maybe move the end of the slider to the left a bit so that it's tilted toward (3). k
01:45:408 (7) - One left. fixed

<3 Touhou
Thanks~
Samah

Hellzero wrote:

02:22:384 (5) - ^ huh?
It doesn't line up with 02:20:640 (2).
spboxer3
Hi~this my suggest from " AoiX & SP3‘s Modding Queue :) "

[General]
02:03:198 - to 02:25:524 - kiai time [IMO]

[Normal]
00:23:082 (1,2) - spacing
00:36:687 (1,2) - under text 押忍!! is not good~

[Saten's Hard]
00:46:454 (6) - not pretty
01:42:094 (1) - ^

[Lunatic]
00:38:256 (7,10) - down 1 grid(size 4)
00:41:221 (1,2,3) - uneven spacing~
00:57:443 (1,2,3,4,5,6,1,2,3,4,5,6,7) - not have some spacing. you need fix it
02:04:419 (1,2,3,4,5,6,1,2,3,4,5,6,7) - ^ and 02:04:681 (4,5,6,1,2,3,4) - look not good :(


All good~~
Saten
Changes from Samah & spboxer3

Your message is too short.

Download: U2 Akiyama - Mystic Oriental Love Consultation (Hellzero) [Saten's Hard].osu
Dotsu

TicClick wrote:

Easy
01:12:966 (1) - make it.. umm.. wider,
01:20:640 (3) - oh. ^
01:27:617 (2) - straight edge?

pieguy1372 wrote:

impossiblexu's Easy:

01:04:594 (3) - new combo Fixed

ziin wrote:

[impossiblexu]
01:20:640 (3) - looks bad to have start and end so close together
Thanks a lot :D

Download: U2 Akiyama - Mystic Oriental Love Consultation (Hellzero) [impossiblexu's Easy].osu
IceBeam
Ку

не вижу никаких проблем с настройками и папкой

[impossiblexu's Easy]
00:08:082 (3) - I really don't like to see such sliders,especially in easier diffs.
Personally,simple plain sliders like 00:05:291 (4) look better.anyway,I think these tiny holdups affect the gameplay and beginners might not read it well and get a sliderbreak..

I won't point such sliders throughout the map,but I hope you will follow my suggestion and fix all of them or at least the most..

00:10:001 (2) - why not to extend it up to 00:10:524? it'll be easier to read,and the rhytm will be more consistent
00:14:361 (3) - I'dd add a finish here and after each 1 downbeat (long white tick)
soo,like this:
00:17:152 (1) - here
00:19:942 (1) - ^
00:25:524 (1) - ^ and so on

00:15:059 (4) - 1 grid up and right to make it symmetrical?
00:43:663 (3) - Add finishes to both notes?
01:53:431 (3) - 1 grid up
01:54:128 (5) - 1 grid up and right to make a perfect square shape

It's fine gameplay wise,but those finishes would improve hitsounds,they're a bit raw atm :<

[Normal]
01:15:756 (1) - пропущен финиш
01:18:547 (1) - спиннер по середине киаи - что-то как-то не солидно,хотя вроде подходит
01:22:384 (2) - начни слайдер с красного тика (01:22:559)
01:25:524 (4) - ^ тоже самое (01:25:349),а то как-то странно этот 1/1 ритм звучит
Я так понял,ты сделал его,чтобы было легче восстановить ритм после спиннера? Ну,не знаю,мне кажется с красным и так читаемо,тем более до этого всегда этот ритм был

В остальном - хорошо,но та же претензия на счёт хитсаундов..Кроме финишов,которые под мотив - по сути больше то и нет хитсаундов,ну,свисточки,конечно,но они особо и не слышны
Хочется больше разнообразия и звуков,хотя бы финишей через каждый 1 длинный белый или через 3 хотя бы

[Saten's Hard]
a bit low OD for a hard difficulty,increase by 1(2)?

00:38:954 (7) - looks a bit weird :| make the spacing similar to previous objects,please
00:57:617 (5) - add a new combo mark here or rebuild the pattern,as the distance between (4) and (5) looks similar to (5) & (6)
This thing confused me,I thought there's another 1/2 jump and was about to missclick
01:17:849 (3) - mirror this slider from 01:18:198 (4)? it'd look better,otherwise 4-th looks a bit odd and out of pattern
01:28:140 (1) - place it under 01:28:140 (1) please,it looks much better if it's symmetrical
01:46:280 (4) - covered by the slider,but at least it's readable and expected,so..ok

[Insane]
00:27:966 (2,3) - я бы поменял их местами,чтобы продолжить крутить мышкой против часовой
ну,в общем - флоу лучше будет :D

00:59:884 (5) - выделить этот паттерн новым комбо? он вроде симметричен и прыжок будет лучше выглядеть
01:06:861 (2,3) - тоже бы поменял местами
01:28:314 (2,3) - ^ опять же,флоу - лучше будет поменять их
01:29:710 (2) - может стакнуть просто их?

а так всё четко и красиво вроде

и ещё - во всём треде я нашел только один мод на тайко сложность
попроси еще парочку хотя бы,т.к.я не могу толком проверить

желательно исправь всё,что я указал и подумай как можно разнообразить хитсаунды
как будет готово - напиши пмку на речек
Saten

IceBeam wrote:

[Saten's Hard]
a bit low OD for a hard difficulty,increase by 1(2)? if possible, I would like to use this OD.

00:38:954 (7) - looks a bit weird :| make the spacing similar to previous objects,please done
00:57:617 (5) - add a new combo mark here or rebuild the pattern,as the distance between (4) and (5) looks similar to (5) & (6)
This thing confused me,I thought there's another 1/2 jump and was about to missclick done
01:17:849 (3) - mirror this slider from 01:18:198 (4)? it'd look better,otherwise 4-th looks a bit odd and out of pattern done
01:28:140 (1) - place it under 01:28:140 (1) please,it looks much better if it's symmetrical I didn't get this one
01:46:280 (4) - covered by the slider,but at least it's readable and expected,so..ok ok


OzzyOzrock
[Gezo's Taiko Oni]
- Use normal hitsounds at 80%, not soft at 100.

You map sort of random in this map, not many of your patterns really fit the song and its rhythms. What I mean by random in this case, is that on one stanza, you use only 1/2, then another, you have three 1/4 triples in a row, then more 1/2, then two 1/4 triples etc. This doesn't play well, and is, as said, very random. Not just that, but your patterns seem to not have a flow at all. Most maps should make the players hand go at a d k d k pace for a majority of the map, but this map seems to go something like d k d d k k k k d k d d which is also random.

I'd recommend mapping this again with more flow in mind, and having a structure to base the map on so it doesn't feel so random and weird.
And one more thing, dkk and kdd are really weird triple patterns, wouldn't recommend using those much lol.

Now a few 'random' things:
00:52:384 (1) - This spinner doesn't really fit.
02:10:524 (1) - Same here. This is mainly because there are other held notes you don't make spinners, so why this one?
02:42:442 (1) - The rest of your spinners are at the end of streams, but this one isn't. Replace 02:42:268 (41) with it.

But good luck~
IceBeam

Saten-san wrote:

IceBeam wrote:

[b]01:28:140 (1) - place it under 01:28:140 (1) please,it looks much better if it's symmetrical I didn't get this one
I meant something like this:

The whole pattern is symmetrical,but the (6)-th object looks a bit out
Well,it's minor,so up to you
Saten

IceBeam wrote:

I meant something like this:

The whole pattern is symmetrical,but the (6)-th object looks a bit out
Well,it's minor,so up to you
it looks much better, thanks~~♪

I was confused because you only mentioned 01:28:140 (1) and not 01:29:710 (6) :P

Download: U2 Akiyama - Mystic Oriental Love Consultation (Hellzero) [Saten's Hard].osu
Dotsu

IceBeam wrote:

[impossiblexu's Easy]
00:08:082 (3) - I really don't like to see such sliders,especially in easier diffs.
Personally,simple plain sliders like 00:05:291 (4) look better.anyway,I think these tiny holdups affect the gameplay and beginners might not read it well and get a sliderbreak..

I won't point such sliders throughout the map,but I hope you will follow my suggestion and fix all of them or at least the most..

00:10:001 (2) - why not to extend it up to 00:10:524? it'll be easier to read,and the rhytm will be more consistent Fixed
00:14:361 (3) - I'dd add a finish here and after each 1 downbeat (long white tick)
soo,like this:
00:17:152 (1) - here
00:19:942 (1) - ^
00:25:524 (1) - ^ and so on

00:15:059 (4) - 1 grid up and right to make it symmetrical?
00:43:663 (3) - Add finishes to both notes?
01:53:431 (3) - 1 grid up
01:54:128 (5) - 1 grid up and right to make a perfect square shape

It's fine gameplay wise,but those finishes would improve hitsounds,they're a bit raw atm :<
Thanks a lot :D

Download: U2 Akiyama - Mystic Oriental Love Consultation (Hellzero) [impossiblexu's Easy].osu
Sallad4ever
Hi Hellzero
sorry for the late reply

[impossiblexu's Easy]

I guess you like doing something like 00:08:082 (3) but I think it doesn't look very good, to me it's very crumpled and unlike 01:49:942 (2) it doesn't give a good effect cause the slider is too short. I'm not going to say to change it but please consider it on your next diff
  1. 00:14:361 (3) - NC this, the majority of your combo are new combo on each 2 stanzas but not for this one here
  2. 01:27:617 (2) - I suggest to made the slider end on x:128 y:264. I think the straight angle slider is not very appealing and how it touches 4 make the whole pattern looks crumpled
  3. 01:49:942 (2) - (Nazi) try moving the 2 red anchors on the middle of the slider a little bit to the right (using grid lv4 move them 1 grid right) to make them also move the slider so it in a straight line with the previous slider
[Normal]
Combo mod
This will made your combo to be more consistent
  1. 00:05:989 (7) - NC
  2. 00:06:338 (1) - remove NC
  3. 00:08:780 (5) - NC
  4. 00:09:128 (1) - remove NC
  5. 00:10:873 (1) - remove NC, it's better if the combo here is consistent with the previous combo
  6. 00:11:919 - add circle here? change the object on 00:11:570 to NC if you do this
  7. 00:22:035 (1) - remove NC then NC on 00:22:733 (6)
  8. 00:55:175 (1) - remove NC
  9. 01:06:687 (1) - ^ then NC on 01:07:384 (7), also remove NC from the next object
  10. 01:09:477 (1) - remove NC then NC on the next
  11. 01:42:617 (1) - remove NC then NC on 01:43:664 (7)
  12. 01:45:408 (1) - ^ then NC on 01:46:455 (6)
  13. 01:48:199 (1) - ^ then NC 01:49:246 (6)
  14. 01:50:989 (1) - remove NC
  1. 01:22:559 (2) - the repeat sounds very awkward cause I don't hear any beat on the particular place. It's better if you use a long slider start from 01:22:559 to 01:23:082 or you can remove the repeat then add a circle at 01:23:082
  2. 01:26:221 (6) - remove the finish, it doesn't suit the current position (the finish is more suitable in 01:26:919 imo)
[Saten's Hard]
Combo mod
At the beginning your new combo are on each 2 stanza but the as the map progress it start to messed up. This will make them more consistent
  1. 00:10:524 (1) - remove NC
  2. 00:42:442 (10) - NC this
  3. 00:42:617 (1) - remove NC
  4. 00:55:175 (1) - ^
  5. 00:56:919 (1) - ^
  6. 00:57:617 (1) - ^
  7. 01:07:384 (3) - NC this
  8. 01:14:710 (1) - remove NC
  9. 01:17:152 (1) - ^
  10. 01:22:559 (1) - ^
  11. 01:25:524 (1) - ^
  12. 01:42:094 (1) - ^ then NC on 01:43:663 (11)
  13. 01:44:884 (1) - ^ then NC on 01:46:454 (9)
  14. 01:47:675 (1) - ^ then NC on 01:49:245 (9)
  15. 01:50:291 (1) - remove NC
  16. 02:05:640 (1) - ^ then NC on 02:05:989 (8)
  17. 02:11:221 (1) - ^ then NC on 02:11:745 (9)
  18. 02:18:721 (1) - remove NC
  19. 02:24:128 (1) - ^
  1. 00:10:524 (1,2) - This stack has been shoot down by A BAT before because this are basically stack 0 which is unrankable. So please re-position it
  2. 01:04:594 (1) - finish?
[Gezo's Taiko Oni]
  1. 3 unsnapped object!!
  2. 00:07:209 (37) - big don is more suitable here
  3. 00:08:779 (45) - ^
  4. 00:14:361 (83,84,85) - kkd is more suited here
  5. 01:40:175 (86,87,88,89,90) - you should add finish on these just like on 00:22:035 (128,129,130,131,132)
  6. 01:54:826 (186) - big don
  7. 02:29:361 (128,129) - change to katsu to follow the increasing pace on the music?
  8. 02:31:106 (139) - make this a big don/katsu too. This will balance the rhythm on 02:30:757 (137) and it also fit the finish on the music
  9. 02:42:442 (1) - this spinner should start on 02:42:355 cause most of your spinner are directly after the stream but this is the only one that's not
[Lunatic]
I'd suggest to use follow the same combo pattern on Easy
  1. 00:11:221 (3) - why do you use 50% on this? it doesn't make any difference and the music doesn't indicate any rising or lowering volume
  2. 00:45:059 (1) - finish this
  3. 00:24:826 (7,8,9) - this totally break the flow, not only because of the jump but also because how it goes from below to up which is against the flow from the previous objects. I suggest to CTRL+R 00:24:826 (7,9)
The hitsounds are a bit monotone, but I guess that's because you can't find a good hitsound for this so it's OK
Nice map, I wonder what IceBeam intend to do with this map
Saten
stuff I didn't do

Sallad4ever wrote:

[Saten's Hard]
  1. 01:04:594 (1) - finish? couldn't hear any finish sound in the background


Download: U2 Akiyama - Mystic Oriental Love Consultation (Hellzero) [Saten's Hard].osu
IceBeam
thanks for another check,Sallad ;)
so,Hellzero told me he made all changes,so we can do a recheck

[Normal]
01:25:349 - может просто продолжить этот слайдер до 01:25:873,как раньше? и ритм проще и играется легче

[Saten's Hard]
00:10:524 (1,2) - sorry,I didn't point these out earlier,but such things are unrankable atm
I didn't mean these sliders,but the zero stack leniency
as you see,stacking doesn't occur when the objects stacked this way
it's an osu! bag and it'll be fixed soon,but as for now,we were asked to point out such things and force mappers to fix it
yes,it's major,I had my bubble popped because of that,so fix it please
you can manually unstack them moving 00:10:873 (2) 1 grid right and down
or just don't stack them at all

00:57:617 (5,6) - same and btw in case of previous jump you should add new combo or increase a distance between them,as I pointed out earlier
something like this would be perfect:

01:10:175 (1,2) - again,fix stacking bug,please

[Insane]
01:01:803 (1) - не особо важно,но визуально это комбо заметно длиннее остальных,может разделишь где-нибудь на 01:03:024?
01:28:140 (1,2,3,1,2,3) - ты не исправил это? может все же лучше в одном направлении крутить?


[Gezo's Taiko Oni]
27 unsnapped objects

also..

инсейн на твоё усмотрение,но остальное нужно обязательно пофиксить
Saten
I was pretty sure I did those 1/2 slider stacks fixes and combo color fixes :o

IceBeam wrote:

[Saten's Hard]
00:57:617 (5,6) - same and btw in case of previous jump you should add new combo or increase a distance between them,as I pointed out earlier
something like this would be perfect:
Done
Download: U2 Akiyama - Mystic Oriental Love Consultation (Hellzero) [Saten's Hard].osu
Yuzeyun

IceBeam wrote:

27 unsnapped objects

also..
everything fixed

fffffffffffffffffffffffffff how did those things happen
Topic Starter
Hellzero

IceBeam wrote:

[Insane]
01:28:140 (1,2,3,1,2,3) - ты не исправил это? может все же лучше в одном направлении крутить? Мне больше нравится так, а то когда сильный flow иногда заносит (:
Остальное исправил.
IceBeam
bubbled
Gabi
waiting for bat approval since 2 months now, lets go go go
Topic Starter
Hellzero
orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz orz
Saten
forever bubbled ;w;
Suimya
wtf~ why this map not Ranked yet~? @.@
Topic Starter
Hellzero
maybe, cuz i'm loser orz
Suimya

Hellzero wrote:

maybe, cuz i'm loser orz
you have to ask one you know~ =w=
Garven
[General]
The BG looks kinda low quality with all those artifacts
Tick rate 2 fits best with this song

[Normal]
00:34:245 (1) - This spinner was... kind of awkwardly placed. Especially since you don't follow up with similar usage during same parts of the music.

[Hard]
00:57:442 (7,1) - Kind of a big jump, and doesn't flow very well
01:22:035 (3,4) - I'd like a little more spacing between these. Left/right 2 grids looks good.
01:28:140 (1) - This is really pushing it for a hard difficulty. Way soon after a very short spinner.

[Insane]
AR -1 OD +1
Saten

Garven wrote:

[Hard]
00:57:442 (7,1) - Kind of a big jump, and doesn't flow very well I guess it didn't, fixed
01:22:035 (3,4) - I'd like a little more spacing between these. Left/right 2 grids looks good. done~
01:28:140 (1) - This is really pushing it for a hard difficulty. Way soon after a very short spinner. I guess you're right ;w;
Download: U2 Akiyama - Mystic Oriental Love Consultation (Hellzero) [Saten's Hard].osu
Topic Starter
Hellzero

Garven wrote:

[General]
The BG looks kinda low quality with all those artifacts replace BG
Tick rate 2 fits best with this song ok

[Normal]
00:34:245 (1) - This spinner was... kind of awkwardly placed. Especially since you don't follow up with similar usage during same parts of the music. remapped

[Insane]
AR -1 no
OD +1 added (not 2 OD cuz map have many streams and not so hight bpm. IMO it more fit)
Garven
[Normal]
00:16:628 (5) - Looks like you accidentally set this slider a little too long for some reason.

[Saten]
Why did you increase the AR? Bring it back to 7. And while you're at it, increase OD to at least 6.
Topic Starter
Hellzero

Garven wrote:

[Normal]
00:16:628 (5) - Looks like you accidentally set this slider a little too long for some reason. wtf... fixed

[Saten]
Why did you increase the AR? Bring it back to 7. And while you're at it, increase OD to at least 6. fixed
Saten
Why everyone hate low OD? ;w;
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