This map has been deleted on the request of its creator. It is no longer available.
thank you very much for the mod, i'll get to yours nowDaxMasterix wrote:
Hi! M4M From my Queue! Please select one map as you wishGeneralNormal
- You should map an easy i'll get on it, then
- Maybe use Custom Combo Colours would be nice (In Normal) because you just have it on Hard woops, silly oversight
Hard
- This is pretty hard for being the easiest diff, I recommend you make an easy yea.. after i downloaded a few other songs that had difficulties similar to mine, realized mine was harder to read.
- Circle Size looks better in 3 IMO changed
- OD & HP are to high for being a normal and also the easiest diff, You should change it to HP 4 and OD 4 changed
- 00:14:963 (3) - This don't look very nice :c it looked nicer with a smaller circle size then i realized my circle size was too small so i changed it. now that it's even bigger, it's a definite change
- 00:26:255 (4) - This can be more curved right? Like this changed
- 00:50:693 (4) - Maybe more curved (? changed
- 00:53:727 (1) - This is unnecesary, I recommend to remove it gotcha. the timing of that was a bit delayed anyway, and only ever in that spot.
- 01:57:772 (4) - There are no sound in thsi object, Remove it changed
- 02:41:255 (1) - This sounds so out i think having a sound there is fine, though i do think i could have chosen a better hitsound for it
- 03:33:165 (1) - Move this up a little please done
That's! Good luck with it!
- 00:08:221 (1) - In Normal you don't have this spinner, maybe you can add it to easy too i added the spinner, took away the first 2 circles in that difficulty, much better i think. thanks
- I preffer Circle Size 4 here the circle size did feel too small for me. i'll change it
- Retry, OD and HP are so high, You should change it to OD 5-6 HP 5 i forgot what difficulty i'm mapping too many times LOL. changed
- 00:50:356 (2) - This looks better like this agreed
- 01:27:772 (1,3) - I know there is a sound like those sliders but, this is pretty unnecesary hm, if anything i'll probably change them to circles instead of kicks
- 01:30:469 (1,3) - Same and same with the next ones ^
- 02:16:648 (3,4,5) - Why so closed fixed
- 02:41:255 (1) - This sounds so out same as above
- 03:22:379 (1) - This looks so nice! But is unrankeable, since a slider and be staked start-end, if you know what I mean, you should unstack the end unstacked. thanks ^^
thank you for the mod! really really helpful ^^Namki wrote:
hi hi ^^/General
Okay, here are some hs tips:
- Reduce the hitsounds volume, they're too loud, ~40-30 is enough. done
- Normal has no video, fix this. done
i'll read through it and then go through the maps. i think i'll need to change a lot of hitsounds in that case, so maybe i'll just redo them after reading.
- 00:10:918 (1) - this clap makes no sense here, because beat isn't too strong, whistle fits better.
And here 00:13:615 (1) - , here 00:14:626 (2) - , here 00:16:311 (1) - and others.
00:21:705 - but using clap from this moment is okay, because there are stronger beats.- 00:55:075 (6) - same with the claps, you put finish if there is really strong beat, 00:54:064 (4) - this beat is relatively strong for this song, so you can put finish.
- I'd recommend you to read some guides (if you didn't do this yet): guide
Easy
- 00:18:334 - skipped beat, do this longer by one tick 00:17:660 (2) - . done
- I don't like those overlap, increase spacing to 1x , it would be fine imo. ok, gotcha
- 00:35:693 - skipped beat, whatever you are mapping according to the vocals, these skippings sound weird. fixed
- Diff's overall flow isn't too good, for example 01:03:502 (3) - make blanket here.
Or 01:58:783 (1,2) - for example. i'll go through both diffs and try to make it flow better.Hard
- 00:10:918 (1) - he's starting to sing from here, so it would be better if you emphasis this, I suggest this rhythm:
changed, tried to make it flow- 00:21:705 (1,2) - same issue with the flow. And this 00:25:749 (4,5) - , and others. fixed (or at least tried to LOL). i'll be on the lookout for anything else
- 00:24:064 (6,7) - make slider instead of two circles. fixed And here 00:25:749 (4,5) - . uh those are two sliders. unless you wanted to change those 2 sliders to 1? if that's the case i think it sounds better as 2
- 00:47:660 (2,3,4,5,6,7) - I think it would be better if you follow the vocal here. Like slider-two circles-slider pattern. i think i like slider, 2 circles, 2 circles, to follow the bass's pitch change
- 00:53:727 (1,2) - those blankets are bad, increase the spacing to avoid them. i'm not even sure if i should have any objects there tbh. he starts singing early enough from the tick that it's really noticeable.. i think i'll take the first slider out for now until i find a better solution.
- 01:10:244 (1,2) - this looks better imo, do you think the same? yea, that way doesn't overlap with the circle.
- 01:35:862 - skipped beat. And here 01:36:367 - , watch them out and try to map. fixed
sry for my poor english no problemo
Keep on mapping. õwõ
good luck~ thanks~
- Frontier - wrote:
From this shit queue
[Normal]
DS is too low ;w; fixed, no more ugly
Too loud hs. please low a volume down !! done done
00:18:671 (3,1) - 268|112 for blanket n/a due to ds adjustments
00:54:064 (4) - NC done
01:12:603 - do not break here !!!!!!!!!!!!!!!!!!!
imo you make a spinner from this point to 01:15:974 i think i'm going to keep a break there, seeing as i want to keep the song easy, though i'll remove it in the harder difficulties for sure and this one if enough people point it out
02:28:446 - 02:41:255 - You can make more notes here !! same reason as above, will change if necessary
03:31:817 (1,1) - NC out removed 03:31:817 (2) nc
Good luck then ~ thank you very much ^^ sorry for late response
Hokichi wrote:
Ayo~ From our queue
[General]
00:08:221 - 00:08:221 - Change the volume to between 50% - 80% is better. The vocal is small. done done
03:25:075 - Same here doneeeee
[Normal]
00:34:514 (4,2) - Overlapped. n/a due to remapping
00:54:064 (4) - NC done
01:45:300 (1,3) - Small overlap, but it doesn't look too bad n/a due to remapping
[Hard]
00:26:255 (5,6,1) - Change in to something like this will be better. You should place a note at the big white tick to make it clickable. done, though i made the slider two circles instead
01:26:424 (4) - NC done
02:57:266 (6,1) - If you're intending to make a blanket (yeah you should), move (1) to (392,120) should do the trick. n/a due to remapping ;~;
02:59:457 (2) - Change this slider into this to avoid overlap. hm i can't remember if i had it overlap in one of the versions i had. regardless, it's not overlapping at the moment
I like the song. Very meaningful. Good luck. thank you very much! sorry for late response =.=
Snaggletooth wrote:
Hello! hi
From my NoMoeQ!
Loving the song, btw.
And the BG ^^ yay[Normal]
- I highly recommend that you use the combo-colors from hard on normal as well.
There isn't really a reason for not doing so, the only thing it does currently is seeming
inconsistent within the mapset. woops, didn't notice @_@, didn't intend to do that, used normal's colors on hard, however. pretty sure i meant for normal's colors to be the combo colors when i made this map
Add Kiai from:- 00:54:064 to 01:12:603
- 01:58:783 to 02:17:323 done
- Drag your breaks in both difficulties to 01:15:637 and 02:31:143 - this would
add a nice effect. donezo
- Rhythmical Issues:
- 00:19:008 (1) - I see that you are mapping the piano, and wanting to empathize the strong chords
here, just like you did with the following circle, however, the vocals here sort of blur and dilute this
effect to a point where leaving such a big gap will feel unnatural and stop the play. I suggest
you use a 1/1 slider here and leave the following circle as it is. This will support the vocals
and offer a nice finish with the following hitcircle for the piano, and make the next gap seem
more natural, due to the strong and single piano-chord. done, also changed position of the sliders to try to flow better- 00:57:435 (2) - ^ // This is quite similar to the issue above, where the beat was mapped
primarily here, but the vocals blur the music in a way, where a 1/1 gap just feel awkward.
Using a 1/1 slider here would make everything play out much smoother. (Ofc this would involve
fixing the following object as well). d o n e- 01:02:828 (2,3) - ^ also done, changed couple of the following circles to sliders as a result
- 01:00:132 (3) - ^ // Use a 1/2 slider instead of the circle done
- 01:11:255 (2) - ^ i think i'm going to keep it the way it is for now. since this measure's lyrics are probably one of the most defining of the song, i want to keep the mapping exclusive to the vocals, though under other circumstances i probably would replace that circle with a slider. i'll wait and see what others have to say about it
- 01:07:547 (1,2) - Consider removing the circle and simply adding a reverse on the slider.
This would help get a little more variety in, also it would round up the variation in the
beat much better, considering the vocals. considering it; looking at the other instances of this pattern, i realize i did reverse sliders on the other 2, though i'm not sure whether to go for consistency or variation. for now, i'll leave it as is until it's brought up again or i've changed my mind.- Placement Issues:
- 01:34:514 (1,2,1) - Well, first off, the flow between 01:34:514 (1,2) is completely broken,
also the closeness of the sliderend (2) to the sliderend(1) can trick newer players into panicking
and hitting the slider-end instead of acctually aiming upwards for the slider-start. I suggest you
mirror slider(1) here or do something in a similar fashion that would follow the flow more nicely.
If you do that, you can eliminate my second issue with this, because the overlap between
01:35:862 (2,1) is far too noticeable in-game, and simply looks a mess while playing.
This might very well be my personal preference, but since this dosn't really occur anywhere
else in the beatmap, it does seem more out of place than it acctually might be. iirc i was trying to accomplish something with that particular spacing, but given that it only appears that one time, i must've forgotten about it. anyway, changed
[Hard]
- Rhythmical Issues:
- 03:33:165 (1) - Please finish with a circle like you did on normal. This would keep consistency
within the mapset, but it would also make the spinner go away. Yes, it might fit with the vocals, however,
you'd have to drastically silence the spinner together with the music, and by that logic it would have to end on
03:33:839 - making the spinner too short. doOoOoOone- Placement Issues
- 01:56:087 (1,2) - Please use DS here. The spacing is a bit deceptive here, and considering
that the music dosn't give a big incentive to jump, I'd remove and fix it, since we're still talking about
hard. had it there when i first mapped that part, ctrl+g'd that second slider bc i thought it looked cool LOL. changed- 02:45:637 (4,5,6) - Please consider redoing this pattern, so that the overlap isn't there anymore.
The issue here is not the pattern itself necessarily, but in relativity to the rest of the map, it simply
seems very inconsistent and messy. And yes, it confused me a good bit while playing. fixed. i think- Hitsound Issues:
- 01:57:772 (5,6) - Remove the claps here. While playing I thought they were mapped on nothing
because the clap sound overpowered the soft piano chords here. You can add a whistle on
one of them, if you feel like it, but the clap has to go here, I'm afraid. donne- 02:23:559 (1,2,3,4,5) - ^ donee
- Cosmetical Issues:
woops, leftovers from when i last edited this beatmap. thanks!
- 00:54:064 (5) - ADD NC here, since the course/new measure begins here
- 01:00:132 (1) - Remove NC, no need to NC in the middle of a section/measure
Good luck thank you very much! very very helpful and very technical mod