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Jason Chen - I Got You

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Topic Starter
Ampharos Pure
This map has been deleted on the request of its creator. It is no longer available.
DaxMasterix
Hi! M4M From my Queue! Please select one map as you wish ;)
General
  1. You should map an easy
  2. Maybe use Custom Combo Colours would be nice (In Normal) because you just have it on Hard
Normal
  1. This is pretty hard for being the easiest diff, I recommend you make an easy
  2. Circle Size looks better in 3 IMO
  3. OD & HP are to high for being a normal and also the easiest diff, You should change it to HP 4 and OD 4
  4. 00:14:963 (3) - This don't look very nice :c
  5. 00:26:255 (4) - This can be more curved right? Like this
  6. 00:50:693 (4) - Maybe more curved (?
  7. 00:53:727 (1) - This is unnecesary, I recommend to remove it
  8. 01:57:772 (4) - There are no sound in thsi object, Remove it
  9. 02:41:255 (1) - This sounds so out
  10. 03:33:165 (1) - Move this up a little please
Hard
  1. 00:08:221 (1) - In Normal you don't have this spinner, maybe you can add it to easy too
  2. I preffer Circle Size 4 here
  3. Retry, OD and HP are so high, You should change it to OD 5-6 HP 5
  4. 00:50:356 (2) - This looks better like this
  5. 01:27:772 (1,3) - I know there is a sound like those sliders but, this is pretty unnecesary
  6. 01:30:469 (1,3) - Same and same with the next ones
  7. 02:16:648 (3,4,5) - Why so closed
  8. 02:41:255 (1) - This sounds so out
  9. 03:22:379 (1) - This looks so nice! But is unrankeable, since a slider and be staked start-end, if you know what I mean, you should unstack the end
That's! Good luck with it!
Topic Starter
Ampharos Pure

DaxMasterix wrote:

Hi! M4M From my Queue! Please select one map as you wish ;)
General
  1. You should map an easy i'll get on it, then
  2. Maybe use Custom Combo Colours would be nice (In Normal) because you just have it on Hard woops, silly oversight
Normal
  1. This is pretty hard for being the easiest diff, I recommend you make an easy yea.. after i downloaded a few other songs that had difficulties similar to mine, realized mine was harder to read.
  2. Circle Size looks better in 3 IMO changed
  3. OD & HP are to high for being a normal and also the easiest diff, You should change it to HP 4 and OD 4 changed
  4. 00:14:963 (3) - This don't look very nice :c it looked nicer with a smaller circle size then i realized my circle size was too small so i changed it. now that it's even bigger, it's a definite change
  5. 00:26:255 (4) - This can be more curved right? Like this changed
  6. 00:50:693 (4) - Maybe more curved (? changed
  7. 00:53:727 (1) - This is unnecesary, I recommend to remove it gotcha. the timing of that was a bit delayed anyway, and only ever in that spot.
  8. 01:57:772 (4) - There are no sound in thsi object, Remove it changed
  9. 02:41:255 (1) - This sounds so out i think having a sound there is fine, though i do think i could have chosen a better hitsound for it
  10. 03:33:165 (1) - Move this up a little please done
Hard
  1. 00:08:221 (1) - In Normal you don't have this spinner, maybe you can add it to easy too i added the spinner, took away the first 2 circles in that difficulty, much better i think. thanks
  2. I preffer Circle Size 4 here the circle size did feel too small for me. i'll change it
  3. Retry, OD and HP are so high, You should change it to OD 5-6 HP 5 i forgot what difficulty i'm mapping too many times LOL. changed
  4. 00:50:356 (2) - This looks better like this agreed
  5. 01:27:772 (1,3) - I know there is a sound like those sliders but, this is pretty unnecesary hm, if anything i'll probably change them to circles instead of kicks
  6. 01:30:469 (1,3) - Same and same with the next ones ^
  7. 02:16:648 (3,4,5) - Why so closed fixed
  8. 02:41:255 (1) - This sounds so out same as above
  9. 03:22:379 (1) - This looks so nice! But is unrankeable, since a slider and be staked start-end, if you know what I mean, you should unstack the end unstacked. thanks ^^
That's! Good luck with it!
thank you very much for the mod, i'll get to yours now :)
Namki
hi

General

  1. Reduce the hitsounds volume, they're too loud, ~40-30 is enough.
  2. Normal has no video, fix this.
Okay, here are some hs tips:
  1. 00:10:918 (1) - this clap makes no sense here, because beat isn't too strong, whistle fits better.
    And here 00:13:615 (1) - , here 00:14:626 (2) - , here 00:16:311 (1) - and others.
    00:21:705 - but using clap from this moment is okay, because there are stronger beats.
  2. 00:55:075 (6) - same with the claps, you put finish if there is really strong beat, 00:54:064 (4) - this beat is relatively strong for this song, so you can put finish.
  3. I'd recommend you to read some guides (if you didn't do this yet): guide

Easy

  1. 00:18:334 - skipped beat, do this longer by one tick 00:17:660 (2) - .
  2. I don't like those overlap, increase spacing to 1x , it would be fine imo.
  3. 00:35:693 - skipped beat, whatever you are mapping according to the vocals, these skippings sound weird.
  4. Diff's overall flow isn't too good, for example 01:03:502 (3) - make blanket here.
    Or 01:58:783 (1,2) - for example.

Hard

  1. 00:10:918 (1) - he's starting to sing from here, so it would be better if you emphasis this, I suggest this rhythm:
  2. 00:21:705 (1,2) - same issue with the flow. And this 00:25:749 (4,5) - , and others.
  3. 00:24:064 (6,7) - make slider instead of two circles. And here 00:25:749 (4,5) - .
  4. 00:47:660 (2,3,4,5,6,7) - I think it would be better if you follow the vocal here. Like slider-two circles-slider pattern.
  5. 00:53:727 (1,2) - those blankets are bad, increase the spacing to avoid them.
  6. 01:10:244 (1,2) - this looks better imo, do you think the same?
  7. 01:35:862 - skipped beat. And here 01:36:367 - , watch them out and try to map.
sry for my poor english
Keep on mapping. õwõ
good luck~
Topic Starter
Ampharos Pure

Namki wrote:

hi hi ^^/

General

  1. Reduce the hitsounds volume, they're too loud, ~40-30 is enough. done
  2. Normal has no video, fix this. done
Okay, here are some hs tips:
  1. 00:10:918 (1) - this clap makes no sense here, because beat isn't too strong, whistle fits better.
    And here 00:13:615 (1) - , here 00:14:626 (2) - , here 00:16:311 (1) - and others.
    00:21:705 - but using clap from this moment is okay, because there are stronger beats.
  2. 00:55:075 (6) - same with the claps, you put finish if there is really strong beat, 00:54:064 (4) - this beat is relatively strong for this song, so you can put finish.
  3. I'd recommend you to read some guides (if you didn't do this yet): guide
i'll read through it and then go through the maps. i think i'll need to change a lot of hitsounds in that case, so maybe i'll just redo them after reading.

Easy

  1. 00:18:334 - skipped beat, do this longer by one tick 00:17:660 (2) - . done
  2. I don't like those overlap, increase spacing to 1x , it would be fine imo. ok, gotcha
  3. 00:35:693 - skipped beat, whatever you are mapping according to the vocals, these skippings sound weird. fixed
  4. Diff's overall flow isn't too good, for example 01:03:502 (3) - make blanket here.
    Or 01:58:783 (1,2) - for example. i'll go through both diffs and try to make it flow better.

Hard

  1. 00:10:918 (1) - he's starting to sing from here, so it would be better if you emphasis this, I suggest this rhythm:
    changed, tried to make it flow :?
  2. 00:21:705 (1,2) - same issue with the flow. And this 00:25:749 (4,5) - , and others. fixed (or at least tried to LOL). i'll be on the lookout for anything else
  3. 00:24:064 (6,7) - make slider instead of two circles. fixed And here 00:25:749 (4,5) - . uh those are two sliders. unless you wanted to change those 2 sliders to 1? if that's the case i think it sounds better as 2
  4. 00:47:660 (2,3,4,5,6,7) - I think it would be better if you follow the vocal here. Like slider-two circles-slider pattern. i think i like slider, 2 circles, 2 circles, to follow the bass's pitch change
  5. 00:53:727 (1,2) - those blankets are bad, increase the spacing to avoid them. i'm not even sure if i should have any objects there tbh. he starts singing early enough from the tick that it's really noticeable.. i think i'll take the first slider out for now until i find a better solution.
  6. 01:10:244 (1,2) - this looks better imo, do you think the same? yea, that way doesn't overlap with the circle.
  7. 01:35:862 - skipped beat. And here 01:36:367 - , watch them out and try to map. fixed

sry for my poor english no problemo :)
Keep on mapping. õwõ
good luck~ thanks~
thank you for the mod! really really helpful ^^
- Frontier -

From this shit queue


[Normal]
DS is too low ;w;
Too loud hs. please low a volume down !!

00:18:671 (3,1) - 268|112 for blanket
00:54:064 (4) - NC
01:12:603 - do not break here !!!!!!!!!!!!!!!!!!!
imo you make a spinner from this point to 01:15:974
02:28:446 - 02:41:255 - You can make more notes here !!
03:31:817 (1,1) - NC out

Good luck then ~
Topic Starter
Ampharos Pure

- Frontier - wrote:


From this shit queue


[Normal]
DS is too low ;w; fixed, no more ugly
Too loud hs. please low a volume down !! done done

00:18:671 (3,1) - 268|112 for blanket n/a due to ds adjustments
00:54:064 (4) - NC done
01:12:603 - do not break here !!!!!!!!!!!!!!!!!!!
imo you make a spinner from this point to 01:15:974 i think i'm going to keep a break there, seeing as i want to keep the song easy, though i'll remove it in the harder difficulties for sure and this one if enough people point it out
02:28:446 - 02:41:255 - You can make more notes here !! same reason as above, will change if necessary
03:31:817 (1,1) - NC out removed 03:31:817 (2) nc

Good luck then ~ thank you very much ^^ sorry for late response
hi, i'm really busy atm :? so i'll leave this here and respond when i find the time. finally had some time! thanks for the mod~ :)
Hokichi
Ayo~ From our queue

[General]
00:08:221 - 00:08:221 - Change the volume to between 50% - 80% is better. The vocal is small.

03:25:075 - Same here

[Normal]
00:34:514 (4,2) - Overlapped.

00:54:064 (4) - NC

01:45:300 (1,3) - Small overlap, but it doesn't look too bad

[Hard]
00:26:255 (5,6,1) - Change in to something like this will be better. You should place a note at the big white tick to make it clickable.

01:26:424 (4) - NC

02:57:266 (6,1) - If you're intending to make a blanket (yeah you should), move (1) to (392,120) should do the trick.

02:59:457 (2) - Change this slider into this to avoid overlap.

I like the song. Very meaningful. Good luck.
Topic Starter
Ampharos Pure

Hokichi wrote:

Ayo~ From our queue

[General]
00:08:221 - 00:08:221 - Change the volume to between 50% - 80% is better. The vocal is small. done done

03:25:075 - Same here doneeeee

[Normal]
00:34:514 (4,2) - Overlapped. n/a due to remapping

00:54:064 (4) - NC done

01:45:300 (1,3) - Small overlap, but it doesn't look too bad n/a due to remapping

[Hard]
00:26:255 (5,6,1) - Change in to something like this will be better. You should place a note at the big white tick to make it clickable. done, though i made the slider two circles instead

01:26:424 (4) - NC done

02:57:266 (6,1) - If you're intending to make a blanket (yeah you should), move (1) to (392,120) should do the trick. n/a due to remapping ;~;

02:59:457 (2) - Change this slider into this to avoid overlap. hm i can't remember if i had it overlap in one of the versions i had. regardless, it's not overlapping at the moment

I like the song. Very meaningful. Good luck. thank you very much! sorry for late response =.=
note to self: post responses asap :?

sorry about that, i'll get to this when classes aren't as demanding


done!!!!!

thank you very much for the mod! :)
Snaggletooth
Hello!

From my NoMoeQ!

Loving the song, btw.
And the BG


  1. I highly recommend that you use the combo-colors from hard on normal as well.
    There isn't really a reason for not doing so, the only thing it does currently is seeming
    inconsistent within the mapset.

    Add Kiai from:
  2. 00:54:064 to 01:12:603
  3. 01:58:783 to 02:17:323

  4. Drag your breaks in both difficulties to 01:15:637 and 02:31:143 - this would
    add a nice effect.
[Normal]
  1. Rhythmical Issues:
    1. 00:19:008 (1) - I see that you are mapping the piano, and wanting to empathize the strong chords
      here, just like you did with the following circle, however, the vocals here sort of blur and dilute this
      effect to a point where leaving such a big gap will feel unnatural and stop the play. I suggest
      you use a 1/1 slider here and leave the following circle as it is. This will support the vocals
      and offer a nice finish with the following hitcircle for the piano, and make the next gap seem
      more natural, due to the strong and single piano-chord.
    2. 00:57:435 (2) - ^ // This is quite similar to the issue above, where the beat was mapped
      primarily here, but the vocals blur the music in a way, where a 1/1 gap just feel awkward.
      Using a 1/1 slider here would make everything play out much smoother. (Ofc this would involve
      fixing the following object as well).
    3. 01:02:828 (2,3) - ^
    4. 01:00:132 (3) - ^ // Use a 1/2 slider instead of the circle
    5. 01:11:255 (2) - ^
    6. 01:07:547 (1,2) - Consider removing the circle and simply adding a reverse on the slider.
      This would help get a little more variety in, also it would round up the variation in the
      beat much better, considering the vocals.
  2. Placement Issues:
    1. 01:34:514 (1,2,1) - Well, first off, the flow between 01:34:514 (1,2) is completely broken,
      also the closeness of the sliderend (2) to the sliderend(1) can trick newer players into panicking
      and hitting the slider-end instead of acctually aiming upwards for the slider-start. I suggest you
      mirror slider(1) here or do something in a similar fashion that would follow the flow more nicely.
      If you do that, you can eliminate my second issue with this, because the overlap between
      01:35:862 (2,1) is far too noticeable in-game, and simply looks a mess while playing.
      This might very well be my personal preference, but since this dosn't really occur anywhere
      else in the beatmap, it does seem more out of place than it acctually might be.

[Hard]
  1. Rhythmical Issues:
    1. 03:33:165 (1) - Please finish with a circle like you did on normal. This would keep consistency
      within the mapset, but it would also make the spinner go away. Yes, it might fit with the vocals, however,
      you'd have to drastically silence the spinner together with the music, and by that logic it would have to end on
      03:33:839 - making the spinner too short.
  2. Placement Issues
    1. 01:56:087 (1,2) - Please use DS here. The spacing is a bit deceptive here, and considering
      that the music dosn't give a big incentive to jump, I'd remove and fix it, since we're still talking about
      hard.
    2. 02:45:637 (4,5,6) - Please consider redoing this pattern, so that the overlap isn't there anymore.
      The issue here is not the pattern itself necessarily, but in relativity to the rest of the map, it simply
      seems very inconsistent and messy. And yes, it confused me a good bit while playing.
  3. Hitsound Issues:
    1. 01:57:772 (5,6) - Remove the claps here. While playing I thought they were mapped on nothing
      because the clap sound overpowered the soft piano chords here. You can add a whistle on
      one of them, if you feel like it, but the clap has to go here, I'm afraid.
    2. 02:23:559 (1,2,3,4,5) - ^
  4. Cosmetical Issues:
    1. 00:54:064 (5) - ADD NC here, since the course/new measure begins here
    2. 01:00:132 (1) - Remove NC, no need to NC in the middle of a section/measure

Good luck :)
Topic Starter
Ampharos Pure

Snaggletooth wrote:

Hello! hi

From my NoMoeQ!

Loving the song, btw.
And the BG
^^ yay

  1. I highly recommend that you use the combo-colors from hard on normal as well.
    There isn't really a reason for not doing so, the only thing it does currently is seeming
    inconsistent within the mapset. woops, didn't notice @_@, didn't intend to do that, used normal's colors on hard, however. pretty sure i meant for normal's colors to be the combo colors when i made this map

    Add Kiai from:
  2. 00:54:064 to 01:12:603
  3. 01:58:783 to 02:17:323 done

  4. Drag your breaks in both difficulties to 01:15:637 and 02:31:143 - this would
    add a nice effect. donezo
[Normal]
  1. Rhythmical Issues:
    1. 00:19:008 (1) - I see that you are mapping the piano, and wanting to empathize the strong chords
      here, just like you did with the following circle, however, the vocals here sort of blur and dilute this
      effect to a point where leaving such a big gap will feel unnatural and stop the play. I suggest
      you use a 1/1 slider here and leave the following circle as it is. This will support the vocals
      and offer a nice finish with the following hitcircle for the piano, and make the next gap seem
      more natural, due to the strong and single piano-chord. done, also changed position of the sliders to try to flow better
    2. 00:57:435 (2) - ^ // This is quite similar to the issue above, where the beat was mapped
      primarily here, but the vocals blur the music in a way, where a 1/1 gap just feel awkward.
      Using a 1/1 slider here would make everything play out much smoother. (Ofc this would involve
      fixing the following object as well). d o n e
    3. 01:02:828 (2,3) - ^ also done, changed couple of the following circles to sliders as a result
    4. 01:00:132 (3) - ^ // Use a 1/2 slider instead of the circle done
    5. 01:11:255 (2) - ^ i think i'm going to keep it the way it is for now. since this measure's lyrics are probably one of the most defining of the song, i want to keep the mapping exclusive to the vocals, though under other circumstances i probably would replace that circle with a slider. i'll wait and see what others have to say about it
    6. 01:07:547 (1,2) - Consider removing the circle and simply adding a reverse on the slider.
      This would help get a little more variety in, also it would round up the variation in the
      beat much better, considering the vocals. considering it; looking at the other instances of this pattern, i realize i did reverse sliders on the other 2, though i'm not sure whether to go for consistency or variation. for now, i'll leave it as is until it's brought up again or i've changed my mind.
  2. Placement Issues:
    1. 01:34:514 (1,2,1) - Well, first off, the flow between 01:34:514 (1,2) is completely broken,
      also the closeness of the sliderend (2) to the sliderend(1) can trick newer players into panicking
      and hitting the slider-end instead of acctually aiming upwards for the slider-start. I suggest you
      mirror slider(1) here or do something in a similar fashion that would follow the flow more nicely.
      If you do that, you can eliminate my second issue with this, because the overlap between
      01:35:862 (2,1) is far too noticeable in-game, and simply looks a mess while playing.
      This might very well be my personal preference, but since this dosn't really occur anywhere
      else in the beatmap, it does seem more out of place than it acctually might be. iirc i was trying to accomplish something with that particular spacing, but given that it only appears that one time, i must've forgotten about it. anyway, changed

[Hard]
  1. Rhythmical Issues:
    1. 03:33:165 (1) - Please finish with a circle like you did on normal. This would keep consistency
      within the mapset, but it would also make the spinner go away. Yes, it might fit with the vocals, however,
      you'd have to drastically silence the spinner together with the music, and by that logic it would have to end on
      03:33:839 - making the spinner too short. doOoOoOone
  2. Placement Issues
    1. 01:56:087 (1,2) - Please use DS here. The spacing is a bit deceptive here, and considering
      that the music dosn't give a big incentive to jump, I'd remove and fix it, since we're still talking about
      hard. had it there when i first mapped that part, ctrl+g'd that second slider bc i thought it looked cool LOL. changed
    2. 02:45:637 (4,5,6) - Please consider redoing this pattern, so that the overlap isn't there anymore.
      The issue here is not the pattern itself necessarily, but in relativity to the rest of the map, it simply
      seems very inconsistent and messy. And yes, it confused me a good bit while playing. fixed. i think
  3. Hitsound Issues:
    1. 01:57:772 (5,6) - Remove the claps here. While playing I thought they were mapped on nothing
      because the clap sound overpowered the soft piano chords here. You can add a whistle on
      one of them, if you feel like it, but the clap has to go here, I'm afraid. donne
    2. 02:23:559 (1,2,3,4,5) - ^ donee
  4. Cosmetical Issues:
    1. 00:54:064 (5) - ADD NC here, since the course/new measure begins here
    2. 01:00:132 (1) - Remove NC, no need to NC in the middle of a section/measure
    woops, leftovers from when i last edited this beatmap. thanks!

Good luck :) thank you very much! very very helpful and very technical mod :)
Mercusheigan
Hi, super late NM from my queue!!

So, uh... I've heard that later mods tastes better, that why, yeah..



General

SPOILER
Add more combo colours!!! The big yellow guys could be a source of a colour! BG has a lot of options and yet you use only 3 :(

Both hard and normal have same slider velocities!! this is highly unrankable (which means you'll have to change either hard or normal. If you do change normal, call me back to mod it or if you plan to change hard, call me back to mod normal ^^)

Hard

SPOILER
00:13:446 (4,1) - move them a bit to the left so the blanket look nicer

00:21:705 (3) - NC

00:25:581 (3) - I'm kinda sure it should be on the red tick at 00:25:581 (move it to match the timing change)

00:33:502 (4) - maybe use a curved slider to blanket around 1 (and also to not overlap)

00:41:761 (3) - should be on the previous red tick

00:44:963 (5,6,7) - alright this is my opinion, not really a mod: this kind of slider play kinda boringly and doesn't fit that much in such a vocal-based song, so I'd suggest you to add some curves here and there, would greatly increase the dynamic of the map (not only in this section, but in all the map). There do are some that are really cool when used properly, like 01:00:806 (4) - , for example; but there's also some parts that it's not very well used, as in 01:45:300 (1,2) - . That's just a personal suggestion :3

01:12:603 (4) - add a spinner here for the "youuuuuuuuuuuu" (id est, up to 01:13:615 ) and then add a break. Remove everything between the spinner and 01:15:637 (7) - Why? listen from 01:15:637 (7) - to 01:37:210 (1) - without looking at the map, and then I ask you: is there any difference in the rhythm? I atleast could not find a true reason for the first half be a break and only the second half be mapped. This will turn into you having a much smaller break? yes. but will also make your map more cohesive

01:26:424 (1) - reverse should start here, and if you do so, there are two audible beats on the next 2 ticks that should/could be mapped

01:35:356 - there's a beat here

02:12:940 - ^

02:14:289 - ^ also the pattern is kinda bad... not that big of a fan with those double pattern that can be read horribly wrong lol

02:18:502 (2) - the beat happens here 02:18:334 (2) -

02:18:671 (3) - there's a beat here

02:23:558 (1,2,3,4,5) - delete them because they feel out of place and then:

02:20:356 (1) - increase the spin up to 02:24:401

02:25:749 (1) - increase the duration up to 02:29:120 (1) - (also delete this note, obviously)

02:45:637 (4) - ctrl+g this?

02:59:457 (2) - this should not be a reverse

03:00:469 (1) - spinner should start on the red tick to match vocals

03:10:581 (5,6,7) - make it a small reverse, flows better than a triple imo

03:32:491 (5) - delete this and:

03:32:154 (5) - make a slider here, and end on 03:32:828

Normal

SPOILER
read general :)
ZekeyHache
Sad to see this in Graveyard u.u
Topic Starter
Ampharos Pure

ezek wrote:

Sad to see this in Graveyard u.u
currently remapping it after messing around with some other sounds. it'll be back
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