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Remi from STAR*ANIS & Miho from AIKATSU*STARS! - Usubeni Day

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sahuang
不是很懂你们太鼓
nika mika

sahuang wrote:

不是很懂你们太鼓
不是很懂你们太鼓mapper怎么下梗 我看了半天随便挑了几个说的(误)
Prophecy
I still feel the BPM/offset is not fine.

a new timing point should at "offset 72906" with 152 BPM

call me back if the all timing is fixed
Backfire
Hey my computer crashed and I lost my mod, i'll post an appended version in a bit. I'm really sorry ;_;

[General]
What's up with the MP3 quality? It sounds really compressed and ugly. If you can find a better MP3 I think that would be better, at the moment, I think it might be unrankable due to bad quality. As I said above, my computer crashed, so I will say Kantan and Futsuu seem to have some weird problems. I noticed a lot of inconsistencies and open space where there shouldn't be. However, Kiai and ending always seemed to be fine. If I can take anything away from what I modded, I would say, don't make too big space between notes. There needs to be 1/2 breaks in kantan at least, but make sure when the singers voice goes up and "trails", don't leave it as one don. I think it plays kind of bad. 00:22:429 - until 00:31:903 - this section in all diffs seems strange, really.

[Muzu]
00:32:495 (68,70) - kats here? The all don section for here seems kind of unnatural, considering there is a lot of sound other than a don sound.
00:39:797 (93,94,95,96,97,98,99,100) - This whole section seems to be flipped wrongly. It is following an inconsistent part with how you've been mapping, I think a better way to do it is like this
00:52:232 (137,138) - ctrl+g? The vocals, since it seems you are following them, folllow that pattern other than kdddk.
The kiai seems to be good, as most difficulties.

[Oni]
00:02:359 - 00:06:109 - ddd? Or is there a reason you don't map this part?
00:05:406 - kat to fit with the chimes?
00:22:429 - until 00:31:903 - should be more dense. this is not muzu or futsuu, you can map the full vocals and drums.
00:43:350 (132,133) - ctrl+g which helps to emphasise the drums a lot more.
00:51:640 - Kat here for the drum sound which you seem to map for everything. I don't think you should just miss it.
Kiai also seems fine.

[Taikatsu]
00:05:406 - same as oni, maybe put kat here to fit with chimes.
00:22:429 - same as in oni, this is way not dense enough for an inner oni. Just fill it with the vocals and chimes.
00:29:337 - This is random and does not fit well at all, I think.
00:59:732 - Ok, really not needed here too. Just do kkd.
01:11:771 - And this seems really bad, honestly. It does not flow well and it seems way too hard mapped for this map. Try kddkddkkdd(kkkd) or something similar.
01:49:765 - Ghost note imo, no music here.
great kiai again, however.
Topic Starter
HimemiyaChikane

Backfire wrote:

Hey my computer crashed and I lost my mod, i'll post an appended version in a bit. I'm really sorry ;_;

[General]
What's up with the MP3 quality? It sounds really compressed and ugly. If you can find a better MP3 I think that would be better, at the moment, I think it might be unrankable due to bad quality. As I said above, my computer crashed, so I will say Kantan and Futsuu seem to have some weird problems. I noticed a lot of inconsistencies and open space where there shouldn't be. However, Kiai and ending always seemed to be fine. If I can take anything away from what I modded, I would say, don't make too big space between notes. There needs to be 1/2 breaks in kantan at least, but make sure when the singers voice goes up and "trails", don't leave it as one don. I think it plays kind of bad. 00:22:429 - until 00:31:903 - this section in all diffs seems strange, really.//It's hard to find a better MP3 for this song because this version is from the Aikatsu Arcade.but I'll try it.If anyone can give me a better MP3 for this version of the song,I will be excited.Actually I'm not good at mapping easy difficulties,so I can't find the places that have problems.I'm waiting for your specific advice and fix it to map it better.

[Muzu]
00:32:495 (68,70) - kats here? The all don section for here seems kind of unnatural, considering there is a lot of sound other than a don sound.
00:39:797 (93,94,95,96,97,98,99,100) - This whole section seems to be flipped wrongly. It is following an inconsistent part with how you've been mapping, I think a better way to do it is like this
00:52:232 (137,138) - ctrl+g? The vocals, since it seems you are following them, folllow that pattern other than kdddk.

All fixed.
The kiai seems to be good, as most difficulties.//Thanks.

[Oni]
00:02:359 - 00:06:109 - ddd? Or is there a reason you don't map this part?//The reason I didn't map this part is to make difference between Oni and Taikatsu.
00:05:406 - kat to fit with the chimes?//Fixed.
00:22:429 - until 00:31:903 - should be more dense. this is not muzu or futsuu, you can map the full vocals and drums.//Fixed.
00:43:350 (132,133) - ctrl+g which helps to emphasise the drums a lot more.//Fixed.
00:51:640 - Kat here for the drum sound which you seem to map for everything. I don't think you should just miss it.//Fixed.
Kiai also seems fine.//Thanks!

[Taikatsu]
00:05:406 - same as oni, maybe put kat here to fit with chimes.//Fixed.
00:22:429 - same as in oni, this is way not dense enough for an inner oni. Just fill it with the vocals and chimes.//Fixed.
00:29:337 - This is random and does not fit well at all, I think.//There have beats lol.
00:59:732 - Ok, really not needed here too. Just do kkd.//Fixed,but I really think there should be (kkkd).
01:11:771 - And this seems really bad, honestly. It does not flow well and it seems way too hard mapped for this map. Try kddkddkkdd(kkkd) or something similar.//imo it's flow well,so I think there doesn't need change.
01:49:765 - Ghost note imo, no music here.//It really a ghost note but the reason I put it here is to keep it smoothly.
great kiai again, however.//Thanks for a third time!
Thank you for your modding!
Backfire
I did finish it.
Topic Starter
HimemiyaChikane

Backfire wrote:

I did finish it.
oh sorry :o
ptar124
Hey, Sorry for the hug delay, let's get to work!

Kantan

00:06:344 (4,5,6) - This does sound a little complex, I understand if you don't change, however
00:11:376 (2,3,4,5,6,7,8,9) - I think the note density in this part should be decreased a bit so that the flute sound at 00:18:481 (11,12,13) stands out more, also mapping it like you did on 01:39:797 (39,40,41,42,43,44) would be a good choice
01:46:902 (45,46,47) - This could be mapped the same way as 00:18:481 (11,12,13) for consistency

Nice one, overall, just some consistency stuff that hits me. Hitsounding is divine!

Futsuu

00:04:000 (3,4) - you may want to swap these, nothing is going down here
00:06:344 (5,6) - this is even more easiily mapped than Kantan, I think you should swap this pattern with the one you used for Kantan.
00:19:271 (29,30,31,32,33,34,35) - 3/4 notes can be a little too complex for Futsuu especially with plenty of finishes
00:21:837 (37) - this one could be deleted for the sake of difficulty
00:34:863 (55) - ^
01:07:232 (114,115,116,117,118,119,120,121,122) - like 00:19:271 (29,30,31,32,33,34,35)
00:59:732 (101,102,103,104,105,106,107,108) - Increase note density, this is just the same as Kantan
01:22:429 (25,26,27,28) - like 00:19:271 (29,30,31,32,33,34,35)
01:47:692 (90,91,92,93,94,95,96) - ^

This looks like it could be a light Muzu, like seriously, this is some hard stuff! Try to bring the difficulty down a bit so that it spreads nicely.

Muzukashii

00:04:000 (4,5) - like Futsuu
00:12:363 (21,22,23) - I know you're following the strings instruments in the background but you should keep the motif of folowing the flute throughout the entire phrase so make that a 1/2 pattern and make 00:12:758 (24,25) a ddd triplet instead
00:46:113 (121) - just a personal opinion: add a finish?
00:52:824 (144,145) - Ctrl+G
01:49:074 (130,131) - ^ to emphasize high pitched ending

Oni

00:34:271 (101,102,103,104) - I don't think these are necessary
01:50:455 (193,1) - move these back 1/4 beat, they are off

Hitsounds sounded weird, I can't really fix this for you because it would affect the map style and I'm not an expert at those either.

Taikatsu!

00:04:000 (6,7) - like all other diffs
00:06:226 (10,11) - Ctrl+G
00:17:495 (56,57,58) - change to ddk
01:11:771 (340,341,342,343,344,345,346,347,348,349,350) - If youchoose to do 1/6s the whole thing should be 1/6 as I don't see any interruptions of 1/4s. However, I would advise against using 1/6s if you aren't an expert at these rhythms yet.
01:50:455 (570,1) - again, these are off beat

Okay, so for all difficulties, things get increasingly ugly as your diffs goes up. Kantan is a very nice map, one of the nicest Kantan I've seen in my modding carreer. However, as you go up, things get really unbearable. Hitsounding has errors, difficulty spread is having problems, note lacks rhythmic accuracy, etc. I would advise that you review everything. Go through evey difficulty of the set and try to mod your own map. Spot all of the bad parts yourself and then accept more mods. I would say pretty far from ranking.
Topic Starter
HimemiyaChikane

ptar124 wrote:

Hey, Sorry for the hug delay, let's get to work!

Kantan

00:06:344 (4,5,6) - This does sound a little complex, I understand if you don't change, however
00:11:376 (2,3,4,5,6,7,8,9) - I think the note density in this part should be decreased a bit so that the flute sound at 00:18:481 (11,12,13) stands out more, also mapping it like you did on 01:39:797 (39,40,41,42,43,44) would be a good choice//Thank your but I think there's need no change.
01:46:902 (45,46,47) - This could be mapped the same way as 00:18:481 (11,12,13) for consistency//Same as above.

Nice one, overall, just some consistency stuff that hits me. Hitsounding is divine!//Thanks!

Futsuu

00:04:000 (3,4) - you may want to swap these, nothing is going down here//It's actually going down imo......
00:06:344 (5,6) - this is even more easiily mapped than Kantan, I think you should swap this pattern with the one you used for Kantan.//Fixed.
00:19:271 (29,30,31,32,33,34,35) - 3/4 notes can be a little too complex for Futsuu especially with plenty of finishes//Fixed.
00:21:837 (37) - this one could be deleted for the sake of difficulty//Fixed.
00:34:863 (55) - ^//Fixed.
01:07:232 (114,115,116,117,118,119,120,121,122) - like 00:19:271 (29,30,31,32,33,34,35)//Fixed.
00:59:732 (101,102,103,104,105,106,107,108) - Increase note density, this is just the same as Kantan//Fixed.
01:22:429 (25,26,27,28) - like 00:19:271 (29,30,31,32,33,34,35)//Fixed.
01:47:692 (90,91,92,93,94,95,96) - ^//Fixed.

This looks like it could be a light Muzu, like seriously, this is some hard stuff! Try to bring the difficulty down a bit so that it spreads nicely.//The difficulty becomes to 2.19.......

Muzukashii

00:04:000 (4,5) - like Futsuu//like Futuu.
00:12:363 (21,22,23) - I know you're following the strings instruments in the background but you should keep the motif of folowing the flute throughout the entire phrase so make that a 1/2 pattern and make 00:12:758 (24,25) a ddd triplet instead//Fixed.
00:46:113 (121) - just a personal opinion: add a finish?//It dosen't fit the atmosphere of this part imo......
00:52:824 (144,145) - Ctrl+G//Fixed.
01:49:074 (130,131) - ^ to emphasize high pitched ending//No change because it's a Muzu.

Oni

00:34:271 (101,102,103,104) - I don't think these are necessary//I think these are necessary.
01:50:455 (193,1) - move these back 1/4 beat, they are off//Really off?I don't think so.

Hitsounds sounded weird, I can't really fix this for you because it would affect the map style and I'm not an expert at those either.

Taikatsu!

00:04:000 (6,7) - like all other diffs//like other diffs.
00:06:226 (10,11) - Ctrl+G//Fixed.
00:17:495 (56,57,58) - change to ddk//Fixed.
01:11:771 (340,341,342,343,344,345,346,347,348,349,350) - If youchoose to do 1/6s the whole thing should be 1/6 as I don't see any interruptions of 1/4s. However, I would advise against using 1/6s if you aren't an expert at these rhythms yet.//The rhythm I hear is this.....no change,thanks.
01:50:455 (570,1) - again, these are off beat//same as Oni.

Okay, so for all difficulties, things get increasingly ugly as your diffs goes up. Kantan is a very nice map, one of the nicest Kantan I've seen in my modding carreer. However, as you go up, things get really unbearable. Hitsounding has errors, difficulty spread is having problems, note lacks rhythmic accuracy, etc. I would advise that you review everything. Go through evey difficulty of the set and try to mod your own map. Spot all of the bad parts yourself and then accept more mods. I would say pretty far from ranking.//I'll do these,thanks for your modding!
Prophecy
Add a uninherited timing point at 01:12:906 with BPM 152.00

actually the BPM has been changed at this point, you must add it before you attempt a check from BN.

and 00:08:219 Offset is not wrong.

Good Luck!
Shiro
Topic Starter
HimemiyaChikane

Shiro wrote:

Fixed.Thanks for your timing!
kogasa_old_1
here from your queue for m4m!

[General]
  1. ok so this mp3 seriously needs to be fixed, because there is very painful and loud crackling at parts due to quality issues and volume. this sort of painful crackling is not rankable.
  2. the timing points are completely wrong, and unnecessary. 00:07:581 - THIS, is where your bpm change of 152 should be. and absolutely no other bpm changes are necessary. if it sounds off after that, it is merely the offset, which you probably have too adjust as well. delete the rest following this and you will see it is perfect and the bpm does not change after this.
  3. following the above, since i said you will have to fix your offset, it is definitely wrong indeed. you can check this by trying to play a note onto the bells in the intro, and you will see they do not hit the beat properly. ive found the offset of 48 to be perfect, or at least somewhere around that number.
  4. following the above AGAIN, after changing the offset of your first timing point, you will use the offset of 7548 for your second timing point, for 152 bpm. with these offsets, the timing sounds perfect.
  5. an explanation for the timing point starting on silence, in case it seems weird: you can look up pickup notes. im not sure how to explain it myself but. basically, the song does not actually start when the notes/sound starts. in reality, theres just rests before those notes. hence the silence. (also, even though it sounds like those notes are getting faster, theyre not.)

now, after youve (hopefully) fixed the timing, onto the actual map!

[ Kantan]
  1. 00:00:081 (1) - move this to 00:01:018 , and do the same thing to the next 2 notes, so they all fall on the chime/bell instead, which sounds much better. otherwise, it feels very empty.
  2. 00:23:349 - please add in some notes to fill this part, its very very empty even for a kantan difficulty
  3. 00:24:139 - i think you can add some kats for some of these chimes/bells for this part of the song
  4. 00:38:744 (31,32) - crt+g
  5. 00:39:928 (33,34) - ^the "no" is much higher than the "kyou," and matches the pattern
  6. 00:41:902 (35) - d, its going down here especially in comparison to the "no"
  7. 00:43:875 (36) - k
  8. 00:45:060 (38,39) - crt+g
  9. 01:05:191 (63) - k
  10. 01:07:560 (65,67) - ^^^
  11. 01:35:191 (35) - ^

[ Futsuu]
  1. in general, i feel like you use too many 1/2 notes for a futsuu. they are supposed to be used sparingly in futsuu, and your patterns are also a bit long for futsuu.
  2. 00:00:081 (1) - this is unsnapped
  3. 00:01:018 - i still strongly feel like youre missing opportunities to hit those chimes
  4. 00:03:362 (3,4) - crtl+g, pitch is going up
  5. 00:11:112 (6) - remove, too busy and long for futsuu
  6. 00:14:073 (16) - ^ this also doesnt feel or play right. it felt really awkward
  7. 00:17:428 (25) - ^
  8. 00:43:086 - you could add something here, it feels empty
  9. 00:44:467 (70) - k
  10. 00:57:296 - add something, its a bit empty and theres a snare here
  11. 00:59:073 (98) - k
  12. 01:02:823 (107,108) - crtl+g, the song starts going down in pitch instead of up
  13. 01:15:849 (10) - remove for break

[ Muzukashii]
  1. 00:13:678 (30,31,32) - kkk
  2. 00:11:507 (20) - d
  3. im noticing that there are a lot of triplets... you should really lighten up on them, as theyre not to be overused in muzukashii
  4. 00:20:981 (55,56,57) - kkd maybe?
  5. 00:24:139 (61,62,63,64,65,66) - i think using dkd followed by kdk sounds much better
  6. 00:26:507 (66,67,68,69,70) - this part is WAY too empty for a muzukashii, please add some things here x_x
  7. 00:52:165 (144) - maybe a k
  8. 00:53:349 (146,147,148) - kkd, the pitch is going down
  9. 00:54:928 (149) - k, fits the pitch more
  10. 00:58:086 (155) - i feel like this should be a K instead
  11. 00:59:073 (158) - ^^^ the pitch is going back up
  12. 01:03:908 (177,178) - make these k's for better consistency
  13. 01:07:165 (189) - d
  14. 01:14:073 (7) - k?
  15. 01:15:849 (15) - ^
  16. 01:16:836 (19) - this should definitely be a k, the pitch is definitely going up, and it matches the following pattern
  17. 01:20:389 (31) - k
  18. 01:21:770 (38,39,40,41,42,43,44,45,46,47,48,49) - all of these should be switched, the pitch you used here is completely inverted
  19. 01:26:704 (56) - k
  20. 01:29:270 (67) - ^ for consistency
  21. 01:29:862 (69,70,71,72) - if youre gonna use this pattern, kddk would work much better
  22. 01:35:191 (83) - K
  23. 01:35:981 (86) - ^^^ this is rather awkward and not fitting to the pitch
  24. its really odd how the outro seems very lightly mapped in comparison the rest of the map imo

[ Oni]
  1. 00:06:946 - around this area you are missing a lot of opportunities to map to the intensifying percussion in the background...
  2. almost everything in this map has the pitch inverted and its.... very strange and hard to point everything out...
  3. 00:28:875 - completely missed out on that chime
  4. 00:28:875 - ^
  5. 00:30:454 - ^
  6. 00:31:836 (94,95) - make these k's, for the bells
  7. 00:32:823 (97) - ^
  8. 00:34:007 (104) - ^^
  9. like i said just above theres too much to point out that simply has to do with pitch so i cant really point everything out... x_x but a lot of parts need to be inverted, so i would just try going through it again, especially the first verse, because it was almost entirely inverted and strange.

sorry, if i modded taikatsu! i would probably just be repeating myself, and i cant really mod it either so, ill have to skip it. x_x

i hope my mod was helpful though! best of luck!
Topic Starter
HimemiyaChikane

kogasa wrote:

here from your queue for m4m!

[General]
  1. ok so this mp3 seriously needs to be fixed, because there is very painful and loud crackling at parts due to quality issues and volume. this sort of painful crackling is not rankable.
  2. the timing points are completely wrong, and unnecessary. 00:07:581 - THIS, is where your bpm change of 152 should be. and absolutely no other bpm changes are necessary. if it sounds off after that, it is merely the offset, which you probably have too adjust as well. delete the rest following this and you will see it is perfect and the bpm does not change after this.
  3. following the above, since i said you will have to fix your offset, it is definitely wrong indeed. you can check this by trying to play a note onto the bells in the intro, and you will see they do not hit the beat properly. ive found the offset of 48 to be perfect, or at least somewhere around that number.
  4. following the above AGAIN, after changing the offset of your first timing point, you will use the offset of 7548 for your second timing point, for 152 bpm. with these offsets, the timing sounds perfect.
  5. an explanation for the timing point starting on silence, in case it seems weird: you can look up pickup notes. im not sure how to explain it myself but. basically, the song does not actually start when the notes/sound starts. in reality, theres just rests before those notes. hence the silence. (also, even though it sounds like those notes are getting faster, theyre not.)

now, after youve (hopefully) fixed the timing, onto the actual map!

[ Kantan]
  1. 00:00:081 (1) - move this to 00:01:018 , and do the same thing to the next 2 notes, so they all fall on the chime/bell instead, which sounds much better. otherwise, it feels very empty.
  2. 00:23:349 - please add in some notes to fill this part, its very very empty even for a kantan difficulty
  3. 00:24:139 - i think you can add some kats for some of these chimes/bells for this part of the song
  4. 00:38:744 (31,32) - crt+g
  5. 00:39:928 (33,34) - ^the "no" is much higher than the "kyou," and matches the pattern
  6. 00:41:902 (35) - d, its going down here especially in comparison to the "no"
  7. 00:43:875 (36) - k
  8. 00:45:060 (38,39) - crt+g
  9. 01:05:191 (63) - k
  10. 01:07:560 (65,67) - ^^^
  11. 01:35:191 (35) - ^

[ Futsuu]
  1. in general, i feel like you use too many 1/2 notes for a futsuu. they are supposed to be used sparingly in futsuu, and your patterns are also a bit long for futsuu.
  2. 00:00:081 (1) - this is unsnapped
  3. 00:01:018 - i still strongly feel like youre missing opportunities to hit those chimes
  4. 00:03:362 (3,4) - crtl+g, pitch is going up
  5. 00:11:112 (6) - remove, too busy and long for futsuu
  6. 00:14:073 (16) - ^ this also doesnt feel or play right. it felt really awkward
  7. 00:17:428 (25) - ^
  8. 00:43:086 - you could add something here, it feels empty
  9. 00:44:467 (70) - k
  10. 00:57:296 - add something, its a bit empty and theres a snare here
  11. 00:59:073 (98) - k
  12. 01:02:823 (107,108) - crtl+g, the song starts going down in pitch instead of up
  13. 01:15:849 (10) - remove for break

[ Muzukashii]
  1. 00:13:678 (30,31,32) - kkk
  2. 00:11:507 (20) - d
  3. im noticing that there are a lot of triplets... you should really lighten up on them, as theyre not to be overused in muzukashii
  4. 00:20:981 (55,56,57) - kkd maybe?
  5. 00:24:139 (61,62,63,64,65,66) - i think using dkd followed by kdk sounds much better
  6. 00:26:507 (66,67,68,69,70) - this part is WAY too empty for a muzukashii, please add some things here x_x
  7. 00:52:165 (144) - maybe a k
  8. 00:53:349 (146,147,148) - kkd, the pitch is going down
  9. 00:54:928 (149) - k, fits the pitch more
  10. 00:58:086 (155) - i feel like this should be a K instead
  11. 00:59:073 (158) - ^^^ the pitch is going back up
  12. 01:03:908 (177,178) - make these k's for better consistency
  13. 01:07:165 (189) - d
  14. 01:14:073 (7) - k?
  15. 01:15:849 (15) - ^
  16. 01:16:836 (19) - this should definitely be a k, the pitch is definitely going up, and it matches the following pattern
  17. 01:20:389 (31) - k
  18. 01:21:770 (38,39,40,41,42,43,44,45,46,47,48,49) - all of these should be switched, the pitch you used here is completely inverted
  19. 01:26:704 (56) - k
  20. 01:29:270 (67) - ^ for consistency
  21. 01:29:862 (69,70,71,72) - if youre gonna use this pattern, kddk would work much better
  22. 01:35:191 (83) - K
  23. 01:35:981 (86) - ^^^ this is rather awkward and not fitting to the pitch
  24. its really odd how the outro seems very lightly mapped in comparison the rest of the map imo

[ Oni]
  1. 00:06:946 - around this area you are missing a lot of opportunities to map to the intensifying percussion in the background...
  2. almost everything in this map has the pitch inverted and its.... very strange and hard to point everything out...
  3. 00:28:875 - completely missed out on that chime
  4. 00:28:875 - ^
  5. 00:30:454 - ^
  6. 00:31:836 (94,95) - make these k's, for the bells
  7. 00:32:823 (97) - ^
  8. 00:34:007 (104) - ^^
  9. like i said just above theres too much to point out that simply has to do with pitch so i cant really point everything out... x_x but a lot of parts need to be inverted, so i would just try going through it again, especially the first verse, because it was almost entirely inverted and strange.

sorry, if i modded taikatsu! i would probably just be repeating myself, and i cant really mod it either so, ill have to skip it. x_x

i hope my mod was helpful though! best of luck!
Fixed something in my view,your mod is helpful,thanks for your modding!
Stefan
[Oni]
00:25:520 (80) - Moving to 00:25:915 - sounds much better if you do vocal mapping here.
01:37:560 - end - it's weird how dense you've mapped this part. I would rather keep it similar with 00:09:159 - 00:21:770 - since your hardest difficulty is close to this dense.

[Muzukashii]
00:43:481 (115) - Doesn't it sounds the same like 00:43:678 (116) - ? I'd go with k here.
00:49:994 (139) - What about moving to 00:49:599 - ? you're following the vocals better, I'd also prefer to use d in this case.
01:03:119 (176) - Personally I'd consider a removal here because 00:59:665 (161,162,163,164,165,166,167,168,169,170,171,172,173,174,175) - is way "harder" compared to the previous part you've mapped so far, it cause a litte difficulty spike which we easily can solve a bit - by making a little break here in-between.
01:38:546 - I can't really tell what's exactly disturbing me but I feel like you can add a note here (preferably d), this goes for the following parts as well.
01:42:691 (110,112) - What about changing them as d? (110) would emphasize 01:43:086 (111) - hitsound as k way better and (112) sounds like a good switch between k d k, yet if you feel like following the same sound just leave (112) how it is.

[Futsuu]
00:01:018 (2) - If you haven't use a note in Muzukashii, you neither should here, imo.
00:14:862 - 1/2 k sounds pretty good, 00:11:507 (6,7,8) - worked well imo so why not using this here too?
00:37:165 (55) - I'd keep the logic to emphasize the higher tone of the voice with k notes.
00:45:849 (71) - That rather sounds like a unnecessary filler which could be used better. I'd remove it completely but you could also move it to 00:46:046 - .

[Kantan]
00:33:612 - I was about to suggest a similar suggestion for Futsuu but I think that fits better for Kantan right now. Add a k note here. I don't think that makes it much harder but it's more logically to play.

If I ever become a BN, make sure to pm me for your map. I am really sorry for my huuuuuuuuuuuuuuuuuuuuuuuuuuge delay. :(

Also, you may want to move the background a bit down, open your difficulty in notepad and go to this section:
[Events]
//Background and Video events
0,0,"QQ20160405023937.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

In the line 0,0,"QQ20160405023937.jpg",0,0 you change the last 0 to 55. Do this with all difficulties.
Topic Starter
HimemiyaChikane

Stefan wrote:

[Oni]
00:25:520 (80) - Moving to 00:25:915 - sounds much better if you do vocal mapping here.
01:37:560 - end - it's weird how dense you've mapped this part. I would rather keep it similar with 00:09:159 - 00:21:770 - since your hardest difficulty is close to this dense.

[Muzukashii]
00:43:481 (115) - Doesn't it sounds the same like 00:43:678 (116) - ? I'd go with k here.
00:49:994 (139) - What about moving to 00:49:599 - ? you're following the vocals better, I'd also prefer to use d in this case.
01:03:119 (176) - Personally I'd consider a removal here because 00:59:665 (161,162,163,164,165,166,167,168,169,170,171,172,173,174,175) - is way "harder" compared to the previous part you've mapped so far, it cause a litte difficulty spike which we easily can solve a bit - by making a little break here in-between.//I think it's necessary for this place to keep here because it really needs a place to fit the rhythm.
01:38:546 - I can't really tell what's exactly disturbing me but I feel like you can add a note here (preferably d), this goes for the following parts as well.
01:42:691 (110,112) - What about changing them as d? (110) would emphasize 01:43:086 (111) - hitsound as k way better and (112) sounds like a good switch between k d k, yet if you feel like following the same sound just leave (112) how it is.

[Futsuu]
00:01:018 (2) - If you haven't use a note in Muzukashii, you neither should here, imo.//so I added this in Muzukashii lol.
00:14:862 - 1/2 k sounds pretty good, 00:11:507 (6,7,8) - worked well imo so why not using this here too?
00:37:165 (55) - I'd keep the logic to emphasize the higher tone of the voice with k notes.
00:45:849 (71) - That rather sounds like a unnecessary filler which could be used better. I'd remove it completely but you could also move it to 00:46:046 - .

[Kantan]
00:33:612 - I was about to suggest a similar suggestion for Futsuu but I think that fits better for Kantan right now. Add a k note here. I don't think that makes it much harder but it's more logically to play.

If I ever become a BN, make sure to pm me for your map. I am really sorry for my huuuuuuuuuuuuuuuuuuuuuuuuuuge delay. :(

Also, you may want to move the background a bit down, open your difficulty in notepad and go to this section:
[Events]
//Background and Video events
0,0,"QQ20160405023937.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

In the line 0,0,"QQ20160405023937.jpg",0,0 you change the last 0 to 55. Do this with all difficulties.
Others are fixed.Thanks for your modding and I'll call you as your requested!
Prophecy
You must tell me re-download ;w;


01:10:717 (336,337,338,339,340,341,342,343,344,345,346,347,348,349,350) - Overkill pattern lol, you mix a 1/4 at here 01:11:408 (344) - , it's pretty confusing with 1/6 and 1/4.
Senritsu
2 months late i hope youre still doing this lol
jeez whatever its all my fault anyway

[Taikatsu!]
  1. Check AIMod and please fix the timings owo
  2. 00:16:835 (56,57,58) - if you're following the music here, won't it be better as ddk?
  3. 00:17:822 (62) - k for consistency pattern?
  4. 00:22:165 why don't you add a green line here and lower the volume? since the hitsound is louder than the music, some notes cant even be heard following the low percussion such as 00:24:928 (95) - , like 60% or so? and start rising again at 00:31:244 but what i want to suggest is for an SV change lols and also apply to the other diffs
  5. 00:31:441 (123,124,125,126,127,128) - dd dk k , for following the drum and for better flow
  6. 00:34:106 add a d here, if you hear the music closely you can hear a drum playing. and i think it's kinda weird leaving it with duplet there
  7. 00:38:546 add a d? i know youre not following the vocal but why not? i think following both vocal and music here isnt a problem
  8. 00:49:698 k here for the almost same reason as above?
  9. 01:24:533 (425,426) - i guess they're better as d, since the pitch is rising, not suddenly high like that, and also dkkkkkd is weird to play for me
  10. 01:36:573 ~ 01:37:165 i suggest making them a stream, a simple one will do. the music is similar with 00:20:783 (77,78,79,80,81,82,83) - . im surprised you're not making this one as a stream either
  11. 01:38:941 (508) - k, same with 00:10:520 (17) -
  12. 01:49:796 (573) - this is actually 1/6 not 1/1 lol 1/1 sounds a bit late :P and it applies to the other diffs
  13. I see this diff has some solid pattern but some of the hitsounding needs to be fixed. And some spacing and needs improvement, in my opinion though.
[Oni]
  1. 00:01:018 add k here because Muzukashii etc has it owo its weird to see the hard difficulty on the set miss this note
  2. 00:37:165 (118) - pitch is rising here, you might want to change this with k
  3. 00:48:810 (174) - if you're following vocal, then remove this? vocal ends at 00:48:612, and if you say youre not following the vocal i dont know what are you following here
  4. If you fix that, you can add k here 00:49:007 and change 00:49:599 (178) - to d for the vocal
  5. 00:57:889 (197) - k because it has higher pitch than 00:58:086 (198) -
  6. 00:59:073 (201) - k for vocal pitch too
  7. I really like the kiai part, really. You did great job there. And for the rest is already nice~
[Muzukashii]
  1. 00:12:691 (27,28) - swap them, then delete 00:12:889 (28) - . you need more break on this area, and it wont hurt to delete one note, right?
  2. 00:20:586 k here for spread?
  3. 00:32:033 (77) - remove for more break, its too similar with Oni and thus the spread with Futsuu are not balanced enough
  4. 00:36:573 (91) - 00:43:283 (113) - 00:44:862 (118) - 00:51:178 (139,141) - ^
  5. 00:56:507 (150) - delete and change it with a note, its really weird when Oni is blank here and it has slider instead owo
  6. 01:02:527 (168) - don't. its too crowded, please remove it.
  7. 01:06:671 (182,184) - 01:08:152 (187,190) - 01:14:961 (11,13) - ^
  8. 01:38:546 (91) - remove, it sounds really weird. if you're following the percussion there, you will have to follow it all until the end lols
  9. The hitsounding and pattern is fine, but the spread is not lols example 01:26:704 ~ 01:28:086
    Muzukashii and Oni only have 1 different note but muzukashii to Futsuu is a huge difference so.. yeah. And i suggest not using any slider here lols because the others also dont use one
[Futsuu]
  1. 00:17:823 (24) - could be changed to k for the music
  2. 00:33:217 (47) - ^, and also the other diff has k here lols
  3. 00:36:573 try adding a note or d lols for following the vocal, its not that forbidden to add 1/2 here lol
  4. 00:38:744 (60) - k same reason as above
  5. 00:50:981 00:51:277 you might want to add note here for the spread
  6. 01:19:007 (17) - k? ddd sounds plain lol
No problem on Kantan, but it might not hurt for you to add some 4/1 patterns on some places.. but its fine like this

Good luck and sorry for my lateness qwq
Topic Starter
HimemiyaChikane

Senritsu wrote:

2 months late i hope youre still doing this lol
jeez whatever its all my fault anyway

[Taikatsu!]
  1. Check AIMod and please fix the timings owo
  2. 00:16:835 (56,57,58) - if you're following the music here, won't it be better as ddk?
  3. 00:17:822 (62) - k for consistency pattern?
  4. 00:22:165 why don't you add a green line here and lower the volume? since the hitsound is louder than the music, some notes cant even be heard following the low percussion such as 00:24:928 (95) - , like 60% or so? and start rising again at 00:31:244 but what i want to suggest is for an SV change lols and also apply to the other diffs
  5. 00:31:441 (123,124,125,126,127,128) - dd dk k , for following the drum and for better flow
  6. 00:34:106 add a d here, if you hear the music closely you can hear a drum playing. and i think it's kinda weird leaving it with duplet there
  7. 00:38:546 add a d? i know youre not following the vocal but why not? i think following both vocal and music here isnt a problem
  8. 00:49:698 k here for the almost same reason as above?
  9. 01:24:533 (425,426) - i guess they're better as d, since the pitch is rising, not suddenly high like that, and also dkkkkkd is weird to play for me
  10. 01:36:573 ~ 01:37:165 i suggest making them a stream, a simple one will do. the music is similar with 00:20:783 (77,78,79,80,81,82,83) - . im surprised you're not making this one as a stream either
  11. 01:38:941 (508) - k, same with 00:10:520 (17) -
  12. 01:49:796 (573) - this is actually 1/6 not 1/1 lol 1/1 sounds a bit late :P and it applies to the other diffs
  13. I see this diff has some solid pattern but some of the hitsounding needs to be fixed. And some spacing and needs improvement, in my opinion though.
[Oni]
  1. 00:01:018 add k here because Muzukashii etc has it owo its weird to see the hard difficulty on the set miss this note
  2. 00:37:165 (118) - pitch is rising here, you might want to change this with k
  3. 00:48:810 (174) - if you're following vocal, then remove this? vocal ends at 00:48:612, and if you say youre not following the vocal i dont know what are you following here
  4. If you fix that, you can add k here 00:49:007 and change 00:49:599 (178) - to d for the vocal
  5. 00:57:889 (197) - k because it has higher pitch than 00:58:086 (198) -
  6. 00:59:073 (201) - k for vocal pitch too
  7. I really like the kiai part, really. You did great job there. And for the rest is already nice~
[Muzukashii]
  1. 00:12:691 (27,28) - swap them, then delete 00:12:889 (28) - . you need more break on this area, and it wont hurt to delete one note, right?
  2. 00:20:586 k here for spread?
  3. 00:32:033 (77) - remove for more break, its too similar with Oni and thus the spread with Futsuu are not balanced enough
  4. 00:36:573 (91) - 00:43:283 (113) - 00:44:862 (118) - 00:51:178 (139,141) - ^
  5. 00:56:507 (150) - delete and change it with a note, its really weird when Oni is blank here and it has slider instead owo
  6. 01:02:527 (168) - don't. its too crowded, please remove it.
  7. 01:06:671 (182,184) - 01:08:152 (187,190) - 01:14:961 (11,13) - ^
  8. 01:38:546 (91) - remove, it sounds really weird. if you're following the percussion there, you will have to follow it all until the end lols
  9. The hitsounding and pattern is fine, but the spread is not lols example 01:26:704 ~ 01:28:086
    Muzukashii and Oni only have 1 different note but muzukashii to Futsuu is a huge difference so.. yeah. And i suggest not using any slider here lols because the others also dont use one
[Futsuu]
  1. 00:17:823 (24) - could be changed to k for the music
  2. 00:33:217 (47) - ^, and also the other diff has k here lols
  3. 00:36:573 try adding a note or d lols for following the vocal, its not that forbidden to add 1/2 here lol
  4. 00:38:744 (60) - k same reason as above
  5. 00:50:981 00:51:277 you might want to add note here for the spread
  6. 01:19:007 (17) - k? ddd sounds plain lol
No problem on Kantan, but it might not hurt for you to add some 4/1 patterns on some places.. but its fine like this

Good luck and sorry for my lateness qwq
Fixed things that I think need to change.Thanks for your modding!
Shiro
did this guy really call my timing "absolutely wrong" ?

sorry kogasa, but your timing is awfully off. The first bell starts early, which makes it a terrible option for setting the offset, and you do not account for the drum instability as they are introduced. Not even your second offset is correct.
cheesiest
looking at the map it seemed like there was a lot of timing trouble with the intro merging into the main part of the music, which seemed to lead you into believing the drums before the main melody line came in was a faster speed by a bit, but by working backwards, from the main part of the song then to the intro, it seems to me that there should be a timing point with an offset of 7562 with 152 bpm and nothing else after, but the timing point or points before that seem to be up for grabs

i think there might need to be 2-3 timing points before the one at offset 7562 to make the intro work without sounding like noticeably off, but i just set it to 128 bpm, 68 offset, you can check with the modified oni diff that i am gonna post here (it wont overwrite anything, i promise): http://puu.sh/qh3jq/19ae0a769a.osz
Prophecy
I think the timing is correct now~ Good Luck!

btw, Stefan want to become a BN? well, good luck!
BanchoBot
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