Ray - Kimi to Ita Sora

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-Liddell
quick random mod from #modreq

insane

00:03:839 (3) - try tweaking slider for better blanket


00:05:330 (2) - i might have an ocd xd but this circle is not between sliders 2 and 3. quick fix~

00:17:814 (3) - if you will follow the vocal part, try ending the slider at blue tick 00:18:094 since it flows better imo

00:55:267 (2) - a finish hitsound sounds good here. it's a subjective thing though. i always put a finish hitsound on the last note of a jump part :)

00:56:944 (1) - hey i think the clap on every 2 white ticks should start here since it's the kiai part. again it's subjective :)

01:02:907 - ayy mate the hitsounding from here to the end feels too random. if you try listening to it, random claps appear out of nowhere. try putting claps just once every 2 white ticks and give it a try. it's an old hitsounding trick but it may give you an idea. here's a map i made where i just spam claps on every 2 white ticks and I think it gives off a pretty cool vibe ( SHAMELESS PLUG https://osu.ppy.sh/s/514649) )

01:07:379 (1,2,3,4,5,6,7,8) - if you try to listen to my hitsounding on the map i linked, i put claps on jumps to increase the intensity of that part. try it on this part :)

01:15:205 (2,3,4,5,1,2,3,4) - ayy you did it here and it sounds good :)

01:18:187 (1,2,3,1,2,3) - try continuing it here :)

your mapping flow is good :) sorry i can't mod the other diffs since i'm not a fan of modding boring difficulties lul

hope to see this one ranked :)
William K
Hi, from my queue.

[Insane]

  1. 00:01:789 - There're two points, Timing and Inherited points at the same time. Due to the Ranking Criteria, If you made the two of them at the same place... Inherited Points is only for changing the Slider Velocity. So instead of the Slider Velocity, you musn't change the Hitsound Volume. You may change the Timing point's Hitsound sound at 00:01:789 - to 40% sound like the Inherited point.
  2. 00:01:804 - This one is an unecessary inherited point, same effect with 00:01:789 -
  3. 00:03:094 (1,2) - How about swapping NCs here? Since 00:03:280 (2) - is a downbeat.
  4. 00:05:330 (2) - This is a pretty calm sound, if you're following vocals here how about making the spacing from number 1-2 smaller than 2-3 instead of making 2-3 bigger? 00:05:516 - The beginning of slider 3 has a higher sound compared to the ones before. Oh, and you may make them have the same spacing for consistency with the one you did before.
  5. 00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet.
  6. 00:06:820 (2,3) - Actually this sounded pretty the same as 00:06:261 (1) - but if you're going for variations it's okay :3
  7. 00:08:870 (1) - I think NC here isn't necessary, seems not special
  8. 00:09:615 (1,1,1) - same ^
  9. 00:07:193 (3,3) - Just a personal suggestion, how about making those match with 00:07:752 (1,2) - and make a better aesthetics with a fixed-triangle?
  10. 00:12:597 (5,6,7,8,9,10) - Seems randomized, how about polishing it?
  11. 00:24:802 (1,2) - You may swap the NCs here since it feels like the drum started at 00:24:895 (2) - , and there's nothing special at 00:24:802 (1) - too :3 It feels more fitting too imo.
  12. 00:38:218 (1,2) - Same here
  13. 00:44:274 (3) - Maybe it would be nicer to keep consistency with 00:41:292 (7) - since they sound repeating themselves.
  14. 00:44:646 (4) - There's no finish sound here, replace it with clap instead?
  15. 00:48:000 (1,2,3,4,5,6,7,8) - I think jumps here has a very big spacing compared to the kiai time at 00:58:994 (1,2,3,4,5) - (even if it has something to do with the SV changes.) The kiai time is way much more intense than the one you did at second 48. I suggest to make the spacing 00:48:000 (1,2,3,4,5,6,7,8) - lower, since it's a pretty calm part.

Note from me : I suggest for not putting the SV changes at random places or like the one you did at "00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet." And map according to the music would map this better :3 You must take a look at the intensity of the parts, but it's okay if you made some exceptions.

That's all from me, Good luck :3
Topic Starter
SkyFlame

-Liddell wrote:

quick random mod from #modreq

insane

00:03:839 (3) - try tweaking slider for better blanket Fixed thanks!


00:05:330 (2) - i might have an ocd xd but this circle is not between sliders 2 and 3. quick fix~ Fixed

00:17:814 (3) - if you will follow the vocal part, try ending the slider at blue tick 00:18:094 since it flows better imo I feel that this slider shouldn't end on a blue tick

00:55:267 (2) - a finish hitsound sounds good here. it's a subjective thing though. i always put a finish hitsound on the last note of a jump part :)I agree!

00:56:944 (1) - hey i think the clap on every 2 white ticks should start here since it's the kiai part. again it's subjective :)Fixed

01:02:907 - ayy mate the hitsounding from here to the end feels too random. if you try listening to it, random claps appear out of nowhere. try putting claps just once every 2 white ticks and give it a try. it's an old hitsounding trick but it may give you an idea. here's a map i made where i just spam claps on every 2 white ticks and I think it gives off a pretty cool vibe ( SHAMELESS PLUG https://osu.ppy.sh/s/514649) ) Fixed

01:07:379 (1,2,3,4,5,6,7,8) - if you try to listen to my hitsounding on the map i linked, i put claps on jumps to increase the intensity of that part. try it on this part :)Fixed

01:15:205 (2,3,4,5,1,2,3,4) - ayy you did it here and it sounds good :)Thanks!!

01:18:187 (1,2,3,1,2,3) - try continuing it here :)Fixed

your mapping flow is good :) sorry i can't mod the other diffs since i'm not a fan of modding boring difficulties lul It's ok dw

hope to see this one ranked :)Thanks so much!
THANKS FOR MOD!
Topic Starter
SkyFlame

William K wrote:

Hi, from my queue.

[Insane]

  1. 00:01:789 - There're two points, Timing and Inherited points at the same time. Due to the Ranking Criteria, If you made the two of them at the same place... Inherited Points is only for changing the Slider Velocity. So instead of the Slider Velocity, you musn't change the Hitsound Volume. You may change the Timing point's Hitsound sound at 00:01:789 - to 40% sound like the Inherited point. OK, lowered the Timing point's hitsound to 40% like the Inherited point.
  2. 00:01:804 - This one is an unecessary inherited point, same effect with 00:01:789 - Fixed
  3. 00:03:094 (1,2) - How about swapping NCs here? Since 00:03:280 (2) - is a downbeat. Fixed
  4. 00:05:330 (2) - This is a pretty calm sound, if you're following vocals here how about making the spacing from number 1-2 smaller than 2-3 instead of making 2-3 bigger? Fixed the spacing so it's even.
  5. 00:05:516 - The beginning of slider 3 has a higher sound compared to the ones before. Oh, and you may make them have the same spacing for consistency with the one you did before. ^
  6. 00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet. OK, Fixed
  7. 00:06:820 (2,3) - Actually this sounded pretty the same as 00:06:261 (1) - but if you're going for variations it's okay :3 Yup going for variations :D
  8. 00:08:870 (1) - I think NC here isn't necessary, seems not special I think putting NC here would be harder to read, since the pattern would get pretty messy imo. Also I've seen people leave it like this before.
  9. 00:09:615 (1,1,1) - same ^ ^
  10. 00:07:193 (3,3) - Just a personal suggestion, how about making those match with 00:07:752 (1,2) - and make a better aesthetics with a fixed-triangle? Aesthetics-wise I think it looks fine to me
  11. 00:12:597 (5,6,7,8,9,10) - Seems randomized, how about polishing it? Polished it a bit, but im trying to get that clockwise flow
  12. 00:24:802 (1,2) - You may swap the NCs here since it feels like the drum started at 00:24:895 (2) - , and there's nothing special at 00:24:802 (1) - too :3 It feels more fitting too imo. Fixed
  13. 00:38:218 (1,2) - Same here Fixed
  14. 00:44:274 (3) - Maybe it would be nicer to keep consistency with 00:41:292 (7) - since they sound repeating themselves. Fixed
  15. 00:44:646 (4) - There's no finish sound here, replace it with clap instead? Fixed
  16. 00:48:000 (1,2,3,4,5,6,7,8) - I think jumps here has a very big spacing compared to the kiai time at 00:58:994 (1,2,3,4,5) - (even if it has something to do with the SV changes.) The kiai time is way much more intense than the one you did at second 48. I suggest to make the spacing 00:48:000 (1,2,3,4,5,6,7,8) - lower, since it's a pretty calm part. Fixed

Note from me : I suggest for not putting the SV changes at random places or like the one you did at "00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet." And map according to the music would map this better :3 You must take a look at the intensity of the parts, but it's okay if you made some exceptions. Will do, thanks a lot!

That's all from me, Good luck :3
THANKS FOR MOD!
siiickx
Random mod from a random noob.

Just some minor mods. Couldn't really find anything major to point out.

collab insane

00:47:255 (3) - I'd curve this slider a bit more toward 4 just for the sake of aesthetics. Not really noticeable though lol.

00:49:864 (4,5,6,7) - Might I suggest switching 5 with 7 to make a cross motion just to spice it up a bit?

01:23:031 (3,4,5,6) - Here as well, switching 4 and 6. You can do one or both of these, or none. You and your collab's call.


insane

00:58:062 (2,3,4) - I think you can space these a little bit more to match the rest of the chorus.

01:37:193 (1) - Could space this a bit more as well. Maybe 1.9? Just to gradually increase the spacing as the music gets more intense.
If you get worried about 3 when moving 1, I don't think it would hurt to move everything along with 1, if you don't want to mess up the spacing.


That's really all I could find lol. Great job. IMO both of these diffs are well mapped. Can't wait to see it ranked. Good luck.
Topic Starter
SkyFlame

siiickx wrote:

Random mod from a random noob.

Just some minor mods. Couldn't really find anything major to point out.

collab insane

00:47:255 (3) - I'd curve this slider a bit more toward 4 just for the sake of aesthetics. Not really noticeable though lol. Ok, Fixed!

00:49:864 (4,5,6,7) - Might I suggest switching 5 with 7 to make a cross motion just to spice it up a bit? I'm gonna keep this pattern

01:23:031 (3,4,5,6) - Here as well, switching 4 and 6. You can do one or both of these, or none. You and your collab's call. Ok, changed!


insane

00:58:062 (2,3,4) - I think you can space these a little bit more to match the rest of the chorus. I think the spacing is fine here.

01:37:193 (1) - Could space this a bit more as well. Maybe 1.9? Just to gradually increase the spacing as the music gets more intense.
If you get worried about 3 when moving 1, I don't think it would hurt to move everything along with 1, if you don't want to mess up the spacing. Ok, fixed spacing according to the increasing intensity of the song.


That's really all I could find lol. Great job. IMO both of these diffs are well mapped. Can't wait to see it ranked. Good luck. Thank you so much!

THANKS FOR MOD!
depzdai
#modreqs. Checking Easy, Normal, Hard diffs.

[Easy]- AiMOD check. Never forget to snap the DS in Easy and Normal diffs. Fix all of these, please:
- 00:52:472 (3,4) - Fix the blanket by adjusting the slider 00:53:218 (4) like: https://puu.sh/rVaBM/446a6fd521.png
- 01:08:125 - Why not make it a finish sound?
- 01:08:497 (4,1) - Though the music wants us to put a considerable stress here, this visual pattern continues to have players work with the flow instead of a flow drop. Consider curving the slider 01:08:870 (1) like in the image to increase the clarity of the song's stress (also move 01:09:988 (2) to x:128 y:312 to keep the DS): https://puu.sh/rVb5t/6c8c4d633c.png
- 01:12:597 - Here should have a whistle.
- 01:38:684 (5) - New combo?

[Normal]- AiMOD check. Like what I say above:
- 00:17:441 - Is it necessary to have a whistle here?
- 00:20:795 (3) - You should make this slider straight. It looks really awkward and lonely in the screen when I play this diff.
- 00:25:640 - Make a finish sound.
- 00:26:013 (1,2) - Gotta do a blanket.
- 00:27:131 (3,4,5) - 00:30:112 (4,5,6) - 00:33:094 (3,4,5) - Unify the hitsounding style in these three similar patterns, otherwise the map will be inconsistent in terms of hitsounding.
- 01:08:125 (5,1) - Like above. You should make a flow drop when there is an essential stress in the song: https://puu.sh/rVdjc/67064601bc.png
- 01:26:758 (1) - This sliderwave isn't symmetric. Go to t/208596 to see how to make a good wave.

[KY's Hard]- 00:18:000 - It has vocal. Why didn't you map it?
- 00:25:640 - You should have a finish sound here to notify that the song has moved to the next medley and a more dynamic rhythm. Actually it sounded awkward as the finish sound wasn't appeared until 00:28:621.
- 00:25:640 (1,2,3,4,5,1,2,3,4,5) - 00:28:621 (1,2,3,4,5,1,2,3,4,5) - 00:31:603 (1,2,3,4,5,1,2,3) - Unify the hitsounding style in these three similar patterns, otherwise the map will be inconsistent in terms of hitsounding. At the very least, you can make 00:28:621 (1,2,3,4,5,1,2,3,4,5) hitsounded different from 2 others although I don't promote it.
- 00:39:056 - Sampleset soft sound at the end of the slider 00:38:963 (5).
- 00:47:628 - Make this clickable since there is an important progressive tone in every vocal note (00:46:882 - 00:47:255 - 00:47:628 - ). Or I may advise a timing section which is suitable with that tone imo.
https://puu.sh/rVUvB/5308ad865d.png
- 00:48:000 (1) - Dat slider shape. Sliderkink may suit here: https://puu.sh/rVVoC/f934b9ce2c.png
- 00:55:640 (1) - Mute the slider tail/Inherited timing point 5% sound.
- 01:04:398 (1) - Resnap the slider.
- 01:08:497 (3) - Mute the slider tail/Inherited timing point 5% sound. And the clap isn unnecessary and inapt in the map.
- 01:24:149 (2) - The guitar sound is being pushed up here. More clickable 1/2-beat notes are much better than a 2-beat slider which is covering almost all the guitar sound.

GL~
Affirmation
Q

[General]
at first time, Easy and Normal have almost same rhythm, I think.

[Normal]
00:20:050 (1,2,3) - why this is suddenly 1/2 patterns?
01:40:174 - add a beat,

[Hard]
00:11:479 (3,4) - make 1/2 sliders for cinsistency
00:38:963 (5) - ctrl G for flow
totally, I could see bad overlap like00:43:342 (1,2) - 00:46:323 (1,2,3) - .

Good luck
Topic Starter
SkyFlame

depzdai wrote:

#modreqs. Checking Easy, Normal, Hard diffs.

[Easy]- AiMOD check. Never forget to snap the DS in Easy and Normal diffs. Fix all of these, please: Fixed thanks!
- 00:52:472 (3,4) - Fix the blanket by adjusting the slider 00:53:218 (4) like: https://puu.sh/rVaBM/446a6fd521.png Fixed
- 01:08:125 - Why not make it a finish sound? I think it will keep the beat consistent w/o a finish sound, plus i feel like it would be overused here.
- 01:08:497 (4,1) - Though the music wants us to put a considerable stress here, this visual pattern continues to have players work with the flow instead of a flow drop. Consider curving the slider 01:08:870 (1) like in the image to increase the clarity of the song's stress (also move 01:09:988 (2) to x:128 y:312 to keep the DS): https://puu.sh/rVb5t/6c8c4d633c.png Ok, Fixed!
- 01:12:597 - Here should have a whistle. Fixed
- 01:38:684 (5) - New combo? Fixed!

[Normal]- AiMOD check. Like what I say above:
Thanks, Fixed!
- 00:17:441 - Is it necessary to have a whistle here? Nope, Fixed!
- 00:20:795 (3) - You should make this slider straight. It looks really awkward and lonely in the screen when I play this diff. Fixed
- 00:25:640 - Make a finish sound. Added
- 00:26:013 (1,2) - Gotta do a blanket. Fixed
- 00:27:131 (3,4,5) - 00:30:112 (4,5,6) - 00:33:094 (3,4,5) - Unify the hitsounding style in these three similar patterns, otherwise the map will be inconsistent in terms of hitsounding. Fixed
- 01:08:125 (5,1) - Like above. You should make a flow drop when there is an essential stress in the song: https://puu.sh/rVdjc/67064601bc.png Fixed!
- 01:26:758 (1) - This sliderwave isn't symmetric. Go to t/208596 to see how to make a good wave. I believe this is identical to the top right photo, only my sliderwave is flipped over the y-axis. The thing i fixed was that in the forum was that it said to have the slidertick be positioned in the center of the ϟ in order to maintain perfect symmetry.


GL~
THANKS FOR MOD!
Topic Starter
SkyFlame

Neoskylove wrote:

Q

[General]
at first time, Easy and Normal have almost same rhythm, I think. Changed up the rhythm

[Normal]
00:20:050 (1,2,3) - why this is suddenly 1/2 patterns? Fixed
01:40:174 - add a beat, Added

Good luck Thanks!

THANKS FOR MOD!
SolariS
Hello, from my Q

Normal

01:34:584 (4) - Slider shape should match 01:33:839 (3)
01:40:174 (4) - I dont think this circle is needed

Ky's Hard

00:03:280 (2) - NC
00:04:771 (2) - NC
00:06:261 (3) - NC
00:16:696 (1) - Should end on red tick
00:17:628 (3,1) - Add a circle in between
00:55:640 (1) - Overlapped, ending on white tick sounds better
01:08:497 (3) - Same for here, red tick
01:33:466 (3) - ^
01:35:702 (1) - ^
Changing those sliders will show differentiation compared to other sections for example:
01:16:696 (3,4,5)
01:20:050 (3,4)

Insane

00:12:969 (7) - NC
01:08:684 (8,9,1) - Merge into one combo
01:10:174 (7) - Unstack
01:10:361 (8) - NC
01:11:292 (1) - NC (to make 01:10:361 (8,9,1,2,3) into same combo)
01:18:746 (1) - NC

I like this song, good luck! :)
Topic Starter
SkyFlame

SolariS wrote:

Hello, from my Q

Normal

01:34:584 (4) - Slider shape should match 01:33:839 (3) Fixed
01:40:174 (4) - I dont think this circle is needed OK

Insane

00:12:969 (7) - NC Fixed
01:08:684 (8,9,1) - Merge into one combo Not sure what you mean here, but i would like to keep it.
01:10:174 (7) - Unstack Fixed
01:10:361 (8) - NC Fixed
01:11:292 (1) - NC (to make 01:10:361 (8,9,1,2,3) into same combo) Fixed
01:18:746 (1) - NC Fixed

I like this song, good luck! :)
Thanks a lot!
THANKS FOR MOD!
-Latias-
From my Q

-One thing, you already have an insane thats 4*+. You should probably call this diff Extra or something of that sort as it is 5.14* and the *'s needed to be an extra is 5.10*

00:04:771(1,1) you can blanket these two
00:07:193(3) line up with 00:04:771
00:27:876(2,3) why this distance ? no reason in the music for this distance
00:29:553(4) line up with 00:28:062(3)
00:34:957(2,3) imo, sounds better without 2 and moving 3 to 2's tick

Also, with the timing you should lower if its not in kiai time as it should not be as loud as kiai time. Timing section 01:20:518

Hope this mod helps ! :D
Topic Starter
SkyFlame

-Latias- wrote:

From my Q

-One thing, you already have an insane thats 4*+. You should probably call this diff Extra or something of that sort as it is 5.14* and the *'s needed to be an extra is 5.10* I think the ranking criteria says that extra is 5.25*+. Also the other insane is kinda like a "Light Insane" but i think "Collab Insane" is fine for the diff name. I guess for Insane i'll have to think of a custom diff name.

00:04:771(1,1) you can blanket these two I want to keep the clockwise flow here
00:07:193(3) line up with 00:04:771 Fixed
00:27:876(2,3) why this distance ? no reason in the music for this distance Fixed
00:29:553(4) line up with 00:28:062(3) Fixed
00:34:957(2,3) imo, sounds better without 2 and moving 3 to 2's tick I feel that the 2 should be here, to me it plays better

Also, with the timing you should lower if its not in kiai time as it should not be as loud as kiai time. Timing section 01:20:518 Fixed
Hope this mod helps ! :DIt did! Thanks a lot!
THANKS FOR MOD!
I Am Kawaii
From #modreqs

00:04:398 (7) - I don't understand why there is a slider here ? >.<
00:18:000 (4) - You could put this circle away, it doesn't seem right imo
00:17:441 (3) - You could also change this for a better flow (just a suggestion)
00:20:050 (1,2) - Maybe you can change this, it seems a bit boring >w<
00:30:671 (3) - maybe put this closer to 00:30:485 (2) - because the difference seems too high, the song didn't go faster or slower

As general tip, sometimes the jumps seem to go really high with no reason (for example: 01:14:460 (1,2) - )
Maybe you could change this >.<

Bye~ nice map btw! Hope it'll get ranked~ :3
Topic Starter
SkyFlame

I Am Kawaii wrote:

From #modreqs

00:04:398 (7) - I don't understand why there is a slider here ? >.< Fixed
00:18:000 (4) - You could put this circle away, it doesn't seem right imo Fixed
00:17:441 (3) - You could also change this for a better flow (just a suggestion) Fixed
00:20:050 (1,2) - Maybe you can change this, it seems a bit boring >w< Fixed
00:30:671 (3) - maybe put this closer to 00:30:485 (2) - because the difference seems too high, the song didn't go faster or slower Fixed

As general tip, sometimes the jumps seem to go really high with no reason (for example: 01:14:460 (1,2) - )
Maybe you could change this >.< I think it might be fine. I feel that the gradually increased spacing helps to reflect tine increasing intensity of the song.

Bye~ nice map btw! Hope it'll get ranked~ :3 Thank you!
THANKS FOR MOD!
Venix
From queue~

[Easy]
  1. What are you think about stacking 00:02:907 (2,2) - these two circles? Not a big deal, but will do fine blanket composition with 00:04:771 (1) - this slider.
  2. 00:07:752 (1,2) - This flow can be a bit harsh for beginners, because transition here is very sharp and uncomfortable. I prefer try something like this. http://puu.sh/v06Pp/199eaa6b92.jpg
  3. 00:14:087 (1,2,3) - Why did you used bigger spacing? It's a bit nonsense, because you haven't used it on rest of the map.
  4. 00:27:131 (3,4) - This flow is uncomfortable I think. Transition is very sharp and slider doesn't follow flow maked by previous composition. Mby try it? http://osu.ppy.sh/ss/7670295
  5. 00:41:292 (3,4) - Again, very sharp angle, but here you should just make angle between objects higher.
  6. Again, flow problem. 00:49:864 (4,5) - Here you've very uncomfortable flow. I know you are aiming here for best aesthetics, but you should keep good flow then I prefer rotate 00:50:236 (5) - this slider like this. http://puu.sh/v079u/7493e7d619.jpg
  7. 00:58:435 (3,1) - This stack can make reading problem, because gap between end of first slider and start of second slider is just 2/1. It will be better if you unstack it or just stack, but with start of first slider instead of end.
  8. 01:01:044 (2,3) - Small antiflow here. You can avoid it by moving 01:01:417 (3) - this slider a bit to right and then rotate it a bit to left like ~5°.
  9. 01:10:361 (3,4) - Here you should move 01:11:479 (4) - this circle a bit to down to obtain perfect blanket.
  10. 01:21:913 (2,3) - Too sharp angle here, it can be uncomfortable for beginner level players. Mby try it? http://puu.sh/v07xB/a5665720b0.jpg


[Normal]
  1. 00:24:149 (3) - What are you think about Ctrl+G on this slider? Not a big deal, but flow will be more comfortable if you do this.
  2. 00:26:013 (1,2) - You should move 00:26:385 (2) - this slider a bit to up to obtain perfect blanket and better aesthetics. The same 01:20:795 (2,3) - here, but here you should move slider a bit to down.
  3. 01:18:559 (2,3,1) - This flow is a bit harsh, because 01:20:050 (1) - this slider doesn't continue transition maked by 01:18:559 (2,3) - these notes. Mby try something like this? http://puu.sh/v07PK/81a0d1dcfb.jpg
    01:38:684 (1,2,3) - Don't you think it will looks better when you do triangle like this? http://puu.sh/v07Vs/336a299d7b.jpg


I'll continue mod, but now is time for me then I'll do it a bit later xD
Topic Starter
SkyFlame

Venix wrote:

From queue~

[Easy]
  1. What are you think about stacking 00:02:907 (2,2) - these two circles? Not a big deal, but will do fine blanket composition with 00:04:771 (1) - this slider. Ok, fixed
  2. 00:07:752 (1,2) - This flow can be a bit harsh for beginners, because transition here is very sharp and uncomfortable. I prefer try something like this. http://puu.sh/v06Pp/199eaa6b92.jpg Yup fixed
  3. 00:14:087 (1,2,3) - Why did you used bigger spacing? It's a bit nonsense, because you haven't used it on rest of the map. Didn't see that, fixed
  4. 00:27:131 (3,4) - This flow is uncomfortable I think. Transition is very sharp and slider doesn't follow flow maked by previous composition. Mby try it? http://osu.ppy.sh/ss/7670295 Good idea thanks!
  5. 00:41:292 (3,4) - Again, very sharp angle, but here you should just make angle between objects higher. Fixed
  6. Again, flow problem. 00:49:864 (4,5) - Here you've very uncomfortable flow. I know you are aiming here for best aesthetics, but you should keep good flow then I prefer rotate 00:50:236 (5) - this slider like this. http://puu.sh/v079u/7493e7d619.jpg Thanks fixed!
  7. 00:58:435 (3,1) - This stack can make reading problem, because gap between end of first slider and start of second slider is just 2/1. It will be better if you unstack it or just stack, but with start of first slider instead of end. Ok fixed
  8. 01:01:044 (2,3) - Small antiflow here. You can avoid it by moving 01:01:417 (3) - this slider a bit to right and then rotate it a bit to left like ~5°. Didn't really notice much of this after some changes but i did move it a little
  9. 01:10:361 (3,4) - Here you should move 01:11:479 (4) - this circle a bit to down to obtain perfect blanket. Fixed
  10. 01:21:913 (2,3) - Too sharp angle here, it can be uncomfortable for beginner level players. Mby try it? http://puu.sh/v07xB/a5665720b0.jpg Sure fixed!


[Normal]
  1. 00:24:149 (3) - What are you think about Ctrl+G on this slider? Not a big deal, but flow will be more comfortable if you do this. Much better, fixed!
  2. 00:26:013 (1,2) - You should move 00:26:385 (2) - this slider a bit to up to obtain perfect blanket and better aesthetics. The same 01:20:795 (2,3) - here, but here you should move slider a bit to down. Fixed
  3. 01:18:559 (2,3,1) - This flow is a bit harsh, because 01:20:050 (1) - this slider doesn't continue transition maked by 01:18:559 (2,3) - these notes. Mby try something like this? http://puu.sh/v07PK/81a0d1dcfb.jpg I agree, but i changed it a little differently
    01:38:684 (1,2,3) - Don't you think it will looks better when you do triangle like this? http://puu.sh/v07Vs/336a299d7b.jpg Yup Fixed!


I'll continue mod, but now is time for me then I'll do it a bit later xD Looking forward to it :D
Thank you for the mod!!
yoshee4232
NM from my Queueue

  1. 00:15:205 (1,2) - I don't really think there should be an overlap here, especially since this is like the only time you ever overlap like this in the map
  2. 00:26:385 (2,3) - blanket
  3. 00:28:249 (1,1) - ^
  4. 00:30:485 (4,1) - ^
  5. 01:01:044 (5,1) - blanket a little better, move it back or increase the curve
  6. 01:01:230 (6) - personally I would move this down slightly, the angle feels a little to sharp compared to the rest of the map
  7. 01:04:025 (6,1) - better blanket plz
  8. 01:13:342 (1,3) - you could probably blanket these two
  9. 01:22:286 (1,2) - I think these should be structured more like this http://puu.sh/v7CjI.jpg
  1. 00:21:168 (1,2) - fix blanket
  2. 00:23:218 (2,4) - ^
  3. 00:28:621 (1,2) - ^
  4. 00:45:951 (2,3,4,1) - space these a bit more, it feels a bit low compared to the rest of this section
  5. 00:51:354 (1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,5) - I feel like you should break up this section with at least a few sliders, maybe put some in here 00:55:640 (1,2,3,1,2,3)
  6. 01:13:901 (2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - break this up with some sliders too, and this kinda feels like the random "we need farm jumps" type of section, because the intensity of the song doesn't really go up that much
  7. 01:27:131 (2,3) - make these sliders identical
  8. 01:29:367 (7) - make the curve a bit wider on this to make the blanket more obvious
  9. 01:35:702 (5,1,2) - blanket these better
Topic Starter
SkyFlame

cooldude4232 wrote:

NM from my Queueue

  1. 00:15:205 (1,2) - I don't really think there should be an overlap here, especially since this is like the only time you ever overlap like this in the map Fixed
  2. 00:26:385 (2,3) - blanket Fixed
  3. 00:28:249 (1,1) - ^ Fixed
  4. 00:30:485 (4,1) - ^ Fixed
  5. 01:01:044 (5,1) - blanket a little better, move it back or increase the curve Fixed
  6. 01:01:230 (6) - personally I would move this down slightly, the angle feels a little to sharp compared to the rest of the map Fixed
  7. 01:04:025 (6,1) - better blanket plz Fixed
  8. 01:13:342 (1,3) - you could probably blanket these two I think this one is fine
  9. 01:22:286 (1,2) - I think these should be structured more like this http://puu.sh/v7CjI.jpg Changed Differently
  1. 00:21:168 (1,2) - fix blanket I changed it to where it doesn't need to blanket
  2. 00:23:218 (2,4) - ^ Same as above
  3. 00:28:621 (1,2) - ^ Fixed
  4. 00:45:951 (2,3,4,1) - space these a bit more, it feels a bit low compared to the rest of this section Fixed
  5. 00:51:354 (1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,5) - I feel like you should break up this section with at least a few sliders, Fixed

    maybe put some in here 00:55:640 (1,2,3,1,2,3) I don't think that sliders would fit here
  6. 01:13:901 (2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - break this up with some sliders too, and this kinda feels like the random "we need farm jumps" type of section, because the intensity of the song doesn't really go up that much In my opinion, I think that the intensity of the song increases here, but I do agree with you on the fact that the jumps are excessive
  7. 01:27:131 (2,3) - make these sliders identical Fixed
  8. 01:29:367 (7) - make the curve a bit wider on this to make the blanket more obvious Fixed
  9. 01:35:702 (5,1,2) - blanket these better Fixed
Thanks for mod!!
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