TeddyLoid feat. Bonjour Suzuki - Pipo Password

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Gero
I've talked with Irreversible and he told me that the AR in Elvis' difficulty was fine and good to go, so here you have, I have nothing else to say about this set, good job.

~ Bubbled ~
Natsu
Hi

General

  1. Metadata?
  2. soft-hitclap soft-hitclap2 has like 3 ms delay
  3. 01:23:325 (1) - add a hitsound or make the hitnormal audible. apply to every diff using sc5



Elvis' Insane

  1. I really disagree with your current AR is really a pain to play, alot of your stacks are confused to play, mainly the ones that have different gap in the timeline 00:20:158 (1,2,3,4) - 00:23:825 (1,2,3,4) - 00:22:658 (3,4,5,6) - 00:26:492 (1,2,3,4) - 00:29:158 (1,2,3,4,1,2,3,4) - , the slow slider velocity plus the super low ar, make playing slider a pain 00:10:158 (3,4) - 00:13:825 (1,2) - , since you need to do the movement at the exactly right momment, I'd suggest using 8 .
  2. 01:03:992 (6,1,2) - I feel this part of the pattern is really compresed, I think this would work better if you add more spacing between 6 and 1, since right now looks like a spacing error rather than a jump
  3. 01:17:658 (2,3) - maybe try a blanket here to improve the design?


Irre's Insane

  1. 00:31:158 (1,1) - I'd group them in the same combo, so this section doesn't looks that spammy.
  2. 00:33:825 (5) - add NC? so the spacing is noticeable? also the triangle would looks nice, if you do, then do it at 00:36:492 (5) - as well.
  3. 00:40:158 (2) - 15% or 20% volumen sounds better, actually is kinda hard to hear it in game o.o
  4. 00:55:158 - is a bit confused that you ignore the vocal here, actually I'd use triplets for this patterns 00:54:325 (2,3) - 00:55:325 (2,3) - 00:56:992 (2,3) - 00:57:992 (2,3) - http://puush.me/account
  5. 01:23:158 (1) - http://puu.sh/pvneg.jpg maybe it looks better in that way?


340's Hard

  1. 00:11:158 (1,2) - 00:12:158 (1,2,3,4) - 00:13:492 (1,2,3,4,5,6,7,8) - 00:16:158 (1,2,3,4,5) - 00:17:825 (1,2,3) - your combos are really inconsistent, try to: 00:12:158 (1) - remove NC, 00:17:825 (1) - remove NC
  2. ar 7,5 is better.
  3. 00:21:492 (8,9) - I'd use a slider instead to bring more emphasis to 00:21:825 (1) - as a single circle.
  4. 00:32:492 (1) - 00:37:825 (1) - you are mapping those, but ignoring 00:35:158 being this the same in the music, sounds really weird.
  5. 00:41:825 (1,1) - stack this properly
  6. 00:45:492 (4) - NC should be here not in 00:46:992 (1) - , 00:50:825 (5,1) - same
  7. 00:57:992 (1) - NC is unnecesary and doesn't make much sense with the music, just remove it
  8. 01:09:492 (1,2) - if you trying to blank stuff, then do it the best you can, since this isn't pleasant to see
  9. 01:10:825 (4) - the normal whistle in the tail is so annoying, do you mind using a soft one or using the same as the other diffs?
  10. 01:17:658 (6,1) - blanket is super off, design is a super important part in mapping, so try to care more about this tiny stuff
  11. You also have the same OD as Irre's insane, use 5,5 instead? or something different .


ryuu's Normal

  1. 00:34:825 (5,6,1,2) - I got a bunch of low rank players to test this, everyone failed so bad here. The 1/4 00:34:825 (5) - slider is a no for me.


EruJazz's Easy

  1. 00:24:492 (1) - El nuevo combo rompe tu patrón y no es recomendable para una easy, remover 00:24:492 (1) - .
  2. 01:23:158 (1) - lo mismo aquí esto rompe tu patrón y no tenes necesidad de hacerlo, es solamente una easy mantenela ordenada
ErunamoJAZZ

Natsu wrote:

EruJazz's Easy

  1. 00:24:492 (1) - El nuevo combo rompe tu patrón y no es recomendable para una easy, remover 00:24:492 (1) - . okay xD
  2. 01:23:158 (1) - lo mismo aquí esto rompe tu patrón y no tenes necesidad de hacerlo, es solamente una easy mantenela ordenada ^
applied xD

osu file format v14

[General]
AudioFilename: background.mp3
AudioLeadIn: 0
PreviewTime: 64325
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 0.4999999

[Metadata]
Title:Pipo Password
TitleUnicode:Pipo Password
Artist:TeddyLoid feat. Bonjour Suzuki
ArtistUnicode:TeddyLoid feat. ボンジュール鈴木
Creator:Kyubey
Version:EruJazz's Easy
Source:宇宙パトロールルル子
Tags:space uchuu patrol luluco ending ed tv size tvsize evilelvis ErunamoJAZZ 340 ryuu irreversible
BeatmapID:950243
BeatmapSetID:441673

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"storyboard.jpg",0,0
Video,160,"music.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
8492,666.666666666667,4,2,1,30,1,0
9658,-100,4,2,2,30,0,0
11158,-100,4,2,2,40,0,0
21825,-100,4,2,1,30,0,0
29825,-100,4,2,2,15,0,0
30158,-100,4,2,2,30,0,0
40492,-100,4,2,2,15,0,0
41825,-100,4,2,1,30,0,0
62992,-100,4,2,2,30,0,0
64492,-100,4,2,2,50,0,1
83158,-100,4,2,2,50,0,0
86825,-100,4,2,5,5,0,0


[Colours]
Combo1 : 17,254,176
Combo2 : 173,255,95
Combo3 : 255,88,100
Combo4 : 255,94,55

[HitObjects]
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63,73,18492,1,8,0:0:0:0:
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340

Natsu wrote:

340's Hard

  1. 00:11:158 (1,2) - 00:12:158 (1,2,3,4) - 00:13:492 (1,2,3,4,5,6,7,8) - 00:16:158 (1,2,3,4,5) - 00:17:825 (1,2,3) - your combos are really inconsistent, try to: 00:12:158 (1) - remove NC, 00:17:825 (1) - remove NC appplied
  2. ar 7,5 is better. is 0.1AR make any difference?
  3. 00:21:492 (8,9) - I'd use a slider instead to bring more emphasis to 00:21:825 (1) - as a single circle. i dont want to use a slider instead of circles, but i can put a small jump to pick it out
  4. 00:32:492 (1) - 00:37:825 (1) - you are mapping those, but ignoring 00:35:158 being this the same in the music, sounds really weird. i didnt want to but uhhhh applied
  5. 00:41:825 (1,1) - stack this properly wow is it really noticable? applied
  6. 00:45:492 (4) - NC should be here not in 00:46:992 (1) - , 00:50:825 (5,1) - same applied
  7. 00:57:992 (1) - NC is unnecesary and doesn't make much sense with the music, just remove it applied
  8. 01:09:492 (1,2) - if you trying to blank stuff, then do it the best you can, since this isn't pleasant to see applied
  9. 01:10:825 (4) - the normal whistle in the tail is so annoying, do you mind using a soft one or using the same as the other diffs? I BET IT WASNT HERE so yeah applied
  10. 01:17:658 (6,1) - blanket is super off, design is a super important part in mapping, so try to care more about this tiny stuff applied
  11. You also have the same OD as Irre's insane, use 5,5 instead? or something different. changed it to 5.7

Link: http://f.s-ul.eu/RJKpx9Ke
Topic Starter
Kyubey

Natsu wrote:

01:23:325 (1) - add a hitsound or make the hitnormal audible. apply to every diff using sc5 why? any sound there doesn't fit the track well, and silent spinner sounds much better for me. if you think it's unrankable, it's rankable

RC wrote:

The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense.
https://qb.s-ul.eu/Wk1yaXrQ.png — meta in video itself.
http://luluco.tv/archives/cd/ed — meta on the official site.
Removed the delay in hitsounds.
Natteke desu
Once again i stay on opinion that 8 ar or even more won't fit the song at all and 7.5 ar is enough to play it without havin a cringe, also, i'd say low sv even helps to play it properly. If you still disagree (you probably are), "low" ar is still sort of challenge, like jumps and stuff (thought this kind of ar wasn't intended like to be any challenge). As for the second point, honestly i don't find this compressed, i tried to move stuff a bit, but at the end i returned to the current state of this pattern, because it doesn't seemd fine for me, having more spacing stuff. And i aplied blanket. Thank you for mod!
Irreversible
00:33:825 (5) - add NC? so the spacing is noticeable? also the triangle would looks nice, if you do, then do it at 00:36:492 (5) - as well.

00:55:158 - is a bit confused that you ignore the vocal here, actually I'd use triplets for this patterns 00:54:325 (2,3) - 3

no fix because i feel it's better like that, the nc is unnecsesary it's readable and the triplets, well it kinda sounds cooler liek this no? xD thxx <3
Topic Starter
Kyubey
ryuu didn't answer, but she applied what you said.
Everything is updated, thank you for the check!
Also, I moved 01:08:158 (4,5) - and 01:21:492 (4,5) - a little in my difficulty to make them look better with autostacking.
Natsu

Kyubey wrote:

Natsu wrote:

01:23:325 (1) - add a hitsound or make the hitnormal audible. apply to every diff using sc5 why? any sound there doesn't fit the track well, and silent spinner sounds much better for me. if you think it's unrankable, it's rankable

RC wrote:

The end of a spinner (or even the entire spinner) the sliding sound of a slider, and the end of a slider can be silent, but only do it if it makes sense.
  1. But the normal diff isn't using a spinner in the end ;o
  2. normal: 01:23:158 (2) - 40% volume is better, the current one is really hard to hear QAQ
  3. normal :missing video ( don't forget to add the video offset too)
  4. hard: 01:17:825 (1) - slider tail is snapped to the wrong tick, I guess.
Topic Starter
Kyubey
Oh, you're right about Normal, I forgot it uses other objects there. Used 30% there (it used hitsounds from my difficulty, so I feel free to modify them), higher volume feels unnatural, and with 30% it provides enough feedback as for me.
Fixed slider in Hard.
About video — whoops, seems like ryuu redownloaded mapset without video and I didn't check it carefully.
ryuu
sorry, i'm baka
Natsu
Good :)
Topic Starter
Kyubey
Thanks to everyone who helped us!
Namki
Поздравляю, няш!
Irreversible
pipo apapaiepiap yaay!
Sieg

Namki wrote:

Поздравляю, няш!
Okoratu
nice warning, congrats
wajinshu
Поздравляю!
VINXIS
00:11:158 (1,2,3,4,5,6,1,2) - elvis wot te fuk.
Krfawy
00:17:492 (3,4,1,2,3,1,2,3,1,2,3) - This is the only unreadable cluster in Elvis' diff and I am complaining about it. How the heck do people read it if you can't even tell which number, colour and approach circle and mainly the note comes as first if it blends so much? Also, nice D you've got there 00:18:825 (1,2,3) -



Also, please, censor the title because it's lewd and it made me come here. o3o
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