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Apocalyptica - Wagner Reloaded

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hent2222
20 minutes holy shit
Feb
I, II, III, IV, V, VI
Okoratu
Steinofenpizza
DoKito
04:11:208 - Maybe you can do something more intense here because of these whistles (?) in the background.
05:24:089 (3) - You could turn this slider into a 1/8 kickslider.
08:16:753 - I like those expanding streams more. Maybe you can expand the streams here as well? or increase the SV in general with every new slider/stream.
14:39:664 - Drag the break until here.

Oh boi. 23 minutes and all I got is 4 lines.
PoNo
Hello, M4M

I don't know if it's allowed but some objects touching/being off of my screen like that
02:40:516 (4) - 04:03:593 (3) - 05:19:250 (3) - 09:55:511 (5) - 10:53:011 (3) -

12:15:664 (1) - Maybe doing more little sliders on this part ? reverse is good but kinda boring sometimes :/

14:01:789 (13) - combo isn't too much ?

14:53:194 (1) - You'll do the timing later on this part ? [simple note]

18:49:875 (3) - First play I miss that triple cause I mingled it with a double just before it, change the orientation of the triple could be good

22:50:534 (1) - Add some nice slider shapes here ? :< spin looks terribly exhausting

Well, sorry if my mod is bad, but your map is so cool !
Left
M4M~
[Long Long map but Short Short mod]
02:57:593 (2,3) - I think just one slider is better. because there's no noticable beat in 02:57:708 (3) - and you used 02:55:516 (1,2) - like this.
03:27:247 (2,3) - ^
02:55:516 (1,2,1) - strong beat in tail of slider? how about this rhythm? http://osu.ppy.sh/ss/5439751
05:31:359 (3,1) - too close considering 05:31:495 (1) - 's beat is great
10:59:011 (2,3) - blanket
12:27:664 (1) - why it's only 1/1 with missing one sound?
15:45:432 (2) - I thought this could be more suitable pattern according to music. http://osu.ppy.sh/ss/5439835
16:22:805 (3) - ^ ctrl G
17:23:313 (4,5) - blanket
22:41:694 (5,6,1) - wow this part of song is amazing how about this? i think it needs more Distance to show tension of here. http://osu.ppy.sh/ss/5439885
22:50:534 (1,1,1,1,1,1,1,1,1) - how about slider art? It's visually more appealing.

OwO Good Luck!
Topic Starter
pishifat
SPOILER

DoKito wrote:

04:11:208 - Maybe you can do something more intense here because of these whistles (?) in the background. ill remap this section soon its pretty terrible right now
05:24:089 (3) - You could turn this slider into a 1/8 kickslider. for the build up cymbal thing? feels weird to snap stuff when theres not strict notes there so na
08:16:753 - I like those expanding streams more. Maybe you can expand the streams here as well? or increase the SV in general with every new slider/stream. every 4th stream in this song im doing that separated-by-sliders thing tho
14:39:664 - Drag the break until here.tru

Oh boi. 23 minutes and all I got is 4 lines. thanks!!

Ponoyoshi wrote:

Hello, M4M

I don't know if it's allowed but some objects touching/being off of my screen like that
02:40:516 (4) - 04:03:593 (3) - 05:19:250 (3) - 09:55:511 (5) - 10:53:011 (3) - they're fine ingame lol. the editor squishes stuff near the bottom so there's enough room for the timeline at the top

12:15:664 (1) - Maybe doing more little sliders on this part ? reverse is good but kinda boring sometimes :/ song isnt really doing anything special so id rather keep it super calm. last time i mapped this at https://osu.ppy.sh/s/239360 i made it constant 1/2 sliders which was more intense than i liked g

14:01:789 (13) - combo isn't too much ? not all tha tdifferent from 07:46:389 (2) - the streams in this song

14:53:194 (1) - You'll do the timing later on this part ? [simple note] yeah timing will be fixed at some point lol

18:49:875 (3) - First play I miss that triple cause I mingled it with a double just before it, change the orientation of the triple could be good for people full comboing for 19 minutes i think reading a 1/2 stack vs a triple stack isnt gonna be much of a concern:(

22:50:534 (1) - Add some nice slider shapes here ? :< spin looks terribly exhausting [theanticlimax]

Well, sorry if my mod is bad, but your map is so cool ! ty!!

Left wrote:

M4M~
[Long Long map but Short Short mod]
02:57:593 (2,3) - I think just one slider is better. because there's no noticable beat in 02:57:708 (3) - and you used 02:55:516 (1,2) - like this. yes
03:27:247 (2,3) - ^ thers definitely a sound on 3 there tho lol
02:55:516 (1,2,1) - strong beat in tail of slider? how about this rhythm? http://osu.ppy.sh/ss/5439751 that follows percussion alright, but im focusing on the string instrument g
05:31:359 (3,1) - too close considering 05:31:495 (1) - 's beat is great establishing when to click stuff with variable timeline gaps more important than emphasis at this point
10:59:011 (2,3) - blanket very
12:27:664 (1) - why it's only 1/1 with missing one sound? only way to express the high pitch instrument lo
15:45:432 (2) - I thought this could be more suitable pattern according to music. http://osu.ppy.sh/ss/5439835 yes
16:22:805 (3) - ^ ctrl G liking the parallel on 1/2s actually (and i repeat the same thing later)
17:23:313 (4,5) - blanket
22:41:694 (5,6,1) - wow this part of song is amazing how about this? i think it needs more Distance to show tension of here. http://osu.ppy.sh/ss/5439885 yes
22:50:534 (1,1,1,1,1,1,1,1,1) - how about slider art? It's visually more appealing. i like how spinners are consisetntly the same. hard to do that with sliders unless i just make a huge circle shape then copy paste it for each spinner, which is just as dumb as repetitive spinners lol

OwO Good Luck! thank s!
Strategas
03:20:785 (2,3) - kinda evil this is the only one you use in the whole map

04:05:900 (2,3) - spacing too much imo, and you just do it there. compare to 04:07:285 (2,3) - 04:08:670 (2,3) - etc

04:16:516 (2,1) - hm, pretty rough angle and spacing, most likely result 100 for slider, if you really want to keep it there you can mb ctrl g both of these 04:16:285 (1,2) -

04:27:380 volume

04:56:799 (1) - ctrl g?

05:06:670 (3,4,5) - this kind of stuff I don't approve, flow kinda forces you to skip following slider very early and just feels awk when you wait on the circle to click earlier, but it's not as bad because this is low bpm

05:29:315 (1,2) - unexpected rhythm change

06:03:950 (2) - finish instead? then you could make 06:04:223 - a normal finish so it wouldn't sound too dumb or the other way around

06:11:041 (2,3) - I guess you're trying to emphasize but it kinda breaks your sense of having low spacing for 1/4s
06:24:950 (1,2) -
06:34:086 (2,3) - this one's cool tho lol

07:17:705 (1,2,3,4) - mb space these a little more so that the combo followpoints would be visible, in case ppl assume break time or smth

08:30:935 (1,2) - spacing, I don't think that one little background sound is enough to justify this jump

10:28:011 - lower volume of finish, I couldn't hear the thing in the music at all because it's so loud compared to the real thing

10:37:511 (5) - nc?

11:04:385 (4,6) - 11:07:052 (10) - 11:08:385 (3,5) - etc. mapping 1/4s to guitar is lol

14:01:789 (13) - nc

19:50:444 (3,4) - might be hard to judge the 1/2 gap when you had 1/4 everywhere especially since this one also has 1/4 sounds, probably just better also use 1/4 or somehow make it really obvious it's 1/2, just stacking isn't enough imo

21:30:151 (1,1) - there's enough room to put a break here

22:03:408 (2) - nc? you did at 22:03:751 (1) -
22:07:522 (2) -
22:08:894 (2) -
...

22:37:663 volume
Sharkie
[Extra]
(Uh, this map is perfect, as always. Just doing nazi things cuz there's nothing wrong.)
  1. 02:48:362 (2,2) - These don't look perfectly parallel to me (lol nazi af)
  2. 02:52:170 (2,1) - You probably don't care, but its not a perfect blanket.
  3. 03:09:708 (2,) - 03:10:747 (1) - Same thing as earlier.
  4. Okay I'm going to stop pointing out blankets
  5. 03:24:593 (1,2,3,4,1) - I found this kinda weird because you stacked on the snare hits but changed the spacing on a bass drum. Usually, you do the opposite. Unless you're following the chord change? I dunno fam. Just my opinion.
  6. 03:27:824 (1,2,1,2,1,2,3,4,1) - So good om g
  7. 03:35:670 (1,2,3,4,1) - Same thing as 03:24:593 (1,2,3,4,1) -
  8. 03:43:055 (1,2,3,4,1) - I guess it does make sense because the spacing and the rhythm has been consistent, so its logical. In any case, I'd just give the pattern some more thought about changing.
  9. 05:48:950 (1) - Hmm, Maybe ctrl+g this? I think it makes sense with similar patterns like 05:50:859 (2,3,1) - .
  10. 09:20:011 (1,1,1,2,1) - For a second I thought it was a different map...?
  11. 10:50:011 (1) - I think this jump's a tiny bit too big. Maybe not? Iunno.
  12. 11:36:635 (1) - Not gonna make this a slider? I'm saaaad.
  13. 13:52:601 (4) - Would you consider moving this to x:209 y:66, I think the larger spacing would fit.
  14. 14:00:664 (1) - This stream was so badass it made my computer lag.
  15. 20:52:608 (2,3,4,5,6,7) - Kinda expected this spacing to be larger.
  16. 22:25:008 (1) - Really love this transition.

    Sharkie's Shitty Short Mods™
Topic Starter
pishifat
SPOILER

Sharkie wrote:

[Extra]
(Uh, this map is perfect, as always. Just doing nazi things cuz there's nothing wrong.) g
  1. 02:48:362 (2,2) - These don't look perfectly parallel to me (lol nazi af) yes
  2. 02:52:170 (2,1) - You probably don't care, but its not a perfect blanket. yes
  3. 03:09:708 (2,) - 03:10:747 (1) - Same thing as earlier. yesyes
  4. Okay I'm going to stop pointing out blankets lol
  5. 03:24:593 (1,2,3,4,1) - I found this kinda weird because you stacked on the snare hits but changed the spacing on a bass drum. Usually, you do the opposite. Unless you're following the chord change? I dunno fam. Just my opinion. stacking for the same sound then moving for different sound i guess
  6. 03:27:824 (1,2,1,2,1,2,3,4,1) - So good om g g
  7. 03:35:670 (1,2,3,4,1) - Same thing as 03:24:593 (1,2,3,4,1) -
  8. 03:43:055 (1,2,3,4,1) - I guess it does make sense because the spacing and the rhythm has been consistent, so its logical. In any case, I'd just give the pattern some more thought about changing.
  9. 05:48:950 (1) - Hmm, Maybe ctrl+g this? I think it makes sense with similar patterns like 05:50:859 (2,3,1) - . rather give the single circle->slider stuff sharp motion and the multi circle stuff continuous motion. just easier to play it like that
  10. 09:20:011 (1,1,1,2,1) - For a second I thought it was a different map...? more like 7 different maps
  11. 10:50:011 (1) - I think this jump's a tiny bit too big. Maybe not? Iunno. expressing intensity with low density rhythm means mlg spacing
  12. 11:36:635 (1) - Not gonna make this a slider? I'm saaaad. slider was for whent here were multiple cello sounds :(
  13. 13:52:601 (4) - Would you consider moving this to x:209 y:66, I think the larger spacing would fit. o k
  14. 14:00:664 (1) - This stream was so badass it made my computer lag. G
  15. 20:52:608 (2,3,4,5,6,7) - Kinda expected this spacing to be larger. did
  16. 22:25:008 (1) - Really love this transition. i also like sliders

    Sharkie's Shitty Short Mods™
    t y! !
CaffeAmericano
Hi Pishi, M4M
Extra

  • 04:27:380 - 22:37:663 - Timing point and inherited point volume conflict

    05:13:057 (3,4) - This seem to have almost twice the DS relative to comparable sounds

    08:49:480 (1,6) - Shape looks similar, maybe you intended to stack these

    08:34:753 (1) - 08:43:480 (1) - I think these can use larger jumps to emphasize snare
There's nothing wrong, why is this not ranked yet :/ I'm not gonna be helpful here, so I'll finish my M4M with another mapset you linked me.

Good luck~
Topic Starter
pishifat
SPOILER

CaffeAmericano wrote:

Hi Pishi, M4M
Extra

  • 04:27:380 - 22:37:663 - Timing point and inherited point volume conflict oops

    05:13:057 (3,4) - This seem to have almost twice the DS relative to comparable sounds the ones after this are even larger idk what u mean

    08:49:480 (1,6) - Shape looks similar, maybe you intended to stack these o ok

    08:34:753 (1) - 08:43:480 (1) - I think these can use larger jumps to emphasize snare progressive spacing more important than individual sounds right here
There's nothing wrong, why is this not ranked yet :/ I'm not gonna be helpful here, so I'll finish my M4M with another mapset you linked me.

Good luck~
Strategas
reccfkheck

Countdown in 2016 LUL

03:06:593 (1,1,1,1) - if you increase sv on a larger scale it would have abetter effect onwhat you tried to do

03:09:132 (3) - 03:14:670 (3) - me no comprende what are the sv changes here suppose to mean and how come didn't use it for 03:11:901 (3) - but imo you shouldn't use sv change on these at all cuz they are 1/4 sliders and don't really effect how it plays

03:19:055 (3) - if you took a second to emphasize these also adding NC helps that idea (especially to indicate the sv change which doesn't matter)

03:21:362 (1,2) - trig ger

03:28:632 (4) - dun really see reason to seperate this one from the stack 03:28:285 (1,2,3) - if you stack with the rest the emphasis will be much clearer

03:35:670 (1,2,3,4,1) - this thing more acceptable cuz spacing more indicative what's important what's not

03:39:478 (2) - I hear this on blue tick ><><><<> for a second I thought that 1 started the continous sound

04:19:362 - did you add this break so late or purpose or

04:33:186 (3) - 04:38:992 (3,4) - 04:45:573 (4) - etc. mb you could find some cool hitsound for this, dun think the default drum whistle good enough

07:06:501 (9) - finish pls
07:19:253 (2,3,4) -

07:46:389 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) -

09:24:011 (1,2) - can you recheck timing feels like 30 ms off

10:10:011 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - might be just me but I feel like a lot of those 1/6 ticks don't really have anything

11:18:135 (2,3) - big

12:59:914 (2,3) - too close (important stuff)

13:51:476 (3,1) - this spacing was cooler if you compare to 13:53:726 (4,1) -

14:24:289 (4) - out of place

14:53:194 (1) - volume feels too high for this whole section

15:40:601 (1,2) - can improve how it looks

16:00:813 (3) - snapping isn't very correct but lets pretend you map only 1/4 sounds

16:36:534 (4) - almos shiirn

18:46:080 (5,2) - http://image.prntscr.com/image/7679fed0 ... c780f3.png close enough I guess

19:15:718 (2,3,4,5) - can look better

22:42:364 - spinner mb

zura
Luel Roseline
OMG above 20 minutes...
zev
reloaded.
fieryrage
ok this time im modding before it gets bubbled will be here in 3 hours

modd
a lot of the intro sounds mistimed / early imo but ur a timing god so i dont wanna mess with tha t

ar raise maybe cuz 260 bpm :d? 9.4 would do pretty nicely i thinks

stuff that navosu said so idk if it applies but whatEVER

combo too long list:
  • 07:46:207 -
    07:50:571 -
    07:54:935 -
    08:03:662 -
    08:08:026 -
    08:12:389 -
    10:02:011 -
    10:04:011 -
    11:01:969 -
    11:03:969 -
    11:09:969 -
    11:13:969 -
    11:15:969 -
    14:00:664 - this one is actually like the only one i really agree with adding a nc here, i'd personally add it 14:01:789 (13) - here
break too long list:
  • Break at 07:24:098 - is 19.329 sec long
    Break at 11:36:835 - is 38.259 sec long
    Break at 18:17:412 - is 26.984 sec long
also 11:34:635 - this is apparently too close to the previous spinner so ya

ok thats it time for the mod

  • there's unused green lines everywhe R like 06:16:768 - but its a pishi map so its ok right

    02:18:593 (1) - adding a slight curve to this slider makes it look like its limping make it straight :(
    02:25:978 (1) - ok this one like barely even curves y even add one here
    02:47:785 (4,5,6) - spacing change is kind of awkward here since it doesnt increase that much which (imo) it should, maybe increase it a bit here?
    03:05:208 (3) - idk why you didn't nc this when you did it in the previous sections (ie 02:58:747 (1,1) - stuff like this, i get the other ones are prob for readability but consistency is my trigger word so yh)
    03:24:593 (1,2,3) - this could be a jump for the fact that its fairly intense, i dont really feel like a triple represents these notes well enough tbh
    03:28:285 (1,2,3) - this on the other hand is ok but the flow is kind of all over the place mainly because of the sudden 03:28:632 (4) - jump this note provides here but what do i know about high bpm mapping :d
    03:28:747 (1,2) - nice misaligned blanket i think??
    03:31:978 (1,2) - why didn't you stack these when the rhythm is similar to 03:28:285 (1,2,3) - h
    03:39:362 (1,2) - ^
    03:58:285 (1,2,1,2,1,2,1,2) - shouldn't the blue ticks be silenced since no note occurs on them
    04:05:208 (1) - pretty useless nc

    for a pretty intense buildup the triple stacks here are kind of underwhelming, this could use more jumps imo xd

    04:19:343 - the fact this is on the blue tick triggers me pls fix timing here thx
    04:27:380 (1) - unsnapped break line :d
    04:27:960 (2,3,4) - make this a repeat slider to ease players into the rhythm?
    04:45:186 (3,4) - ok pls ujust stack stuff like this if u dont increase the ar
    05:04:541 (1) - why nc this when you nc'd the note before it tbh
    05:32:859 (3) - why no nc ??
    05:33:404 (5) - would be better as two ds'd circles going towards 05:33:677 (1) - but im shit at patterning so ya
    05:37:359 (3) - why n o nc?/?
    05:50:586 (4) - why nc this??? (tho seriously theres really no point to this nc since it's still perfectly readable without it imo, also keeps the pattern you had going before)
    06:05:314 (4) - nc this cuz you did that for like every other pattern in this section d
    06:11:041 (2,3,4) - WHAT KIND OF TRIANGLE IS THIS
    06:16:768 (1) - this note hits so late nice timing :d
    06:24:950 (1,2,3) - omg.
    06:25:495 (4,1) - ehh im not really a big fan of this direct stack here solely because you didnt do it before, and nothing in the rhythm really warrants it, i'd just make it separate from the sliderend
    06:38:314 (3,4) - pretty weird continuation of a back and forth pattern, i don't really think it fits here and deserves a different jump but h
    06:43:195 (1) - can u fix ur fucking breaks
    06:47:065 (1) - z
    07:01:985 (7) - why do some notes like this have the clap (ie 07:03:504 (9) - here) and this/others dont
    07:17:705 (1,2,3,4) - just nc these because im pretty sure everyones gonna die of drain here with hr and i dont want Stat of the Un
    07:23:898 (4) - extend break so it ends where guitar ends :d
    07:44:027 (1) - z
    08:16:753 (1) - pretty pointless rhythm change since this is the last section in this that uses this rhythm i'd just keep the circle spam but thats just me
    08:32:026 (1) - end section of this slider isnt perfectly straight and aligned with the OTHER ONE
    08:22:753 (4) - i'd nc stuff like this to keep the nc pattern you set in the next sections continuous (you do this a couple times in this section so look thru as needed i guess??>)
    08:54:935 (4) - nc here cuz rhythm change??
    09:11:026 (4) - extend break again?????
    09:32:011 (1,2,3,4,5,6) - feel like these should use more spacing than the previous ones since the song is louder now
    10:30:011 (1,2) - almost stacking these looks ugly af just space it out / stack normally thx
    11:35:635 (1) - THEREN IS VERY CLEARLY A NOTE AFTER THIS SLIDER???
    11:36:635 (1) - extend break so it matches with when the audience applauds? cuz u did it 14:38:726 (4) - here so y not

    how fucking long is this song

    12:15:664 (1) - pretty loud hitsounds for a relatively no sound section
    12:59:914 (2,3) - y not just make this a repeat slider
    13:10:414 (3) - while it's not needed i still think blue tick sliders like this in this section should be silenced
    14:09:664 (1,2) - ok at least silence these tbh
    14:35:351 (1) - pretty useless nc part 3: the new comboening
    14:53:194 (1) - z
    14:53:194 (1,2) - THBIS ISNT PERFECTLY STRAIGHT
    15:06:982 (3) - nc :d
    15:14:082 (1) - add spinner here maybe?

    ok not gonna bother modding slow section because how can u screw that up
    personally i'd silence slider ticks in this section but whatev
    i will say one thing about two sliders in particular
    15:40:601 (1) - massive trigger slider holy FUCK WHAT ARE THESE CURVES
    15:54:839 (1) - NO FOR REAL

    16:50:771 (3,4) - pretty weird stack
    17:12:127 (1) - i'd also silence the blue tick sliders in this section
    18:13:144 (1,3) - blanket here could be improved imo, moving slider one pixel left kind of works??
    18:17:212 (1) - i'd extend break to where violin starts picking up again
    18:44:996 (1) - z.
    19:26:069 (3) - i'd nc this for the new rhythm, and do it for all the other parts like this
    19:50:444 (3,4) - direct stacks are kind of misleading but i guess theres no better way to do it here so wh
    20:09:569 (2,3,4) - why are the sliders spaced out so much compared to the circlesz, if you're gonna do this just nc the start
    20:10:319 (1) - useless nc if you dont apply the other suggestion tho :d these two suggestions go for the next ones
    20:30:151 (1,2,3,4,5) - this is a really nice meme
    20:46:951 (6) - nc?
    21:09:408 (6,1) - don't really agree with this being spaced out a lot compared to the slider, doesn't really fit rhythm imho, feels awkward
    21:25:351 (5) - why no nc to keep consistency with 21:19:865 (1) - ?
    21:30:151 (1) - break doesn't really fit here since the guitar in the bg
    21:40:779 (5) - ya nc stuff like this 2 if you did the previous suggestion (goes for this section as well :d, tho even if you didn't accept it you nc'd some sliders that replace these notes so i'd nc stuff like this just to be consistent)
    21:59:979 (5,6) - just make this the same rhythm as 21:59:636 (3,4) - it feels REALLY clunky and imo looks ugly otherwise
    22:03:408 (2,3,4,1,2,3) - idk if it's just me but these drums and the next snares like this feel like they gradually intensify so idk why this is a constant spacing
    22:41:694 (5) - nc :d
    22:42:230 (1) - extend break to next downbeat for that moan or whatever the fuckj it is
    22:50:534 (1) - z.

    nice spinners tho i think there should be circles before the spinners

i accidentally modded this a lot
Topic Starter
pishifat
SPOILER

Strategas wrote:

reccfkheck

Countdown in 2016 LUL a

03:06:593 (1,1,1,1) - if you increase sv on a larger scale it would have abetter effect onwhat you tried to do the point was more to have curves increasing than sv. sv is there to avoid sliders squishing from curves and the short sliders visibly different

03:09:132 (3) - 03:14:670 (3) - me no comprende what are the sv changes here suppose to mean and how come didn't use it for 03:11:901 (3) - but imo you shouldn't use sv change on these at all cuz they are 1/4 sliders and don't really effect how it plays ya

03:19:055 (3) - if you took a second to emphasize these also adding NC helps that idea (especially to indicate the sv change which doesn't matter) s

03:21:362 (1,2) - trig ger disrespecting my ugly waves

03:28:632 (4) - dun really see reason to seperate this one from the stack 03:28:285 (1,2,3) - if you stack with the rest the emphasis will be much clearer made hitsounds more clear about the difference and spaced better. would rather not stack all of them because it plays super gross

03:35:670 (1,2,3,4,1) - this thing more acceptable cuz spacing more indicative what's important what's not

03:39:478 (2) - I hear this on blue tick ><><><<> for a second I thought that 1 started the continous sound s

04:19:362 - did you add this break so late or purpose or yes

04:33:186 (3) - 04:38:992 (3,4) - 04:45:573 (4) - etc. mb you could find some cool hitsound for this, dun think the default drum whistle good enough drumwhsiitle is perfection :(

07:06:501 (9) - finish pls and overshadow the finish on the next beat ew
07:19:253 (2,3,4) - these ones yes tho

07:46:389 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - me 2

09:24:011 (1,2) - can you recheck timing feels like 30 ms off s

10:10:011 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - might be just me but I feel like a lot of those 1/6 ticks don't really have anything i think i fixed it through hitsounding. like hitsounding made it sound terrible but now it doesnt and i can say "its following the cello"

11:18:135 (2,3) - big wa its the same as the one right before it 11:16:135 (2,3) -

12:59:914 (2,3) - too close (important stuff) very

13:51:476 (3,1) - this spacing was cooler if you compare to 13:53:726 (4,1) - y

14:24:289 (4) - out of place symmetried

14:53:194 (1) - volume feels too high for this whole section z

15:40:601 (1,2) - can improve how it looks d

16:00:813 (3) - snapping isn't very correct but lets pretend you map only 1/4 sounds agree

16:36:534 (4) - almos shiirn these arent even shiirn sliders :(

18:46:080 (5,2) - http://image.prntscr.com/image/7679fed0 ... c780f3.png close enough I guess being in the middle = point
going exactly around sucks when it means i need to change slider curves


19:15:718 (2,3,4,5) - can look better f

22:42:364 - spinner mb spinners for the spinner only section better

zura

fieryrage wrote:

ok this time im modding before it gets bubbled will be here in 3 hours

modd
a lot of the intro sounds mistimed / early imo but ur a timing god so i dont wanna mess with tha t

ar raise maybe cuz 260 bpm :d? 9.4 would do pretty nicely i thinks :d rest of the map is ez so na

stuff that navosu said so idk if it applies but whatEVER

combo too long list:
  • 07:46:207 -
    07:50:571 -
    07:54:935 -
    08:03:662 -
    08:08:026 -
    08:12:389 -
    10:02:011 -
    10:04:011 -
    11:01:969 -
    11:03:969 -
    11:09:969 -
    11:13:969 -
    11:15:969 -
    14:00:664 - this one is actually like the only one i really agree with adding a nc here, i'd personally add it 14:01:789 (13) - here
break too long list:
  • Break at 07:24:098 - is 19.329 sec long
    Break at 11:36:835 - is 38.259 sec long
    Break at 18:17:412 - is 26.984 sec long
also 11:34:635 - this is apparently too close to the previous spinner so ya

pls

ok thats it time for the mod

  • there's unused green lines everywhe R like 06:16:768 - but its a pishi map so its ok right agree

    02:18:593 (1) - adding a slight curve to this slider makes it look like its limping make it straight :( dissing my aestehtic
    02:25:978 (1) - ok this one like barely even curves y even add one here
    02:47:785 (4,5,6) - spacing change is kind of awkward here since it doesnt increase that much which (imo) it should, maybe increase it a bit here? its at max possible without creating followpoints :(
    03:05:208 (3) - idk why you didn't nc this when you did it in the previous sections (ie 02:58:747 (1,1) - stuff like this, i get the other ones are prob for readability but consistency is my trigger word so yh) why do consistnet ncs for different patterns i dont get it
    back forth thingy was the reason for first one ncs

    03:24:593 (1,2,3) - this could be a jump for the fact that its fairly intense, i dont really feel like a triple represents these notes well enough tbh jumped
    03:28:285 (1,2,3) - this on the other hand is ok but the flow is kind of all over the place mainly because of the sudden 03:28:632 (4) - jump this note provides here but what do i know about high bpm mapping :d dont u have a hdhr fc on the blonde lead the blind cuz this is everywhere on that map
    03:28:747 (1,2) - nice misaligned blanket i think?? ya
    03:31:978 (1,2) - why didn't you stack these when the rhythm is similar to 03:28:285 (1,2,3) - h sliderimpact
    03:39:362 (1,2) - ^
    03:58:285 (1,2,1,2,1,2,1,2) - shouldn't the blue ticks be silenced since no note occurs on them (there is a note on them) it's like triples into each strong sound but thats kind of unplayable
    04:05:208 (1) - pretty useless nc followpointaesthetics are important 2 me

    for a pretty intense buildup the triple stacks here are kind of underwhelming, this could use more jumps imo xd

    04:19:343 - the fact this is on the blue tick triggers me pls fix timing here thx lol
    04:27:380 (1) - unsnapped break line :d i didnt even do that one osu pls
    04:27:960 (2,3,4) - make this a repeat slider to ease players into the rhythm? players are good enough to handle 155bpm if they can do the 260 i think
    04:45:186 (3,4) - ok pls ujust stack stuff like this if u dont increase the ar regular stack looks gross tho
    05:04:541 (1) - why nc this when you nc'd the note before it tbh the consisten c with 05:02:992 (1,2,3,1,2,1) -
    05:32:859 (3) - why no nc ?? ncs on each downbeat during this thing is cooler
    05:33:404 (5) - would be better as two ds'd circles going towards 05:33:677 (1) - but im shit at patterning so ya no impact on 1 like that tho
    05:37:359 (3) - why n o nc?/?
    05:50:586 (4) - why nc this??? (tho seriously theres really no point to this nc since it's still perfectly readable without it imo, also keeps the pattern you had going before) https://www.google.com/search?q=follow+point+aesthetics&ie=utf-8&oe=utf-8
    06:05:314 (4) - nc this cuz you did that for like every other pattern in this section d ok this ones rigtht
    06:11:041 (2,3,4) - WHAT KIND OF TRIANGLE IS THIS A Right Triangle
    06:16:768 (1) - this note hits so late nice timing :d fix
    06:24:950 (1,2,3) - omg. omg
    06:25:495 (4,1) - ehh im not really a big fan of this direct stack here solely because you didnt do it before, and nothing in the rhythm really warrants it, i'd just make it separate from the sliderend transitionz
    06:38:314 (3,4) - pretty weird continuation of a back and forth pattern, i don't really think it fits here and deserves a different jump but h its saying "hello its the end" aka climax but fake climax cuz it doesnt climax til the build up thingy
    06:43:195 (1) - can u fix ur fucking breaks osu automatically does these idk why
    06:47:065 (1) - z
    07:01:985 (7) - why do some notes like this have the clap (ie 07:03:504 (9) - here) and this/others dont i messed up
    07:17:705 (1,2,3,4) - just nc these because im pretty sure everyones gonna die of drain here with hr and i dont want Stat of the Un d
    07:23:898 (4) - extend break so it ends where guitar ends :d Ld
    07:44:027 (1) - z s
    08:16:753 (1) - pretty pointless rhythm change since this is the last section in this that uses this rhythm i'd just keep the circle spam but thats just me transition is point :(
    08:32:026 (1) - end section of this slider isnt perfectly straight and aligned with the OTHER ONE me to
    08:22:753 (4) - i'd nc stuff like this to keep the nc pattern you set in the next sections continuous (you do this a couple times in this section so look thru as needed i guess??>) or only nc the circlepsams and ont the sliders
    08:54:935 (4) - nc here cuz rhythm change?? yes
    09:11:026 (4) - extend break again????? yse
    09:32:011 (1,2,3,4,5,6) - feel like these should use more spacing than the previous ones since the song is louder now or make downbeats big deal
    10:30:011 (1,2) - almost stacking these looks ugly af just space it out / stack normally thx insulting art right here
    11:35:635 (1) - THEREN IS VERY CLEARLY A NOTE AFTER THIS SLIDER??? wow ok oops
    11:36:635 (1) - extend break so it matches with when the audience applauds? cuz u did it 14:38:726 (4) - here so y not people are already cheering it seems weird in thnis place

    how fucking long is this song

    12:15:664 (1) - pretty loud hitsounds for a relatively no sound section betrter
    12:59:914 (2,3) - y not just make this a repeat slider 3 is new p itch
    13:10:414 (3) - while it's not needed i still think blue tick sliders like this in this section should be silenced I DID IT
    14:09:664 (1,2) - ok at least silence these tbh
    14:35:351 (1) - pretty useless nc part 3: the new comboening tri angles
    14:53:194 (1) - z .
    14:53:194 (1,2) - THBIS ISNT PERFECTLY STRAIGHT z
    15:06:982 (3) - nc :d whitetick
    15:14:082 (1) - add spinner here maybe? spin on nothing this isnt a 4:57 marathon

    ok not gonna bother modding slow section because how can u screw that up
    personally i'd silence slider ticks in this section but whatev
    i will say one thing about two sliders in particular
    15:40:601 (1) - massive trigger slider holy FUCK WHAT ARE THESE CURVES fixed the first one but the second one is sik
    15:54:839 (1) - NO FOR REAL

    16:50:771 (3,4) - pretty weird stack wat its a stack
    17:12:127 (1) - i'd also silence the blue tick sliders in this section ur right
    18:13:144 (1,3) - blanket here could be improved imo, moving slider one pixel left kind of works?? lolk
    18:17:212 (1) - i'd extend break to where violin starts picking up again breakde
    18:44:996 (1) - z. s
    19:26:069 (3) - i'd nc this for the new rhythm, and do it for all the other parts like this dont think nc really shows that its a new rhythm
    19:50:444 (3,4) - direct stacks are kind of misleading but i guess theres no better way to do it here so wh yea
    20:09:569 (2,3,4) - why are the sliders spaced out so much compared to the circlesz, if you're gonna do this just nc the start sliderleniency pls
    20:10:319 (1) - useless nc if you dont apply the other suggestion tho :d these two suggestions go for the next ones
    20:30:151 (1,2,3,4,5) - this is a really nice meme agree
    20:46:951 (6) - nc? [/color]
    21:09:408 (6,1) - don't really agree with this being spaced out a lot compared to the slider, doesn't really fit rhythm imho, feels awkward idk i dont agree
    21:25:351 (5) - why no nc to keep consistency with 21:19:865 (1) - ? d
    21:30:151 (1) - break doesn't really fit here since the guitar in the bg what
    21:40:779 (5) - ya nc stuff like this 2 if you did the previous suggestion (goes for this section as well :d, tho even if you didn't accept it you nc'd some sliders that replace these notes so i'd nc stuff like this just to be consistent) emphasizes down b e a t
    21:59:979 (5,6) - just make this the same rhythm as 21:59:636 (3,4) - it feels REALLY clunky and imo looks ugly otherwise
    22:03:408 (2,3,4,1,2,3) - idk if it's just me but these drums and the next snares like this feel like they gradually intensify so idk why this is a constant spacing these will kill fcs dont make it a requirement
    22:41:694 (5) - nc :d [/color]
    22:42:230 (1) - extend break to next downbeat for that moan or whatever the fuckj it is rather just have break start immediately here
    22:50:534 (1) - z. z

    nice spinners tho i think there should be circles before the spinners oppressing spinner-only mapping

i accidentally modded this a lot
Strategas
i accidently nuked this a lot
Rapthorn
hoyl fuck its actually hapepning
riktoi
long song
Meyrink
amazing tv size map
ZekeyHache

Hi~
Let's see ;w;

Cool pishiflow~

  1. 02:54:016 (2) - It would look awesome if you do a smooth curve instead to make a blanket with the next slider's shape ;) pic
  2. 03:44:208 (3) - This slider is touching the life bar on default skin~
  3. 04:10:054 (2,3,4) - Oh my, this one even touches half of the life bar with stacking on ;w;
  4. 04:49:638 (3) - Snack bar again
  5. 07:14:478 (5,6,7,8,9) - This may result confusing for some players since you're covering half of the slider with circles ._.
  6. 08:38:026 (5) - Rotate to the same angle as (4)?
  7. 09:20:011 (1,1) - Nothing wrong here, I just wanted to say it's cool xD
  8. 10:49:511 (3,1) - The transition between these two sliders feels a bit awkward imo, I would Ctrl+G (3) and place the head again on circle (1)~ result
  9. 12:44:914 (3,1) - Improve blanket plz
  10. 17:53:822 (3) - Sir, you sinned here and I don't think I have to tell you why~
  11. 19:18:791 (3) - No big deal here, just wanted to let you know~
  12. 20:04:694 (1) - ^
  13. 20:53:465 (2) - ^

Nice spinners btw~
Topic Starter
pishifat
SPOILER

ezek wrote:


Hi~
Let's see ;w;

Cool pishiflow~

  1. 02:54:016 (2) - It would look awesome if you do a smooth curve instead to make a blanket with the next slider's shape ;) pic mk
  2. 03:44:208 (3) - This slider is touching the life bar on default skin~ g
  3. 04:10:054 (2,3,4) - Oh my, this one even touches half of the life bar with stacking on ;w; gg
  4. 04:49:638 (3) - Snack bar again ggg
  5. 07:14:478 (5,6,7,8,9) - This may result confusing for some players since you're covering half of the slider with circles ._. by repeating 1/4 sliders on the same beat every measure i htink peopel wont have problems with it g
  6. 08:38:026 (5) - Rotate to the same angle as (4)? kinda like it moving upwards actually lol
  7. 09:20:011 (1,1) - Nothing wrong here, I just wanted to say it's cool xD agreeeee
  8. 10:49:511 (3,1) - The transition between these two sliders feels a bit awkward imo, I would Ctrl+G (3) and place the head again on circle (1)~ result downed
  9. 12:44:914 (3,1) - Improve blanket plz z
  10. 17:53:822 (3) - Sir, you sinned here and I don't think I have to tell you why~ did the rest
  11. 19:18:791 (3) - No big deal here, just wanted to let you know~
  12. 20:04:694 (1) - ^
  13. 20:53:465 (2) - ^

Nice spinners btw~
ZekeyHache

~Awesome~
#2
Stjpa
alright

  1. 01:49:054 (1,2) - I asume that they are that close together because (1) is basically a build-up, but when playing them it's really boring and also feels counter-intuitive because (2) has a pretty strong sound. I don't want a big jump, but I don't think that they should touch at all. Just a suggestion though.
  2. 02:42:362 (3,3) - I really wonder what these are actually for. You always ignored the sounds on the blue ticks but only here you cover them even tho they still don't have a sound that is really audible. When I testplayed they definitely felt pretty wrong because of that.
  3. 04:07:054 (1,2) - So the whole section gets more intense along the music and you do that by higher spacing with a higher SV. But these two feel way too easy and compared to the other ones they are really easy to hit as well.
  4. 06:05:041 (3) - Personally I think it would be cooler if you would CTRL + G it because the sound is quite different but yet it has the same structure as 06:05:314 (1,2) - so by changing that it would be more unique I guess.
  5. 06:13:768 (3) - Pretty much the same.
  6. 06:14:041 (4) - Nice NC. :^)
  7. 08:35:844 (1,2,3) - Because of curiosity; why do you space them even more when the pitch goes audibly deeper? You did it a few times and sometimes you decrease the spacing a little like 08:40:207 (4,5) - or 08:53:298 (1,2,3) .
  8. 09:10:207 (1) - Did you use drum-whistle on purpose here? The following circles all have a clap except this one which is pretty weird because this is supposed to be a build-up.
  9. 12:50:164 (1) - Why not just a 1/1 gap for more emphasis like 12:44:164 (1) ?
  10. 15:18:229 - Are you sure that you wanna stay with S:C1 here? Because the sliderticks don't fit at all which makes it pretty weird.
  11. 19:13:188 (1) - Should this even be NC'd? 19:10:297 (3) - and 19:16:080 (4) - are pretty much the same to me.
call me back
Topic Starter
pishifat
01:49:054 (1,2) - I asume that they are that close together because (1) is basically a build-up, but when playing them it's really boring and also feels counter-intuitive because (2) has a pretty strong sound. I don't want a big jump, but I don't think that they should touch at all. Just a suggestion though.
i think not emphasizing 2 is cooler actually. 1 sounds like some super important thing then 2 goes to boring drum stuff. its like an anticlimax thing

08:35:844 (1,2,3) - Because of curiosity; why do you space them even more when the pitch goes audibly deeper? You did it a few times and sometimes you decrease the spacing a little like 08:40:207 (4,5) - or 08:53:298 (1,2,3) . the other instrument thing is getting more intense while pitch is lowering for the percussion. pitch change isnt as noticable for anyone listening tho so showing hype through spacing is nic e


i did everything else
Stjpa
re-check because 22 min map

  1. 16:31:449 - Regarding the SC:1 hitsound change I mentioned in my previous post, you just fixed it halfway. Here you have SC:22 for different hitsounds and so on, but here are also some sliders that have the same ticksound than S:C1 like 16:32:466 (3) - so you need to put some more green lines here :v
  2. 19:36:944 (5) - Missing hitsound on head?
wanna qualify after fix, so tell me if u wanna do something else before that or not
Bonsai
uhm shouldn't those timing sections at the end be ~60BPM xd
and how about adding tags like 'classical', 'orchestra', 'beethoven' since the part at 09:20:011 is from his 9th symphony, etc etc?

also gz lol, didn't notice this map was ready for some reason, why don't you call me on stuff like this :(

Okorin wrote:

Steinofenpizza
Topic Starter
pishifat
did all those things
Stjpa
so since there were timing changes we gotta start from the beginning

also there were little changes for hitsounding in the beginning to make it actually rankable

#1
ZekeyHache
here i am again

06:11:859 (1) - life bar (if you mind)
17:15:178 (4) - What about making this slider's curve soft so the whole pattern looks symmetrical? (talking about 17:15:178 (4,5,1) - )

22 pishiminutes ;w;
fieryrage
00:00:000 - delete this
Topic Starter
pishifat
i like my garbo blankets tbh

fixed the hp bar thing
ZekeyHache
Bubble reloaded #2
Strategas
Unused hitsounds:
soft-slidertick.wav

are you trying to sabotage me???

03:50:901 (1,2,1,2,1,2,1,2) - vs 03:52:747 (1,2,1,2,1,2) - don't really get why you do it in reverse spacing wise, when the music seems to play the same thing
Topic Starter
pishifat
blame stjpa

dunno what the issue is with htose other things. they're like the same thing spacing wise
Strategas
whoops missclicked nuke icon it's right next to it
Stjpa
blame me
Stoof
oh boy time 2 fuking kil mself when i break right near the end
fieryrage
Sliderbreak
show more
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