20 minutes holy shit
DoKito wrote:
04:11:208 - Maybe you can do something more intense here because of these whistles (?) in the background. ill remap this section soon its pretty terrible right now
05:24:089 (3) - You could turn this slider into a 1/8 kickslider. for the build up cymbal thing? feels weird to snap stuff when theres not strict notes there so na
08:16:753 - I like those expanding streams more. Maybe you can expand the streams here as well? or increase the SV in general with every new slider/stream. every 4th stream in this song im doing that separated-by-sliders thing tho
14:39:664 - Drag the break until here.tru
Oh boi. 23 minutes and all I got is 4 lines. thanks!!
Ponoyoshi wrote:
Hello, M4M
I don't know if it's allowed but some objects touching/being off of my screen like that
02:40:516 (4) - 04:03:593 (3) - 05:19:250 (3) - 09:55:511 (5) - 10:53:011 (3) - they're fine ingame lol. the editor squishes stuff near the bottom so there's enough room for the timeline at the top
12:15:664 (1) - Maybe doing more little sliders on this part ? reverse is good but kinda boring sometimes :/ song isnt really doing anything special so id rather keep it super calm. last time i mapped this at https://osu.ppy.sh/s/239360 i made it constant 1/2 sliders which was more intense than i liked g
14:01:789 (13) - combo isn't too much ? not all tha tdifferent from 07:46:389 (2) - the streams in this song
14:53:194 (1) - You'll do the timing later on this part ? [simple note] yeah timing will be fixed at some point lol
18:49:875 (3) - First play I miss that triple cause I mingled it with a double just before it, change the orientation of the triple could be good for people full comboing for 19 minutes i think reading a 1/2 stack vs a triple stack isnt gonna be much of a concern:(
22:50:534 (1) - Add some nice slider shapes here ? :< spin looks terribly exhausting [theanticlimax]
Well, sorry if my mod is bad, but your map is so cool ! ty!!
Left wrote:
M4M~[Long Long map but Short Short mod]
02:57:593 (2,3) - I think just one slider is better. because there's no noticable beat in 02:57:708 (3) - and you used 02:55:516 (1,2) - like this. yes
03:27:247 (2,3) - ^ thers definitely a sound on 3 there tho lol
02:55:516 (1,2,1) - strong beat in tail of slider? how about this rhythm? http://osu.ppy.sh/ss/5439751 that follows percussion alright, but im focusing on the string instrument g
05:31:359 (3,1) - too close considering 05:31:495 (1) - 's beat is great establishing when to click stuff with variable timeline gaps more important than emphasis at this point
10:59:011 (2,3) - blanket very
12:27:664 (1) - why it's only 1/1 with missing one sound? only way to express the high pitch instrument lo
15:45:432 (2) - I thought this could be more suitable pattern according to music. http://osu.ppy.sh/ss/5439835 yes
16:22:805 (3) - ^ ctrl G liking the parallel on 1/2s actually (and i repeat the same thing later)
17:23:313 (4,5) - blanket
22:41:694 (5,6,1) - wow this part of song is amazing how about this? i think it needs more Distance to show tension of here. http://osu.ppy.sh/ss/5439885 yes
22:50:534 (1,1,1,1,1,1,1,1,1) - how about slider art? It's visually more appealing. i like how spinners are consisetntly the same. hard to do that with sliders unless i just make a huge circle shape then copy paste it for each spinner, which is just as dumb as repetitive spinners lol
OwO Good Luck! thank s!
Sharkie wrote:
[Extra]
(Uh, this map is perfect, as always. Just doing nazi things cuz there's nothing wrong.) g
- 02:48:362 (2,2) - These don't look perfectly parallel to me (lol nazi af) yes
- 02:52:170 (2,1) - You probably don't care, but its not a perfect blanket. yes
- 03:09:708 (2,) - 03:10:747 (1) - Same thing as earlier. yesyes
- Okay I'm going to stop pointing out blankets lol
- 03:24:593 (1,2,3,4,1) - I found this kinda weird because you stacked on the snare hits but changed the spacing on a bass drum. Usually, you do the opposite. Unless you're following the chord change? I dunno fam. Just my opinion. stacking for the same sound then moving for different sound i guess
- 03:27:824 (1,2,1,2,1,2,3,4,1) - So good om g g
- 03:35:670 (1,2,3,4,1) - Same thing as 03:24:593 (1,2,3,4,1) -
- 03:43:055 (1,2,3,4,1) - I guess it does make sense because the spacing and the rhythm has been consistent, so its logical. In any case, I'd just give the pattern some more thought about changing.
- 05:48:950 (1) - Hmm, Maybe ctrl+g this? I think it makes sense with similar patterns like 05:50:859 (2,3,1) - . rather give the single circle->slider stuff sharp motion and the multi circle stuff continuous motion. just easier to play it like that
- 09:20:011 (1,1,1,2,1) - For a second I thought it was a different map...? more like 7 different maps
- 10:50:011 (1) - I think this jump's a tiny bit too big. Maybe not? Iunno. expressing intensity with low density rhythm means mlg spacing
- 11:36:635 (1) - Not gonna make this a slider? I'm saaaad. slider was for whent here were multiple cello sounds
- 13:52:601 (4) - Would you consider moving this to x:209 y:66, I think the larger spacing would fit. o k
- 14:00:664 (1) - This stream was so badass it made my computer lag. G
- 20:52:608 (2,3,4,5,6,7) - Kinda expected this spacing to be larger. did
- 22:25:008 (1) - Really love this transition. i also like sliders
Sharkie's Shitty Short Mods™
t y! !
CaffeAmericano wrote:
Hi Pishi, M4MExtra There's nothing wrong, why is this not ranked yet :/ I'm not gonna be helpful here, so I'll finish my M4M with another mapset you linked me.
04:27:380 - 22:37:663 - Timing point and inherited point volume conflictoops
05:13:057 (3,4) - This seem to have almost twice the DS relative to comparable sounds the ones after this are even larger idk what u mean
08:49:480 (1,6) - Shape looks similar, maybe you intended to stack these o ok
08:34:753 (1) - 08:43:480 (1) - I think these can use larger jumps to emphasize snare progressive spacing more important than individual sounds right here
Good luck~
Strategas wrote:
reccfkheck
Countdown in 2016 LUL a
03:06:593 (1,1,1,1) - if you increase sv on a larger scale it would have abetter effect onwhat you tried to do the point was more to have curves increasing than sv. sv is there to avoid sliders squishing from curves and the short sliders visibly different
03:09:132 (3) - 03:14:670 (3) - me no comprende what are the sv changes here suppose to mean and how come didn't use it for 03:11:901 (3) - but imo you shouldn't use sv change on these at all cuz they are 1/4 sliders and don't really effect how it plays ya
03:19:055 (3) - if you took a second to emphasize these also adding NC helps that idea (especially to indicate the sv change which doesn't matter) s
03:21:362 (1,2) - trig ger disrespecting my ugly waves
03:28:632 (4) - dun really see reason to seperate this one from the stack 03:28:285 (1,2,3) - if you stack with the rest the emphasis will be much clearer made hitsounds more clear about the difference and spaced better. would rather not stack all of them because it plays super gross
03:35:670 (1,2,3,4,1) - this thing more acceptable cuz spacing more indicative what's important what's not
03:39:478 (2) - I hear this on blue tick ><><><<> for a second I thought that 1 started the continous sound s
04:19:362 - did you add this break so late or purpose or yes
04:33:186 (3) - 04:38:992 (3,4) - 04:45:573 (4) - etc. mb you could find some cool hitsound for this, dun think the default drum whistle good enough drumwhsiitle is perfection
07:06:501 (9) - finish pls and overshadow the finish on the next beat ew
07:19:253 (2,3,4) - these ones yes tho
07:46:389 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23) - me 2
09:24:011 (1,2) - can you recheck timing feels like 30 ms off s
10:10:011 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - might be just me but I feel like a lot of those 1/6 ticks don't really have anything i think i fixed it through hitsounding. like hitsounding made it sound terrible but now it doesnt and i can say "its following the cello"
11:18:135 (2,3) - big wa its the same as the one right before it 11:16:135 (2,3) -
12:59:914 (2,3) - too close (important stuff) very
13:51:476 (3,1) - this spacing was cooler if you compare to 13:53:726 (4,1) - y
14:24:289 (4) - out of place symmetried
14:53:194 (1) - volume feels too high for this whole section z
15:40:601 (1,2) - can improve how it looks d
16:00:813 (3) - snapping isn't very correct but lets pretend you map only 1/4 sounds agree
16:36:534 (4) - almos shiirn these arent even shiirn sliders
18:46:080 (5,2) - http://image.prntscr.com/image/7679fed0 ... c780f3.png close enough I guess being in the middle = point
going exactly around sucks when it means i need to change slider curves
19:15:718 (2,3,4,5) - can look better f
22:42:364 - spinner mb spinners for the spinner only section better
zura
fieryrage wrote:
ok this time im modding before it gets bubbled will be here in 3 hoursmodda lot of the intro sounds mistimed / early imo but ur a timing god so i dont wanna mess with tha t
ar raise maybe cuz 260 bpm :d? 9.4 would do pretty nicely i thinks :d rest of the map is ez so na
stuff that navosu said so idk if it applies but whatEVER
combo too long list:break too long list:
- 07:46:207 -
07:50:571 -
07:54:935 -
08:03:662 -
08:08:026 -
08:12:389 -
10:02:011 -
10:04:011 -
11:01:969 -
11:03:969 -
11:09:969 -
11:13:969 -
11:15:969 -
14:00:664 - this one is actually like the only one i really agree with adding a nc here, i'd personally add it 14:01:789 (13) - herealso 11:34:635 - this is apparently too close to the previous spinner so ya
- Break at 07:24:098 - is 19.329 sec long
Break at 11:36:835 - is 38.259 sec long
Break at 18:17:412 - is 26.984 sec long
pls
ok thats it time for the mod
- there's unused green lines everywhe R like 06:16:768 - but its a pishi map so its ok right agree
02:18:593 (1) - adding a slight curve to this slider makes it look like its limping make it straight dissing my aestehtic
02:25:978 (1) - ok this one like barely even curves y even add one here
02:47:785 (4,5,6) - spacing change is kind of awkward here since it doesnt increase that much which (imo) it should, maybe increase it a bit here? its at max possible without creating followpoints
03:05:208 (3) - idk why you didn't nc this when you did it in the previous sections (ie 02:58:747 (1,1) - stuff like this, i get the other ones are prob for readability but consistency is my trigger word so yh) why do consistnet ncs for different patterns i dont get it
back forth thingy was the reason for first one ncs
03:24:593 (1,2,3) - this could be a jump for the fact that its fairly intense, i dont really feel like a triple represents these notes well enough tbh jumped
03:28:285 (1,2,3) - this on the other hand is ok but the flow is kind of all over the place mainly because of the sudden 03:28:632 (4) - jump this note provides here but what do i know about high bpm mapping :d dont u have a hdhr fc on the blonde lead the blind cuz this is everywhere on that map
03:28:747 (1,2) - nice misaligned blanket i think?? ya
03:31:978 (1,2) - why didn't you stack these when the rhythm is similar to 03:28:285 (1,2,3) - h sliderimpact
03:39:362 (1,2) - ^
03:58:285 (1,2,1,2,1,2,1,2) - shouldn't the blue ticks be silenced since no note occurs on them (there is a note on them) it's like triples into each strong sound but thats kind of unplayable
04:05:208 (1) - pretty useless nc followpointaesthetics are important 2 me
for a pretty intense buildup the triple stacks here are kind of underwhelming, this could use more jumps imo xd
04:19:343 - the fact this is on the blue tick triggers me pls fix timing here thx lol
04:27:380 (1) - unsnapped break line :d i didnt even do that one osu pls
04:27:960 (2,3,4) - make this a repeat slider to ease players into the rhythm? players are good enough to handle 155bpm if they can do the 260 i think
04:45:186 (3,4) - ok pls ujust stack stuff like this if u dont increase the ar regular stack looks gross tho
05:04:541 (1) - why nc this when you nc'd the note before it tbh the consisten c with 05:02:992 (1,2,3,1,2,1) -
05:32:859 (3) - why no nc ?? ncs on each downbeat during this thing is cooler
05:33:404 (5) - would be better as two ds'd circles going towards 05:33:677 (1) - but im shit at patterning so ya no impact on 1 like that tho
05:37:359 (3) - why n o nc?/?
05:50:586 (4) - why nc this??? (tho seriously theres really no point to this nc since it's still perfectly readable without it imo, also keeps the pattern you had going before) https://www.google.com/search?q=follow+point+aesthetics&ie=utf-8&oe=utf-8
06:05:314 (4) - nc this cuz you did that for like every other pattern in this section d ok this ones rigtht
06:11:041 (2,3,4) - WHAT KIND OF TRIANGLE IS THIS A Right Triangle
06:16:768 (1) - this note hits so late nice timing :d fix
06:24:950 (1,2,3) - omg. omg
06:25:495 (4,1) - ehh im not really a big fan of this direct stack here solely because you didnt do it before, and nothing in the rhythm really warrants it, i'd just make it separate from the sliderend transitionz
06:38:314 (3,4) - pretty weird continuation of a back and forth pattern, i don't really think it fits here and deserves a different jump but h its saying "hello its the end" aka climax but fake climax cuz it doesnt climax til the build up thingy
06:43:195 (1) - can u fix ur fucking breaks osu automatically does these idk why
06:47:065 (1) - z
07:01:985 (7) - why do some notes like this have the clap (ie 07:03:504 (9) - here) and this/others dont i messed up
07:17:705 (1,2,3,4) - just nc these because im pretty sure everyones gonna die of drain here with hr and i dont want Stat of the Un d
07:23:898 (4) - extend break so it ends where guitar ends :d Ld
07:44:027 (1) - z s
08:16:753 (1) - pretty pointless rhythm change since this is the last section in this that uses this rhythm i'd just keep the circle spam but thats just me transition is point
08:32:026 (1) - end section of this slider isnt perfectly straight and aligned with the OTHER ONE me to
08:22:753 (4) - i'd nc stuff like this to keep the nc pattern you set in the next sections continuous (you do this a couple times in this section so look thru as needed i guess??>) or only nc the circlepsams and ont the sliders
08:54:935 (4) - nc here cuz rhythm change?? yes
09:11:026 (4) - extend break again????? yse
09:32:011 (1,2,3,4,5,6) - feel like these should use more spacing than the previous ones since the song is louder now or make downbeats big deal
10:30:011 (1,2) - almost stacking these looks ugly af just space it out / stack normally thx insulting art right here
11:35:635 (1) - THEREN IS VERY CLEARLY A NOTE AFTER THIS SLIDER??? wow ok oops
11:36:635 (1) - extend break so it matches with when the audience applauds? cuz u did it 14:38:726 (4) - here so y not people are already cheering it seems weird in thnis place
how fucking long is this song
12:15:664 (1) - pretty loud hitsounds for a relatively no sound section betrter
12:59:914 (2,3) - y not just make this a repeat slider 3 is new p itch
13:10:414 (3) - while it's not needed i still think blue tick sliders like this in this section should be silenced I DID IT
14:09:664 (1,2) - ok at least silence these tbh
14:35:351 (1) - pretty useless nc part 3: the new comboening tri angles
14:53:194 (1) - z .
14:53:194 (1,2) - THBIS ISNT PERFECTLY STRAIGHT z
15:06:982 (3) - nc :d whitetick
15:14:082 (1) - add spinner here maybe? spin on nothing this isnt a 4:57 marathon
ok not gonna bother modding slow section because how can u screw that up
personally i'd silence slider ticks in this section but whatev
i will say one thing about two sliders in particular
15:40:601 (1) - massive trigger slider holy FUCK WHAT ARE THESE CURVES fixed the first one but the second one is sik
15:54:839 (1) - NO FOR REAL
16:50:771 (3,4) - pretty weird stack wat its a stack
17:12:127 (1) - i'd also silence the blue tick sliders in this section ur right
18:13:144 (1,3) - blanket here could be improved imo, moving slider one pixel left kind of works?? lolk
18:17:212 (1) - i'd extend break to where violin starts picking up again breakde
18:44:996 (1) - z. s
19:26:069 (3) - i'd nc this for the new rhythm, and do it for all the other parts like this dont think nc really shows that its a new rhythm
19:50:444 (3,4) - direct stacks are kind of misleading but i guess theres no better way to do it here so wh yea
20:09:569 (2,3,4) - why are the sliders spaced out so much compared to the circlesz, if you're gonna do this just nc the start sliderleniency pls
20:10:319 (1) - useless nc if you dont apply the other suggestion tho :d these two suggestions go for the next ones
20:30:151 (1,2,3,4,5) - this is a really nice meme agree
20:46:951 (6) - nc? [/color]
21:09:408 (6,1) - don't really agree with this being spaced out a lot compared to the slider, doesn't really fit rhythm imho, feels awkward idk i dont agree
21:25:351 (5) - why no nc to keep consistency with 21:19:865 (1) - ? d
21:30:151 (1) - break doesn't really fit here since the guitar in the bg what
21:40:779 (5) - ya nc stuff like this 2 if you did the previous suggestion (goes for this section as well :d, tho even if you didn't accept it you nc'd some sliders that replace these notes so i'd nc stuff like this just to be consistent) emphasizes down b e a t
21:59:979 (5,6) - just make this the same rhythm as 21:59:636 (3,4) - it feels REALLY clunky and imo looks ugly otherwise
22:03:408 (2,3,4,1,2,3) - idk if it's just me but these drums and the next snares like this feel like they gradually intensify so idk why this is a constant spacing these will kill fcs dont make it a requirement
22:41:694 (5) - nc :d [/color]
22:42:230 (1) - extend break to next downbeat for that moan or whatever the fuckj it is rather just have break start immediately here
22:50:534 (1) - z. z
nice spinners tho i think there should be circles before the spinners oppressing spinner-only mapping
i accidentally modded this a lot
ezek wrote:
Hi~
Let's see ;w;
Cool pishiflow~
- 02:54:016 (2) - It would look awesome if you do a smooth curve instead to make a blanket with the next slider's shape pic mk
- 03:44:208 (3) - This slider is touching the life bar on default skin~ g
- 04:10:054 (2,3,4) - Oh my, this one even touches half of the life bar with stacking on ;w; gg
- 04:49:638 (3) - Snack bar again ggg
- 07:14:478 (5,6,7,8,9) - This may result confusing for some players since you're covering half of the slider with circles ._. by repeating 1/4 sliders on the same beat every measure i htink peopel wont have problems with it g
- 08:38:026 (5) - Rotate to the same angle as (4)? kinda like it moving upwards actually lol
- 09:20:011 (1,1) - Nothing wrong here, I just wanted to say it's cool xD agreeeee
- 10:49:511 (3,1) - The transition between these two sliders feels a bit awkward imo, I would Ctrl+G (3) and place the head again on circle (1)~ result downed
- 12:44:914 (3,1) - Improve blanket plz z
- 17:53:822 (3) - Sir, you sinned here and I don't think I have to tell you why~ did the rest
- 19:18:791 (3) - No big deal here, just wanted to let you know~
- 20:04:694 (1) - ^
- 20:53:465 (2) - ^
Nice spinners btw~
Okorin wrote:
Steinofenpizza