oberum
01:23:556 (3,4) - uhh i meant normal sampleset lol 01:23:719 - dont forget to apply this to other diffs if u used hitsound copier
extra
00:57:888 (1,2,3,1) - try making spacing consistent 00:55:272 (1,2,3,1,1) -
01:22:411 (1,1) - imo the overlaps don't look that nice, try spacing it out a bit
01:31:894 (3,4,5,6,1) - why is the curve not smooth lol
01:33:856 (1,2,3) - 01:33:529 (1,2,3) - why not make both of these straight
01:37:943 (1,5,6) - i'd try not to overlap these xD
01:42:030 (1) - i think its better to remove 1 repeat and use a circle instead, try this
insane
00:43:174 (1,2,3,4) - eh i think it'd be cleaner without the overlapping xD
00:57:888 - imo mapping this as a circle will help players know it's a 1/3 pattern
01:00:504 - ^
01:34:510 (3,1) - spacing too big imo 01:35:163 (3,1) -
hard
00:40:232 (4,5) - u can try a 1/4 repeat slider here
00:44:482 (1,1) - i'd overlap this so ppl know it's 1/4 gap
01:02:139 (1,1) - try to do something about this overlap :d
01:21:757 (3,1) - this definitely needs some more spacing
01:26:744 (2,3,4) - honestly this rhythm would be more fitting, triplets starting on red ticks feel better and are good for emphasizing the next white tick.
01:28:052 (2,3,4) - ^
01:29:278 (2,3,4,5) - ^
01:42:466 (1,2) - convert this to slider as you did before?
01:42:684 (3,1) - more spacing here pls
i'm also worried about diff progression towards the insane diff rhythm wise because there are a fair amount of 1/4 streams in the insane, but you rarely use any triplets in the hard. i think it wouldn't hurt to add a few here and there imo.
normal
i have some general concerns with this difficulty
00:17:343 (2,3,4,1) - i'm heavily against jump usage in normal diff, this applies for the other places as well
rhythm density is not very consistent, other than the first part of the map, you should try to add some more 1/2 rhythms else where, such as
00:52:820 - 00:53:474 - 00:56:090 - 00:58:706 - basically places like that
00:56:253 (1) - i would really try to avoid double repeats for this diff
01:02:793 (1,1) - spinners need 2 beats of recovery time for normal diff
easy
01:31:567 (1,2,3) - spacing kinda inconsistent
01:36:798 (1,1) - one full measure of spinner recovery time is needed for easies
01:49:877 (1) - lol i think u can make this look better
let me get opinions on the spread, but rhythm wise normal and hard should be a bit denser- normal needs more 1/2 and hard needs more 1/4