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xi - ANiMA

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Net0
Kalindraz você consegue, GOGO rankear isso, take my star senpai *-*
Topic Starter
Bastionior

Net0 wrote:

Kalindraz você consegue, GOGO rankear isso, take my star senpai *-*

Vamos ver como me saio e mto obrigado <3
Avena
Since you only modded 1 diff, I'll mod 1 diff aswell~

Oberom Primus
  1. 00:01:322 (1) - Please use a silent sample on such sliders Download Link
  2. 00:05:899 (3,1) - Imperfect blanket, just saying :3
  3. 00:10:477 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I'd suggest you to use repeating sliders instead of the first two streams, the sound isn't that loud at them and an actual stream is too much for that.
  4. 00:19:469 (15) - In my opinion you should remove one repeat so this isn't an annoying 100 or sliderbreak.
  5. 00:28:624 (1) - Unneeded NC
  6. 00:44:482 (1) - This kinda annoys me because it's not symmetrical, but it's not that critical.
  7. 00:49:714 (1,2) - Unrankable, an object can't hide a repeating arrow.
  8. 00:52:003 (2,5) - Bad overlap tbh
  9. 00:52:820 (6,1) - Doesn't flow well, i'd suggest you to reposition like so: http://osu.ppy.sh/ss/5077298
  10. 00:55:272 (2,3,4,5,6) - 1/3
  11. 00:57:888 (5,6,7,8) - ^
  12. 01:00:504 (5,6,7,8,9) - ^
  13. 01:10:313 (1,1) - Stacked in a sloppy way and isn't rankable due to the hiding of the repeat arrow.
  14. 01:37:616 (1,2,3) - Lower spacing maybe? this is too much of a pain to SS.
  15. 01:42:030 - Not sure about the current pattern, maybe try something like this? http://osu.ppy.sh/ss/5077333
  16. 01:49:550 (1) - Missing finish.
  17. 01:50:204 (2) - NC?
  18. 01:50:695 - Maybe add a 1/8 repeating slider here? it fits the piano very well.
also add combo colors on other diffs.
This is a REALLY impressive map, good job.
SadBoi42
DISCLAIMER
All the changes are my own preference!

Nice background doh!

Overall:
01:51:267 (1) - all those spinners are too long, they end at 1:53:801 :^)

[*Oberum Primus]
OD is kinda low?, i would higher it to make it more difficult maybe :p
- 00:16:362 (5,6,7,8) - that one is kinda overmapped doh, i would change it a bit
- 00:21:757 (2,4) - i would let the second slider to the first slider have the same space of each other like those: 00:21:594 (1,3) -
- 01:03:447 (1,2) - maybe both CTRL+G?, if they are upside down they look funnier to play
01:05:409 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - , 01:06:717 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Here i think you should take some smaller spacings, maybe use a stream like that again: 00:10:477 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , those large streams are wayy too overmapped u know?

[*Extra]
- 00:22:902 (1) - i would split that slider in the half and let there be another one
- 01:15:872 (1) - replace that one with a stream, its kinda cancerous to play :o
- 01:40:886 (1,2,3,1,2,3) - replace at both the 3rd circle with a slider

[*Insane]
- 00:44:809 (1,2,3) - they are a bit to bent i think
- 00:50:041 (1,2,3) - ^

[*Hard]
Even though its a 3* Hard diff, u can use tripples xD
- 00:48:079 (5,6,1) - the spacing here is a little bit weird, try to fix it :)
- 01:17:834 (1) - i wouldn't let that slider have another corner in the middle, let it have a curve between those corners :p

I never mapped less then 3* songs, so i didnt mod them too :(

Its a nice and funny map, hopefully it gets ranked soon! :D
anna apple
From queue:

[Hard]
This looks pretty clean but there are some things that should be considered.

  1. 00:39:251 (1) - through 00:41:539 (4) - , there should be more variety, 8 1/2 sliders in a row is really boring. Idea: you could place 2 circle in the place of 1 slider for variety.
  2. 00:44:155 (4) - 00:51:022 (1,2,3,4) - 00:53:638 (1,2,3,4) - same kind of thing (find rest)
  3. 00:45:790 (1,2,3,4) - WOAH this is too difficult. With hard maps you are supposed to use Distance Snap(DS) to gauge spacing. This is too spaced in comparison to everything around it.
  4. 00:48:079 (5,6) - 00:49:387 (2,3) - 01:03:774 (2,3) - 01:04:428 (2,3) - Even these out
  5. 01:10:313 (1) - Might want to make the end of this clickable.
Hollow Delta
From #modreqs

Easy
00:22:902 (1) - This note is too quick after the spinner to be called "easy" I'd suggest this note gets deleted.
01:40:068 (1) - Again, very quick for an easy.

Oberum Primus
01:38:760 (1) - This slider cuts off screen which should NEVER HAPPEN. Just simply move it while the Distance snap is on so you keep good flow while moving it.
Topic Starter
Bastionior
answers³

Priti wrote:

Since you only modded 1 diff, I'll mod 1 diff aswell~

Oberom Primus
  1. 00:01:322 (1) - Please use a silent sample on such sliders Download Link <33333
  2. 00:05:899 (3,1) - Imperfect blanket, just saying :3 oh you won Fixed.
  3. 00:10:477 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I'd suggest you to use repeating sliders instead of the first two streams, the sound isn't that loud at them and an actual stream is too much for that. ahhh I preferred to leave so why put 2 1/4 slides with reverse at first and then 8 notes, gets confused (in my view) ;_;
  4. 00:19:469 (15) - In my opinion you should remove one repeat so this isn't an annoying 100 or sliderbreak. ohh thanks
  5. 00:28:624 (1) - Unneeded NC Fixed.
  6. 00:44:482 (1) - This kinda annoys me because it's not symmetrical, but it's not that critical. modified.
  7. 00:49:714 (1,2) - Unrankable, an object can't hide a repeating arrow.Fixed, thanks.
  8. 00:52:003 (2,5) - Bad overlap tbh fixeed too
  9. 00:52:820 (6,1) - Doesn't flow well, i'd suggest you to reposition like so: http://osu.ppy.sh/ss/5077298 ok
  10. 00:55:272 (2,3,4,5,6) - 1/3 ah I prefer to leave it, I'll take a doubt with a BN or Qat, to know if I leave 1/4 rather than to 1/3
  11. 00:57:888 (5,6,7,8) - ^
  12. 01:00:504 (5,6,7,8,9) - ^
  13. 01:10:313 (1,1) - Stacked in a sloppy way and isn't rankable due to the hiding of the repeat arrow.
  14. 01:37:616 (1,2,3) - Lower spacing maybe? this is too much of a pain to SS. I think not, is a slider 244 bpm, just need to be well aware
  15. 01:42:030 - Not sure about the current pattern, maybe try something like this? http://osu.ppy.sh/ss/5077333 YES!
  16. 01:49:550 (1) - Missing finish. done.
  17. 01:50:204 (2) - NC?Yaa!
  18. 01:50:695 - Maybe add a 1/8 repeating slider here? it fits the piano very well. Yaa.
also add combo colors on other diffs.
This is a REALLY impressive map, good job.
Thanks Priti >//<

girleyz-desu wrote:

DISCLAIMER
All the changes are my own preference!

Nice background doh!

Overall:
01:51:267 (1) - all those spinners are too long, they end at 1:53:801 :^) I checked and I believe that ends the part where I lef ;_;

[*Oberum Primus]
OD is kinda low?, i would higher it to make it more difficult maybe :p It is a bit risky because of that I used 1/8
- 00:16:362 (5,6,7,8) - that one is kinda overmapped doh, i would change it a bit overmapped no, overlap because some random positions.
- 00:21:757 (2,4) - i would let the second slider to the first slider have the same space of each other like those: 00:21:594 (1,3) - no boy, I used DS 0.1 to every note I gave nc only watch.

- 01:03:447 (1,2) - maybe both CTRL+G?, if they are upside down they look funnier to play nah 2 got too distant from the next note.
01:05:409 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - , 01:06:717 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Here i think you should take some smaller spacings, maybe use a stream like that again: 00:10:477 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , those large streams are wayy too overmapped u know? yes i know.

[*Extra]
- 00:22:902 (1) - i would split that slider in the half and let there be another one

- 01:15:872 (1) - replace that one with a stream, its kinda cancerous to play :o fixed.
- 01:40:886 (1,2,3,1,2,3) - replace at both the 3rd circle with a slider nah, i leave it.


[*Insane]
- 00:44:809 (1,2,3) - they are a bit to bent i think
- 00:50:041 (1,2,3) - ^
nothing to fix.
[*Hard]
Even though its a 3* Hard diff, u can use tripples xD
- 00:48:079 (5,6,1) - the spacing here is a little bit weird, try to fix it :) I emphasize the finish that occurs here 00:49:387 (2,3) -
- 01:17:834 (1) - i wouldn't let that slider have another corner in the middle, let it have a curve between those corners :p nah..

I never mapped less then 3* songs, so i didnt mod them too :(

Its a nice and funny map, hopefully it gets ranked soon! :D

[alt][F4] wrote:

From queue:

[Hard]
This looks pretty clean but there are some things that should be considered.

  1. 00:39:251 (1) - through 00:41:539 (4) - , there should be more variety, 8 1/2 sliders in a row is really boring. Idea: you could place 2 circle in the place of 1 slider for variety. is no question of compelling or something of the genre, is a question even to follow the rules of a hard I did not want to put something random to leave out of rhythm
  2. 00:44:155 (4) - 00:51:022 (1,2,3,4) - 00:53:638 (1,2,3,4) - same kind of thing (find rest) ^
  3. 00:45:790 (1,2,3,4) - WOAH this is too difficult. With hard maps you are supposed to use Distance Snap(DS) to gauge spacing. This is too spaced in comparison to everything around it. Fixed, i'm reduce distance between each note.
  4. 00:48:079 (5,6) - 00:49:387 (2,3) - 01:03:774 (2,3) - 01:04:428 (2,3) - Even these out
  5. 01:10:313 (1) - Might want to make the end of this clickable. nah..not need this

Bubblun wrote:

From #modreqs

Easy
00:22:902 (1) - This note is too quick after the spinner to be called "easy" I'd suggest this note gets deleted. it's 1* star ;_;
01:40:068 (1) - Again, very quick for an easy.

Oberum Primus
01:38:760 (1) - This slider cuts off screen which should NEVER HAPPEN. Just simply move it while the Distance snap is on so you keep good flow while moving it. look again tho itd not offscreen
Elally
Hello! form queues

CR = Cricle
NC = New combo
SR = Slider
DS = Distance spacing
TS = Timing section

General

SPOILER
Easy time 1:53. The remaining 1:54

Easy

SPOILER
01:51:185 (1) - remove NC


Normal

SPOILER
00:05:572 (1,1) - remove NC
00:07:861 (6) - add NC
00:25:027 (1) - remove NC
00:27:643 (1) - ^
00:30:259 (1) - ^^
00:32:875 (1) - ^^^
00:35:327 (1) - ^^^^
00:35:981 (4) - add NC
00:36:635 (1) - remove NC
00:37:289 (7) - add NC
00:37:943 (1) - remove NC
00:39:251 (1) - ^
00:41:866 (1) - ^^
00:42:193 (8) - add NC
00:45:790 (1) - remove NC
00:51:022 (1) - ^
01:18:488 (1) - ^^

Hard

SPOILER
AR 8

00:05:572 (1) - remove NC
00:09:169 (1) - ^
00:10:477 (5) - add NC
00:54:864 - remove TS
01:00:095 - ^
01:05:082 (1) - remove NC
01:10:313 (1) - ^
01:36:798 (1) - ^^

Insane

SPOILER
00:06:553 (1) - remove NC
00:07:861 (5) - add NC
00:09:169 (1) - remove NC
00:13:747 (1) - ^
00:15:054 (1) - ^^
00:21:104 (3) - add NC
00:21:267 (1) - remove NC
00:22:248 (1) - ^
00:22:575 (6) - add NC
00:35:000 (5) - ^
00:35:327 (1) - remove NC
00:53:311 (5) - add NC
00:53:638 (1) - remove NC

Extra

SPOILER
I see no problem

Oberum Primus

SPOILER
I see no problem

Good luck!
Nice map
Marianna
Hellow~ Its me

General
  1. Ainda não entendi o porque dessas cores fortes tenta isso (Ou algo do tipo):
    [Colours]
    Combo1 : 183,202,190
    Combo2 : 213,201,172
    Combo3 : 155,192,230
    Combo4 : 241,143,177
    Combo5 : 203,222,163
    Combo6 : 171,167,218


  2. Ranking Criteria - Guidelines
  3. Talvez você tenha que perguntar a um BN / Qat sobre a diferença entre as diffs



  4. Desabilita isso nas diffs que tiverem
  5. Os Kiais estão diferentes

Easy
  1. Arruma esses erros do AiMod Pls
  2. 00:11:131 (4,1) - Como eu já tinha dito isso deixa o ritmo dessa parte muito "Reto" Tenta uma posição diferente das notas pra fluir melhor
  3. 00:12:439 (2,3,4) - 3 Whistles assim é muito estranho, deixa o whistle só nesse 00:13:093 (3) -
  4. 00:17:016 (1,1) - O Recovery aqui é muito pequeno
  5. 00:17:016 (1) - Por que não tenta terminar esse spinner aqui 00:20:940 - E fazer algumas coisas em diante?
  6. 00:56:253 (2) - Já que tem aqui porque não fazer aqui também 00:58:869 (4,5) - ?
  7. 01:02:793 (1) - Termina esse slider aqui 01:04:101 - E faz algumas coisa em diante
  8. 01:22:411 (2,2) - E Essas notas encostando aqui?
  9. 01:36:144 (4) - Substitui isso por um 1/1 menor pra ter som aqui também 01:36:471 -
  10. 01:37:125 (1,1) - Como eu disse do recovery
  11. 01:44:646 (1,1) - Talvez isso possa ser substituido por sliders 1/1 e circles

    A diff ta boa mas eu acho que ainda precisa de mais coisa e mais dedicação ♥

Normal
  1. Ai Mod
  2. 00:05:572 (1) - Não acho necessario esse NC até porque tem outro bem na frente né
  3. 00:17:016 (1,1) - Pra que isso se nos outros não tem?
  4. 01:02:793 (1,1) - O Recovery é muito pequeno
  5. 01:06:717 - Não tem motivo para um finish aqui
  6. 01:15:872 (1,2,1) - Nao acho que no inicio desses sliders precisa ter finish
  7. 01:24:046 (2,2) - Isso ta meio feio
  8. 01:36:798 (1,1) - Recovery
  9. 01:51:185 - Um circle aqui por favor

Hard
  1. 00:05:572 (1) - A Mesma coisa do normal
  2. 00:54:945 (1,2) - Isso aqui confunde muito ingame, praticamente o mapa todo é 1/2 e do nada muda assim
  3. 01:31:567 (1,2,3,1,2,3,1,2,3) - 01:34:183 (1,2,3,1,2,3,1,2,3) - Eu acho os jumps aqui meio forçados, sendo o jump no (2) e não no (1)
  4. 01:42:466 (1) - Não acho que precise desse 1/3 assim no meio do nada
  5. 01:49:223 (3,1) - Meio nazi mas...

Insane
  1. 00:06:553 (1) - Coloca esse na posição desse 00:05:572 (1) - Pra ficar mais bonitinho
  2. 00:34:019 (1,2,3,4) - Poderia ter um highlight maior nessas notas pra elas não ficarem muito "retas" com a stream
  3. 00:55:272 (2) - Isso poderia ser um 1/3 para ficar melhor com a musica
  4. 01:05:082 (1) - Cadê a stream + Jump do piano? D:

Extra
  1. 00:17:343 (1,2,3,4,5,6) - Você sabe o quanto eu amo isso né ♥
  2. 00:34:019 (1,2,3,4,5,6) - Outra daquelas strems "retas" com mudança de ritmo
  3. 00:55:272 (2) - 1/3 pls
  4. 01:00:668 (7,1) - Acho que fica meio ruim para os players enxergarem isso hein

Optimus Prime
  1. 01:10:313 (1) - Offscream pra começar assim ó
  2. 00:28:624 (10) - Coloca um NC aqui pls
  3. 00:34:019 (1,2,3,4,5,6,7) - Um jumpzinho por favor pra não ficar muito "reto" como eu falei nas outras
  4. 00:45:790 (1,2,1,2) - Eu acho isso meio estranho, uma parte tão boa pra jump...
  5. 01:05:082 (1) - R.I.P Jump + Stream Do pianinho </3
  6. 01:46:281 (1,2,1,2,1,2) - Ficou muito estranho parar com o overmap assim

♥ Espero ter ajudado ♥
Metaku
From my queue~

Easy
00:09:169 (3,4) - You should just make this a blanket
00:20:940 (3,4) - ^
00:28:787 (1,2) - Would look better if the second was just a reversed version (ctrl+G) of the first one
00:41:866 (1,2) - Blanket
00:51:022 (2,2) - These two slider are pretty much mirrored so you could make them look the same as well (Copy the first one to the second one)
00:57:561 (3) - NC
01:28:951 (3) - Possibly NC
01:36:144 (4) - Would fit better without the reverse imo
01:40:722 (2) - This slider should be half shorter imo, would fit the song better.

Normal
00:10:477 (1) - The slider velocity change here feels too big for a normal diff, you could consider at least changing the beginning to 0,75 instead of 0,5
00:35:981 (2) - This slider should start in the red tick before, it feels a bit out of place
00:42:847 (3) - NC?
00:44:482 (1,2,1,2) - Blanket both of these?
00:48:406 (1) - Horizontal flip to mirror with 00:47:098 (1)
01:01:485 (1,2) - Would look better if just mirrored
01:18:488 (1,2) - You should probably change these sliders a bit, the overlap with 01:17:180 (2) - doesn't look nice to me
01:43:338 (1,1) - Blanket
01:44:646 (1,2,3) - Improve blanket, it's a bit off
01:51:512 (1) - Start on red tick before and end on 01:53:801

Hard
00:28:133 (4,5) - Blanket
00:35:327 (1,2) - I feel like the top slider should be a bit more left
00:55:599 (3,4,1) - You should make these into a straight line
01:00:831 (3) - This slider looks a bit odd...
01:51:267 (1) - Same as in normal, I feel like the spinner should end a bit earlier

For Insane and harder I'll have to pass as I'm not comfortable either playing or mapping this kind of mapping style so you'll need someone else for them. Nice mapset tho.
PlasticMemor
every difficulty is fine except Insane

[Insane]
00:27:480 (1) - i think instead of dipping down, it should be going up
00:29:932 (2) - move this so that equal distance to combo 2 and 3
00:44:809 (1,2,3) - they don't sound good with whistles
00:50:041 (1,2,3) - ^
00:59:523 (1,2,3,4) - i would make this a little more visible

good beatmap imo!
-Lunatic
foda
Topic Starter
Bastionior
Answers ³+¹

MouseEz wrote:

Hello! form queues

CR = Cricle
NC = New combo
SR = Slider
DS = Distance spacing
TS = Timing section

General

SPOILER
Easy time 1:53. The remaining 1:54

Easy

SPOILER
01:51:185 (1) - remove NC


Normal

SPOILER
00:05:572 (1,1) - remove NC
00:07:861 (6) - add NC
00:25:027 (1) - remove NC
00:27:643 (1) - ^
00:30:259 (1) - ^^
00:32:875 (1) - ^^^
00:35:327 (1) - ^^^^
00:35:981 (4) - add NC
00:36:635 (1) - remove NC
00:37:289 (7) - add NC
00:37:943 (1) - remove NC
00:39:251 (1) - ^
00:41:866 (1) - ^^
00:42:193 (8) - add NC
00:45:790 (1) - remove NC
00:51:022 (1) - ^
01:18:488 (1) - ^^

Hard

SPOILER
AR 8

00:05:572 (1) - remove NC
00:09:169 (1) - ^
00:10:477 (5) - add NC
00:54:864 - remove TS
01:00:095 - ^
01:05:082 (1) - remove NC
01:10:313 (1) - ^
01:36:798 (1) - ^^

Insane

SPOILER
00:06:553 (1) - remove NC
00:07:861 (5) - add NC
00:09:169 (1) - remove NC
00:13:747 (1) - ^
00:15:054 (1) - ^^
00:21:104 (3) - add NC
00:21:267 (1) - remove NC
00:22:248 (1) - ^
00:22:575 (6) - add NC
00:35:000 (5) - ^
00:35:327 (1) - remove NC
00:53:311 (5) - add NC
00:53:638 (1) - remove NC

Extra

SPOILER
I see no problem

Oberum Primus

SPOILER
I see no problem

Good luck!
Nice map
Ty :3

Marianna wrote:

Hellow~ Its me I was wondering if after all these years you'd like to meet.

General
  1. Ainda não entendi o porque dessas cores fortes tenta isso (Ou algo do tipo): Aplicado :3
    [Colours]
    Combo1 : 183,202,190
    Combo2 : 213,201,172
    Combo3 : 155,192,230
    Combo4 : 241,143,177
    Combo5 : 203,222,163
    Combo6 : 171,167,218


  2. Ranking Criteria - Guidelines
  3. Talvez você tenha que perguntar a um BN / Qat sobre a diferença entre as diffs a Spread ta tranquila está favorável (ainda bem né)



  4. Desabilita isso nas diffs que tiverem okay
  5. Os Kiais estão diferentes

Easy
  1. Arruma esses erros do AiMod Pls
  2. 00:11:131 (4,1) - Como eu já tinha dito isso deixa o ritmo dessa parte muito "Reto" Tenta uma posição diferente das notas pra fluir melhor
  3. 00:12:439 (2,3,4) - 3 Whistles assim é muito estranho, deixa o whistle só nesse 00:13:093 (3) - ok
  4. 00:17:016 (1,1) - O Recovery aqui é muito pequeno modificado xd
  5. 00:17:016 (1) - Por que não tenta terminar esse spinner aqui 00:20:940 - E fazer algumas coisas em diante? que tal?
  6. 00:56:253 (2) - Já que tem aqui porque não fazer aqui também 00:58:869 (4,5) - ?
  7. 01:02:793 (1) - Termina esse slider aqui 01:04:101 - E faz algumas coisa em diante Ah eu preferi deixar, mas posso repensar a respeito.
  8. 01:22:411 (2,2) - E Essas notas encostando aqui? fixo
  9. 01:36:144 (4) - Substitui isso por um 1/1 menor pra ter ta
  10. 01:44:646 (1,1) - Talvez isso possa ser substituido por sliders 1/1 e circles tah <3

    A diff ta boa mas eu acho que ainda precisa de mais coisa e mais dedicação ♥

Normal
  1. Ai Mod
  2. 00:05:572 (1) - Não acho necessario esse NC até porque tem outro bem na frente né de acordo :o
  3. 00:17:016 (1,1) - Pra que isso se nos outros não tem? fixoo >.<
  4. 01:02:793 (1,1) - O Recovery é muito pequeno distancia de 1/1 acho que é suficiente -q
  5. 01:06:717 - Não tem motivo para um finish aqui fixo
  6. 01:15:872 (1,2,1) - Nao acho que no inicio desses sliders precisa ter finish okay
  7. 01:24:046 (2,2) - Isso ta meio feio prontinho, stackei
  8. 01:36:798 (1,1) - Recovery mesma coisa
  9. 01:51:185 - Um circle aqui por favor okay.

Hard
  1. 00:05:572 (1) - A Mesma coisa do normal ok
  2. 00:54:945 (1,2) - Isso aqui confunde muito ingame, praticamente o mapa todo é 1/2 e do nada muda assim fixei deixando 1/1
  3. 01:31:567 (1,2,3,1,2,3,1,2,3) - 01:34:183 (1,2,3,1,2,3,1,2,3) - Eu acho os jumps aqui meio forçados, sendo o jump no (2) e não no (1) o jump é ocasionado apenas no 1 e 2, o 3 apenas é uma batida normal entao simplesmente ignorados quando stackados
  4. 01:42:466 (1) - Não acho que precise desse 1/3 assim no meio do nada precisa sim :( queria mapear de outra forma mas n da -qq
  5. 01:49:223 (3,1) - Meio nazi mas... fixo.

Insane
  1. 00:06:553 (1) - Coloca esse na posição desse 00:05:572 (1) - Pra ficar mais bonitinho creio que nao é necessario.
  2. 00:34:019 (1,2,3,4) - Poderia ter um highlight maior nessas notas pra elas não ficarem muito "retas" com a stream damn naao, elas tao seguindo um curvamento perfeito o problema foi que rotacionei errado.
  3. 00:55:272 (2) - Isso poderia ser um 1/3 para ficar melhor com a musica ta
  4. 01:05:082 (1) - Cadê a stream + Jump do piano? D: apneas uma nota do piano é escutada.

Extra
  1. 00:17:343 (1,2,3,4,5,6) - Você sabe o quanto eu amo isso né ♥ mo lindo né nom.
  2. 00:34:019 (1,2,3,4,5,6) - Outra daquelas strems "retas" com mudança de ritmo aqui preferi deixar a curva pro ultimo slider seguir o 00:34:673 (1) -
  3. 00:55:272 (2) - 1/3 pls ta
  4. 01:00:668 (7,1) - Acho que fica meio ruim para os players enxergarem isso hein tens razao, fixed.

Optimus Prime
  1. 01:10:313 (1) - Offscream pra começar assim ó ta off nao, juroo D:
  2. 00:28:624 (10) - Coloca um NC aqui pls priti pediu pra remover o nc que coloquei ai, pq a batida começa aqui 00:28:787 -
  3. 00:34:019 (1,2,3,4,5,6,7) - Um jumpzinho por favor pra não ficar muito "reto" como eu falei nas outras ondinha pleaseeee
  4. 00:45:790 (1,2,1,2) - Eu acho isso meio estranho, uma parte tão boa pra jump... estou seguindo a musica e nao a stream qqq
  5. 01:05:082 (1) - R.I.P Jump + Stream Do pianinho </3 Ripa
  6. 01:46:281 (1,2,1,2,1,2) - Ficou muito estranho parar com o overmap assim fixo

♥ Espero ter ajudado ♥
Te adoro <3333333

Metaku wrote:

From my queue~

Easy
00:09:169 (3,4) - You should just make this a blanket means impossible to make blanket with this DS
00:20:940 (3,4) - ^
00:28:787 (1,2) - Would look better if the second was just a reversed version (ctrl+G) of the first one this kill DS
00:41:866 (1,2) - Blanket
00:51:022 (2,2) - These two slider are pretty much mirrored so you could make them look the same as well (Copy the first one to the second one)
00:57:561 (3) - NC okay
01:28:951 (3) - Possibly NC
01:36:144 (4) - Would fit better without the reverse imo
01:40:722 (2) - This slider should be half shorter imo, would fit the song better. sure

Normal
00:10:477 (1) - The slider velocity change here feels too big for a normal diff, you could consider at least changing the beginning to 0,75 instead of 0,5 nah, It would be a recommended speed
00:35:981 (2) - This slider should start in the red tick before, it feels a bit out of place I do not think so
00:42:847 (3) - NC?
00:44:482 (1,2,1,2) - Blanket both of these?
00:48:406 (1) - Horizontal flip to mirror with 00:47:098 (1) no.
01:01:485 (1,2) - Would look better if just mirrored
01:18:488 (1,2) - You should probably change these sliders a bit, the overlap with 01:17:180 (2) - doesn't look nice to me I did mirror because it is a 2/1 session much more applicable, I do not see reason to change
01:43:338 (1,1) - Blanket 01:44:646 (1,2,3) - I made a triangle pattern that stacks at the end of 4, it is difficult to apply blanket
01:44:646 (1,2,3) - Improve blanket, it's a bit off ^^
01:51:512 (1) - Start on red tick before and end on 01:53:801 i don't think so

Hard
00:28:133 (4,5) - Blanket no.
00:35:327 (1,2) - I feel like the top slider should be a bit more left
00:55:599 (3,4,1) - You should make these into a straight line
01:00:831 (3) - This slider looks a bit odd... this a sample slider with shape form of "1" xd
01:51:267 (1) - Same as in normal, I feel like the spinner should end a bit earlier

For Insane and harder I'll have to pass as I'm not comfortable either playing or mapping this kind of mapping style so you'll need someone else for them. Nice mapset tho.
Thhanks :3

PlasticMemor wrote:

every difficulty is fine except Insane

[Insane]
00:27:480 (1) - i think instead of dipping down, it should be going up if I climb up will be overlap
00:29:932 (2) - move this so that equal distance to combo 2 and 3
00:44:809 (1,2,3) - they don't sound good with whistles
00:50:041 (1,2,3) - ^
00:59:523 (1,2,3,4) - i would make this a little more visible
I do not see significant changes outside of what I quoted
good beatmap imo!
thanks
Kathex
Oie jovem

  1. Checa o AiMod, tem coisa ai fora dos padrao
O easy ta bom

Normal
  1. 01:46:608 (4) - isso aki n deveria ser stackado em cima do final desse slider 01:44:646 (1) - ?

Hard
  1. 00:21:594 (3) - isso aki ta esquisito troca por 2 sliders
  2. 00:44:809 (1,2,3) - e 00:50:041 (1,2,3) - Ta mto rapido o flow pra um hard isso aki, diminui o SV
  3. 00:56:090 (4) - ta torto em relação ao slider anterior move pra x200 y144
  4. 01:42:466 (1,2) - acho de devia usa slider no lugar, os nub vao sofrer pra clica esse ritmo

O insane ta perfeito

Extra
  1. 00:35:654 (2) - troca esse reverse por uma stream com 4 notas pra fica parecido com 00:36:962 (1,2,3,4) -
  2. 00:55:272 (1,2,3,1) - Sempre em 1/3 eu sugiro usar um espaço maior, tenta usar um SV de 1,2 e stacka a ultima nota tipo isso 00:57:888 (1,2,3) - aki tambem se vc aceitar fazer isso.
    01:00:504 (1,2,3) - esse aki eu nao vou dizer pra fazer isso pq a stream anterior ta bem junta ja e o aumento ja esta bem visivel aki do SV somado ao flow q muda de lado.
  3. 01:08:515 (4) - parece q o stack desse aki ta um poquinho errado
  4. 01:34:346 (2) - nao curti essa nota pra cima, acho q pra baixo tipo x12 y348 fica melhor
    01:42:466 (1,2) - aki vc usou um espaçamento daora neh malandro
Soh isso mesmo o resto ta bom

Oberum Primus
  1. 00:25:518 (1,2,3) - acho q se vc mover o conjunto um pouco pra cima deixa o flow mais interessante, tipo pra x252 y116
  2. 00:41:539 (1,2,3,4,1) - Essa parte aki achei q deixo o flow ruim, pq os anteriores estavam rapidos, ai chega nesse e para de uma vez. Acho q se vc fizesse tipo uma escadinha com esses click sliders fica bem melhor pq n para de uma vez o flow Tipo isso soh q mais bunito
  3. 00:48:242 (15,1,2,3,4,5,6,7,8,9,10,11,12) - Eu achei esse flow estranho, que tal pega esse conjunto inteiro 00:48:406 (1,2,3,4,5,6,7,8,9,10,11) - dar um ctrl+H, rotacionar -45 graus e mover pra x388 y172, plus acho q vc tem q stackar o 00:48:978 (8) - em cima do 00:48:406 (1) -.
  4. 00:57:888 (1,2,3) - Acho q vc deveria usar pelo menos 1,5 de SV pra ficar claro a mudança do ritmo. Aki tambem 01:00:504 (1,2,3) -
  5. 01:02:793 (1,2,1,2,1,2,1,2) -Pela logica o 01:03:774 (1) - deveria ser trocado de lugar com o 01:03:937 (2) - pra seguir a mesma sequencia de flow dos 4 primeiros, ou entao trocar 01:03:120 (1) - de lugar com o 01:03:283 (2) - pra deixar a mesma sequencia do 4 ultimos.
  6. 01:10:640 (1) - Sinto que deveria haver um slider aki terminando no proximo red tick
  7. 01:38:597 (7,8,1,1) - por se chamar Oberum Primus, essa sequencia nao esta fazendo jus ao nome devido a aesthetics. Vc usou tanto click slider o mapa inteiro, pq nao troca esse reverse slider stream 01:38:760 (1) - por um click slider stream?
  8. 01:42:357 (1,2,3) - Aumenta pra 1.5 SV fica melhor pra ler o ritmo
  9. Eu não falei das streams, mas tem algumas que parecem nao enfatizar o som, por exemplo 01:49:223 (1,2,3,4,1,2,3) - vc poderia na nota 01:49:223 (1) - dar um espaço maior e na 01:49:550 (1) - tambem, iria enfatizar o ritmo melhor, mas eh claro ia tornar bem mais dificil de jogar. Vou somente deixar as streams aki que vc poderia fazer isso, fica a seu criterio se vc quer deixar mais dificil ou nao. São os pontos: 00:18:978 (9) - ;00:35:736 (6,7,8) - ; 00:48:815 (6,7,8,9,10) - ;01:04:428 (5) - ; 01:30:586 (5) - ;01:43:665 (5) - ;01:43:992 (9) - ;01:44:319 (13) - ; 01:47:916 (9) - . Em todos esses voce poderia dar mais enfase ao som por aumentar o SV ou fazer um pequeno jump, claro q da um trampo do caramba :P

Belo mapa, boa sorte pra achar os bn zika ;)
Hokichi
Network error. Ignore this.
Hokichi
M4M from #modreqs. Alright, here we go.
Sorry if my shit mod doesn't help

[Easy]
01:44:646 (1,2) - Flow break
01:46:608 (2,1) - Same

[Normal]
00:27:153 (3) - Change this slider 2 hitcircles
00:24:537 (3) - Same
00:29:768 (3) - Same
00:57:234 (1) - Remove one reverse arrow and put a hitcircle here
01:50:858 (3) - Try this

[Hard]
00:48:079 (5,6) - Why jump here?
01:42:493 (1) - Remove NC
01:42:466 (1,2) - Should change into a slider
01:50:858 (2) - this
Yoshikawa Hoshi
hi
m4m

uncheck letterboxing in the last diff

ez

00:06:553 (1) - since its an easy diff, u should use DS even here.

also i dont understand why do u miss most 1/1 notes. becuz of that this diff looks more like a beginner, not easy, so becuz of that ull probably need a normal easy diff.

00:10:477 (4) - this slider looks messy caz 00:10:804 - here starts another sound, that ends here 00:11:458 -.

00:12:439 (2) -, 00:13:747 (4) - literally here are no sounds u

00:48:406 (4) - imo this slider breaks the flow

01:06:717 (2) - nc

01:40:068 (1) - the recovery time after the spinner is kinda low. in easy diffs it should be 1.5-2 sec, u have only ~1

nurml

00:08:515 (3) - in normal diffs u should use distance snap too

00:09:169 (4,1) - also check DS here, 00:11:131 (2,1) - here

00:12:929 (3,1) - here and in the many other places

so pls check DS consistency throught the map

00:21:594 (2) - such amount of repeats is ridiculous for the normal diff. i suggest u to reduce it.

00:56:253 (1) - ^ same

01:05:409 (1) - same as in the easy, recovery time after the spinner is kinda short. in normal it should be 1.5-2 sec too

looks interesting, just fix the random spacings

hard

00:09:169 (1,2) - this spacing is really unreadable, since it looks similar to 00:10:477 (2,3) - this one

00:21:594 (3) - as in normal, such amount of repeats is unredable for the new players.

00:59:523 (3) - nc, since u have nc here 00:56:907 (1) - in the same moment

01:02:139 (3) - ^

01:09:332 (1,2,1,2,1) - since ncs do some shit to the HP, u should reduce their amount here. for example, delete 01:09:659 (1) - this one, since its not really useful

01:20:123 (4) - maybe nc this since u didnt use such long combo in the whole map

01:43:992 (1) - delete nc since u dont have it here 01:45:300 (3) - and 01:47:916 (3) - here - in the same moments

higher diffs are cool

gl!
Laurakko
hi
noob mod

easy
01:51:349 (1) - silence spinner end

normal
00:19:632 (1,2,1,2) - make these patterns differ from 00:17:016 (1,2,3,4,1,2,3,4) - more
01:51:512 (1) - silence spinner end

hard
00:48:079 (5,6) - make jump a tad shorter
00:49:387 (2,3) - same
01:51:267 (1) - silence spinner end

insane
00:57:997 (1,2,1,2) - make this 1 combo
01:00:613 (1,2,1,2) - ^^
01:51:294 (1) - put a silent hitsound on the end of the spinner

extra
(01:34:346 (2) - this note seems "hidden" behind 01:34:019 (3) - ; when i played it without followpoints it was a bit hard to notice)
01:51:267 (1) - remove hitsound from spinner end

oberum primus
uncheck letterboxing
00:59:687 (2,2) - would soften hitsounds from these sliders
01:51:267 (1) - put a silent hitsound on the end of the spinner
AmigoDoChroome
RANKEIA LOGO, TO COM FOME
Foxy Grandpa
Heya!, from my queue~

Oberum


00:22:902 (1) - Here it sounds better if you make this a 1/4 slider instead of a 1/6.
00:45:790 (1,2,1,2) - IMO, if you were to add triplets before each of those sliders it would fit the music a lot more.
00:48:978 (8,9,10,11,12,13) - Here the transition from 10 to 11 feels really awkward with this spacing, maybe move 11 over?
00:51:349 (2,1,2) - Same note about the triplets here
00:57:561 (1,2,3,4,1,2,3) - With the spacing 1, 2 and 3 have that transition can have most people thinking on a sightread that its still a stream. I would for sure change that.
01:00:177 (1,2,3,4,1,2,3) - ^
01:05:082 (1) - Notes could be mapped here
01:05:817 (6,7,8,9,10,11,12,13,14) - NC on 6
01:07:125 (6,7,8,9,10,11,12,13,14,15) - ^

Really pretty map with combo colors, and this song is really rad. Good luck :D
AmigoDoChroome
O SV da Easy pode ser 1,0 e a normal 1,20, já que a hard é 1,5

Easy

00:01:322 (1) - pattern mais sutil
00:07:861 (1) - distance; pode colocar essa nota bem longe, ou usa um break, ou um spin
00:25:518 (3) - distance
00:27:643 (2) - deixa a direção reta pro proximo slider (00:28:133 (3) -
00:30:749 (3) - distance
00:33:365 (3,1) - patterns difíceis para jogadores novatos
00:39:251 (1) - pattern, rs
00:47:098 (1,2) - faz reto, melhor, padroniza tudo isso
00:57:561 (1) - pattern
00:58:869 (2,3,1) - o flow corre mal aqui
01:01:485 (2) - distance
01:21:430 (2) - reto
01:22:411 (4) - usa o a pattern do primeiro slider do mapa
01:30:259 (1,2) - patternnnnnnnnnnn
01:30:259 (1,2,1) - faz ele reto; http://prntscr.com/bm7pn9
01:34:183 (1,2,3) - ^^^
01:47:262 (1) - pattern weird

Assim Kalindraz, siga um padrão em relação a Easy, faça pensando como o jogador vai se posicionar, use pattern's mais "Limpas".
Chihara Minori
NM From my Weekend Modding Queue

Easy
Easy:
none

Normal
Normal:
• 00:06:553 (1,2,3) - the time distace betwen (1,2) and (2,3) isnt same, please do same thing for ds
• 00:26:172 (1,3) - this prolly slider you looking for http://puu.sh/pMzP9/16c3bb934a.jpg
• 00:26:662 (2) - curve instead
• 00:50:368 (2) - add an angle maybe?
• 01:18:406 (1) - light blanket instead
• 01:43:992 (2) - unneceasary curve
+ some distace problem at AI Mods
sooo solid, cant found much w

Hard
Hard:
• 00:24:210 (5) - add light up curve
• 00:29:768 (3) - remove finish
• 00:47:425 (2,3) - would be nice if you could do same as 00:48:733 (2,3) -
• 00:54:945 (1) - better slider indeed
• 01:01:485 (1) - ctrl+g
• 01:02:139 (1) - ^
• 01:09:496 (2) - stack with (3)
• 01:28:624 (5) - add lught down curve
• 01:34:510 (3) - decrease the angle
• 01:35:817 (3) - an angle slider maybe

Insane
Insane:
• 00:01:322 (1,2,3) - move down right a bit from each note, so its not totally stacked
• 00:06:226 (3,1,2,3,1) - ^
• 00:11:785 - well you could play with curve long slider here until it start the stream
• 00:47:098 (1,2,3) - increase the sv for each slider, will feel better imo
• 00:48:406 (1,2,3) - ^
• 00:53:638 (1,2,3,4) - ^
• 00:55:926 (3) - add light left curve
• 00:56:253 (1,2,3,4) - sv up ad before
• 01:01:485 (1,2,3,4) - ^
• 01:05:409 (1,2,3,4,1,2,3,4) - ^ up and down
• 01:22:411 (1,2,1,2,1,2) - increase the jump
• 01:25:027 (1,2,1,2,1,2) - ^
well, some straight slider is not on place, dont afraid playing with curve/angle tho
another solid diff .w.

I enjoy the extra and primus, srry cant mod those
There's my mod, good luck
and thanks for your patience, not fully recover yet, but better than before ~
Topic Starter
Bastionior
answers³+²

Kathex wrote:

Oie jovem olá

  1. Checa o AiMod, tem coisa ai fora dos padrao
O easy ta bom

Normal
  1. 01:46:608 (4) - isso aki n deveria ser stackado em cima do final desse slider 01:44:646 (1) - ? oki

Hard
  1. 00:21:594 (3) - isso aki ta esquisito troca por 2 sliders não, apenas estou seguindo o padrao facil e alternativo
  2. 00:44:809 (1,2,3) - e 00:50:041 (1,2,3) - Ta mto rapido o flow pra um hard isso aki, diminui o SV mas é 1/3 como pode estar rápido e dificil?
  3. 00:56:090 (4) - ta torto em relação ao slider anterior move pra x200 y144 oki
  4. 01:42:466 (1,2) - acho de devia usa slider no lugar, os nub vao sofrer pra clica esse ritmo coloquei na legenda as cores do combo. Vermelho e laranja > 1/3 creio que nao fica dificil com esse aviso

O insane ta perfeito

Extra
  1. 00:35:654 (2) - troca esse reverse por uma stream com 4 notas pra fica parecido com 00:36:962 (1,2,3,4) - modificado
  2. 00:55:272 (1,2,3,1) - Sempre em 1/3 eu sugiro usar um espaço maior, tenta usar um SV de 1,2 e stacka a ultima nota modificado. Fiz algo diferente pois estava confuso tipo isso 00:57:888 (1,2,3) - aki tambem se vc aceitar fazer isso.
    01:00:504 (1,2,3) - esse aki eu nao vou dizer pra fazer isso pq a stream anterior ta bem junta ja e o aumento ja esta bem visivel aki do SV somado ao flow q muda de lado.
  3. 01:08:515 (4) - parece q o stack desse aki ta um poquinho errado ta não, é apenas simetria da pattern seguinte e dei um ctrl+g, veja ai.
  4. 01:34:346 (2) - nao curti essa nota pra cima, acho q pra baixo tipo x12 y348 fica melhor nah olha o flow que fiz a seguinte (01:34:183 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4) - ) lal incrivel né nao
    01:42:466 (1,2) - aki vc usou um espaçamento daora neh malandro
Soh isso mesmo o resto ta bom

Oberum Primus
  1. 00:25:518 (1,2,3) - acho q se vc mover o conjunto um pouco pra cima deixa o flow mais interessante, tipo pra x252 y116 nop, tem que bater com o alinhamento do ultima nota anterior que seria essa 00:25:354 (3) -
  2. 00:41:539 (1,2,3,4,1) - Essa parte aki achei q deixo o flow ruim, pq os anteriores estavam rapidos, ai chega nesse e para de uma vez. Acho q se vc fizesse tipo uma escadinha com esses click sliders fica bem melhor pq n para de uma vez o flow Tipo isso soh q mais bunitofiz isso para dar stack com o 00:41:049 (3) - e para que tenha um direcionamento mais fixo para a proxima nota, creio que se aumentasse o spacing iria ficaria fora de transição, e ficaria ankward a pattern.
  3. 00:48:242 (15,1,2,3,4,5,6,7,8,9,10,11,12) - Eu achei esse flow estranho, que tal pega esse conjunto inteiro 00:48:406 (1,2,3,4,5,6,7,8,9,10,11) - dar um ctrl+H, rotacionar -45 graus e mover pra x388 y172, plus acho q vc tem q stackar o 00:48:978 (8) - em cima do 00:48:406 (1) -. Fixei alguns creio que nao tinha muita razao para arrumar outros.
  4. 00:57:888 (1,2,3) - Acho q vc deveria usar pelo menos 1,5 de SV pra ficar claro a mudança do ritmo. Aki tambem 01:00:504 (1,2,3) -
  5. 01:02:793 (1,2,1,2,1,2,1,2) -Pela logica o 01:03:774 (1) - deveria ser trocado de lugar com o 01:03:937 (2) - pra seguir a mesma sequencia de flow dos 4 primeiros, ou entao trocar 01:03:120 (1) - de lugar com o 01:03:283 (2) - pra deixar a mesma sequencia do 4 ultimos.
  6. 01:10:640 (1) - Sinto que deveria haver um slider aki terminando no proximo red tick não, pois eu quis justamente enfatizar uma pausa climática, sabe depois de esgotar todo o potencial das streams anteriores uma nota para uma pausa de 1 segundo para prox sequencia.
  7. 01:38:597 (7,8,1,1) - por se chamar Oberum Primus, essa sequencia nao esta fazendo jus ao nome devido a aesthetics. Vc usou tanto click slider o mapa inteiro, pq nao troca esse reverse slider stream 01:38:760 (1) - por um click slider stream? fixei a ds das notas. A respeito do 1/8 é por que passa de mais de 4 sliders 1/8 e para nao provocar um futuro miss preferi deixar dessa forma imo.
  8. 01:42:357 (1,2,3) - Aumenta pra 1.5 SV fica melhor pra ler o ritmo ja fixei.
  9. Eu não falei das streams, mas tem algumas que parecem nao enfatizar o som, por exemplo 01:49:223 (1,2,3,4,1,2,3) - vc poderia na nota 01:49:223 (1) - dar um espaço maior e na 01:49:550 (1) - tambem, iria enfatizar o ritmo melhor, mas eh claro ia tornar bem mais dificil de jogar. Vou somente deixar as streams aki que vc poderia fazer isso, fica a seu criterio se vc quer deixar mais dificil ou nao. São os pontos: 00:18:978 (9) - ;00:35:736 (6,7,8) - ; 00:48:815 (6,7,8,9,10) - ;01:04:428 (5) - ; 01:30:586 (5) - ;01:43:665 (5) - ;01:43:992 (9) - ;01:44:319 (13) - ; 01:47:916 (9) - . Em todos esses voce poderia dar mais enfase ao som por aumentar o SV ou fazer um pequeno jump, claro q da um trampo do caramba :P olha, eu fixei alguns, mas do final eu aumentei a ds de cada "1" em 0,1 fica bem dificil de perceber =(

Belo mapa, boa sorte pra achar os bn zika ;) logo logo, obrigadinho

Hokichi wrote:

M4M from #modreqs. Alright, here we go.
Sorry if my shit mod doesn't help

[Easy]
01:44:646 (1,2) - Flow break fix
01:46:608 (2,1) - Same^

[Normal]
00:27:153 (3) - Change this slider 2 hitcircles
00:24:537 (3) - Same
00:29:768 (3) - Same
00:57:234 (1) - Remove one reverse arrow and put a hitcircle here
01:50:858 (3) - Try this

[Hard]
00:48:079 (5,6) - Why jump here? emphasized the kiai.
01:42:493 (1) - Remove NC oki
01:42:466 (1,2) - Should change into a slider oki
01:50:858 (2) - this
Thanks >.<


Atamare wrote:

hi
m4m

uncheck letterboxing in the last diff

ez

00:06:553 (1) - since its an easy diff, u should use DS even here.

also i dont understand why do u miss most 1/1 notes. becuz of that this diff looks more like a beginner, not easy, so becuz of that ull probably need a normal easy diff. i fixing that, thanks for notice.

00:10:477 (4) - this slider looks messy caz 00:10:804 - here starts another sound, that ends here 00:11:458 -. oki.

00:12:439 (2) -, 00:13:747 (4) - literally here are no sounds u fix.

00:48:406 (4) - imo this slider breaks the flow ^

01:06:717 (2) - nc it is not necessary

01:40:068 (1) - the recovery time after the spinner is kinda low. in easy diffs it should be 1.5-2 sec, u have only ~1 oki.

nurml

00:08:515 (3) - in normal diffs u should use distance snap too

00:09:169 (4,1) - also check DS here, 00:11:131 (2,1) - here fix.

00:12:929 (3,1) - here and in the many other places fix

so pls check DS consistency throught the map

00:21:594 (2) - such amount of repeats is ridiculous for the normal diff. i suggest u to reduce it.

00:56:253 (1) - ^ same

01:05:409 (1) - same as in the easy, recovery time after the spinner is kinda short. in normal it should be 1.5-2 sec too

looks interesting, just fix the random spacings

hard

00:09:169 (1,2) - this spacing is really unreadable, since it looks similar to 00:10:477 (2,3) - this one

00:21:594 (3) - as in normal, such amount of repeats is unredable for the new players.

00:59:523 (3) - nc, since u have nc here 00:56:907 (1) - in the same moment done

01:02:139 (3) - ^ ^

01:09:332 (1,2,1,2,1) - since ncs do some shit to the HP, u should reduce their amount here. for example, delete 01:09:659 (1) - this one, since its not really useful sure.

01:20:123 (4) - maybe nc this since u didnt use such long combo in the whole map sure.

01:43:992 (1) - delete nc since u dont have it here 01:45:300 (3) - and 01:47:916 (3) - here - in the same moments okay

higher diffs are cool Thanks for mod !

gl!

Lassikko wrote:

hi
noob mod

easy
01:51:349 (1) - silence spinner end ya

normal
00:19:632 (1,2,1,2) - make these patterns differ from 00:17:016 (1,2,3,4,1,2,3,4) - more i randomizing a bit
01:51:512 (1) - silence spinner end oki

hard
00:48:079 (5,6) - make jump a tad shorter oki
00:49:387 (2,3) - same oki
01:51:267 (1) - silence spinner end ok

insane
00:57:997 (1,2,1,2) - make this 1 combo nop its represent 1/3 =(
01:00:613 (1,2,1,2) - ^^
01:51:294 (1) - put a silent hitsound on the end of the spinner

extra
(01:34:346 (2) - this note seems "hidden" behind 01:34:019 (3) - ; when i played it without followpoints it was a bit hard to notice) its hidden because i'm stacked imo
01:51:267 (1) - remove hitsound from spinner end

oberum primus
uncheck letterboxing
00:59:687 (2,2) - would soften hitsounds from these sliders done? i guess..
01:51:267 (1) - put a silent hitsound on the end of the spinner
Thanks <3 its not a noob mod its really useful.

FoxyGrandpa wrote:

Heya!, from my queue~

Oberum


00:22:902 (1) - Here it sounds better if you make this a 1/4 slider instead of a 1/6. I'm sure it's not 1/8 and 1/6 but ask someone to check
00:45:790 (1,2,1,2) - IMO, if you were to add triplets before each of those sliders it would fit the music a lot more. ah ... I'll think about it, it is because I left these 3/4 to capture the intensity of the piano, but I'll think about
00:48:978 (8,9,10,11,12,13) - Here the transition from 10 to 11 feels really awkward with this spacing, maybe move 11 over? i fixed.
00:51:349 (2,1,2) - Same note about the triplets here
00:57:561 (1,2,3,4,1,2,3) - With the spacing 1, 2 and 3 have that transition can have most people thinking on a sightread that its still a stream. I would for sure change that. I left on the map intro, stating the following: the red and the orange follow the rhythm 1/3, still remains one stream but the player has to pay attention to it
01:00:177 (1,2,3,4,1,2,3) - ^
01:05:082 (1) - Notes could be mapped here I took a break because of the intense session of jumps and stream 1/4
01:05:817 (6,7,8,9,10,11,12,13,14) - NC on 6 I see no reason, if you refer to the applied symmetry, does not have much to change, usually only apply nc if you have a change of DS or something like
01:07:125 (6,7,8,9,10,11,12,13,14,15) - ^

Really pretty map with combo colors, and this song is really rad. Good luck :D
yay! thanks for the mod

eclipselotus wrote:

NM From my Weekend Modding Queue

Easy:
none

Normal:
• 00:06:553 (1,2,3) - the time distace betwen (1,2) and (2,3) isnt same, please do same thing for ds fix
• 00:26:172 (1,3) - this prolly slider you looking for http://puu.sh/pMzP9/16c3bb934a.jpg no, i leave this form
• 00:26:662 (2) - curve instead
• 00:50:368 (2) - add an angle maybe?
• 01:18:406 (1) - light blanket instead
• 01:43:992 (2) - unneceasary curve
+ some distace problem at AI Mods
sooo solid, cant found much w

Hard:
• 00:24:210 (5) - add light up curve done.
• 00:29:768 (3) - remove finish
• 00:47:425 (2,3) - would be nice if you could do same as 00:48:733 (2,3) - oki
• 00:54:945 (1) - better slider indeed
• 01:01:485 (1) - ctrl+g
• 01:02:139 (1) - ^
• 01:09:496 (2) - stack with (3) ok
• 01:28:624 (5) - add lught down curve
• 01:34:510 (3) - decrease the angle
• 01:35:817 (3) - an angle slider maybe

Insane:
• 00:01:322 (1,2,3) - move down right a bit from each note, so its not totally stacked
• 00:06:226 (3,1,2,3,1) - ^
• 00:11:785 - well you could play with curve long slider here until it start the stream
• 00:47:098 (1,2,3) - increase the sv for each slider, will feel better imo
• 00:48:406 (1,2,3) - ^
• 00:53:638 (1,2,3,4) - ^
• 00:55:926 (3) - add light left curve
• 00:56:253 (1,2,3,4) - sv up ad before
• 01:01:485 (1,2,3,4) - ^
• 01:05:409 (1,2,3,4,1,2,3,4) - ^ up and down
• 01:22:411 (1,2,1,2,1,2) - increase the jump
• 01:25:027 (1,2,1,2,1,2) - ^
well, some straight slider is not on place, dont afraid playing with curve/angle tho
another solid diff .w.
no changes.

I enjoy the extra and primus, srry cant mod those
There's my mod, good luck
and thanks for your patience, not fully recover yet, but better than before ~
Thanks for the aesthetic mod <3
Tarrasky
Oberum Primus

00:35:654 (5,6,7,8) - parece o som com aqui 00:40:232 (1) -
00:41:458 - n ignore esse som, dont be rude, 00:41:539 (1,2,3,4) - aqui pode ser circle 1/4 normalmente, mas do jeito q vc tá tbm ta aceitável, apenas sujestão
01:05:082 (1) - certeza que quer isso ai? tem um som bem marcante pra stream, embora eu saiba q uma pausa ai pode ser bom tbm, talvez slider (mas eu prefiro q vc seja mau e coloque stream ai heheh)
01:40:559 (11,1) - ia ser legal blanket
o spin parece acabar aqui 01:53:801 -

parabéns antecipado (q eu sei q vai rankear, ta mt bom)
vc evoluiu mt seu mapstyle, ta mt bom ja mapeia melhor q eu, e eu tbm amei essa musica
eu podia fazer um hitsound full piano caso vc queira, mas iria demorar um pouco e tem players q n são fãs, já outros q amam, that's your choice
n precisa de kds, só dê se vc quiser c:
Topic Starter
Bastionior

Tarrasky wrote:

Oberum Primus

00:35:654 (5,6,7,8) - parece o som com aqui 00:40:232 (1) - okay fixed.
00:41:458 - n ignore esse som fixed dont be rude, 00:41:539 (1,2,3,4) - aqui pode ser circle 1/4 normalmente, mas do jeito q vc tá tbm ta aceitável, apenas sujestão eu mantive esse porque realmente escuto 1/8
01:05:082 (1) - certeza que quer isso ai? tem um som bem marcante pra stream, embora eu saiba q uma pausa ai pode ser bom tbm, talvez slider (mas eu prefiro q vc seja mau e coloque stream ai heheh) tah eu mudei :>
01:40:559 (11,1) - ia ser legal blanket concordo, fixo
o spin parece acabar aqui 01:53:801 - ok

parabéns antecipado (q eu sei q vai rankear, ta mt bom)
vc evoluiu mt seu mapstyle, ta mt bom ja mapeia melhor q eu, e eu tbm amei essa musica
eu podia fazer um hitsound full piano caso vc queira, mas iria demorar um pouco e tem players q n são fãs, já outros q amam, that's your choice
n precisa de kds, só dê se vc quiser c:
me beija
Ataraxia
cade os bn

se precisar de algo so fala
Lama Poluna
hey, ITS A NM REEEEEEQS

General

  1. Where tags?
    Tags : yusuke ishiwata piano rayark inc. soul alice masked lady deemo's collection vol. 2 World Fragments

Easy

  1. 00:10:477 (3) - NC?
  2. 00:39:251 (1) - Form - http://puu.sh/qeNBl.jpg .
  3. 01:22:411 (4) - Form - http://puu.sh/qeNEz.jpg .
  4. 01:49:877 (1) - It seems better to replace it on a rounded slider.

Hard

  1. 00:48:079 (5,6) - What a jump? 00:48:242 (6) - put on x 336 y 16 . This jump is not even emphasizes music. 00:49:387 (2,3) - And this is just the music choice.

Insane

  1. 00:12:602 (4) - A little to the side, closer to 00:12:439 (3) - .
  2. 00:14:401 (1,2) - Straighten - http://puu.sh/qeOvs.jpg .
  3. 00:55:599 (1) - remove NC?
  4. 01:43:992 (3,4) - delete, 01:43:338 (1,2) - copy , 01:43:992 - paste, ctrl+j and put on x 272 y 136.

Extra

  1. 00:27:807 (2) - http://puu.sh/qeOPy.jpg .
  2. 00:29:768 (1) - x 196 y 360. Because you increase the distance each time.
  3. 01:47:916 (1,2,3) - http://puu.sh/qeOXH.jpg . Put behind 01:48:242 (1,2,3) - .

Oberum Primus

  1. 00:21:104 (3,2,2) - http://puu.sh/qeP4D.jpg .
  2. 00:59:850 (1) - x488 y292.

All the flaws that I saw written.
Nice map <3
CernTheLion
Hi dude, from #modreqs
[General]
  1. Check your AiMod before uploading your map to the site. I highly suggest you to disable letterbox in other diffs since you haven't yet a storyboard or a video
[Oberum Primus]
Just a couple of things to say here, since map looks nice
[]
  1. 00:01:322 (1) - I don't personally like this, it can always be replaced by 3 circles, but it's up to you
  2. 00:05:572 (2,3,4,2,3) - try to use the same DS at least at the beginning, since is a quiet part
  3. 00:52:003 (2) - this isn't stacked
  4. 01:05:736 (5,6,7,8,9,10,11) - this is cool, but it's too hard to read tbh
  5. 01:15:872 (5) - there shoulda be a NC here, just like 01:17:180 (1) - this
  6. 01:27:643 (9) - here too, the beat goes up in that note, so a NC seems to be good there
[]
That is all, hope to help somehow, don't give me kudosu since is a short mod and good luck :)
Len
from #modreqs


Oberum:
  1. 00:05:572 (2) - move to 332 y347 and add nc ?
  2. 00:09:169 (3) - nc
  3. 00:12:766 (5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - alot triplets make me sleep orz add 1/2 slider with triplet will make awesome i think
  4. 00:37:289 (1) - delete nc
  5. 01:04:673 (8) - move to x388 y188 for make better stream?
  6. 01:50:695 - it should be emphasized imo


nice job i threw some opinions so no need to fix it >_<
Topic Starter
Bastionior
OMG!!
Answers ³+³

Lama Poluna wrote:

hey, ITS A NM REEEEEEQS

General

  1. Where tags? okay thanks <3
    Tags : yusuke ishiwata piano rayark inc. soul alice masked lady deemo's collection vol. 2 World Fragments

Easy

  1. 00:10:477 (3) - NC? Fixed.
  2. 00:39:251 (1) - Form - http://puu.sh/qeNBl.jpg .
  3. 01:22:411 (4) - Form - http://puu.sh/qeNEz.jpg .
  4. 01:49:877 (1) - It seems better to replace it on a rounded slider. fixed

Hard

  1. 00:48:079 (5,6) - What a jump? 00:48:242 (6) - put on x 336 y 16 . This jump is not even emphasizes music. 00:49:387 (2,3) - And this is just the music choice. I fixed the jump.

Insane

  1. 00:12:602 (4) - A little to the side, closer to 00:12:439 (3) - .
  2. 00:14:401 (1,2) - Straighten - http://puu.sh/qeOvs.jpg .
  3. 00:55:599 (1) - remove NC?
  4. 01:43:992 (3,4) - delete, 01:43:338 (1,2) - copy , 01:43:992 - paste, ctrl+j and put on x 272 y 136.
nothing to fix on insane. :x

Extra

  1. 00:27:807 (2) - http://puu.sh/qeOPy.jpg . ok
  2. 00:29:768 (1) - x 196 y 360. Because you increase the distance each time. I tried to do something, but was aesthetically ugly :(
  3. 01:47:916 (1,2,3) - http://puu.sh/qeOXH.jpg . Put behind 01:48:242 (1,2,3) - . Sure, done.

Oberum Primus

  1. 00:21:104 (3,2,2) - http://puu.sh/qeP4D.jpg . every NC did I increased dramatically distance of each note, to emphasize with music
  2. 00:59:850 (1) - x488 y292. same

All the flaws that I saw written.
Nice map <3
Thanks Lama <3

-Bumblebee- wrote:

Hi dude, from #modreqs
[General]
  1. Check your AiMod before uploading your map to the site. I highly suggest you to disable letterbox in other diffs since you haven't yet a storyboard or a video
[Oberum Primus]
Just a couple of things to say here, since map looks nice
[]
  1. 00:01:322 (1) - I don't personally like this, it can always be replaced by 3 circles, but it's up to you this will not greatly affect regarding gameplay also did a slider with really cool shapes
  2. 00:05:572 (2,3,4,2,3) - try to use the same DS at least at the beginning, since is a quiet part I changed the location of some notes to see if it applies better about what you said
  3. 00:52:003 (2) - this isn't stacked fixed
  4. 01:05:736 (5,6,7,8,9,10,11) - this is cool, but it's too hard to read tbh ah, is not hard is like drawing a necklace, loop etc .. is an easy movement
  5. 01:15:872 (5) - there shoulda be a NC here, just like 01:17:180 (1) - this done.
  6. 01:27:643 (9) - here too, the beat goes up in that note, so a NC seems to be good there sure fixed.
[]
That is all, hope to help somehow, don't give me kudosu since is a short mod and good luck :) Thanks :3

Len wrote:

from #modreqs


Oberum:
  1. 00:05:572 (2) - move to 332 y347 and add nc ? sure.
  2. 00:09:169 (3) - nc ok
  3. 00:12:766 (5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - alot triplets make me sleep orz add 1/2 slider with triplet will make awesome i think But add 1/2 sliders, ignore some triplets i did, i suppose ..
  4. 00:37:289 (1) - delete nc done.
  5. 01:04:673 (8) - move to x388 y188 for make better stream? ok, but both forms are better :o
  6. 01:50:695 - it should be emphasized imo I think that confused the player if i reducing a reverse arrow that slider and make a 1/4 slider to next note, then preferred to leave this pause, just visible to improve on the gameplay.


nice job i threw some opinions so no need to fix it >_<
thanks for mod
Seto Kousuke
omgggg amazingggg pls rank thisssss :!: :!:
Kiki Iki
Hi. Random mod

Oberum Primus


SPOILER
Rhythm 10/10
Lets go work on spacing and flow! :)

00:22:084 (2) - X:208 Y:256?
00:56:907 (1,2,3) - X:400 Y:240?
01:00:014 (2) - X:208 Y:224?
01:02:466 (1,2,3) - X:48 Y:48?
01:28:624 (1,2) - ctrl+G?
01:37:616 (1,2,3) - ctrl+shift+R and rotate by angle 2 by selection centre. For better flow.

Extra


SPOILER
Perfect

01:29:932 (2) - ctrl+g?

:) Idk. This is really perfect diff.

Sorry for my english. Good luck!
Kibbleru
u can thank Neto for showing me this map :d

oberum

00:16:362 (5) - i think an NC will fit well here
00:31:403 (1,2) - according to ur pattern, i think the 2 sliders should go in reverse order.
00:49:387 (13,14) - how bout turning this into a 1/4 slider to emphasize the fininsh
01:09:332 (1,2) - i think a 1/4 slider would fit better here.

honestly i can't really agree with your 1/8 overmapping here.
00:19:469 (15) - i think this is honestly overmapped. i don't really hear anything significant that happens on the 1/8 for the need of this.
if you wanted to try something different then i think it should cover the entirety of 00:19:305 (13,14,15) - since that is where the piano picks up
00:24:864 (5) - ^again, the 1/8 is unecessary.
00:25:518 (1,2,1,2) - ^
00:27:154 (1,2,3,4) - ^
00:30:095 (5) - ^
00:41:539 (1,2,3,4) - ^
01:12:930 (1,2,3,4) - ^ why use 1/8 for a rather calm part in the music? i think just a circle stream would work
01:16:199 (1,2,3,4) - ^
01:17:507 (1,2,3,4) - ^
01:18:815 (1,2,3,4) - ^
01:23:392 (1,2,3,4) - ^
01:26:008 (1) - ^
01:26:662 (1,2,3,4) - 01:27:970 (1,2,3,4) -
01:45:136 (7) - ^

00:57:561 (1,2,3,4,1,2,3,1) - switching back and forth from 1/4 streaming to 1/3 to 1/4 is just too hard imo. for 00:57:561 (1,2,3,4) - why don't you try the same thing you did 00:54:945 (1) -
01:00:177 (1,2,3,4) - ^

01:37:616 (1,2,3) - i think should be more like this (took it form the ranked version lol)

01:50:531 (5) - i think u got the rhythm kind of wrong, should be more like. this?


for the hitsounding, your whistles and finishes are nice, but there is a drumline in the song containing mainly kicks that should be hitsounded. t/306177 if u need help.
Topic Starter
Bastionior
Kiki Iki

SPOILER

Kiki Iki wrote:

Hi. Random mod

Oberum Primus


Rhythm 10/10
Lets go work on spacing and flow! :)

00:22:084 (2) - X:208 Y:256?
00:56:907 (1,2,3) - X:400 Y:240?
01:00:014 (2) - X:208 Y:224?
01:02:466 (1,2,3) - X:48 Y:48?
01:28:624 (1,2) - ctrl+G?
01:37:616 (1,2,3) - ctrl+shift+R and rotate by angle 2 by selection centre. For better flow.
no fixes, but thanks for try
Extra


Perfect

01:29:932 (2) - ctrl+g? k

:) Idk. This is really perfect diff.

Sorry for my english. Good luck!
Thanks >w<
Kibbleru

SPOILER

Kibbleru wrote:

u can thank Neto for showing me this map :d i given a big hug, he so cute

oberum

00:16:362 (5) - i think an NC will fit well here k
00:31:403 (1,2) - according to ur pattern, i think the 2 sliders should go in reverse order. K. I reformed this pattern, 1.2 in this case its so weird.., so I made triangles to emphasize with finish
00:49:387 (13,14) - how bout turning this into a 1/4 slider to emphasize the fininsh ok
01:09:332 (1,2) - i think a 1/4 slider would fit better here. okay

honestly i can't really agree with your 1/8 overmapping here. About some 1/8: Then..
some notes I used 1/8, can not provide beats, but have they were left sort "stuffy", hard to notice, because i focus more on intensity of piano. Particularly I can hear the 1/8 shown in some notes, and i asked some people after this update if they can hear, they said yes, but in any case it is possible to reinforce my idea, if you hear parts mentioned by 25%, no needs to be exactly a hit, but a noise or something like that. And each lower diff( extra and insane), i was reducing the use of 1/8.

00:19:469 (15) - i think this is honestly overmapped. i don't really hear anything significant that happens on the 1/8 for the need of this.
if you wanted to try something different then i think it should cover the entirety of 00:19:305 (13,14,15) - since that is where the piano picks up
00:24:864 (5) - ^again, the 1/8 is unecessary.
00:25:518 (1,2,1,2) - ^ ^ comment above
00:27:154 (1,2,3,4) - ^^
00:30:095 (5) - ^ ^
00:41:539 (1,2,3,4) - ^ Fixed
01:12:930 (1,2,3,4) - ^ why use 1/8 for a rather calm part in the music? i think just a circle stream would work Fixed
01:16:199 (1,2,3,4) - ^ Fixed
01:17:507 (1,2,3,4) - ^Fixed
01:18:815 (1,2,3,4) - ^ Fixed
01:23:392 (1,2,3,4) - ^Fixed
01:26:008 (1) - ^ ^
01:26:662 (1,2,3,4) - 01:27:970 (1,2,3,4) - both fixed
01:45:136 (7) - ^ ^

00:57:561 (1,2,3,4,1,2,3,1) - switching back and forth from 1/4 streaming to 1/3 to 1/4 is just too hard imo. for 00:57:561 (1,2,3,4) - why don't you try the same thing you did 00:54:945 (1) - Fixed
01:00:177 (1,2,3,4) - ^ Fixed

01:37:616 (1,2,3) - i think should be more like this (took it form the ranked version lol)
okay fixed.

01:50:531 (5) - i think u got the rhythm kind of wrong, should be more like. this? Here I applied Priti's suggestion to highlight piano



for the hitsounding, your whistles and finishes are nice, but there is a drumline in the song containing mainly kicks that should be hitsounded. t/306177 if u need help.
Kibbleru
u can call me back for a recheck once u added in a layer of drums to the hitsounds (cuz imo the map is really lacking some)

it think you can just add a custom hitsound for the kicks on the soft clap and just add it in however it fits

PS. 00:57:997 (2,3) - i think missing some whistles :d
Nuolong
omg such a pretty mapset *star*
Topic Starter
Bastionior
after some activities, I'm back
(I'll be out for 1 or 2 weeks due to exams)


Kibbleru wrote:

u can call me back for a recheck once u added in a layer of drums to the hitsounds (cuz imo the map is really lacking some)

it think you can just add a custom hitsound for the kicks on the soft clap and just add it in however it fits

about it ... I'd tried some hitsounds which fix on Anima's, but I think drum not be as relevant as it Hitnormal in this case I did the same ranked version, so.. i filled all kicksounds on all diffs with Sampleset> Normal and Addtions> Soft

PS. 00:57:997 (2,3) - i think missing some whistles :d sure i forgot D:, fixed
After this update i fix something as:
  1. inconsistent patterns(like aesthetic, forms, overlap and etc..) on: Oberum Primus, Extra, Insane and Hard.
  2. nerf/removed some 1/8 on each diff (occasionally only replaces for 1/4 notes
  3. add tags: by lamapoluna's mod

Nuolong wrote:

omg such a pretty mapset *star*

Thanks <3
Kibbleru
oberum
01:23:556 (3,4) - uhh i meant normal sampleset lol 01:23:719 - dont forget to apply this to other diffs if u used hitsound copier

extra
00:57:888 (1,2,3,1) - try making spacing consistent 00:55:272 (1,2,3,1,1) -
01:22:411 (1,1) - imo the overlaps don't look that nice, try spacing it out a bit
01:31:894 (3,4,5,6,1) - why is the curve not smooth lol
01:33:856 (1,2,3) - 01:33:529 (1,2,3) - why not make both of these straight
01:37:943 (1,5,6) - i'd try not to overlap these xD
01:42:030 (1) - i think its better to remove 1 repeat and use a circle instead, try this

insane
00:43:174 (1,2,3,4) - eh i think it'd be cleaner without the overlapping xD
00:57:888 - imo mapping this as a circle will help players know it's a 1/3 pattern
01:00:504 - ^
01:34:510 (3,1) - spacing too big imo 01:35:163 (3,1) -

hard
00:40:232 (4,5) - u can try a 1/4 repeat slider here
00:44:482 (1,1) - i'd overlap this so ppl know it's 1/4 gap
01:02:139 (1,1) - try to do something about this overlap :d
01:21:757 (3,1) - this definitely needs some more spacing
01:26:744 (2,3,4) - honestly this rhythm would be more fitting, triplets starting on red ticks feel better and are good for emphasizing the next white tick.
01:28:052 (2,3,4) - ^
01:29:278 (2,3,4,5) - ^
01:42:466 (1,2) - convert this to slider as you did before?
01:42:684 (3,1) - more spacing here pls :D
i'm also worried about diff progression towards the insane diff rhythm wise because there are a fair amount of 1/4 streams in the insane, but you rarely use any triplets in the hard. i think it wouldn't hurt to add a few here and there imo.

normal
i have some general concerns with this difficulty
00:17:343 (2,3,4,1) - i'm heavily against jump usage in normal diff, this applies for the other places as well
rhythm density is not very consistent, other than the first part of the map, you should try to add some more 1/2 rhythms else where, such as
00:52:820 - 00:53:474 - 00:56:090 - 00:58:706 - basically places like that
00:56:253 (1) - i would really try to avoid double repeats for this diff
01:02:793 (1,1) - spinners need 2 beats of recovery time for normal diff

easy
01:31:567 (1,2,3) - spacing kinda inconsistent
01:36:798 (1,1) - one full measure of spinner recovery time is needed for easies
01:49:877 (1) - lol i think u can make this look better


let me get opinions on the spread, but rhythm wise normal and hard should be a bit denser- normal needs more 1/2 and hard needs more 1/4
Topic Starter
Bastionior

Kibbleru wrote:

oberum
01:23:556 (3,4) - uhh i meant normal sampleset lol 01:23:719 - dont forget to apply this to other diffs if u used hitsound copier okay

extra
00:57:888 (1,2,3,1) - try making spacing consistent 00:55:272 (1,2,3,1,1) - done
01:22:411 (1,1) - imo the overlaps don't look that nice, try spacing it out a bit fixed
01:31:894 (3,4,5,6,1) - why is the curve not smooth lol I think that is more smoother than the following notes due to ds i used ( i guess..)
01:33:856 (1,2,3) - 01:33:529 (1,2,3) - why not make both of these straight oh, sure
01:37:943 (1,5,6) - i'd try not to overlap these xD Fixed, i increased scale by: 1,1 to fit
01:42:030 (1) - i think its better to remove 1 repeat and use a circle instead, try this Sure, done

insane
00:43:174 (1,2,3,4) - eh i think it'd be cleaner without the overlapping xD Fixed, but i reformed this pattern, did something more intuitive.
00:57:888 - imo mapping this as a circle will help players know it's a 1/3 pattern sure fixed :o
01:00:504 - ^ _^
01:34:510 (3,1) - spacing too big imo 01:35:163 (3,1) - oh, fixed

hard
00:40:232 (4,5) - u can try a 1/4 repeat slider here sure, adding a triplet
00:44:482 (1,1) - i'd overlap this so ppl know it's 1/4 gap u have any suggestions of how Overlapping this note? I'm out of ideas x-x
01:02:139 (1,1) - try to do something about this overlap :d sure :d
01:21:757 (3,1) - this definitely needs some more spacing okiii, look now
01:26:744 (2,3,4) - honestly this rhythm would be more fitting, triplets starting on red ticks feel better and are good for emphasizing the next white tick. Sure, all fixed.
01:28:052 (2,3,4) - ^ ^
01:29:278 (2,3,4,5) - ^ ^
01:42:466 (1,2) - convert this to slider as you did before? sure, like a insane diff
01:42:684 (3,1) - more spacing here pls :D Sure fixed :D
i'm also worried about diff progression towards the insane diff rhythm wise because there are a fair amount of 1/4 streams in the insane, but you rarely use any triplets in the hard. i think it wouldn't hurt to add a few here and there imo.

normal
i have some general concerns with this difficulty
00:17:343 (2,3,4,1) - i'm heavily against jump usage in normal diff, this applies for the other places as well Oh sure, fixed all "jumps"
rhythm density is not very consistent, other than the first part of the map, you should try to add some more 1/2 rhythms else where, such as
00:52:820 - 00:53:474 - 00:56:090 - 00:58:706 - basically places like that ok, i tried, think it was more appropriate than before.
00:56:253 (1) - i would really try to avoid double repeats for this diff sure, look better now.
01:02:793 (1,1) - spinners need 2 beats of recovery time for normal diff okay

easy
01:31:567 (1,2,3) - spacing kinda inconsistent Fixed.
01:36:798 (1,1) - one full measure of spinner recovery time is needed for easies ya! Fixed.
01:49:877 (1) - lol i think u can make this look better Sure ^^


let me get opinions on the spread, but rhythm wise normal and hard should be a bit denser- normal needs more 1/2 and hard needs more 1/4

Ok, I'll be waiting, i reformed normal (adding some 1/2) and Hard (adding some 1/4 in in specific cases) and nerf 1/4 streams on insane( transform into a 1/4 slider with reverse)


thanks again!
Kibbleru
for the normal
00:56:253 (1,2,3,4) - 00:58:869 (1,2,3,1) - 01:01:485 (1,2) - how come the rhythm so inconsistent xD

hard
00:18:242 (5) - look kind of like 1/2 gaps, maybe not the best idea for this diff
00:19:550 (5) - ^
00:28:379 (5) - ^
yeah etc.

00:43:093 - triplet would work here :d
01:09:578 - ^

01:23:392 (4,5,6) - i would move the triplet to here instead 01:23:556 (6,1) -


in oberum primus
01:10:313 (1) - offscreen object :d
00:10:477 - although it's fitting i really think you do need more volume on this. 10% for hitcircles is not enough, it should be fairly audible without adjusting volume settings. try using at least 30-40% here
01:45:136 (7) - usually when you use a 1/8 slider like this you follow it up with a NC 01:45:300 (8) - on the next note, so i think NC here will help them read it better.


i think we're finally ready after this. call me back :)
ill see if i can find u 2nd bn too.
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