Kalindraz você consegue, GOGO rankear isso, take my star senpai *-*
Net0 wrote:
Kalindraz você consegue, GOGO rankear isso, take my star senpai *-*
Priti wrote:
Since you only modded 1 diff, I'll mod 1 diff aswell~
Oberom Primusalso add combo colors on other diffs.
- 00:01:322 (1) - Please use a silent sample on such sliders Download Link <33333
- 00:05:899 (3,1) - Imperfect blanket, just saying :3 oh you won Fixed.
- 00:10:477 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I'd suggest you to use repeating sliders instead of the first two streams, the sound isn't that loud at them and an actual stream is too much for that. ahhh I preferred to leave so why put 2 1/4 slides with reverse at first and then 8 notes, gets confused (in my view) ;_;
- 00:19:469 (15) - In my opinion you should remove one repeat so this isn't an annoying 100 or sliderbreak. ohh thanks
- 00:28:624 (1) - Unneeded NC Fixed.
- 00:44:482 (1) - This kinda annoys me because it's not symmetrical, but it's not that critical. modified.
- 00:49:714 (1,2) - Unrankable, an object can't hide a repeating arrow.Fixed, thanks.
- 00:52:003 (2,5) - Bad overlap tbh fixeed too
- 00:52:820 (6,1) - Doesn't flow well, i'd suggest you to reposition like so: http://osu.ppy.sh/ss/5077298 ok
- 00:55:272 (2,3,4,5,6) - 1/3 ah I prefer to leave it, I'll take a doubt with a BN or Qat, to know if I leave 1/4 rather than to 1/3
- 00:57:888 (5,6,7,8) - ^
- 01:00:504 (5,6,7,8,9) - ^
- 01:10:313 (1,1) - Stacked in a sloppy way and isn't rankable due to the hiding of the repeat arrow.
- 01:37:616 (1,2,3) - Lower spacing maybe? this is too much of a pain to SS. I think not, is a slider 244 bpm, just need to be well aware
- 01:42:030 - Not sure about the current pattern, maybe try something like this? http://osu.ppy.sh/ss/5077333 YES!
- 01:49:550 (1) - Missing finish. done.
- 01:50:204 (2) - NC?Yaa!
- 01:50:695 - Maybe add a 1/8 repeating slider here? it fits the piano very well. Yaa.
This is a REALLY impressive map, good job.
Thanks Priti >//<
girleyz-desu wrote:
DISCLAIMER
All the changes are my own preference!
Nice background doh!
Overall:
01:51:267 (1) - all those spinners are too long, they end at 1:53:801 :^) I checked and I believe that ends the part where I lef ;_;
[*Oberum Primus]
OD is kinda low?, i would higher it to make it more difficult maybe :p It is a bit risky because of that I used 1/8
- 00:16:362 (5,6,7,8) - that one is kinda overmapped doh, i would change it a bit overmapped no, overlap because some random positions.
- 00:21:757 (2,4) - i would let the second slider to the first slider have the same space of each other like those: 00:21:594 (1,3) - no boy, I used DS 0.1 to every note I gave nc only watch.
- 01:03:447 (1,2) - maybe both CTRL+G?, if they are upside down they look funnier to play nah 2 got too distant from the next note.
01:05:409 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - , 01:06:717 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Here i think you should take some smaller spacings, maybe use a stream like that again: 00:10:477 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , those large streams are wayy too overmapped u know? yes i know.
[*Extra]
- 00:22:902 (1) - i would split that slider in the half and let there be another one
- 01:15:872 (1) - replace that one with a stream, its kinda cancerous to play fixed.
- 01:40:886 (1,2,3,1,2,3) - replace at both the 3rd circle with a slider nah, i leave it.
[*Insane]
- 00:44:809 (1,2,3) - they are a bit to bent i think
- 00:50:041 (1,2,3) - ^
nothing to fix.
[*Hard]
Even though its a 3* Hard diff, u can use tripples xD
- 00:48:079 (5,6,1) - the spacing here is a little bit weird, try to fix it I emphasize the finish that occurs here 00:49:387 (2,3) -
- 01:17:834 (1) - i wouldn't let that slider have another corner in the middle, let it have a curve between those corners :p nah..
I never mapped less then 3* songs, so i didnt mod them too
Its a nice and funny map, hopefully it gets ranked soon!
[alt][F4] wrote:
From queue:
[Hard]
This looks pretty clean but there are some things that should be considered.
- 00:39:251 (1) - through 00:41:539 (4) - , there should be more variety, 8 1/2 sliders in a row is really boring. Idea: you could place 2 circle in the place of 1 slider for variety. is no question of compelling or something of the genre, is a question even to follow the rules of a hard I did not want to put something random to leave out of rhythm
- 00:44:155 (4) - 00:51:022 (1,2,3,4) - 00:53:638 (1,2,3,4) - same kind of thing (find rest) ^
- 00:45:790 (1,2,3,4) - WOAH this is too difficult. With hard maps you are supposed to use Distance Snap(DS) to gauge spacing. This is too spaced in comparison to everything around it. Fixed, i'm reduce distance between each note.
- 00:48:079 (5,6) - 00:49:387 (2,3) - 01:03:774 (2,3) - 01:04:428 (2,3) - Even these out
- 01:10:313 (1) - Might want to make the end of this clickable. nah..not need this
Bubblun wrote:
From #modreqs
Easy
00:22:902 (1) - This note is too quick after the spinner to be called "easy" I'd suggest this note gets deleted. it's 1* star ;_;
01:40:068 (1) - Again, very quick for an easy.
Oberum Primus
01:38:760 (1) - This slider cuts off screen which should NEVER HAPPEN. Just simply move it while the Distance snap is on so you keep good flow while moving it. look again tho itd not offscreen
[Colours]
Combo1 : 183,202,190
Combo2 : 213,201,172
Combo3 : 155,192,230
Combo4 : 241,143,177
Combo5 : 203,222,163
Combo6 : 171,167,218
Ty :3MouseEz wrote:
Hello! form queues
CR = Cricle
NC = New combo
SR = Slider
DS = Distance spacing
TS = Timing sectionGeneral SPOILEREasy time 1:53. The remaining 1:54Easy SPOILER01:51:185 (1) - remove NCNormal SPOILER00:05:572 (1,1) - remove NC
00:07:861 (6) - add NC
00:25:027 (1) - remove NC
00:27:643 (1) - ^
00:30:259 (1) - ^^
00:32:875 (1) - ^^^
00:35:327 (1) - ^^^^
00:35:981 (4) - add NC
00:36:635 (1) - remove NC
00:37:289 (7) - add NC
00:37:943 (1) - remove NC
00:39:251 (1) - ^
00:41:866 (1) - ^^
00:42:193 (8) - add NC
00:45:790 (1) - remove NC
00:51:022 (1) - ^
01:18:488 (1) - ^^Hard SPOILERAR 8
00:05:572 (1) - remove NC
00:09:169 (1) - ^
00:10:477 (5) - add NC
00:54:864 - remove TS
01:00:095 - ^
01:05:082 (1) - remove NC
01:10:313 (1) - ^
01:36:798 (1) - ^^Insane SPOILER00:06:553 (1) - remove NC
00:07:861 (5) - add NC
00:09:169 (1) - remove NC
00:13:747 (1) - ^
00:15:054 (1) - ^^
00:21:104 (3) - add NC
00:21:267 (1) - remove NC
00:22:248 (1) - ^
00:22:575 (6) - add NC
00:35:000 (5) - ^
00:35:327 (1) - remove NC
00:53:311 (5) - add NC
00:53:638 (1) - remove NCExtra SPOILERI see no problemOberum Primus SPOILERI see no problem
Good luck!
Nice map
Marianna wrote:
Hellow~ Its me I was wondering if after all these years you'd like to meet. General
- Ainda não entendi o porque dessas cores fortes tenta isso (Ou algo do tipo): Aplicado :3
[Colours]
Combo1 : 183,202,190
Combo2 : 213,201,172
Combo3 : 155,192,230
Combo4 : 241,143,177
Combo5 : 203,222,163
Combo6 : 171,167,218
Ranking Criteria - Guidelines- Talvez você tenha que perguntar a um BN / Qat sobre a diferença entre as diffs a Spread ta tranquila está favorável (ainda bem né)
Desabilita isso nas diffs que tiverem okay- Os Kiais estão diferentes
Easy
- Arruma esses erros do AiMod Pls
- 00:11:131 (4,1) - Como eu já tinha dito isso deixa o ritmo dessa parte muito "Reto" Tenta uma posição diferente das notas pra fluir melhor
- 00:12:439 (2,3,4) - 3 Whistles assim é muito estranho, deixa o whistle só nesse 00:13:093 (3) - ok
- 00:17:016 (1,1) - O Recovery aqui é muito pequeno modificado xd
- 00:17:016 (1) - Por que não tenta terminar esse spinner aqui 00:20:940 - E fazer algumas coisas em diante? que tal?
- 00:56:253 (2) - Já que tem aqui porque não fazer aqui também 00:58:869 (4,5) - ?
- 01:02:793 (1) - Termina esse slider aqui 01:04:101 - E faz algumas coisa em diante Ah eu preferi deixar, mas posso repensar a respeito.
- 01:22:411 (2,2) - E Essas notas encostando aqui? fixo
- 01:36:144 (4) - Substitui isso por um 1/1 menor pra ter ta
- 01:44:646 (1,1) - Talvez isso possa ser substituido por sliders 1/1 e circles tah <3
A diff ta boa mas eu acho que ainda precisa de mais coisa e mais dedicação ♥ Normal
- Ai Mod
- 00:05:572 (1) - Não acho necessario esse NC até porque tem outro bem na frente né de acordo
- 00:17:016 (1,1) - Pra que isso se nos outros não tem? fixoo >.<
- 01:02:793 (1,1) - O Recovery é muito pequeno distancia de 1/1 acho que é suficiente -q
- 01:06:717 - Não tem motivo para um finish aqui fixo
- 01:15:872 (1,2,1) - Nao acho que no inicio desses sliders precisa ter finish okay
- 01:24:046 (2,2) - Isso ta meio feio prontinho, stackei
- 01:36:798 (1,1) - Recovery mesma coisa
- 01:51:185 - Um circle aqui por favor okay.
Hard
- 00:05:572 (1) - A Mesma coisa do normal ok
- 00:54:945 (1,2) - Isso aqui confunde muito ingame, praticamente o mapa todo é 1/2 e do nada muda assim fixei deixando 1/1
- 01:31:567 (1,2,3,1,2,3,1,2,3) - 01:34:183 (1,2,3,1,2,3,1,2,3) - Eu acho os jumps aqui meio forçados, sendo o jump no (2) e não no (1) o jump é ocasionado apenas no 1 e 2, o 3 apenas é uma batida normal entao simplesmente ignorados quando stackados
- 01:42:466 (1) - Não acho que precise desse 1/3 assim no meio do nada precisa sim queria mapear de outra forma mas n da -qq
- 01:49:223 (3,1) - Meio nazi mas... fixo.
Insane
- 00:06:553 (1) - Coloca esse na posição desse 00:05:572 (1) - Pra ficar mais bonitinho creio que nao é necessario.
- 00:34:019 (1,2,3,4) - Poderia ter um highlight maior nessas notas pra elas não ficarem muito "retas" com a stream damn naao, elas tao seguindo um curvamento perfeito o problema foi que rotacionei errado.
- 00:55:272 (2) - Isso poderia ser um 1/3 para ficar melhor com a musica ta
- 01:05:082 (1) - Cadê a stream + Jump do piano? D: apneas uma nota do piano é escutada.
Extra
- 00:17:343 (1,2,3,4,5,6) - Você sabe o quanto eu amo isso né ♥ mo lindo né nom.
- 00:34:019 (1,2,3,4,5,6) - Outra daquelas strems "retas" com mudança de ritmo aqui preferi deixar a curva pro ultimo slider seguir o 00:34:673 (1) -
- 00:55:272 (2) - 1/3 pls ta
- 01:00:668 (7,1) - Acho que fica meio ruim para os players enxergarem isso hein tens razao, fixed.
Optimus Prime
- 01:10:313 (1) - Offscream pra começar assim ó ta off nao, juroo D:
- 00:28:624 (10) - Coloca um NC aqui pls priti pediu pra remover o nc que coloquei ai, pq a batida começa aqui 00:28:787 -
- 00:34:019 (1,2,3,4,5,6,7) - Um jumpzinho por favor pra não ficar muito "reto" como eu falei nas outras ondinha pleaseeee
- 00:45:790 (1,2,1,2) - Eu acho isso meio estranho, uma parte tão boa pra jump... estou seguindo a musica e nao a stream qqq
- 01:05:082 (1) - R.I.P Jump + Stream Do pianinho </3 Ripa
- 01:46:281 (1,2,1,2,1,2) - Ficou muito estranho parar com o overmap assim fixo
♥ Espero ter ajudado ♥
Te adoro <3333333
Metaku wrote:
From my queue~
Easy
00:09:169 (3,4) - You should just make this a blanket means impossible to make blanket with this DS
00:20:940 (3,4) - ^
00:28:787 (1,2) - Would look better if the second was just a reversed version (ctrl+G) of the first one this kill DS
00:41:866 (1,2) - Blanket
00:51:022 (2,2) - These two slider are pretty much mirrored so you could make them look the same as well (Copy the first one to the second one)
00:57:561 (3) - NC okay
01:28:951 (3) - Possibly NC
01:36:144 (4) - Would fit better without the reverse imo
01:40:722 (2) - This slider should be half shorter imo, would fit the song better. sure
Normal
00:10:477 (1) - The slider velocity change here feels too big for a normal diff, you could consider at least changing the beginning to 0,75 instead of 0,5 nah, It would be a recommended speed
00:35:981 (2) - This slider should start in the red tick before, it feels a bit out of place I do not think so
00:42:847 (3) - NC?
00:44:482 (1,2,1,2) - Blanket both of these?
00:48:406 (1) - Horizontal flip to mirror with 00:47:098 (1) no.
01:01:485 (1,2) - Would look better if just mirrored
01:18:488 (1,2) - You should probably change these sliders a bit, the overlap with 01:17:180 (2) - doesn't look nice to me I did mirror because it is a 2/1 session much more applicable, I do not see reason to change
01:43:338 (1,1) - Blanket 01:44:646 (1,2,3) - I made a triangle pattern that stacks at the end of 4, it is difficult to apply blanket
01:44:646 (1,2,3) - Improve blanket, it's a bit off ^^
01:51:512 (1) - Start on red tick before and end on 01:53:801 i don't think so
Hard
00:28:133 (4,5) - Blanket no.
00:35:327 (1,2) - I feel like the top slider should be a bit more left
00:55:599 (3,4,1) - You should make these into a straight line
01:00:831 (3) - This slider looks a bit odd... this a sample slider with shape form of "1" xd
01:51:267 (1) - Same as in normal, I feel like the spinner should end a bit earlier
For Insane and harder I'll have to pass as I'm not comfortable either playing or mapping this kind of mapping style so you'll need someone else for them. Nice mapset tho.
Thhanks :3
PlasticMemor wrote:
every difficulty is fine except Insane[Insane]I do not see significant changes outside of what I quoted
00:27:480 (1) - i think instead of dipping down, it should be going up if I climb up will be overlap
00:29:932 (2) - move this so that equal distance to combo 2 and 3
00:44:809 (1,2,3) - they don't sound good with whistles
00:50:041 (1,2,3) - ^
00:59:523 (1,2,3,4) - i would make this a little more visible
good beatmap imo!
thanks
Kathex wrote:
Oie jovem oláO easy ta bom
- Checa o AiMod, tem coisa ai fora dos padrao
Normal
- 01:46:608 (4) - isso aki n deveria ser stackado em cima do final desse slider 01:44:646 (1) - ? oki
Hard
- 00:21:594 (3) - isso aki ta esquisito troca por 2 sliders não, apenas estou seguindo o padrao facil e alternativo
- 00:44:809 (1,2,3) - e 00:50:041 (1,2,3) - Ta mto rapido o flow pra um hard isso aki, diminui o SV mas é 1/3 como pode estar rápido e dificil?
- 00:56:090 (4) - ta torto em relação ao slider anterior move pra x200 y144 oki
- 01:42:466 (1,2) - acho de devia usa slider no lugar, os nub vao sofrer pra clica esse ritmo coloquei na legenda as cores do combo. Vermelho e laranja > 1/3 creio que nao fica dificil com esse aviso
O insane ta perfeitoExtraSoh isso mesmo o resto ta bom
- 00:35:654 (2) - troca esse reverse por uma stream com 4 notas pra fica parecido com 00:36:962 (1,2,3,4) - modificado
- 00:55:272 (1,2,3,1) - Sempre em 1/3 eu sugiro usar um espaço maior, tenta usar um SV de 1,2 e stacka a ultima nota modificado. Fiz algo diferente pois estava confuso tipo isso 00:57:888 (1,2,3) - aki tambem se vc aceitar fazer isso.
01:00:504 (1,2,3) - esse aki eu nao vou dizer pra fazer isso pq a stream anterior ta bem junta ja e o aumento ja esta bem visivel aki do SV somado ao flow q muda de lado.- 01:08:515 (4) - parece q o stack desse aki ta um poquinho errado ta não, é apenas simetria da pattern seguinte e dei um ctrl+g, veja ai.
- 01:34:346 (2) - nao curti essa nota pra cima, acho q pra baixo tipo x12 y348 fica melhor nah olha o flow que fiz a seguinte (01:34:183 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,3,4) - ) lal incrivel né nao
01:42:466 (1,2) - aki vc usou um espaçamento daora neh malandroOberum Primus
- 00:25:518 (1,2,3) - acho q se vc mover o conjunto um pouco pra cima deixa o flow mais interessante, tipo pra x252 y116 nop, tem que bater com o alinhamento do ultima nota anterior que seria essa 00:25:354 (3) -
- 00:41:539 (1,2,3,4,1) - Essa parte aki achei q deixo o flow ruim, pq os anteriores estavam rapidos, ai chega nesse e para de uma vez. Acho q se vc fizesse tipo uma escadinha com esses click sliders fica bem melhor pq n para de uma vez o flow Tipo isso soh q mais bunitofiz isso para dar stack com o 00:41:049 (3) - e para que tenha um direcionamento mais fixo para a proxima nota, creio que se aumentasse o spacing iria ficaria fora de transição, e ficaria ankward a pattern.
- 00:48:242 (15,1,2,3,4,5,6,7,8,9,10,11,12) - Eu achei esse flow estranho, que tal pega esse conjunto inteiro 00:48:406 (1,2,3,4,5,6,7,8,9,10,11) - dar um ctrl+H, rotacionar -45 graus e mover pra x388 y172, plus acho q vc tem q stackar o 00:48:978 (8) - em cima do 00:48:406 (1) -. Fixei alguns creio que nao tinha muita razao para arrumar outros.
- 00:57:888 (1,2,3) - Acho q vc deveria usar pelo menos 1,5 de SV pra ficar claro a mudança do ritmo. Aki tambem 01:00:504 (1,2,3) -
- 01:02:793 (1,2,1,2,1,2,1,2) -Pela logica o 01:03:774 (1) - deveria ser trocado de lugar com o 01:03:937 (2) - pra seguir a mesma sequencia de flow dos 4 primeiros, ou entao trocar 01:03:120 (1) - de lugar com o 01:03:283 (2) - pra deixar a mesma sequencia do 4 ultimos.
- 01:10:640 (1) - Sinto que deveria haver um slider aki terminando no proximo red tick não, pois eu quis justamente enfatizar uma pausa climática, sabe depois de esgotar todo o potencial das streams anteriores uma nota para uma pausa de 1 segundo para prox sequencia.
- 01:38:597 (7,8,1,1) - por se chamar Oberum Primus, essa sequencia nao esta fazendo jus ao nome devido a aesthetics. Vc usou tanto click slider o mapa inteiro, pq nao troca esse reverse slider stream 01:38:760 (1) - por um click slider stream? fixei a ds das notas. A respeito do 1/8 é por que passa de mais de 4 sliders 1/8 e para nao provocar um futuro miss preferi deixar dessa forma imo.
- 01:42:357 (1,2,3) - Aumenta pra 1.5 SV fica melhor pra ler o ritmo ja fixei.
- Eu não falei das streams, mas tem algumas que parecem nao enfatizar o som, por exemplo 01:49:223 (1,2,3,4,1,2,3) - vc poderia na nota 01:49:223 (1) - dar um espaço maior e na 01:49:550 (1) - tambem, iria enfatizar o ritmo melhor, mas eh claro ia tornar bem mais dificil de jogar. Vou somente deixar as streams aki que vc poderia fazer isso, fica a seu criterio se vc quer deixar mais dificil ou nao. São os pontos: 00:18:978 (9) - ;00:35:736 (6,7,8) - ; 00:48:815 (6,7,8,9,10) - ;01:04:428 (5) - ; 01:30:586 (5) - ;01:43:665 (5) - ;01:43:992 (9) - ;01:44:319 (13) - ; 01:47:916 (9) - . Em todos esses voce poderia dar mais enfase ao som por aumentar o SV ou fazer um pequeno jump, claro q da um trampo do caramba olha, eu fixei alguns, mas do final eu aumentei a ds de cada "1" em 0,1 fica bem dificil de perceber =(
Belo mapa, boa sorte pra achar os bn zika logo logo, obrigadinho
Thanks >.<Hokichi wrote:
M4M from #modreqs. Alright, here we go.
Sorry if my shit mod doesn't help
[Easy]01:44:646 (1,2) - Flow break fix
01:46:608 (2,1) - Same^
[Normal]00:27:153 (3) - Change this slider 2 hitcircles
00:24:537 (3) - Same
00:29:768 (3) - Same
00:57:234 (1) - Remove one reverse arrow and put a hitcircle here
01:50:858 (3) - Try this
[Hard]00:48:079 (5,6) - Why jump here? emphasized the kiai.
01:42:493 (1) - Remove NC oki
01:42:466 (1,2) - Should change into a slider oki
01:50:858 (2) - this
Atamare wrote:
hi
m4m
uncheck letterboxing in the last diffez
00:06:553 (1) - since its an easy diff, u should use DS even here.
also i dont understand why do u miss most 1/1 notes. becuz of that this diff looks more like a beginner, not easy, so becuz of that ull probably need a normal easy diff. i fixing that, thanks for notice.
00:10:477 (4) - this slider looks messy caz 00:10:804 - here starts another sound, that ends here 00:11:458 -. oki.
00:12:439 (2) -, 00:13:747 (4) - literally here are no sounds u fix.
00:48:406 (4) - imo this slider breaks the flow ^
01:06:717 (2) - nc it is not necessary
01:40:068 (1) - the recovery time after the spinner is kinda low. in easy diffs it should be 1.5-2 sec, u have only ~1 oki.nurml
00:08:515 (3) - in normal diffs u should use distance snap too
00:09:169 (4,1) - also check DS here, 00:11:131 (2,1) - here fix.
00:12:929 (3,1) - here and in the many other places fix
so pls check DS consistency throught the map
00:21:594 (2) - such amount of repeats is ridiculous for the normal diff. i suggest u to reduce it.
00:56:253 (1) - ^ same
01:05:409 (1) - same as in the easy, recovery time after the spinner is kinda short. in normal it should be 1.5-2 sec too
looks interesting, just fix the random spacingshard
00:09:169 (1,2) - this spacing is really unreadable, since it looks similar to 00:10:477 (2,3) - this one
00:21:594 (3) - as in normal, such amount of repeats is unredable for the new players.
00:59:523 (3) - nc, since u have nc here 00:56:907 (1) - in the same moment done
01:02:139 (3) - ^ ^
01:09:332 (1,2,1,2,1) - since ncs do some shit to the HP, u should reduce their amount here. for example, delete 01:09:659 (1) - this one, since its not really useful sure.
01:20:123 (4) - maybe nc this since u didnt use such long combo in the whole map sure.
01:43:992 (1) - delete nc since u dont have it here 01:45:300 (3) - and 01:47:916 (3) - here - in the same moments okay
higher diffs are cool Thanks for mod !
gl!
Thanks <3 its not a noob mod its really useful.Lassikko wrote:
hi
noob mod
easy
01:51:349 (1) - silence spinner end ya
normal
00:19:632 (1,2,1,2) - make these patterns differ from 00:17:016 (1,2,3,4,1,2,3,4) - more i randomizing a bit
01:51:512 (1) - silence spinner end oki
hard
00:48:079 (5,6) - make jump a tad shorter oki
00:49:387 (2,3) - same oki
01:51:267 (1) - silence spinner end ok
insane
00:57:997 (1,2,1,2) - make this 1 combo nop its represent 1/3 =(
01:00:613 (1,2,1,2) - ^^
01:51:294 (1) - put a silent hitsound on the end of the spinner
extra
(01:34:346 (2) - this note seems "hidden" behind 01:34:019 (3) - ; when i played it without followpoints it was a bit hard to notice) its hidden because i'm stacked imo
01:51:267 (1) - remove hitsound from spinner end
oberum primus
uncheck letterboxing
00:59:687 (2,2) - would soften hitsounds from these sliders done? i guess..
01:51:267 (1) - put a silent hitsound on the end of the spinner
yay! thanks for the modFoxyGrandpa wrote:
Heya!, from my queue~Oberum
00:22:902 (1) - Here it sounds better if you make this a 1/4 slider instead of a 1/6. I'm sure it's not 1/8 and 1/6 but ask someone to check
00:45:790 (1,2,1,2) - IMO, if you were to add triplets before each of those sliders it would fit the music a lot more. ah ... I'll think about it, it is because I left these 3/4 to capture the intensity of the piano, but I'll think about
00:48:978 (8,9,10,11,12,13) - Here the transition from 10 to 11 feels really awkward with this spacing, maybe move 11 over? i fixed.
00:51:349 (2,1,2) - Same note about the triplets here
00:57:561 (1,2,3,4,1,2,3) - With the spacing 1, 2 and 3 have that transition can have most people thinking on a sightread that its still a stream. I would for sure change that. I left on the map intro, stating the following: the red and the orange follow the rhythm 1/3, still remains one stream but the player has to pay attention to it
01:00:177 (1,2,3,4,1,2,3) - ^
01:05:082 (1) - Notes could be mapped here I took a break because of the intense session of jumps and stream 1/4
01:05:817 (6,7,8,9,10,11,12,13,14) - NC on 6 I see no reason, if you refer to the applied symmetry, does not have much to change, usually only apply nc if you have a change of DS or something like
01:07:125 (6,7,8,9,10,11,12,13,14,15) - ^
Really pretty map with combo colors, and this song is really rad. Good luck
Thanks for the aesthetic mod <3eclipselotus wrote:
NM From my Weekend Modding QueueEasy:
noneNormal:
• 00:06:553 (1,2,3) - the time distace betwen (1,2) and (2,3) isnt same, please do same thing for ds fix
• 00:26:172 (1,3) - this prolly slider you looking for http://puu.sh/pMzP9/16c3bb934a.jpg no, i leave this form
• 00:26:662 (2) - curve instead
• 00:50:368 (2) - add an angle maybe?
• 01:18:406 (1) - light blanket instead
• 01:43:992 (2) - unneceasary curve
+ some distace problem at AI Mods
sooo solid, cant found much wHard:
• 00:24:210 (5) - add light up curve done.
• 00:29:768 (3) - remove finish
• 00:47:425 (2,3) - would be nice if you could do same as 00:48:733 (2,3) - oki
• 00:54:945 (1) - better slider indeed
• 01:01:485 (1) - ctrl+g
• 01:02:139 (1) - ^
• 01:09:496 (2) - stack with (3) ok
• 01:28:624 (5) - add lught down curve
• 01:34:510 (3) - decrease the angle
• 01:35:817 (3) - an angle slider maybeInsane:
• 00:01:322 (1,2,3) - move down right a bit from each note, so its not totally stacked
• 00:06:226 (3,1,2,3,1) - ^
• 00:11:785 - well you could play with curve long slider here until it start the stream
• 00:47:098 (1,2,3) - increase the sv for each slider, will feel better imo
• 00:48:406 (1,2,3) - ^
• 00:53:638 (1,2,3,4) - ^
• 00:55:926 (3) - add light left curve
• 00:56:253 (1,2,3,4) - sv up ad before
• 01:01:485 (1,2,3,4) - ^
• 01:05:409 (1,2,3,4,1,2,3,4) - ^ up and down
• 01:22:411 (1,2,1,2,1,2) - increase the jump
• 01:25:027 (1,2,1,2,1,2) - ^
well, some straight slider is not on place, dont afraid playing with curve/angle tho
another solid diff .w.
no changes.
I enjoy the extra and primus, srry cant mod those
There's my mod, good luck
and thanks for your patience, not fully recover yet, but better than before ~
me beijaTarrasky wrote:
Oberum Primus
00:35:654 (5,6,7,8) - parece o som com aqui 00:40:232 (1) - okay fixed.
00:41:458 - n ignore esse som fixed dont be rude, 00:41:539 (1,2,3,4) - aqui pode ser circle 1/4 normalmente, mas do jeito q vc tá tbm ta aceitável, apenas sujestão eu mantive esse porque realmente escuto 1/8
01:05:082 (1) - certeza que quer isso ai? tem um som bem marcante pra stream, embora eu saiba q uma pausa ai pode ser bom tbm, talvez slider (mas eu prefiro q vc seja mau e coloque stream ai heheh) tah eu mudei :>
01:40:559 (11,1) - ia ser legal blanket concordo, fixo
o spin parece acabar aqui 01:53:801 - ok
parabéns antecipado (q eu sei q vai rankear, ta mt bom)
vc evoluiu mt seu mapstyle, ta mt bom ja mapeia melhor q eu, e eu tbm amei essa musica
eu podia fazer um hitsound full piano caso vc queira, mas iria demorar um pouco e tem players q n são fãs, já outros q amam, that's your choice
n precisa de kds, só dê se vc quiser c:
Lama Poluna wrote:
hey, ITS A NM REEEEEEQSGeneral
- Where tags? okay thanks <3
Tags : yusuke ishiwata piano rayark inc. soul alice masked lady deemo's collection vol. 2 World FragmentsEasy
- 00:10:477 (3) - NC? Fixed.
- 00:39:251 (1) - Form - http://puu.sh/qeNBl.jpg .
- 01:22:411 (4) - Form - http://puu.sh/qeNEz.jpg .
- 01:49:877 (1) - It seems better to replace it on a rounded slider. fixed
Hard
- 00:48:079 (5,6) - What a jump? 00:48:242 (6) - put on x 336 y 16 . This jump is not even emphasizes music. 00:49:387 (2,3) - And this is just the music choice. I fixed the jump.
Insane nothing to fix on insane.
- 00:12:602 (4) - A little to the side, closer to 00:12:439 (3) - .
- 00:14:401 (1,2) - Straighten - http://puu.sh/qeOvs.jpg .
- 00:55:599 (1) - remove NC?
- 01:43:992 (3,4) - delete, 01:43:338 (1,2) - copy , 01:43:992 - paste, ctrl+j and put on x 272 y 136.
Extra
- 00:27:807 (2) - http://puu.sh/qeOPy.jpg . ok
- 00:29:768 (1) - x 196 y 360. Because you increase the distance each time. I tried to do something, but was aesthetically ugly
- 01:47:916 (1,2,3) - http://puu.sh/qeOXH.jpg . Put behind 01:48:242 (1,2,3) - . Sure, done.
Oberum Primus
- 00:21:104 (3,2,2) - http://puu.sh/qeP4D.jpg . every NC did I increased dramatically distance of each note, to emphasize with music
- 00:59:850 (1) - x488 y292. same
All the flaws that I saw written.
Nice map <3
Thanks Lama <3
-Bumblebee- wrote:
Hi dude, from #modreqs
[General][Oberum Primus]
- Check your AiMod before uploading your map to the site. I highly suggest you to disable letterbox in other diffs since you haven't yet a storyboard or a video
Just a couple of things to say here, since map looks nice
[][]
- 00:01:322 (1) - I don't personally like this, it can always be replaced by 3 circles, but it's up to you this will not greatly affect regarding gameplay also did a slider with really cool shapes
- 00:05:572 (2,3,4,2,3) - try to use the same DS at least at the beginning, since is a quiet part I changed the location of some notes to see if it applies better about what you said
- 00:52:003 (2) - this isn't stacked fixed
- 01:05:736 (5,6,7,8,9,10,11) - this is cool, but it's too hard to read tbh ah, is not hard is like drawing a necklace, loop etc .. is an easy movement
- 01:15:872 (5) - there shoulda be a NC here, just like 01:17:180 (1) - this done.
- 01:27:643 (9) - here too, the beat goes up in that note, so a NC seems to be good there sure fixed.
That is all, hope to help somehow, don't give me kudosu since is a short mod and good luck Thanks :3
Len wrote:
from #modreqs
Oberum:
- 00:05:572 (2) - move to 332 y347 and add nc ? sure.
- 00:09:169 (3) - nc ok
- 00:12:766 (5,6,7,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - alot triplets make me sleep orz add 1/2 slider with triplet will make awesome i think But add 1/2 sliders, ignore some triplets i did, i suppose ..
- 00:37:289 (1) - delete nc done.
- 01:04:673 (8) - move to x388 y188 for make better stream? ok, but both forms are better
- 01:50:695 - it should be emphasized imo I think that confused the player if i reducing a reverse arrow that slider and make a 1/4 slider to next note, then preferred to leave this pause, just visible to improve on the gameplay.
nice job i threw some opinions so no need to fix it >_<
thanks for mod
Kiki Iki wrote:
Hi. Random modOberum Primus
Rhythm 10/10
Lets go work on spacing and flow!
00:22:084 (2) - X:208 Y:256?
00:56:907 (1,2,3) - X:400 Y:240?
01:00:014 (2) - X:208 Y:224?
01:02:466 (1,2,3) - X:48 Y:48?
01:28:624 (1,2) - ctrl+G?
01:37:616 (1,2,3) - ctrl+shift+R and rotate by angle 2 by selection centre. For better flow.
no fixes, but thanks for tryExtra
Perfect
01:29:932 (2) - ctrl+g? k
Idk. This is really perfect diff.
Sorry for my english. Good luck!
Thanks >w<
Kibbleru wrote:
u can thank Neto for showing me this map :d i given a big hug, he so cute
oberum
00:16:362 (5) - i think an NC will fit well here k
00:31:403 (1,2) - according to ur pattern, i think the 2 sliders should go in reverse order. K. I reformed this pattern, 1.2 in this case its so weird.., so I made triangles to emphasize with finish
00:49:387 (13,14) - how bout turning this into a 1/4 slider to emphasize the fininsh ok
01:09:332 (1,2) - i think a 1/4 slider would fit better here. okay
honestly i can't really agree with your 1/8 overmapping here. About some 1/8: Then..
some notes I used 1/8, can not provide beats, but have they were left sort "stuffy", hard to notice, because i focus more on intensity of piano. Particularly I can hear the 1/8 shown in some notes, and i asked some people after this update if they can hear, they said yes, but in any case it is possible to reinforce my idea, if you hear parts mentioned by 25%, no needs to be exactly a hit, but a noise or something like that. And each lower diff( extra and insane), i was reducing the use of 1/8.
00:19:469 (15) - i think this is honestly overmapped. i don't really hear anything significant that happens on the 1/8 for the need of this.
if you wanted to try something different then i think it should cover the entirety of 00:19:305 (13,14,15) - since that is where the piano picks up
00:24:864 (5) - ^again, the 1/8 is unecessary.
00:25:518 (1,2,1,2) - ^ ^ comment above
00:27:154 (1,2,3,4) - ^^
00:30:095 (5) - ^ ^
00:41:539 (1,2,3,4) - ^ Fixed
01:12:930 (1,2,3,4) - ^ why use 1/8 for a rather calm part in the music? i think just a circle stream would work Fixed
01:16:199 (1,2,3,4) - ^ Fixed
01:17:507 (1,2,3,4) - ^Fixed
01:18:815 (1,2,3,4) - ^ Fixed
01:23:392 (1,2,3,4) - ^Fixed
01:26:008 (1) - ^ ^
01:26:662 (1,2,3,4) - 01:27:970 (1,2,3,4) - both fixed
01:45:136 (7) - ^ ^
00:57:561 (1,2,3,4,1,2,3,1) - switching back and forth from 1/4 streaming to 1/3 to 1/4 is just too hard imo. for 00:57:561 (1,2,3,4) - why don't you try the same thing you did 00:54:945 (1) - Fixed
01:00:177 (1,2,3,4) - ^ Fixed
01:37:616 (1,2,3) - i think should be more like this (took it form the ranked version lol) okay fixed.
01:50:531 (5) - i think u got the rhythm kind of wrong, should be more like. this? Here I applied Priti's suggestion to highlight piano
for the hitsounding, your whistles and finishes are nice, but there is a drumline in the song containing mainly kicks that should be hitsounded. t/306177 if u need help.
After this update i fix something as:Kibbleru wrote:
u can call me back for a recheck once u added in a layer of drums to the hitsounds (cuz imo the map is really lacking some)
it think you can just add a custom hitsound for the kicks on the soft clap and just add it in however it fits
about it ... I'd tried some hitsounds which fix on Anima's, but I think drum not be as relevant as it Hitnormal in this case I did the same ranked version, so.. i filled all kicksounds on all diffs with Sampleset> Normal and Addtions> Soft
PS. 00:57:997 (2,3) - i think missing some whistles :d sure i forgot D:, fixed
Nuolong wrote:
omg such a pretty mapset *star*
Thanks <3
Kibbleru wrote:
oberum
01:23:556 (3,4) - uhh i meant normal sampleset lol 01:23:719 - dont forget to apply this to other diffs if u used hitsound copier okay
extra
00:57:888 (1,2,3,1) - try making spacing consistent 00:55:272 (1,2,3,1,1) - done
01:22:411 (1,1) - imo the overlaps don't look that nice, try spacing it out a bit fixed
01:31:894 (3,4,5,6,1) - why is the curve not smooth lol I think that is more smoother than the following notes due to ds i used ( i guess..)
01:33:856 (1,2,3) - 01:33:529 (1,2,3) - why not make both of these straight oh, sure
01:37:943 (1,5,6) - i'd try not to overlap these xD Fixed, i increased scale by: 1,1 to fit
01:42:030 (1) - i think its better to remove 1 repeat and use a circle instead, try this Sure, done
insane
00:43:174 (1,2,3,4) - eh i think it'd be cleaner without the overlapping xD Fixed, but i reformed this pattern, did something more intuitive.
00:57:888 - imo mapping this as a circle will help players know it's a 1/3 pattern sure fixed
01:00:504 - ^ _^
01:34:510 (3,1) - spacing too big imo 01:35:163 (3,1) - oh, fixed
hard
00:40:232 (4,5) - u can try a 1/4 repeat slider here sure, adding a triplet
00:44:482 (1,1) - i'd overlap this so ppl know it's 1/4 gap u have any suggestions of how Overlapping this note? I'm out of ideas x-x
01:02:139 (1,1) - try to do something about this overlap :d sure :d
01:21:757 (3,1) - this definitely needs some more spacing okiii, look now
01:26:744 (2,3,4) - honestly this rhythm would be more fitting, triplets starting on red ticks feel better and are good for emphasizing the next white tick. Sure, all fixed.
01:28:052 (2,3,4) - ^ ^
01:29:278 (2,3,4,5) - ^ ^
01:42:466 (1,2) - convert this to slider as you did before? sure, like a insane diff
01:42:684 (3,1) - more spacing here pls Sure fixed
i'm also worried about diff progression towards the insane diff rhythm wise because there are a fair amount of 1/4 streams in the insane, but you rarely use any triplets in the hard. i think it wouldn't hurt to add a few here and there imo.
normal
i have some general concerns with this difficulty
00:17:343 (2,3,4,1) - i'm heavily against jump usage in normal diff, this applies for the other places as well Oh sure, fixed all "jumps"
rhythm density is not very consistent, other than the first part of the map, you should try to add some more 1/2 rhythms else where, such as
00:52:820 - 00:53:474 - 00:56:090 - 00:58:706 - basically places like that ok, i tried, think it was more appropriate than before.
00:56:253 (1) - i would really try to avoid double repeats for this diff sure, look better now.
01:02:793 (1,1) - spinners need 2 beats of recovery time for normal diff okay
easy
01:31:567 (1,2,3) - spacing kinda inconsistent Fixed.
01:36:798 (1,1) - one full measure of spinner recovery time is needed for easies ya! Fixed.
01:49:877 (1) - lol i think u can make this look better Sure ^^
let me get opinions on the spread, but rhythm wise normal and hard should be a bit denser- normal needs more 1/2 and hard needs more 1/4
Ok, I'll be waiting, i reformed normal (adding some 1/2) and Hard (adding some 1/4 in in specific cases) and nerf 1/4 streams on insane( transform into a 1/4 slider with reverse)
thanks again!