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xi - ANiMA

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Total Posts
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Topic Starter
Kalindraz

Net0 wrote:

Kalindraz você consegue, GOGO rankear isso, take my star senpai *-*
Vamos ver como me saio e mto obrigado <3
Avena
Since you only modded 1 diff, I'll mod 1 diff aswell~

Oberom Primus
  1. 00:01:322 (1) - Please use a silent sample on such sliders Download Link
  2. 00:05:899 (3,1) - Imperfect blanket, just saying :3
  3. 00:10:477 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I'd suggest you to use repeating sliders instead of the first two streams, the sound isn't that loud at them and an actual stream is too much for that.
  4. 00:19:469 (15) - In my opinion you should remove one repeat so this isn't an annoying 100 or sliderbreak.
  5. 00:28:624 (1) - Unneeded NC
  6. 00:44:482 (1) - This kinda annoys me because it's not symmetrical, but it's not that critical.
  7. 00:49:714 (1,2) - Unrankable, an object can't hide a repeating arrow.
  8. 00:52:003 (2,5) - Bad overlap tbh
  9. 00:52:820 (6,1) - Doesn't flow well, i'd suggest you to reposition like so: http://osu.ppy.sh/ss/5077298
  10. 00:55:272 (2,3,4,5,6) - 1/3
  11. 00:57:888 (5,6,7,8) - ^
  12. 01:00:504 (5,6,7,8,9) - ^
  13. 01:10:313 (1,1) - Stacked in a sloppy way and isn't rankable due to the hiding of the repeat arrow.
  14. 01:37:616 (1,2,3) - Lower spacing maybe? this is too much of a pain to SS.
  15. 01:42:030 - Not sure about the current pattern, maybe try something like this? http://osu.ppy.sh/ss/5077333
  16. 01:49:550 (1) - Missing finish.
  17. 01:50:204 (2) - NC?
  18. 01:50:695 - Maybe add a 1/8 repeating slider here? it fits the piano very well.


also add combo colors on other diffs.
This is a REALLY impressive map, good job.
[Haruka-Chan]
DISCLAIMER
All the changes are my own preference!

Nice background doh!

Overall:
01:51:267 (1) - all those spinners are too long, they end at 1:53:801 :^)

[*Oberum Primus]
OD is kinda low?, i would higher it to make it more difficult maybe :p
- 00:16:362 (5,6,7,8) - that one is kinda overmapped doh, i would change it a bit
- 00:21:757 (2,4) - i would let the second slider to the first slider have the same space of each other like those: 00:21:594 (1,3) -
- 01:03:447 (1,2) - maybe both CTRL+G?, if they are upside down they look funnier to play
01:05:409 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - , 01:06:717 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Here i think you should take some smaller spacings, maybe use a stream like that again: 00:10:477 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , those large streams are wayy too overmapped u know?

[*Extra]
- 00:22:902 (1) - i would split that slider in the half and let there be another one
- 01:15:872 (1) - replace that one with a stream, its kinda cancerous to play :o
- 01:40:886 (1,2,3,1,2,3) - replace at both the 3rd circle with a slider

[*Insane]
- 00:44:809 (1,2,3) - they are a bit to bent i think
- 00:50:041 (1,2,3) - ^

[*Hard]
Even though its a 3* Hard diff, u can use tripples xD
- 00:48:079 (5,6,1) - the spacing here is a little bit weird, try to fix it :)
- 01:17:834 (1) - i wouldn't let that slider have another corner in the middle, let it have a curve between those corners :p

I never mapped less then 3* songs, so i didnt mod them too :(

Its a nice and funny map, hopefully it gets ranked soon! :D
bor
From queue:

[Hard]
This looks pretty clean but there are some things that should be considered.

  1. 00:39:251 (1) - through 00:41:539 (4) - , there should be more variety, 8 1/2 sliders in a row is really boring. Idea: you could place 2 circle in the place of 1 slider for variety.
  2. 00:44:155 (4) - 00:51:022 (1,2,3,4) - 00:53:638 (1,2,3,4) - same kind of thing (find rest)
  3. 00:45:790 (1,2,3,4) - WOAH this is too difficult. With hard maps you are supposed to use Distance Snap(DS) to gauge spacing. This is too spaced in comparison to everything around it.
  4. 00:48:079 (5,6) - 00:49:387 (2,3) - 01:03:774 (2,3) - 01:04:428 (2,3) - Even these out
  5. 01:10:313 (1) - Might want to make the end of this clickable.
Hollow Delta
From #modreqs

Easy
00:22:902 (1) - This note is too quick after the spinner to be called "easy" I'd suggest this note gets deleted.
01:40:068 (1) - Again, very quick for an easy.

Oberum Primus
01:38:760 (1) - This slider cuts off screen which should NEVER HAPPEN. Just simply move it while the Distance snap is on so you keep good flow while moving it.
Topic Starter
Kalindraz

Priti wrote:

Since you only modded 1 diff, I'll mod 1 diff aswell~

Oberom Primus
  1. 00:01:322 (1) - Please use a silent sample on such sliders Download Link <33333
  2. 00:05:899 (3,1) - Imperfect blanket, just saying :3 oh you won Fixed.
  3. 00:10:477 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I'd suggest you to use repeating sliders instead of the first two streams, the sound isn't that loud at them and an actual stream is too much for that. ahhh I preferred to leave so why put 2 1/4 slides with reverse at first and then 8 notes, gets confused (in my view) ;_;
  4. 00:19:469 (15) - In my opinion you should remove one repeat so this isn't an annoying 100 or sliderbreak. ohh thanks
  5. 00:28:624 (1) - Unneeded NC Fixed.
  6. 00:44:482 (1) - This kinda annoys me because it's not symmetrical, but it's not that critical. modified.
  7. 00:49:714 (1,2) - Unrankable, an object can't hide a repeating arrow.Fixed, thanks.
  8. 00:52:003 (2,5) - Bad overlap tbh fixeed too
  9. 00:52:820 (6,1) - Doesn't flow well, i'd suggest you to reposition like so: http://osu.ppy.sh/ss/5077298 ok
  10. 00:55:272 (2,3,4,5,6) - 1/3 ah I prefer to leave it, I'll take a doubt with a BN or Qat, to know if I leave 1/4 rather than to 1/3
  11. 00:57:888 (5,6,7,8) - ^
  12. 01:00:504 (5,6,7,8,9) - ^
  13. 01:10:313 (1,1) - Stacked in a sloppy way and isn't rankable due to the hiding of the repeat arrow.
  14. 01:37:616 (1,2,3) - Lower spacing maybe? this is too much of a pain to SS. I think not, is a slider 244 bpm, just need to be well aware
  15. 01:42:030 - Not sure about the current pattern, maybe try something like this? http://osu.ppy.sh/ss/5077333 YES!
  16. 01:49:550 (1) - Missing finish. done.
  17. 01:50:204 (2) - NC?Yaa!
  18. 01:50:695 - Maybe add a 1/8 repeating slider here? it fits the piano very well. Yaa.


also add combo colors on other diffs.
This is a REALLY impressive map, good job.
Thanks Priti >//<

girleyz-desu wrote:

DISCLAIMER
All the changes are my own preference!

Nice background doh!

Overall:
01:51:267 (1) - all those spinners are too long, they end at 1:53:801 :^) I checked and I believe that ends the part where I lef ;_;

[*Oberum Primus]
OD is kinda low?, i would higher it to make it more difficult maybe :p It is a bit risky because of that I used 1/8
- 00:16:362 (5,6,7,8) - that one is kinda overmapped doh, i would change it a bit overmapped no, overlap because some random positions.
- 00:21:757 (2,4) - i would let the second slider to the first slider have the same space of each other like those: 00:21:594 (1,3) - no boy, I used DS 0.1 to every note I gave nc only watch.

- 01:03:447 (1,2) - maybe both CTRL+G?, if they are upside down they look funnier to play nah 2 got too distant from the next note.
01:05:409 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - , 01:06:717 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - Here i think you should take some smaller spacings, maybe use a stream like that again: 00:10:477 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - , those large streams are wayy too overmapped u know? yes i know.

[*Extra]
- 00:22:902 (1) - i would split that slider in the half and let there be another one

- 01:15:872 (1) - replace that one with a stream, its kinda cancerous to play :ofixed.
- 01:40:886 (1,2,3,1,2,3) - replace at both the 3rd circle with a slider nah, i leave it.


[*Insane]
- 00:44:809 (1,2,3) - they are a bit to bent i think
- 00:50:041 (1,2,3) - ^
nothing to fix.
[*Hard]
Even though its a 3* Hard diff, u can use tripples xD
- 00:48:079 (5,6,1) - the spacing here is a little bit weird, try to fix it :) I emphasize the finish that occurs here 00:49:387 (2,3) -
- 01:17:834 (1) - i wouldn't let that slider have another corner in the middle, let it have a curve between those corners :p nah..

I never mapped less then 3* songs, so i didnt mod them too :(

Its a nice and funny map, hopefully it gets ranked soon! :D

[alt][F4] wrote:

From queue:

[Hard]
This looks pretty clean but there are some things that should be considered.

  1. 00:39:251 (1) - through 00:41:539 (4) - , there should be more variety, 8 1/2 sliders in a row is really boring. Idea: you could place 2 circle in the place of 1 slider for variety. is no question of compelling or something of the genre, is a question even to follow the rules of a hard I did not want to put something random to leave out of rhythm
  2. 00:44:155 (4) - 00:51:022 (1,2,3,4) - 00:53:638 (1,2,3,4) - same kind of thing (find rest) ^
  3. 00:45:790 (1,2,3,4) - WOAH this is too difficult. With hard maps you are supposed to use Distance Snap(DS) to gauge spacing. This is too spaced in comparison to everything around it. Fixed, i'm reduce distance between each note.
  4. 00:48:079 (5,6) - 00:49:387 (2,3) - 01:03:774 (2,3) - 01:04:428 (2,3) - Even these out
  5. 01:10:313 (1) - Might want to make the end of this clickable. nah..not need this

Bubblun wrote:

From #modreqs

Easy
00:22:902 (1) - This note is too quick after the spinner to be called "easy" I'd suggest this note gets deleted. it's 1* star ;_;
01:40:068 (1) - Again, very quick for an easy.

Oberum Primus
01:38:760 (1) - This slider cuts off screen which should NEVER HAPPEN. Just simply move it while the Distance snap is on so you keep good flow while moving it. look again tho itd not offscreen
Elally
Hello! form queues

CR = Cricle
NC = New combo
SR = Slider
DS = Distance spacing
TS = Timing section

General

Easy time 1:53. The remaining 1:54

Easy

01:51:185 (1) - remove NC


Normal

00:05:572 (1,1) - remove NC
00:07:861 (6) - add NC
00:25:027 (1) - remove NC
00:27:643 (1) - ^
00:30:259 (1) - ^^
00:32:875 (1) - ^^^
00:35:327 (1) - ^^^^
00:35:981 (4) - add NC
00:36:635 (1) - remove NC
00:37:289 (7) - add NC
00:37:943 (1) - remove NC
00:39:251 (1) - ^
00:41:866 (1) - ^^
00:42:193 (8) - add NC
00:45:790 (1) - remove NC
00:51:022 (1) - ^
01:18:488 (1) - ^^

Hard

AR 8

00:05:572 (1) - remove NC
00:09:169 (1) - ^
00:10:477 (5) - add NC
00:54:864 - remove TS
01:00:095 - ^
01:05:082 (1) - remove NC
01:10:313 (1) - ^
01:36:798 (1) - ^^

Insane

00:06:553 (1) - remove NC
00:07:861 (5) - add NC
00:09:169 (1) - remove NC
00:13:747 (1) - ^
00:15:054 (1) - ^^
00:21:104 (3) - add NC
00:21:267 (1) - remove NC
00:22:248 (1) - ^
00:22:575 (6) - add NC
00:35:000 (5) - ^
00:35:327 (1) - remove NC
00:53:311 (5) - add NC
00:53:638 (1) - remove NC

Extra

I see no problem

Oberum Primus

I see no problem

Good luck!
Nice map
Marianna
Hellow~ Its me

General
  1. Ainda não entendi o porque dessas cores fortes tenta isso (Ou algo do tipo):
    [Colours]
    Combo1 : 183,202,190
    Combo2 : 213,201,172
    Combo3 : 155,192,230
    Combo4 : 241,143,177
    Combo5 : 203,222,163
    Combo6 : 171,167,218


  2. Ranking Criteria - Guidelines
  3. Talvez você tenha que perguntar a um BN / Qat sobre a diferença entre as diffs



  4. Desabilita isso nas diffs que tiverem
  5. Os Kiais estão diferentes

Easy
  1. Arruma esses erros do AiMod Pls
  2. 00:11:131 (4,1) - Como eu já tinha dito isso deixa o ritmo dessa parte muito "Reto" Tenta uma posição diferente das notas pra fluir melhor
  3. 00:12:439 (2,3,4) - 3 Whistles assim é muito estranho, deixa o whistle só nesse 00:13:093 (3) -
  4. 00:17:016 (1,1) - O Recovery aqui é muito pequeno
  5. 00:17:016 (1) - Por que não tenta terminar esse spinner aqui 00:20:940 - E fazer algumas coisas em diante?
  6. 00:56:253 (2) - Já que tem aqui porque não fazer aqui também 00:58:869 (4,5) - ?
  7. 01:02:793 (1) - Termina esse slider aqui 01:04:101 - E faz algumas coisa em diante
  8. 01:22:411 (2,2) - E Essas notas encostando aqui?
  9. 01:36:144 (4) - Substitui isso por um 1/1 menor pra ter som aqui também 01:36:471 -
  10. 01:37:125 (1,1) - Como eu disse do recovery
  11. 01:44:646 (1,1) - Talvez isso possa ser substituido por sliders 1/1 e circles

    A diff ta boa mas eu acho que ainda precisa de mais coisa e mais dedicação ♥

Normal
  1. Ai Mod
  2. 00:05:572 (1) - Não acho necessario esse NC até porque tem outro bem na frente né
  3. 00:17:016 (1,1) - Pra que isso se nos outros não tem?
  4. 01:02:793 (1,1) - O Recovery é muito pequeno
  5. 01:06:717 - Não tem motivo para um finish aqui
  6. 01:15:872 (1,2,1) - Nao acho que no inicio desses sliders precisa ter finish
  7. 01:24:046 (2,2) - Isso ta meio feio
  8. 01:36:798 (1,1) - Recovery
  9. 01:51:185 - Um circle aqui por favor

Hard
  1. 00:05:572 (1) - A Mesma coisa do normal
  2. 00:54:945 (1,2) - Isso aqui confunde muito ingame, praticamente o mapa todo é 1/2 e do nada muda assim
  3. 01:31:567 (1,2,3,1,2,3,1,2,3) - 01:34:183 (1,2,3,1,2,3,1,2,3) - Eu acho os jumps aqui meio forçados, sendo o jump no (2) e não no (1)
  4. 01:42:466 (1) - Não acho que precise desse 1/3 assim no meio do nada
  5. 01:49:223 (3,1) - Meio nazi mas...

Insane
  1. 00:06:553 (1) - Coloca esse na posição desse 00:05:572 (1) - Pra ficar mais bonitinho
  2. 00:34:019 (1,2,3,4) - Poderia ter um highlight maior nessas notas pra elas não ficarem muito "retas" com a stream
  3. 00:55:272 (2) - Isso poderia ser um 1/3 para ficar melhor com a musica
  4. 01:05:082 (1) - Cadê a stream + Jump do piano? D:

Extra
  1. 00:17:343 (1,2,3,4,5,6) - Você sabe o quanto eu amo isso né ♥
  2. 00:34:019 (1,2,3,4,5,6) - Outra daquelas strems "retas" com mudança de ritmo
  3. 00:55:272 (2) - 1/3 pls
  4. 01:00:668 (7,1) - Acho que fica meio ruim para os players enxergarem isso hein

Optimus Prime
  1. 01:10:313 (1) - Offscream pra começar assim ó
  2. 00:28:624 (10) - Coloca um NC aqui pls
  3. 00:34:019 (1,2,3,4,5,6,7) - Um jumpzinho por favor pra não ficar muito "reto" como eu falei nas outras
  4. 00:45:790 (1,2,1,2) - Eu acho isso meio estranho, uma parte tão boa pra jump...
  5. 01:05:082 (1) - R.I.P Jump + Stream Do pianinho </3
  6. 01:46:281 (1,2,1,2,1,2) - Ficou muito estranho parar com o overmap assim

♥ Espero ter ajudado ♥
Metaku
From my queue~

00:09:169 (3,4) - You should just make this a blanket
00:20:940 (3,4) - ^
00:28:787 (1,2) - Would look better if the second was just a reversed version (ctrl+G) of the first one
00:41:866 (1,2) - Blanket
00:51:022 (2,2) - These two slider are pretty much mirrored so you could make them look the same as well (Copy the first one to the second one)
00:57:561 (3) - NC
01:28:951 (3) - Possibly NC
01:36:144 (4) - Would fit better without the reverse imo
01:40:722 (2) - This slider should be half shorter imo, would fit the song better.
00:10:477 (1) - The slider velocity change here feels too big for a normal diff, you could consider at least changing the beginning to 0,75 instead of 0,5
00:35:981 (2) - This slider should start in the red tick before, it feels a bit out of place
00:42:847 (3) - NC?
00:44:482 (1,2,1,2) - Blanket both of these?
00:48:406 (1) - Horizontal flip to mirror with 00:47:098 (1)
01:01:485 (1,2) - Would look better if just mirrored
01:18:488 (1,2) - You should probably change these sliders a bit, the overlap with 01:17:180 (2) - doesn't look nice to me
01:43:338 (1,1) - Blanket
01:44:646 (1,2,3) - Improve blanket, it's a bit off
01:51:512 (1) - Start on red tick before and end on 01:53:801
00:28:133 (4,5) - Blanket
00:35:327 (1,2) - I feel like the top slider should be a bit more left
00:55:599 (3,4,1) - You should make these into a straight line
01:00:831 (3) - This slider looks a bit odd...
01:51:267 (1) - Same as in normal, I feel like the spinner should end a bit earlier

For Insane and harder I'll have to pass as I'm not comfortable either playing or mapping this kind of mapping style so you'll need someone else for them. Nice mapset tho.
PlasticMemor
every difficulty is fine except Insane

[Insane]
00:27:480 (1) - i think instead of dipping down, it should be going up
00:29:932 (2) - move this so that equal distance to combo 2 and 3
00:44:809 (1,2,3) - they don't sound good with whistles
00:50:041 (1,2,3) - ^
00:59:523 (1,2,3,4) - i would make this a little more visible

good beatmap imo!
-Lunatic
foda
Topic Starter
Kalindraz

MouseEz wrote:

Hello! form queues

CR = Cricle
NC = New combo
SR = Slider
DS = Distance spacing
TS = Timing section

General

Easy time 1:53. The remaining 1:54

Easy

01:51:185 (1) - remove NC


Normal

00:05:572 (1,1) - remove NC
00:07:861 (6) - add NC
00:25:027 (1) - remove NC
00:27:643 (1) - ^
00:30:259 (1) - ^^
00:32:875 (1) - ^^^
00:35:327 (1) - ^^^^
00:35:981 (4) - add NC
00:36:635 (1) - remove NC
00:37:289 (7) - add NC
00:37:943 (1) - remove NC
00:39:251 (1) - ^
00:41:866 (1) - ^^
00:42:193 (8) - add NC
00:45:790 (1) - remove NC
00:51:022 (1) - ^
01:18:488 (1) - ^^

Hard

AR 8

00:05:572 (1) - remove NC
00:09:169 (1) - ^
00:10:477 (5) - add NC
00:54:864 - remove TS
01:00:095 - ^
01:05:082 (1) - remove NC
01:10:313 (1) - ^
01:36:798 (1) - ^^

Insane

00:06:553 (1) - remove NC
00:07:861 (5) - add NC
00:09:169 (1) - remove NC
00:13:747 (1) - ^
00:15:054 (1) - ^^
00:21:104 (3) - add NC
00:21:267 (1) - remove NC
00:22:248 (1) - ^
00:22:575 (6) - add NC
00:35:000 (5) - ^
00:35:327 (1) - remove NC
00:53:311 (5) - add NC
00:53:638 (1) - remove NC

Extra

I see no problem

Oberum Primus

I see no problem

Good luck!
Nice map
Ty :3

Marianna wrote:

Hellow~ Its me I was wondering if after all these years you'd like to meet.

General
  1. Ainda não entendi o porque dessas cores fortes tenta isso (Ou algo do tipo): Aplicado :3
    [Colours]
    Combo1 : 183,202,190
    Combo2 : 213,201,172
    Combo3 : 155,192,230
    Combo4 : 241,143,177
    Combo5 : 203,222,163
    Combo6 : 171,167,218


  2. Ranking Criteria - Guidelines
  3. Talvez você tenha que perguntar a um BN / Qat sobre a diferença entre as diffs a Spread ta tranquila está favorável (ainda bem né)



  4. Desabilita isso nas diffs que tiverem okay
  5. Os Kiais estão diferentes

Easy
  1. Arruma esses erros do AiMod Pls
  2. 00:11:131 (4,1) - Como eu já tinha dito isso deixa o ritmo dessa parte muito "Reto" Tenta uma posição diferente das notas pra fluir melhor
  3. 00:12:439 (2,3,4) - 3 Whistles assim é muito estranho, deixa o whistle só nesse 00:13:093 (3) - ok
  4. 00:17:016 (1,1) - O Recovery aqui é muito pequeno modificado xd
  5. 00:17:016 (1) - Por que não tenta terminar esse spinner aqui 00:20:940 - E fazer algumas coisas em diante? que tal?
  6. 00:56:253 (2) - Já que tem aqui porque não fazer aqui também 00:58:869 (4,5) - ?
  7. 01:02:793 (1) - Termina esse slider aqui 01:04:101 - E faz algumas coisa em diante Ah eu preferi deixar, mas posso repensar a respeito.
  8. 01:22:411 (2,2) - E Essas notas encostando aqui? fixo
  9. 01:36:144 (4) - Substitui isso por um 1/1 menor pra ter ta
  10. 01:44:646 (1,1) - Talvez isso possa ser substituido por sliders 1/1 e circles tah <3

    A diff ta boa mas eu acho que ainda precisa de mais coisa e mais dedicação ♥

Normal
  1. Ai Mod
  2. 00:05:572 (1) - Não acho necessario esse NC até porque tem outro bem na frente né de acordo :o
  3. 00:17:016 (1,1) - Pra que isso se nos outros não tem? fixoo >.<
  4. 01:02:793 (1,1) - O Recovery é muito pequeno distancia de 1/1 acho que é suficiente -q
  5. 01:06:717 - Não tem motivo para um finish aqui fixo
  6. 01:15:872 (1,2,1) - Nao acho que no inicio desses sliders precisa ter finish okay
  7. 01:24:046 (2,2) - Isso ta meio feio prontinho, stackei
  8. 01:36:798 (1,1) - Recovery mesma coisa
  9. 01:51:185 - Um circle aqui por favor okay.

Hard
  1. 00:05:572 (1) - A Mesma coisa do normal ok
  2. 00:54:945 (1,2) - Isso aqui confunde muito ingame, praticamente o mapa todo é 1/2 e do nada muda assim fixei deixando 1/1
  3. 01:31:567 (1,2,3,1,2,3,1,2,3) - 01:34:183 (1,2,3,1,2,3,1,2,3) - Eu acho os jumps aqui meio forçados, sendo o jump no (2) e não no (1) o jump é ocasionado apenas no 1 e 2, o 3 apenas é uma batida normal entao simplesmente ignorados quando stackados
  4. 01:42:466 (1) - Não acho que precise desse 1/3 assim no meio do nada precisa sim :( queria mapear de outra forma mas n da -qq
  5. 01:49:223 (3,1) - Meio nazi mas... fixo.

Insane
  1. 00:06:553 (1) - Coloca esse na posição desse 00:05:572 (1) - Pra ficar mais bonitinho creio que nao é necessario.
  2. 00:34:019 (1,2,3,4) - Poderia ter um highlight maior nessas notas pra elas não ficarem muito "retas" com a stream damn naao, elas tao seguindo um curvamento perfeito o problema foi que rotacionei errado.
  3. 00:55:272 (2) - Isso poderia ser um 1/3 para ficar melhor com a musica ta
  4. 01:05:082 (1) - Cadê a stream + Jump do piano? D: apneas uma nota do piano é escutada.

Extra
  1. 00:17:343 (1,2,3,4,5,6) - Você sabe o quanto eu amo isso né ♥ mo lindo né nom.
  2. 00:34:019 (1,2,3,4,5,6) - Outra daquelas strems "retas" com mudança de ritmo aqui preferi deixar a curva pro ultimo slider seguir o 00:34:673 (1) -
  3. 00:55:272 (2) - 1/3 pls ta
  4. 01:00:668 (7,1) - Acho que fica meio ruim para os players enxergarem isso hein tens razao, fixed.

Optimus Prime
  1. 01:10:313 (1) - Offscream pra começar assim ó ta off nao, juroo D:
  2. 00:28:624 (10) - Coloca um NC aqui pls priti pediu pra remover o nc que coloquei ai, pq a batida começa aqui 00:28:787 -
  3. 00:34:019 (1,2,3,4,5,6,7) - Um jumpzinho por favor pra não ficar muito "reto" como eu falei nas outras ondinha pleaseeee
  4. 00:45:790 (1,2,1,2) - Eu acho isso meio estranho, uma parte tão boa pra jump... estou seguindo a musica e nao a stream qqq
  5. 01:05:082 (1) - R.I.P Jump + Stream Do pianinho </3 Ripa
  6. 01:46:281 (1,2,1,2,1,2) - Ficou muito estranho parar com o overmap assim fixo

♥ Espero ter ajudado ♥
Te adoro <3333333

Metaku wrote:

From my queue~

Easy
00:09:169 (3,4) - You should just make this a blanket means impossible to make blanket with this DS
00:20:940 (3,4) - ^
00:28:787 (1,2) - Would look better if the second was just a reversed version (ctrl+G) of the first one this kill DS
00:41:866 (1,2) - Blanket
00:51:022 (2,2) - These two slider are pretty much mirrored so you could make them look the same as well (Copy the first one to the second one)
00:57:561 (3) - NC okay
01:28:951 (3) - Possibly NC
01:36:144 (4) - Would fit better without the reverse imo
01:40:722 (2) - This slider should be half shorter imo, would fit the song better. sure

Normal
00:10:477 (1) - The slider velocity change here feels too big for a normal diff, you could consider at least changing the beginning to 0,75 instead of 0,5 nah, It would be a recommended speed
00:35:981 (2) - This slider should start in the red tick before, it feels a bit out of place I do not think so
00:42:847 (3) - NC?
00:44:482 (1,2,1,2) - Blanket both of these?
00:48:406 (1) - Horizontal flip to mirror with 00:47:098 (1) no.
01:01:485 (1,2) - Would look better if just mirrored
01:18:488 (1,2) - You should probably change these sliders a bit, the overlap with 01:17:180 (2) - doesn't look nice to me I did mirror because it is a 2/1 session much more applicable, I do not see reason to change
01:43:338 (1,1) - Blanket 01:44:646 (1,2,3) - I made a triangle pattern that stacks at the end of 4, it is difficult to apply blanket
01:44:646 (1,2,3) - Improve blanket, it's a bit off ^^
01:51:512 (1) - Start on red tick before and end on 01:53:801 i don't think so

Hard
00:28:133 (4,5) - Blanket no.
00:35:327 (1,2) - I feel like the top slider should be a bit more left
00:55:599 (3,4,1) - You should make these into a straight line
01:00:831 (3) - This slider looks a bit odd... this a sample slider with shape form of "1" xd
01:51:267 (1) - Same as in normal, I feel like the spinner should end a bit earlier

For Insane and harder I'll have to pass as I'm not comfortable either playing or mapping this kind of mapping style so you'll need someone else for them. Nice mapset tho.
Thhanks :3

PlasticMemor wrote:

every difficulty is fine except Insane

[Insane]
00:27:480 (1) - i think instead of dipping down, it should be going up if I climb up will be overlap
00:29:932 (2) - move this so that equal distance to combo 2 and 3
00:44:809 (1,2,3) - they don't sound good with whistles
00:50:041 (1,2,3) - ^
00:59:523 (1,2,3,4) - i would make this a little more visible
I do not see significant changes outside of what I quoted
good beatmap imo!
thanks
Kathex
Oie jovem

  1. Checa o AiMod, tem coisa ai fora dos padrao


O easy ta bom

Normal
  1. 01:46:608 (4) - isso aki n deveria ser stackado em cima do final desse slider 01:44:646 (1) - ?
Hard
  1. 00:21:594 (3) - isso aki ta esquisito troca por 2 sliders
  2. 00:44:809 (1,2,3) - e 00:50:041 (1,2,3) - Ta mto rapido o flow pra um hard isso aki, diminui o SV
  3. 00:56:090 (4) - ta torto em relação ao slider anterior move pra x200 y144
  4. 01:42:466 (1,2) - acho de devia usa slider no lugar, os nub vao sofrer pra clica esse ritmo

O insane ta perfeito

Extra
  1. 00:35:654 (2) - troca esse reverse por uma stream com 4 notas pra fica parecido com 00:36:962 (1,2,3,4) -
  2. 00:55:272 (1,2,3,1) - Sempre em 1/3 eu sugiro usar um espaço maior, tenta usar um SV de 1,2 e stacka a ultima nota tipo isso 00:57:888 (1,2,3) - aki tambem se vc aceitar fazer isso.
    01:00:504 (1,2,3) - esse aki eu nao vou dizer pra fazer isso pq a stream anterior ta bem junta ja e o aumento ja esta bem visivel aki do SV somado ao flow q muda de lado.
  3. 01:08:515 (4) - parece q o stack desse aki ta um poquinho errado
  4. 01:34:346 (2) - nao curti essa nota pra cima, acho q pra baixo tipo x12 y348 fica melhor
    01:42:466 (1,2) - aki vc usou um espaçamento daora neh malandro

Soh isso mesmo o resto ta bom
Oberum Primus
  1. 00:25:518 (1,2,3) - acho q se vc mover o conjunto um pouco pra cima deixa o flow mais interessante, tipo pra x252 y116
  2. 00:41:539 (1,2,3,4,1) - Essa parte aki achei q deixo o flow ruim, pq os anteriores estavam rapidos, ai chega nesse e para de uma vez. Acho q se vc fizesse tipo uma escadinha com esses click sliders fica bem melhor pq n para de uma vez o flow Tipo isso soh q mais bunito
  3. 00:48:242 (15,1,2,3,4,5,6,7,8,9,10,11,12) - Eu achei esse flow estranho, que tal pega esse conjunto inteiro 00:48:406 (1,2,3,4,5,6,7,8,9,10,11) - dar um ctrl+H, rotacionar -45 graus e mover pra x388 y172, plus acho q vc tem q stackar o 00:48:978 (8) - em cima do 00:48:406 (1) -.
  4. 00:57:888 (1,2,3) - Acho q vc deveria usar pelo menos 1,5 de SV pra ficar claro a mudança do ritmo. Aki tambem 01:00:504 (1,2,3) -
  5. 01:02:793 (1,2,1,2,1,2,1,2) -Pela logica o 01:03:774 (1) - deveria ser trocado de lugar com o 01:03:937 (2) - pra seguir a mesma sequencia de flow dos 4 primeiros, ou entao trocar 01:03:120 (1) - de lugar com o 01:03:283 (2) - pra deixar a mesma sequencia do 4 ultimos.
  6. 01:10:640 (1) - Sinto que deveria haver um slider aki terminando no proximo red tick
  7. 01:38:597 (7,8,1,1) - por se chamar Oberum Primus, essa sequencia nao esta fazendo jus ao nome devido a aesthetics. Vc usou tanto click slider o mapa inteiro, pq nao troca esse reverse slider stream 01:38:760 (1) - por um click slider stream?
  8. 01:42:357 (1,2,3) - Aumenta pra 1.5 SV fica melhor pra ler o ritmo
  9. Eu não falei das streams, mas tem algumas que parecem nao enfatizar o som, por exemplo 01:49:223 (1,2,3,4,1,2,3) - vc poderia na nota 01:49:223 (1) - dar um espaço maior e na 01:49:550 (1) - tambem, iria enfatizar o ritmo melhor, mas eh claro ia tornar bem mais dificil de jogar. Vou somente deixar as streams aki que vc poderia fazer isso, fica a seu criterio se vc quer deixar mais dificil ou nao. São os pontos: 00:18:978 (9) - ;00:35:736 (6,7,8) - ; 00:48:815 (6,7,8,9,10) - ;01:04:428 (5) - ; 01:30:586 (5) - ;01:43:665 (5) - ;01:43:992 (9) - ;01:44:319 (13) - ; 01:47:916 (9) - . Em todos esses voce poderia dar mais enfase ao som por aumentar o SV ou fazer um pequeno jump, claro q da um trampo do caramba :P

Belo mapa, boa sorte pra achar os bn zika ;)
Hokichi
Network error. Ignore this.
Hokichi
M4M from #modreqs. Alright, here we go.
Sorry if my shit mod doesn't help

[Easy]
01:44:646 (1,2) - Flow break
01:46:608 (2,1) - Same

[Normal]
00:27:153 (3) - Change this slider 2 hitcircles
00:24:537 (3) - Same
00:29:768 (3) - Same
00:57:234 (1) - Remove one reverse arrow and put a hitcircle here
01:50:858 (3) - Try this

[Hard]
00:48:079 (5,6) - Why jump here?
01:42:493 (1) - Remove NC
01:42:466 (1,2) - Should change into a slider
01:50:858 (2) - this
Yoshikawa Hoshi
hi
m4m

uncheck letterboxing in the last diff

ez

00:06:553 (1) - since its an easy diff, u should use DS even here.

also i dont understand why do u miss most 1/1 notes. becuz of that this diff looks more like a beginner, not easy, so becuz of that ull probably need a normal easy diff.

00:10:477 (4) - this slider looks messy caz 00:10:804 - here starts another sound, that ends here 00:11:458 -.

00:12:439 (2) -, 00:13:747 (4) - literally here are no sounds u

00:48:406 (4) - imo this slider breaks the flow

01:06:717 (2) - nc

01:40:068 (1) - the recovery time after the spinner is kinda low. in easy diffs it should be 1.5-2 sec, u have only ~1
nurml

00:08:515 (3) - in normal diffs u should use distance snap too

00:09:169 (4,1) - also check DS here, 00:11:131 (2,1) - here

00:12:929 (3,1) - here and in the many other places

so pls check DS consistency throught the map

00:21:594 (2) - such amount of repeats is ridiculous for the normal diff. i suggest u to reduce it.

00:56:253 (1) - ^ same

01:05:409 (1) - same as in the easy, recovery time after the spinner is kinda short. in normal it should be 1.5-2 sec too

looks interesting, just fix the random spacings
hard

00:09:169 (1,2) - this spacing is really unreadable, since it looks similar to 00:10:477 (2,3) - this one

00:21:594 (3) - as in normal, such amount of repeats is unredable for the new players.

00:59:523 (3) - nc, since u have nc here 00:56:907 (1) - in the same moment

01:02:139 (3) - ^

01:09:332 (1,2,1,2,1) - since ncs do some shit to the HP, u should reduce their amount here. for example, delete 01:09:659 (1) - this one, since its not really useful

01:20:123 (4) - maybe nc this since u didnt use such long combo in the whole map

01:43:992 (1) - delete nc since u dont have it here 01:45:300 (3) - and 01:47:916 (3) - here - in the same moments

higher diffs are cool

gl!
Laurakko
hi
noob mod

easy
01:51:349 (1) - silence spinner end

normal
00:19:632 (1,2,1,2) - make these patterns differ from 00:17:016 (1,2,3,4,1,2,3,4) - more
01:51:512 (1) - silence spinner end

hard
00:48:079 (5,6) - make jump a tad shorter
00:49:387 (2,3) - same
01:51:267 (1) - silence spinner end

insane
00:57:997 (1,2,1,2) - make this 1 combo
01:00:613 (1,2,1,2) - ^^
01:51:294 (1) - put a silent hitsound on the end of the spinner

extra
(01:34:346 (2) - this note seems "hidden" behind 01:34:019 (3) - ; when i played it without followpoints it was a bit hard to notice)
01:51:267 (1) - remove hitsound from spinner end

oberum primus
uncheck letterboxing
00:59:687 (2,2) - would soften hitsounds from these sliders
01:51:267 (1) - put a silent hitsound on the end of the spinner
AmigoDoChroome
RANKEIA LOGO, TO COM FOME
Foxy Grandpa
Heya!, from my queue~

Oberum


00:22:902 (1) - Here it sounds better if you make this a 1/4 slider instead of a 1/6.
00:45:790 (1,2,1,2) - IMO, if you were to add triplets before each of those sliders it would fit the music a lot more.
00:48:978 (8,9,10,11,12,13) - Here the transition from 10 to 11 feels really awkward with this spacing, maybe move 11 over?
00:51:349 (2,1,2) - Same note about the triplets here
00:57:561 (1,2,3,4,1,2,3) - With the spacing 1, 2 and 3 have that transition can have most people thinking on a sightread that its still a stream. I would for sure change that.
01:00:177 (1,2,3,4,1,2,3) - ^
01:05:082 (1) - Notes could be mapped here
01:05:817 (6,7,8,9,10,11,12,13,14) - NC on 6
01:07:125 (6,7,8,9,10,11,12,13,14,15) - ^

Really pretty map with combo colors, and this song is really rad. Good luck :D
AmigoDoChroome
O SV da Easy pode ser 1,0 e a normal 1,20, já que a hard é 1,5

Easy

00:01:322 (1) - pattern mais sutil
00:07:861 (1) - distance; pode colocar essa nota bem longe, ou usa um break, ou um spin
00:25:518 (3) - distance
00:27:643 (2) - deixa a direção reta pro proximo slider (00:28:133 (3) -
00:30:749 (3) - distance
00:33:365 (3,1) - patterns difíceis para jogadores novatos
00:39:251 (1) - pattern, rs
00:47:098 (1,2) - faz reto, melhor, padroniza tudo isso
00:57:561 (1) - pattern
00:58:869 (2,3,1) - o flow corre mal aqui
01:01:485 (2) - distance
01:21:430 (2) - reto
01:22:411 (4) - usa o a pattern do primeiro slider do mapa
01:30:259 (1,2) - patternnnnnnnnnnn
01:30:259 (1,2,1) - faz ele reto; http://prntscr.com/bm7pn9
01:34:183 (1,2,3) - ^^^
01:47:262 (1) - pattern weird

Assim Kalindraz, siga um padrão em relação a Easy, faça pensando como o jogador vai se posicionar, use pattern's mais "Limpas".
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