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Kurokotei - Galaxy Collapse [OsuMania]

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Topic Starter
Crono
This beatmap was submitted using in-game submission on Sunday, 6 November 2016 at 11:31:31 p.m.

Artist: Kurokotei
Title: Galaxy Collapse
Source: 東方Project
Tags: touhou speedcore marathon kurokoutei sayaka- nue houjuu Heian Alien ZUN 東方星蓮船 ~ Undefined Fantastic Object extra stage boss theme
BPM: 270
Filesize: 10251kb
Play Time: 06:45
Difficulties Available:
  1. Sunburst - 7Key (6.25 stars, 6264 notes)
Download: Kurokotei - Galaxy Collapse
Information: Scores/Beatmap Listing
---------------
a little less farmable now.

for approved

more triples is definitely better :)

ready for mods :)

Modders

SPOILER
Protastic101
pwhk
stryver12
Jinjin
[url=https://osu.ppy.sh/u/4490770]Soul Evans

Latest update: Removed and shifted some notes
Protastic101
Here from your m4m queue, weee!

1|2|3|4|5|6|7

Finished in my standards, I dunno about you.

General
Disable countdown and uncheck widescreen support in the design tab.
Your OD and HP value is probably a little bit too low for a map of this difficulty. Increase them to ~8?
Hmm, if the song is called Galaxy Collapse, why not name the difficulty Supernova? I dunno. I suck at astronomy, look at me trying to be smart XD
Needs a preview time. Maybe at 02:58:453 ?

I'm dividing this song into movements to avoid walls of text.
First Movement
00:34:790 (34790|2,34790|1) - Reduce this to a single note? I can't hear where the drum plays here, and I'm assuming you use jumps whenever the drum has a note.
00:35:790 (35790|3,35790|2,36235|0,36235|4,36679|3,36679|6,37124|5,37124|6,37235|2,37235|3) - Aren't all these notes the same sound as the triples around them? So add notes on these notes to make a 1/1 handstream.
00:38:679 to 00:39:124 - Try something like this to follow the synth sound that's been playing in the background since the beginning.
00:40:346 (40346|0,40346|3) - Reduce this to a single note because there's not a drum on it or anything to warrant a jump.
00:43:457 - Make this a jump since it's the same sound as 00:43:346 (43346|6,43346|3)
00:46:235 (46235|0,46235|2,46235|1) - Add another note on top of this to make a quad since it's a fairly large finish sound.
00:46:679 (46679|0,46679|6,46679|3,47124|3,47124|1,47124|5) - Just naming a few notes here, but these are pretty much the same sound as the jumps around them, so reduce these triples to doubles?
00:49:179 (49179|3) - I don't think this is supposed to be here. I think it's actually supposed to be up 00:49:290
00:53:012 - Add double here for the drum?
00:53:346 - Alright, basically my thoughts for this entire intro section was that there were some hands/triples where the music didn't really support it because the sounds between jumps and hands were pretty much the exact same. So, I'd probably go with either making them all doubles or triples.
00:58:457 (58457|6,58494|5,58531|4,58568|3,58605|2,58642|1) - This is supposed to be 1/4.
00:58:901 (58901|0,58957|1,59012|2,59068|3) - Make these jumps since they're similar in sound to 00:55:901 (55901|0,55901|3,55957|4,55957|1,56012|2,56012|5)
00:59:827 (59827|0,59864|1,59901|2,59938|3,59975|4) - Control H then shift one column to the left to differentiate these notes from the ones around it. This sound is slightly different than the 1/6 notes around it, as it sounds a little higher pitched.
01:03:679 (63679|2,63679|4) - Remove one of these notes. The sound is the same as 01:02:124 (62124|1) which only uses a single note. Besides, this is a softer sound than the heavier drums around it.
01:03:790 (63790|6,63790|0,63846|1,63846|5,63901|4,63901|2,63957|1,63957|5) - There's a 1/6 synth(?) sound layered on this. Just pointing it out for if you wanna map that instead of the drum.
01:07:568 - Add another note since there's a crash similar to 01:00:457 (60457|2,60457|0,60457|1)
01:10:790 - Add note here for that soft "tch" sound like at 01:09:235 (69235|5)
01:14:346 (74346|1,74346|2) - Reduce this to a single note because it's the same sound as the above.
01:14:679 - Add two more notes here to represent the crash like you did in the beginning of this section.
01:14:679 to 01:25:124 - I don't really understand how LN's work in 7K and stuff, but why are there some LN jumps and then single LN's? The music still has the two different sustained sounds so I don't see why some LN's like 01:15:346 (75346|0,76235|4,76457|2) are single and not doubles.
01:16:457 - Add another note here for consistency since this is just a single note when you have doubles on every downbeat.
01:16:901 - ^^ I'm going to stop mentioning them cause it might be because there's already 2 LN's there.
01:21:457 - Add note in 4 for the small "tch" sound.
01:21:790 - Add two more notes for the crash?
01:25:012 - Add note for the "tch" Is that a closed hihat? I'm just going to go ahead and call it a closed hihat.
01:26:790 (86790|2,86790|1) - Make this a single and move it to another column other than {2} or {3} since this sound is a little quieter than the doubles around it.
01:28:012 (88012|2) - Add grace notes? 1/12 snap. If accepted, try something like this in columns {345}
01:29:679 (89679|6,89679|4) - Remove one note. The sound is softer than the others.
01:30:124 (90124|6,90124|4) - ^^
01:35:457 (95457|4) - Add another note here since it's the same sound as 01:35:124 (95124|0,95124|3,95235|1,95235|4,95346|5,95346|2)
01:37:457 (97457|4,97457|3) - Reduce to a single note, softer sound.
01:40:346 (100346|5,100346|1) - ^^
01:41:679 (101679|3) - I don't really think this needs to be jacked. The music doesn't have the same pitch two times in a row, nor is the drum extraordinarily loud here and the note above. So move to {1} or {5}?
01:43:124 - Make this a triple or quad to represent the crash.
01:46:124 - Add a single note for the closed hihat.
01:48:457 (108457|0,108457|5,108457|2) - I don't know why I took this long to get to the questionable use of triples in this section. This part is very jumpy, and that's fine since the music supports it, but the triples littered within this part like, say 01:45:790 (105790|5,105790|3,105790|6,108012|6,108012|1,108012|2) to name two examples, aren't supported by the music because they aren't any louder than the doubles around them, save for the occasional crash at the first downbeat of some measures. i dunno, I'd suggest removing them.
01:53:346 (113346|0,113346|6,113401|5,113401|1,113457|2,113457|4,113512|3,113568|2,113568|4,113624|5,113624|1,113679|0,113679|6,113735|5,113735|1,113790|4,113790|2) - I'm really feeling like this pattern's used way too much. Try something like
01:55:790 (115790|0,115846|2,115901|4,115957|6) - Make this a 1/6 burst like 01:55:346 (115346|6,115383|5,115420|4,115457|3,115494|2,115531|1,115568|0) since they're the same sound.
01:56:568 (116568|4,116624|6,116679|1,116735|3,116790|5,116846|6,116901|4,116938|2,116975|0,117012|5,117050|3,117087|1) - ^^Same thing above for this measure. Make it a 1/6 burst or whatever snapping it's on.

Second Movement
02:12:590 - Make this a double for emphasis on the drum.
02:14:190 - ^^
02:15:990 (135990|0,135990|1,135990|2) - Remove one note, this is a kick which you use doubles to represent (as far as I can tell).
02:17:090 (137090|5) - Remove, ghost note? I can't really tell if there's a sound here. If there is, it's pretty quiet, to the point where I don't think you really need to map it.
02:18:190 (138190|4,138190|1,138190|6) - Remove one note, only a kick here.
02:20:290 (140290|1) - Same stuff I said about the ghost note.
02:22:590 - There's a crash here, but there's less notes than 02:22:490 (142490|5,142490|4,142490|6) where there was only a snare? I'd add like, two more notes to make a quad.
02:22:490 (142490|6,142490|4,142490|5,147990|1,147990|3,147990|6) - Remove one note because there's only a kick. I feel like I should also mention here that I don't count the LN's as part of the notes representing the kicks/snares/etc. so you may think that you already have triples at the downbeats to represent kicks, but I think of it as only using doubles to represent kicks.
02:28:790 (148790|4,148790|2,148790|5,150990|2,150990|1,150990|5) - ^^
02:28:790 (148790|5,148790|2,148790|4,150990|5,150990|1,150990|2,155390|2,155390|5,155390|4,155390|1,155390|6) - You know what I said about the crash before? Something like this is what I mean. Lots of emphasis :D
02:56:253 - ^^
02:35:390 to 02:38:177 - I suggest reducing the triples to doubles because starting after 02:38:177 you use doubles to represent the kicks now. I know it's getting faster, but I think you should try and keep consistent with how you represent certain sounds in the music.

Third Movement
03:21:753 - Make this a double since it's a kick.
03:23:153 - There's a faint kick here, so add a note? I don't know if it's loud enough to be a double though.
03:26:653 - Add another note for kick.
03:30:003 - ^^ I dunno why this is single tbh, it's the same sound as the doubles around it: a kick.
03:30:253 (210253|3,210303|2,210403|0) - ^^
03:30:703 (210703|5,210803|3) - ^^ Just going to stop mentioning it now, but there are quite a few places where this happens in this section.
03:38:653 (218653|5,218653|4,218753|1,218753|2,218853|4,218853|5,218953|2,218953|1,219053|4,219053|5,219153|2,219153|1,219253|5,219253|4) - One measure is enough of a buildup O.O I'd suggest moving these notes to a new pattern, like {13}{57} or something so that it's not too stressful on the pointer/middle fingers, or pointer-middle and middle-ring for no space bar players like me.
03:39:353 (219353|6,219353|0,219403|1,219403|5,219453|2,219453|4) - Make these 1/6 or whatever? The drum is 1/4 I think, but there's like a synth that's 1/6. Idk, at this point, all the sounds are blending into one T.T
03:44:453 (224453|2,224453|3,224453|6) - Ok, well, I'm starting to get annoyed with the song, so I'm probably going to be way more blunt in how I approach things now. Beware! Anyways, remove one of these notes since it's a kick only.
03:47:203 (227203|5,227203|1) - Remove these, there's no sound.
03:50:653 to 04:04:130 - I can kind of understand why you wanted a drop in the density of the map, but honestly, you could at least add some LN's here to represent the synth as it's a reprise of the melody of the first movement, to which you mapped. Not mapping the synth here makes this part feel way too empty, and a few holds plus the occasional double and triple is light enough to still be a resting moment for the player. Like, the drums are now few and far between, unlike in the first movement when they were always on the downbeat. Adding them isn't going to make anyone's fingers fall off. Unless they've got gangrene in the fingers or frostbite. Damn, who would play Mania at that point?

I can't really tell if this is the Fourth Movement, but ok
04:05:796 (245796|5,245796|1) - Remove one note, closed hihat.
04:07:352 (247352|4,247352|2) - ^^
04:09:352 (249352|5,249352|6) - ^^ and basically so on, I'll stop mentioning those.
04:10:907 - Nvm, add a note here for the closed hihat. Where's the consistencyyyyyyy, ahhhhhh, so tiredd and finals are like ughhh.
04:11:241 - At least make this a triple for the crash.
04:12:907 (252907|1,252907|0) - Reduce to one note. For stuff like this now, I'm not giving a reason cause it's been mentioned a lot already.
04:14:463 - Add a note.
04:16:463 (256463|3,256463|5) - Remove one.
04:16:574 (256574|6,256574|0,256574|1,256796|3,256796|6,256796|0) - Make doubles, only kicks.
04:18:018 (258018|5,258018|4) - Remove one note.
04:18:352 - Make triple for crash.
04:20:018 (260018|1,260018|5) - Remove one note.
04:19:018 (259018|6,259907|2,260130|4) - And etc. Like I mentioned in the first movement, why are these single when the same sustained sound is being played like at 04:19:241 (259241|2,259241|1,259463|4,259463|0,259685|1,259685|3) and etc.
04:20:018 (260018|1,260018|5) - Remove one note.
04:21:018 - Add another note for the kick.
04:21:907 - Add 2 notes for kick
04:23:574 (263574|3,263574|1) - Closed hihat
04:23:685 and 04:23:907 - Add one more note to make doubles for kicks.
04:25:130 - Amazing closed hihats are amazinggggg
04:25:463 - Make triple for crash.
04:27:130 (267130|1,267130|5) - Remove one note. Ok, I'm officially done mentioning these. There are still more, but I'm not naming them because I think you get it now.
04:30:796 - Add another note for crash.
04:32:241 and 04:32:463 - Add notes for open hihats.
04:32:018 - ^^

Transition, god I hate music theory
04:37:907 - Add a note for the accented piano.
04:41:462 - ^^
04:43:240 - ^^ and so on.
04:47:240 (287240|3,288129|1,289018|4) - Remove these. These are just following the piano right now, and I think it's an easier transition if you start the LN's where the synth starts.
04:59:240 (299240|1,299240|4,299240|6,299240|0,299907|4,299907|6,299907|3,299907|0) - Shift these all into the right hand since the sound focuses in the right speaker.
04:59:574 (299574|2,299574|6,299574|0,299574|5,300240|2,300240|0,300240|1,300240|6) - Shift these all into the left hand since the sound focuses in the left speaker.

Fifth Movement, fuck it, made it this far, might as well finish before bed
05:09:268 (309268|6) - Uhh, I think this is supposed to be up here 05:09:318
05:10:268 - Make this a double for the kick?
05:13:718 - ^^
05:14:318 (314318|0) - Remove this note? It accentuates the sudden drum in the drums, despite there being a closed hihat here.
05:19:918 - Add note? This breaks the consistent 1/2 stream you have going on in this section.
05:23:068 - Add another note for kick. Also, this is the exact same pattern as 05:10:268 so maybe try something like this?
05:24:518 - Add a single note, there's a quieter than normal kick.
05:26:318 - Add a note to keep the 1/2 stream consistent.
05:26:518 - Make this a double for the kick.
05:53:818 - Add two more notes at {12} to represent the crash?
05:59:068 (359068|2,359443|2) - I would try to move this to a column past 3 since it's a higher pitch (the piano) than 05:58:318 (358318|2,358505|2) so you'd loosely follow pitch relevancy.

I've kind of already written a lot, so can I just conclude my mod here? Or will that not count as a m4m? I'm not really a fan of the song, so modding this is kind of tedious to me, and especially the fact I have to listen to it at 25% speed most of the time... Edit: A TRUE WOMAN MUST FINISH WHAT THEY'VE STARTED, HNRGHHHH
Topic Starter
Crono
This is a great mod! Will do my mod for you as soon as I can access my computer.
pwhk
For M4M :)

| 0 - 6 |

[Sunburst]
AiMod: There is a stacked object at 01:03:679!!
Remove countdown.

The normal hit sound seems a bit too loud. Lower volume?

00:09:346 (9346|0) - move to 1? The piano is of different sound with 00:08:901 (8901|0) -
00:12:012 (12012|0) - ^
00:13:790 (13790|6) - ^ to 5
00:22:235 (22235|0) - ^ to 1
00:24:901 (24901|6) - ^ to 5 (and the next note to 6)
00:32:679 - seems an extra note here
00:40:346 (40346|6) - no jack like this please, it's 270bpm :o
00:42:679 - add note at 3
00:43:457 - missing drum
00:49:179 (49179|3) - seems misplaced. The drum is at 00:49:179 (49179|3) -
00:52:012 - missing note
00:56:124 - missing note (all drums are doubles)
00:57:012 - ^
00:57:568 - 00:57:790 - do a 1/8 here? The percussion is beyond 1/4
00:58:457 - ^ ...
00:58:568 (58568|3,58568|4) - ... and this triples seems really odd. Just 1/8 stream here?
00:58:901 - 1/8?
01:02:124 (62124|1) - extra note?
01:03:679 (63679|4) - ^
01:04:012 - seems missing note (everywhere is 2 notes + LN)
01:05:679 (65679|1) - extra note?
01:07:568 - add one more note for cymbal
01:09:235 (69235|5) - extra note?
01:09:790 (69790|0) - move to 1 not to have 3 notes in one column in a row
01:11:124 - same as 01:04:012 -
01:12:790 (72790|1) - extra again.
01:12:901 - why 3 notes?
01:13:124 - ^
01:13:346 (73346|6) - move to 5 as in 01:09:790
01:16:346 (76346|1) - extra note?
01:16:457 - 01:16:679 - 01:16:901 - missing notes? (Everywhere is 2 notes + 2 LNs)
01:19:901 (79901|3) - can't hear any sound, really :|
01:21:624 (81624|1,81624|2,81735|2,81735|1) - move to 01? Seems no reason to have note right after LN
01:21:790 - add not for cymbal
01:22:235 - missing note?
01:22:679 - ^
01:23:457 (83457|3) - extra?
01:23:568 - missing?
01:26:790 - add one note?
01:28:235 (88235|3) - move to 0 for pitch
01:29:457 - extra note
01:39:568 - add note
01:40:346 - drum present. add note
01:41:790 - extra note
01:46:124 - add note at 1 seems better for symmetry
01:54:457 - use 1/6 or 1/8?
01:57:790 (117790|5,117790|4,118190|3,118190|6,118590|2,118590|1,118990|0,118990|3) - swap columns seems better fit for pitch
02:00:190 (120190|1,120390|2,120590|3,120790|1,120990|2,121190|3,121390|0,121590|1) - use 3,1,2,3,1,2,3,0 for pitch
02:01:790 (121790|4,121790|6,122190|3,122590|5,122590|0,122990|1) - swap columns for pitch
02:06:190 (126190|2) - move to 4 for pitch
02:14:290 - SE present here. Add note?
02:14:490 - ^
02:15:090 - ^
02:15:290 - ^
02:15:890 - ^
02:16:090 - ^
02:18:290 - ^
02:21:490 - ^
OK I am not pointing out every missing note. Put the song onto 25% or 50% and listen carefully ;)
02:18:190 (138190|2) - LN end is on wrong snap. It should end on 02:18:323 -
02:30:990 (150990|4) - ^
02:36:480 - extra note?
02:37:677 - ^
02:44:000 - ^
03:00:253 - missing LN. The LN is too long here too.
03:01:153 - missing note
03:01:853 - seems there is missing the same LN for the entire section. Revise (not pointing out eveywhere)
03:04:503 (184503|6) - Misplaced note? seems to be at 03:04:553 -
03:08:753 - missing note
03:10:053 (190053|2,190153|1,190253|2) - 3,2,1 for pitch
03:10:053 - missing drum
03:10:253 - ^
03:17:303 (197303|6) - same as 03:04:503
03:21:553 - missing piano
03:35:853 (215853|4) - no jacks.
03:43:053 (223053|5) - ^
03:47:503 - 03:47:603 - missing note
04:04:130 - 04:30:796 - notes are too similar to 01:00:457 - 01:27:124 - so the mods there would apply. Also vary the notes more ;)
04:36:351 (276351|5,276574|4,276796|3) - Ctrl-H for pitch
04:45:907 (285907|3) - to 0 for pitch
04:54:796 (294796|1) - to 5 for pitch
04:56:129 (296129|4,296277|6,296425|4) - Ctrl-H for pitch and shift 04:56:574 (296574|6,297018|5) - left for 1 column
04:56:685 - missing note for SE
05:04:218 - 05:53:818 - another high similarity part to 02:59:453 - 03:50:653 - vary the notes ;)
06:23:068 (383068|5) - remove this LN as it is difficult to hit properly with 06:23:068 (383068|6,383255|4,383443|6,383630|4) - .

good luck :)
Topic Starter
Crono

pwhk wrote:

For M4M :)

| 0 - 6 |

[Sunburst]

00:42:679 - add note at 3 I'd rather not................ok then
00:49:179 (49179|3) - seems misplaced. The drum is at 00:49:179 (49179|3) - umm...what?
00:58:568 (58568|3,58568|4) - ... and this triples seems really odd. Just 1/8 stream here? oops ^^'a
01:04:012 - seems missing note (everywhere is 2 notes + LN) I was favoring comfortable play but ok
01:07:568 - add one more note for cymbal I don't hear one sorry
01:09:235 (69235|5) - extra note? no
01:12:790 (72790|1) - extra again.I clearly hear a soft kick

good luck :)
pwhk
Oh I almost forgot, you may want to link to the original Taiko map https://osu.ppy.sh/s/328117 ;)
stryver12
M4M from Queue
(map link: https://osu.ppy.sh/s/451983 )

These are just opinions, feel free to reject any suggestion if it doesn't fit your style.
My hands are currently injured, so the pattern changes can be reconsidered (written in blue)

The drumrolls are confusing... orz (try to ask the composer himself)

Column notation: 1-7
00:14:235 (14235|4) - (nazi) move to 4 for 'tidy'ness
00:28:457 - consider add a break time
00:38:679 (38679|5) - remove (ghost note, the flanger effect is already represented in a long note)
00:42:679 (42679|2) - move to column 4 (avoid anchoring)
01:14:679 - add note (cymbal, chord consistency)
01:21:790 - ^
01:35:568 (95568|1) - similar issue with 00:38:679 (38679|5)
01:35:790 (95790|2,95790|4) - delete a note (consistency with the first part of the song)
01:42:874 (102874|1) - 1/8 minjack at 270 bpm.... o.o (try to remap the rolls to avoid this)
02:50:190 - 02:53:937 - I would suggest to remove all the notes at red ticks, because tbh these are too uncomfortable to play (at least for me)
03:26:603 (206603|3) - ghost note? (move to 03:26:553 )
03:39:353 (219353|6) - missing clap (remove clap from 03:39:403 (219403|1))
05:53:818 (353818|0) - move to column 6 (avoid minijack)
Missing notes:
05:54:099 -
05:54:474 -
05:54:849 -
05:55:224 -
06:05:818 - Remove a note (cymbal only, so 3 notes should suffice)

Good luck!
Jinjin
Mod for M4M (link to my map: https://osu.ppy.sh/s/407153)

[Sunburst]

  • General
    Remove countdown (unrankable in mania)
  1. 00:01:790 - I think it's better to keep the same pattern that you did before this because of the ascending pitch. It's okay to be repetitive in places like this.

  2. 00:32:235 (32235|5,32235|0) - Chords like these should also be 3 notes since the intensity is same as 00:32:457 (32457|4,32457|1,32457|5,32679|2,32679|4,32679|0) - these chords. Same goes for 00:33:124 (33124|1,33124|5) - and on

  3. 00:33:568 (33568|0,33568|1,33679|5,33679|6) - Can be three notes

  4. 00:42:235 (42235|5,42235|3,42235|1,42346|4,42346|2) - it would be nicer if you moved the top two notes to be in the same column as two of the bottom three notes to emphasize those drums in the music.

  5. 00:42:679 (42679|2) - move to 4

  6. 00:46:679 (46679|3,46679|6,46679|0) - should also be 2 notes, unless the third note is layered to something that I didn't catch

  7. 00:49:179 (49179|3) - this note should be at 00:49:179 (49179|3) -

  8. 00:49:235 (49235|0,49235|2) - move to columns 5 and 7 to continue with the hammer section that you started at 00:49:235 (49235|2,49235|0) -

  9. 00:57:012 (57012|3) - add a note here as well for consistency

  10. 01:00:457 - I think it would be nice if you remapped this part so that the LNs fit the pitch of the melody, but that's your choice

  11. 01:07:346 (67346|6,67346|0,67401|1,67401|5,67457|2,67457|4,67512|1,67512|5) - I don't recommend continuing to use these > < patterns for an extended amount because people may mindblock them. Sometimes you can make them as brackets, sometimes stairs, etc. This is a 6*+ map, people of this level can handle such patterns at high bpm like this

  12. 01:26:846 (86846|3) - ghost note?

  13. 01:27:531 (87531|1,87596|1) - these patterns are ass to play :<

  14. 01:42:818 (102818|1,102874|1,103012|5,103087|5) - same here

  15. 03:52:204 (232204|2,232204|3,232204|4,232308|5,232308|6,232308|1,232308|0) - honestly would be a lot better if it was a jack like this http://puu.sh/q4uSw/378d13ab01.png

  16. 03:53:963 (233963|2,233963|4,233963|1,233963|5,233963|3) - chord is inconsistent with the others (this is 5 notes, the others are 4). Either make them all 5 notes or all 4 notes.

  17. 03:55:308 (235308|4,235308|2,235308|3,235515|6,235515|1,235515|5,235515|0,235618|3,235618|4,235618|2) - same goes to here, hammer everything, etc.

  18. 04:36:129 (276129|3) - move to 5 since the piano is the same pitch as the note before

  19. 04:32:574 - to 04:46:796 - In calm sections like these, it always looks nice when you keep everything very pitch relevant

  20. 04:46:907 (286907|5,287018|4) - You can hammer these notes for pitch and it would fit the overall music better. Same goes for 04:47:907 (287907|6,288018|5,288129|6) - and so on

  21. 05:00:574 (300574|2,300574|4,300574|3,300574|6,300574|0) - watch out for chord inconsistency here too!

  22. 05:54:099 - don't break these streams, it's fine to keep them flowing (and feels more natural)

Good luck!
Topic Starter
Crono

Jinjin wrote:

Mod for M4M (link to my map: https://osu.ppy.sh/s/407153)

[Sunburst]

  • General
    Remove countdown (unrankable in mania)
  1. 00:01:790 - I think it's better to keep the same pattern that you did before this because of the ascending pitch. It's okay to be repetitive in places like this.

  2. 00:32:235 (32235|5,32235|0) - Chords like these should also be 3 notes since the intensity is same as 00:32:457 (32457|4,32457|1,32457|5,32679|2,32679|4,32679|0) - these chords. Same goes for 00:33:124 (33124|1,33124|5) - and on At every 2nd 1/1 beat (white tick) there is a clear sound being played here. which is why there are 3 notes present
    Going with this, feels much more fun
  3. 00:33:568 (33568|0,33568|1,33679|5,33679|6) - Can be three notes

  4. 00:42:235 (42235|5,42235|3,42235|1,42346|4,42346|2) - it would be nicer if you moved the top two notes to be in the same column as two of the bottom three notes to emphasize those drums in the music. more jack suggestions like this would be nice c:

  5. 00:42:679 (42679|2) - move to 4

  6. 00:46:679 (46679|3,46679|6,46679|0) - should also be 2 notes, unless the third note is layered to something that I didn't catch

  7. 00:49:179 (49179|3) - this note should be at 00:49:179 (49179|3) -

  8. 00:49:235 (49235|0,49235|2) - move to columns 5 and 7 to continue with the hammer section that you started at 00:49:235 (49235|2,49235|0) -

  9. 00:57:012 (57012|3) - add a note here as well for consistency

  10. 01:00:457 - I think it would be nice if you remapped this part so that the LNs fit the pitch of the melody, but that's your choice

  11. 01:07:346 (67346|6,67346|0,67401|1,67401|5,67457|2,67457|4,67512|1,67512|5) - I don't recommend continuing to use these > < patterns for an extended amount because people may mindblock them. Sometimes you can make them as brackets, sometimes stairs, etc. This is a 6*+ map, people of this level can handle such patterns at high bpm like this. noted. made some changes

  12. 01:26:846 (86846|3) - ghost note? no, sound here and to continue non-bias pattern

  13. 01:27:531 (87531|1,87596|1) - these patterns are ass to play :< hopefully the 1/4 onesare ok with the above change

  14. 01:42:818 (102818|1,102874|1,103012|5,103087|5) - same here

  15. 03:52:204 (232204|2,232204|3,232204|4,232308|5,232308|6,232308|1,232308|0) - honestly would be a lot better if it was a jack like this http://puu.sh/q4uSw/378d13ab01.png

  16. 03:53:963 (233963|2,233963|4,233963|1,233963|5,233963|3) - chord is inconsistent with the others (this is 5 notes, the others are 4). Either make them all 5 notes or all 4 notes.

  17. 03:55:308 (235308|4,235308|2,235308|3,235515|6,235515|1,235515|5,235515|0,235618|3,235618|4,235618|2) - same goes to here, hammer everything, etc.

  18. 04:36:129 (276129|3) - move to 5 since the piano is the same pitch as the note before

  19. 04:32:574 - to 04:46:796 - In calm sections like these, it always looks nice when you keep everything very pitch relevant

  20. 04:46:907 (286907|5,287018|4) - You can hammer these notes for pitch and it would fit the overall music better. Same goes for 04:47:907 (287907|6,288018|5,288129|6) - and so on

  21. 05:00:574 (300574|2,300574|4,300574|3,300574|6,300574|0) - watch out for chord inconsistency here too!

  22. 05:54:099 - don't break these streams, it's fine to keep them flowing (and feels more natural)

Good luck!
Thanks for the great mod!
Topic Starter
Crono

stryver12 wrote:

M4M from Queue
(map link: https://osu.ppy.sh/s/451983 )

These are just opinions, feel free to reject any suggestion if it doesn't fit your style.
My hands are currently injured, so the pattern changes can be reconsidered (written in blue)

The drumrolls are confusing... orz (try to ask the composer himself)

Column notation: 1-7
00:14:235 (14235|4) - (nazi) move to 4 for 'tidy'ness
00:28:457 - consider add a break time break time is unrankable in mania
00:38:679 (38679|5) - remove (ghost note, the flanger effect is already represented in a long note)
00:42:679 (42679|2) - move to column 4 (avoid anchoring)
01:14:679 - add note (cymbal, chord consistency)
01:21:790 - ^
01:35:568 (95568|1) - similar issue with 00:38:679 (38679|5)
01:35:790 (95790|2,95790|4) - delete a note (consistency with the first part of the song)
01:42:874 (102874|1) - 1/8 minjack at 270 bpm.... o.o (try to remap the rolls to avoid this)
02:50:190 - 02:53:937 - I would suggest to remove all the notes at red ticks, because tbh these are too uncomfortable to play (at least for me)
03:26:603 (206603|3) - ghost note? (move to 03:26:553 )
03:39:353 (219353|6) - missing clap (remove clap from 03:39:403 (219403|1))
05:53:818 (353818|0) - move to column 6 (avoid minijack)
Missing notes:
05:54:099 -
05:54:474 -
05:54:849 -
05:55:224 -
06:05:818 - Remove a note (cymbal only, so 3 notes should suffice)

Good luck!
Thanks for modding!
Soul Evans
Soul's Modding
1 / 2 / 3 / 4

General


  1. Disable Widescreen support
  2. If you haven't, ask the mapper for the ranked version or the original BG creator if they would give you permission to use that BG


    • [Sunburst]
    1. 00:21:346 - Since this is 7k, these are quite hard to hit, i suggest making the lns separable as possible to not mess the section up
    2. 00:35:568 (35568|4) - I S'd this map as a warm up so i can say this section felt really off to mess up on, i suggest that thingy to be on col 4
    3. 00:41:679 (41679|1) - Try to move this to 4 aswell, i think it plays more nicely that way
    4. 00:44:235 (44235|3) - I don't know how to explain it but it gives me more of a solid position than slipping up if that note was on 5
    5. 00:46:568 (46568|5) - Try placing it on col 4 i think it gives more flow that way
    6. 00:49:012 (49012|1) - Same, use that note and move to col 4
    7. 00:54:012 (54012|3,54124|4) - Ehh, reverse these two to switch columns to give a better opening to the upcoming patterns
    8. 00:54:679 - I think it would make it more interesting changing it like this https://osu.ppy.sh/ss/6311098
    9. 00:56:346 (56346|6) - Move this to 5, because hitting that note will make players loose focus on the X pattern thingy
    10. 00:59:235 (59235|0) - Move to 4 maybe?
    11. 00:59:818 - Instead of making it like that, flat out boring, why not make it somewhat like Shana's 7k diff for C18?
    12. 01:02:124 - I think you can Add a note here
    13. 01:14:512 (74512|2) - Perhaps move to 1 for a more playable jump trill pattern?
    14. 01:21:735 (81735|0) - Same here, move to 3 and 01:21:790 (81790|2) - To 4
    15. 01:27:568 - Like i recommended, change around don't just use this type of pattern make it more challenging and fun for players
    16. 01:56:790 (116790|2) - Move to 4 maybe?
    17. 02:01:790 - There's an overlapped note under column 7's LN
    18. 02:05:656 (125656|3) - Move to 3 because it's hard to hit correctly?
    19. 02:56:253 - I guess this needs one more note to make it 4
    20. 03:01:853 (181853|5) - I don't see a reason for this LN to be here since i can't hear it following the main beat
    21. 03:06:553 (186553|4,186653|6,186653|6) - I don't think this is a suitable place imo
    22. 03:18:253 - I think this should have more of a roll tbh
    23. 03:24:653 - Same here, feels like you left out quite a bit of pitch for those
    24. 03:26:153 (206153|4,206153|5,206253|6,206353|5,206453|6) - Doing this is pretty hard
    25. 03:49:619 (229619|4,229719|4) - Eh, i feel like this would create problems
Topic Starter
Crono

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4

General


  1. Disable Widescreen support
  2. If you haven't, ask the mapper for the ranked version or the original BG creator if they would give you permission to use that BG


    • [Sunburst]
    1. 00:21:346 - Since this is 7k, these are quite hard to hit, i suggest making the lns separable as possible to not mess the section up I'm sure how to do that. Seems fine to me.
    2. 00:35:568 (35568|4) - I S'd this map as a warm up so i can say this section felt really off to mess up on, i suggest that thingy to be on col 4 It's hand biased so no
    3. 00:41:679 (41679|1) - Try to move this to 4 aswell, i think it plays more nicely that way k
    4. 00:44:235 (44235|3) - I don't know how to explain it but it gives me more of a solid position than slipping up if that note was on 5
    5. 00:46:568 (46568|5) - Try placing it on col 4 i think it gives more flow that way
    6. 00:49:012 (49012|1) - Same, use that note and move to col 4
    7. 00:54:012 (54012|3,54124|4) - Ehh, reverse these two to switch columns to give a better opening to the upcoming patterns
    8. 00:54:679 - I think it would make it more interesting changing it like this https://osu.ppy.sh/ss/6311098
    9. 00:56:346 (56346|6) - Move this to 5, because hitting that note will make players loose focus on the X pattern thingy
    10. 00:59:235 (59235|0) - Move to 4 maybe?
    11. 00:59:818 - Instead of making it like that, flat out boring, why not make it somewhat like Shana's 7k diff for C18? this is higher bpm. I don't want to make it too uncomfortable
    12. 01:02:124 - I think you can Add a note here
    13. 01:14:512 (74512|2) - Perhaps move to 1 for a more playable jump trill pattern?
    14. 01:21:735 (81735|0) - Same here, move to 3 and 01:21:790 (81790|2) - To 4 I prefer it mirrored. It's just as playable. Also moving that note to 4 is hand biased
    15. 01:27:568 - Like i recommended, change around don't just use this type of pattern make it more challenging and fun for players
    16. 01:56:790 (116790|2) - Move to 4 maybe?
    17. 02:01:790 - There's an overlapped note under column 7's LN
    18. 02:05:656 (125656|3) - Move to 3 because it's hard to hit correctly? It's pitch related
    19. 02:56:253 - I guess this needs one more note to make it 4
    20. 03:01:853 (181853|5) - I don't see a reason for this LN to be here since i can't hear it following the main beat The LN for this sound starts again. It's pretty clear to me and is intended for challenge.
    21. 03:06:553 (186553|4,186653|6,186653|6) - I don't think this is a suitable place imo changed
    22. 03:18:253 - I think this should have more of a roll tbh what o you mean roll?
    23. 03:24:653 - Same here, feels like you left out quite a bit of pitch for those It's drums here. sensible stairs is better
    24. 03:26:153 (206153|4,206153|5,206253|6,206353|5,206453|6) - Doing this is pretty hard changed
    25. 03:49:619 (229619|4,229719|4) - Eh, i feel like this would create problems
Thanks for modding!
BanchoBot
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