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Vektor - Dying World

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Total Posts
15
Topic Starter
FCL
This beatmap was submitted using in-game submission on 23 июня 2016 г. at 22:39:14

Artist: Vektor
Title: Dying World
Tags: wajinshu Outer Isolation blackened progressive technical thrash metal marathon deathstream rsi collab Hi_perkele Hi_kaleebe
BPM: 146
Filesize: 10091kb
Play Time: 05:16
Difficulties Available:
  1. Welcome To The Dying World (6,75 stars, 1863 notes)
Download: Vektor - Dying World
Information: Scores/Beatmap Listing
---------------
need testplays
actually don't play, some part in progress of remapping now

Collab with waji
collab parts
00:03:424 - 01:22:676 mapped by wajinshu
01:22:676 - 02:42:779 mapped by me
02:42:779 - 03:42:778 mapped by wajinshu
03:42:778 - 05:05:855 mapped by me
05:05:855 - 05:17:003 mapped by wajinshu
Really big thanks to MKL for the timing help
Outer Isolation Project
Vektor - Cosmic Cortex - mapped by Mazzerin (ranked)
Vektor - Echoless Chamber - mapped by Mazzerin (graveyard)
Vektor - Dying World - mapped by FCL (WIP)
Vektor - Tetrastructural Minds - mapped by Maakkeli (WIP)
Vektor - Venus Project - mapped by Maakkeli (graveyard)
Vektor - Dark Creations, Dead Creators
Vektor - Fast Paced Society - mapped by Mazzerin (ranked)
Vektor - Outer Isolation - mapped by FCL (WIP)
we almost did it xD
Makeli
hi me
wajinshu
:v
Zerss
:v
Shmiklak
:v
Aeril
waow really fun map, barely passed it

[Dead]
  1. my hand is dead now lol
  2. 00:17:815 (13,14,1) - maybe increase the spacing starting at 13 to emphasize the high note?
  3. 00:23:153 - isn't this part 1/6 drumbeats?
  4. 00:30:484 (3) - why is this 1/8? 00:30:484 (3) - drum starts with 3 1/6 notes here and then plays 1/2 notes
  5. 00:33:423 (5) - why is this also 1/8? its straight up 1/4 notes from what i hear
  6. 00:33:423 (5) - ^
  7. 00:37:072 (1) - ^
  8. 00:38:085 (1) - ^
  9. 00:42:545 (5) - ^
  10. 00:48:625 (3,4,5,6,1,2,3,4,5,6,7,8) - these are all 1/6 notes not 1/4
  11. 00:53:691 (10) - maybe make a kickslider because there is a beat on 00:53:793 -
  12. 01:03:014 (5) - delete, no drum hit behind it
  13. 01:15:886 (2) - ^
  14. 01:16:088 (4) - ^
  15. 01:18:622 (5) - isnt this just 1/4 notes not 1/8
  16. 01:20:649 (1) - ^
  17. 01:23:284 (1,2) - this one is fine with me because it can be used to emphasize the guitar notes but it is just 1/4 notes xd
  18. 01:44:163 (1,2) - okay, unless your trying to use the bass in the bg to do this, this one doesnt make since to me, theyre drum hits not guitar so they dont extend pass the beat but you used 1/8 sliders on them. i suggest just using circles
  19. 01:48:215 (3) - no beat behind note, delete
  20. 02:04:230 (1,2,1,2,1) - really like this pattern even if it is hard to hit ;p
  21. 02:14:367 (7,8,9) - imo spacing between 7/8 should = 8/9
  22. 02:16:192 (1,2,3) - triggered, this is 1/4, use 1/8 sliders if you want but dont use hitcircles on beats that dont exist
  23. 02:24:298 (1,2,3) - ^
  24. 03:13:932 (1,2,3) - woah really like how this is mapped
  25. 04:51:000 (2) - this is 1/4
  26. 05:08:287 (5) - also 1/4
  27. 05:10:314 (1) - ^
  28. 05:11:936 (1) - ^
  29. 05:12:949 (1) - ^
Topic Starter
FCL

Aeril wrote:

waow really fun map, barely passed it

[Dead]
  1. 01:23:284 (1,2) - this one is fine with me because it can be used to emphasize the guitar notes but it is just 1/4 notes xd I agree, fixed
  2. 01:44:163 (1,2) - okay, unless your trying to use the bass in the bg to do this, this one doesnt make since to me, theyre drum hits not guitar so they dont extend pass the beat but you used 1/8 sliders on them. i suggest just using circles Fine for me, but I'll listen more opinions
  3. 01:48:215 (3) - no beat behind note, delete y
  4. 02:04:230 (1,2,1,2,1) - really like this pattern even if it is hard to hit ;p
  5. 02:14:367 (7,8,9) - imo spacing between 7/8 should = 8/9 okay, did constant spacing between their lol
  6. 02:16:192 (1,2,3) - triggered, this is 1/4, use 1/8 sliders if you want but dont use hitcircles on beats that dont exist I feel that the song has sound at yellow tick (he also had sound heretofore). Yes I could use 1/8 slider instead, but I want to do the next part more interesting and peculiarly prepar a player to 208 bpm stream part
  7. 02:24:298 (1,2,3) - ^
  8. 04:51:000 (2) - this is 1/4 lol no, I always hear 1/6 guitar here
Thank you, will mod your map soon
wajinshu

Aeril wrote:

waow really fun map, barely passed it

[Dead]
  1. my hand is dead now lol
  2. 00:17:815 (13,14,1) - maybe increase the spacing starting at 13 to emphasize the high note? good idea
  3. 00:23:153 - isn't this part 1/6 drumbeats? lol yes(
  4. 00:30:484 (3) - why is this 1/8? 00:30:484 (3) - drum starts with 3 1/6 notes here and then plays 1/2 notes fixed @_@
  5. 00:33:423 (5) - why is this also 1/8? its straight up 1/4 notes from what i hear
  6. 00:33:423 (5) - ^
  7. 00:37:072 (1) - ^
  8. 00:38:085 (1) - ^
  9. 00:42:545 (5) - ^
  10. 00:48:625 (3,4,5,6,1,2,3,4,5,6,7,8) - these are all 1/6 notes not 1/4;;
  11. 00:53:691 (10) - maybe make a kickslider because there is a beat on 00:53:793 - k
  12. 01:03:014 (5) - delete, no drum hit behind it k
  13. 01:15:886 (2) - ^ ^
  14. 01:16:088 (4) - ^^
  15. 01:18:622 (5) - isnt this just 1/4 notes not 1/8
  16. 01:20:649 (1) - ^
  17. 03:13:932 (1,2,3) - woah really like how this is mapped
  18. 05:08:287 (5) - also 1/4
  19. 05:10:314 (1) - ^
  20. 05:11:936 (1) - ^
  21. 05:12:949 (1) - ^
Thanks!
Aeril
04:51:000 (2) - lol yeah my mistake, it was 1/6 sorry. ;p

btw, 00:48:524 - this is a 1/4 note not 1/6 but 00:48:625 - from here onward is 1/6! Good luck~!
-Kanzaki
hi


00:48:490 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21) - The thing you follow is i believe drum rolls which is i almost cannot hear maybe its mp3 or its just the song like this but if that is why make this stream this hard when the thing you follow is not this strong. I would do 1/8 reversed sliders only but even if you make stream this spacing is super high.

00:59:974 (1) - This heart shape gotta be a joke in this song ''Dying world '' (aaaaaaaaaaaa)

01:18:419 (3,4,5) - Why change the spacing on these?

01:25:007 (2,2) - 02:04:331 (2,2) - Totally not fitting to place circles here. It's good idea that you try to prevent the difference but execution is poor. The notes you should emphasize are only 01:24:906 (1,1) - so i would make 2 1/4 sliders instead.

02:16:192 (1,2,3) - 02:24:298 (1,2,3) - Why? listen with %25 please, i don't understand?

02:37:169 (5) - What does this actually follow?

03:59:509 (1,2,3,4,5,6) - Could you put this somewhere cleaner its a pain to read since the rhythm change.

05:05:711 (3,4) - 05:06:057 (2,3) - Spacing is almost same between these streams so its misleading.

Nah i don't wanna make flow and other stuff mod generally map is fine there are some overmaps which are totally not necessary that are doesn't effect the map so much, so maybe consider not using them
Topic Starter
FCL

-Kanzaki wrote:

hi


01:25:007 (2,2) - 02:04:331 (2,2) - Totally not fitting to place circles here. It's good idea that you try to prevent the difference but execution is poor. The notes you should emphasize are only 01:24:906 (1,1) - so i would make 2 1/4 sliders instead. disagree with that, I didn't emphasized these notes, they have pretty less spacing as previous notes with nc's, so anyway it's fine and supported by song

02:16:192 (1,2,3) - 02:24:298 (1,2,3) - Why? listen with %25 please, i don't understand? guitar has 1/8 rhythm here, it's peculiar to vektor songs (cosmic cortex has same triplets and this map has ranked status)

02:37:169 (5) - What does this actually follow? sure, it's follow to nothing. fixed

03:59:509 (1,2,3,4,5,6) - Could you put this somewhere cleaner its a pain to read since the rhythm change. hmm, I haven't idea to do it more readable

Nah i don't wanna make flow and other stuff mod generally map is fine there are some overmaps which are totally not necessary that are doesn't effect the map so much, so maybe consider not using them
Thank you, I think we will make something like remap into waji parts cuz her part leaves much to be desired for me
Makeli
hi!!!!!

waji
  1. 00:03:424 (1) - tbh i would only use circles in this intro cause yea. It's not relatively that fast bpm and the guitar is going full 1/2 in the intro
  2. 00:05:045 (8,1) - swap nc's. Since the "new part" starts at 00:05:045 (8) -
  3. 00:06:059 (3) - don't hitsound this with a clap since it's not a snare.
  4. 00:06:667 (1) - kinda ehh to skip a triple here when you usually map them
  5. 00:19:640 (1) - kinda inconsistent to not map that 1/6 when you sometimes map it and sometimes don't
  6. 00:39:909 (1) - i kinda got the idea that red combocolors were for 1/8?
  7. 00:40:922 (1) - and green for 1/6
  8. 00:48:220 (1) - tbh this stream is really unexpected and feels super overdone with this spacing. And the streamshape isn't really all that beautiful D:
  9. 00:57:137 (1) - imo you should emphasize this with spacing since it's a super audible sound
  10. 00:57:745 (3) - ^
  11. 01:22:271 (5) - two kicksliders would fit the song better imo
  12. 02:42:995 (1) - the player usually expects the nc to be on the white tick (sometimes on the red) so this is kinda random. Also the music doesn't really support the bluetick nc
  13. 02:45:086 (1) - why did you nc on this kickslider when you didn't nc on a kickslider before
  14. 02:45:230 (1) - lol then there is a nc here xd
  15. 02:47:971 (1,2,3) - your nc'ing on these seems to be kinda random. Like sometimes you nc every single triple and sometimes they are in groups of two or something. Consistency would be nice!!
  16. 02:57:778 (1) - imo you are too concentrated on mapping those downbeats as klickable objects. And in this song it sounds kinda bad tbh since the guitar is mostly on that red tick. It also sounds super random to end this on that snare and that guitar hold sound DDDD: I'd prefer for you to remake the rythms here. Skipping downbeats isn't really that big of a deal in songs like this
  17. 03:13:932 (1,2) - mapping this like this feels kinda random to play. This would feel a lot better to play and it's not as confusing
  18. 03:19:702 (1) - wanna be consistent with your spacing?
fcl
  1. 01:24:095 (1) - i don't really understand why you would do this here since the song doesn't really do anything amazing. also the nc seems kinda useless
  2. also using higher ds here seems kinda inconsistent tbh
  3. 01:29:165 (6) - tbh i'd want that downbeat clickable cause of that guitar and since it's a downbeat and all lol
  4. 01:33:827 (3) - you know that the drums are going full manmode here with those 1/8 stuff
  5. 01:48:317 (1) - super useless nc!!!
  6. 02:10:311 (1) - this might be kinda awkward to play
  7. 03:43:067 (5,7) - this overlap looks super awkward!!!
  8. 03:44:653 (6) - shouldn't this one be the slider?
  9. 03:59:509 (1) - might be kinda confusing since not a lot people are able to sightread this stuff but it might be ok since the spacing is so big
  10. 04:05:278 (1) - this will also now confuse the player since this has almost the same spacing as those 1/3 stuff before DDD:
  11. 04:08:163 (9,1) - o yea forgot to mention but swapping nc's for these would seem more logical
  12. 04:17:610 (1) - same as waji's parts. NC on blue tick is super confusing!!! It also doesn't really fit the song!!!
  13. 04:19:918 (1) - pls
  14. 04:31:456 (2) - ok this is also really confusing. The song doesn't do anything to support this
  15. 04:47:394 (1) - the earlier streams look fine but here it starts to look kinda sloppy and you stopped with those sharp turns
ye mostly this seems kinda fine to me. Imo waji's intro would need a visual rework (like the first 15-16 seconds) since it looks kinda ehh to me but I'm not that big on visuals
hmmm.... I have kinda mixed feelings about this map, like in a way I really like it and in a way I would rework a lot of stuff. I kinda feel like I have a lot more to say but I don't know how to say it lol
In the meantime have some stars
Topic Starter
FCL

Maakkeli wrote:

hi!!!!!

fcl
  1. 01:24:095 (1) - i don't really understand why you would do this here since the song doesn't really do anything amazing. also the nc seems kinda useless you can listen carefully, seems drums are a bit harder than before
  2. also using higher ds here seems kinda inconsistent tbh
  3. 01:29:165 (6) - tbh i'd want that downbeat clickable cause of that guitar and since it's a downbeat and all lol oh sure
  4. 01:33:827 (3) - you know that the drums are going full manmode here with those 1/8 stuff 1/6 maybe lol? I agree, but seems I wanted map guitar here, so it isn't looks bad for rhythm imo
  5. 01:48:317 (1) - super useless nc!!! lol
  6. 02:10:311 (1) - this might be kinda awkward to play maybe, but I hope it's also fun for playing
  7. 03:43:067 (5,7) - this overlap looks super awkward!!! but not for me
  8. 03:44:653 (6) - shouldn't this one be the slider? maybe yes, but i still can't be siure
  9. 03:59:509 (1) - might be kinda confusing since not a lot people are able to sightread this stuff but it might be ok since the spacing is so big okay fixed
  10. 04:05:278 (1) - this will also now confuse the player since this has almost the same spacing as those 1/3 stuff before DDD: but it much less spacing, should be fine
  11. 04:08:163 (9,1) - o yea forgot to mention but swapping nc's for these would seem more logical well
  12. 04:17:610 (1) - same as waji's parts. NC on blue tick is super confusing!!! It also doesn't really fit the song!!! sure xd
  13. 04:19:918 (1) - pls
  14. 04:31:456 (2) - ok this is also really confusing. The song doesn't do anything to support this did something lol
  15. 04:47:394 (1) - the earlier streams look fine but here it starts to look kinda sloppy and you stopped with those sharp turns did some changes
ye mostly this seems kinda fine to me. Imo waji's intro would need a visual rework (like the first 15-16 seconds) since it looks kinda ehh to me but I'm not that big on visuals
hmmm.... I have kinda mixed feelings about this map, like in a way I really like it and in a way I would rework a lot of stuff. I kinda feel like I have a lot more to say but I don't know how to say it lol
In the meantime have some stars
Thank you for mod and omg 10 stars
Ijinox
There is a problem with the temp, not regular.
Good map interesant for jump.
Hope u will correct problems, gl.
Shmiklak
Add "Collabration" to tags o3o
Good job and good luck!
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