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Suara - Hoshi Furu Sora Aogi Mite TV ver.

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sahuang
滋滋
Topic Starter
Pata-Mon

sahuang wrote:

滋滋
滋磁不如来摸一下呀~
sahuang
好啊
Placehold


没时间==而且冰果说他的diff没更新bpm不准什么的?
Topic Starter
Pata-Mon

sahuang wrote:

好啊
Placehold


没时间==而且冰果说他的diff没更新bpm不准什么的?
现在更新了
我这几天也超级忙的,估计明天之后会好点
没事,有空想来摸就摸吧

@冰菓,稍微看了眼新的,个人感觉问题不大~
WooWooWoo_old
HI ^^ M4M( my map https://osu.ppy.sh/s/447367 )
General
I like this mapset. I really do not know about break between 0.97 stars and 1.94, but i think it's ok/
Binguo's Easy
Circle size is the same in Easy and in Normal (CS = 3.5). It looks bad, also this Easy feels hard to play with HR. I don't know what to do with but it's a problem.
Normal
Nothing to say. Good Job
Hard
What about OD is 5? For example, for me it's hard to play: thats unexpected jamps without strong beat Zzzz. My acc is ~80% on this diff. So decrease OD for good game is real.
01:16:240 (2,3,4) - i think it's overmapped. No need for this triple.
01:21:940 (2,3) - Good moment for slider. Just try it. Looks better
01:11:740 (3) - no reason for this jump. Constant spasing is awesome here.
01:12:340 (1) - ^ same about this slider
01:21:940 (2) - NICE moment for triple. Add circle here 01:22:090
01:24:940 (1) - Bad circle. You should do something with him. Hard to read, hard to play, jump is just huge.
00:43:540 (1) - use 1.2 spacing after slider for this circle. It's really better.
Shad0w1and's Yozora
I sure Everything is good with this diff. Nice Job!
Good Luck with map!!
Topic Starter
Pata-Mon

WooWooWoo wrote:

HI ^^ M4M( my map https://osu.ppy.sh/s/447367 )
General
I like this mapset. I really do not know about break between 0.97 stars and 1.94, but i think it's ok/ that's ok
Normal
Nothing to say. Good Job
Hard
What about OD is 5? For example, for me it's hard to play: thats unexpected jamps without strong beat Zzzz. My acc is ~80% on this diff. So decrease OD for good game is real. will consider it later
01:16:240 (2,3,4) - i think it's overmapped. No need for this triple. there is drum
01:21:940 (2,3) - Good moment for slider. Just try it. Looks better notes are better
01:11:740 (3) - no reason for this jump. Constant spasing is awesome here. drum sound
01:12:340 (1) - ^ same about this slider
01:21:940 (2) - NICE moment for triple. Add circle here 01:22:090 then it will be real overmap
01:24:940 (1) - Bad circle. You should do something with him. Hard to read, hard to play, jump is just huge. I think it's ok
00:43:540 (1) - use 1.2 spacing after slider for this circle. It's really better. heavy sound, so i do a jump
Good Luck with map!!
thanks for mod
MoeAsuka
[Binguo's Easy]
01:08:740 (2,3) - 感觉3弯曲程度更大一点可以把4包的更好看,又因为这两个滑条是一起的所以都弯多一点吧?

[Normal]
00:19:240 (4) - 加一丁点弯曲啊 好看
00:45:490 (1) - 我记得好像normal转盘结束后两拍内不能放东西,弯一个3拍的神滑条来代替吧

[Shad0w1and's Yozora]
00:49:840 (1,2,3) - 这里既然要包起来的话还是用弯曲的滑条比较好
00:52:840 (1,2,3,4,5,6) - 感觉现在这样不是很人性 建议三角跳*2,好像也更适合节奏一点
01:22:540 (1,2,3,4,5,6) - ^
Garden
好听
[General]
  1. http://puu.sh/oBYP2/d11cdd159a.png
  2. e n gap可能有问题 anyway
[Binguo's Easy]
  1. 开头全部原地好像没什么感觉。。试试就把3,4放到下面
  2. 00:37:240 (4,1,2,3,4) - 不是很能表现人声,不过这个diff只用1/1我好像也没有很好的解决方案_(:зゝ∠)_
  3. 00:48:940 (2) - 进副歌,这里给nc,后面所有nc往后一根长白线
[Normal]
  1. 00:32:740 (4,5,6) - 感觉这里全1/2滑条vocal拆太散了,或许考虑http://puu.sh/oBYr5/39022cf7b3.jpg,排版上可能也更有余裕一点
  2. 00:39:340 (3,4,5,6,7) - ^ http://puu.sh/oBYx3/8968ce5233.jpg
[Hard]
  1. 01:16:240 (2,3,4) - 01:19:990 (2,3) - 好像没有overmap的必要,全diff就这里出现比较突兀,而且spacing已经够难了,当然也可能有音我耳机坏了..
[Shad0w1and's Yozora]
  1. 00:56:740 (3) - 00:57:040 (4) - 都ctrlg比较顺手,和后面的排列也比较一致
  2. 01:22:540 (1,2) - 每组都ctrlg,这里给一个往上的趋势会好打很多
Topic Starter
Pata-Mon

Garden wrote:

好听
[General]
  1. http://puu.sh/oBYP2/d11cdd159a.png 我tm是纸张
其他的之后一起回

@冰菓 @虾抖
改了tags,方便的话改摸之前先更新一下~
Shad0w1and

Garden wrote:

[Shad0w1and's Yozora]
  1. 00:56:740 (3) - 00:57:040 (4) - 都ctrlg比较顺手,和后面的排列也比较一致
  2. 01:22:540 (1,2) - 每组都ctrlg,这里给一个往上的趋势会好打很多
no fix prefer current patterns

MoeAsuka wrote:

[Shad0w1and's Yozora]
00:49:840 (1,2,3) - 这里既然要包起来的话还是用弯曲的滑条比较好 :arrow: 感觉差不多
00:52:840 (1,2,3,4,5,6) - 感觉现在这样不是很人性 建议三角跳*2,好像也更适合节奏一点 :arrow: 不用了,这个实际上是最好打的梗
01:22:540 (1,2,3,4,5,6) - ^ :arrow: 不改
Lily Bread
as request

这BPM是怎么回事...

[Binguo's Easy]
00:02:140 (1,2,3,4,1,2) - 无聊死了

[Normal]
没什么问题

[Hard]
好好思考一下kiai里的三连什么时候跟什么时候不跟吧,你现在这样我觉得不算是有结构的节奏
其它没什么问题

[Shad0w1and's Yozora]

00:09:040 (6,1) - 还是稍微碰到了一点..前后调整一下如何

00:49:390 - 这里空了 - 01:03:790 (2) - 这里却跟了

01:19:540 (1,2,3) - 总感觉后面两个圈应该拉远点,你看- 01:22:540 (1,2,3,4,5,6) - 这些1/6你都拉的这么开...

gl
yf_bmp
[General]
红线的完全错了,是3/4的100bpm,作图的时候应该开1/4

[Hard]
00:35:440 (2,1) - 细节

[Binguo]
前面的原地单点能不能换换梗

大问题基本没有了
timing必改,有点工程量的感觉
Topic Starter
Pata-Mon

yf_bmp wrote:

[General]
红线的完全错了,是3/4的100bpm,作图的时候应该开1/4
100肯定不对,要么是现在这样,要么就是200的6/8,100重音都不对
acece
好6的bpm

[Hard]
节奏:
1. 01:02:740 (5,6) - 第一感觉这个明显overmap了,仔细听了一下,01:02:740 - 01:03:040 - 还是有隐约的琴的声音的,但是很弱。看了一下其他的摸也提到了这个问题,我提出两个可能的解决方案:
A.加入一个比较柔和的normal音效。 一开始感觉这是overmap,对我来说是因为normal的音量相比于bgm太强了,而且你的其他自定义音效相比之下音量和强度都要弱很多。所以我觉得可以换个normal,把整体的音效的音量稍微提高一点,01:02:740 (5,6) - 就不会显得那么突兀。而且,可以让其他的音效更出色一些。(现在其他音效已经弱的不太感受的到了。)
B.选择一些bgm更强的地方。比如 00:51:340 - 00:51:490 - 00:51:640 - 我觉得这种地方其实蛮合适下3连或者短滑条什么的。(而且我觉得挺有必要的,不然显得节奏好生硬)

2.01:16:240 (2) - 有点overmap http://puu.sh/oC6zW/d71958f4eb.jpg 直接这样,或者 http://puu.sh/oC6BF/0ac9a80663.jpg (滑条尾降点音量)

不是很确定:( 00:45:490 (1) - 其实我觉得这个转盘开始的时间有点点奇怪,可以往后面挪一点)

排列:
1. 00:23:740 (1,2,3,4) - 虽然是合理的,但是鉴于这么柔和的曲风,觉得不要变ds比较好。(而且全曲只有这里用了吧)

2.00:34:540 (1,2,3) - 同上,有点怪怪的

[Shad0w1and's Yozora]
00:56:140 (1,2,3,4,5,6) - 感觉这里跟着节奏对称下note比较好 http://puu.sh/oC81D/4bd0099ab2.jpg
01:16:240 - 和上面的hard难度一样,这里空出来会比较舒服


不懂easy和normal qwq

Good Luck with map!!
Hollow Wings
m4m

Shad0w1and's Yozora

  1. 00:47:140 (1,2) - 这边的音都是随机的,随便加音容易被艹。。。
  2. 00:48:940 (1) - 尾巴甩到上面去,这样00:48:940 (1,2) - 的间距才能拉大。
  3. 00:51:340 (2) - 即使想要维持对称。。。这个间距柑橘打起来比较难受,理由同上。
  4. 01:11:440 (2) - 放到122,76附近去。
  5. 像01:22:540 (1,2,3,4,5,6) - 这种1/6跳那么大,就更应该好好考虑1/2和1/1怎么跳,现在更多的只是感觉那里顺手就摆那里,ds完全没考虑的样子,打起来也会怪怪的。

Hard

  1. hitnormal的音量太大了,建议调低一点。
  2. 01:16:240 (2,3,4) - 和01:19:540 (1,2,3) - ,全图就这俩stream,介于你这个是hard,要不就直接都改成滑条,这样你mapset也不容易被挑一点。。。
  3. 总体没啥问题,不过柑橘太过爽巴平,没有做梗的痕迹或者说依旧没有给人有种故意要去摆什么的感觉,在保持目前这种节奏和排版的质量下努力去搞一些花样试试吧。

Normal

  1. 00:45:490 (1,1) - 似乎要2/1的gap呢,不过介于bpm那么低,或许不改也行。
  2. 别的好像没啥,柑橘还行。

Binguo's Easy

  1. 00:41:740 (5) - offscreen.
哎,好好的一个神作,第二季被做成了后宫,简直了。。。

good luck
Shad0w1and
没提到的都rejected

Hollow Wings wrote:

m4m

Shad0w1and's Yozora

  1. 00:47:140 (1,2) - 这边的音都是随机的,随便加音容易被艹。。。 :arrow: 再看看。。感觉不是点击的话勉强能接受
  2. 00:48:940 (1) - 尾巴甩到上面去,这样00:48:940 (1,2) - 的间距才能拉大。 :arrow: 棒极了
  3. 00:51:340 (2) - 即使想要维持对称。。。这个间距柑橘打起来比较难受,理由同上。 :arrow: 不改
  4. 01:11:440 (2) - 放到122,76附近去。 :arrow: 不了
  5. 像01:22:540 (1,2,3,4,5,6) - 这种1/6跳那么大,就更应该好好考虑1/2和1/1怎么跳,现在更多的只是感觉那里顺手就摆那里,ds完全没考虑的样子,打起来也会怪怪的。 :arrow: 降低了一点点DS
PataMon摸够了就不用再找了吧 :o 这大概是这两天最后一次看
http://puu.sh/oCeqS/883edc5b70.zip
Topic Starter
Pata-Mon

MoeAsuka wrote:

[Normal]
00:19:240 (4) - 加一丁点弯曲啊 好看
00:45:490 (1) - 我记得好像normal转盘结束后两拍内不能放东西,弯一个3拍的神滑条来代替吧 这个bpm的话,应该不会有问题

Garden wrote:

好听
[General]
  1. e n gap可能有问题 anyway 唔……
[Normal]
  1. 00:32:740 (4,5,6) - 感觉这里全1/2滑条vocal拆太散了,或许考虑http://puu.sh/oBYr5/39022cf7b3.jpg,排版上可能也更有余裕一点 有道理,但改起来也比较麻烦,感觉现在这样也是可以的
  2. 00:39:340 (3,4,5,6,7) - ^ http://puu.sh/oBYx3/8968ce5233.jpg
[Hard]
  1. 01:16:240 (2,3,4) - 01:19:990 (2,3) - 好像没有overmap的必要,全diff就这里出现比较突兀,而且spacing已经够难了,当然也可能有音我耳机坏了.. 虽然这里并没有overmap,但是三连全删了

Lily Bread wrote:

as request

[Hard]
好好思考一下kiai里的三连什么时候跟什么时候不跟吧,你现在这样我觉得不算是有结构的节奏 三连全删了
其它没什么问题

gl

yf_bmp wrote:

[Hard]
00:35:440 (2,1) - 细节 唔……没看懂T_T

[Reki] wrote:

好6的bpm

[Hard]
节奏:
1. 01:02:740 (5,6) - 第一感觉这个明显overmap了,仔细听了一下,01:02:740 - 01:03:040 - 还是有隐约的琴的声音的,但是很弱。看了一下其他的摸也提到了这个问题,我提出两个可能的解决方案:
A.加入一个比较柔和的normal音效。 一开始感觉这是overmap,对我来说是因为normal的音量相比于bgm太强了,而且你的其他自定义音效相比之下音量和强度都要弱很多。所以我觉得可以换个normal,把整体的音效的音量稍微提高一点,01:02:740 (5,6) - 就不会显得那么突兀。而且,可以让其他的音效更出色一些。(现在其他音效已经弱的不太感受的到了。)调整了一下音量和音效
B.选择一些bgm更强的地方。比如 00:51:340 - 00:51:490 - 00:51:640 - 我觉得这种地方其实蛮合适下3连或者短滑条什么的。(而且我觉得挺有必要的,不然显得节奏好生硬)这里还是保留

2.01:16:240 (2) - 有点overmap http://puu.sh/oC6zW/d71958f4eb.jpg 直接这样,或者 http://puu.sh/oC6BF/0ac9a80663.jpg (滑条尾降点音量)

不是很确定:( 00:45:490 (1) - 其实我觉得这个转盘开始的时间有点点奇怪,可以往后面挪一点) 这种note后接转盘实际意思就是给重音一个可以打的东西(因为转盘开头没音效也没打击感),然后尽快接一个转盘(因为不能同时),还是挺常见的

排列:
1. 00:23:740 (1,2,3,4) - 虽然是合理的,但是鉴于这么柔和的曲风,觉得不要变ds比较好。(而且全曲只有这里用了吧) 这个难度ds还是有不少变化的,很多重音都会远

2.00:34:540 (1,2,3) - 同上,有点怪怪的

不懂easy和normal qwq

Good Luck with map!!

Hollow Wings wrote:

m4m

Hard

  1. hitnormal的音量太大了,建议调低一点。 没动音量,但是换成虾抖难度的soft-hitnormal音效了
  2. 01:16:240 (2,3,4) - 和01:19:540 (1,2,3) - ,全图就这俩stream,介于你这个是hard,要不就直接都改成滑条,这样你mapset也不容易被挑一点。。。 三连全删了
  3. 总体没啥问题,不过柑橘太过爽巴平,没有做梗的痕迹或者说依旧没有给人有种故意要去摆什么的感觉,在保持目前这种节奏和排版的质量下努力去搞一些花样试试吧。 嘛,以后慢慢来喽~怎么才能像HW一样屌啊

Normal

  1. 00:45:490 (1,1) - 似乎要2/1的gap呢,不过介于bpm那么低,或许不改也行。嗯这个bpm应该没问题
  2. 别的好像没啥,柑橘还行。
哎,好好的一个神作,第二季被做成了后宫,简直了。。。

good luck
谢谢各位~
Hakurei Yoru
M4M
[Easy]
00:39:040 (2,4) - 删去都ok,这两个音必要不大的。
00:43:540 (6) - 这个可以改成用5水平翻转过来的形状……easy注重点美观度也是很好提升的

[Normal]
01:15:040 (3,5) - 叠好

好看 nice

[Hard]
01:01:540 (1,2,3,4) - https://osu.ppy.sh/ss/5053955 大概这样好一下,目前是4的距离有点偏了
01:09:640 (1) - NC必要不大,这里有引导线会更好
00:21:940 (1,2,3,4,5) - 对于全图大部分的地方,这里弧度相对太平了一点……
00:43:540 (1,2,3,1,2,3) - 这……比副歌还跳,然后也是太直了,可玩性不是很好。

[shadow]
KIAI部分的NC是啥意思啊(
00:52:840 (1,2,3,4,5,6) - 想说这种类型的跳不是一般难打 要嘛就叠起来 要嘛就分开
00:49:840 (1,2,3) - 感觉类似于这种地方的1/6音存在感过于强烈了吧
别的没什么

厉害厉害 加油
Topic Starter
Pata-Mon

Hakurei Yoru wrote:

M4M

[Normal]
01:15:040 (3,5) - 叠好

好看 nice

[Hard]
01:01:540 (1,2,3,4) - https://osu.ppy.sh/ss/5053955 大概这样好一下,目前是4的距离有点偏了 唔,感觉1.8不算大的,还有不少2+,这里重音远点应该没问题
01:09:640 (1) - NC必要不大,这里有引导线会更好 嘛,一个正三角给个nc嘛,影响不大
00:21:940 (1,2,3,4,5) - 对于全图大部分的地方,这里弧度相对太平了一点…… 唔……好细致,不过这次改起来也有点麻烦,感觉不算特别需要改,先保留
00:43:540 (1,2,3,1,2,3) - 这……比副歌还跳,然后也是太直了,可玩性不是很好。 这里其实还好,首先只有三个(1)跳了,其次sv1的2.0X相当于sv1.2的1.67,副歌大量比1.67大的,并没有比副歌大。形状的话还是觉得现在这样比较漂亮

厉害厉害 加油
谢摸~
Shad0w1and
不改了,能打
mcdmt
from m4m req
这个BPM真是666666
[Binguo's Easy]

  • 00:02:140 (1,2,3,4) - 最好别叠在一起,弄个正方形更好
[Normal]
不错
[Hard]

  • 00:22:840 (4,5) - DS
    00:24:640 (2,3) - ^
    01:07:240 (2,3) - ^
    01:14:140 (1,2) - 对称更好看
    01:05:140 (1,2,3,4,5) - 这个梗不错,我拿走了 233 :)
[Shad0w1and's Yozora]

  • 00:58:840 (1,2,3) - 跳的有点大
    00:52:840 (1,2,3,4,5,6) - 改成串吧 有点难打
good luck :D
Topic Starter
Pata-Mon

DMTfarc wrote:

from m4m req
这个BPM真是666666
[Normal]
不错
[Hard]

  • 00:22:840 (4,5) - DS hard不会死压ds的,重音就跳
    00:24:640 (2,3) - ^
    01:07:240 (2,3) - ^
    01:14:140 (1,2) - 对称更好看 这里我是考虑声音高低
    01:05:140 (1,2,3,4,5) - 这个梗不错,我拿走了 233 :)
good luck :D
谢摸~
Shad0w1and
不改
Binguo
MoeAsuka
Binguo's Easy
01:08:740 (2,3) - 感觉3弯曲程度更大一点可以把4包的更好看,又因为这两个滑条是一起的所以都弯多一点吧?感觉这样就可以了_(:зゝ∠)_
Garden
Binguo's Easy
开头全部原地好像没什么感觉。。试试就把3,4放到下面改了
00:37:240 (4,1,2,3,4) - 不是很能表现人声,不过这个diff只用1/1我好像也没有很好的解决方案_(:зゝ∠)_ 我没跟人声的
00:48:940 (2) - 进副歌,这里给nc,后面所有nc往后一根长白线 改了
Lily Bread
Binguo's Easy
00:02:140 (1,2,3,4,1,2) - 无聊死了改了
yf_bmp
Binguo
前面的原地单点能不能换换梗
我错了orz
Hollow Wings
Binguo's Easy
00:41:740 (5) - offscreen. 拉进来了
Hakurei Yoru
Easy
00:39:040 (2,4) - 删去都ok,这两个音必要不大的。不想删呃
00:43:540 (6) - 这个可以改成用5水平翻转过来的形状……easy注重点美观度也是很好提升的5也改了所以也改一下吧
DMTfarc
Binguo's Easy
00:02:140 (1,2,3,4) - 最好别叠在一起,弄个正方形更好改了
由于堆太久所以就一起发了 谢谢大家 :)
Binguo
我这边并没有下载视频
osu file format v14

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TitleUnicode:星降る空仰ぎ見て TV ver.
Artist:Suara
ArtistUnicode:Suara
Creator:Pata-Mon
Version:Binguo's Easy
Source:うたわれるもの 偽りの仮面
Tags:Shad0w1and Binguo Utawarerumono Itsuwari no Kamen Anime ED ending tv size
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jonathanlfj
[General]
offset -5ms
把游戏制作商Aquaplus加到tag里面吧

[Binguo's Easy]
01:00:640 (5,6) - 这里角度不对,可以换成一个直的滑条
01:10:540 (1,2) - 这里不包着的话不是很好看,可以把圈叠到01:08:740 (5) 的尾巴上

[Normal]
00:16:540 (1,2) - 没包好
01:13:840 (7,1) - 这里flow有点别扭,01:14:140 (1) - 逆时针旋转一下

[Hard]
00:30:340 (2) - 试试 x:356 y:160
01:02:140 (3,4,5) - 这里flow不是很舒服,01:02:740 (5) - 建议你换个方向摆
01:21:940 (2,3) - 间距再远一点保证连01:22:540 (4) 的舒畅性

[Shad0w1and's Yozora]
可以用HP6,drain并不会太快
00:47:140 (1) - 这个是1/8
00:47:740 (2) - 这里可以改成1/6滑条接个圈在00:48:040 (圈上放clap)
00:54:340 (1,2,3) - 间距没弄好
01:03:790 (2) - 可以叠到01:04:240 (4) 尾巴上
01:19:990 (2,3) - 这两个可以不用叠在滑条尾巴上,拿出来能增加flow的顺滑性
Topic Starter
Pata-Mon

jonathanlfj wrote:

[General]
offset -5ms 我姑且觉得现在还算准0.0比如00:56:140 (1) - 00:59:740 (4) - 这类鼓声,要是继续减offset感觉似乎会更奇怪>_<
把游戏制作商Aquaplus加到tag里面吧

[Normal]
00:16:540 (1,2) - 没包好 其实本来没想包。如果觉得不好看的话,那改吧
01:13:840 (7,1) - 这里flow有点别扭,01:14:140 (1) - 逆时针旋转一下 改了一下

[Hard]
00:30:340 (2) - 试试 x:356 y:160 这里姑且考虑了音高高低和上下的位置关系,虽然不够明显,不过还是保留吧
01:02:140 (3,4,5) - 这里flow不是很舒服,01:02:740 (5) - 建议你换个方向摆
01:21:940 (2,3) - 间距再远一点保证连01:22:540 (4) 的舒畅性
谢谢lfj~
Shad0w1and
AQUAPLUS
全大写

jonathanlfj wrote:

[Shad0w1and's Yozora]
可以用HP6,drain并不会太快 :arrow: 5.5
00:47:140 (1) - 这个是1/8 :arrow: 这个肯定不是1/8,我本来想略过最后几个音保持统一。既然你说了snap问题,那我改成实际的...感觉有点坑。
00:47:740 (2) - 这里可以改成1/6滑条接个圈在00:48:040 (圈上放clap) :arrow: 上面那个改的比较坑,这个就善良点保留了,clap加上了
00:54:340 (1,2,3) - 间距没弄好 :arrow: 尽力了
01:03:790 (2) - 可以叠到01:04:240 (4) 尾巴上 :arrow: 不了
01:19:990 (2,3) - 这两个可以不用叠在滑条尾巴上,拿出来能增加flow的顺滑性 :arrow: 故意切断的,下一句歌词本来想加大间距找不到位置放故意砍断motion
http://puu.sh/oGV5T/6ed6f9415b.zip
Binguo
[Binguo's Easy]
01:00:640 (5,6) - 这里角度不对,可以换成一个直的滑条 改了
01:10:540 (1,2) - 这里不包着的话不是很好看,可以把圈叠到01:08:740 (5) 的尾巴上 叠了后面也改了一点
Binguo
改后
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48790
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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Bookmarks: 16540,30940,48940,63340,77740,84940,89440
DistanceSpacing: 0.7
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Hoshi Furu Sora Aogi Mite TV ver.
TitleUnicode:星降る空仰ぎ見て TV ver.
Artist:Suara
ArtistUnicode:Suara
Creator:Pata-Mon
Version:Binguo's Easy
Source:うたわれるもの 偽りの仮面
Tags:Shad0w1and Binguo Utawarerumono Itsuwari no Kamen Anime ED ending size AQUAPLUS
BeatmapID:952403
BeatmapSetID:440987

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SliderMultiplier:1.5
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Topic Starter
Pata-Mon
--updated--
jonathanlfj
ok
Topic Starter
Pata-Mon

jonathanlfj wrote:

ok
谢谢!
Kyubey
Simple map, I can't see any errors here, so I'll just push it forward.
Topic Starter
Pata-Mon

Kyubey wrote:

Simple map, I can't see any errors here, so I'll just push it forward.
thanks a lot!
Shad0w1and
thx >.<
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