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Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Rem

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Akasha-
congratulation
Underforest
wubwubwub
-Sh1n1-
nice, CLSW is back, now I'll submit our new project :3
Akiyama Mizuki

Sonnyc wrote:

ㅇㅂ각?
???????????????
tasuke912
Gratz!
Equim
wow new freshing mapping style;;
congratz
JBHyperion
Just a few things I noticed whilst playing this in multi:

  1. 01:32:170 (1,2) - No beat on the head or tail of this to justify its current snapping. Ending (1) 1/4 earlier on the red tick and moving (2) back hits both vocal sounds as well as the third at 01:33:027 - You could always add a new circle at 01:33:113 - for the aftereffect of this sound if you still want a 1/4 hyper
  2. 01:36:799 (1,1) - I found the flowstop here really awkward to play, given how jumpy 01:37:142 (1,2,3) is it would really help to have some more movement to aid the flow into these. 04:39:199 (1,1) is more comfortable as you have that extra spacing ant the first object 04:39:542 (1) is already vertical
  3. 02:28:913 (1,2) and similar - why are these mapped as 1/8 repeat sliders? There's no buzz, wobble, vibrato or any other rapidly alternating sound here to justify them, so 1/2 sliders or 1/2 circle pairs would be more fitting
Lastly, from a purely personal perspective, for 01:06:113 - 01:17:085 - and similar I would much rather you follow the vocal melody than the instrument. It's so much stronger and more interesting than following a suppressed (and plain) background piano/synth rhythm in my opinion - but the current pattern isn't objectively unjustified so I could accept it.

Other than that the map is great, so I hope you consider these suggestions to make it that tiny bit better (:
Topic Starter
CLSW
01:32:170 (1,2) -
1. Blame the CtB system nowadays, if the slider speed can be changed during 1 slider I would like to use with single slider. It was intended to use with divided speed change, so I muted 01:32:856 (2) - 's head. Not really giving rhythmical feeling during the gameplay cuz 1's end was stacked on 2's head.
2. Hitsound effect follows instrumental, and vocal follows the object. No problem for use them as divided slider.
01:36:799 (1,1) - Flowstop is intended to make following the music, also the shape was intended to be symmetrical.
02:28:913 (1,2) - Basically it was remixed vocal, which is can be considered as electronic sounds group either. If you have tried to compose the song, you'll know the composer of this song intended to make it as an 'Effect'.
01:06:113 - 01:17:085 - I actually did, but not my favorite. So I tried with those sliderart instead.

Thanks for the check!
JBHyperion
1. The fact that there's no movement at 01:32:856 (2) or the head is muted is irrelevant - there is NO sound to justify (2)'s placement there. The alternative snapping I provided is the correct way to achieve your desired outcome. I understand what you wanted to do here but the system is what it is and you work around the rules - this is not the right way to do that however.

2. Flowstop at 01:36:799 (1,1) being intentional doesn't change the fact that it's uncomfortable to play for no benefit to gameplay. You can still make it symmetrical and have more movement here - example: https://osu.ppy.sh/ss/5362974

3. If the composer tried to make 02:28:913 (1,2) etc. a vibrating effect, they didn't do a very good job, there are clearly only two sounds here on the head and tail xD

4. Sliderart is cool and all, but a map should follow the song first and foremost because ctb is a rhythm game. I know with your experience you can make patterns follow the music and look pretty at the same time, you've demonstrated it many times before :<
Topic Starter
CLSW
Whatever the vocal sound actually exist in 01:32:856 (2) - , it's not really a DQable issue. It just depends on one's taste. Also I tried to emphasize the vocal sound 'っ' with the sliderspeed increasing, so why?
Sorry for my bad english interpretation! Should be fixed anyways. Gonna call QAT to do this. It's really a tiny issue so after this fix it can be back from the place instantly imo.

01:36:799 (1,1) - The movement here is simple. Right, small movement with left and dash to right. I've intended to press short time to press the key cuz it's some kinda staccato style. I wanted to people should be adapted at this 'uncomfortable' pattern usage.

02:28:913 (1,2) - I think they did very good job though? The sound wave is holding shape and it truly deserves to be 1/8 of course.

You actually pointed the sliderart part as a personal perspective, so nothing to say about it more.
Kurokami
Disqualification requested.
Topic Starter
CLSW
Alright, the issue has been solved, now let's go again!
JBHyperion
We discussed the other concerns in PM and I'm now happy to proceed with them in their current state. Also made a couple of very minor cosmetic alterations so let's get this back to qualified #1

Rebubbled~

Edit: Kudosu awarded in lieu of the pre-DQ post after discussion with Kurokami - p/5219021 nvm fixed by MBomb
Bunnrei
round twoee
CelegaS
As player I had no issue :(
Topic Starter
CLSW

CelegaS wrote:

As player I had no issue :(
The incorrect snapping was too obvious, if I just keep it to ranked it'll be happened like this map p/4906172
Xinely
we did irc for modding this

SPOILER
20:00 Xinely: 02:28:913 (1,2) - actually agree with jbh, the 1/8 is very unclear
20:02 CLSW: playing overwatch now, i'm gonna back after this match is done
20:02 CLSW: spec is here so :)
20:02 Xinely: eh?
20:05 CLSW: spec serena byeol
20:05 CLSW: are playing overwatch together
20:05 CLSW: and me
20:06 CLSW: okay back
20:06 Xinely: oh ok then
20:07 CLSW: I still think those 1/8 wasn't even a problem
20:07 CLSW: but well
20:07 CLSW: if then RIP 2000 combo
20:07 Xinely: can be mapped in other way if you just want the 2000 combos ;_;
20:09 Xinely: 00:20:856 (1) - anyway i think better use hdash to catch this because cymbal, i think it wont be problem even you have hdash for catch 00:20:513 (7) -
20:09 CLSW: alright done with 1/2w
20:09 CLSW: 1/2s
20:09 Xinely: 00:20:685 (8) - and this i meant
20:10 CLSW: yes I understand, moved 00:20:856 (1) - to x : 176
20:12 Xinely: 00:53:770 (1,2,3,4,5) - as from the music, i think you can improve the rhythms more by following music (and adding some combos if you keep want 2000 combos)
20:12 Xinely: http://puu.sh/poNT0/48a5835e1b.jpg
20:14 CLSW: done!
20:15 Xinely: 01:18:799 (2) - 01:21:542 (2) - maybe you can increase the distance a bit? just for having jump like 01:22:913 (2) - feels nicer for me
20:16 CLSW: moved 01:21:199 (1) - to x : 256 and all jumps on 01:20:856 (3,1,2) - were increased, is this okay?
20:16 Xinely: 01:32:770 - feels weird to see 10% imo. i still hear a vocal on blue head one so use higher volume like 30% instead?01:33:113 - if yes mute this 10% and 01:33:456 - this too
20:17 Xinely: sure its ok
20:17 CLSW: ah yes
20:17 CLSW: the issue has been fixed so increased to 30%
20:17 Xinely: 01:35:856 - can add note btw xd
20:22 Xinely: 02:09:199 (1) - possible to increase the spacing a bit? i think the cymbal needs a bit further jump
20:23 CLSW: moved 02:09:542 (2) - to x: 176
20:23 CLSW: owaiy
20:24 CLSW: okay 02:09:199 (1) - to x: 352
20:24 Xinely: 02:47:427 (7) - anyway feels weird because the music is loud (as you added clap for it) and you map it with low spacing :(
20:25 CLSW: reworked a bit with 02:46:227 (3,4,5,6,7,1,2,3,4,5) - , please check this after the update :3
20:26 Xinely: k
20:27 Xinely: 03:54:113 (1) - btw no need to nc?
20:28 Xinely: 03:52:742 (1) - here too
20:29 CLSW: okay done
20:31 Xinely: update it

what we've fixed :
- changed a bit volume for avoid unmuted sound
- changed rhythms for 00:53:770 (1,2,3,4,5,6,7,8,9,10) - for making more sense with music
- removed 2 NC things
- and changed a bit for some jumps for making more challenge

#2
Sc4v4ng3r
Did an IRC with the mapper to make final amendments.

IRC log
2016-06-11 22:04 [Sc4v4ng3r]: well actually I would like to discuss the things I found over IRC
2016-06-11 22:04 [Sc4v4ng3r]: do you mind it that way?
2016-06-11 22:04 CLSW: sure
2016-06-11 22:06 [Sc4v4ng3r]: 02:32:342 - is there any reason to leave this tick empty?
2016-06-11 22:06 [Sc4v4ng3r]: don't really see why as this is a similar sound like 02:29:599 -
2016-06-11 22:06 CLSW: ROFL WTF
2016-06-11 22:06 CLSW: WHY IS THAT REMOVED
2016-06-11 22:06 [Sc4v4ng3r]: oh LOL
2016-06-11 22:06 CLSW: done with adding a note
2016-06-11 22:08 [Sc4v4ng3r]: 04:39:370 - well is this another missing note?
2016-06-11 22:08 [Sc4v4ng3r]: that kick in the background surely seems prominent enough to be emphasized
2016-06-11 22:08 CLSW: ah that's not
2016-06-11 22:09 CLSW: just I would like to add a sound on wobble sounds
2016-06-11 22:09 [Sc4v4ng3r]: ah okay
2016-06-11 22:09 [Sc4v4ng3r]: I think I mistook it for another tick LOL
2016-06-11 22:09 CLSW: LOL
2016-06-11 22:10 [Sc4v4ng3r]: I'm sure I had a lot more to say ahh
2016-06-11 22:11 [Sc4v4ng3r]: I forgot most of them ;w;
2016-06-11 22:11 CLSW: wat
2016-06-11 22:11 CLSW: aww
2016-06-11 22:12 [Sc4v4ng3r]: 02:02:170 (7) - well tbh I think the vocals here feels a little bit weak to be emphasized with a hyper, but it's up to you
2016-06-11 22:13 CLSW: done!
2016-06-11 22:13 [Sc4v4ng3r]: 02:31:142 (1) - and this note has that bell you've been emphasizing with hypers, maybe you are better off with a hyper to emphasize on that
2016-06-11 22:14 CLSW: added hyper as sure
2016-06-11 22:15 [Sc4v4ng3r]: 03:14:856 (4) - since you followed my suggestion at 02:02:170 (7) - , you should remove the hyper here for consistency
2016-06-11 22:16 CLSW: k done!
2016-06-11 22:17 [Sc4v4ng3r]: 04:24:970 (4) - Pretty sure NC goes here as there's that bell sound in the background
2016-06-11 22:17 [Sc4v4ng3r]: and also to follow consistency
2016-06-11 22:18 CLSW: ah yes
2016-06-11 22:18 CLSW: done and removed NC on 04:25:313 (2) -
2016-06-11 22:18 [Sc4v4ng3r]: 05:04:570 (6) - and again, for consistency since you've followed my suggestion on the 2 other kiais, you should remove the hyper here as well
2016-06-11 22:19 [Sc4v4ng3r]: 05:13:142 (2) - The pattern looks fancy, but I don't think any of the instruments in the background actually supports this hyper, remove if you agree with me
2016-06-11 22:19 CLSW: done yeah
2016-06-11 22:20 CLSW: following the vocal and its pitch is pretty high so I would like to keep this~
2016-06-11 22:22 [Sc4v4ng3r]: well compared to 05:11:942 (2) - this note the pitch is relatively low
2016-06-11 22:22 CLSW: wait wait
2016-06-11 22:22 CLSW: https://osu.ppy.sh/ss/5364777 done :3
2016-06-11 22:26 [Sc4v4ng3r]: 05:21:885 (3,4) - personal opinion on this, but since (3) contains a strong instrument, I would ctrl + g these 2 notes for that emphasis
2016-06-11 22:27 CLSW: can I ctrl + g 05:21:542 (2,3) - these instead?
2016-06-11 22:27 [Sc4v4ng3r]: yea that works too
2016-06-11 22:27 CLSW: k done with this
2016-06-11 22:28 [Sc4v4ng3r]: alright let me testplay the map one more time to check once more
2016-06-11 22:28 CLSW: me either
2016-06-11 22:28 CLSW: I don't want to make mistake
2016-06-11 22:28 CLSW: like I made a missing circle
2016-06-11 22:29 [Sc4v4ng3r]: lol
2016-06-11 22:32 CLSW: yea I found some issues
2016-06-11 22:32 CLSW: about hs
2016-06-11 22:32 [Sc4v4ng3r]: oh cool
2016-06-11 22:32 [Sc4v4ng3r]: I missed them lol
2016-06-11 22:32 CLSW: actually I replaced 1/2 sliders from 1/8
2016-06-11 22:32 CLSW: for example : 02:28:913 (2,3) -
2016-06-11 22:33 CLSW: so the HS were missing
2016-06-11 22:33 [Sc4v4ng3r]: I see
2016-06-11 22:33 CLSW: all done yea!
2016-06-11 22:33 [Sc4v4ng3r]: well mm can I say something that might piss you off?
2016-06-11 22:33 [Sc4v4ng3r]: it's about the suggestion I made earlier
2016-06-11 22:33 CLSW: what is it lol
2016-06-11 22:33 [Sc4v4ng3r]: 02:02:170 (7) - remember this note? where I asked you to remove the hyper
2016-06-11 22:34 CLSW: yes
2016-06-11 22:34 [Sc4v4ng3r]: actually I was looking at those notes sloppily without checking, so without the hyper it feels like the vocal's emphasis is quite inconsistent
2016-06-11 22:34 CLSW: ah I see
2016-06-11 22:34 [Sc4v4ng3r]: especially when this note's vocal's pitch is around the same as 02:02:342 (1) -
2016-06-11 22:34 [Sc4v4ng3r]: so sorry but I think a hyper would work better there ;w;
2016-06-11 22:35 CLSW: hahahaha
2016-06-11 22:35 CLSW: It's easy to back-up
2016-06-11 22:35 CLSW: don'y worry
2016-06-11 22:35 [Sc4v4ng3r]: alright
2016-06-11 22:35 [Sc4v4ng3r]: make sure to apply the hypers for 03:14:856 (4) - and 05:04:570 (6) - too
2016-06-11 22:35 CLSW: all done!
2016-06-11 22:35 CLSW: yea those both either
2016-06-11 22:35 CLSW: done
2016-06-11 22:37 CLSW: yay I'm 4th BN of this map \:D/
2016-06-11 22:37 [Sc4v4ng3r]: lol
2016-06-11 22:37 [Sc4v4ng3r]: testplaying again to see any more problems
2016-06-11 22:40 [Sc4v4ng3r]: 05:28:056 (1) - hmm this distance feels way too far compared to the other dashes in this section, I think you are better off reducing this
2016-06-11 22:41 [Sc4v4ng3r]: the lower pitch doesn't really support the high distance I think
2016-06-11 22:42 CLSW: cool
2016-06-11 22:42 CLSW: I reduced with half
2016-06-11 22:42 [Sc4v4ng3r]: well I think that's all
2016-06-11 22:42 CLSW: 03:09:885 (2) - can I make a small jump here? I think it can emphasize the vocal pitch
2016-06-11 22:43 [Sc4v4ng3r]: oh yes good idea
2016-06-11 22:43 CLSW: as I said I'm 4th BN :V
2016-06-11 22:43 CLSW: okay all clear!
2016-06-11 22:43 [Sc4v4ng3r]: alrighty
2016-06-11 22:43 [Sc4v4ng3r]: anything else?
2016-06-11 22:43 CLSW: nothing!
2016-06-11 22:43 [Sc4v4ng3r]: alrighty
2016-06-11 22:44 [Sc4v4ng3r]: is it updated now?
2016-06-11 22:44 CLSW: not yet
2016-06-11 22:44 [Sc4v4ng3r]: alright call me when it is updated
2016-06-11 22:47 CLSW: alright done!
2016-06-11 22:47 CLSW: enjoy your first flame
2016-06-11 22:48 [Sc4v4ng3r]: alright checking it one last time just to make sure
2016-06-11 22:48 CLSW: okay!
2016-06-11 22:50 [Sc4v4ng3r]: 05:28:056 (1) - is this distance really reduced by half lol
2016-06-11 22:51 [Sc4v4ng3r]: looks like the distance is still the same for me at least
2016-06-11 22:51 CLSW: I mean the slider lol
2016-06-11 22:51 CLSW: ah you mean
2016-06-11 22:51 CLSW: the distance between (4) and (1)?
2016-06-11 22:51 [Sc4v4ng3r]: yea I kinda phrased my words awkwardly lol
2016-06-11 22:52 CLSW: https://osu.ppy.sh/ss/5365033 done like this
2016-06-11 22:52 [Sc4v4ng3r]: yeap it sure does feel better
2016-06-11 22:52 [Sc4v4ng3r]: guess that's really all for me
2016-06-11 22:53 CLSW: *checks AImod and all green now
2016-06-11 22:53 [Sc4v4ng3r]: lol AIMod xD

We discussed about some rhythms, missing objects, movements, and NCs.
Everything looks cool to me, so let's go again. Take my flame virginity :^)
Flamed~
Artavia
~My wish is that you end this world~



Re-gratz.
Topic Starter
CLSW
TIME TO DANCE AGAIN BOIZ
SKSalt
gratz CLSW-san :D
Underforest
nothing to see here
NeTRare
Nice c:
Xinely
Finally sc4 isnt ninja'ed? Lol
Sc4v4ng3r

Xinely wrote:

Finally sc4 isnt ninja'ed? Lol
From now I am going to ninja everyone :^)
koliron
wow double flame virginity in this map :^)
BPDelirious
00:32:513 Not meaningful and also an annoying jump to be honest.


1:42:627 Ultra-awkward jump.

These are my only concerns about this map, otherwise it's okay.
JBHyperion

gaaraati wrote:

00:32:513 Not meaningful and also an annoying jump to be honest.


1:42:627 Ultra-awkward jump.

These are my only concerns about this map, otherwise it's okay.
The map has now reached Ranked status, so unless there are objectively unrankable issues it can't be changed at this point. The map was first qualified over a week ago, so there was plenty of time to make these suggestions when something could have been done about them :|
Topic Starter
CLSW
Both are intended to give an accent, please enjoy game :(
Des9

CLSW wrote:

Both are intended to give an accent, please enjoy game :(
XD
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