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Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Rem

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koliron
Oh no :cry: :cry: i wanted to flame
Ascendance

koliron wrote:

Oh no :cry: :cry: i wanted to flame
get sniped
Topic Starter
CLSW
01:00:627 (1) - Keeping consistency of transition here, 00:57:199 (3,4,1) - .
01:06:113 (1,1,1,1,1,1,1,1,1,1) and 03:57:542 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - I love slider art, and this goes to respect P A N's std mapset which actually used same gimmick as me. I would like to call them as 'creative', since everyone didn't try with it. Also I would like to make the actual concept for just only a calm parts, vocal and kiai part, and dubstep part. This one is an actual material.
01:43:999 (1,1) - Based with different directions on both us, in my mapping style double tapping with ← and dash key is good to make an accent here. And that's why I put NC on 01:43:999 (1) - , it shows this one is 'different' as the others.
01:57:542 (3) - moved this to x : 32 instead of fixing 01:57:713 (4) - .
02:01:827 (5) - Same, moved 02:01:656 (4) - to x: 32.
02:33:885 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) and 03:01:313 (1,2,3,4) - They are not intended to be just walking, they are intended to make catchers' movement like → → → →(Dash) ← ← ← ←(Dash) → → → →(Dash) ← ← ← ←(Dash), yea, this one is a key-input based my own special stream style. This gives much better rhythmical feelings with its 1/2 beats, since it's CtB, we cannot really reproduce the streams like std taiko mania style,(if I really need to then neu Platinum style back and forth stream is needed) so after my own experiments this one is my result. It's good to see a new meta of making streams. Welcome!
04:32:342 (4) - I don't want to break the distance consistency of this part, 04:32:170 (3,4) - this one has quite long distance but whatever. This one isn't really an uncomfortable edge dash, it's good challenge-able pattern and introduction of dubstep part enough.
05:10:570 (2,3) - moved to x : 328 and 184 instead.

Rest were fixed, now maybe it's coming?!
MBomb
koliron wants to flame so I'll leave it up to her.
Topic Starter
CLSW
JUST LET ME SLEEP
5AM MADNESS
koliron
Ok, checked everything many times and its fine to me :3 i asked mb if he think its fine to flame after his mod, and we agree with clsw that that mod just made few minor changes, so it's time, take my first flame! :)

FLAMED

mod
2016-06-03 17:22 koliron: ok go
2016-06-03 17:22 CLSW: gogogogogogogogogogo
2016-06-03 17:25 koliron: 01:00:285 (4,1) - why not a hyper here? ): i really expected it
2016-06-03 17:25 koliron: that sound is strong enough imo
2016-06-03 17:25 CLSW: yea I know
2016-06-03 17:26 CLSW: hmm wait
2016-06-03 17:27 CLSW: it's really hard to find the ideal position, but wait
2016-06-03 17:30 CLSW: k done
2016-06-03 17:30 CLSW: http://osu.ppy.sh/ss/5306619
2016-06-03 17:30 koliron: 03:43:827 (1) - the last one is 1/2 :/ i think would be better to just remove it and keep 4 notes, same in 03:46:570 (1) -
2016-06-03 17:31 CLSW: uh, you mean
2016-06-03 17:31 CLSW: until 03:46:913 - is 1/3
2016-06-03 17:32 CLSW: and the next object should be placed on 03:47:085 -
2016-06-03 17:32 CLSW: right?
2016-06-03 17:32 koliron: yem
2016-06-03 17:32 koliron: or just remove 03:47:085 -
2016-06-03 17:32 CLSW: alright
2016-06-03 17:32 CLSW: hmm looks like just a removing is better okay
2016-06-03 17:33 koliron: ya xd
2016-06-03 17:33 CLSW: done :3
2016-06-03 17:33 koliron: 04:39:542 (1,2) - why is this walkable ):
2016-06-03 17:34 CLSW: lol added more spacings
2016-06-03 17:37 koliron: 03:01:313 (1,2,3,4) - c.c
2016-06-03 17:37 koliron: cant you make this as untied streams
2016-06-03 17:38 CLSW: sorry but I love these kind of streams :/
2016-06-03 17:38 koliron: like http://osu.ppy.sh/ss/5306676
2016-06-03 17:38 CLSW: the new meta of stream
2016-06-03 17:38 koliron: mh ok xD
2016-06-03 17:38 CLSW: yea I know
2016-06-03 17:38 koliron: its fine lol is just a minor suggestion
2016-06-03 17:38 CLSW: but the reason that I didn't is
2016-06-03 17:38 CLSW: that one will be conflicted with 02:35:256 (1,2,3,4) - :3
2016-06-03 17:38 CLSW: phew, fine
2016-06-03 17:41 koliron: wow your map is so clean is hard to mod )':
2016-06-03 17:41 CLSW: :^)
2016-06-03 17:42 CLSW: imma disaster of CtB modders
2016-06-03 17:42 koliron: 03:23:085 (1,2,3,4,5,6) - this feels weird tbh, if you want to keep that hyper maybe would be better to reduce the dash in 03:24:113 (4,5,6) -
2016-06-03 17:42 CLSW: I agree!
2016-06-03 17:43 CLSW: https://osu.ppy.sh/ss/5306712 How about this?
2016-06-03 17:43 koliron: sure
2016-06-03 17:43 CLSW: k added like this
2016-06-03 17:45 koliron: 04:46:227 (1,1) -
2016-06-03 17:45 koliron: huh
2016-06-03 17:45 koliron: maybe wouler be better to add more curve here
2016-06-03 17:46 koliron: i dont need to move the ryuuta here
2016-06-03 17:46 koliron: ghehehuehueru
2016-06-03 17:46 CLSW: yea that's what I intended rofl
2016-06-03 17:46 CLSW: STOP RIGHT THERE THIS IS A BREAK
2016-06-03 17:46 CLSW: ayy
2016-06-03 17:47 koliron: ayy
2016-06-03 17:48 CLSW: also you should memo something : I fixed 04:24:627 (3,4,1,2,1,2,3,1,2,3,1) - part myself to adjust awkward flow on 04:27:370 (3,1) -
2016-06-03 17:48 CLSW: after the update you should take a look at this :3
2016-06-03 17:48 koliron: ok i will
2016-06-03 17:48 koliron: but first
2016-06-03 17:49 koliron: 02:56:170 (2,3) -
2016-06-03 17:49 koliron: what about a hyper here following the second vocal
2016-06-03 17:49 koliron: thats all
2016-06-03 17:50 CLSW: really hard to find ideal position and this part is what I actually intended to map without HDashes :3
2016-06-03 17:50 CLSW: memo 2 : moved 03:00:970 (3,4) - to x : 176
2016-06-03 17:50 koliron: well its true there are no hypers around here
2016-06-03 17:50 koliron: aaa
2016-06-03 17:51 koliron: 03:00:456 (2,3,4) - wait what
2016-06-03 17:51 koliron: why
2016-06-03 17:51 koliron: 3 obviously need a dash D:
2016-06-03 17:51 CLSW: ah because
2016-06-03 17:51 CLSW: I thought the movement of (2) and (3) doesn't really needed dash
2016-06-03 17:52 CLSW: okay then
2016-06-03 17:52 CLSW: just roll-backed
2016-06-03 17:53 koliron: ok
2016-06-03 17:53 koliron: update :D
2016-06-03 17:53 CLSW: no wait
2016-06-03 17:53 CLSW: I should take a look at HR patterns
2016-06-03 17:53 koliron: lol
2016-06-03 17:54 koliron: ok i will
2016-06-03 18:00 CLSW: okay
2016-06-03 18:00 CLSW: all green
2016-06-03 18:00 koliron: ok with hr looks fine
2016-06-03 18:01 koliron: i just noticed when i played that 00:54:456 (3) - this sounds weird lol
2016-06-03 18:01 CLSW: yep, no edge dashes
2016-06-03 18:01 CLSW: updated!
2016-06-03 18:01 koliron: dont ignore(?
2016-06-03 18:02 CLSW: lol
2016-06-03 18:02 CLSW: uh
2016-06-03 18:02 CLSW: so do I need to make it as 1/2?
2016-06-03 18:02 koliron: yes why not
2016-06-03 18:02 koliron: meanwhile i wil recheck the rest
2016-06-03 18:02 koliron: probably nothing to say
2016-06-03 18:02 koliron: fkjlddksl
2016-06-03 18:03 CLSW: k done updating
2016-06-03 18:04 CLSW: done!
Len
zz
Topic Starter
CLSW
Tons of thanks to everyone, and this is my come back after 8 months.

Please enjoy!
Ascendance
koliron

Ascendance wrote:

xdddddddddddddddddddddddddddddddddddd

jk ily ascendance <3
-rage
congrats!

now rank P8107
xGx
Grats!!
Ascendance

koliron wrote:

Ascendance wrote:

xdddddddddddddddddddddddddddddddddddd

jk ily ascendance <3
koli <33
CelegaS

CLSW wrote:

Tons of thanks to everyone, and this is my come back after 8 months.

Please enjoy!
:) hype :)
Spectator
Congrats!
ZiRoX
Congrats
Xinely
yay grats babo
Bunnrei

klonoa wrote:

now rank P8107
Yumeno Himiko
I was just thinking it'll be a first time that MB bubbles a CLSW map until I see that 4 bns are checking it!

Gratz lol
MBomb

examination wrote:

I was just thinking it'll be a first time that MB bubbles a CLSW map until I see that 4 bns are checking it!

Gratz lol
maybe next time ;) clsw revive black or white please

gj
ursa
Congrats , now I'm waiting for you activity now :)
Sc4v4ng3r
Grats!
Sonnyc
ㅇㅂ각?
Skystar

CLSW wrote:

Skystar such a meme mapper :^)
Akasha-
congratulation
Underforest
wubwubwub
-Sh1n1-
nice, CLSW is back, now I'll submit our new project :3
Akiyama Mizuki

Sonnyc wrote:

ㅇㅂ각?
???????????????
tasuke912
Gratz!
Equim
wow new freshing mapping style;;
congratz
JBHyperion
Just a few things I noticed whilst playing this in multi:

  1. 01:32:170 (1,2) - No beat on the head or tail of this to justify its current snapping. Ending (1) 1/4 earlier on the red tick and moving (2) back hits both vocal sounds as well as the third at 01:33:027 - You could always add a new circle at 01:33:113 - for the aftereffect of this sound if you still want a 1/4 hyper
  2. 01:36:799 (1,1) - I found the flowstop here really awkward to play, given how jumpy 01:37:142 (1,2,3) is it would really help to have some more movement to aid the flow into these. 04:39:199 (1,1) is more comfortable as you have that extra spacing ant the first object 04:39:542 (1) is already vertical
  3. 02:28:913 (1,2) and similar - why are these mapped as 1/8 repeat sliders? There's no buzz, wobble, vibrato or any other rapidly alternating sound here to justify them, so 1/2 sliders or 1/2 circle pairs would be more fitting
Lastly, from a purely personal perspective, for 01:06:113 - 01:17:085 - and similar I would much rather you follow the vocal melody than the instrument. It's so much stronger and more interesting than following a suppressed (and plain) background piano/synth rhythm in my opinion - but the current pattern isn't objectively unjustified so I could accept it.

Other than that the map is great, so I hope you consider these suggestions to make it that tiny bit better (:
Topic Starter
CLSW
01:32:170 (1,2) -
1. Blame the CtB system nowadays, if the slider speed can be changed during 1 slider I would like to use with single slider. It was intended to use with divided speed change, so I muted 01:32:856 (2) - 's head. Not really giving rhythmical feeling during the gameplay cuz 1's end was stacked on 2's head.
2. Hitsound effect follows instrumental, and vocal follows the object. No problem for use them as divided slider.
01:36:799 (1,1) - Flowstop is intended to make following the music, also the shape was intended to be symmetrical.
02:28:913 (1,2) - Basically it was remixed vocal, which is can be considered as electronic sounds group either. If you have tried to compose the song, you'll know the composer of this song intended to make it as an 'Effect'.
01:06:113 - 01:17:085 - I actually did, but not my favorite. So I tried with those sliderart instead.

Thanks for the check!
JBHyperion
1. The fact that there's no movement at 01:32:856 (2) or the head is muted is irrelevant - there is NO sound to justify (2)'s placement there. The alternative snapping I provided is the correct way to achieve your desired outcome. I understand what you wanted to do here but the system is what it is and you work around the rules - this is not the right way to do that however.

2. Flowstop at 01:36:799 (1,1) being intentional doesn't change the fact that it's uncomfortable to play for no benefit to gameplay. You can still make it symmetrical and have more movement here - example: https://osu.ppy.sh/ss/5362974

3. If the composer tried to make 02:28:913 (1,2) etc. a vibrating effect, they didn't do a very good job, there are clearly only two sounds here on the head and tail xD

4. Sliderart is cool and all, but a map should follow the song first and foremost because ctb is a rhythm game. I know with your experience you can make patterns follow the music and look pretty at the same time, you've demonstrated it many times before :<
Topic Starter
CLSW
Whatever the vocal sound actually exist in 01:32:856 (2) - , it's not really a DQable issue. It just depends on one's taste. Also I tried to emphasize the vocal sound 'っ' with the sliderspeed increasing, so why?
Sorry for my bad english interpretation! Should be fixed anyways. Gonna call QAT to do this. It's really a tiny issue so after this fix it can be back from the place instantly imo.

01:36:799 (1,1) - The movement here is simple. Right, small movement with left and dash to right. I've intended to press short time to press the key cuz it's some kinda staccato style. I wanted to people should be adapted at this 'uncomfortable' pattern usage.

02:28:913 (1,2) - I think they did very good job though? The sound wave is holding shape and it truly deserves to be 1/8 of course.

You actually pointed the sliderart part as a personal perspective, so nothing to say about it more.
Kurokami
Disqualification requested.
Topic Starter
CLSW
Alright, the issue has been solved, now let's go again!
JBHyperion
We discussed the other concerns in PM and I'm now happy to proceed with them in their current state. Also made a couple of very minor cosmetic alterations so let's get this back to qualified #1

Rebubbled~

Edit: Kudosu awarded in lieu of the pre-DQ post after discussion with Kurokami - p/5219021 nvm fixed by MBomb
Bunnrei
round twoee
CelegaS
As player I had no issue :(
Topic Starter
CLSW

CelegaS wrote:

As player I had no issue :(
The incorrect snapping was too obvious, if I just keep it to ranked it'll be happened like this map p/4906172
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