Ok let's do this.
[Diff name I'm too lazy to write down so I instead wrote down a lot more]
00:09:885 (1) - Slightly higher distance to this could be nice to emphasise the chime, as it currently feels like the distance is a bit too small. x:112 could work well.
00:11:256 (1,2,3,4,1,2,3,4,1,2,3,4) - Movement here feels pretty repetitive, might result in the player getting kinda bored. Probably best to change one to be different (preferably the middle one).
01:00:627 (1) - Maybe ctrl+h and x:16 on this? Flow feels kinda odd right now because with previous patterns, movement is expected to go to the left, but instead goes to the right, maybe best to keep it on the left like expected.
01:06:113 (1,1,1,1,1,1,1,1,1,1) - You can keep this if you really think it's good, but I think you could definitely map this section in a lot more of a creative way, the sliders end up just feeling boring.
01:20:170 (2) - A slightly stronger curve on this would be nice due to the HDash strength currently making the slider ticks easy to overdash.
01:36:113 (3) - Jump to this would feel nicer weakened slightly, considering the HDash strength in this direction feels strong when you combine it with the opposite direction HDash too, x:48 works fine.
01:41:256 (1) - A HDash to this would work well for the significant pitch change between this and the previous kickslider.
01:43:999 (1,1) - This would play nicer if you made the first 1 horizontal instead of vertical, and moved the second 1 to x:96, this keeps the current HDash pattern whilst making flow feel slightly better.
01:57:713 (4) - Considering the HDash to the previous note followed by antiflow, maybe best to reduce the jump to this slightly, x:160 could work nicer.
02:01:827 (5) - ^.
02:33:885 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These streams have really bad flow, even if they are walkable, and they just don't feel nice to play. You can make a lot better streams than this, I know you can. Especially considering the way the HDashes play, they ruin the flow even more, it'd be best to just remake these streams in a more interesting, fun, and better flowing way. I considered bubble popping because of these streams, but honestly I know you'll find a better way to make them play.
03:01:313 (1,2,3,4) - Same with these. The ones after are fine, but these ones just play really badly, and I would recommend changing them to something more suitable for the song.
03:17:599 (1) - Tilt this one slightly more to the left, for flow after the HDash.
03:57:542 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Again, you could definitely make this part play a lot more interesting, there's more rhythm going on than just the held notes, so these sliders just feel really boring in comparison to the rest of the map.
04:32:342 (4) - Feels a bit too uncomfortable with the current distance, try x:256 instead to make this jump more comfortable to play, as currently with how strong the antiflow movement is, this feels quite awkward to catch.
04:43:656 (1) - HDash to this could be nice for strong pitch change.
05:00:113 (4) - Reduction slightly for the antiflow movements would be nice, x:160.
05:10:742 (3) - Same as above, the antiflow movements feel slightly too strong, try x:192 instead for the movement after the HDashes to be more comfortable.
05:11:427 (6) - Jump to this is a tad bit too strong in my opinion too, weakening this to x:384 feels a lot nicer (And also keeps consistent with previous dash distances).
05:11:942 (2) - x:272, similar reasons to stated above, distance feels too strong, making this feel like a pixel jump, and then it's also more consistent with previous dash distances.
That should be it. I SSed this map just before I modded it, so pp hype