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Wakeshima Kanon - World's End, Girl's Rondo(Asterisk DnB Rem

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Sc4v4ng3r
Placeholding~
Might not icon as the map's too hard for me ;-;

Alright lets do this.

[General]
  1. Looking good :D
[I wish you don't cry]
  1. Note that these are merely my assumptions if I mention something about movement. My skills aren't too good to evaluate an overdose's movement, so bare with me :w
  2. 01:20:856 (3) - While I do understand the high distance on 01:20:170 (2) - , I don't get this one being on higher distance than the previous note. Besides, the distance here might be a little bit too hard considering the mood of the section, so I would bring down the distance to at least 5.6-7x, keeping the hyper in tact.
  3. 01:54:113 (1,2) - I believe (2) could be separated into 3 circles, to give more emphasis right before the chorus.
  4. 04:22:570 (2) - To give equal emphsis like the previous similar part, I would increase the distance on this note by .4x or so.
These are just tiny little things I found in the map. I don't feel too confident enough to push this forward as I might have missed some harder movements to point out.
Throwing in some stars to compensate for this, GL!
Ascendance
Repairing the bubble for a fixed edge dash and changed CS to 4.2

Still bub #1~
Topic Starter
CLSW
Fixed all, thank you very much!

Also I fixed some parts with cleaner myself.

EDIT : AN IMPORTANT FIX : 03:43:827 (1,1) - changed to 1/3 LOOOL 1/4 wasn't correct

and increased AR to 9.4.
Sc4v4ng3r
Alright here I go with the re-check.
I wish I don't cry cause of my poor re-checks xD

[I wish you don't cry]
  1. 00:10:570 (2) - Why not add a whistle onto the head of this slider for consistency?
  2. 00:41:428 (1) - While the piano's sound isn't too high or anything, I believe that this note deserves the same or more distance than 00:38:685 (1,1) - these did as the piano's pitches are both the same, but this circle has a strong vocal on top of that to support a higher distance.
  3. 01:24:627 (3,4) - This is a build-up section, yet these are having the highest distance among all the notes, when they are not in the pinnacle of the build-up. It just feels really weird to have a screen-jump on a relatively weaker notes, so I would instead swap (2) and (3)'s place to instead reflect on the snares, and not to create an extreme dash. Even the first kiai didn't include this kinds of dash if I remember correctly lol
  4. 03:55:485 (1) - While the rhythm's cool and all, I believe the strong vocal's stress on 'End' on the repeat of this slider is too good to be left with just a repeat - I believe it could be a single circle with distance increment to emphasize more on this.
  5. 05:29:427 (1) - Seems like you didn't place any Normal addition finish here as the song's fading out, but the clockwork's sound is clearly heard in the background, and since you've been adding normal finishes onto all of those sounds, I don't see why you should go off consistency here. I would recommend you to add a finish with Normal addition.
Call me back.
Topic Starter
CLSW
03:55:485 (1) - added a jump between 03:55:485 (1) - and 03:56:170 (2) - .

So, all fixed \:D/
Sc4v4ng3r
Alrighty lets go.
Hopefully my inexperience in Overdose modding doesn't affect too heavily on the ranking :3

2nd Bubble~
Topic Starter
CLSW

Ascendance
nuked #1
MBomb
Ok let's do this.

[Diff name I'm too lazy to write down so I instead wrote down a lot more]

00:09:885 (1) - Slightly higher distance to this could be nice to emphasise the chime, as it currently feels like the distance is a bit too small. x:112 could work well.
00:11:256 (1,2,3,4,1,2,3,4,1,2,3,4) - Movement here feels pretty repetitive, might result in the player getting kinda bored. Probably best to change one to be different (preferably the middle one).
01:00:627 (1) - Maybe ctrl+h and x:16 on this? Flow feels kinda odd right now because with previous patterns, movement is expected to go to the left, but instead goes to the right, maybe best to keep it on the left like expected.
01:06:113 (1,1,1,1,1,1,1,1,1,1) - You can keep this if you really think it's good, but I think you could definitely map this section in a lot more of a creative way, the sliders end up just feeling boring.
01:20:170 (2) - A slightly stronger curve on this would be nice due to the HDash strength currently making the slider ticks easy to overdash.
01:36:113 (3) - Jump to this would feel nicer weakened slightly, considering the HDash strength in this direction feels strong when you combine it with the opposite direction HDash too, x:48 works fine.
01:41:256 (1) - A HDash to this would work well for the significant pitch change between this and the previous kickslider.
01:43:999 (1,1) - This would play nicer if you made the first 1 horizontal instead of vertical, and moved the second 1 to x:96, this keeps the current HDash pattern whilst making flow feel slightly better.
01:57:713 (4) - Considering the HDash to the previous note followed by antiflow, maybe best to reduce the jump to this slightly, x:160 could work nicer.
02:01:827 (5) - ^.
02:33:885 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - These streams have really bad flow, even if they are walkable, and they just don't feel nice to play. You can make a lot better streams than this, I know you can. Especially considering the way the HDashes play, they ruin the flow even more, it'd be best to just remake these streams in a more interesting, fun, and better flowing way. I considered bubble popping because of these streams, but honestly I know you'll find a better way to make them play.
03:01:313 (1,2,3,4) - Same with these. The ones after are fine, but these ones just play really badly, and I would recommend changing them to something more suitable for the song.
03:17:599 (1) - Tilt this one slightly more to the left, for flow after the HDash.
03:57:542 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Again, you could definitely make this part play a lot more interesting, there's more rhythm going on than just the held notes, so these sliders just feel really boring in comparison to the rest of the map.
04:32:342 (4) - Feels a bit too uncomfortable with the current distance, try x:256 instead to make this jump more comfortable to play, as currently with how strong the antiflow movement is, this feels quite awkward to catch.
04:43:656 (1) - HDash to this could be nice for strong pitch change.
05:00:113 (4) - Reduction slightly for the antiflow movements would be nice, x:160.
05:10:742 (3) - Same as above, the antiflow movements feel slightly too strong, try x:192 instead for the movement after the HDashes to be more comfortable.
05:11:427 (6) - Jump to this is a tad bit too strong in my opinion too, weakening this to x:384 feels a lot nicer (And also keeps consistent with previous dash distances).
05:11:942 (2) - x:272, similar reasons to stated above, distance feels too strong, making this feel like a pixel jump, and then it's also more consistent with previous dash distances.

That should be it. I SSed this map just before I modded it, so pp hype ;)
koliron
Oh no :cry: :cry: i wanted to flame
Ascendance

koliron wrote:

Oh no :cry: :cry: i wanted to flame
get sniped
Topic Starter
CLSW
01:00:627 (1) - Keeping consistency of transition here, 00:57:199 (3,4,1) - .
01:06:113 (1,1,1,1,1,1,1,1,1,1) and 03:57:542 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - I love slider art, and this goes to respect P A N's std mapset which actually used same gimmick as me. I would like to call them as 'creative', since everyone didn't try with it. Also I would like to make the actual concept for just only a calm parts, vocal and kiai part, and dubstep part. This one is an actual material.
01:43:999 (1,1) - Based with different directions on both us, in my mapping style double tapping with ← and dash key is good to make an accent here. And that's why I put NC on 01:43:999 (1) - , it shows this one is 'different' as the others.
01:57:542 (3) - moved this to x : 32 instead of fixing 01:57:713 (4) - .
02:01:827 (5) - Same, moved 02:01:656 (4) - to x: 32.
02:33:885 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) and 03:01:313 (1,2,3,4) - They are not intended to be just walking, they are intended to make catchers' movement like → → → →(Dash) ← ← ← ←(Dash) → → → →(Dash) ← ← ← ←(Dash), yea, this one is a key-input based my own special stream style. This gives much better rhythmical feelings with its 1/2 beats, since it's CtB, we cannot really reproduce the streams like std taiko mania style,(if I really need to then neu Platinum style back and forth stream is needed) so after my own experiments this one is my result. It's good to see a new meta of making streams. Welcome!
04:32:342 (4) - I don't want to break the distance consistency of this part, 04:32:170 (3,4) - this one has quite long distance but whatever. This one isn't really an uncomfortable edge dash, it's good challenge-able pattern and introduction of dubstep part enough.
05:10:570 (2,3) - moved to x : 328 and 184 instead.

Rest were fixed, now maybe it's coming?!
MBomb
koliron wants to flame so I'll leave it up to her.
Topic Starter
CLSW
JUST LET ME SLEEP
5AM MADNESS
koliron
Ok, checked everything many times and its fine to me :3 i asked mb if he think its fine to flame after his mod, and we agree with clsw that that mod just made few minor changes, so it's time, take my first flame! :)

FLAMED

mod
2016-06-03 17:22 koliron: ok go
2016-06-03 17:22 CLSW: gogogogogogogogogogo
2016-06-03 17:25 koliron: 01:00:285 (4,1) - why not a hyper here? ): i really expected it
2016-06-03 17:25 koliron: that sound is strong enough imo
2016-06-03 17:25 CLSW: yea I know
2016-06-03 17:26 CLSW: hmm wait
2016-06-03 17:27 CLSW: it's really hard to find the ideal position, but wait
2016-06-03 17:30 CLSW: k done
2016-06-03 17:30 CLSW: http://osu.ppy.sh/ss/5306619
2016-06-03 17:30 koliron: 03:43:827 (1) - the last one is 1/2 :/ i think would be better to just remove it and keep 4 notes, same in 03:46:570 (1) -
2016-06-03 17:31 CLSW: uh, you mean
2016-06-03 17:31 CLSW: until 03:46:913 - is 1/3
2016-06-03 17:32 CLSW: and the next object should be placed on 03:47:085 -
2016-06-03 17:32 CLSW: right?
2016-06-03 17:32 koliron: yem
2016-06-03 17:32 koliron: or just remove 03:47:085 -
2016-06-03 17:32 CLSW: alright
2016-06-03 17:32 CLSW: hmm looks like just a removing is better okay
2016-06-03 17:33 koliron: ya xd
2016-06-03 17:33 CLSW: done :3
2016-06-03 17:33 koliron: 04:39:542 (1,2) - why is this walkable ):
2016-06-03 17:34 CLSW: lol added more spacings
2016-06-03 17:37 koliron: 03:01:313 (1,2,3,4) - c.c
2016-06-03 17:37 koliron: cant you make this as untied streams
2016-06-03 17:38 CLSW: sorry but I love these kind of streams :/
2016-06-03 17:38 koliron: like http://osu.ppy.sh/ss/5306676
2016-06-03 17:38 CLSW: the new meta of stream
2016-06-03 17:38 koliron: mh ok xD
2016-06-03 17:38 CLSW: yea I know
2016-06-03 17:38 koliron: its fine lol is just a minor suggestion
2016-06-03 17:38 CLSW: but the reason that I didn't is
2016-06-03 17:38 CLSW: that one will be conflicted with 02:35:256 (1,2,3,4) - :3
2016-06-03 17:38 CLSW: phew, fine
2016-06-03 17:41 koliron: wow your map is so clean is hard to mod )':
2016-06-03 17:41 CLSW: :^)
2016-06-03 17:42 CLSW: imma disaster of CtB modders
2016-06-03 17:42 koliron: 03:23:085 (1,2,3,4,5,6) - this feels weird tbh, if you want to keep that hyper maybe would be better to reduce the dash in 03:24:113 (4,5,6) -
2016-06-03 17:42 CLSW: I agree!
2016-06-03 17:43 CLSW: https://osu.ppy.sh/ss/5306712 How about this?
2016-06-03 17:43 koliron: sure
2016-06-03 17:43 CLSW: k added like this
2016-06-03 17:45 koliron: 04:46:227 (1,1) -
2016-06-03 17:45 koliron: huh
2016-06-03 17:45 koliron: maybe wouler be better to add more curve here
2016-06-03 17:46 koliron: i dont need to move the ryuuta here
2016-06-03 17:46 koliron: ghehehuehueru
2016-06-03 17:46 CLSW: yea that's what I intended rofl
2016-06-03 17:46 CLSW: STOP RIGHT THERE THIS IS A BREAK
2016-06-03 17:46 CLSW: ayy
2016-06-03 17:47 koliron: ayy
2016-06-03 17:48 CLSW: also you should memo something : I fixed 04:24:627 (3,4,1,2,1,2,3,1,2,3,1) - part myself to adjust awkward flow on 04:27:370 (3,1) -
2016-06-03 17:48 CLSW: after the update you should take a look at this :3
2016-06-03 17:48 koliron: ok i will
2016-06-03 17:48 koliron: but first
2016-06-03 17:49 koliron: 02:56:170 (2,3) -
2016-06-03 17:49 koliron: what about a hyper here following the second vocal
2016-06-03 17:49 koliron: thats all
2016-06-03 17:50 CLSW: really hard to find ideal position and this part is what I actually intended to map without HDashes :3
2016-06-03 17:50 CLSW: memo 2 : moved 03:00:970 (3,4) - to x : 176
2016-06-03 17:50 koliron: well its true there are no hypers around here
2016-06-03 17:50 koliron: aaa
2016-06-03 17:51 koliron: 03:00:456 (2,3,4) - wait what
2016-06-03 17:51 koliron: why
2016-06-03 17:51 koliron: 3 obviously need a dash D:
2016-06-03 17:51 CLSW: ah because
2016-06-03 17:51 CLSW: I thought the movement of (2) and (3) doesn't really needed dash
2016-06-03 17:52 CLSW: okay then
2016-06-03 17:52 CLSW: just roll-backed
2016-06-03 17:53 koliron: ok
2016-06-03 17:53 koliron: update :D
2016-06-03 17:53 CLSW: no wait
2016-06-03 17:53 CLSW: I should take a look at HR patterns
2016-06-03 17:53 koliron: lol
2016-06-03 17:54 koliron: ok i will
2016-06-03 18:00 CLSW: okay
2016-06-03 18:00 CLSW: all green
2016-06-03 18:00 koliron: ok with hr looks fine
2016-06-03 18:01 koliron: i just noticed when i played that 00:54:456 (3) - this sounds weird lol
2016-06-03 18:01 CLSW: yep, no edge dashes
2016-06-03 18:01 CLSW: updated!
2016-06-03 18:01 koliron: dont ignore(?
2016-06-03 18:02 CLSW: lol
2016-06-03 18:02 CLSW: uh
2016-06-03 18:02 CLSW: so do I need to make it as 1/2?
2016-06-03 18:02 koliron: yes why not
2016-06-03 18:02 koliron: meanwhile i wil recheck the rest
2016-06-03 18:02 koliron: probably nothing to say
2016-06-03 18:02 koliron: fkjlddksl
2016-06-03 18:03 CLSW: k done updating
2016-06-03 18:04 CLSW: done!
Len
zz
Topic Starter
CLSW
Tons of thanks to everyone, and this is my come back after 8 months.

Please enjoy!
Ascendance
koliron

Ascendance wrote:

xdddddddddddddddddddddddddddddddddddd

jk ily ascendance <3
-rage
congrats!

now rank P8107
xGx
Grats!!
Ascendance

koliron wrote:

Ascendance wrote:

xdddddddddddddddddddddddddddddddddddd

jk ily ascendance <3
koli <33
CelegaS

CLSW wrote:

Tons of thanks to everyone, and this is my come back after 8 months.

Please enjoy!
:) hype :)
Spectator
Congrats!
ZiRoX
Congrats
Xinely
yay grats babo
Bunnrei

klonoa wrote:

now rank P8107
Yumeno Himiko
I was just thinking it'll be a first time that MB bubbles a CLSW map until I see that 4 bns are checking it!

Gratz lol
MBomb

examination wrote:

I was just thinking it'll be a first time that MB bubbles a CLSW map until I see that 4 bns are checking it!

Gratz lol
maybe next time ;) clsw revive black or white please

gj
ursa
Congrats , now I'm waiting for you activity now :)
Sc4v4ng3r
Grats!
Sonnyc
ㅇㅂ각?
Skystar

CLSW wrote:

Skystar such a meme mapper :^)
Akasha-
congratulation
Underforest
wubwubwub
-Sh1n1-
nice, CLSW is back, now I'll submit our new project :3
Akiyama Mizuki

Sonnyc wrote:

ㅇㅂ각?
???????????????
tasuke912
Gratz!
Equim
wow new freshing mapping style;;
congratz
JBHyperion
Just a few things I noticed whilst playing this in multi:

  1. 01:32:170 (1,2) - No beat on the head or tail of this to justify its current snapping. Ending (1) 1/4 earlier on the red tick and moving (2) back hits both vocal sounds as well as the third at 01:33:027 - You could always add a new circle at 01:33:113 - for the aftereffect of this sound if you still want a 1/4 hyper
  2. 01:36:799 (1,1) - I found the flowstop here really awkward to play, given how jumpy 01:37:142 (1,2,3) is it would really help to have some more movement to aid the flow into these. 04:39:199 (1,1) is more comfortable as you have that extra spacing ant the first object 04:39:542 (1) is already vertical
  3. 02:28:913 (1,2) and similar - why are these mapped as 1/8 repeat sliders? There's no buzz, wobble, vibrato or any other rapidly alternating sound here to justify them, so 1/2 sliders or 1/2 circle pairs would be more fitting
Lastly, from a purely personal perspective, for 01:06:113 - 01:17:085 - and similar I would much rather you follow the vocal melody than the instrument. It's so much stronger and more interesting than following a suppressed (and plain) background piano/synth rhythm in my opinion - but the current pattern isn't objectively unjustified so I could accept it.

Other than that the map is great, so I hope you consider these suggestions to make it that tiny bit better (:
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