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posted
Hi there~ zzz

[General :]
  1. Metadata : Ok https://soundcloud.com/koan-sound/strike
  2. Timing : Ok
  3. AiMod : Ok
  4. SB : /
  5. Other : /
[Mapping / Rhythm :]

- Illusory Reality :

  1. 00:25:513 (2,3) - I know it's for aethetic, but the spacing is too much different from other part using same sounds / intensity like 00:26:559 (1,2) - or 00:31:268 (4,5) - .
    00:54:641 (1,2) - Should be similar to 00:54:292 (2,3) - for spacing.
    01:16:443 (8) - I don't think use a backtracking movement from 01:16:268 (7) - is a nice idea. I would CTRL+G because players expect to restart a movement to the right and would even do a contrast with 01:16:966 (4) - in the opposite movement.
    01:31:792 (5,1) - Tbh I don't think you will change that, but this overlap have no purpose excepting be ugly :c or if was planned to be blanket pls move 01:31:792 (5) - end to 132:149.
    02:20:542 (5,6) - Could you adjust spacing here and use your ~0.80x spacing for this one ? From the entire section, you never did that.
    04:24:117 (2,4) - Can you avoid the overlap on the start circle of 04:24:117 (2) - ?
    05:01:617 (1) - What do you think about split this spinner in 2 parts, where the first one end on 05:04:234 - and 2nd one start on 05:04:408 - ? Would fit so well the music on this part.
[Hitsound :]
  1. Seems ok

Call me before I die for the end of the week (mean 9am utc+2) or you will wait sunday quite late XD
Mukyu~
posted

Nozhomi wrote:

Hi there~ zzz

[General :]
  1. Metadata : Ok https://soundcloud.com/koan-sound/strike
  2. Timing : Ok
  3. AiMod : Ok
  4. SB : /
  5. Other : /
[Mapping / Rhythm :]

- Illusory Reality :

  1. 00:25:513 (2,3) - I know it's for aethetic, but the spacing is too much different from other part using same sounds / intensity like 00:26:559 (1,2) - or 00:31:268 (4,5) - . Rotated 2 and 3 around their respective blanketed axis so that they are closer together without actually changing gameplay or anything.
    00:54:641 (1,2) - Should be similar to 00:54:292 (2,3) - for spacing. agree
    01:16:443 (8) - I don't think use a backtracking movement from 01:16:268 (7) - is a nice idea. I would CTRL+G because players expect to restart a movement to the right and would even do a contrast with 01:16:966 (4) - in the opposite movement. disagree. This entire setup plays very fluidly because of all 3 sliders pointing the same direction. The actual movement of the slidertrack has little impact on gameplay and players very rarely actually use a sliderball's movement on a 1/4 slider to decide where to go - tl;dr, I want the movement uniform for pattern's sake, rather than "slider points at target" sake. This is a unique part of the track and thus it uses a unique pattern.
    01:31:792 (5,1) - Tbh I don't think you will change that, but this overlap have no purpose excepting be ugly :c or if was planned to be blanket pls move 01:31:792 (5) - end to 132:149. Keeping overlap, fixing blanket.
    02:20:542 (5,6) - Could you adjust spacing here and use your ~0.80x spacing for this one ? From the entire section, you never did that. yeah this was an oversight
    04:24:117 (2,4) - Can you avoid the overlap on the start circle of 04:24:117 (2) - ? i think i did it better. This is a bit awkward.
    05:01:617 (1) - What do you think about split this spinner in 2 parts, where the first one end on 05:04:234 - and 2nd one start on 05:04:408 - ? Would fit so well the music on this part. Brief discussion on IRC, we decided 3 2 3 spinners are better than 1. PARTY TIME
[Hitsound :]
  1. Seems ok

Call me before I die for the end of the week (mean 9am utc+2) or you will wait sunday quite late XD
Mukyu~
Thanks for your time!
posted
Ok everything looks fine~

Boom!
posted
Woooah!

<3
posted
posted
DnB ♥
posted
Nice dude
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wub wub wub rank
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The shit poems have returned.
posted

Shiirn wrote:

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dude nice
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wow ranked
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Gud job Shiirn!
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Now I can sleep nicely XD
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no drama ;w;
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