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KOAN Sound - Strike

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Ongaku
dw shiirn its good practice :^)
Topic Starter
Shiirn
MY EYES BURN I NEEDED TO USE MY DROPS :(
Mafumafu
From My Queue.

[General]
There're only 4 actual mod. It's not enough for a map for approval at all, get at least 4 other mods with proficient quality before pushing it to next stage of ranking process.

You could replace your BG with a .jpg one. It saves a lot of file size.

04:49:583 (1) - unsnapped slider end.

[Illusory Reality]
00:25:513 (2,3) - There's no reason to enhance the spacing here suddenly. There's no support from music.
00:27:606 (5,6) - There's no reason to enhance the spacing here either. You could place a jump between 00:27:780 (6,1) - Since the downbeat at 1 should be emphasized. But for spacing of 6, it should be kept consistent with 00:27:257 (3,4,5) -
00:33:536 (1,3) - Persoanlly disapprove of this overlap pattern.
00:37:722 (1,2,3,4) - Spacing should be similar as 00:34:931 (1,2,3,4) - .They are exactly the same in music.
00:39:641 (5,6,7) - This flow is not nice enough. 7 should be Ctrl+G'ed
00:44:350 (3) - Srsly you have to NC this
00:47:489 (1,2) - This spacing is too large, it could easily be read as 1/2 instead of 1/4.
00:49:059 (1,2) - It makes me sad that some of your 1/2 spacings are even smaller than some 1/4s like 00:49:757 (4,5) - It's really weird and hard to read. Also 00:52:024 (2,3,4) - It's 1/4 between 3 and 4 while it looks exactly the same as the 1/2 between 2 and 3. Additionally you use a 0.7x sv for 4 with no NC :< It could be quite confusing.
00:53:943 (2,1) - Too large with anti-flow.
00:55:513 (6) - Is 0.4x a small change for SV? :<
01:03:536 (3,4) - This is exaggeratedly large.
01:11:596 - Hard to read as 1/4.
01:12:606 (1,2) - Blanket :<
01:12:954 (2,3) - Really Hard to read as 1/4. It's more like a 1/2
01:15:048 (5,1,2) - 1/4 larger than 1/2. Not a nice choice. Also 01:20:629 (5,1,2) - and 01:26:210 (1,2,3) - 1/4 and 1/2 are in the same spacing.
01:23:071 (4,5) - There's really too large.
01:29:001 (3) - You have to NC
And many similar issues so I wont repeat.

01:52:460 (5) - Though overmap is not completely banned according to the RC yet for me it could not be toerlated.
===============================
Yeah I know it's all about style but.... well.
Topic Starter
Shiirn

Regraz wrote:

From My Queue.

[General]
There're only 4 actual mod. It's not enough for a map for approval at all, get at least 4 other mods with proficient quality before pushing it to next stage of ranking process. if you say so

You could replace your BG with a .jpg one. It saves a lot of file size. .jpg would ruin the bg's quality which is a huge reason it exists to begin with

04:49:583 (1) - unsnapped slider end. aye

[Illusory Reality]
00:25:513 (2,3) - There's no reason to enhance the spacing here suddenly. There's no support from music. due to how 1/2 works this spacing is far less than the distance snap actually states. there is no real big increase in movement here
00:27:606 (5,6) - There's no reason to enhance the spacing here either. You could place a jump between 00:27:780 (6,1) - Since the downbeat at 1 should be emphasized. But for spacing of 6, it should be kept consistent with 00:27:257 (3,4,5) - Moved around a bit so that 5-6 wasn't a jump but 6-1 still is.
00:33:536 (1,3) - Persoanlly disapprove of this overlap pattern. god fine now it doesnt overlap
00:37:722 (1,2,3,4) - Spacing should be similar as 00:34:931 (1,2,3,4) - .They are exactly the same in music. uh huh
00:39:641 (5,6,7) - This flow is not nice enough. 7 should be Ctrl+G'ed I use this kind of pattern all over in the map. The only flowbreak is that the slider changes direction from the movement and it's at a perfectly fine point in the music to do so.
00:44:350 (3) - Srsly you have to NC this zzzzzz
00:47:489 (1,2) - This spacing is too large, it could easily be read as 1/2 instead of 1/4. k
00:49:059 (1,2) - It makes me sad that some of your 1/2 spacings are even smaller than some 1/4s like 00:49:757 (4,5) - It's really weird and hard to read. Also 00:52:024 (2,3,4) - It's 1/4 between 3 and 4 while it looks exactly the same as the 1/2 between 2 and 3. Additionally you use a 0.7x sv for 4 with no NC :< It could be quite confusing. This is a difference in experience, i think. 1/4 sliders that act as slightly extended 1/2 circles should be spaced as such, the music is extremely consistent and therefore reading shouldn't be all that difficult to notice. Having 1/4 sliders spaced larger than 1/2 circles is perfectly fine considering the 1/4 sliders have more emphasis when they are spaced more, and less when they aren't. As it should be, for 1/2 circle extended usage.
00:53:943 (2,1) - Too large with anti-flow. moved 1 but the flow breaking is perfectly fine
00:55:513 (6) - Is 0.4x a small change for SV? :< this is essentially a 1/2 hold so the speed increase is just to emphasize the wub. Playability is not a concern.
01:03:536 (3,4) - This is exaggeratedly large. moved a bit closer
01:11:596 - Hard to read as 1/4. moved a bit
01:12:606 (1,2) - Blanket :< looks fine to me but maybe it's better...?
01:12:954 (2,3) - Really Hard to read as 1/4. It's more like a 1/2 I think we're disagreeing a bit here on what constitutes "unreadable". Players play with the music. The music is very repetitive, and there are very few places where it varies from its established rhythm. In such cases, emphasis can be made much more freely in spacing because the player already knows what rhythm is coming. The player knows there isn't going to be a triple going from blue-red-blue ticks there, so when he hits a 3/4 slider he can safely assume that the next notes are going to be white-blue-red ticks no matter what the specific spacing is. This is something that was established in 2012, and I'm astonished at the modern day "everything must be perfectly consistent to be readable" mentality. Especially when they have absolutely no problem playing the map on their own. You on your own playtest only broke at the large circle sliders and only rhythmically stumbled during the swapping 1/4 slider/stream rolls.
01:15:048 (5,1,2) - 1/4 larger than 1/2. Not a nice choice. Also 01:20:629 (5,1,2) - and 01:26:210 (1,2,3) - 1/4 and 1/2 are in the same spacing. These are also examples of what I said above. The 3/4 slider->note is extremely common in this map and there are no spaced triples so readability is not an issue since it is extremely consistent in regard to the rhythm of the map. Spacing isn't the only factor in readability. I have not seen a single person in my dozens of playtests misread these patterns for even an instant. The only thing I've seen people consistently break on are the really big circle sliders and that's from just not paying attention. I'll need to rework those, probably.
01:23:071 (4,5) - There's really too large. you're right
01:29:001 (3) - You have to NC i disagree, this pattern is done very consistently and is finely readable.
And many similar issues so I wont repeat.

01:52:460 (5) - Though overmap is not completely banned according to the RC yet for me it could not be toerlated. This is following the music just fine. The echo of the snap more than constitutes a triple when I do so for the rest of the section. Listening on 25% is fine, but you play at 100% and the triple feels and sounds accurate at that speed.
===============================
Yeah I know it's all about style but.... well.
Pereira006
in game, we did irc, fix missing combo 7 or more and missing hitsoung for consistency, all look good

bubble #1

IRC
15:35 Pereira006: 00:50:280 (1) - isn't should add kiai, like you did before pattern ?
15:35 Pereira006: 00:44:699 (1) tihs pattern
15:37 Shiirn: i only kiai for the big jump section
15:38 Shiirn: and i changed up 44 a bit
15:39 Pereira006: you don't put NC if SV change low speed righ ?
15:39 Pereira006: only NC if sv change big
15:39 Shiirn: right
15:40 Shiirn: and i only SV change for slow sliders because people moving too fast on slow sliders is much more common than moving too slow on fast sliders
15:40 Shiirn: 01:37:373 (1) -
15:40 Shiirn: like that one
15:40 Shiirn: people break on those two circle sliders a lot cuz they move too fast >.<
15:42 Pereira006: 01:29:350 (1) - missing finsi
15:42 Pereira006: and drum in addition and sampleset
15:43 Shiirn: adds
15:43 Shiirn: the entire map
15:43 Shiirn: uses drum sampleset
15:43 Shiirn: so auto is fine
15:43 Shiirn: well
15:43 Pereira006: ho
15:43 Pereira006: didn'tsee :d
15:43 Shiirn: most of it is drum sampleset with custom hitsounds
15:43 Shiirn: the map is 100% custom hitsounds actually
15:43 Pereira006: just i hear weird
15:43 Shiirn: i use default drumfinish and softclap
15:43 Pereira006: when weird mean missing lmfao
15:43 Pereira006: ok
15:44 Shiirn: but yeah missing hitsounds is important xD
15:45 Pereira006: 01:39:292 (4) - missing NC
15:45 Shiirn: added
15:49 Pereira006: 01:57:954 (1) - isn't should be remove NC ? i see other pattern you didn't remove
15:49 Pereira006: you put NC if appear 4 notes right ?
15:50 Shiirn: you're right, i think i was nc to emphasize 1,2, being a pair but its kinda pointless
15:50 Shiirn: they stay 1,2, anyway xD
15:50 Pereira006: like similiar this 02:25:164 (1,2,3) -
15:50 Shiirn: yah
15:51 Pereira006: hope 02:44:350 (5,1) - players can read lol
15:53 Shiirn: ive never seen anyone break there
15:55 Pereira006: 03:54:466 (1) - missing finish
15:55 Pereira006: in begin
15:55 Shiirn: added
15:56 Pereira006: 04:15:571 (4) - missing NC, same happen before
15:56 Shiirn: ye
15:57 Pereira006: look pretty consistency and follow well song
15:57 Pereira006: last things
15:58 Pereira006: 01:40:513 (1) - missing finish in begin
15:58 Shiirn: aye
15:58 Pereira006: 02:34:234 (5) - need nc or not ?
15:58 Pereira006: 02:35:629 (5) - ^ same
15:59 Shiirn: since it is cascade down
15:59 Shiirn: i dont really think so, but maybe for consistency yeah
15:59 Shiirn: ill nc
15:59 Pereira006: i m fine if there inconsistency
15:59 Pereira006: this map is app
15:59 Shiirn: ahaha
15:59 Pereira006: just to know if you forget nc this or not lmfao
15:59 Shiirn: i was thinking both ways
16:00 Shiirn: just left it 1-8-1-8
16:00 Pereira006: spacing didn't change big but i just saying that if nc or not
16:00 Pereira006: oki
16:02 Pereira006: 03:47:315 (1,2) - RNC in 1 and NC in 2
16:02 Pereira006: that all
16:02 Shiirn: ur right
16:02 Shiirn: xD
16:02 Pereira006: lol
16:03 Pereira006: that all, did 3 recheck orz
16:03 Shiirn: hahaha
16:03 Pereira006: my mod is pretty weak lol
16:03 Shiirn: its fun song to listen to
16:03 Pereira006: yeah
16:03 Pereira006: will bubble
16:03 Shiirn: can post either way
16:03 Shiirn: mod is a mod
16:03 Shiirn: oh okay
16:03 Pereira006: update ?
16:03 Shiirn: just upodated
16:04 Pereira006: i don' think need more mods imo
16:04 Shiirn: its a very stable map
16:04 Pereira006: the map is pretty consistency and good map
16:04 Shiirn: very consistent with itself
16:04 Shiirn: althoguh maybe not with some other maps out there
16:04 Pereira006: is actually almost official map
16:04 Shiirn: lol
16:04 Pereira006: lol
16:04 Pereira006: well, if other BN think need more bigs mod, is opinion his
16:05 Shiirn: agree
16:05 Pereira006: i really idc, i always able rebubble lmfao
16:05 Shiirn: ahaha
16:05 Shiirn: need more people who dont care if people disagree
16:05 Shiirn: now bns and qat are all like
16:05 Shiirn: trying to scare eachother
16:05 Shiirn: it's sad
16:05 Pereira006: meh
16:06 Pereira006: i don't know i get lot request than other
16:06 Pereira006: i get 5 per day request
16:06 Pereira006: can't controll other :/
16:06 Pereira006: anyway update ?
Karen
some subjective gameplay things
Illusory Reality
  1. hp 3,6?? at least set 5 pls
  2. 00:54:117 (1) - i suggest to replace this with a circle since you emphasized that idk what it's called sound with 2 1/4 sliders 00:53:768 (1) - 00:54:292 (2,1) - , so it'd be nice if you use different rhythm on them.
  3. 01:24:553 (6) - this overmapping doesn't make any sense i think, 01:23:768 (1,5) - they sound the same but why one is a circle the other one is a triple? it's unreasonable.
  4. 01:26:210 (5,1,2) - confusing spacing, i know you wanted to make a increasing spacing for 01:26:559 (1,2,3,4,1,2,3,4) - this part so 01:26:559 (1,2) - this spacing is quite small but that can't be the reason for making the spacing same with a 1/4 rhythm 01:26:210 (5,1) - , you need rework here
  5. 01:31:792 (5,1) - isn't it too far? and the pattern isn't so nice to play
  6. 01:45:396 (3,4,5) - as i explained, it's quite confusing
  7. 03:23:245 (4,5,1) - 03:37:024 (3,4,5) - ^ i don't know if i missed any but at least reconsider what i mentioned :p
  8. 03:30:397 (1) - same with 00:54:117 (1) -
  9. 03:40:338 (1) - why a spinner here but a slider 01:03:885 (4) - here,
  10. 03:52:373 (5,6,7) - maybe more comfortable if it's ctrl+g'd
  11. 05:00:048 (6) - maybe NC

i'm not a fan of wub wub songs so my mod is kinda bad this time but i think this map is better than your previous maps so i can bubble this.
Topic Starter
Shiirn

Karen wrote:

some subjective gameplay things
Illusory Reality
  1. hp 3,6?? at least set 5 pls fuuuuuuuck i keep forgetting. Let's go with 5.8, my original plan.
  2. 00:54:117 (1) - i suggest to replace this with a circle since you emphasized that idk what it's called sound with 2 1/4 sliders 00:53:768 (1) - 00:54:292 (2,1) - , so it'd be nice if you use different rhythm on them. I don't want to replace it with a circle as it's also a wub but I repositioned 1 and 3 so that they were more uniform.
  3. 01:24:553 (6) - this overmapping doesn't make any sense i think, 01:23:768 (1,5) - they sound the same but why one is a circle the other one is a triple? it's unreasonable. This isn't overmapped... and 1 and 5 have completely different sounds
  4. 01:26:210 (5,1,2) - confusing spacing, i know you wanted to make a increasing spacing for 01:26:559 (1,2,3,4,1,2,3,4) - this part so 01:26:559 (1,2) - this spacing is quite small but that can't be the reason for making the spacing same with a 1/4 rhythm 01:26:210 (5,1) - , you need rework here This isn't confusing. It's obvious it's a 3/4 slider when you play it and you know the next note will be on a white tick, not a blue tick, because this isn't the sort of weirdo neurofunk song to do so.
  5. 01:31:792 (5,1) - isn't it too far? and the pattern isn't so nice to play curved so that it's closer
  6. 01:45:396 (3,4,5) - as i explained, it's quite confusing They're completely different sounds and there isn't a beat on the blue tick this time so there is no triple.
  7. 03:23:245 (4,5,1) - 03:37:024 (3,4,5) - ^ i don't know if i missed any but at least reconsider what i mentioned :p I've looked at the map for quite a while and I'm satisfied with how the triples work. They fit rhythmically and consistently with the beat patterns and even if the noise the actual triple uses is very quiet, it fits very well with the beat patterns of the map.
  8. 03:30:397 (1) - same with 00:54:117 (1) - did the same thing here
  9. 03:40:338 (1) - why a spinner here but a slider 01:03:885 (4) - here, removed the spinner then, haha
  10. 03:52:373 (5,6,7) - maybe more comfortable if it's ctrl+g'd The way this movement half-flows half-jerks upwards is very important for the following pattern, which is the most complex in the map, and the one i've seen everyone nail in the playtest because everything before it leads up to it very fluidly.
  11. 05:00:048 (6) - maybe NC You're right~

i'm not a fan of wub wub songs so my mod is kinda bad this time but i think this map is better than your previous maps so i can bubble this.

No comment on the previous maps, lol. Updated.
Karen
Alright, bubble #2
Zexous
What is this speedranking
Ongaku

Zexous wrote:

What is this speedranking
g0tt4 g0 f45t
Topic Starter
Shiirn

Zexous wrote:

What is this speedranking


i have no idea



i don't even remember asking for mods half the time i just do it offhand out of habit and sometimes it works
Liiraye
WOW so fast I thought I'd have to wait a while for this gogo
Shoga
Hang on your remaining BNs are having their exams. Qualified is coming soon™ ;)
Topic Starter
Shiirn
zzzzzzzzzzzzzzzzz
Nozhomi
Hi there~ zzz

[General :]
  1. Metadata : Ok https://soundcloud.com/koan-sound/strike
  2. Timing : Ok
  3. AiMod : Ok
  4. SB : /
  5. Other : /

[Mapping / Rhythm :]

- Illusory Reality :

  1. 00:25:513 (2,3) - I know it's for aethetic, but the spacing is too much different from other part using same sounds / intensity like 00:26:559 (1,2) - or 00:31:268 (4,5) - .
    00:54:641 (1,2) - Should be similar to 00:54:292 (2,3) - for spacing.
    01:16:443 (8) - I don't think use a backtracking movement from 01:16:268 (7) - is a nice idea. I would CTRL+G because players expect to restart a movement to the right and would even do a contrast with 01:16:966 (4) - in the opposite movement.
    01:31:792 (5,1) - Tbh I don't think you will change that, but this overlap have no purpose excepting be ugly :c or if was planned to be blanket pls move 01:31:792 (5) - end to 132:149.
    02:20:542 (5,6) - Could you adjust spacing here and use your ~0.80x spacing for this one ? From the entire section, you never did that.
    04:24:117 (2,4) - Can you avoid the overlap on the start circle of 04:24:117 (2) - ?
    05:01:617 (1) - What do you think about split this spinner in 2 parts, where the first one end on 05:04:234 - and 2nd one start on 05:04:408 - ? Would fit so well the music on this part.

[Hitsound :]
  1. Seems ok

Call me before I die for the end of the week (mean 9am utc+2) or you will wait sunday quite late XD
Mukyu~
Topic Starter
Shiirn

Nozhomi wrote:

Hi there~ zzz

[General :]
  1. Metadata : Ok https://soundcloud.com/koan-sound/strike
  2. Timing : Ok
  3. AiMod : Ok
  4. SB : /
  5. Other : /

[Mapping / Rhythm :]

- Illusory Reality :

  1. 00:25:513 (2,3) - I know it's for aethetic, but the spacing is too much different from other part using same sounds / intensity like 00:26:559 (1,2) - or 00:31:268 (4,5) - . Rotated 2 and 3 around their respective blanketed axis so that they are closer together without actually changing gameplay or anything.
    00:54:641 (1,2) - Should be similar to 00:54:292 (2,3) - for spacing. agree
    01:16:443 (8) - I don't think use a backtracking movement from 01:16:268 (7) - is a nice idea. I would CTRL+G because players expect to restart a movement to the right and would even do a contrast with 01:16:966 (4) - in the opposite movement. disagree. This entire setup plays very fluidly because of all 3 sliders pointing the same direction. The actual movement of the slidertrack has little impact on gameplay and players very rarely actually use a sliderball's movement on a 1/4 slider to decide where to go - tl;dr, I want the movement uniform for pattern's sake, rather than "slider points at target" sake. This is a unique part of the track and thus it uses a unique pattern.
    01:31:792 (5,1) - Tbh I don't think you will change that, but this overlap have no purpose excepting be ugly :c or if was planned to be blanket pls move 01:31:792 (5) - end to 132:149. Keeping overlap, fixing blanket.
    02:20:542 (5,6) - Could you adjust spacing here and use your ~0.80x spacing for this one ? From the entire section, you never did that. yeah this was an oversight
    04:24:117 (2,4) - Can you avoid the overlap on the start circle of 04:24:117 (2) - ? i think i did it better. This is a bit awkward.
    05:01:617 (1) - What do you think about split this spinner in 2 parts, where the first one end on 05:04:234 - and 2nd one start on 05:04:408 - ? Would fit so well the music on this part. Brief discussion on IRC, we decided 3 2 3 spinners are better than 1. PARTY TIME

[Hitsound :]
  1. Seems ok

Call me before I die for the end of the week (mean 9am utc+2) or you will wait sunday quite late XD
Mukyu~
Thanks for your time!
Nozhomi
Ok everything looks fine~

Boom!
Yuii-
Woooah!

<3
Topic Starter
Shiirn
Luel Roseline
DnB ♥
Liiraye
Nice dude
hyouri
wub wub wub rank
Faust
The shit poems have returned.
Shoga

Shiirn wrote:

Quite Cynical
dude nice
Karen
wow ranked
Secretpipe
Gud job Shiirn!
Nozhomi
Now I can sleep nicely XD
Weber
no drama ;w;
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