Nice overmapped jumps for SR m8.
squirrelpascals wrote:
m4mStrike 3 ur out• You could make ar higher if you wish to make the map more reactionary. I like ar9.7 here personally Reactionary would be detrimental.
• Use kiai times? i would use it 00:44:699 through 01:04:234, 01:29:350 though 01:48:536, and 03:20:978 through 04:27:954 or something along those lines I'll get to it eventually
• 00:45:920 (6) - i would nc here, not 00:46:268 (1) because there's more of a downbeat there NCs are consistent across the map.
• 00:48:710 (9,1) - ^ ^
• 00:53:943 (6) - move this up a little bit for flow reasons? Moved the slider instead.
• 00:59:350 (6,7) - adjust so 6 points toward 7 more? k
• 01:04:408 - You could map something here with 1/6. Here is something that works 1/6 would be horribly out of place. Unlike neurofunk maps, there are very few off-the-rails beat structures so suddenly forcing 1/3 or 1/6 timing on the player would be horrific.
• 01:11:210 (1) - start this slider at 01:11:036 no
• 01:16:443 (8) - start this at 01:16:617 or put something there to recognize that snare no
• 01:26:210 (1,2,3) - this first triangle is kind of messy, you can also space it a little more it's for patterning reasons, but we'll see if it comes up again
• 01:44:001 (6) - space like rest of stream k
• 01:45:920 (7) - slider is messy, imo intended
• 02:00:571 (5) - move this here 02:00:745 ? dislike
• 02:20:978 - Put more streams here Then I'd be ignoring the different structure of this section.
• 02:24:815 (6) - it would be cool to end this at 02:25:077 sure let's see how it does
• 02:34:931 - from here, this circles get really awkwardly close to eachother intended
• 02:39:815 (3) - turn into a slider? no
• 02:46:356 (2) and 02:46:879 (4) - turn into a triple, or maybe do something to recognize that important snare the snare isn't as important as the wubs.
• 03:02:141 (5) - turn into another slider dislike
• 03:12:606 - I feel like your missing some stream opportunities here it's clear that I'm mapping the foreground, not every audible little twang in the background
• 03:24:117 (2,3,1,2) and 03:35:280 (2,3,4,5) - dont like how you arranged these changed them, i hadn't finished modifying them beforehand.
• 03:30:571 - do something to recognize this snare more wubs > snare
• 03:40:338 (1) - Yes a spinner fits here, but some funky sliders would fit better and be more fun, imo Funky sliders don't fit the style of this map. I'd rather have empty space than sliders.
• 03:47:489 (1) - start this slider here 03:47:315 ? k
• 03:52:722 (8) - put this at 03:52:896 ? no
• 03:59:524 (6,7,8) - space evenly k
• 04:08:768 (2,3,4,5,6) - space 456 like you did with 234 fine. stingy. people these days hate any sort of interesting stream shapes.
• 04:56:559 - I feel like you should do that slider thing here also It's offbeat so it wouldn't work that well.
• Keep mapping at the end and put the spinner here 05:12:606 I feel like that's way too long to have boring patterns to wind down with. This puts it barely over 5 minutes.
My mods might have gotten more picky toward the end so I apologize. Love the map, good luck!
thanks for your timeP A N wrote:
[Sample text]good map good luck
- 00:34:059 (3) - you might have some reason that makes you emphasis two strong beat with one slider (one click) but still imo, two click is more fun to play with fit with the song. like you did at 00:34:931 (1,2) really good. apply to all similar case if you agree. I disagree. These are offbeat swaps to go with the background guitar.
- 00:53:420 (4,5) - SV is different, how about NC on (5) and switch NC on 00:54:117 (1,2) to NC on the strong beat instead? like you did at 00:54:641 (1) I added a new combo to 00:53:768 (5) - but i don't believe every SV change should have new combos, it makes no sense.
- 01:00:222 (1,2) - this is too close to each other, it can't make me move my cursor fast enough to feel the song. it's not like the other place you did,make it further. moved
- 01:04:408 - bookmark bugging my eye fking much wew.
- 01:10:513 (1) - another strong beat that have less spacing. well you can keep that but it can'e make me feel the beat like you did on previous clap. fiddled a bit
- 01:11:908 (1,2,3) - I still don't know how to make this 1/4 pattern unique so player can sightread that well and not misread it to 1/2. make it more organizing and more close to each other? like this. I tried that and it helps a lot. It was easy to fix, actually. I did something different but it's still fixed
01:15:571 (2) - argh i don't want to mention this but wew, perfect stack? more like error than intentional for this one.well idk, I saw another one 01:26:908 (3) looks like you intentionally made it. These were mistakes that i fixed.- 01:23:420 (7,1) - idk how to fix this but it's pretty tricky. compared to the spacing you used for 1/4 and this, even it have NC, still hard to read properly that it's 1/2. point (7)'s tail to other way and make bigger spacing? or extended it to the blue tick because the sound is end on blue tick anyway. up to you. I feel like this spacing doesn't matter that much because after a triple it's clear that the 1/2 slider is white to red tick and for almost any player who sees a new combo after a white-red tick slider, they're going to know the new combo will be on a white tick, not a blue tick, as I've never done blue tick new combos in the entire map.
- 01:27:780 (4) - why less spacing? anti jump? if it's not, make it further or symmetry spacing with the previous jump is plays better like you did on 01:27:954 (1,2,3) Moved 4 so the spacing wasn't off. Like, this kind of stuff are mistakes. Don't need to ask me "why why why" all the time =_=''
- 01:47:838 (2) - anti jump? why specially less spacing than previous note you did. and 01:48:187 (3) can be further to give more impact as well. 01:58:827 (1) this short spacing clap is fine because 01:59:001 (2) is supporting it. fixed
- 02:02:053 (4,5) - the pattern you did is already fine but i want to suggest this because I saw you did jump on every clap. it's fine as-is
- 02:08:071 (8) - I feel like it would be better if extended to blue tick and reduce SV/ This is very much intended to be 1/2 as the falling bass only lasts 1/2 and not 1/1 like most of the others that i used slowdowns on.
- 02:33:536 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - imo if you ACTUALLY place it from biggest spacing to shortest, it will be plays better and perfect. you did great at 02:34:931 (1,2,3,4,5,6,7,8) so my suggestion is make the first combo set bigger spacing. example. oh and I want you to place the last note at the center of this jump set. it will be perfect. I actually really don't like the look of that pattern but i did fiddle around with it a bit
- 02:41:908 (1) - shouldn't this strong beat have bigger spacing? l
- 03:15:920 (3) - this is the only slider that have clap on tail. this is swapping back to the guitar
- 03:24:815 (7,8,1,2,3) - umm same reason as I mentioned a while ago, can't make me moves my cursor fast enough so I can't feel the song very well. k
- 04:00:832 (2) - this circle is weird imo. remove no:( it's part of the music
- 04:01:967 (7) - another only slider that have clap on tail, spread it to two circles? Offbeat guitar.
- 04:39:902 (3) - remove? nuuu
- 04:50:280 (1,2,3,4,1,2,3,4) - tooooooooooooooooooooooooooooooo be honest, really plays weird. (might be only me) and because you mapped these beat, the ending spinner is weird. it's like suddenly random spinner (even the song is fade out) so how about delete the ending part and spam spinner instead? overall, you will have like 8 spinners :^) Mapping boring 1/2 sliders for 30 seconds just to reach overkill the 5 minute required drain time is literally dumb, so I've just had the song fade out at the 5 minute mark. It's supposed to play weird, as well. If there is no real climax to the ending that's good - it's a soundscape track, an ambient track, they're not really meant to ever "end" formally.
Ongaku wrote:
dont kick me plsIllusory Reality I only pointed out some blankets that stuck out a lot, there are still some that needs fixing, but not too big.
- 00:16:617 (2,1) - Dude, you have to blanket these. Since the future notes will bother other stuff, just curve slider 00:16:094 (1) - a bit and move 00:16:617 (2) - to stack underneath 00:19:582 (2) - . Shouldn't be too hard. k
- 00:34:059 (3) - Feels kind of uncomfortable when the slider ends on a drum beat, so instead of making it a slider, see if you can make it into two circle notes. Something like this:
You can still blanket 00:34:582 (6) - and it still flows correctly, so no harm in taking this into consideration. I'm following the offbeat guitar twang. I do this many times during the map. I find it absurdly plain and boring to follow the drums no matter what.- 00:36:850 (3) - Same thing here as above.
- 00:39:641 (5) - Same thing here.
- 00:45:920 (6) - You should copy slider 00:46:443 (2) - and control+g it to make it seem more neat! did something different
- 00:46:443 (2) - You should try to make this look EVEN MORE nicer. By making the stream 00:47:838 (2,3,4,5) - blanket the end of slider 00:47:489 (1) - , you can put 00:48:187 (6) - underneath slider 00:47:489 (1) - and make it look nice. Then, you can put 00:48:361 (7) - under 00:48:187 (6) - to make it look like a blanket!(#1) Plus, you can move 00:48:710 (9) - and shape it to blanket 00:47:489 (1) - and stack the slider's end on 00:47:838 (2) - . Just something to make it look even more clean.(#2) This ruins the momentum from 1 to the stream. I did fiddle around with a bit, though.
- 00:50:106 (7) - I recommend just making a slider with just one red point, since most people can't see it and will just be pointless red points. you can see the sliderball twitching if you don't use a monocolor sliderball.
- 00:50:106 (7,3,4,5) - Why not stack these?
- 00:58:652 (1,6) - Fix the blanket.
- 00:59:524 (7,9) - Fix the blanket.
- 01:01:268 (7) - Same thing with 00:50:106 (7) -
- 01:04:234 - You should add a spinner here. Or just make it a break to show that sexy background. no
- 01:13:303 (3,7) - Fix blanket.
- 01:15:920 (4,5,6) - Try blanketing these notes under 01:16:268 (7) - ? Would look nice.
- 01:20:629 (5) - Extend the red point a tiiiiny bit, since its a bit unnoticeable.
- 01:26:210 (1) - Hmm... Why make it an entire 1/1 slider when you can emphasize beat 01:26:559 - more just by adding a note? What you did here isn't a bad thing, just you could emphasize the song more here.
- 01:45:920 (7) - Same thing here with 00:50:106 (7) -
- 01:51:588 (4,1) - Try making the DS between these notes the same as 01:51:239 (4,1) - . Would feel weird if you did something there, then not do it here.
- 02:01:007 (4,5) - If you made the DS different for these, why not for 02:01:356 (2,3) - and 02:01:705 (2,3) - ?
- 02:11:210 (1,2,3,4,5,6,7) - You missed a beat 02:11:472 - . If it was intentional, ignore this one.
- 02:16:617 (5,3) - Why not blanket these?
- 02:46:617 (3) - Fix the anchor points on these.
- 02:58:652 (1,2) - Try making the middle of these sliders align.
- 03:21:675 (2,6) - Try blanketing these.
- 03:33:885 (2,5) - You saw this coming. Try blanketing 03:34:582 (5) - over 03:33:885 (2) - . There are two ways I think you can try doing:
- 03:43:652 (2,6) - Try blanketing these.
- 03:56:210 (2,5) - Fix blanket.
- 03:56:908 (5,3) - Fix stack.
- 04:12:954 (2,1) - Fix blanket.
- 04:24:117 (2,4) - Fix blanket.
- 04:26:298 (2,3) - Why don't you make the DS here different as you did with 04:26:821 (4,1) - ?
- 04:33:013 (1,2,3) - This feels weird because 04:33:187 (2) - has the emphasis when 04:33:013 (1) - doesn't, but they're the same sliders. With 04:33:361 (3) - , its the same beat as 04:33:187 (2) - , so it should be 1/4 like 04:33:187 (2) - . Also, 04:33:013 (1) - doesn't have to necessarily be 1/4, but 04:33:187 (2,3) - should though, unless you plan on changing it.
- 04:39:815 (2,6) - Fix blanket.
Ok Done! \o) Nice map!!!111!!1!
Regraz wrote:
From My Queue.
[General]
There're only 4 actual mod. It's not enough for a map for approval at all, get at least 4 other mods with proficient quality before pushing it to next stage of ranking process. if you say so
You could replace your BG with a .jpg one. It saves a lot of file size. .jpg would ruin the bg's quality which is a huge reason it exists to begin with
04:49:583 (1) - unsnapped slider end. aye
[Illusory Reality]
00:25:513 (2,3) - There's no reason to enhance the spacing here suddenly. There's no support from music. due to how 1/2 works this spacing is far less than the distance snap actually states. there is no real big increase in movement here
00:27:606 (5,6) - There's no reason to enhance the spacing here either. You could place a jump between 00:27:780 (6,1) - Since the downbeat at 1 should be emphasized. But for spacing of 6, it should be kept consistent with 00:27:257 (3,4,5) - Moved around a bit so that 5-6 wasn't a jump but 6-1 still is.
00:33:536 (1,3) - Persoanlly disapprove of this overlap pattern. god fine now it doesnt overlap
00:37:722 (1,2,3,4) - Spacing should be similar as 00:34:931 (1,2,3,4) - .They are exactly the same in music. uh huh
00:39:641 (5,6,7) - This flow is not nice enough. 7 should be Ctrl+G'ed I use this kind of pattern all over in the map. The only flowbreak is that the slider changes direction from the movement and it's at a perfectly fine point in the music to do so.
00:44:350 (3) - Srsly you have to NC this zzzzzz
00:47:489 (1,2) - This spacing is too large, it could easily be read as 1/2 instead of 1/4. k
00:49:059 (1,2) - It makes me sad that some of your 1/2 spacings are even smaller than some 1/4s like 00:49:757 (4,5) - It's really weird and hard to read. Also 00:52:024 (2,3,4) - It's 1/4 between 3 and 4 while it looks exactly the same as the 1/2 between 2 and 3. Additionally you use a 0.7x sv for 4 with no NC :< It could be quite confusing. This is a difference in experience, i think. 1/4 sliders that act as slightly extended 1/2 circles should be spaced as such, the music is extremely consistent and therefore reading shouldn't be all that difficult to notice. Having 1/4 sliders spaced larger than 1/2 circles is perfectly fine considering the 1/4 sliders have more emphasis when they are spaced more, and less when they aren't. As it should be, for 1/2 circle extended usage.
00:53:943 (2,1) - Too large with anti-flow. moved 1 but the flow breaking is perfectly fine
00:55:513 (6) - Is 0.4x a small change for SV? :< this is essentially a 1/2 hold so the speed increase is just to emphasize the wub. Playability is not a concern.
01:03:536 (3,4) - This is exaggeratedly large. moved a bit closer
01:11:596 - Hard to read as 1/4. moved a bit
01:12:606 (1,2) - Blanket :< looks fine to me but maybe it's better...?
01:12:954 (2,3) - Really Hard to read as 1/4. It's more like a 1/2 I think we're disagreeing a bit here on what constitutes "unreadable". Players play with the music. The music is very repetitive, and there are very few places where it varies from its established rhythm. In such cases, emphasis can be made much more freely in spacing because the player already knows what rhythm is coming. The player knows there isn't going to be a triple going from blue-red-blue ticks there, so when he hits a 3/4 slider he can safely assume that the next notes are going to be white-blue-red ticks no matter what the specific spacing is. This is something that was established in 2012, and I'm astonished at the modern day "everything must be perfectly consistent to be readable" mentality. Especially when they have absolutely no problem playing the map on their own. You on your own playtest only broke at the large circle sliders and only rhythmically stumbled during the swapping 1/4 slider/stream rolls.
01:15:048 (5,1,2) - 1/4 larger than 1/2. Not a nice choice. Also 01:20:629 (5,1,2) - and 01:26:210 (1,2,3) - 1/4 and 1/2 are in the same spacing. These are also examples of what I said above. The 3/4 slider->note is extremely common in this map and there are no spaced triples so readability is not an issue since it is extremely consistent in regard to the rhythm of the map. Spacing isn't the only factor in readability. I have not seen a single person in my dozens of playtests misread these patterns for even an instant. The only thing I've seen people consistently break on are the really big circle sliders and that's from just not paying attention. I'll need to rework those, probably.
01:23:071 (4,5) - There's really too large. you're right
01:29:001 (3) - You have to NC i disagree, this pattern is done very consistently and is finely readable.
And many similar issues so I wont repeat.
01:52:460 (5) - Though overmap is not completely banned according to the RC yet for me it could not be toerlated. This is following the music just fine. The echo of the snap more than constitutes a triple when I do so for the rest of the section. Listening on 25% is fine, but you play at 100% and the triple feels and sounds accurate at that speed.
===============================
Yeah I know it's all about style but.... well.
Karen wrote:
some subjective gameplay thingsIllusory Reality
- hp 3,6?? at least set 5 pls fuuuuuuuck i keep forgetting. Let's go with 5.8, my original plan.
- 00:54:117 (1) - i suggest to replace this with a circle since you emphasized that idk what it's called sound with 2 1/4 sliders 00:53:768 (1) - 00:54:292 (2,1) - , so it'd be nice if you use different rhythm on them. I don't want to replace it with a circle as it's also a wub but I repositioned 1 and 3 so that they were more uniform.
- 01:24:553 (6) - this overmapping doesn't make any sense i think, 01:23:768 (1,5) - they sound the same but why one is a circle the other one is a triple? it's unreasonable. This isn't overmapped... and 1 and 5 have completely different sounds
- 01:26:210 (5,1,2) - confusing spacing, i know you wanted to make a increasing spacing for 01:26:559 (1,2,3,4,1,2,3,4) - this part so 01:26:559 (1,2) - this spacing is quite small but that can't be the reason for making the spacing same with a 1/4 rhythm 01:26:210 (5,1) - , you need rework here This isn't confusing. It's obvious it's a 3/4 slider when you play it and you know the next note will be on a white tick, not a blue tick, because this isn't the sort of weirdo neurofunk song to do so.
- 01:31:792 (5,1) - isn't it too far? and the pattern isn't so nice to play curved so that it's closer
- 01:45:396 (3,4,5) - as i explained, it's quite confusing They're completely different sounds and there isn't a beat on the blue tick this time so there is no triple.
- 03:23:245 (4,5,1) - 03:37:024 (3,4,5) - ^ i don't know if i missed any but at least reconsider what i mentioned :p I've looked at the map for quite a while and I'm satisfied with how the triples work. They fit rhythmically and consistently with the beat patterns and even if the noise the actual triple uses is very quiet, it fits very well with the beat patterns of the map.
- 03:30:397 (1) - same with 00:54:117 (1) - did the same thing here
- 03:40:338 (1) - why a spinner here but a slider 01:03:885 (4) - here, removed the spinner then, haha
- 03:52:373 (5,6,7) - maybe more comfortable if it's ctrl+g'd The way this movement half-flows half-jerks upwards is very important for the following pattern, which is the most complex in the map, and the one i've seen everyone nail in the playtest because everything before it leads up to it very fluidly.
- 05:00:048 (6) - maybe NC You're right~
i'm not a fan of wub wub songs so my mod is kinda bad this time but i think this map is better than your previous maps so i can bubble this.
Zexous wrote:
What is this speedranking
Thanks for your time!Nozhomi wrote:
Hi there~ zzz[General :]
- Metadata : Ok https://soundcloud.com/koan-sound/strike
- Timing : Ok
- AiMod : Ok
- SB : /
- Other : /
[Mapping / Rhythm :]- Illusory Reality :
- 00:25:513 (2,3) - I know it's for aethetic, but the spacing is too much different from other part using same sounds / intensity like 00:26:559 (1,2) - or 00:31:268 (4,5) - . Rotated 2 and 3 around their respective blanketed axis so that they are closer together without actually changing gameplay or anything.
00:54:641 (1,2) - Should be similar to 00:54:292 (2,3) - for spacing. agree
01:16:443 (8) - I don't think use a backtracking movement from 01:16:268 (7) - is a nice idea. I would CTRL+G because players expect to restart a movement to the right and would even do a contrast with 01:16:966 (4) - in the opposite movement. disagree. This entire setup plays very fluidly because of all 3 sliders pointing the same direction. The actual movement of the slidertrack has little impact on gameplay and players very rarely actually use a sliderball's movement on a 1/4 slider to decide where to go - tl;dr, I want the movement uniform for pattern's sake, rather than "slider points at target" sake. This is a unique part of the track and thus it uses a unique pattern.
01:31:792 (5,1) - Tbh I don't think you will change that, but this overlap have no purpose excepting be ugly :c or if was planned to be blanket pls move 01:31:792 (5) - end to 132:149. Keeping overlap, fixing blanket.
02:20:542 (5,6) - Could you adjust spacing here and use your ~0.80x spacing for this one ? From the entire section, you never did that. yeah this was an oversight
04:24:117 (2,4) - Can you avoid the overlap on the start circle of 04:24:117 (2) - ? i think i did it better. This is a bit awkward.
05:01:617 (1) - What do you think about split this spinner in 2 parts, where the first one end on 05:04:234 - and 2nd one start on 05:04:408 - ? Would fit so well the music on this part. Brief discussion on IRC, we decided323 spinners are better than 1. PARTY TIME[Hitsound :]
- Seems ok
Call me before I die for the end of the week (mean 9am utc+2) or you will wait sunday quite late XD
Mukyu~