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Panda Eyes - KIKO

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Topic Starter
beaw
Frostwich's Revised Mod

Frostwich wrote:

16:01 *Stingy is listening to [https://osu.ppy.sh/b/1031368 Justin Timberlake - Can't Stop The Feeling!]
16:01 Stingy: I'm uploading more sets in a couple days
16:01 Stingy: when my other shitmaps graveyard
16:01 Stingy: B)
16:01 *Stingy is listening to [https://osu.ppy.sh/b/1030122 Panda Eyes - KIKO]
16:02 Frostwich: ill do kiko
16:02 Frostwich: because im not modding justin timerlake
16:02 Frostwich: 00:17:907 (1,2,3,4,1,2,3,4) - these could look much better
16:03 Frostwich: 00:35:361 (1) - move so it doesnt overlap 00:33:180 (4) -
16:04 Frostwich: 00:41:361 (7,8) - rotate at a lesser ange
16:04 Frostwich: angle
16:05 Frostwich: 00:39:725 (1,1) - why nc
16:05 Stingy: uhm can you tell me what diff you're doing tho
16:05 *Frostwich is editing [https://osu.ppy.sh/b/1030122 Panda Eyes - KIKO [Final Battle]]
16:05 Frostwich: 00:42:725 (4,5) - why such a large ds increase
16:05 Stingy: o
16:05 Frostwich: they're the same sound as previous
16:06 Frostwich: 00:42:998 (6,7,8,9) - move so they don't overlap eachother
16:07 Frostwich: 00:44:634 (2,3,4,5) - why do you choose for the ds to be so low, even though they are the same sound as the previous jumps
16:07 Frostwich: 00:45:452 (7,8) - no
16:08 Frostwich: 00:48:998 (2,3) - the harsh angle makes 00:49:270 (4,5) - hard to snap on to
16:08 Frostwich: 00:50:361 (9,1) - fix overlap
16:09 Frostwich: 00:51:861 - beat here, why do you choose for it to be a 1/1 slider
16:09 Frostwich: 00:52:816 (1,2) - overlap is bad

16:10 Frostwich: 00:54:180 (4) - use the same slider as 00:53:907 (3) - because that curve looks bad
16:10 Frostwich: when you do change 00:54:180 (4) - make it so it blankets 00:54:725 (7) -

16:10 Stingy: For 00:44:634 - they were all originally spaced like this
16:10 Stingy: but I was told
16:10 Stingy: to change only the specific other ones
16:11 Stingy: and keep the spaced stream things the same
16:11 Frostwich: whoever said that is dumb
16:11 Frostwich: they're the same sounds
16:11 Frostwich: so there's no reason to change the distance spacing
16:11 Frostwich: maye increase it as the song continues so it emphasizes the volume increasing but
16:11 Frostwich: you decreased it which makes no sense
16:11 Frostwich: because the volume was increasing
16:12 Frostwich: 00:57:043 (8,1) - this doesnt make sense, they're too close
16:12 Frostwich: 00:54:861 (8,1) - too close also
16:12 Frostwich: ^those are because it's the downbeat, and the downbeat should be more emphasized, so more emphasis = more ds or reverse of flow
16:13 Frostwich: 00:59:089 (8,9) - why did you decrease the distance spacing from the previous notes
16:14 Frostwich: 00:59:361 (1) - this should be at an angle from the previous note because its really hard to hit and should be further away because it's the downbeat of the song and this song seems to really emphasize on the downbeat
16:14 Frostwich: 01:01:543 (1,2) - more emphasis!
16:14 Frostwich: 01:01:407 (8,1) - more emphasis!
16:15 Frostwich: 01:03:725 (1,2) - more emphasis!
16:15 Frostwich: 01:07:952 (8,1) - more emphasis!
16:16 Frostwich: 01:11:770 (6,7) - more emphasis...
16:16 Frostwich: 01:12:316 (9,1) - more emphas...
16:17 Stingy: you mod fast oh my god
16:17 Stingy: I'm still in the beginning of the map
16:17 Frostwich: no its just that i see alot of issues
16:17 Frostwich: 01:15:180 - to 01:15:725 - slider fits better
16:18 Frostwich: 01:15:725 (2) - note starts to early, remove it
16:18 Frostwich: 01:17:907 (3) - remove
16:18 Frostwich: the map over is just dirty and random
16:18 Frostwich: overall
16:19 Frostwich: 01:20:089 (3) - there should be a note 01:20:225 -
16:19 Frostwich: 01:24:589 - note here
16:19 Frostwich: 01:24:452 (3) - this doesnt belong
16:20 Frostwich: 01:26:634 (3) - this doesnt belong 01:26:770 - note here
16:20 Frostwich: 01:27:589 (7,1) - spacing is too low even though is a different sound
16:20 Frostwich: well mostly theres more problems with this diff
16:20 Frostwich: but to sum it up
16:20 Frostwich: you put objects where there is no sound
16:20 Frostwich: you have spacing issues
16:21 Frostwich: and emphasis is not put on some parts
16:21 Frostwich: its just totally random mapping without even listening to the song
16:21 Frostwich: but that's ok because you can fix that
16:22 Stingy: ...
16:22 Stingy: Uhm..
16:22 Stingy: Do you think it's worth the work and time anymore?
16:22 Frostwich: everything can be fixed
16:24 Stingy: I know but
16:24 Stingy: shit nvm unless you want to hear a rant lol
16:25 Frostwich: sure
16:26 Stingy: I put a lot of time into it and every single difficulty is literally shit (not hating on the GD's, I mean the ones I made) And I've restarted them both 6 times
16:26 Stingy: and yet no matter what I do I still end up making a shitty map
16:26 Stingy: and like
16:26 Frostwich: spend more time
16:26 Frostwich: on the map
16:26 Frostwich: listen to the song
16:26 Frostwich: ur not listening to the song
16:26 Stingy: I don't know what to do anymore
16:27 Stingy: exactly
16:27 Stingy: I didn't listen to it
16:27 Stingy: so why not re-map it?
16:27 Stingy: and spend more time on it
16:27 Stingy: but then
16:27 Stingy: all of the mods
16:27 Stingy: fuckin useless
16:27 Stingy: including the one you just gave me
16:27 Frostwich: ;^(
16:27 Stingy: that's why I can't remap it anymore
16:27 Stingy: but I don't know what else to do
16:28 Stingy: One person tells me one thing then another person tell me another and then I do it
16:28 Stingy: but then it ends up being terrible
16:28 Frostwich: dont complain it gets u nowhere
16:28 Stingy: 00:50:634 (1) - I'm still here
16:28 Stingy: because I don't know what to do
16:28 Stingy: besides remove it all and restart
16:28 Stingy: I stuck myself in a corner
16:29 Stingy: I'm ranting
16:29 Stingy: there's a difference ;-;
16:29 *Stingy dies
16:30 Stingy: I am literally stuck with this map xwx
16:30 Stingy: that's why I mapped other things
16:30 Stingy: bc I kinda wanna give up on it
16:30 Stingy: but I kinda don't
16:30 Stingy: bc people say "There's potential" and "Panda Eyes? Interesting
16:31 Stingy: Do you think if I re-did...
16:31 Frostwich: do u want kudosu or not
16:31 Stingy: 00:39:725 (1) - to 00:52:270 (8) - here
16:31 Stingy: ?]
16:31 Stingy: Well.. yeah I suppose
16:31 Frostwich: do u want the friggin stars
16:31 Stingy: yEs sIr
16:31 Frostwich: ok
so uhm the stuff that's blue I changed and the stuff that's orange I could've changed but didn't understand tysm
zev
:P Hello stingy, nomod for u as requested!

Final Battle
SPOILER
00:20:089 (2) - slider head starts very wiggly and plays like shit, curves feel to forced and heck it even overlaps with previous slider, new slider?
00:22:270 (3) - I don't feel this slider at all! it feels like you had no place to go so you made a steep curve, thats why its ugly. i suggest something vaguely like this https://osu.ppy.sh/ss/5689816 dunno.

00:28:816 (2) -Its screams for a blanket so i suggest fulfilling its wish,here It could be like this or this you can change the size of the approach circle if you want diversion
00:33:180 (4) - ^ And... uhm why is this a copy of ^ if all other sliders are unique?

general tip: don't immediately wiggle sliders at the start of a sliderhead, i don't see why players would want to play sliders that starts with such a rough sliderpath???with few exceptions

You do this alot to emphasize the strong downbeats, its not worth it because it flows bad and next jumps will play like shit


00:44:634 (2) - Why has this less spacing (1,48x spacing) while it SOUNDS More INTENSE then 00:40:270 (2) - (1,50x spacing) 00:42:452 (2) - (1,55x spacing)
What are these based on? they don't make ANY SENSE. This is why the flow feels halted. Try to base the spacing with the energy/intensity of the song.


You really need to try to prevent these overlaps, it looks like you randomly cluttered circles around and it random spaces makes it look worser
00:53:361 (1,4) -
00:55:816 (2,6) -
00:56:089 (3,1) - And alot more! can't fix the overlap/put circles in a fitting place? MOVE/REMAP EVERYTHING until you can.

for example
01:15:180 (2,3,4,5,6,7,8,1,2) -

http://puu.sh/qe2M3/e9988369c1.jpg amount of unneccesary overlaps, its really lacking quality and looks like random clutter. ( i changed AR so you can see better)
you can massively boost the aesthetic and (a bit of playibility) aspect of your map if you did something like this https://osu.ppy.sh/ss/5690363


01:35:225 (3) - unrankable


ok..
these 3 things i highlighted really need more attention across the whole song.
tbh i think you really need to work on making maps more visually appealing combined with flow/spacing if you want to rank 6* lmao /me *dead*
good luck! by the way sorry if english sucks i'm bad
Silverboxer
m4m

I don't know what the rule is on having different bg and combo color for each diff so yah, not recommended by me, but if it's allowed then you can keep it

Insane

make AR a bit higher? 220 bpm, 4 stars, it just seems a bit low

00:26:634 (1) - not a great slider shape, slider can be "ugly" or squiggly but this looks random and not thought out
00:09:180 (1,2,3,4,1,2,1,2,1,2,1,2,1,2,3,4,5,6,1) - I see what you are going for but there should not be circles in this section. Everywhere you have a circle there is no note in the song. stick to sliders like this 00:09:180 (1)
The sliders getting faster at 00:17:907 (1) is enough to show that the song is building up slightly
00:46:816 (2,3,4,5,6,7,8,9,10,11,12,13) - feels spaced too much for such a calm section of the song
00:50:634 (1) - why sv x2.0 here? this isn't as intense as the kiai section right after where the slider speed is x1.0
the slow slider parts are awkward to me, maybe because it's ar8 on an insane where it's mapped as 220bpm. not sure what to do about this. either make sv a little faster and make notes closer together or something.
00:52:816 (1) - these can stay slow, but shorter sliders in the patterns should be faster. but maybe do new combo on the notes after them? this way players can know that the long sliders are slower. just a suggestion on how to fix these sections
01:21:180 (1,2) - too close together
00:53:361 (1,2,3,4,5,6,7,8,9) - I don't know how to mod this. There isn't flow here and it seems random where you place the notes. try to play it yourself (at slower speed in editor if you need to) and pay attention to your cursor movement.
00:55:543 (2,3,4,5,6,7) - stuff like this also seems random. I don't know what to tell you
00:57:725 (2,3,4,5,6,7,8,9,10,11,12,13) - I don't think these long 1/2 chains are great, maybe change last 4 circles to two sliders or something else like this. they feel too long to me
01:32:089 (1) - volume should not be this high for this section
01:44:089 (2) - new combo because different slider velocity?

sorry I really don't know how to mod this. This diff isn't really rankable how it is mapped now. You can ask me in-game for more specific reasons but it's hard to mod it here.
Bubblun's Another

00:09:180 (5) - nc
00:17:907 (9) - nc
00:17:907 (9) - starting from here make the circles long sliders instead, I think it fits better
most of this map needs more new combos. Either do one every 4/1 or 8/1. It's currently new combo every 16/1
00:48:998 (1,2,3,4) - patterns like this NEED to have consistent distance snap, or at least consistent blanketing. if they weren't so close together it wouldn't matter but at this distance it's too noticeable and looks sloppy
00:56:907 (4,5,6) - super awkward flow and 6 is way too close to circle 5
01:02:634 (6,7,8,9) - weird flow. ctrl + g slider 7 to make it a tiny bit better but this pattern needs to change a bit more
01:08:634 (2,3,4,5,6,7,8,9,10) - a little confusing
01:17:907 (7,8,9,10,11,12) - why notes so close together for this one pattern?
01:23:907 (1,2) - I get the idea but I don't know how well this works lol

this diff has lots of ds and flow problems. sorry it's hard for me to mod it at all, a lot of insane and another need complete remap to go for ranking. hope this helps at all
Topic Starter
beaw

zev wrote:

:P Hello stingy, nomod for u as requested!

Final Battle
SPOILER
00:20:089 (2) - slider head starts very wiggly and plays like shit, curves feel to forced and heck it even overlaps with previous slider, new slider?
00:22:270 (3) - I don't feel this slider at all! it feels like you had no place to go so you made a steep curve, thats why its ugly. i suggest something vaguely like this https://osu.ppy.sh/ss/5689816 dunno.

00:28:816 (2) -Its screams for a blanket so i suggest fulfilling its wish,here It could be like this or this you can change the size of the approach circle if you want diversion
00:33:180 (4) - ^ And... uhm why is this a copy of ^ if all other sliders are unique?

general tip: don't immediately wiggle sliders at the start of a sliderhead, i don't see why players would want to play sliders that starts with such a rough sliderpath???with few exceptions

You do this alot to emphasize the strong downbeats, its not worth it because it flows bad and next jumps will play like shit


00:44:634 (2) - Why has this less spacing (1,48x spacing) while it SOUNDS More INTENSE then 00:40:270 (2) - (1,50x spacing) 00:42:452 (2) - (1,55x spacing)
What are these based on? they don't make ANY SENSE. This is why the flow feels halted. Try to base the spacing with the energy/intensity of the song.


You really need to try to prevent these overlaps, it looks like you randomly cluttered circles around and it random spaces makes it look worser
00:53:361 (1,4) -
00:55:816 (2,6) -
00:56:089 (3,1) - And alot more! can't fix the overlap/put circles in a fitting place? MOVE/REMAP EVERYTHING until you can.

for example
01:15:180 (2,3,4,5,6,7,8,1,2) -

http://puu.sh/qe2M3/e9988369c1.jpg amount of unneccesary overlaps, its really lacking quality and looks like random clutter. ( i changed AR so you can see better)
you can massively boost the aesthetic and (a bit of playibility) aspect of your map if you did something like this https://osu.ppy.sh/ss/5690363


01:35:225 (3) - unrankable


ok..
these 3 things i highlighted really need more attention across the whole song.
tbh i think you really need to work on making maps more visually appealing combined with flow/spacing if you want to rank 6* lmao /me *dead*
good luck! by the way sorry if english sucks i'm bad
The point of having a higher AR is to be able to place circles in the same place WITHOUT them being noticed. Despite this, I still moved them anyway.

Thank you so much for your mod. I appreciate it. Also, this was my first ever attempt at mapping, so that's probably why it's so bad lol.
zev

Stingy wrote:

The point of having a higher AR is to be able to place circles in the same place WITHOUT them being noticed. Despite this, I still moved them anyway.

Thank you so much for your mod. I appreciate it. Also, this was my first ever attempt at mapping, so that's probably why it's so bad lol.
You can't just randomly have these unnecessary overlaps just because ar is high thats a TERRIBLE reason LOL,
If it overlaps in the editor you should consider it noticeable.

btw: why not reply to each line of mod telling the modder why u did or didn't apply something?
don't just thank ppl for modding lol show your side too, not required but helps imo :|
Topic Starter
beaw

zev wrote:

Stingy wrote:

The point of having a higher AR is to be able to place circles in the same place WITHOUT them being noticed. Despite this, I still moved them anyway.

Thank you so much for your mod. I appreciate it. Also, this was my first ever attempt at mapping, so that's probably why it's so bad lol.
You can't just randomly have these unnecessary overlaps just because ar is high thats a TERRIBLE reason LOL,
If it overlaps in the editor you should consider it noticeable.

btw: why not reply to each line of mod telling the modder why u did or didn't apply something?
don't just thank ppl for modding lol show your side too, not required but helps imo :|
I was honestly going to do that ;w; but the mods are pretty long. I will go back and do that for yours.
zev
wow u lazy!11!

okay xd
Topic Starter
beaw
[I'm giving up on this map]
Renumi

Stingy wrote:

[I'm giving up on this map]
Aniviuh
Easy
00:09:180 (1) - (Optional) I advise changing this slider to something like this:
01:57:725 (4,5) - These two sliders have too much space between them, make it smaller like the one before this. (01:46:816 (3,4))
Hard
01:40:270 (1) - Unecessary combo change.
02:24:452 (3) - Make a new combo? (Optional)
Insane
00:09:180 (1,2,3,4) - Why are these the same combo color but the next four are all different. Change one or the other.
00:28:270 (2) - Move to next 4th.
00:35:361 (1) - I feel like make this spinner a lot shorter, and have a small break. I don't feel like starting the song with a long spinner, just my opinion of course.
01:01:270 (9) - Why is there a break after this?
01:18:998 (1) - Either make this a slider, or delete the next note.
01:23:361 (4) - Make this a new combo color.
02:06:998 (1) - Keep this the same combo color as the next note.
02:06:998 (1) - ^

New to modding don't yell at me :ss
Topic Starter
beaw
ViolentBoo what are you doing this map is discontinued
Aniviuh

Stingy wrote:

ViolentBoo what are you doing this map is discontinued
AWW

F-FFFF.

WHU- FFFLKJDHGKSLJDHJD
Topic Starter
beaw

ViolentBoo wrote:

Stingy wrote:

ViolentBoo what are you doing this map is discontinued
AWW

F-FFFF.

WHU- FFFLKJDHGKSLJDHJD
The post before it says that I'm done with it lmao
Zel
Final Battle
00:50:361 (4) - overlapped odd with 00:49:816 (2) -
00:52:270 (5) - should have larger spacing for how significant the sound is
00:54:452 (5,7) - weird overlap
00:59:089 (8,2) - weird overlap
01:04:543 (3,7) - weird overlap
01:15:861 (3,7) - weird overlap
01:16:816 (1,2) - weird overlap
01:17:907 (3,7) - weird overlap
01:25:270 (7,1) - weird overlap
01:40:680 (8,3) - weird overlap
01:46:407 (6,8,11) - weird overlap
01:54:589 (3,7,9) - weird overlap
01:57:725 (8,1) - weird overlap
02:11:361 (1) - slider doesnt fit with the music you've been mapping to
02:13:543 (1) - ^
02:15:725 (1) - ^
02:17:907 (1) - ^
and kiai time doesn't end, add inheriting point to end it.

Needless to say, lots of peculiar and ugly overlaps. otherwise good map. GL with ranking ^~^
Zel
just realized map is rip. lol gg
Topic Starter
beaw
Gave KD for effort :/ :/ :/
Zel
<3
Hikomori
I ''sould not'' be here but, well, there's a''little mod''.


In the max diff there's an ''infite kiai'' at the end of the map.
The only way to fix it (obviously) is placing a inherited point (or green timing note) when the song is not like ''epic'' (end kiai when the track stops :p).

bai xd
Topic Starter
beaw

imAlpha wrote:

I ''sould not'' be here but, well, there's a''little mod''.


In the max diff there's an ''infite kiai'' at the end of the map.
The only way to fix it (obviously) is placing a inherited point (or green timing note) when the song is not like ''epic'' (end kiai when the track stops :p).

bai xd
alpha what are you doing

I know how to fix that

this map is dead what are you doing
Hikomori

Stingy wrote:

imAlpha wrote:

I ''sould not'' be here but, well, there's a''little mod''.


In the max diff there's an ''infite kiai'' at the end of the map.
The only way to fix it (obviously) is placing a inherited point (or green timing note) when the song is not like ''epic'' (end kiai when the track stops :p).

bai xd
alpha what are you doing

I know how to fix that

this map is dead what are you doing
oh well :p
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