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Roses Epicurean - Yoru no Kodomo-tachi

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Daycore
M4M ~ map here

Easy
00:03:691 (2,3) - я рекомендую убрать ревёрс со второго слайдера, иначе третий вообще будет убого звучать. ~ https://osu.ppy.sh/ss/9943180
00:06:821 (1,2) - сделай так, чтобы эти слайдеры были ровные, а то смотрится не очень.
00:12:561 (3) - поставь сюда лучше нк, чтобы выглядело лучше
00:13:082 (4,5) - как я уже сказал чуть выше, лучше сделай их, чтобы они были ровными. просто ктрл+с и ктрл+v и ставишь слайдер ровно (я надеюсь, ты поймёшь, что я имею в виду. если не поймёшь, пм)
00:33:952 (3) - 1. Нк сюда. 2. Не знаю, лично для меня слайдер выглядит отвратительно. Я бы на твоём месте исправил (не заставляю, просто мне не нравится)

Space's Normal
00:05:256 (5) - Нк сюда.
00:09:430 (5) - ^
00:13:604 (6) - ^^
00:38:648 (5) - ^^^
00:42:821 (5) - ^^^^
00:46:474 (5) - ^^^^^
00:51:821 (1) - спиннер появляется слишком рано, так что, я думаю, новичок может запутаться и не понять, что нужно делать первым; нажимать или крутить
/// диффа хорошая, в постройке проблем не нашёл, но вот с нк чуваку нужно поучиться.

Advanced
00:18:300 (3,2) - не очень приятный оверлап. думаю, стоит найти другую позицию для слайдера
00:30:821 (3) - мне кажется, лучше сюда нк поставить
00:50:387 (4,3) - снова оверлап. лучше стакни и поставь нк на ласт ноту.

tutuhara's Hard
Самое сладкое. Самый оверлапповый маппер в России.
~~~
00:02:648 (1,1) - оверлап
00:06:821 (1,1) - оверлап: в чём была проблема просто скопировать первый слайдер и поставить его ещё раз, только под CTRL+G
00:07:865 (3,4) - хоть и трудно заметный оверлап, но в чём была проблема стакнуть?
00:11:778 (2,2) - этот оверлап меня триггерит >:(
00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - sir, а вы не думаете, что такое - это пиздец для хардика? Чуваку, который играет харды даже прочитать это будет трудно. ремаппай этот парт.
00:23:517 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - как говорится, УХ БЛЯ. кхм, ты серьёзно делаешь такие паттерны на, почти, одинаковом звуке? К тому же,в чём трабл добавить пару слайдеров, как было в предыдущих диффах? Тут онли одни ноты и очень трудные паттерны для хардика, а учитывая то, кто их играет, он вообще даже эту диффу наверняка не пасснет.
00:27:169 (3,1) - и вот как ты хочешь, чтобы хард-плеер это прочитал? да он просрётся здесь знатно, хотя тутахара уже просрался и высрал это.
00:27:691 (1,2,3,4) - очень неудобный треугольник и ещё: 00:27:169 (1,2,4) - че по спейсингу, братан?))
00:29:778 (1,2,3,4) - я не понимаю. ты копипастишь одни и те же паттерны и просто их переворачиваешь? выше читай.
00:34:995 (3) - зачем такой странный слайдер тут?
00:39:169 (4) - нк сюда
00:42:300 (1) - такие слайдеры всегда выглядят стрёмно. именно такие, вертикальные, типа этого.
00:43:343 (3,1) - оверлап.
00:48:561 (1,2,3,4,1,2,3,4) - тутухара рофлирует над паттернами, я понял. либо он реально маппать не умеет и ничего не знает про стаки, оверлапы и спейсинг (основываясь на звуке, естественно), либо просто угарает маппингом.
00:51:691 (3) - доведи этот слайдер до 00:52:213 (1) - а спиннер поставь чуть дальше.
Topic Starter
Gordon123

Daycore wrote:

M4M ~ map here

Easy
00:03:691 (2,3) - я рекомендую убрать ревёрс со второго слайдера, иначе третий вообще будет убого звучать. ~ https://osu.ppy.sh/ss/9943180 ладно,я убрал реверс,но всё же я не поменял место (3) ибо не считаю что так надо ~~
00:06:821 (1,2) - сделай так, чтобы эти слайдеры были ровные, а то смотрится не очень. хорошо
00:12:561 (3) - поставь сюда лучше нк, чтобы выглядело лучше какой смысл? тут не такой уж и сильный удар что бы ставить нк
00:13:082 (4,5) - как я уже сказал чуть выше, лучше сделай их, чтобы они были ровными. просто ктрл+с и ктрл+v и ставишь слайдер ровно (я надеюсь, ты поймёшь, что я имею в виду. если не поймёшь, пм) хоть они и были ровными,но ладно!
00:33:952 (3) - 1. Нк сюда. 2. Не знаю, лично для меня слайдер выглядит отвратительно. Я бы на твоём месте исправил (не заставляю, просто мне не нравится) не,я не хочу оставлять "обрубок" из 2 комбо

Advanced
00:18:300 (3,2) - не очень приятный оверлап. думаю, стоит найти другую позицию для слайдера не особо понимаю почему оверлап,да! но я поменял кое что
00:30:821 (3) - мне кажется, лучше сюда нк поставить не
00:50:387 (4,3) - снова оверлап. лучше стакни и поставь нк на ласт ноту. нк-нет,но вот со стаком идея хорошая!
Thanks for mod Daycore ;)
Spayyce

Daycore wrote:

00:05:256 (5) - Нк сюда. да
00:09:430 (5) - ^ ^
00:13:604 (6) - ^^ ^
00:38:648 (5) - ^^^ ^
00:42:821 (5) - ^^^^ ^
00:46:474 (5) - ^^^^^ ^
00:51:821 (1) - спиннер появляется слишком рано, так что, я думаю, новичок может запутаться и не понять, что нужно делать первым; нажимать или крутить спиннер исправлен
/// диффа хорошая, в постройке проблем не нашёл, но вот с нк чуваку нужно поучиться.
Спасибо за мод

aa
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Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
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Topic Starter
Gordon123
lol -Space- is russian xD
mancuso_JM_
Hi Gordon! It looks like you did quite a lot of changes in this set, so I'll remod it c:. As per your request in my queue!

[Easy]

  1. 00:17:256 (4,5) - Would be better if you change a bit the rhythm here to don't have a long section of 1/1 objects, I do agree that the kiai section is really repetitive in terms of rhythm but you can add some variety here. I tried a 2/1 slider + note instead, I think you should give it a try.
  2. 00:21:430 (3,4) - 1/1 patterns become really repetitive, in general my recommendations in this difficulty are following that. I think you have enough rhythm to use a 3/2 slider here to give new players other experience.
  3. 00:24:039 (2,5) - It won't be really noticeable during the gameplay but maybe you'd like to snap them properly.
  4. 00:27:691 (1,2,3) - I think you can try a 3/2 slider here as well, as I recommended you in 00:21:430 (3,4) - instead of a full 1/1 pattern.
  5. 00:31:865 (1,2) - Listening to the music, I think you can use a 2/1 slider + a single note as I mentioned before, all these changes are to make the difficulty more enjoyable and not that much monotonus. When I testplayed the map, I feel bored in this point, and this is not the idea.
  6. 00:50:648 (3) - This slider can flow better with the previous note by rotating it a bit more and maybe using a ctrl+g on it. I'll give you a screenshot and a code in case you want to use my idea.
    Image + Code

    380,155,50648,2,0,P|304:95|209:112,1,200,10|10,0:0|0:0,0:0:0:0:
- Aesthetically looks perfect to me, but rhythmically it lacks on creativity as you can see in my mod, we generally try to give good experiences to new players in that kind of difficulties and almost a full 1/1 difficulty doesn't provide anything interesting because if you copy/paste this difficulty in other song with the same BPM will probably works too. If you try to change these aspects, this difficulty will become "unique" because you'll take advantage of all rhythms in the song.

[Space's Normal]

  1. 00:17:256 (5,6,7) - You can perfectly improve this blanketing by rearranging a bit more these sliders. Just in case, I'll give you an image and a code showing you my idea.
    Image + Code

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  2. 00:19:343 ~ 00:35:517 - I highly recommend you to reduce a bit the density in this section, yeah, this is not really hard for a Normal due the low BPM but the rhythm you used here is basically the same used in Advanced. If you keep this as it is, the spread won't be the best and the addition of an "Advanced" is not really justified. I suppose you can use a bit more 1/1 sliders instead of some constant 1/2 and leave some rest times here and there, I'm not going to suggest you what you have to do in each part because I think you can take care of it by yourself. In case you need some additional suggestion in term of rhythm, feel free to ask me.
  3. 00:42:821 (5) - This is not the worst thing in the world xD, but I want to mention it hehe. I'd like to see this slider curved for better looking, what do you think? Is not impossible to do it hehe.
  4. 00:51:691 (8,1) - This note is not providing you the effect that you wanted to see here in my opinion, because the sound that you want to cover with the spinner starts in (8) and having a spinner 1/2 later is not the best thing. To don't make this "difficult", I'd just remove the note and move the spinner 1/2 back (if you do so, make sure to make it longer by 1/2 too).
- I like the structure of this difficulty. Neverthless, I'd like to see this kiai density reduced.

[Advanced]

  1. 00:04:734 (1,3) - Try moving (3) some grids down (around x:304 y:144) to avoid a weird overlap with (3). It's not that big but if we can fix that kind of things is better.
  2. 00:05:778 (3,4) - 00:39:169 (3,4) - In both patterns, try to use a 1/1 slider instead of single notes. If you listen properly to the music, a long vocal section appear here that it's completely different to 00:03:691 (3,4) - & 00:37:082 (3,4) - that's why I recommend you to map them in a different way.
  3. 00:18:300 (3,4) - Basically the same I suggested you in my previous point. I'm putting in other line because this part of the music is not the same if you compare it with the previous ones.
  4. 00:36:039 (1,2) - This pattern can be improved in terms of flow and aesthetic, this doesn't look as neat as 00:09:952 (3,4) - for example. I'd like to see a similar pattern, as you can see in this screenshot instead.
- Nice c:. I don't have anything major to point out here.

[tutuhara's Hard]

  1. 00:08:387 (4,1) - vs. 00:10:213 (4,1) - I have to say you should reconsider these patterns, in my opinion the jump in the second pattern should be higher than the one you used in the first one because in the first only vocals are acting and in the second are acting vocals + bells sound in the instrumental. Even so, I think both patterns deserved a little spacing increase, but makes more sense if you do that as I told you.
  2. 00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Linear and square patterns, this reminds me ooooold maps :P. If you rotate a bit this pattern (maybe 20 clockwise degrees or something like that) you can make this pattern more enjoyable visually. Btw, you can keep a little jump between 00:18:039 (4,5) - because the music represent that.
  3. 00:24:039 (2,1) - The jump between these objects feel excessive, you decided to do that for symetry and it's not the best way. Try other pattern instead, to reduce that, maybe replacing the objects position between 00:24:300 (1,2) -
  4. 00:27:170 (4,1) - Looking to your patterns, you can increase the spacing between these objects to emphasize vocals/bells.
  5. 00:28:734 (3,1) - And the spacing between these is excessive too, symetry stuff once again. Try reducing it, I'm sure you can represent the song much better.
  6. 00:34:995 (1,1) - After the constant spacing increases that you had in the chorus, these objects feel so close, try increasing them a bit more please. In addition, I don't think the New combo in 00:34:995 (1) - is really necessary, you didn't do so in 00:18:300 (5) - for example. Would you mind removing it?
  7. 00:38:126 (1,2) - Use the distance snap between these objects, the music goes in a same pitch as 00:02:648 (1,2) - and I think this way is more correct.
- The main problem in this difficulty is the spacing, especially in the kiai section. I tried to mention all of them to make it better in this aspect. In addition I see you have a mod you've not answered yet, make sure to complete it so I can check this once again (because I don't understand a single word of russian :P). Even so, I think this difficulty have improved quite a lot after a year.

That's all!
I think that some stuff can be improved here but I would like to give you a chance because those things can be corrected with mods. My main problem in this set are those spacing in Hard, the density thing in Normal and the monotonus 1/1 in Easy.
You can contact me again after receiving some more mods (2~3).
Till then, Good luck!

PD: If you have a metadata source I'd like to see it somewhere.
tutuhara

mancuso_JM_ wrote:

Hi Gordon! It looks like you did quite a lot of changes in this set, so I'll remod it c:. As per your request in my queue!


[tutuhara's Hard]

  1. 00:08:387 (4,1) - vs. 00:10:213 (4,1) - I have to say you should reconsider these patterns, in my opinion the jump in the second pattern should be higher than the one you used in the first one because in the first only vocals are acting and in the second are acting vocals + bells sound in the instrumental. Even so, I think both patterns deserved a little spacing increase, but makes more sense if you do that as I told you. - remap
  2. 00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Linear and square patterns, this reminds me ooooold maps :P. If you rotate a bit this pattern (maybe 20 clockwise degrees or something like that) you can make this pattern more enjoyable visually. Btw, you can keep a little jump between 00:18:039 (4,5) - because the music represent that. - remap ) oWo Thansk
  3. 00:24:039 (2,1) - The jump between these objects feel excessive, you decided to do that for symetry and it's not the best way. Try other pattern instead, to reduce that, maybe replacing the objects position between 00:24:300 (1,2) - - fixed
  4. 00:27:170 (4,1) - Looking to your patterns, you can increase the spacing between these objects to emphasize vocals/bells. - yess ! ) Thanks
  5. 00:28:734 (3,1) - And the spacing between these is excessive too, symetry stuff once again. Try reducing it, I'm sure you can represent the song much better. - ok
  6. 00:34:995 (1,1) - After the constant spacing increases that you had in the chorus, these objects feel so close, try increasing them a bit more please. In addition, I don't think the New combo in 00:34:995 (1) - is really necessary, you didn't do so in 00:18:300 (5) - for example. Would you mind removing it? - fixed
  7. 00:38:126 (1,2) - Use the distance snap between these objects, the music goes in a same pitch as 00:02:648 (1,2) - and I think this way is more correct.
    -really )) Thaksu
- The main problem in this difficulty is the spacing, especially in the kiai section. I tried to mention all of them to make it better in this aspect. In addition I see you have a mod you've not answered yet, make sure to complete it so I can check this once again (because I don't understand a single word of russian :P). Even so, I think this difficulty have improved quite a lot after a year.

That's all!
I think that some stuff can be improved here but I would like to give you a chance because those things can be corrected with mods. My main problem in this set are those spacing in Hard, the density thing in Normal and the monotonus 1/1 in Easy.
You can contact me again after receiving some more mods (2~3).
Till then, Good luck!

PD: If you have a metadata source I'd like to see it somewhere.
Thanks Broo )
In addition I see you have a mod you've not answered yet, make sure to complete it so I can check this once again
im answer he mod - remap all kiai time )
and Good luck u )

Gordon - code
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Topic Starter
Gordon123

mancuso_JM_ wrote:

Hi Gordon! It looks like you did quite a lot of changes in this set, so I'll remod it c:. As per your request in my queue! hey bro ,nice to see u here again ;3

[Easy]

  1. 00:17:256 (4,5) - Would be better if you change a bit the rhythm here to don't have a long section of 1/1 objects, I do agree that the kiai section is really repetitive in terms of rhythm but you can add some variety here. I tried a 2/1 slider + note instead, I think you should give it a try. not really,i dont feel that sry,but i remap this place add same slider how 00:08:908 (3) - + add circle after this
  2. 00:21:430 (3,4) - 1/1 patterns become really repetitive, in general my recommendations in this difficulty are following that. I think you have enough rhythm to use a 3/2 slider here to give new players other experience. okee~
  3. 00:24:039 (2,5) - It won't be really noticeable during the gameplay but maybe you'd like to snap them properly. fixed i think
  4. 00:27:691 (1,2,3) - I think you can try a 3/2 slider here as well, as I recommended you in 00:21:430 (3,4) - instead of a full 1/1 pattern. ok
  5. 00:31:865 (1,2) - Listening to the music, I think you can use a 2/1 slider + a single note as I mentioned before, all these changes are to make the difficulty more enjoyable and not that much monotonus. When I testplayed the map, I feel bored in this point, and this is not the idea. yup
  6. 00:50:648 (3) - This slider can flow better with the previous note by rotating it a bit more and maybe using a ctrl+g on it. I'll give you a screenshot and a code in case you want to use my idea. u're right, added
    Image + Code

    380,155,50648,2,0,P|304:95|209:112,1,200,10|10,0:0|0:0,0:0:0:0:
- Aesthetically looks perfect to me, but rhythmically it lacks on creativity as you can see in my mod, we generally try to give good experiences to new players in that kind of difficulties and almost a full 1/1 difficulty doesn't provide anything interesting because if you copy/paste this difficulty in other song with the same BPM will probably works too. If you try to change these aspects, this difficulty will become "unique" because you'll take advantage of all rhythms in the song. O:

[Advanced]

  1. 00:04:734 (1,3) - Try moving (3) some grids down (around x:304 y:144) to avoid a weird overlap with (3). It's not that big but if we can fix that kind of things is better. sure
  2. 00:05:778 (3,4) - 00:39:169 (3,4) - In both patterns, try to use a 1/1 slider instead of single notes. If you listen properly to the music, a long vocal section appear here that it's completely different to 00:03:691 (3,4) - & 00:37:082 (3,4) - that's why I recommend you to map them in a different way. this is contrary to your first point,but ok,added two sliders
  3. 00:18:300 (3,4) - Basically the same I suggested you in my previous point. I'm putting in other line because this part of the music is not the same if you compare it with the previous ones. here i add slider
  4. 00:36:039 (1,2) - This pattern can be improved in terms of flow and aesthetic, this doesn't look as neat as 00:09:952 (3,4) - for example. I'd like to see a similar pattern, as you can see in this screenshot instead. fixed
- Nice c:. I don't have anything major to point out here. www

That's all!
I think that some stuff can be improved here but I would like to give you a chance because those things can be corrected with mods. My main problem in this set are those spacing in Hard, the density thing in Normal and the monotonus 1/1 in Easy. waaaaaaaaaaaaaaaaaaaaaa ><
You can contact me again after receiving some more mods (2~3). O:
Till then, Good luck! tytyty

PD: If you have a metadata source I'd like to see it somewhere.
Thank you bro mancuso_JM_ again ;)
Topic Starter
Gordon123
Metadata :

ByBy wrote:

  1. Artist: Roses Epicurean
  2. Romanised Artist: Roses Epicurean
  3. Title: 夜の子供たち
  4. Romanised Title: Yoru no Kodomo tachi
  5. Proof: http://hatukiyura.sakura.ne.jp/seidouwa/index.html
    Roses Epicurean is the circle and Hatsuki Yura is the vocalist so, the circle must be clasified as the main artist. Don't forget to add 葉月ゆら and Hatsuki Yura to tags.
Spayyce

mancuso_JM_ wrote:

[Space's Normal]

  1. 00:17:256 (5,6,7) - You can perfectly improve this blanketing by rearranging a bit more these sliders. Just in case, I'll give you an image and a code showing you my idea.
    Image + Code

    324,312,17256,2,0,P|384:342|447:316,1,140,10|0,0:0|0:0,0:0:0:0:
    388,260,18039,1,0,0:0:0:0:
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    I manually rotated and reshaped the slider, I want to keep the angle because of the way I position notes in clusters.
  2. 00:19:343 ~ 00:35:517 - I highly recommend you to reduce a bit the density in this section, yeah, this is not really hard for a Normal due the low BPM but the rhythm you used here is basically the same used in Advanced. If you keep this as it is, the spread won't be the best and the addition of an "Advanced" is not really justified. I suppose you can use a bit more 1/1 sliders instead of some constant 1/2 and leave some rest times here and there, I'm not going to suggest you what you have to do in each part because I think you can take care of it by yourself. In case you need some additional suggestion in term of rhythm, feel free to ask me. I see the similarity but I don't want to change the rhythm because if I do so I won't be following the same rhythm as I am for the rest of the map. I respected the fact it was a normal by using more 1/1 sliders and using reverse sliders instead of constant 1/2
  3. 00:42:821 (5) - This is not the worst thing in the world xD, but I want to mention it hehe. I'd like to see this slidercurved for better looking, what do you think? Is not impossible to do it hehe. Roger that
  4. 00:51:691 (8,1) - This note is not providing you the effect that you wanted to see here in my opinion, because the sound that you want to cover with the spinner starts in (8) and having a spinner 1/2 later is not the best thing. To don't make this "difficult", I'd just remove the note and move the spinner 1/2 back (if you do so, make sure to make it longer by 1/2 too). Done
- I like the structure of this difficulty. Neverthless, I'd like to see this kiai density reduced.
aa
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Axhina
ellu

Space's Normal
00:08:908 (4) - maybe nc to keep consistency

tutu's Hard>

00:10:995 (1) - this is kinda big spacing for just 1/4
00:34:995 (1) - don't understand why this spaced so high out there's no sb or anythin and shouldn't be nced cause it follows the same vocal line as the 2 sliders before

gl with the map! o/
Spayyce

Seulgij wrote:

ellu

Space's Normal
00:08:908 (4) - maybe nc to keep consistency It would do the opposite here, since I put a NC on every other downbeat this would be odd.
Thanks for checking!

I also changed a hitsound because I used the wrong sampleset:


diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 36039
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:Gordon123
Version:Space's Normal
Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン -Space- tutuhara
BeatmapID:1070112
BeatmapSetID:439731

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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2648,521.739130434783,4,3,1,40,1,0
19343,-100,4,3,1,40,0,1
35517,-100,4,3,1,40,0,0
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Combo2 : 151,61,250
Combo3 : 253,179,223

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tutuhara

Seulgij wrote:

ellu

tutu's Hard>

00:10:995 (1) - this is kinda big spacing for just 1/4 - fix Thanks
00:34:995 (1) - don't understand why this spaced so high out there's no sb or anythin and shouldn't be nced cause it follows the same vocal line as the 2 sliders before - not fix

gl with the map! o/
Thanks for mod)
diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 36039
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:Gordon123
Version:tutuhara's Hard
Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン -Space- tutuhara
BeatmapID:1005949
BeatmapSetID:439731

[Difficulty]
HPDrainRate:5.5
CircleSize:4.3
OverallDifficulty:6.2
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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1844,-100,4,3,1,25,0,0
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19343,-100,4,3,1,40,0,1
35517,-100,4,3,1,40,0,0
52213,-100,4,3,1,15,0,0


[Colours]
Combo1 : 241,10,62
Combo2 : 151,61,250
Combo3 : 253,179,223

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hypercyte
hi from #modreqs o/
I made unrankable issues in bold.

General

drum-hitwhistle.wav is 92ms which is too short, minimum length of every .wav file must be 100ms according to ranking criteria.

Also drum-whistle.wav has a too long starting delay of 18ms, where ranking criteria says it must be below 5ms so it doesn't sound mistimed while playing.

Also a not very important point but maybe get a higher resolution bg since you can go upto 1920x1200 and it'd just ma3ke it look nicer.

Advanced and below

Solid diffs, couldn't make any suggestions and no major issues found.

tutuhara's Hard

00:17:778 (3,5) - I don't like how the slider is touching the slider like that because it looks messy imo. The pattern looks a lot nicer like this -> https://hypercyte.s-ul.eu/yYBrK5cS
(00:19:343 (1,2) - You can then adjust these two sliders to stack back)

00:28:734 (3) - Having a different number of reverses may break expectation for someone playing at this difficulty level tbh. I'd change to just 1 reverse with a hitcircle like this -> https://hypercyte.s-ul.eu/zGkaUCaU. I'd also stack the new hitcircle to the end of the reverse slider like this screenshot

00:29:778 (1) - Same for this ^

---

That's all from me, good luck!
Pls fix the unrankable issues I mentioned in the beginning!
Spayyce
Topic Starter
Gordon123

-Space- wrote:

http://puu.sh/zz6rs/dd48291a26.mp3

Fixed hitsound above.
thank you
ShinodaYuu
Hi, returning m4m
[Easy]
00:20:387 (3,4) - I'm sure you can imrove this "blanket" https://osu.ppy.sh/ss/10504119
00:21:430 (4) - Having sliderend on red tick here feels weird as it supports only vocals. I suggest making 2 sliders or your own idea
00:24:039 (2) - Little too clsoe to each other
00:27:691 (1) - Same as before

[Normal]
00:02:648 (1,3) - Fix blanket https://osu.ppy.sh/ss/10504146
00:09:952 (6) - Such a curved slider doesn't look good
00:11:517 (2,3,4) - Make spacing between them same
00:18:300 (7) - CTRL G for better flow and to be more like 00:15:169 (1,2,3) -
00:19:604 - Why did you left it not filled, they aren't different from 00:20:126 (2,3,4,1,2,3) -
00:22:734 - ^
00:24:821 - ^ and so on
00:26:648 (3) - NC
00:37:082 (3) - Doesn't look good

[Advanced]
00:16:995 (4,2) - Little too close to each other
00:23:778 - Why didn't you fill it?
00:27:952 - ^
00:34:213 - ^
00:45:430 (3,4) - Fix blankets

Good luck :D
tutuhara

hypercyte wrote:

hi from #modreqs o/


tutuhara's Hard

00:17:778 (3,5) - I don't like how the slider is touching the slider like that because it looks messy imo. The pattern looks a lot nicer like this -> https://hypercyte.s-ul.eu/yYBrK5cS -Fixed oWo
(00:19:343 (1,2) - You can then adjust these two sliders to stack back) - dont fixed

00:28:734 (3) - Having a different number of reverses may break expectation for someone playing at this difficulty level tbh. I'd change to just 1 reverse with a hitcircle like this -> https://hypercyte.s-ul.eu/zGkaUCaU. I'd also stack the new hitcircle to the end of the reverse slider like this -
last diff dont fixed sorryscreenshot

00:29:778 (1) - Same for this ^

---

That's all from me, good luck!
Pls fix the unrankable issues I mentioned in the beginning!
\

Thanksu
diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 36039
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:Gordon123
Version:tutuhara's Hard
Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン -Space- tutuhara
BeatmapID:1005949
BeatmapSetID:439731

[Difficulty]
HPDrainRate:5.5
CircleSize:4.3
OverallDifficulty:6.2
ApproachRate:7.4
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
691,659.340659340659,4,3,1,5,1,0
1844,-100,4,3,1,25,0,0
2648,521.739130434783,4,3,1,40,1,0
19343,-100,4,3,1,40,0,1
35517,-100,4,3,1,40,0,0
52213,-100,4,3,1,15,0,0


[Colours]
Combo1 : 241,10,62
Combo2 : 151,61,250
Combo3 : 253,179,223

[HitObjects]
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Topic Starter
Gordon123

Milar001 wrote:

Hi, returning m4m
[Easy]
00:20:387 (3,4) - I'm sure you can imrove this "blanket" https://osu.ppy.sh/ss/10504119 yep,fixed
00:21:430 (4) - Having sliderend on red tick here feels weird as it supports only vocals. I suggest making 2 sliders or your own idea this was done for a variety of diff
00:24:039 (2) - Little too clsoe to each other umhh idk,fixed
00:27:691 (1) - Same as before same too here

[Advanced]
00:16:995 (4,2) - Little too close to each other nah
00:23:778 - Why didn't you fill it? because it's not the most important sounds in the song, but also because I feel so lol
00:27:952 - ^ ^
00:34:213 - ^ ^
00:45:430 (3,4) - Fix blankets ok

Good luck :D
Thank you for mod Milar001 ;)
Spayyce

Milar001 wrote:

Hi, returning m4m


[Normal]
00:02:648 (1,3) - Fix blanket https://osu.ppy.sh/ss/10504146 fixed
00:09:952 (6) - Such a curved slider doesn't look good i like this as it makes a triangle
00:11:517 (2,3,4) - Make spacing between them same fixed
00:18:300 (7) - CTRL G for better flow and to be more like 00:15:169 (1,2,3) - i feel it works better like it is now
00:19:604 - Why did you left it not filled, they aren't different from 00:20:126 (2,3,4,1,2,3) -
00:22:734 - ^
00:24:821 - ^ and so on adjusted slider shapes and orientation, i want more unconventional ways of expressing variation.
00:26:648 (3) - NC would be inconsistent with my combo methods
00:37:082 (3) - Doesn't look good i think it looks good



Good luck :D
Thanks for mod! :)

Diff
osu file format v14

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Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:Gordon123
Version:Space's Normal
Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン -Space- tutuhara
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Shad0w1and
[H]
most blankets need adjustments, if you dont want to blanket, then your patterns need adjustments to make people feel your patterns does not need blanket. most of your ideas are still symmetry based and blenket based no matter how you see it.
00:02:648 (1,2) - 00:04:734 (1,2) - what is the difference in music? better make them the same rhythm
00:06:561 (5,1) - blanket is off
00:07:604 (2,3) - should be 1.5x DS not 1.4x right?
00:07:604 (2,4) - blanket again
00:25:604 (1,2,3,4) - pattern is ... kinda off? better make a symmetrical pattern
[Adv]
00:27:169 (5,1,2) - try make them same spacing? like your did 00:23:517 (1,2,3) - and other places
[N]
ok, trun off your grid snap, they are useless in general unless you are making some patterns, and they will destroy your blankets and other patterns
00:12:561 (4,5) - DS is off
00:16:213 (3,4,5) - DS is off
00:17:256 (5,6,7) - equal spacing will look better
00:33:952 (1,2) - DS is off and etc
[E]
ok
tutuhara

Shad0w1and wrote:

[H]
most blankets need adjustments, if you dont want to blanket, then your patterns need adjustments to make people feel your patterns does not need blanket. most of your ideas are still symmetry based and blenket based no matter how you see it. I do not have much blanket. What would you say with assurance that the whole structure consists of a blanket. If you look at them a little, and those that are corrected. And if the slider is bent there, so the lines of the circle only come in contact with the lines of the ends of the slider and not of the whole body. So I wanted to do so and this is my style. Thanks for the mod.
00:02:648 (1,2) - 00:04:734 (1,2) - what is the difference in music? better make them the same rhythm - there are absolutely different motives. In the first case, the lyrics are lingering. Therefore, a better long slider is better. In the second case, there is a short lyric moment, and two clearly defined voices for the circle.

00:06:561 (5,1) - blanket is off - fixed
00:07:604 (2,3) - should be 1.5x DS not 1.4x right? fixed the distance. There was a blanket there

00:07:604 (2,4) - blanket again fixed the distance. There was a blanket there

00:25:604 (1,2,3,4) - pattern is ... kinda off? better make a symmetrical pattern so the game works ctrl + H - fixed
Thanks

difaaaa
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TitleUnicode:夜の子供たち
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ArtistUnicode:Roses Epicurean
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Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン -Space- tutuhara
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372,36,46474,6,0,P|446:52|485:156,1,160,8|0,0:0|0:0,0:0:0:0:
408,192,47256,1,0,0:0:0:0:
404,296,47517,1,8,0:0:0:0:
296,344,47778,2,0,P|256:352|196:332,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
320,192,48561,5,8,0:0:0:0:
224,116,48821,1,0,0:0:0:0:
216,236,49082,1,8,0:0:0:0:
336,104,49343,1,0,0:0:0:0:
344,236,49604,5,8,0:0:0:0:
192,116,49865,1,0,0:0:0:0:
160,256,50126,1,8,0:0:0:0:
336,104,50387,1,0,0:0:0:0:
408,232,50648,6,0,L|408:320,1,80,8|0,0:0|0:0,0:0:0:0:
256,248,51169,2,0,L|256:152,1,80,8|0,0:0|0:0,0:0:0:0:
108,72,51691,2,0,L|108:160,1,80,8|0,0:0|0:0,0:0:0:0:
256,192,52213,12,14,54169,0:0:0:0:
Topic Starter
Gordon123

Shad0w1and wrote:

[Adv]
00:27:169 (5,1,2) - try make them same spacing? like your did 00:23:517 (1,2,3) - and other places fixed a bit

[E]
ok ok
Thanks for mod Shad0w1and ;)
Solitaire
ewww v1

tutuhara's Hard
00:06:821 (1) - no emphasis
00:08:908 (1) - ^

00:10:995 (1) - jump is literally more than 2x the spacing of regular jumps - DONT DO THIS!!!

00:13:082 (1) - same sound as 00:08:908 (1) - but mapped differently

00:19:082 - unmapped sound

00:19:343 (1,2,3,4) - why are you breaking circular flow so much here?

00:24:300 (1) - why is the middle of the slider an important sound? Important sounds should be made clickable at this difficulty level.

00:27:691 (1) - fix blanket

00:28:734 (3) - a slider that looks exactly like the last one yet reverses 2 times rather than 1 is a no-no
00:30:821 (3) - ^

00:48:561 (1,2,3,4,1,2,3,4) - why are you increasing spacing in this section? The music is not gaining intensity at all. Looks like an attempt at ez pp

00:51:691 (3) - replace with a circle and move the spinner back by 1/2 a beat

Conclusion: Pretty mediocre diff tbh, don't expect to rank without a remap

Advanced
00:04:734 (1) - fix aesthetics if it was unintentional or emphasize it more if it was intentional

00:11:778 (2,3) - sliders end on an important beat

00:13:865 (2) - middle of the slider in on an important beat
00:47:256 (2) - ^

00:23:778 - dont ignore vocals plz

00:52:213 (1) - start spinner at 00:51:821

Conclusion: Again, pretty mediocre diff.

Space's Normal
00:10:995 (1) - feels weird to map this sound with a circle. Maybe change this to a slider that ends on 00:11:517 (2) - and put a circle at 00:11:778 - ?

00:20:387 (3,4) - change this rhythm to two 1/2 beat sliders

00:46:474 (5,7) - slightly curved sliders dont fit with the aesthetics you use in the rest of the map

00:51:691 (1) - maybe map this sound with a circle and move the spinner accordingly?

Conclusion: Really solid diff (best of the set) but may need a few improvements

Easy
00:17:256 (4) - end slider at 00:18:300 and place a circle at 00:18:821
00:42:300 (3) - ^

00:21:430 (4) - yes there is a sound at the middle of this slider but since you've been following the vocals you should map it to that. If you do want to keep this, you would have to also map all other occurrences of this sound, such as 00:19:604 and 00:24:169. good luck with that.

00:42:300 (3) - fix aesthetics

00:52:213 (1) - start spinner at 00:51:821

Conclusion: Not too much to say since it's an easy, but it's ok
Topic Starter
Gordon123

Solitaire wrote:

ewww v1

Advanced
00:04:734 (1) - fix aesthetics if it was unintentional or emphasize it more if it was intentional yup

00:11:778 (2,3) - sliders end on an important beat waaa ,my mistake,fixed

00:13:865 (2) - middle of the slider in on an important beat no,its rly fine
00:47:256 (2) - ^ ^

00:23:778 - dont ignore vocals plz i like it

00:52:213 (1) - start spinner at 00:51:821 yes

Conclusion: Again, pretty mediocre diff.

Easy
00:17:256 (4) - end slider at 00:18:300 and place a circle at 00:18:821 nop
00:42:300 (3) - ^ ^

00:21:430 (4) - yes there is a sound at the middle of this slider but since you've been following the vocals you should map it to that. If you do want to keep this, you would have to also map all other occurrences of this sound, such as 00:19:604 and 00:24:169. good luck with that. I understand what you mean, but I did it only twice and distributed them in two places, for balance, so no, sorry

00:42:300 (3) - fix aesthetics its fine here

00:52:213 (1) - start spinner at 00:51:821 ok

Conclusion: Not too much to say since it's an easy, but it's ok
Thanks for mod Solitaire ;)
bossandy
M4M as u requested!
  
[ General]
 
  1. Put metadata in thread so that the modders and Bns know what is the source about this song!
  2. Make the last spinner in each difficulties have the same start time? Normal to Hard have difference in the end looks and sounds a bit strange for me ;w;
  3. I think u should end kiai time here 00:36:039 - not 00:35:517 - or just remove kiai time , since I think this kind of soft song kiai time is reall needed xD
  4. I have a combo color suggestion if u wanna try , They are suitable with BG and better to look for me!
    [Colours]
    Combo1 : 95,82,108
    Combo2 : 84,77,48
    Combo3 : 110,24,35
    Combo4 : 130,86,111
    SliderTrackOverride : 34,28,40
    SliderBorder : 229,211,207
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nope
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:08:908 (3,1,2) - Hmm... You can make this part cuter imo <3 like this
    2. 00:46:474 (3) - Too close to 00:44:387 (1) - maybe it looks a bit odd for me ;w;
    3. 00:50:648 (3) - I would like to change to 3 circles to make a wonderful end and make 00:51:691 - clickable!
    4. Looks great overall :D
 
  1. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. claps for whole difficulty lol? I don't think it is a good idea though ;w; Maybe u can do hitsounds like Space's Normal!
 
[ Space's Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nope
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:05:778 (6) - Move to x440 y312 to make 00:05:256 (5,6) - looks visually better?
    2. 00:33:952 (1,2,3) - Check spacing here!
    3. Beautiful diff <3
 
[ Advanced]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nope
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:27:169 (5) - change to two circles can make a good start for next part of kiai imo
    2. 00:30:821 (3,4,5,6) - It would be better if u make it like 00:21:430 (1,2) - These stack notes looks extremely different compare with other part , same as 00:32:908 (3,4,5,6) -
 
[ tutuhara's Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nope
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:00:691 (1) - Looks the overlap is making on purpose m But it is still odd for me and this is the only one overlap-slider on this diff , so I would suggest u to change it xD
    2. 00:10:995 (1,2,3) - Check spacing here
    3. 00:17:517 (2,4) - Ctrl+G to make the same flow like 00:15:169 (1,2,3,4) - and 00:16:213 (1,2,3,4) -
    4. 00:25:604 (1,2,3,4) - Great part but u can avoid overlaps imo
    5. 00:42:300 (1,2,3,4) - Check spacing here too
    6. 00:51:691 (3) - Circle is enough for me though there is nothing loud here 00:51:952 - imo
  --------------------------------------------------------
Thanks for requesting again , hope this is helpful ;w;
Star here!!
Topic Starter
Gordon123

bossandy wrote:

M4M as u requested! wwww
  
[ General]
 
  1. Put metadata in thread so that the modders and Bns know what is the source about this song! done
  2. Make the last spinner in each difficulties have the same start time? Normal to Hard have difference in the end looks and sounds a bit strange for me ;w; i want ask guys about it,cuz I have no right to do anything without their knowledge
  3. I think u should end kiai time here 00:36:039 - not 00:35:517 - or just remove kiai time , since I think this kind of soft song kiai time is reall needed xD ok 00:36:039 -
  4. I have a combo color suggestion if u wanna try , They are suitable with BG and better to look for me! looks cool
    [Colours]
    Combo1 : 95,82,108
    Combo2 : 84,77,48
    Combo3 : 110,24,35
    Combo4 : 130,86,111
    SliderTrackOverride : 34,28,40
    SliderBorder : 229,211,207
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nope
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:08:908 (3,1,2) - Hmm... You can make this part cuter imo <3 like this LOL done
    2. 00:46:474 (3) - Too close to 00:44:387 (1) - maybe it looks a bit odd for me ;w; fixed
    3. 00:50:648 (3) - I would like to change to 3 circles to make a wonderful end and make 00:51:691 - clickable! ah sry,i understand it,but i like it
    4. Looks great overall :D w
 
  1. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. claps for whole difficulty lol? I don't think it is a good idea though ;w; Maybe u can do hitsounds like Space's Normal! nah,its fine
 
[ Advanced]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nope
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:27:169 (5) - change to two circles can make a good start for next part of kiai imo nah its sounds good owo
    2. 00:30:821 (3,4,5,6) - It would be better if u make it like 00:21:430 (1,2) - These stack notes looks extremely different compare with other part , same as 00:32:908 (3,4,5,6) - why not,done

  --------------------------------------------------------
Thanks for requesting again , hope this is helpful ;w; yes owo
Star here!! <3
Thanks for mod bossandy ,it was really helpful ;)
tutuhara

Solitaire wrote:

ewww v1

tutuhara's Hard
00:06:821 (1) - no emphasis
00:08:908 (1) - ^

00:10:995 (1) - jump is literally more than 2x the spacing of regular jumps - DONT DO THIS!!!

00:13:082 (1) - same sound as 00:08:908 (1) - but mapped differently

00:19:082 - unmapped sound

00:19:343 (1,2,3,4) - why are you breaking circular flow so much here?

00:24:300 (1) - why is the middle of the slider an important sound? Important sounds should be made clickable at this difficulty level.

00:27:691 (1) - fix blanket

00:28:734 (3) - a slider that looks exactly like the last one yet reverses 2 times rather than 1 is a no-no
00:30:821 (3) - ^

00:48:561 (1,2,3,4,1,2,3,4) - why are you increasing spacing in this section? The music is not gaining intensity at all. Looks like an attempt at ez pp

00:51:691 (3) - replace with a circle and move the spinner back by 1/2 a beat

Conclusion: Pretty mediocre diff tbh, don't expect to rank without a remap

/box]
Thanks for mod

bossandy wrote:

M4M as u requested!
  

[ tutuhara's Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nope
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:00:691 (1) - Looks the overlap is making on purpose m But it is still odd for me and this is the only one overlap-slider on this diff , so I would suggest u to change it xD - this is Watch desing slider
    2. 00:10:995 (1,2,3) - Check spacing here - 1.45-(DS 1.5 this is possidble interval )
    3. 00:17:517 (2,4) - Ctrl+G to make the same flow like 00:15:169 (1,2,3,4) - and 00:16:213 (1,2,3,4) - i dont swap flow sorry
    4. 00:25:604 (1,2,3,4) - Great part but u can avoid overlaps imo - The beginning and the end are not blocked. In addition, this is the final complexity. The person that will play this game should be ready for the current
    5. 00:42:300 (1,2,3,4) - Check spacing here too - The interval was reduced due to the beginning of a new piece of music and the completion of the bitmap
    6. 00:51:691 (3) - Circle is enough for me though there is nothing loud here 00:51:952 - imo - PALA - PALA - NIII - 3 slider
  --------------------------------------------------------
Thanks for requesting again , hope this is helpful ;w;
Star here!!
Thanks for mod
Spayyce

Shad0w1and wrote:

[N]
ok, trun off your grid snap, they are useless in general unless you are making some patterns, and they will destroy your blankets and other patterns all of my maps i have ever made and exclusively grid snap on, i dislike having it off for personal reasons
00:12:561 (4,5) - DS is off got it
00:16:213 (3,4,5) - DS is off wew where did this boi go xD
00:17:256 (5,6,7) - equal spacing will look better yeah this one pops up a lot bcs changes to the notes around it usually mess it up, i got it now
00:33:952 (1,2) - DS is off and etc got it thanks :)

Space's Normal
00:10:995 (1) - feels weird to map this sound with a circle. Maybe change this to a slider that ends on 00:11:517 (2) - and put a circle at 00:11:778 - ? If I were to end the slider on a white tick the player would not be clicking a part of the song with significant vocal emphasis. Also the density of vocals 1 beat after the downbeat gets significantly higher.

00:20:387 (3,4) - change this rhythm to two 1/2 beat sliders As mentioned above I would be ending on a white tick (in this case a downbeat) which would be really odd for the player to follow as they wont be clicking on a beat with more emphasis

00:46:474 (5,7) - slightly curved sliders dont fit with the aesthetics you use in the rest of the map I curved them more to fit in with the rest of the sliders around them

00:51:691 (1) - maybe map this sound with a circle and move the spinner accordingly? alright changed

Conclusion: Really solid diff (best of the set) but may need a few improvements

[ Space's Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Nope
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:05:778 (6) - Move to x440 y312 to make 00:05:256 (5,6) - looks visually better? i feel like the current way is better
    2. 00:33:952 (1,2,3) - Check spacing here! fixed in a previous mod! :)
    3. Beautiful diff <3
Thanks everyone for the extremely useful mods!

aa
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 36039
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:Gordon123
Version:Space's Normal
Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン -Space- tutuhara
BeatmapID:1070112
BeatmapSetID:439731

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
691,659.340659340659,4,3,1,5,1,0
2648,521.739130434783,4,3,1,40,1,0
19343,-100,4,3,1,40,0,1
36039,-100,4,3,1,40,0,0
52213,-100,4,3,1,15,0,0


[Colours]
Combo1 : 95,82,108
Combo2 : 84,77,48
Combo3 : 110,24,35
Combo4 : 130,86,111
SliderTrackOverride : 34,28,40
SliderBorder : 229,211,207

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460,308,44387,6,0,L|468:156,1,140,4|0,0:0|0:0,0:0:0:0:
408,108,45169,1,0,0:0:0:0:
344,164,45430,2,0,P|300:164|264:144,1,70,8|0,0:0|0:0,0:0:0:0:
212,100,45952,2,0,P|179:87|144:89,1,70
76,136,46474,2,0,P|64:200|80:280,1,140,10|2,0:0|0:2,0:0:0:0:
144,328,47256,1,0,0:0:0:0:
208,272,47517,2,0,P|224:200|211:132,1,140,8|0,0:0|0:0,0:0:0:0:
145,88,48300,1,0,0:0:0:0:
220,52,48561,6,0,P|272:76|288:104,1,70,10|0,0:0|0:0,0:0:0:0:
324,156,49082,2,0,P|349:179|382:188,1,70
468,188,49604,1,8,0:0:0:0:
424,260,49865,1,0,0:0:0:0:
472,328,50126,2,0,P|432:344|392:336,1,70
332,300,50648,2,0,L|188:308,1,140,10|0,0:0|0:0,0:0:0:0:
132,252,51430,1,0,0:0:0:0:
172,180,51691,5,8,0:0:0:0:
256,192,51821,12,10,54169,0:0:0:0:
Topic Starter
Gordon123
eee boi
Topic Starter
Gordon123

Larto wrote:

Bump, please someone look at this <.<
Spayyce

Gordon123 wrote:

Larto wrote:

Bump, please someone look at this <.<
tutuhara

Gordon123 wrote:

Larto wrote:

Bump, please someone look at this <.<
Kyouren

Gordon123 wrote:

Larto wrote:

Bump, please someone look at this <.<
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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