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Roses Epicurean - Yoru no Kodomo-tachi

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tutuhara

KittyAdventure wrote:

As my promise~ <3


[tutuhara's Hard]
  1. 00:06:039 (4,5) - I don't like this snap, distance snap behind note 4 and note 5 is diffecent with note 3 - no fix sorry
  2. 00:08:908 (1,4) - That should be blanket - fix
  3. 00:10:995 (1,2) - It's not blanket uwu - fix
  4. 00:13:604 (2,4) - ^ - fix
  5. 00:23:517 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Weird flow and hitsound :( - sorry i dont fix this moment
  6. 00:29:778 (1,2,3,4,5,6,7,8) - Square flow is bad in note 1 and 4 - sorry i dont fix moment
  7. 00:36:039 (1,3) - Blanket plz - fix
  8. 00:38:908 (3,4) - ^ --fix
  9. 00:43:604 (3,4,5) - It's should be straight flow, used distance snap - i dont fix this moment
  10. 00:48:561 (1,2,3,4,5,6,7,8) - Bad flow again :( - this ideal lyrics jump moment sorry i dont fix Thanks
  11. 00:51:952 (3) - Here, add lower volume like 10 or 15% because it's weird to hear when the player is playing or change it to circle and spinner started on here~- fix Thanks)
Good luck >w</
Thanks man )))
Kotori-Chan
from m4m !

Easy
i dont exactly know why but this straight slider here 00:32:908 (2) - maybe replace by one that is same shaped like 00:31:865 (1) - ?

Normal
this looks imo pretty ugly :( 00:07:604 (2,3,4) - remove 4 and replace it with a slider like 3
00:28:734 (4) - slider here,suits alot better to the vocals and 5 just a circle

tuttuts hard
00:06:300 (5,2) - a sexy stack pls ?
rest looks fine

good luck with it !
sry for short mod...but well short map i guess lul
tutuhara

Kotori-Chan wrote:

from m4m !

Easy
i dont exactly know why but this straight slider here 00:32:908 (2) - maybe replace by one that is same shaped like 00:31:865 (1) - ?

Normal
this looks imo pretty ugly :( 00:07:604 (2,3,4) - remove 4 and replace it with a slider like 3
00:28:734 (4) - slider here,suits alot better to the vocals and 5 just a circle

tuttuts hard
00:06:300 (5,2) - a sexy stack pls ?
rest looks fine

good luck with it !
sry for short mod...but well short map i guess lul
I saw what was written before the correction) Thank you will try! )

im tuttuts ))) XDXDXD
Topic Starter
Gordon123

Kotori-Chan wrote:

from m4m !

Easy
i dont exactly know why but this straight slider here 00:32:908 (2) - maybe replace by one that is same shaped like 00:31:865 (1) - ? nah !i like it!

Normal
this looks imo pretty ugly :( 00:07:604 (2,3,4) - remove 4 and replace it with a slider like 3 even though it looks like, but no rules are not violated + there I hear two words - they fall on the sliders
00:28:734 (4) - slider here,suits alot better to the vocals and 5 just a circle ok

good luck with it !
sry for short mod...but well short map i guess lul
Thx for mod ;)
Sieg
даблпост
Sieg
tutuhara's Hard:
00:09:691 (2,3,4) - если выделил это отдельным паттерном, сделал бы еще спейсинг и на 00:10:474 (5) - http://i.imgur.com/9GuhLbU.png
00:17:256 (1,2,3,4,5) - хочется 5 выделить как отдельную часть (паттерн), ну, грубо http://i.imgur.com/FmueX4F.png чтобы дать идею
00:20:126 (4,1) - 00:21:169 (4,1) - учитывая общую структуру харда, я бы не стал делать спейсинг больше примерно ~2.5
00:27:691 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - до этого было хорошо, а тут уже пошло что-то рандомное, попробуй придумать для этих комбо какой-нибудь симметричный (между ими двумя) паттерн и переход, оч. хорошо должно вписаться
00:33:691 (8,1) - спйсинг тут, новая строка, переход в паттернах, все дела
00:41:256 (3,1) - имо, эти вейвы такие страшные
00:45:430 (3,4) - спйсинг, слишком большое уменьшение без причины, можно попробовать стакнуть с 00:44:387 (1) -

Normal:
клэпы (шелчки) абсолютно рандомны, попробуй не просто скопировать, а расставить по какой-нибудь системе - для изи тоже
Topic Starter
Gordon123

Sieg wrote:

Normal:
клэпы (шелчки) абсолютно рандомны, попробуй не просто скопировать, а расставить по какой-нибудь системе - для изи тоже
Спасибо за мод Sieg,с утреца чекну ХС,но про изи я так думаю что там мне всё нравится.
~~~~~

27.11.2016 : вроде немного подправил что бы не так ущербно звучало! ;)
tutuhara

Sieg wrote:

tutuhara's Hard:
00:09:691 (2,3,4) - если выделил это отдельным паттерном, сделал бы еще спейсинг и на 00:10:474 (5) - http://i.imgur.com/9GuhLbU.png - Изменил спасибо - хороший совет
00:17:256 (1,2,3,4,5) - хочется 5 выделить как отдельную часть (паттерн), ну, грубо http://i.imgur.com/FmueX4F.png чтобы дать идею - идею подал, я ее реализовал спасибо)
00:20:126 (4,1) - 00:21:169 (4,1) - учитывая общую структуру харда, я бы не стал делать спейсинг больше примерно ~2.5 - не больше 2.5 )
00:27:691 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - до этого было хорошо, а тут уже пошло что-то рандомное, попробуй придумать для этих комбо какой-нибудь симметричный (между ими двумя) паттерн и переход, оч. хорошо должно вписаться - исправил, немного другие паттерны, более плавно перетакиющие
00:33:691 (8,1) - спйсинг тут, новая строка, переход в паттернах, все дела - я решил оставить их, ибо в предыдущих модах я их правил выставлял по другие ноты, там тоже советовали, к тому же паттерн из двух слайдеров в конце киая такое себе)
00:41:256 (3,1) - имо, эти вейвы такие страшные - а вот я люблю такие змейки еще с карт 2010 года)
00:45:430 (3,4) - спйсинг, слишком большое уменьшение без причины, можно попробовать стакнуть с 00:44:387 (1) - - стакнул
Благодарю за мод братик ) Все учел и принял во внимания)

Для Гордона )
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 36039
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:Gordon123
Version:tutuhara's Hard
Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン tutuhara
BeatmapID:1005949
BeatmapSetID:439731

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DJPop
~Easy~
• use slider tick rate 1

~Normal~
00:23:517 (1,2) - add clap
00:47:778 (3,4) - clap shouldn't be on red line, they sound weird to me
00:49:082 (2) - ^

~tutuhara's Hard~
00:12:039 (3) - add clap
00:51:691 (3) - can use x0.5 to make it end on the next white line, it'll be more suit to the music (optional)
tutuhara

DJPop wrote:

~Easy~


~tutuhara's Hard~
00:12:039 (3) - add clap - Thanks !)
00:51:691 (3) - can use x0.5 to make it end on the next white line, it'll be more suit to the music (optional) - I'm sorry but I want a short slider, as it is a pattern of this type, + spinner like the other complexities. Thank you for helping Arigato)
OMG !! Thank you for helping Sempai :) :) :) :)
Topic Starter
Gordon123

DJPop wrote:

~Easy~
• use slider tick rate 1 nahh i like 2

~Normal~
00:23:517 (1,2) - add clap no...this plase rly needn't in claps
00:47:778 (3,4) - clap shouldn't be on red line, they sound weird to me sure,removed
00:49:082 (2) - ^ sry i like this too
Thx for mod bro DJPop ;)
Topic Starter
Gordon123
pls re:download map

  1. changed new BG - big ty happy30
Electoz
[Easy]

  1. So first of all you need to be more consistent in terms of rhythms, like 00:13:604 (2) - 00:38:648 (4) for instance which I assume you mapped those according to vocal right? But then why don't you do the same thing to the other places with a similar vocal like 00:05:256 - 00:46:995 - etc then? If you're expressing something (in this case I assume it's vocal) then you should be more consistent on how you expressed things based on how you mapped the song.
  2. This diff needs more rhythm variations, currently it looks like an Easy with 1/1 rhythm spam which is pretty monotonous, you need more variations between 1/1 and 2/1 rhythms.
[Normal]

  1. 00:19:343 (1,2,3,4,1,2,3,4) - 00:27:691 (1,2,3,4,5,1,2,3,4,5,6) - Similar thing to what I said in Easy, these rhythms aren't really similar despite the song is giving out the same thing, in this case 00:27:691 (1,2,3,4,5,1,2,3,4,5,6) is clearly denser than 00:19:343 (1,2,3,4,1,2,3,4) for no reason, I'm not saying these sections need to use the same rhythm but you need to have a concept while mapping each section, something like "How much rhythm density I'll map on this part, if the song is intense on this part then should I use a denser rhythm than other parts in the song?", or something like "If vocal is more prominent on this part then should my rhythms follow vocal instead of the instrument?", something along that line.
Overall is like, you should pay more attention on how you want each section of the song to be mapped, if you look at tutuhara's Hard as an example, the way he mapped kiai part is clearly different from the others right? You could do the same thing too, even if you have to follow DS in easier diffs there's still lot of things to do when the song is more intense like, using a denser rhythm, different styles of aesthetics or flows, etc. You can do the vice versa when the song is calmer too.

[tutuhara's Hard]

  1. 00:09:952 (3,4,5) - A consistent spacing would play better imo, I don't really the reason for having a higher spacing on 00:10:213 (4,5) while the background instrument is still playing consistently, you didn't do the same thing on 00:43:604 (3,4) either which is pretty much the same rhythm.
  2. 00:19:343 (1,2,3,4,1,2,3,4) - 00:27:691 (1,2,3,4,5,6,7,8) - Aren't these basically the same thing? Looks kinda inconsistent because you used all different ideas once but you used this pattern twice.
  3. 00:34:995 (3) - Would look a lot better if you make the nodes symmetric lol, currently it's not.
  4. Apart from kiai, I don't really know what are you following, are you following vocal? Or is it instrument? Well I can assume you're following vocal with 00:36:039 (1,2,3,1,2,3,4) but why not do the same thing with then 00:04:734 (1,2,3,4,5) ? This is just one of the things where I feel like your rhythm choices are really inconsistent because you didn't follow the same thing when the song gives out a similar/same rhythm.
Actually hitsounds could be improved too, not sure how others do it but what I did is, listening to each instruments with 25% playback and hitsounding them based on each instrument accordingly, you can try it out if you want to do that way.
So yeah this isn't an actual modding but more like a quick general points from me, good luck~
tutuhara

Electoz wrote:

[Easy]



[tutuhara's Hard]

  1. 00:09:952 (3,4,5) - A consistent spacing would play better imo, I don't really the reason for having a higher spacing on 00:10:213 (4,5) while the background instrument is still playing consistently, you didn't do the same thing on 00:43:604 (3,4) either which is pretty much the same rhythm. -FIX
  2. 00:19:343 (1,2,3,4,1,2,3,4) - 00:27:691 (1,2,3,4,5,6,7,8) - Aren't these basically the same thing? Looks kinda inconsistent because you used all different ideas once but you used this pattern twice. -FIX
  3. 00:34:995 (3) - Would look a lot better if you make the nodes symmetric lol, currently it's not. -FIX
  4. Apart from kiai, I don't really know what are you following, are you following vocal? Or is it instrument? Well I can assume you're following vocal with 00:36:039 (1,2,3,1,2,3,4) but why not do the same thing with then 00:04:734 (1,2,3,4,5) ? This is just one of the things where I feel like your rhythm choices are really inconsistent because you didn't follow the same thing when the song gives out a similar/same rhythm. -FIX
:P
Actually hitsounds could be improved too, not sure how others do it but what I did is, listening to each instruments with 25% playback and hitsounding them based on each instrument accordingly, you can try it out if you want to do that way.
So yeah this isn't an actual modding but more like a quick general points from me, good luck~
Thanks for mod SEMPAI _
Topic Starter
Gordon123

Electoz wrote:

[Easy]

  1. So first of all you need to be more consistent in terms of rhythms, like 00:13:604 (2) - 00:38:648 (4) for instance which I assume you mapped those according to vocal right? But then why don't you do the same thing to the other places with a similar vocal like 00:05:256 - 00:46:995 - etc then? If you're expressing something (in this case I assume it's vocal) then you should be more consistent on how you expressed things based on how you mapped the song. I fully agree with your suggestions, so I rewrote those places that you mentioned, as well as to rethink everything in easy! ty fix
  2. This diff needs more rhythm variations, currently it looks like an Easy with 1/1 rhythm spam which is pretty monotonous, you need more variations between 1/1 and 2/1 rhythms. yeah,thanks ^ I applied to your last proposal
[Normal]

  1. 00:19:343 (1,2,3,4,1,2,3,4) - 00:27:691 (1,2,3,4,5,1,2,3,4,5,6) - Similar thing to what I said in Easy, these rhythms aren't really similar despite the song is giving out the same thing, in this case 00:27:691 (1,2,3,4,5,1,2,3,4,5,6) is clearly denser than 00:19:343 (1,2,3,4,1,2,3,4) for no reason, I'm not saying these sections need to use the same rhythm but you need to have a concept while mapping each section, something like "How much rhythm density I'll map on this part, if the song is intense on this part then should I use a denser rhythm than other parts in the song?", or something like "If vocal is more prominent on this part then should my rhythms follow vocal instead of the instrument?", something along that line.
Overall is like, you should pay more attention on how you want each section of the song to be mapped, if you look at tutuhara's Hard as an example, the way he mapped kiai part is clearly different from the others right? You could do the same thing too, even if you have to follow DS in easier diffs there's still lot of things to do when the song is more intense like, using a denser rhythm, different styles of aesthetics or flows, etc. You can do the vice versa when the song is calmer too.
Edited : taking into account the offer of the places where the rhythm that has been placed in the map > 00:19:343 (1,2,3,4,1,2,3,4) - 00:27:691 (1,2,3,4,5,1,2,3,4,5,6) - about this plases I decided that 00:19:343 (1,2,3,4,1,2,3,4) - better in thythm then 00:27:691 (1,2,3,4,5,1,2,3,4,5,6) - so I tried to make a second example is more similar to the first, as in both cases the rhythm repeats itself, and I think that sounds more beautiful than it was (I mean now), so thank you for showing me this error! I think it looks better than in the past (crooked and had almost no rhythm)
~~~~~~~~~~~~~
Big thank you Electoz ;)
2zz
С изем проблем не вижу. Отлично получился.

nrm

Пожалуй, тоже неплохо. Но смущает, что почти всю карту приходится курсор по кругу в одну и ту же сторону вести. Реммапить не хочу завставлять, но рекомендую хотя бы отразить в паре мест куски мапы и подогнать под снапинг. Например, эти:
00:11:517 (2)
00:19:343 (1)
00:36:039 (1) - после этого хорошо стыкуется с предыдущей частью, так что если будешь отражать, то делай это слитно с предыдущим.

hrd

Думаю, не повредит поднять ар до 6,6 или 7.
00:09:691 (2) - неудобно лежит. Передвинь со снапингом. Не вписывается в мапу, потому что больше таких мест не встречается. Из-за этого бросается в глаза.
00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - попробуй повернуть всё это на небольшой угол, как например 00:10:474 (5) или 00:12:039 (3,4).
Собственно, с 00:19:343 (1,2,3,4,1,2,3,4) и 00:31:865 (1,2,3,4,5,6,7,8) можно провернуть то же самое.
Будет чуть-чуть интереснее.
Topic Starter
Gordon123

2zz wrote:

С изем проблем не вижу. Отлично получился. ty

nrm

Пожалуй, тоже неплохо. Но смущает, что почти всю карту приходится курсор по кругу в одну и ту же сторону вести. Реммапить не хочу завставлять, но рекомендую хотя бы отразить в паре мест куски мапы и подогнать под снапинг. Например, эти:
00:11:517 (2) - постарался справить!
00:19:343 (1) - нет,мне тут нравится всё!
00:36:039 (1) - после этого хорошо стыкуется с предыдущей частью, так что если будешь отражать, то делай это слитно с предыдущим. ^
спасибо за мод!
Seijiro
old m4m

General


  1. nothing really important to mention

________________



tutuhara's Hard


  1. 00:08:387 (4) - well, this one feels a bit out of place compared to the rest. Maybe try something like this?
  2. 00:08:908 (1,2) - awful spacing inconsistency here. Why not just stack it under the previous slider? (the next objects need a bit of a re-arrangement tho)
  3. 00:16:474 (2,4) - it would be cool to use a ctrl + g here, but you'd need to fix some other objects too in the last square. Such change in flow creates a better effect
  4. 00:18:300 (5,1) - kinda short spacing here again. It just doesn't look clean to have it...
  5. 00:21:952 (3,4) - I'd rather keep the zig zag flow on these guys too, so a ctrl + g works well
  6. 00:22:735 (2,4) - ctrl + g and 00:22:996 (3,4) - ctrl + g again to make a similar flow
  7. 00:27:691 (1,2,3,4) - this doesn't really work, you know... the emphasis just gets wasted instead. 00:27:952 (2) - this should have been to the right of 1 and 00:28:474 (4) - should have been at the left of 3, but in this case you'd also need to re-arrange 00:28:734 (5,6,7,8) -

________________



Normal


  1. 00:03:169 (2,3,4) - the rhythm here is a little mess. You waste completely all the strong beats here: 00:03:169 - and 00:03:691 - .
    Try something like this
  2. 00:08:908 (1,2) - I guess a blanket needs to be improved here :p
  3. 00:12:300 (3) - why not x128 y136 instead? It creates a smoother curve after all
  4. 00:14:126 (2,3) - imo you should make them into a 1/1 slider instead, to follow better vocals.
  5. 00:14:908 - consider also deleting this, to give a break to the player. This chain is huge, 00:13:604 (1,2,3,4,1,2,3,4,5,1,2,3) -
  6. 00:17:517 (2,3) - as a general guideline, sliders should be placed on white ticks, since that's where most of the strong beats fall
  7. 00:34:213 (2) - ^
  8. general structure is kinda weak, but I guess it is normal at first. Try working more on it tho.
  9. slider tick rate should be set to 1, not 2

________________



Easy


  1. 00:18:300 (5) - if you use a circle instead you create a nice stop effect and give a little breather to the player
  2. 00:34:995 (5) - same ^
  3. slider tick rate should be set to 1 once again, since the song doesn't have that many beats in the background
  4. the general structure is kinda lacking here too. Take 00:02:648 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - for example and you'll see how this whole part in simply a giant circle. That's not so good :/
    Try giving your patterns some meaning, some logic, not just general flow

________________

Topic Starter
Gordon123

MrSergio wrote:

old m4m 8-)

General


  1. nothing really important to mention okaaay!

________________



Normal


  1. 00:03:169 (2,3,4) - the rhythm here is a little mess. You waste completely all the strong beats here: 00:03:169 - and 00:03:691 - .
    Try something like this haha! LOL this good for rhythm,but really i like this plase because there are perfectly displayed the words!
  2. 00:08:908 (1,2) - I guess a blanket needs to be improved here :p I still can not understand why this place is not like anyone? couse i like it!
  3. 00:12:300 (3) - why not x128 y136 instead? It creates a smoother curve after all why not! added)
  4. 00:14:126 (2,3) - imo you should make them into a 1/1 slider instead, to follow better vocals. sure,but i just make ctrl+g because dont forget 00:14:648 - what here we have a hit.
  5. 00:14:908 - consider also deleting this, to give a break to the player. This chain is huge, 00:13:604 (1,2,3,4,1,2,3,4,5,1,2,3) - If I take away something that will prove that the displaying is not enough music rhythm
  6. 00:17:517 (2,3) - as a general guideline, sliders should be placed on white ticks, since that's where most of the strong beats fall sure just ctrl+g
  7. 00:34:213 (2) - ^ naah, I like it! owo
  8. general structure is kinda weak, but I guess it is normal at first. Try working more on it tho. I can't work on this - beacause that is already perfect! :D
  9. slider tick rate should be set to 1, not 2 ok

________________



Easy


  1. 00:18:300 (5) - if you use a circle instead you create a nice stop effect and give a little breather to the player I dont think it is a very difficult moment, because there comes a series of sounds (that's what she sings in the song), and there doesnt look circle!
  2. 00:34:995 (5) - same ^ follows the rhythm, I'm sorry!
  3. slider tick rate should be set to 1 once again, since the song doesn't have that many beats in the background ok
  4. the general structure is kinda lacking here too. Take 00:02:648 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - for example and you'll see how this whole part in simply a giant circle. That's not so good :/ sure i fix this. ty!
    Try giving your patterns some meaning, some logic, not just general flow

________________

Thx for mod bro MrSergio ;)
tutuhara

2zz wrote:

С изем проблем не вижу. Отлично получился.



hrd

Думаю, не повредит поднять ар до 6,6 или 7. - 6.8 уже стоит
00:09:691 (2) - неудобно лежит. Передвинь со снапингом. Не вписывается в мапу, потому что больше таких мест не встречается. Из-за этого бросается в глаза. - немного изменил форму, и убрал лишний круг
00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - попробуй повернуть всё это на небольшой угол, как например 00:10:474 (5) или 00:12:039 (3,4).
Собственно, с 00:19:343 (1,2,3,4,1,2,3,4) и 00:31:865 (1,2,3,4,5,6,7,8) можно провернуть то же самое. - трогать не стал
Будет чуть-чуть интереснее.
Спасибо за мод))

MrSergio wrote:

old m4m

________________



tutuhara's Hard


  1. 00:08:387 (4) - well, this one feels a bit out of place compared to the rest. Maybe try something like this? - FIX thanks)
  2. 00:08:908 (1,2) - awful spacing inconsistency here. Why not just stack it under the previous slider? (the next objects need a bit of a re-arrangement tho) - Fix)
  3. 00:16:474 (2,4) - it would be cool to use a ctrl + g here, but you'd need to fix some other objects too in the last square. Such change in flow creates a better effect - Fix ALL )) Thanks
  4. 00:18:300 (5,1) - kinda short spacing here again. It just doesn't look clean to have it...
  5. 00:21:952 (3,4) - I'd rather keep the zig zag flow on these guys too, so a ctrl + g works well
  6. 00:22:735 (2,4) - ctrl + g and 00:22:996 (3,4) - ctrl + g again to make a similar flow
  7. 00:27:691 (1,2,3,4) - this doesn't really work, you know... the emphasis just gets wasted instead. 00:27:952 (2) - this should have been to the right of 1 and 00:28:474 (4) - should have been at the left of 3, but in this case you'd also need to re-arrange 00:28:734 (5,6,7,8) - CHange ALL Pattern


________________

OWO Thanks my Friend
Squichu
Hey~ & sorry for late

General
  1. could you explain your hitsound pattern to me? I don't get it at all, it seems rather random, especially towards the end of the diffs. s:
  2. Also, are you sure about the finish hitsound? It matches that bell sound just too well, imo, it's not noticeable that there even is a hitsound. :c
  3. In E and N - Is there any reason for Slider Tick Rate 2? Because that makes the song feel rather full of sounds that don't need to be there.. I mean, the song itself is rather quiet and calm and just because there are some background noises doesn't mean there has to be emphasis on that for each 1/2 beat. s:
  4. Imo, the spinner at the end is super weird.. Idk, it doesn't follow any strong sound and the hitsound on the end actually makes it sound like there should be something clickable.. so, I don't think each map needs a spinner, it just doesn't fit sometimes, but if you want to keep it could you do something about the hitsound? D:
Easy
  1. I'm a bit confused by your NC pattern, please stick to either NC on each downbeat or each second one to have everything consistent.
    --- Otherwise the diff looks okay, but pretty monotonous and repetitive.. Idk, the diff could be much more interesting if you vary the rhythm some more (and you definitely could do that, there are a lot of opportunities to do so!), atm it's just constant 1/1 rhythm with no changes for 50 seconds, the spinner excluded.. :/
    Since I don't know if you want to change the rhythm up and what you would want to emphasise I can't really give any good examples, but feel free to ask about that!
Normal
  1. There are pretty long patterns like 00:04:734 (1,2,3,4,5,1,2,3,4,1,2,3,4) - an 00:13:604 (1,2,3,4,1,2,3,4,5,1,2,3) - for example that have constant 1/2 rhythm, which is too much. - or rather, too many objects in a row without at least a 1/2 beat break. Since the Easy is 1/1 only that doesn't really fit in the spread,.. but I don't know which rhythm you want to prioritize so you should figure out which objects you could replace/remove by yourself. (Especially in Kiai)
    (As an example - for the first pattern I'd go for something like http://puu.sh/tsVJP.jpg to emphasise the vocals more than the other sounds, since they are the most dominant (in my ears) and following this creates more variety.)
  2. 00:13:082 (5,1) - shouldn't NC be on (5)? That's the downbeat and since you stick to that mostly it would be better to keep it consistent, no?
    Same for 00:46:474 (5,1) -
  3. 00:13:604 (1,2,3,4) - would work also like this http://puu.sh/tsVPO.jpg
  4. 00:25:865 (2) - this slider doesn't really match well, because it starts on a weaker beat. s: Could you re-arrange that a little?
  5. 00:34:995 (4,1,2) - DS between (1,2) is misleading, please fix that!
    And avoid the overlap of (4) and (2) please, it's visible for a few ms while playing and might confuse people >:
tutuhara's Hard
  1. 00:04:734 (4) - just a missing NC
  2. 00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - I really like the pattern, but these four in the middle (00:16:213 (1,2,3,4) - ) feel incredibly exaggerated because of the increased spacing and imo that doesn't really fit in the non-Kiai part as it's so calm and quiet.. maybe you could come up with something that only has increased spacing for the (1)s and keeps the others consistent? (example: http://puu.sh/tsWU0.jpg + http://puu.sh/tsWVg.jpg + http://puu.sh/tsWWF.jpg )
  3. 00:24:561 (5) - 00:26:648 (5) - 00:28:734 (5) - 00:30:821 (5) - etc you might want to NC them as well; it makes the patterns much easier to understand and then you'd also keep hp gain consistent in the difficulty.
    (Same for 00:49:604 (5) - )
  4. 00:39:169 (4,5,1) - just nitpicking, but these blankets could be improved >-<
  5. 00:43:082 (2,3,4,5) - Are you sure about this? The sliderend feels a little off, because it's the same sound as (3,4,5), but not clickable.
  6. 00:44:387 (1) - The stack feels pretty random and imo the bell sound could be emphasized really nicely if you don't stack these but increase the spacing a bit. (You could just ctrl+j the whole pattern and adjust the ones afterwards, that would work nicely, imo.)
Well, I didn't go into detail too much, bucause I feel like the lower diffs still lack structure. >:
So good luck for now!
Topic Starter
Gordon123

Squichu wrote:

Hey~ & sorry for late no problem owo

General
  1. could you explain your hitsound pattern to me? I don't get it at all, it seems rather random, especially towards the end of the diffs. s: idk how to understand u ! maybe...i just feel that rhythm in map and give thats HS owo
  2. Also, are you sure about the finish hitsound? It matches that bell sound just too well, imo, it's not noticeable that there even is a hitsound. :c but maaan,though he never heard, but he still coming to map the most!it must express the part of the song!so i like it~
  3. In E and N - Is there any reason for Slider Tick Rate 2? Because that makes the song feel rather full of sounds that don't need to be there.. I mean, the song itself is rather quiet and calm and just because there are some background noises doesn't mean there has to be emphasis on that for each 1/2 beat. s: yes,i fix it lol
  4. Imo, the spinner at the end is super weird.. Idk, it doesn't follow any strong sound and the hitsound on the end actually makes it sound like there should be something clickable.. so, I don't think each map needs a spinner, it just doesn't fit sometimes, but if you want to keep it could you do something about the hitsound? D: idk i like it,this is not a great problem) + just like it xD
Easy
  1. I'm a bit confused by your NC pattern, please stick to either NC on each downbeat or each second one to have everything consistent.
    --- Otherwise the diff looks okay, but pretty monotonous and repetitive.. Idk, the diff could be much more interesting if you vary the rhythm some more (and you definitely could do that, there are a lot of opportunities to do so!), atm it's just constant 1/1 rhythm with no changes for 50 seconds, the spinner excluded.. :/
    Since I don't know if you want to change the rhythm up and what you would want to emphasise I can't really give any good examples, but feel free to ask about that! I understand that it may look dull and boring, but you think about it: this is E, it should look like, but I still revised E, but found nothing that would be correct! im sry ;w;
    What about NC i put in on lyrics (use only max 5 combo)! its fine
Normal
  1. There are pretty long patterns like 00:04:734 (1,2,3,4,5,1,2,3,4,1,2,3,4) - an 00:13:604 (1,2,3,4,1,2,3,4,5,1,2,3) - for example that have constant 1/2 rhythm, which is too much. - or rather, too many objects in a row without at least a 1/2 beat break. Since the Easy is 1/1 only that doesn't really fit in the spread,.. but I don't know which rhythm you want to prioritize so you should figure out which objects you could replace/remove by yourself. (Especially in Kiai)
    (As an example - for the first pattern I'd go for something like http://puu.sh/tsVJP.jpg to emphasise the vocals more than the other sounds, since they are the most dominant (in my ears) and following this creates more variety.) About this part : I will try to fix something(i think about it)
  2. 00:13:082 (5,1) - shouldn't NC be on (5)? That's the downbeat and since you stick to that mostly it would be better to keep it consistent, no? sure
    Same for 00:46:474 (5,1) - same too ^
  3. 00:13:604 (1,2,3,4) - would work also like this http://puu.sh/tsVPO.jpg naah,song doesnt have to have a triple here(i think)
  4. 00:25:865 (2) - this slider doesn't really match well, because it starts on a weaker beat. s: Could you re-arrange that a little? yes
  5. 00:34:995 (4,1,2) - DS between (1,2) is misleading, please fix that! i know about it,couse i lil remap diff
    And avoid the overlap of (4) and (2) please, it's visible for a few ms while playing and might confuse people >: sure )
Well, I didn't go into detail too much, bucause I feel like the lower diffs still lack structure. >:
So good luck for now! ty
normal soon xD
Thx for mod Squichu ;)
tutuhara

Squichu wrote:

Hey~ & sorry for late



tutuhara's Hard
  1. 00:04:734 (4) - just a missing NC -add bro
  2. 00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - I really like the pattern, but these four in the middle (00:16:213 (1,2,3,4) - ) feel incredibly exaggerated because of the increased spacing and imo that doesn't really fit in the non-Kiai part as it's so calm and quiet.. maybe you could come up with something that only has increased spacing for the (1)s and keeps the others consistent? (example: http://puu.sh/tsWU0.jpg + http://puu.sh/tsWVg.jpg + http://puu.sh/tsWWF.jpg ) - low spacing (00:16:213 (1,2,3,4) ( i dont have crash structure ( Thanks)
  3. 00:24:561 (5) - 00:26:648 (5) - 00:28:734 (5) - 00:30:821 (5) - etc you might want to NC them as well; it makes the patterns much easier to understand and then you'd also keep hp gain consistent in the difficulty. -add NC ) Thanks
    (Same for 00:49:604 (5) - )
  4. 00:39:169 (4,5,1) - just nitpicking, but these blankets could be improved >-< - impruve blanket)
  5. 00:43:082 (2,3,4,5) - Are you sure about this? The sliderend feels a little off, because it's the same sound as (3,4,5), but not clickable. - remap this pattern
  6. 00:44:387 (1) - The stack feels pretty random and imo the bell sound could be emphasized really nicely if you don't stack these but increase the spacing a bit. (You could just ctrl+j the whole pattern and adjust the ones afterwards, that would work nicely, imo.)
Well, I didn't go into detail too much, bucause I feel like the lower diffs still lack structure. >:
So good luck for now!
Thanks for mod BROO )_ :) :) :)
Topic Starter
Gordon123
We need to try rank it o.o

>was remaped Easy diff
>added Space's Normal
>need help with HS in Easy diff
Chalwa
hi c:

[General]
  1. Nothing c:

[Easy]
  1. 00:08:908 (3) - Why not make me this slider like on Gero's map? It looks nicer i think in this song, cause it's a bit calmer than yours. Img:
  2. 00:15:169 (1,2,3) - This overlap looks kinda messy for me and it's not good to making overlaps on Easy diffs. So the best thing which you can make here is try to stack 00:14:126 (4,3) objects.
  3. 00:29:778 (4) - Why this one slider is only one rotated for 10-15 degrees in this part, so maybe make it like 00:31:865 (1)?
  4. 00:44:387 (1,3) - This two objects are too close, cause slidertails are touching themselves. Just move them c:.

Normal and Hard are good.
Topic Starter
Gordon123

Chalwa wrote:

hi c: nya ^^

[General]
  1. Nothing c:

[Easy]
  1. 00:08:908 (3) - Why not make me this slider like on Gero's map? It looks nicer i think in this song, cause it's a bit calmer than yours. Img:
    ^why not :3
  2. 00:15:169 (1,2,3) - This overlap looks kinda messy for me and it's not good to making overlaps on Easy diffs. So the best thing which you can make here is try to stack 00:14:126 (4,3) objects. no need to stak but fixed overlap
  3. 00:29:778 (4) - Why this one slider is only one rotated for 10-15 degrees in this part, so maybe make it like 00:31:865 (1)? nono i make it special,so not fix
  4. 00:44:387 (1,3) - This two objects are too close, cause slidertails are touching themselves. Just move them c: oke.

Normal and Hard are good.
ty for mod Chalwa ;)
Topic Starter
Gordon123
>added Advanced
>KittyAdventure ty for help me with HS in easy and Adv >w<
Izzeee
looked like it needed a taiko diff :P

Chari's Muzukashii
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 36039
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:Gordon123
Version:Chari's Muzukashii
Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン -Space- tutuhara
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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2648,521.739130434783,4,3,1,45,1,0
19343,-100,4,3,1,40,0,1
35517,-100,4,3,1,40,0,0
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[Colours]
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Combo2 : 151,61,250
Combo3 : 253,179,223

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Topic Starter
Gordon123
I'm sorry but i really dont want any more GDs in this mapset,sry :?
You can try make GD here in my new taiko map https://osu.ppy.sh/beatmapsets/714445/#taiko/1509897
A1caida
:thinking:
квик чек
[tutuhara's Hard]
00:07:865 (3,4) - Попробуй сделать так, чтобы они образовывали круг (00:05:778 (4,1) - ) Так лучше выглядит
[Advanced]
00:10:474 (4,1) - Может бланкет?
00:29:778 (1,2) - Ты замапал их в одном месте, но у них разные звуки. Don't like this. Это касается и других нот, которые ты так замапал
[Easy]
00:08:908 (3) - Ну не. Не надо делать трость. Нормальный слайдер

Удачи!
Topic Starter
Gordon123

-Alcaida wrote:

:thinking:
квик чек
[Advanced]
00:10:474 (4,1) - Может бланкет? почему нет)
00:29:778 (1,2) - Ты замапал их в одном месте, но у них разные звуки. Don't like this. Это касается и других нот, которые ты так замапал тоже переделал)
[Easy]

00:08:908 (3) - Ну не. Не надо делать трость. Нормальный слайдер да,я исправил

диффа тутухары тоже правлена
Удачи!
Thank you for mod -Alcaida ;)
Terton
[General]
  1. Почему бы не увеличить качество бг?
[Easy]
  1. 00:10:995 (1) - Я бы предпочел поставить сюда именно ноту, обрати внимание на звук
  2. 00:21:430 (3,4) - Не стоит ставить слайдеры так высоко, на небольших мониторах у 4 слайдера обрезается апроч серкл сверху
[tutuhara's Hard]
  1. 00:19:343-00:35:517 - А можно сделать эту часть проще? Как минимум 00:23:517 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1). Эта часть выглядит очень сыро, рекомендую ремапнуть
tutuhara

Terton wrote:

[General]
  1. Почему бы не увеличить качество бг?

[tutuhara's Hard]
  1. 00:19:343-00:35:517 - А можно сделать эту часть проще? Как минимум 00:23:517 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1). Эта часть выглядит очень сыро, рекомендую ремапнуть
Соре без изменений
Topic Starter
Gordon123

tutuhara wrote:

Соре без изменений
Почему бы всё таки не пересмотреть эту часть,ибо реально надо что-то поменять,так как я тоже считаю что надо бы доработать твою диффу до perfect!
Я не говорю что она плоха,нет,она отличная,но всё же если тебе говорят пересмотреть,хоть даже это какой то нонейм или топ маппер,к каждому мнению надо прислушиваться. Объясни почему,а не просто "Соре без изменений". >.>
Topic Starter
Gordon123

Terton wrote:

[General]
  1. Почему бы не увеличить качество бг? аригато :D
[Easy]
  1. 00:10:995 (1) - Я бы предпочел поставить сюда именно ноту, обрати внимание на звук ты прав :)
  2. 00:21:430 (3,4) - Не стоит ставить слайдеры так высоко, на небольших мониторах у 4 слайдера обрезается апроч серкл сверху не знал,исправлено)
Thanks for mod bro Terton ;)
Daycore
M4M ~ map here

Easy
00:03:691 (2,3) - я рекомендую убрать ревёрс со второго слайдера, иначе третий вообще будет убого звучать. ~ https://osu.ppy.sh/ss/9943180
00:06:821 (1,2) - сделай так, чтобы эти слайдеры были ровные, а то смотрится не очень.
00:12:561 (3) - поставь сюда лучше нк, чтобы выглядело лучше
00:13:082 (4,5) - как я уже сказал чуть выше, лучше сделай их, чтобы они были ровными. просто ктрл+с и ктрл+v и ставишь слайдер ровно (я надеюсь, ты поймёшь, что я имею в виду. если не поймёшь, пм)
00:33:952 (3) - 1. Нк сюда. 2. Не знаю, лично для меня слайдер выглядит отвратительно. Я бы на твоём месте исправил (не заставляю, просто мне не нравится)

Space's Normal
00:05:256 (5) - Нк сюда.
00:09:430 (5) - ^
00:13:604 (6) - ^^
00:38:648 (5) - ^^^
00:42:821 (5) - ^^^^
00:46:474 (5) - ^^^^^
00:51:821 (1) - спиннер появляется слишком рано, так что, я думаю, новичок может запутаться и не понять, что нужно делать первым; нажимать или крутить
/// диффа хорошая, в постройке проблем не нашёл, но вот с нк чуваку нужно поучиться.

Advanced
00:18:300 (3,2) - не очень приятный оверлап. думаю, стоит найти другую позицию для слайдера
00:30:821 (3) - мне кажется, лучше сюда нк поставить
00:50:387 (4,3) - снова оверлап. лучше стакни и поставь нк на ласт ноту.

tutuhara's Hard
Самое сладкое. Самый оверлапповый маппер в России.
~~~
00:02:648 (1,1) - оверлап
00:06:821 (1,1) - оверлап: в чём была проблема просто скопировать первый слайдер и поставить его ещё раз, только под CTRL+G
00:07:865 (3,4) - хоть и трудно заметный оверлап, но в чём была проблема стакнуть?
00:11:778 (2,2) - этот оверлап меня триггерит >:(
00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - sir, а вы не думаете, что такое - это пиздец для хардика? Чуваку, который играет харды даже прочитать это будет трудно. ремаппай этот парт.
00:23:517 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - как говорится, УХ БЛЯ. кхм, ты серьёзно делаешь такие паттерны на, почти, одинаковом звуке? К тому же,в чём трабл добавить пару слайдеров, как было в предыдущих диффах? Тут онли одни ноты и очень трудные паттерны для хардика, а учитывая то, кто их играет, он вообще даже эту диффу наверняка не пасснет.
00:27:169 (3,1) - и вот как ты хочешь, чтобы хард-плеер это прочитал? да он просрётся здесь знатно, хотя тутахара уже просрался и высрал это.
00:27:691 (1,2,3,4) - очень неудобный треугольник и ещё: 00:27:169 (1,2,4) - че по спейсингу, братан?))
00:29:778 (1,2,3,4) - я не понимаю. ты копипастишь одни и те же паттерны и просто их переворачиваешь? выше читай.
00:34:995 (3) - зачем такой странный слайдер тут?
00:39:169 (4) - нк сюда
00:42:300 (1) - такие слайдеры всегда выглядят стрёмно. именно такие, вертикальные, типа этого.
00:43:343 (3,1) - оверлап.
00:48:561 (1,2,3,4,1,2,3,4) - тутухара рофлирует над паттернами, я понял. либо он реально маппать не умеет и ничего не знает про стаки, оверлапы и спейсинг (основываясь на звуке, естественно), либо просто угарает маппингом.
00:51:691 (3) - доведи этот слайдер до 00:52:213 (1) - а спиннер поставь чуть дальше.
Topic Starter
Gordon123

Daycore wrote:

M4M ~ map here

Easy
00:03:691 (2,3) - я рекомендую убрать ревёрс со второго слайдера, иначе третий вообще будет убого звучать. ~ https://osu.ppy.sh/ss/9943180 ладно,я убрал реверс,но всё же я не поменял место (3) ибо не считаю что так надо ~~
00:06:821 (1,2) - сделай так, чтобы эти слайдеры были ровные, а то смотрится не очень. хорошо
00:12:561 (3) - поставь сюда лучше нк, чтобы выглядело лучше какой смысл? тут не такой уж и сильный удар что бы ставить нк
00:13:082 (4,5) - как я уже сказал чуть выше, лучше сделай их, чтобы они были ровными. просто ктрл+с и ктрл+v и ставишь слайдер ровно (я надеюсь, ты поймёшь, что я имею в виду. если не поймёшь, пм) хоть они и были ровными,но ладно!
00:33:952 (3) - 1. Нк сюда. 2. Не знаю, лично для меня слайдер выглядит отвратительно. Я бы на твоём месте исправил (не заставляю, просто мне не нравится) не,я не хочу оставлять "обрубок" из 2 комбо

Advanced
00:18:300 (3,2) - не очень приятный оверлап. думаю, стоит найти другую позицию для слайдера не особо понимаю почему оверлап,да! но я поменял кое что
00:30:821 (3) - мне кажется, лучше сюда нк поставить не
00:50:387 (4,3) - снова оверлап. лучше стакни и поставь нк на ласт ноту. нк-нет,но вот со стаком идея хорошая!
Thanks for mod Daycore ;)
Spayyce

Daycore wrote:

00:05:256 (5) - Нк сюда. да
00:09:430 (5) - ^ ^
00:13:604 (6) - ^^ ^
00:38:648 (5) - ^^^ ^
00:42:821 (5) - ^^^^ ^
00:46:474 (5) - ^^^^^ ^
00:51:821 (1) - спиннер появляется слишком рано, так что, я думаю, новичок может запутаться и не понять, что нужно делать первым; нажимать или крутить спиннер исправлен
/// диффа хорошая, в постройке проблем не нашёл, но вот с нк чуваку нужно поучиться.
Спасибо за мод

aa
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Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:Gordon123
Version:Space's Normal
Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン -Space- tutuhara
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Topic Starter
Gordon123
lol -Space- is russian xD
mancuso_JM_
Hi Gordon! It looks like you did quite a lot of changes in this set, so I'll remod it c:. As per your request in my queue!

[Easy]

  1. 00:17:256 (4,5) - Would be better if you change a bit the rhythm here to don't have a long section of 1/1 objects, I do agree that the kiai section is really repetitive in terms of rhythm but you can add some variety here. I tried a 2/1 slider + note instead, I think you should give it a try.
  2. 00:21:430 (3,4) - 1/1 patterns become really repetitive, in general my recommendations in this difficulty are following that. I think you have enough rhythm to use a 3/2 slider here to give new players other experience.
  3. 00:24:039 (2,5) - It won't be really noticeable during the gameplay but maybe you'd like to snap them properly.
  4. 00:27:691 (1,2,3) - I think you can try a 3/2 slider here as well, as I recommended you in 00:21:430 (3,4) - instead of a full 1/1 pattern.
  5. 00:31:865 (1,2) - Listening to the music, I think you can use a 2/1 slider + a single note as I mentioned before, all these changes are to make the difficulty more enjoyable and not that much monotonus. When I testplayed the map, I feel bored in this point, and this is not the idea.
  6. 00:50:648 (3) - This slider can flow better with the previous note by rotating it a bit more and maybe using a ctrl+g on it. I'll give you a screenshot and a code in case you want to use my idea.
    Image + Code

    380,155,50648,2,0,P|304:95|209:112,1,200,10|10,0:0|0:0,0:0:0:0:
- Aesthetically looks perfect to me, but rhythmically it lacks on creativity as you can see in my mod, we generally try to give good experiences to new players in that kind of difficulties and almost a full 1/1 difficulty doesn't provide anything interesting because if you copy/paste this difficulty in other song with the same BPM will probably works too. If you try to change these aspects, this difficulty will become "unique" because you'll take advantage of all rhythms in the song.

[Space's Normal]

  1. 00:17:256 (5,6,7) - You can perfectly improve this blanketing by rearranging a bit more these sliders. Just in case, I'll give you an image and a code showing you my idea.
    Image + Code

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    388,260,18039,1,0,0:0:0:0:
    324,207,18300,2,0,P|384:176|447:202,1,140,10|0,0:0|0:0,0:0:0:0:
  2. 00:19:343 ~ 00:35:517 - I highly recommend you to reduce a bit the density in this section, yeah, this is not really hard for a Normal due the low BPM but the rhythm you used here is basically the same used in Advanced. If you keep this as it is, the spread won't be the best and the addition of an "Advanced" is not really justified. I suppose you can use a bit more 1/1 sliders instead of some constant 1/2 and leave some rest times here and there, I'm not going to suggest you what you have to do in each part because I think you can take care of it by yourself. In case you need some additional suggestion in term of rhythm, feel free to ask me.
  3. 00:42:821 (5) - This is not the worst thing in the world xD, but I want to mention it hehe. I'd like to see this slider curved for better looking, what do you think? Is not impossible to do it hehe.
  4. 00:51:691 (8,1) - This note is not providing you the effect that you wanted to see here in my opinion, because the sound that you want to cover with the spinner starts in (8) and having a spinner 1/2 later is not the best thing. To don't make this "difficult", I'd just remove the note and move the spinner 1/2 back (if you do so, make sure to make it longer by 1/2 too).
- I like the structure of this difficulty. Neverthless, I'd like to see this kiai density reduced.

[Advanced]

  1. 00:04:734 (1,3) - Try moving (3) some grids down (around x:304 y:144) to avoid a weird overlap with (3). It's not that big but if we can fix that kind of things is better.
  2. 00:05:778 (3,4) - 00:39:169 (3,4) - In both patterns, try to use a 1/1 slider instead of single notes. If you listen properly to the music, a long vocal section appear here that it's completely different to 00:03:691 (3,4) - & 00:37:082 (3,4) - that's why I recommend you to map them in a different way.
  3. 00:18:300 (3,4) - Basically the same I suggested you in my previous point. I'm putting in other line because this part of the music is not the same if you compare it with the previous ones.
  4. 00:36:039 (1,2) - This pattern can be improved in terms of flow and aesthetic, this doesn't look as neat as 00:09:952 (3,4) - for example. I'd like to see a similar pattern, as you can see in this screenshot instead.
- Nice c:. I don't have anything major to point out here.

[tutuhara's Hard]

  1. 00:08:387 (4,1) - vs. 00:10:213 (4,1) - I have to say you should reconsider these patterns, in my opinion the jump in the second pattern should be higher than the one you used in the first one because in the first only vocals are acting and in the second are acting vocals + bells sound in the instrumental. Even so, I think both patterns deserved a little spacing increase, but makes more sense if you do that as I told you.
  2. 00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Linear and square patterns, this reminds me ooooold maps :P. If you rotate a bit this pattern (maybe 20 clockwise degrees or something like that) you can make this pattern more enjoyable visually. Btw, you can keep a little jump between 00:18:039 (4,5) - because the music represent that.
  3. 00:24:039 (2,1) - The jump between these objects feel excessive, you decided to do that for symetry and it's not the best way. Try other pattern instead, to reduce that, maybe replacing the objects position between 00:24:300 (1,2) -
  4. 00:27:170 (4,1) - Looking to your patterns, you can increase the spacing between these objects to emphasize vocals/bells.
  5. 00:28:734 (3,1) - And the spacing between these is excessive too, symetry stuff once again. Try reducing it, I'm sure you can represent the song much better.
  6. 00:34:995 (1,1) - After the constant spacing increases that you had in the chorus, these objects feel so close, try increasing them a bit more please. In addition, I don't think the New combo in 00:34:995 (1) - is really necessary, you didn't do so in 00:18:300 (5) - for example. Would you mind removing it?
  7. 00:38:126 (1,2) - Use the distance snap between these objects, the music goes in a same pitch as 00:02:648 (1,2) - and I think this way is more correct.
- The main problem in this difficulty is the spacing, especially in the kiai section. I tried to mention all of them to make it better in this aspect. In addition I see you have a mod you've not answered yet, make sure to complete it so I can check this once again (because I don't understand a single word of russian :P). Even so, I think this difficulty have improved quite a lot after a year.

That's all!
I think that some stuff can be improved here but I would like to give you a chance because those things can be corrected with mods. My main problem in this set are those spacing in Hard, the density thing in Normal and the monotonus 1/1 in Easy.
You can contact me again after receiving some more mods (2~3).
Till then, Good luck!

PD: If you have a metadata source I'd like to see it somewhere.
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