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Roses Epicurean - Yoru no Kodomo-tachi

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Foxy Grandpa
M4M

  • [Hard]
  1. 00:16:213 (1,2,3,4) - Lower the spacing on this, as it is now it is way too large for a hard difficulty.
  2. 00:22:474 (1,2,3,4) - Again, ridiculously big jump for a hard difficulty, Ctrl +G this to make it flow better with the last set of jumps.
  3. 00:23:517 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - please clean this up, this is so ugly
  4. 00:33:952 (9) - NC
  • [Normal]
  1. Hitsounds feel really inconsistent in this diff.
  2. Not much else i can say, just fix hitsounds and this diff is good
Sorry for short mod, good luck
Topic Starter
Gordon123

FoxyGrandpa wrote:

M4M

  • [Normal]
  1. Hitsounds feel really inconsistent in this diff. try lil fix it!
  2. Not much else i can say, just fix hitsounds and this diff is good lol
Sorry for short mod, good luck np and thx~
LOOOL ty for mod ;)
mancuso_JM_
I finally have some time to check your map, so let's do it!

[General]

  1. Remove roses from tag because you already have it in title and it's useless actually.
  2. 00:52:213 (Spin) - In all difficulties use claps instead finish in this spinner, basically because the sound in the song is the same as your claps. If you want to keep the finish, I think you should reduce its length till 00:53:778 - you can notice that it'll sound better.
[Easy]

- Actually, I don't have nothing to point out in the map but I have to say it is too monotonous and this doesn't make your map interesting to play because its rhythm. Your map is a full 1/1, I can put this map in other song and it'll play fine because every 1/1 works fine in all songs I'd say.
The only variant that you used in the map was this slider in 00:06:821 (1) - (that it is a 2/1 slider) and some 1/2 added after the chorus. I highly recommend you to use that kind of long sliders in some other point to make it more interesting. In addition, maybe you can add some other 1/2 here and there but it is not really necessary in this map.
In other words, make this map with more variations to make it much better and enjoyable than now. I know you can make that much better.

[Normal]

  1. 00:02:648 (1,2,3) - I would do this a bit prettier than now, moving all this patter to the middle, using symetry and blankets, it'll give you a good start in this map. I'll give you a image and a code in case you like what I tried:
    Screenshoot + Code

    172,256,2648,6,0,P|180:289|200:318,1,70
    256,256,3169,1,0,0:0:0:0:
    311,318,3430,2,0,P|331:289|339:255,1,70
  2. 00:05:517 (2,3) - I would follow just vocals here to don't make a constant 1/2 in this Normal. I'd remove (2) and move the slider (3) 1/2 back.
  3. 00:16:734 (5,1) - The flow between these notes is not the best. Try something like this, you'll need to do some changes to keep the spacing after that but you don't have to do a lot, believe me.
  4. 00:19:343 - 00:35:517 (kiai section)- Even if the BPM is slow, I think this section is too dense for the difficulty. Try to remove some 1/2 here and there pls.
  5. 00:43:865 (5,6) - Use a slider instead two notes? Four notes in 1/2 in a normal are not the best idea.
  6. 00:47:256 (2,3) - Follow just vocals in this section, is a pretty low section and you abuse the 1/2 that there aren't really necessary. Just remove (2) and move (3) 1/2 back.
  7. 00:49:865 (4,5,1) - Hmm.. Make this symetrical? You know, putting (5) in the middle and the Copy/paste (4) to make (1) and then Ctrl+G + Ctrl+H and done.

    - Not bad in general. Just try to make it a little denser in some parts because the music is not representing that density.

    [tuthara's Hard]
  8. 00:04:995 (2,4) - Stack them properly pls.
  9. 00:21:169 (4,1) - I don't agree with this jump :/.. It's a relaxing song in general and this looks excesive during the gameplay. Please, reduce its length.
  10. 00:22:213 (4,1) - Some jumps makes sense but this is exaggerated, it looks like you wanted to add a jump and you decided to do it with that symetry that it was not the best option at all. I highly recommend you to reduce its length.
  11. 00:32:387 (3,4,5,6) - It's a good oportunity to make them symetric I think. You know, copy/paste (3,4) to make (5,6) and ctrl+g.
  12. 00:33:952 (9,10) - If you do my previous suggestion, make this symetric as well and I think a little curve would be good for a better look, something like this.
  13. 00:38:126 (1,2,3) - 1/2 objects don't play really good if you listen properly to the music. I would replace all of them with a 1/1 slider (starting in 00:38:126 - and finishing in 00:38:648 - ) to follow the music closely.
  14. 00:51:691 (3) - There isn't a loud sound over 00:51:952 - so this 1/2 slider sound weird. Try replacing this 1/2 slider with just a note in 00:51:691 -.

    - I could say more things in this difficulty, but I'll stop here because I would repeat the same thing in all my mod. Basically the main problem here are jumps (and spacing in general). Spacing is just inconsistent in all the map and jumps makes no sense in all the map since the song is really calm, I'd say anything above 3.0x is just a random jump because it doesn't represent the song and it wouldn't be there.
    I highly suggest you to work in the structure of the map once again, looking to my mod and changing things on your own ofc. In the actual state, I didn't like this map, sorry :/.
That's all!
I hope this can help you!
Good Luck!
Topic Starter
Gordon123

mancuso_JM_ wrote:

I finally have some time to check your map, so let's do it! c:

[General]

  1. Remove roses from tag because you already have it in title and it's useless actually. sure
  2. 00:52:213 (Spin) - In all difficulties use claps instead finish in this spinner, basically because the sound in the song is the same as your claps. If you want to keep the finish, I think you should reduce its length till 00:53:778 - you can notice that it'll sound better. sure bro i agree with u about claps (i'll fix it thx) but if i correct spinner to ur 00:53:778 - i miss here 00:54:169 - clock sound ww
[Easy]

- Actually, I don't have nothing to point out in the map but I have to say it is too monotonous and this doesn't make your map interesting to play because its rhythm. Your map is a full 1/1, I can put this map in other song and it'll play fine because every 1/1 works fine in all songs I'd say.
The only variant that you used in the map was this slider in 00:06:821 (1) - (that it is a 2/1 slider) and some 1/2 added after the chorus. I highly recommend you to use that kind of long sliders in some other point to make it more interesting. In addition, maybe you can add some other 1/2 here and there but it is not really necessary in this map.
In other words, make this map with more variations to make it much better and enjoyable than now. I know you can make that much better.
oh okay i remade this plase and i think about ur "make this map with more variations to make it much better and enjoyable than now." yeash sure i can,but I think the left is a bit dull but simple 1/2 rhythm ;)

[Normal]

[list][*]00:02:648 (1,2,3) - I would do this a bit prettier than now, moving all this patter to the middle, using symetry and blankets, it'll give you a good start in this map. I'll give you a image and a code in case you like what I tried:
Screenshoot + Code

172,256,2648,6,0,P|180:289|200:318,1,70
256,256,3169,1,0,0:0:0:0:
311,318,3430,2,0,P|331:289|339:255,1,70
yeah i like it ,i lil fix that plase with ego_17 but with ur code it has become much more beautiful thx
[*]00:05:517 (2,3) - I would follow just vocals here to don't make a constant 1/2 in this Normal. I'd remove (2) and move the slider (3) 1/2 back. ok! just ctrl-g
[*]00:16:734 (5,1) - The flow between these notes is not the best. Try something like this, you'll need to do some changes to keep the spacing after that but you don't have to do a lot, believe me. sure i fix this too ! like it.nice idea!
[*]00:19:343 - 00:35:517 (kiai section)- Even if the BPM is slow, I think this section is too dense for the difficulty. Try to remove some 1/2 here and there pls. I dont know, honestly! I pondered for a long time that you have offered to me - but in the end decided that, even though the place is sufficient and dense, but I'll leave everything here, because I think it is not very difficult! sry
[*]00:43:865 (5,6) - Use a slider instead two notes? Four notes in 1/2 in a normal are not the best idea. yes,i like it too)) www
[*]00:47:256 (2,3) - Follow just vocals in this section, is a pretty low section and you abuse the 1/2 that there aren't really necessary. Just remove (2) and move (3) 1/2 back. just ctrl-g and make slider 00:47:778 (3) - owo
[*]00:49:865 (4,5,1) - Hmm.. Make this symetrical? You know, putting (5) in the middle and the Copy/paste (4) to make (1) and then Ctrl+G + Ctrl+H and done. nice,sure thats too works hehe ty

- Not bad in general. Just try to make it a little denser in some parts because the music is not representing that density. ty

That's all!
I hope this can help you! yes!
Good Luck! thx
Thx for mod bro Mancuso
tutuhara

FoxyGrandpa wrote:

M4M

  • [Hard]
  1. 00:16:213 (1,2,3,4) - Lower the spacing on this, as it is now it is way too large for a hard difficulty. -fix
  2. 00:22:474 (1,2,3,4) - Again, ridiculously big jump for a hard difficulty, Ctrl +G this to make it flow better with the last set of jumps. -fix
  3. 00:23:517 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - please clean this up, this is so ugly - fix
  4. 00:33:952 (9) - NC - fix

Sorry for short mod, good luck
Thanks ManP)

mancuso_JM_ wrote:

I finally have some time to check your map, so let's do it!


[tuthara's Hard]

[*]00:04:995 (2,4) - Stack them properly pls. -fix)
[*]00:21:169 (4,1) - I don't agree with this jump :/.. It's a relaxing song in general and this looks excesive during the gameplay. Please, reduce its length. - sorry dong fix
[*]00:22:213 (4,1) - Some jumps makes sense but this is exaggerated, it looks like you wanted to add a jump and you decided to do it with that symetry that it was not the best option at all. I highly recommend you to reduce its length. - fix Thanks)
[*]00:32:387 (3,4,5,6) - It's a good oportunity to make them symetric I think. You know, copy/paste (3,4) to make (5,6) and ctrl+g. - fix )
[*]00:33:952 (9,10) - If you do my previous suggestion, make this symetric as well and I think a little curve would be good for a better look, something like this.
[*]00:38:126 (1,2,3) - 1/2 objects don't play really good if you listen properly to the music. I would replace all of them with a 1/1 slider (starting in 00:38:126 - and finishing in 00:38:648 - ) to follow the music closely.
[*]00:51:691 (3) - There isn't a loud sound over 00:51:952 - so this 1/2 slider sound weird. Try replacing this 1/2 slider with just a note in 00:51:691 -.

- I could say more things in this difficulty, but I'll stop here because I would repeat the same thing in all my mod. Basically the main problem here are jumps (and spacing in general). Spacing is just inconsistent in all the map and jumps makes no sense in all the map since the song is really calm, I'd say anything above 3.0x is just a random jump because it doesn't represent the song and it wouldn't be there.
I highly suggest you to work in the structure of the map once again, looking to my mod and changing things on your own ofc. In the actual state, I didn't like this map, sorry :/.
[/list]

That's all!
I hope this can help you!
Good Luck!
Thanks for mod )
Marmowka
MarMOD:

[General]
В тегах между バラエピキュリアン tutuhara 2 пробела, это мелочь но лучше один убери
Из-за этого и ругается AImod что различия в тегах

[tutuhara's Hard]
ar = 7 , просто приятнее воспринимаем
00:07:865 (3,4,1) - тут можно флоу сделать так: аккуратнее и читаемей http://puu.sh/s471o.jpg
00:08:908 (1,5) - 5 стак с концом 1
00:10:995 (1,2) - 1 одеялом уложи на 2 и саму единицу симметрия : http://puu.sh/s478z.jpg Выключай сетку и подгоняй клавиша T
00:13:604 (2,4) - ^
00:36:039 (1,2) - ^ и тд пробегись и выровняй их
00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - давай выровни их , сейчас это выглядит так: http://puu.sh/s47es.jpg а должно быть надеюсь знаешь как

[Normal]
Опять же бланкеды ,инглиш T и бегом как в армии плац чистить!
00:02:648 (1,2,3) - 00:08:908 (1,2,3) - 00:17:256 (1,2) - и ид
в целомм норм, просто аккуратнее все делайте. пазязя.

удачи
Topic Starter
Gordon123

Marmowka wrote:

MarMOD:

[General]
В тегах между バラエピキュリアン tutuhara 2 пробела, это мелочь но лучше один убери
Из-за этого и ругается AImod что различия в тегах <постарался исправить,спасибо!

[Normal]
Опять же бланкеды ,инглиш T и бегом как в армии плац чистить! не понял тебя .Х.
00:02:648 (1,2,3) - 00:08:908 (1,2,3) - первые два не буду менять,так как всё там нормально,ну т.е не мешает в понимании игры! 00:17:256 (1,2) - я постарался исправить и ид
в целомм норм, просто аккуратнее все делайте. пазязя. окей! :P

удачи :)
Спасибо за мод братишка Marmo ;)
tutuhara

Marmowka wrote:

MarMOD:

[General]
В тегах между バラエピキュリアン tutuhara 2 пробела, это мелочь но лучше один убери
Из-за этого и ругается AImod что различия в тегах

[tutuhara's Hard]
ar = 7 , просто приятнее воспринимаем
00:07:865 (3,4,1) - тут можно флоу сделать так: аккуратнее и читаемей http://puu.sh/s471o.jpg - спасибо исправил)

00:08:908 (1,5) - 5 стак с концом 1 - исправил выше, и получился стак
00:10:995 (1,2) - 1 одеялом уложи на 2 и саму единицу симметрия : http://puu.sh/s478z.jpg Выключай сетку и подгоняй клавиша T - сделал покрывало)
00:13:604 (2,4) - ^ - тут идеальная простынка
00:36:039 (1,2) - ^ и тд пробегись и выровняй их - сделал наволочку )
00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - давай выровни их , сейчас это выглядит так: http://puu.sh/s47es.jpg а должно быть надеюсь знаешь как - умею учили)


удачи
Спасибо за мод чувак)
ReFaller
Discuss with tututara
17:47 tutuhara: Hey bro) Can you see beatmap with my friend together? You can even m4m! This is for us means a lot) Thank you) and ask you to an old friend)
17:47 tutuhara: https://osu.ppy.sh/s/439731
17:47 ReFaller: so many modders
17:47 ReFaller: i think should be ranked already
17:48 ReFaller: i will play these diffs
17:48 ReFaller: to check readability
17:52 tutuhara: mmm&)
17:52 tutuhara: ?)
17:53 ReFaller: i think renaming diffitulties would be helpful
17:53 ReFaller: Easy>Normal, Normal>Hard, Hard>Insane
17:53 ReFaller: main reason for do it is your hard
17:54 ReFaller: 00:23:517 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - for example this pattern calls for it
17:54 *ReFaller is editing [https://osu.ppy.sh/b/1005949 Roses Epicurean - Yoru no Kodomo tachi [tutuhara's Hard]]
17:54 tutuhara: hmmm im say this my friend he will think about it
17:56 ReFaller: 00:27:691 (1,2,3,4,5,6,7,8) - this combo is also bad to read
17:56 ReFaller: 00:28:213 (3,4) - especially this moment
17:56 ReFaller: 00:30:561 (4,5) - this one is an exception, it makes sense
17:56 tutuhara: By the way if not strange all Alumni and other old players and excellent mapery have not mentioned much about these patterns.
17:57 ReFaller: i'm also follower to old mappers
17:58 tutuhara: This way you can then throw IRC chat events on our forum beatmap set

We talked about:
- renaming diffs name for keep a balance
- one pattern in tutuhara's diff
Kyouren
As my promise~ <3

IRC Mod with Gordon123
22:09 *KittyAdventure is editing [https://osu.ppy.sh/b/946294 Roses Epicurean - Yoru no Kodomo tachi [Easy]]
22:09 KittyAdventure: hm..
22:09 Gordon123: x)
22:10 KittyAdventure: Just my feeling or not, the BG is almost look bad in qualify
22:10 Gordon123: oh why?
22:10 Gordon123: ._.
22:11 KittyAdventure: the girl's face look like bad
22:11 Gordon123: lol ) its not bad
22:11 Gordon123: she is just scared
22:11 Gordon123: i think )
22:12 KittyAdventure: let me see
22:12 Gordon123: OWO
22:12 KittyAdventure: i hope can fine a better bg
22:12 Gordon123: ahh ! i like it sry ><
22:12 KittyAdventure: ok owo
22:12 Gordon123: ty <3
22:12 *Gordon123 hug Kitty
22:13 KittyAdventure: https://i.ytimg.com/vi/Cb5jWegb4Zw/maxresdefault.jpg
22:13 KittyAdventure: look this xD
22:13 Gordon123: ah nahhh >w<
22:13 Gordon123: xD lol
22:13 KittyAdventure: okay, back to topic
22:13 Gordon123: k o3o
22:14 KittyAdventure: 00:04:734 (4) - NC
22:14 KittyAdventure: that should be NC because new sound and if i remember easy diff only can 1-4 notes combo
22:14 KittyAdventure: 5 is fine
22:14 Gordon123: okay
22:15 Gordon123: add owo
22:16 KittyAdventure: 00:36:821 (2) - 00:45:169 (2) - idk if it's fine or no, but it's harder for easy diff
22:17 Gordon123: okay ) remove <3

We only fix:
  1. NC in Easy diff
  2. Remove some note in Easy diff
[tutuhara's Hard]
  1. 00:06:039 (4,5) - I don't like this snap, distance snap behind note 4 and note 5 is diffecent with note 3
  2. 00:08:908 (1,4) - That should be blanket
  3. 00:10:995 (1,2) - It's not blanket uwu
  4. 00:13:604 (2,4) - ^
  5. 00:23:517 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Weird flow and hitsound :(
  6. 00:29:778 (1,2,3,4,5,6,7,8) - Square flow is bad in note 1 and 4
  7. 00:36:039 (1,3) - Blanket plz
  8. 00:38:908 (3,4) - ^
  9. 00:43:604 (3,4,5) - It's should be straight flow, used distance snap
  10. 00:48:561 (1,2,3,4,5,6,7,8) - Bad flow again :(
  11. 00:51:952 (3) - Here, add lower volume like 10 or 15% because it's weird to hear when the player is playing or change it to circle and spinner started on here~
Good luck >w</
Topic Starter
Gordon123

KittyAdventure wrote:

As my promise~ <3

IRC Mod with Gordon123
22:09 *KittyAdventure is editing [https://osu.ppy.sh/b/946294 Roses Epicurean - Yoru no Kodomo tachi [Easy]]
22:09 KittyAdventure: hm..
22:09 Gordon123: x)
22:10 KittyAdventure: Just my feeling or not, the BG is almost look bad in qualify
22:10 Gordon123: oh why?
22:10 Gordon123: ._.
22:11 KittyAdventure: the girl's face look like bad
22:11 Gordon123: lol ) its not bad
22:11 Gordon123: she is just scared
22:11 Gordon123: i think )
22:12 KittyAdventure: let me see
22:12 Gordon123: OWO
22:12 KittyAdventure: i hope can fine a better bg
22:12 Gordon123: ahh ! i like it sry ><
22:12 KittyAdventure: ok owo
22:12 Gordon123: ty <3
22:12 *Gordon123 hug Kitty
22:13 KittyAdventure: https://i.ytimg.com/vi/Cb5jWegb4Zw/maxresdefault.jpg
22:13 KittyAdventure: look this xD
22:13 Gordon123: ah nahhh >w<
22:13 Gordon123: xD lol
22:13 KittyAdventure: okay, back to topic
22:13 Gordon123: k o3o
22:14 KittyAdventure: 00:04:734 (4) - NC
22:14 KittyAdventure: that should be NC because new sound and if i remember easy diff only can 1-4 notes combo
22:14 KittyAdventure: 5 is fine
22:14 Gordon123: okay
22:15 Gordon123: add owo
22:16 KittyAdventure: 00:36:821 (2) - 00:45:169 (2) - idk if it's fine or no, but it's harder for easy diff
22:17 Gordon123: okay ) remove <3

We only fix:
  1. NC in Easy diff
  2. Remove some note in Easy diff
Good luck >w</
everything fix) Thank you Kitty ;)
tutuhara

KittyAdventure wrote:

As my promise~ <3


[tutuhara's Hard]
  1. 00:06:039 (4,5) - I don't like this snap, distance snap behind note 4 and note 5 is diffecent with note 3 - no fix sorry
  2. 00:08:908 (1,4) - That should be blanket - fix
  3. 00:10:995 (1,2) - It's not blanket uwu - fix
  4. 00:13:604 (2,4) - ^ - fix
  5. 00:23:517 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Weird flow and hitsound :( - sorry i dont fix this moment
  6. 00:29:778 (1,2,3,4,5,6,7,8) - Square flow is bad in note 1 and 4 - sorry i dont fix moment
  7. 00:36:039 (1,3) - Blanket plz - fix
  8. 00:38:908 (3,4) - ^ --fix
  9. 00:43:604 (3,4,5) - It's should be straight flow, used distance snap - i dont fix this moment
  10. 00:48:561 (1,2,3,4,5,6,7,8) - Bad flow again :( - this ideal lyrics jump moment sorry i dont fix Thanks
  11. 00:51:952 (3) - Here, add lower volume like 10 or 15% because it's weird to hear when the player is playing or change it to circle and spinner started on here~- fix Thanks)
Good luck >w</
Thanks man )))
Kotori-Chan
from m4m !

Easy
i dont exactly know why but this straight slider here 00:32:908 (2) - maybe replace by one that is same shaped like 00:31:865 (1) - ?

Normal
this looks imo pretty ugly :( 00:07:604 (2,3,4) - remove 4 and replace it with a slider like 3
00:28:734 (4) - slider here,suits alot better to the vocals and 5 just a circle

tuttuts hard
00:06:300 (5,2) - a sexy stack pls ?
rest looks fine

good luck with it !
sry for short mod...but well short map i guess lul
tutuhara

Kotori-Chan wrote:

from m4m !

Easy
i dont exactly know why but this straight slider here 00:32:908 (2) - maybe replace by one that is same shaped like 00:31:865 (1) - ?

Normal
this looks imo pretty ugly :( 00:07:604 (2,3,4) - remove 4 and replace it with a slider like 3
00:28:734 (4) - slider here,suits alot better to the vocals and 5 just a circle

tuttuts hard
00:06:300 (5,2) - a sexy stack pls ?
rest looks fine

good luck with it !
sry for short mod...but well short map i guess lul
I saw what was written before the correction) Thank you will try! )

im tuttuts ))) XDXDXD
Topic Starter
Gordon123

Kotori-Chan wrote:

from m4m !

Easy
i dont exactly know why but this straight slider here 00:32:908 (2) - maybe replace by one that is same shaped like 00:31:865 (1) - ? nah !i like it!

Normal
this looks imo pretty ugly :( 00:07:604 (2,3,4) - remove 4 and replace it with a slider like 3 even though it looks like, but no rules are not violated + there I hear two words - they fall on the sliders
00:28:734 (4) - slider here,suits alot better to the vocals and 5 just a circle ok

good luck with it !
sry for short mod...but well short map i guess lul
Thx for mod ;)
Sieg
даблпост
Sieg
tutuhara's Hard:
00:09:691 (2,3,4) - если выделил это отдельным паттерном, сделал бы еще спейсинг и на 00:10:474 (5) - http://i.imgur.com/9GuhLbU.png
00:17:256 (1,2,3,4,5) - хочется 5 выделить как отдельную часть (паттерн), ну, грубо http://i.imgur.com/FmueX4F.png чтобы дать идею
00:20:126 (4,1) - 00:21:169 (4,1) - учитывая общую структуру харда, я бы не стал делать спейсинг больше примерно ~2.5
00:27:691 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - до этого было хорошо, а тут уже пошло что-то рандомное, попробуй придумать для этих комбо какой-нибудь симметричный (между ими двумя) паттерн и переход, оч. хорошо должно вписаться
00:33:691 (8,1) - спйсинг тут, новая строка, переход в паттернах, все дела
00:41:256 (3,1) - имо, эти вейвы такие страшные
00:45:430 (3,4) - спйсинг, слишком большое уменьшение без причины, можно попробовать стакнуть с 00:44:387 (1) -

Normal:
клэпы (шелчки) абсолютно рандомны, попробуй не просто скопировать, а расставить по какой-нибудь системе - для изи тоже
Topic Starter
Gordon123

Sieg wrote:

Normal:
клэпы (шелчки) абсолютно рандомны, попробуй не просто скопировать, а расставить по какой-нибудь системе - для изи тоже
Спасибо за мод Sieg,с утреца чекну ХС,но про изи я так думаю что там мне всё нравится.
~~~~~

27.11.2016 : вроде немного подправил что бы не так ущербно звучало! ;)
tutuhara

Sieg wrote:

tutuhara's Hard:
00:09:691 (2,3,4) - если выделил это отдельным паттерном, сделал бы еще спейсинг и на 00:10:474 (5) - http://i.imgur.com/9GuhLbU.png - Изменил спасибо - хороший совет
00:17:256 (1,2,3,4,5) - хочется 5 выделить как отдельную часть (паттерн), ну, грубо http://i.imgur.com/FmueX4F.png чтобы дать идею - идею подал, я ее реализовал спасибо)
00:20:126 (4,1) - 00:21:169 (4,1) - учитывая общую структуру харда, я бы не стал делать спейсинг больше примерно ~2.5 - не больше 2.5 )
00:27:691 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - до этого было хорошо, а тут уже пошло что-то рандомное, попробуй придумать для этих комбо какой-нибудь симметричный (между ими двумя) паттерн и переход, оч. хорошо должно вписаться - исправил, немного другие паттерны, более плавно перетакиющие
00:33:691 (8,1) - спйсинг тут, новая строка, переход в паттернах, все дела - я решил оставить их, ибо в предыдущих модах я их правил выставлял по другие ноты, там тоже советовали, к тому же паттерн из двух слайдеров в конце киая такое себе)
00:41:256 (3,1) - имо, эти вейвы такие страшные - а вот я люблю такие змейки еще с карт 2010 года)
00:45:430 (3,4) - спйсинг, слишком большое уменьшение без причины, можно попробовать стакнуть с 00:44:387 (1) - - стакнул
Благодарю за мод братик ) Все учел и принял во внимания)

Для Гордона )
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 36039
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:Gordon123
Version:tutuhara's Hard
Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン tutuhara
BeatmapID:1005949
BeatmapSetID:439731

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[Events]
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DJPop
~Easy~
• use slider tick rate 1

~Normal~
00:23:517 (1,2) - add clap
00:47:778 (3,4) - clap shouldn't be on red line, they sound weird to me
00:49:082 (2) - ^

~tutuhara's Hard~
00:12:039 (3) - add clap
00:51:691 (3) - can use x0.5 to make it end on the next white line, it'll be more suit to the music (optional)
tutuhara

DJPop wrote:

~Easy~


~tutuhara's Hard~
00:12:039 (3) - add clap - Thanks !)
00:51:691 (3) - can use x0.5 to make it end on the next white line, it'll be more suit to the music (optional) - I'm sorry but I want a short slider, as it is a pattern of this type, + spinner like the other complexities. Thank you for helping Arigato)
OMG !! Thank you for helping Sempai :) :) :) :)
Topic Starter
Gordon123

DJPop wrote:

~Easy~
• use slider tick rate 1 nahh i like 2

~Normal~
00:23:517 (1,2) - add clap no...this plase rly needn't in claps
00:47:778 (3,4) - clap shouldn't be on red line, they sound weird to me sure,removed
00:49:082 (2) - ^ sry i like this too
Thx for mod bro DJPop ;)
Topic Starter
Gordon123
pls re:download map

  1. changed new BG - big ty happy30
Electoz
[Easy]

  1. So first of all you need to be more consistent in terms of rhythms, like 00:13:604 (2) - 00:38:648 (4) for instance which I assume you mapped those according to vocal right? But then why don't you do the same thing to the other places with a similar vocal like 00:05:256 - 00:46:995 - etc then? If you're expressing something (in this case I assume it's vocal) then you should be more consistent on how you expressed things based on how you mapped the song.
  2. This diff needs more rhythm variations, currently it looks like an Easy with 1/1 rhythm spam which is pretty monotonous, you need more variations between 1/1 and 2/1 rhythms.
[Normal]

  1. 00:19:343 (1,2,3,4,1,2,3,4) - 00:27:691 (1,2,3,4,5,1,2,3,4,5,6) - Similar thing to what I said in Easy, these rhythms aren't really similar despite the song is giving out the same thing, in this case 00:27:691 (1,2,3,4,5,1,2,3,4,5,6) is clearly denser than 00:19:343 (1,2,3,4,1,2,3,4) for no reason, I'm not saying these sections need to use the same rhythm but you need to have a concept while mapping each section, something like "How much rhythm density I'll map on this part, if the song is intense on this part then should I use a denser rhythm than other parts in the song?", or something like "If vocal is more prominent on this part then should my rhythms follow vocal instead of the instrument?", something along that line.
Overall is like, you should pay more attention on how you want each section of the song to be mapped, if you look at tutuhara's Hard as an example, the way he mapped kiai part is clearly different from the others right? You could do the same thing too, even if you have to follow DS in easier diffs there's still lot of things to do when the song is more intense like, using a denser rhythm, different styles of aesthetics or flows, etc. You can do the vice versa when the song is calmer too.

[tutuhara's Hard]

  1. 00:09:952 (3,4,5) - A consistent spacing would play better imo, I don't really the reason for having a higher spacing on 00:10:213 (4,5) while the background instrument is still playing consistently, you didn't do the same thing on 00:43:604 (3,4) either which is pretty much the same rhythm.
  2. 00:19:343 (1,2,3,4,1,2,3,4) - 00:27:691 (1,2,3,4,5,6,7,8) - Aren't these basically the same thing? Looks kinda inconsistent because you used all different ideas once but you used this pattern twice.
  3. 00:34:995 (3) - Would look a lot better if you make the nodes symmetric lol, currently it's not.
  4. Apart from kiai, I don't really know what are you following, are you following vocal? Or is it instrument? Well I can assume you're following vocal with 00:36:039 (1,2,3,1,2,3,4) but why not do the same thing with then 00:04:734 (1,2,3,4,5) ? This is just one of the things where I feel like your rhythm choices are really inconsistent because you didn't follow the same thing when the song gives out a similar/same rhythm.
Actually hitsounds could be improved too, not sure how others do it but what I did is, listening to each instruments with 25% playback and hitsounding them based on each instrument accordingly, you can try it out if you want to do that way.
So yeah this isn't an actual modding but more like a quick general points from me, good luck~
tutuhara

Electoz wrote:

[Easy]



[tutuhara's Hard]

  1. 00:09:952 (3,4,5) - A consistent spacing would play better imo, I don't really the reason for having a higher spacing on 00:10:213 (4,5) while the background instrument is still playing consistently, you didn't do the same thing on 00:43:604 (3,4) either which is pretty much the same rhythm. -FIX
  2. 00:19:343 (1,2,3,4,1,2,3,4) - 00:27:691 (1,2,3,4,5,6,7,8) - Aren't these basically the same thing? Looks kinda inconsistent because you used all different ideas once but you used this pattern twice. -FIX
  3. 00:34:995 (3) - Would look a lot better if you make the nodes symmetric lol, currently it's not. -FIX
  4. Apart from kiai, I don't really know what are you following, are you following vocal? Or is it instrument? Well I can assume you're following vocal with 00:36:039 (1,2,3,1,2,3,4) but why not do the same thing with then 00:04:734 (1,2,3,4,5) ? This is just one of the things where I feel like your rhythm choices are really inconsistent because you didn't follow the same thing when the song gives out a similar/same rhythm. -FIX
:P
Actually hitsounds could be improved too, not sure how others do it but what I did is, listening to each instruments with 25% playback and hitsounding them based on each instrument accordingly, you can try it out if you want to do that way.
So yeah this isn't an actual modding but more like a quick general points from me, good luck~
Thanks for mod SEMPAI _
Topic Starter
Gordon123

Electoz wrote:

[Easy]

  1. So first of all you need to be more consistent in terms of rhythms, like 00:13:604 (2) - 00:38:648 (4) for instance which I assume you mapped those according to vocal right? But then why don't you do the same thing to the other places with a similar vocal like 00:05:256 - 00:46:995 - etc then? If you're expressing something (in this case I assume it's vocal) then you should be more consistent on how you expressed things based on how you mapped the song. I fully agree with your suggestions, so I rewrote those places that you mentioned, as well as to rethink everything in easy! ty fix
  2. This diff needs more rhythm variations, currently it looks like an Easy with 1/1 rhythm spam which is pretty monotonous, you need more variations between 1/1 and 2/1 rhythms. yeah,thanks ^ I applied to your last proposal
[Normal]

  1. 00:19:343 (1,2,3,4,1,2,3,4) - 00:27:691 (1,2,3,4,5,1,2,3,4,5,6) - Similar thing to what I said in Easy, these rhythms aren't really similar despite the song is giving out the same thing, in this case 00:27:691 (1,2,3,4,5,1,2,3,4,5,6) is clearly denser than 00:19:343 (1,2,3,4,1,2,3,4) for no reason, I'm not saying these sections need to use the same rhythm but you need to have a concept while mapping each section, something like "How much rhythm density I'll map on this part, if the song is intense on this part then should I use a denser rhythm than other parts in the song?", or something like "If vocal is more prominent on this part then should my rhythms follow vocal instead of the instrument?", something along that line.
Overall is like, you should pay more attention on how you want each section of the song to be mapped, if you look at tutuhara's Hard as an example, the way he mapped kiai part is clearly different from the others right? You could do the same thing too, even if you have to follow DS in easier diffs there's still lot of things to do when the song is more intense like, using a denser rhythm, different styles of aesthetics or flows, etc. You can do the vice versa when the song is calmer too.
Edited : taking into account the offer of the places where the rhythm that has been placed in the map > 00:19:343 (1,2,3,4,1,2,3,4) - 00:27:691 (1,2,3,4,5,1,2,3,4,5,6) - about this plases I decided that 00:19:343 (1,2,3,4,1,2,3,4) - better in thythm then 00:27:691 (1,2,3,4,5,1,2,3,4,5,6) - so I tried to make a second example is more similar to the first, as in both cases the rhythm repeats itself, and I think that sounds more beautiful than it was (I mean now), so thank you for showing me this error! I think it looks better than in the past (crooked and had almost no rhythm)
~~~~~~~~~~~~~
Big thank you Electoz ;)
2zz
С изем проблем не вижу. Отлично получился.

nrm

Пожалуй, тоже неплохо. Но смущает, что почти всю карту приходится курсор по кругу в одну и ту же сторону вести. Реммапить не хочу завставлять, но рекомендую хотя бы отразить в паре мест куски мапы и подогнать под снапинг. Например, эти:
00:11:517 (2)
00:19:343 (1)
00:36:039 (1) - после этого хорошо стыкуется с предыдущей частью, так что если будешь отражать, то делай это слитно с предыдущим.

hrd

Думаю, не повредит поднять ар до 6,6 или 7.
00:09:691 (2) - неудобно лежит. Передвинь со снапингом. Не вписывается в мапу, потому что больше таких мест не встречается. Из-за этого бросается в глаза.
00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - попробуй повернуть всё это на небольшой угол, как например 00:10:474 (5) или 00:12:039 (3,4).
Собственно, с 00:19:343 (1,2,3,4,1,2,3,4) и 00:31:865 (1,2,3,4,5,6,7,8) можно провернуть то же самое.
Будет чуть-чуть интереснее.
Topic Starter
Gordon123

2zz wrote:

С изем проблем не вижу. Отлично получился. ty

nrm

Пожалуй, тоже неплохо. Но смущает, что почти всю карту приходится курсор по кругу в одну и ту же сторону вести. Реммапить не хочу завставлять, но рекомендую хотя бы отразить в паре мест куски мапы и подогнать под снапинг. Например, эти:
00:11:517 (2) - постарался справить!
00:19:343 (1) - нет,мне тут нравится всё!
00:36:039 (1) - после этого хорошо стыкуется с предыдущей частью, так что если будешь отражать, то делай это слитно с предыдущим. ^
спасибо за мод!
Seijiro
old m4m

General


  1. nothing really important to mention

________________



tutuhara's Hard


  1. 00:08:387 (4) - well, this one feels a bit out of place compared to the rest. Maybe try something like this?
  2. 00:08:908 (1,2) - awful spacing inconsistency here. Why not just stack it under the previous slider? (the next objects need a bit of a re-arrangement tho)
  3. 00:16:474 (2,4) - it would be cool to use a ctrl + g here, but you'd need to fix some other objects too in the last square. Such change in flow creates a better effect
  4. 00:18:300 (5,1) - kinda short spacing here again. It just doesn't look clean to have it...
  5. 00:21:952 (3,4) - I'd rather keep the zig zag flow on these guys too, so a ctrl + g works well
  6. 00:22:735 (2,4) - ctrl + g and 00:22:996 (3,4) - ctrl + g again to make a similar flow
  7. 00:27:691 (1,2,3,4) - this doesn't really work, you know... the emphasis just gets wasted instead. 00:27:952 (2) - this should have been to the right of 1 and 00:28:474 (4) - should have been at the left of 3, but in this case you'd also need to re-arrange 00:28:734 (5,6,7,8) -

________________



Normal


  1. 00:03:169 (2,3,4) - the rhythm here is a little mess. You waste completely all the strong beats here: 00:03:169 - and 00:03:691 - .
    Try something like this
  2. 00:08:908 (1,2) - I guess a blanket needs to be improved here :p
  3. 00:12:300 (3) - why not x128 y136 instead? It creates a smoother curve after all
  4. 00:14:126 (2,3) - imo you should make them into a 1/1 slider instead, to follow better vocals.
  5. 00:14:908 - consider also deleting this, to give a break to the player. This chain is huge, 00:13:604 (1,2,3,4,1,2,3,4,5,1,2,3) -
  6. 00:17:517 (2,3) - as a general guideline, sliders should be placed on white ticks, since that's where most of the strong beats fall
  7. 00:34:213 (2) - ^
  8. general structure is kinda weak, but I guess it is normal at first. Try working more on it tho.
  9. slider tick rate should be set to 1, not 2

________________



Easy


  1. 00:18:300 (5) - if you use a circle instead you create a nice stop effect and give a little breather to the player
  2. 00:34:995 (5) - same ^
  3. slider tick rate should be set to 1 once again, since the song doesn't have that many beats in the background
  4. the general structure is kinda lacking here too. Take 00:02:648 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - for example and you'll see how this whole part in simply a giant circle. That's not so good :/
    Try giving your patterns some meaning, some logic, not just general flow

________________

Topic Starter
Gordon123

MrSergio wrote:

old m4m 8-)

General


  1. nothing really important to mention okaaay!

________________



Normal


  1. 00:03:169 (2,3,4) - the rhythm here is a little mess. You waste completely all the strong beats here: 00:03:169 - and 00:03:691 - .
    Try something like this haha! LOL this good for rhythm,but really i like this plase because there are perfectly displayed the words!
  2. 00:08:908 (1,2) - I guess a blanket needs to be improved here :p I still can not understand why this place is not like anyone? couse i like it!
  3. 00:12:300 (3) - why not x128 y136 instead? It creates a smoother curve after all why not! added)
  4. 00:14:126 (2,3) - imo you should make them into a 1/1 slider instead, to follow better vocals. sure,but i just make ctrl+g because dont forget 00:14:648 - what here we have a hit.
  5. 00:14:908 - consider also deleting this, to give a break to the player. This chain is huge, 00:13:604 (1,2,3,4,1,2,3,4,5,1,2,3) - If I take away something that will prove that the displaying is not enough music rhythm
  6. 00:17:517 (2,3) - as a general guideline, sliders should be placed on white ticks, since that's where most of the strong beats fall sure just ctrl+g
  7. 00:34:213 (2) - ^ naah, I like it! owo
  8. general structure is kinda weak, but I guess it is normal at first. Try working more on it tho. I can't work on this - beacause that is already perfect! :D
  9. slider tick rate should be set to 1, not 2 ok

________________



Easy


  1. 00:18:300 (5) - if you use a circle instead you create a nice stop effect and give a little breather to the player I dont think it is a very difficult moment, because there comes a series of sounds (that's what she sings in the song), and there doesnt look circle!
  2. 00:34:995 (5) - same ^ follows the rhythm, I'm sorry!
  3. slider tick rate should be set to 1 once again, since the song doesn't have that many beats in the background ok
  4. the general structure is kinda lacking here too. Take 00:02:648 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - for example and you'll see how this whole part in simply a giant circle. That's not so good :/ sure i fix this. ty!
    Try giving your patterns some meaning, some logic, not just general flow

________________

Thx for mod bro MrSergio ;)
tutuhara

2zz wrote:

С изем проблем не вижу. Отлично получился.



hrd

Думаю, не повредит поднять ар до 6,6 или 7. - 6.8 уже стоит
00:09:691 (2) - неудобно лежит. Передвинь со снапингом. Не вписывается в мапу, потому что больше таких мест не встречается. Из-за этого бросается в глаза. - немного изменил форму, и убрал лишний круг
00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - попробуй повернуть всё это на небольшой угол, как например 00:10:474 (5) или 00:12:039 (3,4).
Собственно, с 00:19:343 (1,2,3,4,1,2,3,4) и 00:31:865 (1,2,3,4,5,6,7,8) можно провернуть то же самое. - трогать не стал
Будет чуть-чуть интереснее.
Спасибо за мод))

MrSergio wrote:

old m4m

________________



tutuhara's Hard


  1. 00:08:387 (4) - well, this one feels a bit out of place compared to the rest. Maybe try something like this? - FIX thanks)
  2. 00:08:908 (1,2) - awful spacing inconsistency here. Why not just stack it under the previous slider? (the next objects need a bit of a re-arrangement tho) - Fix)
  3. 00:16:474 (2,4) - it would be cool to use a ctrl + g here, but you'd need to fix some other objects too in the last square. Such change in flow creates a better effect - Fix ALL )) Thanks
  4. 00:18:300 (5,1) - kinda short spacing here again. It just doesn't look clean to have it...
  5. 00:21:952 (3,4) - I'd rather keep the zig zag flow on these guys too, so a ctrl + g works well
  6. 00:22:735 (2,4) - ctrl + g and 00:22:996 (3,4) - ctrl + g again to make a similar flow
  7. 00:27:691 (1,2,3,4) - this doesn't really work, you know... the emphasis just gets wasted instead. 00:27:952 (2) - this should have been to the right of 1 and 00:28:474 (4) - should have been at the left of 3, but in this case you'd also need to re-arrange 00:28:734 (5,6,7,8) - CHange ALL Pattern


________________

OWO Thanks my Friend
Squichu
Hey~ & sorry for late

General
  1. could you explain your hitsound pattern to me? I don't get it at all, it seems rather random, especially towards the end of the diffs. s:
  2. Also, are you sure about the finish hitsound? It matches that bell sound just too well, imo, it's not noticeable that there even is a hitsound. :c
  3. In E and N - Is there any reason for Slider Tick Rate 2? Because that makes the song feel rather full of sounds that don't need to be there.. I mean, the song itself is rather quiet and calm and just because there are some background noises doesn't mean there has to be emphasis on that for each 1/2 beat. s:
  4. Imo, the spinner at the end is super weird.. Idk, it doesn't follow any strong sound and the hitsound on the end actually makes it sound like there should be something clickable.. so, I don't think each map needs a spinner, it just doesn't fit sometimes, but if you want to keep it could you do something about the hitsound? D:
Easy
  1. I'm a bit confused by your NC pattern, please stick to either NC on each downbeat or each second one to have everything consistent.
    --- Otherwise the diff looks okay, but pretty monotonous and repetitive.. Idk, the diff could be much more interesting if you vary the rhythm some more (and you definitely could do that, there are a lot of opportunities to do so!), atm it's just constant 1/1 rhythm with no changes for 50 seconds, the spinner excluded.. :/
    Since I don't know if you want to change the rhythm up and what you would want to emphasise I can't really give any good examples, but feel free to ask about that!
Normal
  1. There are pretty long patterns like 00:04:734 (1,2,3,4,5,1,2,3,4,1,2,3,4) - an 00:13:604 (1,2,3,4,1,2,3,4,5,1,2,3) - for example that have constant 1/2 rhythm, which is too much. - or rather, too many objects in a row without at least a 1/2 beat break. Since the Easy is 1/1 only that doesn't really fit in the spread,.. but I don't know which rhythm you want to prioritize so you should figure out which objects you could replace/remove by yourself. (Especially in Kiai)
    (As an example - for the first pattern I'd go for something like http://puu.sh/tsVJP.jpg to emphasise the vocals more than the other sounds, since they are the most dominant (in my ears) and following this creates more variety.)
  2. 00:13:082 (5,1) - shouldn't NC be on (5)? That's the downbeat and since you stick to that mostly it would be better to keep it consistent, no?
    Same for 00:46:474 (5,1) -
  3. 00:13:604 (1,2,3,4) - would work also like this http://puu.sh/tsVPO.jpg
  4. 00:25:865 (2) - this slider doesn't really match well, because it starts on a weaker beat. s: Could you re-arrange that a little?
  5. 00:34:995 (4,1,2) - DS between (1,2) is misleading, please fix that!
    And avoid the overlap of (4) and (2) please, it's visible for a few ms while playing and might confuse people >:
tutuhara's Hard
  1. 00:04:734 (4) - just a missing NC
  2. 00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - I really like the pattern, but these four in the middle (00:16:213 (1,2,3,4) - ) feel incredibly exaggerated because of the increased spacing and imo that doesn't really fit in the non-Kiai part as it's so calm and quiet.. maybe you could come up with something that only has increased spacing for the (1)s and keeps the others consistent? (example: http://puu.sh/tsWU0.jpg + http://puu.sh/tsWVg.jpg + http://puu.sh/tsWWF.jpg )
  3. 00:24:561 (5) - 00:26:648 (5) - 00:28:734 (5) - 00:30:821 (5) - etc you might want to NC them as well; it makes the patterns much easier to understand and then you'd also keep hp gain consistent in the difficulty.
    (Same for 00:49:604 (5) - )
  4. 00:39:169 (4,5,1) - just nitpicking, but these blankets could be improved >-<
  5. 00:43:082 (2,3,4,5) - Are you sure about this? The sliderend feels a little off, because it's the same sound as (3,4,5), but not clickable.
  6. 00:44:387 (1) - The stack feels pretty random and imo the bell sound could be emphasized really nicely if you don't stack these but increase the spacing a bit. (You could just ctrl+j the whole pattern and adjust the ones afterwards, that would work nicely, imo.)
Well, I didn't go into detail too much, bucause I feel like the lower diffs still lack structure. >:
So good luck for now!
Topic Starter
Gordon123

Squichu wrote:

Hey~ & sorry for late no problem owo

General
  1. could you explain your hitsound pattern to me? I don't get it at all, it seems rather random, especially towards the end of the diffs. s: idk how to understand u ! maybe...i just feel that rhythm in map and give thats HS owo
  2. Also, are you sure about the finish hitsound? It matches that bell sound just too well, imo, it's not noticeable that there even is a hitsound. :c but maaan,though he never heard, but he still coming to map the most!it must express the part of the song!so i like it~
  3. In E and N - Is there any reason for Slider Tick Rate 2? Because that makes the song feel rather full of sounds that don't need to be there.. I mean, the song itself is rather quiet and calm and just because there are some background noises doesn't mean there has to be emphasis on that for each 1/2 beat. s: yes,i fix it lol
  4. Imo, the spinner at the end is super weird.. Idk, it doesn't follow any strong sound and the hitsound on the end actually makes it sound like there should be something clickable.. so, I don't think each map needs a spinner, it just doesn't fit sometimes, but if you want to keep it could you do something about the hitsound? D: idk i like it,this is not a great problem) + just like it xD
Easy
  1. I'm a bit confused by your NC pattern, please stick to either NC on each downbeat or each second one to have everything consistent.
    --- Otherwise the diff looks okay, but pretty monotonous and repetitive.. Idk, the diff could be much more interesting if you vary the rhythm some more (and you definitely could do that, there are a lot of opportunities to do so!), atm it's just constant 1/1 rhythm with no changes for 50 seconds, the spinner excluded.. :/
    Since I don't know if you want to change the rhythm up and what you would want to emphasise I can't really give any good examples, but feel free to ask about that! I understand that it may look dull and boring, but you think about it: this is E, it should look like, but I still revised E, but found nothing that would be correct! im sry ;w;
    What about NC i put in on lyrics (use only max 5 combo)! its fine
Normal
  1. There are pretty long patterns like 00:04:734 (1,2,3,4,5,1,2,3,4,1,2,3,4) - an 00:13:604 (1,2,3,4,1,2,3,4,5,1,2,3) - for example that have constant 1/2 rhythm, which is too much. - or rather, too many objects in a row without at least a 1/2 beat break. Since the Easy is 1/1 only that doesn't really fit in the spread,.. but I don't know which rhythm you want to prioritize so you should figure out which objects you could replace/remove by yourself. (Especially in Kiai)
    (As an example - for the first pattern I'd go for something like http://puu.sh/tsVJP.jpg to emphasise the vocals more than the other sounds, since they are the most dominant (in my ears) and following this creates more variety.) About this part : I will try to fix something(i think about it)
  2. 00:13:082 (5,1) - shouldn't NC be on (5)? That's the downbeat and since you stick to that mostly it would be better to keep it consistent, no? sure
    Same for 00:46:474 (5,1) - same too ^
  3. 00:13:604 (1,2,3,4) - would work also like this http://puu.sh/tsVPO.jpg naah,song doesnt have to have a triple here(i think)
  4. 00:25:865 (2) - this slider doesn't really match well, because it starts on a weaker beat. s: Could you re-arrange that a little? yes
  5. 00:34:995 (4,1,2) - DS between (1,2) is misleading, please fix that! i know about it,couse i lil remap diff
    And avoid the overlap of (4) and (2) please, it's visible for a few ms while playing and might confuse people >: sure )
Well, I didn't go into detail too much, bucause I feel like the lower diffs still lack structure. >:
So good luck for now! ty
normal soon xD
Thx for mod Squichu ;)
tutuhara

Squichu wrote:

Hey~ & sorry for late



tutuhara's Hard
  1. 00:04:734 (4) - just a missing NC -add bro
  2. 00:15:169 (1,2,3,4,1,2,3,4,1,2,3,4) - I really like the pattern, but these four in the middle (00:16:213 (1,2,3,4) - ) feel incredibly exaggerated because of the increased spacing and imo that doesn't really fit in the non-Kiai part as it's so calm and quiet.. maybe you could come up with something that only has increased spacing for the (1)s and keeps the others consistent? (example: http://puu.sh/tsWU0.jpg + http://puu.sh/tsWVg.jpg + http://puu.sh/tsWWF.jpg ) - low spacing (00:16:213 (1,2,3,4) ( i dont have crash structure ( Thanks)
  3. 00:24:561 (5) - 00:26:648 (5) - 00:28:734 (5) - 00:30:821 (5) - etc you might want to NC them as well; it makes the patterns much easier to understand and then you'd also keep hp gain consistent in the difficulty. -add NC ) Thanks
    (Same for 00:49:604 (5) - )
  4. 00:39:169 (4,5,1) - just nitpicking, but these blankets could be improved >-< - impruve blanket)
  5. 00:43:082 (2,3,4,5) - Are you sure about this? The sliderend feels a little off, because it's the same sound as (3,4,5), but not clickable. - remap this pattern
  6. 00:44:387 (1) - The stack feels pretty random and imo the bell sound could be emphasized really nicely if you don't stack these but increase the spacing a bit. (You could just ctrl+j the whole pattern and adjust the ones afterwards, that would work nicely, imo.)
Well, I didn't go into detail too much, bucause I feel like the lower diffs still lack structure. >:
So good luck for now!
Thanks for mod BROO )_ :) :) :)
Topic Starter
Gordon123
We need to try rank it o.o

>was remaped Easy diff
>added Space's Normal
>need help with HS in Easy diff
Chalwa
hi c:

[General]
  1. Nothing c:

[Easy]
  1. 00:08:908 (3) - Why not make me this slider like on Gero's map? It looks nicer i think in this song, cause it's a bit calmer than yours. Img:
  2. 00:15:169 (1,2,3) - This overlap looks kinda messy for me and it's not good to making overlaps on Easy diffs. So the best thing which you can make here is try to stack 00:14:126 (4,3) objects.
  3. 00:29:778 (4) - Why this one slider is only one rotated for 10-15 degrees in this part, so maybe make it like 00:31:865 (1)?
  4. 00:44:387 (1,3) - This two objects are too close, cause slidertails are touching themselves. Just move them c:.

Normal and Hard are good.
Topic Starter
Gordon123

Chalwa wrote:

hi c: nya ^^

[General]
  1. Nothing c:

[Easy]
  1. 00:08:908 (3) - Why not make me this slider like on Gero's map? It looks nicer i think in this song, cause it's a bit calmer than yours. Img:
    ^why not :3
  2. 00:15:169 (1,2,3) - This overlap looks kinda messy for me and it's not good to making overlaps on Easy diffs. So the best thing which you can make here is try to stack 00:14:126 (4,3) objects. no need to stak but fixed overlap
  3. 00:29:778 (4) - Why this one slider is only one rotated for 10-15 degrees in this part, so maybe make it like 00:31:865 (1)? nono i make it special,so not fix
  4. 00:44:387 (1,3) - This two objects are too close, cause slidertails are touching themselves. Just move them c: oke.

Normal and Hard are good.
ty for mod Chalwa ;)
Topic Starter
Gordon123
>added Advanced
>KittyAdventure ty for help me with HS in easy and Adv >w<
Izzeee
looked like it needed a taiko diff :P

Chari's Muzukashii
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 36039
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:Gordon123
Version:Chari's Muzukashii
Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン -Space- tutuhara
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
691,659.340659340659,4,3,1,5,1,0
2648,521.739130434783,4,3,1,45,1,0
19343,-100,4,3,1,40,0,1
35517,-100,4,3,1,40,0,0
52213,-100,4,3,1,15,0,0


[Colours]
Combo1 : 241,10,62
Combo2 : 151,61,250
Combo3 : 253,179,223

[HitObjects]
180,144,691,5,12,0:0:0:0:
180,144,1350,1,12,0:0:0:0:
180,144,2009,1,12,0:0:0:0:
180,144,2648,1,8,0:0:0:0:
180,144,2908,1,0,0:0:0:0:
180,144,3169,1,8,0:0:0:0:
180,144,3430,1,0,0:0:0:0:
180,144,3691,1,8,0:0:0:0:
180,144,3952,1,0,0:0:0:0:
160,128,4082,1,0,0:0:0:0:
180,144,4213,1,8,0:0:0:0:
192,160,4474,1,0,0:0:0:0:
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Topic Starter
Gordon123
I'm sorry but i really dont want any more GDs in this mapset,sry :?
You can try make GD here in my new taiko map https://osu.ppy.sh/beatmapsets/714445/#taiko/1509897
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