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Roses Epicurean - Yoru no Kodomo-tachi

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tutuhara

rs_fadeaway wrote:

Hi~
what a sad song, and it has really simple rhythm, so maybe force on the patterns to improve the playability.


[hard]
00:12:039 (3,4) - seems not fit the music, here almost same music and rhythem like 00:12:561 (5) - - no fix sorry
00:25:604 (1,2,3,4,5,6,7,8) - i think music here is still intense , vocal even increase at 5, so i think should not decrease the DS. -
This pattern clockwise . Diverge and converge as the yin and yang
00:28:213 (3,4) - don't get the point why stack here - Changing the text and the words of the singer .

00:30:561 (4,5) - ^ - ^
00:44:387 (1,2,3,4,5,6,1) - these flow looks like a little random - no sorry
00:45:691 (5) - vocal last to next blue tick, so mb we could make a 1/2 slider - no sorry

GL :)
Thanks for mod ( sorry for dont fix )
tutuhara

Hitomi May wrote:

Heeey
[Hard]
00:12:039 (3,4) - looks strange, 3 circles will be better - ok thanks)
00:44:908 (2,3) - ^ same - ok
00:45:430 (4,5) - ^ same - ok
(but it is just my own opinion about it, maybe it's ok)
00:53:517 (3) - u can do smth interesting with this hitsound. Maybe fading volume, don't know. I mean when u heared teardrop - ok



Also nice art and cute song. Good luck with it
Thanks man)
tutuhara

Maelstrrom wrote:

m4m

Hard
  1. 00:06:821 (1,3) - оверлап
  2. 00:12:039 (3) - лучше сделай круг, иначе слишком резко для 3,47 звезд
  3. 00:44:908 (2,3) - 00:45:430 (4,5) - ^
  4. 00:43:082 (2,3) - выглядит как будто ты хотел поставить их на одной линии, но чуть-чуть не дотянул. Выровняй по прямой или поверни слайдер в любую сторону.
  5. 00:23:517 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - много спейса+очень тяжелый флоу. Разведи 00:23:517 (1,3,5) - и.т.д. в стороны для более плавного флоу. Можно попробовать звезду например. - нормальный флоу ) часовая стрелка паттерн, + к томуже меняется вокал и новый текст начинается
  6. Есть запутанные моменты, например тот что выше^ - рекомендую увеличить AR до 8
Тайминг для часов в конце (хз нужен ли он тут вообще, но почему бы и нет :) )
  • 52213,652.173913043478,4,3,1,40,1,0
Спасибо за мод на счет 12 и 44 секунд я переделал паттерны
tutuhara

BounceBabe wrote:

Hey, sorry for the late mod. Request from my M4M Queue

Hard
[]

[list]
Hitsounds:
[*] You overused the clap hitsound way too much, especially here 00:15:169 (1,2,3,4,5,6,7,8,1,2,3,4,5) - and didn't even include the whistle in your hitsounding. You should use it too, as it fits to the music better. I suggest that you use the pattern I mentioned in the "General" section for a balanced hitsounding pattern that emphasises the music. Also, claps are usually on every second beat, not downbeats. - I think you 're right in something , but at the same time where you are mistaken , Hitsound placed at the discretion of the author of the differential , and if they are too strong do not change the rhythm of the song they are usually not even passed and moderate. In this case, it seems to me that they are ideally suited as the rhythm and sound of the original pension. It has become more colorful and interesting. Thank you


Rhythm & Pattern:
[*] The only concern about your difficulty I have is this pattern 00:52:213 (1,2,3,4) - at the end. Due to the map itself being mapped with 1/2 sliders and circles placed on either full or half notes as well or following the vocals, that part at the end will be a bit confusing to read as the music changes here, or more like the only sound at the end is a ticking. The pattern will require a sudden change of rhythmical adjustment for the player in order for him to be able to play the last pattern which can lead to breaking the combo. Though, I find that the ending section doesn't belong to the song anymore either and is more a conlcusion of sound effects rather than rhythmical music. I would suggest to remove the pattern and add a spinner instead until 00:54:169 - to conclude the difficulty properly as it will be less confusing to play. There is also a synth sound in the music at this point, so a spinner would perfectly fit here. You also didn't map the first part of the song - My opinion is that this is not a problem because , circles exposed to sound the rhythm song . In this case, the wrong people or not will depend on their personal skill game . I am not an adherent of spinners in the end. And in the end I hear the distinct sound of the chimes strike hours. In addition, all notes taken out on DS so that their labor will not hit . Even my friend who plays for 4 days , was easy to end beatmap

00:00:691 - to 00:01:995 - , which is also just sound effects (ticking) for a song lead-in so why map the ending? - add new time zone and cicle slider Thanks )))
Appearance, Flow & Transition:
[*] 00:05:517 (4,5) - This flows a bit weird because of the slider directing to the right and the circle is at the top. Try curving the slider to make the flow a bit better. https://osu.ppy.sh/ss/6023253
[*] 00:48:561 (1,2,3) - This pattern flows pretty good due to it moving in a circular anti-clockwise way that is easy to play and follow. If you would follow the same concept with these elements 00:49:343 (4,5,6,7,8) - it would play a lot nicer. Make https://osu.ppy.sh/ss/6023224 a triangle pattern as well that moves anti-clockwise and conclude the pattern with these two 00:50:126 (7,8) - placed like this https://osu.ppy.sh/ss/6023231 . It will make the flow a lot better and the cursor movement will be less harsh. Try it and let me know what you think. Here is the code if you need it. Feel free to adjust it to your liking: - I'm sorry but at this point I heard bouncing musical sample. I like what has been done .



[ [/code]
Thank you for your mod !! He was cool and informative )
tutuhara

Signum wrote:

hi

tutuhara's Hard
00:06:039 (5,6) - Maybe place it likethis and you would fix the blanket 00:06:821 (1) -
00:07:865 (3,4) - use same slidershape - no sorry
00:12:039 (3,4) - Ctrl+G - fix before mod
The whole kiai part's jumps aren't so necessary. Consider remapping it with lower DS
00:44:908 (2,3) - Remove 3 and make 1/2 slider - fix before mod
00:45:430 (4,5) - same - fix before mod
00:52:213 (1,2,3,4) - put a spinner here. So hard to catch - I do not want to put a spinner here. I am guided by the vocal and live sound in the map . And artificially understate the complexity does not intend to

good luck
Thanks for mod
tutuhara

Loony Key wrote:

легкая



  • хардушка

  1. 00:12:039 (3,4) - настолько не мелодичный момент, что аж удалить хочется. играть можно, но звучит не очень. Переделать! -уже изменил с предыдущего мода спасибо)
  2. 00:39:952 (6) - общую картину нарушает, удалить? - что нарушает? Я флоу не рву и переход в длинный голос
  3. 00:44:387 (1,2,3) - :o :o :o :o :o Что это? переработать - уже
  4. 00:45:430 (4,5) - :| не очень выглядит - уже
Итог можно в принципе в средней и легкой спинер не трогать.
Карта крутая, мне понравилось поиграть в нее:)
Спасибо за мод)
Topic Starter
Gordon123

Loony Key wrote:

легкая

  1. 00:26:648 (6,1) - думаю, 00:27:691 (1) - это удалить, а с этим 00:26:648 (6) - сделать повтор один не,и так хорошо
    http://i.imgur.com/VXUSCrF.jpg
  2. 00:37:082 (2) - может сделать так? а смысл от этого,если флоу портится
    http://i.imgur.com/w5FMf41.png
  3. 00:38:648 (4) - этот слайдер направлен вверх, стоит его направить вниз зачем? если после него идёт нота,с продолжением в низ 00:39:691 (5,1,2) -
  4. 00:52:213 (1) - конец передвинь на белый тик (звук проверил) нинада[/*:m:1337]
нормуль

  1. 00:18:561 и 00:19:082 добавь по ноте - приличнее играть будет эти места не расположены к нотам + если поставлю испортится дистанс
  2. 00:30:300 (3) - удалить зачем? если там идёт слова по которым нажимать надо,так что пустого места там не должно
  3. 00:30:561 (3) - передвинуть сюда 00:30:300 и добавить повтор ^ портится флоу и дистанс
  4. 00:31:865 (1) - передвинь сюда 00:32:126 ^
  5. 00:31:865 - добавь ноту нет!
  6. 00:33:691 - добавь ноту конечно,добавил)
  7. 00:52:213 (1) - так же как в легкой исправь так же
Итог можно в принципе в средней и легкой спинер не трогать.
Карта крутая, мне понравилось поиграть в нее:)
Спасибо за мод) :)
happy30
>_< scary bg

[General]
Use slidertickrate 2!

[Easy]
00:02:648 (1,2) - I would personally flip these in rhythm (ctrl+g) because there's vocal at 00:03:430 - in the empty gap otherwise. It's nice if a slider covered the whole word. I understand you shouldnt just place a new note there because that's too dense for an easy, but it would be better if you covered those parts with slidetrack at least!

00:04:734 (4,5) - same
00:06:300 (6) - You could eventually remove this note, or make it a slider-end instead. This way the rhythm will flow even more with the vocals.
00:08:908 (3,4) - here too. I think a repeat on (3) would fit here.

You did the rhythm perfectly during the kiai and after the kiai..! :)


[Normal]
00:29:778 (1,2,3,4,5,6) - this part is a little confusing. the stack seems really inconsistent with the other spacing in your map.

[tutuhara's Hard]
00:12:039 (3) - I'm not really liking the repeat here. sounds unnecessary.
00:44:387 (1,2,3) - same here... please don't try to get more out of the song that what you have to work with. It looks like you got bored with the rhythm and tried making it a little interesting but for me it's a little awkward.
Topic Starter
Gordon123

happy30 wrote:

>_< scary bg ohoh yay

[General]
Use slidertickrate 2! ah no man. rly i not need in that

[Easy]
00:02:648 (1,2) - I would personally flip these in rhythm (ctrl+g) because there's vocal at 00:03:430 - in the empty gap otherwise. It's nice if a slider covered the whole word. I understand you shouldnt just place a new note there because that's too dense for an easy, but it would be better if you covered those parts with slidetrack at least! umh man idk why ctr-g but yes 00:03:430 - here i need a note,just add ! ty

00:04:734 (4,5) - same ^
00:06:300 (6) - You could eventually remove this note, or make it a slider-end instead. This way the rhythm will flow even more with the vocals. no i not need here it sry
00:08:908 (3,4) - here too. I think a repeat on (3) would fit here. hmm no,im not need here a revers , just add a note 00:09:691 (4) - here owo

You did the rhythm perfectly during the kiai and after the kiai..! :) ty <3


[Normal]
00:29:778 (1,2,3,4,5,6) - this part is a little confusing. the stack seems really inconsistent with the other spacing in your map. maybe,but...I agree that it can be as it is unclear and confusing!but I like it, but I still corrected something 00:30:039 (2) - put
beneath (1) ty fix it)
Ty for mod bro happy30 ;)
-kevincela-
[Easy]

  1. 00:19:343 (1) - Not a big deal, bot you could place this at x:92 y:136 to fix the blanket with 00:18:300 (5) - :P
  2. 00:24:039 (2,3,4,5) - The transition here isn't really much smooth, I think using a pattern with a cifular flow here would benefit it quite a lot, especially considering your curved slider 00:24:561 (3) - . Here's an example on what you could do:
    SPOILER

    256,252,23517,5,2,0:0:0:0:
    148,304,24039,1,0,0:0:0:0:
    44,244,24561,2,0,P|26:197|33:149,1,100
    104,52,25604,1,2,0:0:0:0:
    224,68,26126,1,0,0:0:0:0:
    248,188,26648,2,0,L|220:296,1,100
  3. 00:36:821 - Following the first part you could have a note here, it feels strange to have a part only with 1/1s after the beginning which has quite a lot of 1/2 notes :o
  4. 00:38:648 (4) - Same as above, maybe you could use a 1/2 repeated slider though. Here's an example on what you could make here:
    SPOILER

    400,116,38126,1,2,0:0:0:0:
    288,156,38648,2,0,L|300:212,2,50
    196,80,39691,1,8,0:0:0:0:
    92,140,40213,5,0,0:0:0:0:
  5. 00:45:691 - I'd also add a note here, if you follow the wave's curve by placing it at x:84 y:80 you can also make it play really well xP
[Normal]

  1. 00:02:648 (1,2,3) - This pattern doesen't look exactly pleasing aesthetic-wise... You could make 00:02:648 (1) - a slider specular to 00:03:430 (3) - , in this way it should look and play quite better :P This should be the outcome:
    SPOILER

    120,248,2648,2,0,P|137:278|162:302,1,70,8|0,0:0|0:0,0:0:0:0:
    232,252,3169,1,0,0:0:0:0:
    300,304,3430,2,0,P|328:276|348:232,1,70,8|0,0:0|0:0,0:0:0:0:
  2. 00:08:908 (1,2,3,4) - This is another pattern where you could take advantage of the blankets to make some sexy patterns :) Here's an example on how it could be done, see if you like it!
    SPOILER

    207,137,8908,6,0,P|147:153|111:229,1,140
    196,220,9691,1,0,0:0:0:0:
    276,248,9952,2,0,P|252:284|224:300,1,70,8|0,0:0|0:0,0:0:0:0:
    144,296,10474,1,8,0:0:0:0:
  3. 00:13:082 (5) - What about placing this note at x:140 y:360? It should continue 00:12:561 (4) - 's curve quite better :)
  4. 00:32:648 - Hmm... It's quite strange that you didn't add a note here, considering how all of your patterns are almost completely 1/2s. I'd recommend you to add at least one here, since it would transition between the sliders pretty nicely!
[tutuhara's Hard]

  1. 00:07:865 (3,4) - You could make another type of structure here with these sliders, by making them blanket while also creating a jump towards 00:08:908 (1) - . Here's what I mean, as example:
    SPOILER

    276,188,7865,2,0,P|256:224|200:256,1,80,8|0,0:0|0:0,0:0:0:0:
    136,272,8387,2,0,P|156:308|212:340,1,80,8|0,0:0|0:0,0:0:0:0:
  2. 00:12:039 (3) - Is it me or I can't hear any 1/4 sound here? I'd rather have this as a single 1/2 slider, since it follows the main instruments quite better, and you don't seem to have any other 1/4 rhythms here so :)
  3. 00:16:213 (5,6,7,8) - It's minor, however this square isn't really consistent, and it looks quite weird in play >_< You should at least make the spacings in it a bit more consistent! Here's an example:
    SPOILER

    396,176,16213,1,8,0:0:0:0:
    256,68,16474,1,0,0:0:0:0:
    140,200,16734,1,8,0:0:0:0:
    272,316,16995,1,0,0:0:0:0:
  4. 00:44:908 (2,3) - Same as 00:12:039 (3) -, both these sliders should be 1/4
  5. 00:51:169 (2) - Another place where the spacing could be more consistent... You should really put this at x:256 y:248, it should fix the problem!
Good luck :D
Topic Starter
Gordon123

-kevincela- wrote:

[Easy]

  1. 00:19:343 (1) - Not a big deal, bot you could place this at x:92 y:136 to fix the blanket with 00:18:300 (5) - :P no man , i understand u but i like it)
  2. 00:24:039 (2,3,4,5) - The transition here isn't really much smooth, I think using a pattern with a cifular flow here would benefit it quite a lot, especially considering your curved slider 00:24:561 (3) - . Here's an example on what you could do yeah ty i fix it:
    SPOILER

    256,252,23517,5,2,0:0:0:0:
    148,304,24039,1,0,0:0:0:0:
    44,244,24561,2,0,P|26:197|33:149,1,100
    104,52,25604,1,2,0:0:0:0:
    224,68,26126,1,0,0:0:0:0:
    248,188,26648,2,0,L|220:296,1,100
  3. 00:36:821 - Following the first part you could have a note here, it feels strange to have a part only with 1/1s after the beginning which has quite a lot of 1/2 notes :o oh yeah sure bro) add a note
  4. 00:38:648 (4) - Same as above, maybe you could use a 1/2 repeated slider though. Here's an example on what you could make here oh yeah nice idea,ty:
    SPOILER

    400,116,38126,1,2,0:0:0:0:
    288,156,38648,2,0,L|300:212,2,50
    196,80,39691,1,8,0:0:0:0:
    92,140,40213,5,0,0:0:0:0:
  5. 00:45:691 - I'd also add a note here, if you follow the wave's curve by placing it at x:84 y:80 you can also make it play really well xP sure fix. too good)
[Normal]

  1. 00:02:648 (1,2,3) - This pattern doesen't look exactly pleasing aesthetic-wise... You could make 00:02:648 (1) - a slider specular to 00:03:430 (3) - , in this way it should look and play quite better :P This should be the outcome oh wow i like it owo:
    SPOILER

    120,248,2648,2,0,P|137:278|162:302,1,70,8|0,0:0|0:0,0:0:0:0:
    232,252,3169,1,0,0:0:0:0:
    300,304,3430,2,0,P|328:276|348:232,1,70,8|0,0:0|0:0,0:0:0:0:
  2. 00:08:908 (1,2,3,4) - This is another pattern where you could take advantage of the blankets to make some sexy patterns :) Here's an example on how it could be done, see if you like it! same ^ :)
    SPOILER

    207,137,8908,6,0,P|147:153|111:229,1,140
    196,220,9691,1,0,0:0:0:0:
    276,248,9952,2,0,P|252:284|224:300,1,70,8|0,0:0|0:0,0:0:0:0:
    144,296,10474,1,8,0:0:0:0:
  3. 00:13:082 (5) - What about placing this note at x:140 y:360? It should continue 00:12:561 (4) - 's curve quite better :) umh no. i like it sry
  4. 00:32:648 - Hmm... It's quite strange that you didn't add a note here, considering how all of your patterns are almost completely 1/2s. I'd recommend you to add at least one here, since it would transition between the sliders pretty nicely! sure, i correct it bro
Good luck :D ty
Thank u my bro -kevincela- ;) very good mod for my diffs 8-)
tutuhara

happy30 wrote:

>_< scary bg

[General]
Use slidertickrate 2!



[tutuhara's Hard]
00:12:039 (3) - I'm not really liking the repeat here. sounds unnecessary. - ok my friend)
00:44:387 (1,2,3) - same here... please don't try to get more out of the song that what you have to work with. It looks like you got bored with the rhythm and tried making it a little interesting but for me it's a little awkward. - ok my friend)

Thanks for mod my idol ) After you have created the best beatmap in the universe ! https://osu.ppy.sh/s/13223
tutuhara

-kevincela- wrote:

[tutuhara's Hard]

  1. 00:07:865 (3,4) - You could make another type of structure here with these sliders, by making them blanket while also creating a jump towards 00:08:908 (1) - . Here's what I mean, as example: - ok thanks)
    SPOILER

    276,188,7865,2,0,P|256:224|200:256,1,80,8|0,0:0|0:0,0:0:0:0:
    136,272,8387,2,0,P|156:308|212:340,1,80,8|0,0:0|0:0,0:0:0:0:
  2. 00:12:039 (3) - Is it me or I can't hear any 1/4 sound here? I'd rather have this as a single 1/2 slider, since it follows the main instruments quite better, and you don't seem to have any other 1/4 rhythms here so :) - ok thanks)
  3. 00:16:213 (5,6,7,8) - It's minor, however this square isn't really consistent, and it looks quite weird in play >_< You should at least make the spacings in it a bit more consistent! Here's an example: - ok thanks)
    SPOILER

    396,176,16213,1,8,0:0:0:0:
    256,68,16474,1,0,0:0:0:0:
    140,200,16734,1,8,0:0:0:0:
    272,316,16995,1,0,0:0:0:0:
  4. 00:44:908 (2,3) - Same as 00:12:039 (3) -, both these sliders should be 1/4 - ok thanks)
  5. 00:51:169 (2) - Another place where the spacing could be more consistent... You should really put this at x:256 y:248, it should fix the problem! - ok thanks)
Good luck :D
Very very THANKS) man u cool!
mancuso_JM_
tutuhara.. You can put more than a quote in a post, so, try to avoid the multipost whenever you can, pls to keep the thread as clear as we can. Take that in mind for your future answers.

Gordon, I'll try to check this if I have the chance :) .

Just wanted to say that! See you! :)
Topic Starter
Gordon123

mancuso_JM_ wrote:

tutuhara.. You can put more than a quote in a post, so, try to avoid the multipost whenever you can, pls to keep the thread as clear as we can. Take that in mind for your future answers.

Gordon, I'll try to check this if I have the chance :) .

Just wanted to say that! See you! :)
mancuso,bro, ty for a visit my map ! I hope that you find the time to get a better look at my map ;) ty bro owo
Stefan
aye.

[Easy]
Something which really bothers me is the really plain structure you use for the difficulty. You use 1/1 sliders and circles for the most time, and some single 1/2 notes and longer sliders appears. I also find this doesn't really looks like an Easy difficulty. It doesn't feels really hard, yet I wouldn't think it's supposed to be Easy.


00:10:474 (6) - Something you should consider is to have enough break times - which also means to have 1/1 breaks sometimes. They help the newer players not get exhausted that fast and feels more enjoyable to play.
00:19:343 - 00:27:691 - Since you use this section as Kiai you could try to emphasize this more, with fancy slider shapes and longer sliders. It currently plays rather boring than interesting or at least that the music harmonize with the hitobjects well. This is what I thought about: https://derpovic.s-ul.eu/HwTufVpf
00:34:995 (5) - replace the slider with a note and keep 00:33:952 (3) - empty.
00:43:865 (5) - Remove this note, similar reason like 00:10:474 - .
00:44:387 (1,2,3) - for example (and this is the only good example I've found) could be used more for sections like 00:10:995 (1,2,3) - and 00:27:691 (1,2,3) - .

These are just some parts I've mentioned, there are more other similar parts like that you should fix the same way.

[Normal]
00:19:343 (1,2) - Did you tried to use a 1/1 slider instead, like on 00:23:517 (1) - ? I think that would work pretty well. The part from 00:19:343 - 00:21:169 - could look like this anyways: https://derpovic.s-ul.eu/DLKa0Lbv
00:21:430 (1,2,3,4) - has a good rhythm and can stay like that.
00:23:517 (1,2,3,4) - Should be changed like here: https://derpovic.s-ul.eu/DLKa0Lbv
00:27:691 - 00:35:517 - Try to make that consistent after changing the section of 00:19:343 - 00:27:691 - .
00:37:082 (3,4,1) - https://derpovic.s-ul.eu/NPyBXMDu Remove the repeat from (3) and add a 1/1 slider on 00:37:604 - , it fits much better with the vocals.

Generally you should try to have some more consistency in the difficulty, 00:02:648 - 00:19:343 - and 00:36:039 - 00:52:213 - are quite differently mapped which makes the emphasis on what you actually follow weaker. Using sliders and circles on this and that part should have a reason for you and you want to show why you use them like that. And that's currently very difficult to determine.

Taking a single example on 00:10:995 (1) - and 00:44:387 (1) - : Basically both works fine but it's like... it seems it doesn't matter to you what you use at the end - which isn't good. Using a slider means that you used it to follow the holding tone, while a circle is just a single click. It feels very different from object to object. You don't have to use the exact same slider and circle for the same sound, varierty can be used but currently it feels too various and random.

[Hard]
I don't think that the gap between Normal - Hard will be fine like that, however the difficulty looks for now good so I wouldn't make Normal harder or Hard easier, that's nonsense. @Gordon you very likely have to look for something between your normal difficulty and tutuhaha's Hard.

00:52:213 (1,2,3,4) - I honestly would consider to use a spinner like Gordon did before. Following an inconsistent beat is kinda frustrating for many players.

That's it from me, good luck!
BounceBabe

tutuhara wrote:

BounceBabe wrote:

[]

[list]
Rhythm & Pattern:
[*] The only concern about your difficulty I have is this pattern 00:52:213 (1,2,3,4) - at the end. Due to the map itself being mapped with 1/2 sliders and circles placed on either full or half notes as well or following the vocals, that part at the end will be a bit confusing to read as the music changes here, or more like the only sound at the end is a ticking. The pattern will require a sudden change of rhythmical adjustment for the player in order for him to be able to play the last pattern which can lead to breaking the combo. Though, I find that the ending section doesn't belong to the song anymore either and is more a conlcusion of sound effects rather than rhythmical music. I would suggest to remove the pattern and add a spinner instead until 00:54:169 - to conclude the difficulty properly as it will be less confusing to play. There is also a synth sound in the music at this point, so a spinner would perfectly fit here. You also didn't map the first part of the song - My opinion is that this is not a problem because , circles exposed to sound the rhythm song . In this case, the wrong people or not will depend on their personal skill game . I am not an adherent of spinners in the end. And in the end I hear the distinct sound of the chimes strike hours. In addition, all notes taken out on DS so that their labor will not hit . Even my friend who plays for 4 days , was easy to end beatmap

00:00:691 - to 00:01:995 - , which is also just sound effects (ticking) for a song lead-in so why map the ending? - add new time zone and cicle slider Thanks )))
Thank you for your mod !! He was cool and informative )

Stefan wrote:

[Hard]
I don't think that the gap between Normal - Hard will be fine like that, however the difficulty looks for now good so I wouldn't make Normal harder or Hard easier, that's nonsense. @Gordon you very likely have to look for something between your normal difficulty and tutuhaha's Hard.

00:52:213 (1,2,3,4) - I honestly would consider to use a spinner like Gordon did before. Following an inconsistent beat is kinda frustrating for many players.

That's it from me, good luck!
Maybe you consider it now :P
tutuhara

BounceBabe wrote:

[]

[list]
Rhythm & Pattern:
[*] The only concern about your difficulty I have is this pattern 00:52:213 (1,2,3,4) - at the end. Due to the map itself being mapped with 1/2 sliders and circles placed on either full or half notes as well or following the vocals, that part at the end will be a bit confusing to read as the music changes here, or more like the only sound at the end is a ticking. The pattern will require a sudden change of rhythmical adjustment for the player in order for him to be able to play the last pattern which can lead to breaking the combo. Though, I find that the ending section doesn't belong to the song anymore either and is more a conlcusion of sound effects rather than rhythmical music. I would suggest to remove the pattern and add a spinner instead until 00:54:169 - to conclude the difficulty properly as it will be less confusing to play. There is also a synth sound in the music at this point, so a spinner would perfectly fit here. You also didn't map the first part of the song - My opinion is that this is not a problem because , circles exposed to sound the rhythm song . In this case, the wrong people or not will depend on their personal skill game . I am not an adherent of spinners in the end. And in the end I hear the distinct sound of the chimes strike hours. In addition, all notes taken out on DS so that their labor will not hit . Even my friend who plays for 4 days , was easy to end beatmap

00:00:691 - to 00:01:995 - , which is also just sound effects (ticking) for a song lead-in so why map the ending? - add new time zone and cicle slider Thanks )))
[/quote]

hmmm
I'll think about it )
Thank you for reminding me )
Topic Starter
Gordon123
lel BounceBabe,sry i forgot, i try to make a Normal lil harder and ty Stefan for ur mod, i check it tomorrow couse im now sleep. With u talking bot :D (lie)
@tutuhara ,уберём немного сложности в твоей и добавим в нормале немного)
Topic Starter
Gordon123

Stefan wrote:

aye. hihi

[Easy]
Something which really bothers me is the really plain structure you use for the difficulty. You use 1/1 sliders and circles for the most time, and some single 1/2 notes and longer sliders appears. I also find this doesn't really looks like an Easy difficulty. It doesn't feels really hard, yet I wouldn't think it's supposed to be Easy. yeah , im understand it bro! so 1/5 stars being felt


00:10:474 (6) - Something you should consider is to have enough break times - which also means to have 1/1 breaks sometimes. They help the newer players not get exhausted that fast and feels more enjoyable to play. I not agree with you, as though agree that sometimes have to be gaps in the songs that would reduce the burden tangible for new players,but in my opinion what here a
pass is not necessary, moreover, lost the rhythm of the song!

00:19:343 - 00:27:691 - Since you use this section as Kiai you could try to emphasize this more, with fancy slider shapes and longer sliders. It currently plays rather boring than interesting or at least that the music harmonize with the hitobjects well. This is what I thought about: https://derpovic.s-ul.eu/HwTufVpf I also agree, but to play it, it is necessary as minimum diff Advnced,for me it is not very sound, and lose the simplicity and boredom - how do you say! :?
00:34:995 (5) - replace the slider with a note and keep 00:33:952 (3) - empty. i not feel here what need a replace 00:33:952 (3) - because here are the word "oush"
00:43:865 (5) - Remove this note, similar reason like 00:10:474 - same bro ^ you know, when you play it you will be what is missing in these parts, so I'll leave as is!
00:44:387 (1,2,3) - for example (and this is the only good example I've found) could be used more for sections like 00:10:995 (1,2,3) - and 00:27:691 (1,2,3) - sure,this one i fix ty.

These are just some parts I've mentioned, there are more other similar parts like that you should fix the same way. idk but here Easy very good for me) rly

[Normal]
00:19:343 (1,2) - Did you tried to use a 1/1 slider instead, like on 00:23:517 (1) - ? I think that would work pretty well. The part from 00:19:343 - 00:21:169 - could look like this anyways: https://derpovic.s-ul.eu/DLKa0Lbv sry,but i like it owo
00:21:430 (1,2,3,4) - has a good rhythm and can stay like that. lol owo
00:23:517 (1,2,3,4) - Should be changed like here: https://derpovic.s-ul.eu/DLKa0Lbv sure! fix
00:27:691 - 00:35:517 - Try to make that consistent after changing the section of 00:19:343 - 00:27:691 - so ithis part 00:27:691 (1,2,3,4,5) - i lil fixed txx.
00:37:082 (3,4,1) - https://derpovic.s-ul.eu/NPyBXMDu Remove the repeat from (3) and add a 1/1 slider on 00:37:604 - , it fits much better with the vocals. sry i like it owo

Generally you should try to have some more consistency in the difficulty, 00:02:648 - 00:19:343 - and 00:36:039 - 00:52:213 - are quite differently mapped which makes the emphasis on what you actually follow weaker. Using sliders and circles on this and that part should have a reason for you and you want to show why you use them like that. And that's currently very difficult to determine.
I am sure that in these parts very well that tried to convey music and his style, so I think it looks good!

Taking a single example on 00:10:995 (1) - and 00:44:387 (1) - : Basically both works fine but it's like... it seems it doesn't matter to you what you use at the end - which isn't good. Using a slider means that you used it to follow the holding tone, while a circle is just a single click. It feels very different from object to object. You don't have to use the exact same slider and circle for the same sound, varierty can be used but currently it feels too various and random.
I think that there must be at least some diversity as to play the same thing that is repeated over time as for me is not very correctly in relation to those who play in my map owo

That's it from me, good luck!
ty for mod bro Stefan :D
Xgor
Quick mod

[General]
It's a cool idea with the clock hitsounds but they are very inconsistent. I feel that tick-tock sound (whistle - clap on white every or every other tick) would make more sense.

I personally would prefer slidertickrate 2 with soft slider ticks. As there are constant bells in the song I feel that it would sound the best. (Probably nobody has my ideas of good slidertick anymore tho)

I don't think this song really warrants a kiai. It's pretty calm all the time.


[Normal]
00:02:648 (1) - I dunno why but this sounds really off to me. I get that you form a pattern with (2,3) but this just makes much more sense as one circle or a 1/1 long slider. I think it is the constant 1/2 in the start that flows into 00:03:430 (3,4,1) - that's has 1/1 difference between them.



I dunno really what to say to Easy and Normal. There is some things that could be lined up slightly better so make it look good but in the end it's the overall experience. The diffs works but they doesn't really interest me all that much. There isn't really anything memorable about them. (I guess that could be said to most maps for me nowdays..)

[tutuhara's]
Is inconsistent timing even allowed? I get what you are trying to do with 00:00:691 (1) - and it kinda works so it feels like the other diffiulites should have that timing too just because?.... Even if that isn't really synced to actual music...

00:44:387 (1) - The sliderend dosn't really follow the music and there isn't any other 3/4 slider in this map making feel very out of place
00:52:213 (1,2,3,4) - The ending felt really unnatural to me.

Otherwise than those complaints I enjoyed this diff a lot more, good job.


Sorry I couldn't be of much help. I'm not really a good person to ask if you want to know if it's good by todays standard. :|
Topic Starter
Gordon123

Xgor wrote:

Quick mod oke :D

[General]
It's a cool idea with the clock hitsounds but they are very inconsistent. I feel that tick-tock sound (whistle - clap on white every or every other tick) would make more sense. sure bro. but i like my hitsounds ^^

I personally would prefer slidertickrate 2 with soft slider ticks. As there are constant bells in the song I feel that it would sound the best. (Probably nobody has my ideas of good slidertick anymore tho) oke bro) i make it ! thats say me happy30 too lol heh) make drum-slidertick

I don't think this song really warrants a kiai. It's pretty calm all the time. I would have agreed with you, if you were writing from the beginning, but I do not want to change it!


[Normal]
00:02:648 (1) - I dunno why but this sounds really off to me. I get that you form a pattern with (2,3) but this just makes much more sense as one circle or a 1/1 long slider. I think it is the constant 1/2 in the start that flows into 00:03:430 (3,4,1) - that's has 1/1 difference between them.
oh rly ! ur true. 00:03:430 (3) - that slider the rhythm does not sound a bit,I did instead a circle and set the slider after it)thank you (but ty bro -kevincela- who that gave a good offer)


I dunno really what to say to Easy and Normal. There is some things that could be lined up slightly better so make it look good but in the end it's the overall experience. The diffs works but they doesn't really interest me all that much. There isn't really anything memorable about them. (I guess that could be said to most maps for me nowdays..) hehe lol ! ty

Otherwise than those complaints I enjoyed this diff a lot more, good job. ㅇㅅㅇ


Sorry I couldn't be of much help. I'm not really a good person to ask if you want to know if it's good by todays standard. :| np ^^
Ty for a mod bro Xgor ;)
ErunamoJAZZ
Hi Gordon! wow, you got mod from many awesome mappers, cool.

[Easy]
Rhythms are actually good, I will focus in shapes and flow. Most are suggestions:
  1. 00:03:430 (2,3) - 00:05:517 (6,7) - 00:09:691 (4,5) - :!: I'm not sure if this flow is actually comfortable for newbies... did you some testplays with noob players??
  2. 00:04:734 (5) - you will try a blanket with 00:03:691 (3) - rotating some like -7 degrees
  3. 00:15:169 (1) - you will curve it a bit, this is not similar to00:16:213 (2) - ): https://puu.sh/reLUb/00fa30b52a.png
  4. 00:19:343 (1) - move a bit to right, make a blanket: https://puu.sh/reM2d/515584142f.png
  5. 00:31:865 (1) - little overlap with 00:29:778 (4) - ?? :P
  6. 00:42:821 (4) - You will try rotate and move a bit to make some like this (look a bit more polished): https://puu.sh/reMcx/aaab025836.png
  7. 00:48:561 (1,2,3,4,5) - you will try some like this (same, feels more polished): (notice (7) is a extra circle just to do a reference): https://puu.sh/reMyA/87a95c2be9.png
[Normal]
About rhythms:
  1. 00:18:039 (2) - why not a repeat slider??, because 00:18:561 - feels empty.
  2. 00:30:300 (3,4) - A Ctrl+G feels better, imo.
About shapes...
  1. I felt this did look messed in many places. Flow was really cool, but try to polish more your shapes. Most of my suggestions are about blankets (like in 00:08:908 (1,2,3) - or in 00:17:256 (1,2) - ) but those are a lot and I dont wanna to make a list, so, try to do your best! ;)
Other stuffs
  1. Imo, stacks are bad idea for this map (00:18:821 (3) - 00:30:039 (2) - ) . Usually, normal diffs of this BPM and SV, does not have stacks.
[tutuhahara's Hard]
  1. humm... I think you will improve many slider shapes (like in normal diff).
  2. 00:10:474 (5,1) - I feel a jump here will be cool because "clock's dong" feels important.
  3. 00:21:430 (1,2,3,4,1,2,3,4) - Why not a symmetry??? :roll:
  4. 00:25:082 (7,8) - :?: I felt those spacing out of place :s, This spacing was very extreme compared to the voice tone.
  5. 00:34:995 (5,1) - (1) definitely looks ugly xDDD
  6. 00:44:387 (1) - same here :|
  7. 00:48:561 (1,2,3,4,5,6,7,8) - wow, that was actually nice.
  8. 00:52:865 (2) - :!: I'm not sure if this is good idea. Please, ask for more testplays.

Good luck!!
Topic Starter
Gordon123

ErunamoJAZZ wrote:

Hi Gordon! wow, you got mod from many awesome mappers, cool. haha lol,because its all my friend x) so u too lol

[Easy]
Rhythms are actually good, I will focus in shapes and flow. Most are suggestions:
  1. 00:03:430 (2,3) - 00:05:517 (6,7) - 00:09:691 (4,5) - :!: I'm not sure if this flow is actually comfortable for newbies... did you some testplays with noob players?? I was a little changed their location, I think that this flow would be clearer
  2. 00:04:734 (5) - you will try a blanket with 00:03:691 (3) - rotating some like -7 degrees nah. i like it
  3. 00:15:169 (1) - you will curve it a bit, this is not similar to00:16:213 (2) - ): https://puu.sh/reLUb/00fa30b52a.png try fix
  4. 00:19:343 (1) - move a bit to right, make a blanket: https://puu.sh/reM2d/515584142f.png sure
  5. 00:31:865 (1) - little overlap with 00:29:778 (4) - ?? :P oke/. too fix
  6. 00:42:821 (4) - You will try rotate and move a bit to make some like this (look a bit more polished): https://puu.sh/reMcx/aaab025836.png yeah.ty
  7. 00:48:561 (1,2,3,4,5) - you will try some like this (same, feels more polished): (notice (7) is a extra circle just to do a reference): https://puu.sh/reMyA/87a95c2be9.png I corrected slightly
[Normal]
About rhythms:
  1. 00:18:039 (2) - why not a repeat slider??, because 00:18:561 - feels empty. nah,in music there is no words, so there is no need to put something
  2. 00:30:300 (3,4) - A Ctrl+G feels better, imo. sure,good idea
About shapes...
  1. I felt this did look messed in many places. Flow was really cool, but try to polish more your shapes. Most of my suggestions are about blankets (like in 00:08:908 (1,2,3) - or in 00:17:256 (1,2) - ) but those are a lot and I dont wanna to make a list, so, try to do your best! ;) yeah,i little correct some places
Other stuffs
  1. Imo, stacks are bad idea for this map (00:18:821 (3) - 00:30:039 (2) - ) . Usually, normal diffs of this BPM and SV, does not have stacks. why, there are a lot of maps with that bpm, and there are have stacks! so i like it lol
Good luck!! ty
Thx for mod bro Erunamo ;)
tutuhara

Xgor wrote:

Quick mod

[tutuhara's]
Is inconsistent timing even allowed? I get what you are trying to do with 00:00:691 (1) - and it kinda works so it feels like the other diffiulites should have that timing too just because?.... Even if that isn't really synced to actual music...

00:44:387 (1) - The sliderend dosn't really follow the music and there isn't any other 3/4 slider in this map making feel very out of place - fixed) Thanks OwO
00:52:213 (1,2,3,4) - The ending felt really unnatural to me. - okay OKAY) i fixed this place )

Otherwise than those complaints I enjoyed this diff a lot more, good job.


Sorry I couldn't be of much help. I'm not really a good person to ask if you want to know if it's good by todays standard. :|
Very thanks bro for mod i love u )

ErunamoJAZZ wrote:

Hi Gordon! wow, you got mod from many awesome mappers, cool.


[tutuhahara's Hard] - muahahahaha))))))))
  1. humm... I think you will improve many slider shapes (like in normal diff).
  2. 00:10:474 (5,1) - I feel a jump here will be cool because "clock's dong" feels important. - fix)
  3. 00:21:430 (1,2,3,4,1,2,3,4) - Why not a symmetry??? :roll: - OwO really !! thanks man ) I love u
  4. 00:25:082 (7,8) - :?: I felt those spacing out of place :s, This spacing was very extreme compared to the voice tone. - sorry i dont fix this place ((( This time place pattern
  5. 00:34:995 (5,1) - (1) definitely looks ugly xDDD
  6. 00:44:387 (1) - same here :|
  7. 00:48:561 (1,2,3,4,5,6,7,8) - wow, that was actually nice. - Thanks )))
  8. 00:52:865 (2) - :!: I'm not sure if this is good idea. Please, ask for more testplays. - okay ookay )) I fix this place )) 0Fucking spinners ((((
Really thanks for mod _) Love u2
Good luck!!
Thanks for mod my friend )_ :) :) :)
meii18
Well, let's get back from where we stopped.

[Normal]
  1. 00:02:648(1,2,3,4,5)- This part is too dense to the rest of the map to be honest plus it feels like a difficulty spike because this pattern plays like you're playing a hard difficulty.You must replace this pattern with something easier in rhythm terms.Example: http://puu.sh/rlwkx/93a1fbcb41.jpg.
    Okay, seems like I have to say it directly.To be honest, this difficulty plays like a Hard difficulty because of complex rhythms.If you want to have a Normal here instead having a difficulty mapped as a Hard difficulty, you have to tone down this difficulty, I mean you can map mostly simple rhythms and not complex ones.Moreover, try to keep the spacing smaller so the newbie players will be able to play the difficulty properly.You can use 0.80x DS for example.
[tutuhara's Hard]
  1. Seems like you pressed accidentally space bar one more time so delete that space bar added accidentally.
  2. 00:05:517(4,5)- The rhythm feels out of place imo and also, having 00:05:778- clickable seems important since the piano gets really intensified as I can see.I would suggest to CTRL+G the both objects so the rhythm would be like this http://puu.sh/rlx7k/9a3e27ec19.jpg.It would fit much better the song imo.
  3. 00:07:865(3,1)- That overlap...ugh >_<.It is even noticeable in-game field so I guess you have to place or 00:07:865(3)-, or 00:08:908(1)- to another place to get rid of that unpleasant overlap.
  4. 00:10:213(4,5,1)- The flow looks weird here to be honest.Why don't you try something like this http://puu.sh/rlxvJ/a8f3e0d83a.jpg to improve the flow for instance?
  5. 00:19:343(1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4)- This part seems like a difficulty spike because the kiai is fullfilled only with circles and few jumps which looks harder for a Hard difficulty.You even can replace some notes with sliders to make the kiai a bit easier and not really hard imo.
  6. 00:43:082(2,3)- Literally the same thing as I said for 00:05:517(4,5)-. http://puu.sh/rly4H/d8208ae176.jpg
  7. 00:44:387(5)- I think you've missed a NC here.
  8. 00:51:691(3,1)- To be honest, I would replace the 1/2 slider with a note to give more emphasis to the final cymbal sound plus I would start the spinner from 00:51:821- instead to fit the cymbal sound because the current place of the spinner's start is just a clock sound :( .Here is the picture http://puu.sh/rlymf/51ca258d0b.jpg.
That should be all for now! Sorry for delay with finishing my mod post.School really kills me
The set needs more improvement if you want to push it to rank.For example, your Normal difficulty acts like a Hard difficulty which creates problems with the spread gap between E and N so you have to do the Normal acting like a Normal difficulty *some simple rhythms, smaller DS imo*.Moreover, the overall placement of the patterns in this whole set must be improved too.If you meet some problems while mapping, don't hesistate to call me! :)
Until then, good luck!
Topic Starter
Gordon123
soon....www
Topic Starter
Gordon123

ByBy wrote:

Well, let's get back from where we stopped. k

[Normal]
  1. 00:02:648(1,2,3,4,5)- This part is too dense to the rest of the map to be honest plus it feels like a difficulty spike because this pattern plays like you're playing a hard difficulty.You must replace this pattern with something easier in rhythm terms.Example: http://puu.sh/rlwkx/93a1fbcb41.jpg. well I return this pattern to the previous version
    Okay, seems like I have to say it directly.To be honest, this difficulty plays like a Hard difficulty because of complex rhythms.If you want to have a Normal here instead having a difficulty mapped as a Hard difficulty, you have to tone down this difficulty, I mean you can map mostly simple rhythms and not complex ones.Moreover, try to keep the spacing smaller so the newbie players will be able to play the difficulty properly.You can use 0.80x DS for example.
    I dont think it's a good idea to use it 0.80x DS
That should be all for now! Sorry for delay with finishing my mod post.School really kills me np
The set needs more improvement if you want to push it to rank.For example, your Normal difficulty acts like a Hard difficulty which creates problems with the spread gap between E and N so you have to do the Normal acting like a Normal difficulty *some simple rhythms, smaller DS imo*.Moreover, the overall placement of the patterns in this whole set must be improved too.If you meet some problems while mapping, don't hesistate to call me! :)
Until then, good luck!uhh,probably its true ,yeah i try
Okay ! ty for mod ByBy ;)
ferret irl
Hi! I'm gonna mod now
Easy
Add uninherited point at 691 for 91 bpm (because tutuhara's Hard)
00:42:821 (4) - I think if you replace the second joint with a red joint this slider would look better https://puu.sh/rv2e1/b2de8a639c.png
00:45:430 (3) - I think this slider would look better if it was like this
Normal
Add uninherited point at 691 for 91 bpm (because tutuhara's Hard)
I believe that the CS should be 3.5 and the AR 5
00:03:169 (2) - Move to x:230 y:251 so it's evenly spaced between the two sliders.
00:08:908 (1,2) - How about we blanket this? Move 00:09:691 (2) - to x:196 y:220 then fix the distance snap on 00:09:952 (3,4) - and you should be good!
00:14:126 (2,3) - Inconsistant spacing? Goes from 1.21x to 1.14x
00:18:821 (3,1) - This stack is a little hard to read, maybe remove 00:18:821 (3) - ?
00:45:169 (2) - Maybe make the slider look like this?
tutahara's Hard
00:02:648 (1,2,3) - I think having it spaced straightly would look better OR you could blanket this
00:06:300 (6) - Maybe place this slider at x:335 y:22 and have its joints look like this?
00:10:995 (1,2) - Blanket this?
00:13:604 (2,4) - ^
00:34:995 (5) - How about just making this a 3 joint slider? The current one looks really ugly.
00:36:039 (1,2,3) - - Blanket this?
00:42:300 (1) - How about just making this a 3 joint slider? The current one looks really ugly.

:P
Topic Starter
Gordon123

Chewy-san wrote:

Hi! I'm gonna mod now owo
Easy
Add uninherited point at 691 for 91 bpm (because tutuhara's Hard) no need.couse its GD diff and i no use that timeline sry,ans this use tutuhara
00:42:821 (4) - I think if you replace the second joint with a red joint this slider would look better https://puu.sh/rv2e1/b2de8a639c.png maybe,but i no use it! lol since the sliders go smoothly
00:45:430 (3) - I think this slider would look better if it was like this ok.fix it!
Normal
Add uninherited point at 691 for 91 bpm (because tutuhara's Hard) same
I believe that the CS should be 3.5 and the AR 5 ok CS-3.5 AR-4.5
00:03:169 (2) - Move to x:230 y:251 so it's evenly spaced between the two sliders. ok
00:08:908 (1,2) - How about we blanket this? Move 00:09:691 (2) - to x:196 y:220 then fix the distance snap on 00:09:952 (3,4) - and you should be good! oh,no! i like this plase sry
00:14:126 (2,3) - Inconsistant spacing? Goes from 1.21x to 1.14x like it too
00:18:821 (3,1) - This stack is a little hard to read, maybe remove 00:18:821 (3) - ? i not think what this is very hard because : between circle and slider there is a time to have time to react
00:45:169 (2) - Maybe make the slider look like this? ok
:P
Thx for mod owo ;)
Hollow Delta
From #modreqs doing M4M.

General
SPOILER
00:07:865 (3,1) - I think it would look better if you blanket 1 with 3.
00:08:908 (1,4) - Even if you don't want to blanket these, at least fix the overlap.
00:10:474 (5) - This doesn't flow very well, because when you aim at a circle, you have to pull back a bit to be accurate, so the player's gonna have a hard time aiming at this. The best I can think of is ctrl + g, but I feel something better could be done here.
00:44:908 (7,8) - It might be best if you ctrl + g both of these so they have better flow.

Easy
SPOILER
00:26:648 (6,1) - This might be kinda hard for an easy. Also considering the fact the slider is aiming downwards, while the note is on the side of the slider.
00:40:734 (2) - Without the reverse this would be a basic slider. I think it would look better if you curve it so it blankets 00:40:213 (1) - just looks better to me.

Normal
SPOILER
00:16:734 (5,1) - The flow on this isn't the best. YOu could either ctrl + g 5, or raise up 1 so 5 feeds into it.
00:18:821 (3,1) - I can see why you overlapped this because it's the start of the Kiai, and it's a buildup, but the song doesn't call for a buildup, and overlaps aren't generally accepted in normal.

Hard
SPOILER
00:07:865 (3,1) - I think it would look better if you blanket 1 with 3.
00:08:908 (1,4) - Even if you don't want to blanket these, at least fix the overlap.
00:10:474 (5) - This doesn't flow very well, because when you aim at a circle, you have to pull back a bit to be accurate, so the player's gonna have a hard time aiming at this. The best I can think of is ctrl + g, but I feel something better could be done here.
00:44:908 (7,8) - It might be best if you ctrl + g both of these so they have better flow.
Topic Starter
Gordon123
Bubblun , I check ur mod tomorrow ! now go to bed \zZzZzZz....
so lol i mean about what do write in General there is usually written about what needs to be fixed in the general : hitsounds,BG size,Timing etc! loool :) :) :) :)
Topic Starter
Gordon123

Bubblun wrote:

From #modreqs doing M4M.

Easy
SPOILER
00:26:648 (6,1) - This might be kinda hard for an easy. Also considering the fact the slider is aiming downwards, while the note is on the side of the slider. oh,okay, I understand you! 00:27:691 (1) - I moved a little bit down,for better flow! ty
00:40:734 (2) - Without the reverse this would be a basic slider. I think it would look better if you curve it so it blankets 00:40:213 (1) - just looks better to me. oh,sry but i like that plase!

Normal
SPOILER
00:16:734 (5,1) - The flow on this isn't the best. YOu could either ctrl + g 5, or raise up 1 so 5 feeds into it. sry,I like it ><
00:18:821 (3,1) - I can see why you overlapped this because it's the start of the Kiai, and it's a buildup, but the song doesn't call for a buildup, and overlaps aren't generally accepted in normal. firstly couse here im have a hit 00:18:821 (3) - + if I cut off - it does not mean that the play will be more difficult, as between 00:18:821 (3,1) - circle and slider i have distance in 3 seconds,and it gives time for the player to think about the next keypress! so I like it)
ty for mod Bubblun ;)
Nowaie
Sup


General
00:00:691 - As tutuhara has a timing point here you should add the same point to the normal and easy or ask tutu to remove it with the first slider as you technically aren't allowed to have differing timing points

I want to clear out some hitsounding things aswell

There are multiple occasions where you just stop using the more notable click sound (drum-hitclap) even though the beat nor the vocals change. Few examples from the normal difficulty 00:26:648 (4,5,1) - and 00:31:865 (1) - .This makes the overall hitsounding feel halfway done and confusing. So i'd want to hear the reason behind this if there is any as it kinda points out. I'd understand for example if you would have the ticks only in the kiai time but like it's now i just don't understand it...

Easy
00:10:995 (1,2) - I'd personally have this flow bit more circular. You can try to move (2) to ~x140|y116 but if you dont like the idea it should be fine like it's now

00:20:387 (2) - If you want to improve the overall visual appearance of the slider you could just copy and flip this slider 00:19:343 (1) - to the (2)s place

00:36:039 (1,2,3) - The note placement over 1|2 feels weird. I'd suggest you to loose the turn a bit and make it somewhat like this (Moved 2&3 bit to the right and upwards)

00:38:648 (5) - Rotate by 20 degrees CW so the slider movement fits to the mouse movement from the note before this slider and to the next note

00:42:821 (4) - Own opinions again, but i'd curve this bit less

Normal
00:08:908 (1,2,3) - Just asking that are these intentionally meant not to be blanketed?

00:16:734 (5) - I don't know about this one either as the pattern over 00:16:213 (3,4,5) - looks kinda awkward. Something i would do is to rotate 00:16:734 (5) - this slider by about 38 degrees CW (selection centre) so the 3|4|5 looks somewhat like a half circle. You may (will) have to rethink these 00:17:256 (1,2) - though

00:24:821 (4) - Move this bit upwards so the mouse movement over 00:24:039 (2,3,4) - (Slidertail2|3|Sliderhead4) is compeletely straight http://puu.sh/rAMvN/5afa07b6ca.jpg. Also for more natural movement after the slider you should take this 00:25:604 (1) - and stack it with 00:24:561 (3) -

00:32:648 (3,4,5) - Flow over these three objects is bit awkward. I have no idea how to fix it though so i'd suggest you just to remap that pattern

Tutu
00:05:517 (4) - You could move this slider to x164|y243 to complete the square stylish pattern you are trying to make here 00:04:734 (1,2,3,4) - unless the slider is intentionally placed like it's now

00:07:865 (3) - A suggestion to improve the overall aesthetics here : blanket this slider with the sliderhead of 00:06:821 (1) - as it would get rid of the awkward overlap with the sliderhead(1) and sliderhead(3) and it may improve the overall flow there

00:08:908 (1,4) - Touchy touchy~ You could try something like this for the 00:08:908 (1,2,3,4) - pattern

00:10:474 (5) - Was this accidentally CTRL G'd? If not it should be CTRL G'd anyway now

00:24:561 (5,5,5,5,5) - Alright before this 00:23:517 - you NC every 5th note so why do you just stop it here? The melody nor the vocals don't change after that point at all so i'd suggest to NC those 5 notes i mentioned

00:34:995 (5) - Somewhat a weird choice for the slider shape. Is there a specific reason for it?

00:44:387 (6) - Accidentally left unNCd or?

Well found some stuff, i hope some of it atleast was somewhat helpful :P
Good Luck!
Topic Starter
Gordon123

DTM9 Nowa wrote:

Sup


General
00:00:691 - As tutuhara has a timing point here you should add the same point to the normal and easy or ask tutu to remove it with the first slider as you technically aren't allowed to have differing timing points oh okaay~

I want to clear out some hitsounding things aswell

There are multiple occasions where you just stop using the more notable click sound (drum-hitclap) even though the beat nor the vocals change. Few examples from the normal difficulty 00:26:648 (4,5,1) - and 00:31:865 (1) - .This makes the overall hitsounding feel halfway done and confusing. So i'd want to hear the reason behind this if there is any as it kinda points out. I'd understand for example if you would have the ticks only in the kiai time but like it's now i just don't understand it...
okay i will agru with u...but 1tsly 00:26:648 (4,5) - here (4) 1st plase and in (5) 2nd plase - I can hear the clock ticking! - not fix ,but for 00:31:865 (1) - this - yes i agry . so added ty

Easy
00:10:995 (1,2) - I'd personally have this flow bit more circular. You can try to move (2) to ~x140|y116 but if you dont like the idea it should be fine like it's now ok lil fix

00:20:387 (2) - If you want to improve the overall visual appearance of the slider you could just copy and flip this slider 00:19:343 (1) - to the (2)s place nope,i like it

00:36:039 (1,2,3) - The note placement over 1|2 feels weird. I'd suggest you to loose the turn a bit and make it somewhat like this (Moved 2&3 bit to the right and upwards) sure

00:38:648 (5) - Rotate by 20 degrees CW so the slider movement fits to the mouse movement from the note before this slider and to the next note lil correct

00:42:821 (4) - Own opinions again, but i'd curve this bit less ok

Normal
00:08:908 (1,2,3) - Just asking that are these intentionally meant not to be blanketed? yes. i like it!

00:16:734 (5) - I don't know about this one either as the pattern over 00:16:213 (3,4,5) - looks kinda awkward. Something i would do is to rotate 00:16:734 (5) - this slider by about 38 degrees CW (selection centre) so the 3|4|5 looks somewhat like a half circle. You may (will) have to rethink these 00:17:256 (1,2) - though sry but i like that plase! rly i dont understand why people dont like that plase ,couse here i have place with sliders and curves are not very clear DS! but in RC not have rule about 00:16:213 (3,4,5) - this! (sry man)

00:24:821 (4) - Move this bit upwards so the mouse movement over 00:24:039 (2,3,4) - (Slidertail2|3|Sliderhead4) is compeletely straight http://puu.sh/rAMvN/5afa07b6ca.jpg sure i agry with u. Also for more natural movement after the slider you should take this 00:25:604 (1) - and stack it with 00:24:561 (3) - not like hehe)

00:32:648 (3,4,5) - Flow over these three objects is bit awkward. I have no idea how to fix it though so i'd suggest you just to remap that pattern rly i dont understand why u dont like it! not fix because - I dont see it this sense because the rhythm all is well, as well as read, too perfect!

Well found some stuff, i hope some of it atleast was somewhat helpful :P
Good Luck!
Ty for mod ;)
Mafiamaster
Sorry for the wait.

[Easy]
00:10:995 (1) - Add clap at beginning?
00:17:778 (4) - Honestly, this clap seems out of place unless you add more claps to this combo.
00:36:039 (1) - And on - There seems to be no claps from here to the end. (Except for the last combo in the map). Add more claps!

[Normal]
From the beginning to around 00:09:00, you could add some clap sounds.
00:14:387 (3,4) - The placement of the clap sounds don't really fit since it's suppose to be following a clock.
00:32:908 (4) - Add clap at beginning.
00:34:995 (4) - ^
00:50:648 (1) - ^

Overall, I would assume you would like to go for a variety with the claps, but it's pretty inconsistent throughout the song. Try adding a bit more where you think would fit! Otherwise, I would follow the same clap pattern as in tutuhara's Hard for both your Easy and Normal.

[tutuhard]
00:44:387 (6) - New combo with a finish sound at the beginning.
Topic Starter
Gordon123

Mafiamaster wrote:

Sorry for the wait. Oh wow bro ty <3 :)

[Easy]
00:10:995 (1) - Add clap at beginning? nah bro,if it comes at the beginning of the sound of "bang clock"
00:17:778 (4) - Honestly, this clap seems out of place unless you add more claps to this combo. not think what here rly need add clap too
00:36:039 (1) - And on - There seems to be no claps from here to the end. (Except for the last combo in the map). Add more claps! yes i agry with u! Add more claps ww

[Normal]
From the beginning to around 00:09:00, you could add some clap sounds. umhh!?
00:14:387 (3,4) - The placement of the clap sounds don't really fit since it's suppose to be following a clock. sure
00:32:908 (4) - Add clap at beginning. yeah,nice idea)
00:34:995 (4) - ^ there is no need, I think there will be blank for for a quiet rhythm of HS
00:50:648 (1) - ^ lol,not very good for this butt man ty, I could hear the impact on the second part of the slider 00:50:648 (1) - so i add on 2nd plase whistle and remove in 1st plase slider ty) :roll:

Overall, I would assume you would like to go for a variety with the claps, but it's pretty inconsistent throughout the song. Try adding a bit more where you think would fit! Otherwise, I would follow the same clap pattern as in tutuhara's Hard for both your Easy and Normal. I'll try to change it! thanks)
Thanks for mod bro Mafiamaster ;)
tutuhara

ByBy wrote:

Well, let's get back from where we stopped.

[tutuhara's Hard]
  1. Seems like you pressed accidentally space bar one more time so delete that space bar added accidentally. -lol wut?)
  2. 00:05:517(4,5)- The rhythm feels out of place imo and also, having 00:05:778- clickable seems important since the piano gets really intensified as I can see.I would suggest to CTRL+G the both objects so the rhythm would be like this http://puu.sh/rlx7k/9a3e27ec19.jpg.It would fit much better the song imo. - fix)
  3. 00:07:865(3,1)- That overlap...ugh >_<.It is even noticeable in-game field so I guess you have to place or 00:07:865(3)-, or 00:08:908(1)- to another place to get rid of that unpleasant overlap. - fix)
  4. 00:10:213(4,5,1)- The flow looks weird here to be honest.Why don't you try something like this http://puu.sh/rlxvJ/a8f3e0d83a.jpg to improve the flow for instance? - fix)
  5. 00:19:343(1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4)- This part seems like a difficulty spike because the kiai is fullfilled only with circles and few jumps which looks harder for a Hard difficulty.You even can replace some notes with sliders to make the kiai a bit easier and not really hard imo. - i have this super epic nice pattern ) sorry i dont fix this place
  6. 00:43:082(2,3)- Literally the same thing as I said for 00:05:517(4,5)-. http://puu.sh/rly4H/d8208ae176.jpg
  7. 00:44:387(5)- I think you've missed a NC here. - fix) OWO thanks
  8. 00:51:691(3,1)- To be honest, I would replace the 1/2 slider with a note to give more emphasis to the final cymbal sound plus I would start the spinner from 00:51:821- instead to fit the cymbal sound because the current place of the spinner's start is just a clock sound :( .Here is the picture http://puu.sh/rlymf/51ca258d0b.jpg.

Owo mega respect ) Thanks tnkas)

Chewy-san wrote:

Hi! I'm gonna mod now

00:02:648 (1,2,3) - I think having it spaced straightly would look better OR you could blanket this - dont fix ( sorry
00:06:300 (6) - Maybe place this slider at x:335 y:22 and have its joints look like this?
00:10:995 (1,2) - Blanket this? - ideal blanket
00:13:604 (2,4) - ^ -^
00:34:995 (5) - How about just making this a 3 joint slider? The current one looks really ugly. - - fix)
00:36:039 (1,2,3) - - Blanket this? - ideal blanket)
00:42:300 (1) - How about just making this a 3 joint slider? The current one looks really ugly. sorry no

:P


mega thanks man) <3 u)


Bubblun wrote:

From #modreqs doing M4M.


Hard
00:07:865 (3,1) - I think it would look better if you blanket 1 with 3. - fix)
00:08:908 (1,4) - Even if you don't want to blanket these, at least fix the overlap. - this dont overlap)
00:10:474 (5) - This doesn't flow very well, because when you aim at a circle, you have to pull back a bit to be accurate, so the player's gonna have a hard time aiming at this. The best I can think of is ctrl + g, but I feel something better could be done here. -
00:44:908 (7,8) - It might be best if you ctrl + g both of these so they have better flow. - fix)


oWo than ks)_

DTM9 Nowa wrote:

Sup


Tutu
00:05:517 (4) - You could move this slider to x164|y243 to complete the square stylish pattern you are trying to make here 00:04:734 (1,2,3,4) - unless the slider is intentionally placed like it's now - fix)

00:07:865 (3) - A suggestion to improve the overall aesthetics here : blanket this slider with the sliderhead of 00:06:821 (1) - as it would get rid of the awkward overlap with the sliderhead(1) and sliderhead(3) and it may improve the overall flow there - fix)

00:08:908 (1,4) - Touchy touchy~ You could try something like this for the 00:08:908 (1,2,3,4) - pattern - fix)

00:10:474 (5) - Was this accidentally CTRL G'd? If not it should be CTRL G'd anyway now - fix)

00:24:561 (5,5,5,5,5) - Alright before this 00:23:517 - you NC every 5th note so why do you just stop it here? The melody nor the vocals don't change after that point at all so i'd suggest to NC those 5 notes i mentioned - fix)

00:34:995 (5) - Somewhat a weird choice for the slider shape. Is there a specific reason for it? - fix)

00:44:387 (6) - Accidentally left unNCd or? - fix)

Well found some stuff, i hope some of it atleast was somewhat helpful :P
Good Luck!


MEGA Thanks)

Mafiamaster wrote:

Sorry for the wait.

[tutuhard]
00:44:387 (6) - New combo with a finish sound at the beginning. - ez fix - ez life -ez mod)_

OMG MAFIA thanks for mod ) piu piupiu
Topic Starter
Gordon123

ByBy wrote:

Well, let's get back from where we stopped.

[tutuhara's Hard]
  1. Seems like you pressed accidentally space bar one more time so delete that space bar added accidentally. ty ByBy! i'll fix it
ego_17
ирцмод
00:34 *Gordon123 is editing [https://osu.ppy.sh/b/946294 Roses Epicurean - Yoru no Kodomo tachi [Easy]]
00:37 ego_17: 00:36:039 (1,2,3) -
00:39 Gordon123: ок! удалил
00:39 Gordon123: 00:38:648 (4) - но второе место я поддерду из-за этого 1.4 слайдера
00:40 Gordon123: 00:20:387 (2,3) -
00:40 ego_17: 00:31:865 (1) - можно повинуть чтобы едва заметный оверлап убрать
00:40 ego_17: 00:29:778 (4) - вот с этим
00:41 Gordon123: исправил
00:41 Gordon123: ))
00:43 ego_17: 00:45:430 (3,5) - пятерку меньше закнуть чтобы симметричней было
00:44 Gordon123: исправил)
00:45 ego_17: ща нормал чекну
00:45 *Gordon123 is editing [https://osu.ppy.sh/b/1070112 Roses Epicurean - Yoru no Kodomo tachi [Normal]]
00:47 ego_17: 00:02:648 (1,2,3) - поставь по центру для красивости )
00:47 Gordon123: lol ! конечно)
00:54 ego_17: 00:28:213 (3,4,5) - симметричней эти слайдеры можно сделать
00:55 ego_17: http://puu.sh/rK5Tq/1777697482.jpg
00:56 Gordon123: исправил)
00:56 ego_17: 00:29:778 (1,2) - стак тоже лучше убрать он не в ритм идет
00:57 Gordon123: анстак?
00:58 ego_17: ага
00:59 ego_17: 00:38:126 (1,2) - вот это место мне не поравилось лучше сделай как в начале
00:59 Gordon123: исправил)
00:59 ego_17: как вот здесь было - ритм же повторяется 00:04:734 (1,2,3) -
01:01 Gordon123: https://osu.ppy.sh/ss/6331368 справил на вот так
01:03 ego_17: 1 и 3 можно симметричней сделать можно еще
01:03 Gordon123: хорошо)
01:03 Gordon123: исправил
01:04 ego_17: 00:50:648 (1) - тоже можно подогнуть чтобы бы не выделялся
01:05 Gordon123: исправил)
01:05 ego_17: на харде 00:00:691 (1) - вообще не понятно просто за ради хитсаундов прилепили ) не очень понятный овермап
01:06 Gordon123: я не знаю на счёт этого,честно! это надо у tutuhara спрашивать
01:12 ego_17: ну разрыв в сложности сильный получается, думаю стоит уменьшить расстояния джампов в серидине и\или в конце
01:12 ego_17: хотя и интересная дифа в принципе
01:13 ego_17: 00:20:126 (4,1) - 00:21:169 (4,1) - 00:22:213 (4,1) - самые заметные
01:13 ego_17: 00:33:952 (9) - новое комбо забыли еще
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