thank you-Space- wrote:
http://puu.sh/zz6rs/dd48291a26.mp3
Fixed hitsound above.
\hypercyte wrote:
hi from #modreqs o/
tutuhara's Hard
00:17:778 (3,5) - I don't like how the slider is touching the slider like that because it looks messy imo. The pattern looks a lot nicer like this -> https://hypercyte.s-ul.eu/yYBrK5cS -Fixed oWo
(00:19:343 (1,2) - You can then adjust these two sliders to stack back) - dont fixed
00:28:734 (3) - Having a different number of reverses may break expectation for someone playing at this difficulty level tbh. I'd change to just 1 reverse with a hitcircle like this -> https://hypercyte.s-ul.eu/zGkaUCaU. I'd also stack the new hitcircle to the end of the reverse slider like this -
last diff dont fixed sorryscreenshot
00:29:778 (1) - Same for this ^
---
That's all from me, good luck!
Pls fix the unrankable issues I mentioned in the beginning!
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Mode: 0
LetterboxInBreaks: 0
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BeatDivisor: 4
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[Metadata]
Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:Gordon123
Version:tutuhara's Hard
Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン -Space- tutuhara
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Thank you for mod Milar001Milar001 wrote:
Hi, returning m4m
[Easy]
00:20:387 (3,4) - I'm sure you can imrove this "blanket" https://osu.ppy.sh/ss/10504119 yep,fixed
00:21:430 (4) - Having sliderend on red tick here feels weird as it supports only vocals. I suggest making 2 sliders or your own idea this was done for a variety of diff
00:24:039 (2) - Little too clsoe to each other umhh idk,fixed
00:27:691 (1) - Same as before same too here
[Advanced]
00:16:995 (4,2) - Little too close to each other nah
00:23:778 - Why didn't you fill it? because it's not the most important sounds in the song, but also because I feel so lol
00:27:952 - ^ ^
00:34:213 - ^ ^
00:45:430 (3,4) - Fix blankets ok
Good luck
Thanks for mod!Milar001 wrote:
Hi, returning m4m
[Normal]
00:02:648 (1,3) - Fix blanket https://osu.ppy.sh/ss/10504146 fixed
00:09:952 (6) - Such a curved slider doesn't look good i like this as it makes a triangle
00:11:517 (2,3,4) - Make spacing between them same fixed
00:18:300 (7) - CTRL G for better flow and to be more like 00:15:169 (1,2,3) - i feel it works better like it is now
00:19:604 - Why did you left it not filled, they aren't different from 00:20:126 (2,3,4,1,2,3) -
00:22:734 - ^
00:24:821 - ^ and so on adjusted slider shapes and orientation, i want more unconventional ways of expressing variation.
00:26:648 (3) - NC would be inconsistent with my combo methods
00:37:082 (3) - Doesn't look good i think it looks good
Good luck
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Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:Gordon123
Version:Space's Normal
Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン -Space- tutuhara
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ThanksShad0w1and wrote:
[H]
most blankets need adjustments, if you dont want to blanket, then your patterns need adjustments to make people feel your patterns does not need blanket. most of your ideas are still symmetry based and blenket based no matter how you see it. I do not have much blanket. What would you say with assurance that the whole structure consists of a blanket. If you look at them a little, and those that are corrected. And if the slider is bent there, so the lines of the circle only come in contact with the lines of the ends of the slider and not of the whole body. So I wanted to do so and this is my style. Thanks for the mod.
00:02:648 (1,2) - 00:04:734 (1,2) - what is the difference in music? better make them the same rhythm - there are absolutely different motives. In the first case, the lyrics are lingering. Therefore, a better long slider is better. In the second case, there is a short lyric moment, and two clearly defined voices for the circle.
00:06:561 (5,1) - blanket is off - fixed
00:07:604 (2,3) - should be 1.5x DS not 1.4x right? fixed the distance. There was a blanket there
00:07:604 (2,4) - blanket again fixed the distance. There was a blanket there
00:25:604 (1,2,3,4) - pattern is ... kinda off? better make a symmetrical pattern so the game works ctrl + H - fixed
osu file format v14
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Title:Yoru no Kodomo tachi
TitleUnicode:夜の子供たち
Artist:Roses Epicurean
ArtistUnicode:Roses Epicurean
Creator:Gordon123
Version:tutuhara's Hard
Source:
Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン -Space- tutuhara
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Thanks for mod Shad0w1andShad0w1and wrote:
[Adv]
00:27:169 (5,1,2) - try make them same spacing? like your did 00:23:517 (1,2,3) - and other places fixed a bit
[E]
ok ok
Thanks for mod SolitaireSolitaire wrote:
ewww v1Advanced00:04:734 (1) - fix aesthetics if it was unintentional or emphasize it more if it was intentional yup
00:11:778 (2,3) - sliders end on an important beat waaa ,my mistake,fixed
00:13:865 (2) - middle of the slider in on an important beat no,its rly fine
00:47:256 (2) - ^ ^
00:23:778 - dont ignore vocals plz i like it
00:52:213 (1) - start spinner at 00:51:821 yes
Conclusion: Again, pretty mediocre diff.Easy00:17:256 (4) - end slider at 00:18:300 and place a circle at 00:18:821 nop
00:42:300 (3) - ^ ^
00:21:430 (4) - yes there is a sound at the middle of this slider but since you've been following the vocals you should map it to that. If you do want to keep this, you would have to also map all other occurrences of this sound, such as 00:19:604 and 00:24:169. good luck with that. I understand what you mean, but I did it only twice and distributed them in two places, for balance, so no, sorry
00:42:300 (3) - fix aesthetics its fine here
00:52:213 (1) - start spinner at 00:51:821 ok
Conclusion: Not too much to say since it's an easy, but it's ok
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Thanks for mod bossandy ,it was really helpfulbossandy wrote:
M4M as u requested! wwww
[ General]
- Put metadata in thread so that the modders and Bns know what is the source about this song! done
- Make the last spinner in each difficulties have the same start time? Normal to Hard have difference in the end looks and sounds a bit strange for me ;w; i want ask guys about it,cuz I have no right to do anything without their knowledge
- I think u should end kiai time here 00:36:039 - not 00:35:517 - or just remove kiai time , since I think this kind of soft song kiai time is reall needed xD ok 00:36:039 -
- I have a combo color suggestion if u wanna try , They are suitable with BG and better to look for me! looks cool
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Combo2 : 84,77,48
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SliderBorder : 229,211,207
[ Easy]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- Nope
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:08:908 (3,1,2) - Hmm... You can make this part cuter imo <3 like this LOL done
- 00:46:474 (3) - Too close to 00:44:387 (1) - maybe it looks a bit odd for me ;w; fixed
- 00:50:648 (3) - I would like to change to 3 circles to make a wonderful end and make 00:51:691 - clickable! ah sry,i understand it,but i like it
- Looks great overall w
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- claps for whole difficulty lol? I don't think it is a good idea though ;w; Maybe u can do hitsounds like Space's Normal! nah,its fine
[ Advanced]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- Nope
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:27:169 (5) - change to two circles can make a good start for next part of kiai imo nah its sounds good owo
- 00:30:821 (3,4,5,6) - It would be better if u make it like 00:21:430 (1,2) - These stack notes looks extremely different compare with other part , same as 00:32:908 (3,4,5,6) - why not,done
--------------------------------------------------------
Thanks for requesting again , hope this is helpful ;w; yes owo
Star here!! <3
Thanks for modSolitaire wrote:
ewww v1tutuhara's Hard00:06:821 (1) - no emphasis
00:08:908 (1) - ^
00:10:995 (1) - jump is literally more than 2x the spacing of regular jumps - DONT DO THIS!!!
00:13:082 (1) - same sound as 00:08:908 (1) - but mapped differently
00:19:082 - unmapped sound
00:19:343 (1,2,3,4) - why are you breaking circular flow so much here?
00:24:300 (1) - why is the middle of the slider an important sound? Important sounds should be made clickable at this difficulty level.
00:27:691 (1) - fix blanket
00:28:734 (3) - a slider that looks exactly like the last one yet reverses 2 times rather than 1 is a no-no
00:30:821 (3) - ^
00:48:561 (1,2,3,4,1,2,3,4) - why are you increasing spacing in this section? The music is not gaining intensity at all. Looks like an attempt at ez pp
00:51:691 (3) - replace with a circle and move the spinner back by 1/2 a beat
Conclusion: Pretty mediocre diff tbh, don't expect to rank without a remap
/box]
Thanks for modbossandy wrote:
M4M as u requested!
[ tutuhara's Hard]
--------------------------------------------------------
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- Nope
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:00:691 (1) - Looks the overlap is making on purpose m But it is still odd for me and this is the only one overlap-slider on this diff , so I would suggest u to change it xD - this is Watch desing slider
- 00:10:995 (1,2,3) - Check spacing here - 1.45-(DS 1.5 this is possidble interval )
- 00:17:517 (2,4) - Ctrl+G to make the same flow like 00:15:169 (1,2,3,4) - and 00:16:213 (1,2,3,4) - i dont swap flow sorry
- 00:25:604 (1,2,3,4) - Great part but u can avoid overlaps imo - The beginning and the end are not blocked. In addition, this is the final complexity. The person that will play this game should be ready for the current
- 00:42:300 (1,2,3,4) - Check spacing here too - The interval was reduced due to the beginning of a new piece of music and the completion of the bitmap
- 00:51:691 (3) - Circle is enough for me though there is nothing loud here 00:51:952 - imo - PALA - PALA - NIII - 3 slider
Thanks for requesting again , hope this is helpful ;w;
Star here!!
Shad0w1and wrote:
[N]
ok, trun off your grid snap, they are useless in general unless you are making some patterns, and they will destroy your blankets and other patterns all of my maps i have ever made and exclusively grid snap on, i dislike having it off for personal reasons
00:12:561 (4,5) - DS is off got it
00:16:213 (3,4,5) - DS is off wew where did this boi go xD
00:17:256 (5,6,7) - equal spacing will look better yeah this one pops up a lot bcs changes to the notes around it usually mess it up, i got it now
00:33:952 (1,2) - DS is off and etc got it thanks
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Artist:Roses Epicurean
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Tags:Hatsuki Yura 葉月ゆら 闇童話工房 バラエピキュリアン -Space- tutuhara
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276,240,16995,1,0,0:0:0:0:
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396,256,18039,1,0,0:0:0:0:
340,192,18300,2,0,P|404:170|463:204,1,140,10|0,0:0|0:0,0:0:0:0:
332,304,19343,6,0,B|296:292|260:308|260:308|224:324|180:304,1,140,8|0,0:0|0:0,0:0:0:0:
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32,176,21691,1,0,0:0:0:0:
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304,188,23517,5,10,0:0:0:0:
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140,180,24300,1,0,0:0:0:0:
108,100,24561,2,0,P|156:40|240:36,1,140,8|0,0:0|0:0,0:0:0:0:
296,44,25343,1,0,0:0:0:0:
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428,40,26387,1,0,0:0:0:0:
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428,40,27430,1,0,0:0:0:0:
364,96,27691,6,0,B|312:104|312:104|280:92|280:92|208:100,1,140,4|0,0:0|0:0,0:0:0:0:
148,136,28474,1,0,0:0:0:0:
112,212,28734,2,0,P|100:272|112:308,1,70,8|0,0:0|0:0,0:0:0:0:
172,328,29256,2,0,P|184:268|172:232,1,70
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400,56,30821,2,0,L|300:60,1,70,8|0,0:0|0:0,0:0:0:0:
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210,126,32648,1,0,0:0:0:0:
232,208,32908,2,0,P|204:252|164:268,1,70,8|0,0:0|0:0,0:0:0:0:
104,260,33430,1,0,0:0:0:0:
52,192,33691,1,0,0:0:0:0:
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256,196,34734,1,0,0:0:0:0:
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404,120,36039,5,10,0:0:0:0:
260,204,36561,2,0,L|168:192,1,70
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240,308,38126,1,10,0:0:0:0:
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332,92,39169,2,0,P|388:68|464:112,1,140,8|0,0:0|0:0,0:0:0:0:
304,168,40213,5,10,0:0:0:0:
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232,104,42300,1,10,0:0:0:0:
112,224,42821,2,0,P|116:292|120:304,1,70,2|0,0:2|0:0,0:0:0:0:
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76,136,46474,2,0,P|64:200|80:280,1,140,10|2,0:0|0:2,0:0:0:0:
144,328,47256,1,0,0:0:0:0:
208,272,47517,2,0,P|224:200|211:132,1,140,8|0,0:0|0:0,0:0:0:0:
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220,52,48561,6,0,P|272:76|288:104,1,70,10|0,0:0|0:0,0:0:0:0:
324,156,49082,2,0,P|349:179|382:188,1,70
468,188,49604,1,8,0:0:0:0:
424,260,49865,1,0,0:0:0:0:
472,328,50126,2,0,P|432:344|392:336,1,70
332,300,50648,2,0,L|188:308,1,140,10|0,0:0|0:0,0:0:0:0:
132,252,51430,1,0,0:0:0:0:
172,180,51691,5,8,0:0:0:0:
256,192,51821,12,10,54169,0:0:0:0:
Larto wrote:
Bump, please someone look at this <.<
Gordon123 wrote:
Larto wrote:
Bump, please someone look at this <.<
Gordon123 wrote:
Larto wrote:
Bump, please someone look at this <.<
Gordon123 wrote:
Larto wrote:
Bump, please someone look at this <.<