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posted
This beatmap was submitted using in-game submission on 2016年8月26日 at 16:37:42

Artist: Yuki Kajiura
Title: Himeboshi
Source: 舞-HiME
Tags: mai-hime ensei Lantis Original Soundtrack OST volume 1 vol. Sunrise yuri
BPM: 85
Filesize: 13964kb
Play Time: 02:34
Difficulties Available:
  1. Hard (2.17 stars, 250 notes)
  2. Normal (1.45 stars, 150 notes)


Download: Yuki Kajiura - Himeboshi
Information: Scores/Beatmap Listing
---------------
#7
One of my most favorite anime song.
Please don't ignore the skin and hitsound ;w;
Enjoy<3
posted
[General]
  1. widescreen不一致
  2. skin赞一个,为什么音效那么好听系列
  3. no kiai no life
[N]
  1. ar调低一点吧
  2. 00:02:481 (3,4,1) - http://puu.sh/oaeH6/04c7b2af07.jpg
[H]
  1. 2.17*ar7?感觉ar5.5/6最多了
  2. 00:13:775 (4,5) - 远了点?
  3. 00:58:952 (4,5) - ^
  4. 02:26:128 (3,1,2) - 间距?音没啥变化吧
这种用来听的慢歌为什么要求摸呢

GL
posted
m4m

Hard

  1. 00:06:011 (6) - 建议反向,没必要突然跳一下。
  2. 00:20:834 (1) - 尾音可以不mute,跟下vocal柑橘更好。
  3. 00:27:893 (3) - 这个顺时针转到右上角去会好点吧,不然ds梗嫌疑。
  4. 00:58:952 (4,5) - 建议分别反向。。。否则4跳5略大。。。而且那样跟vocal更好感觉。
  5. 02:07:422 (6,1) - 这个好像太远了,1和3换下好了。
  6. 02:27:366 (2) - 建议nc,因为bpm变了。(N里的同理)
  7. 从01:13:069 (3) - 开始drum的几个鼓类的hs音量稍微再小一点好像更好听点。
N没啥想说的,就是复制粘贴还是略明显。。。

夭寿啦,s爷爷开始做对称图。。。

good luck
posted
hard难度 mod 萌新求轻喷
自己none了一遍dt了两遍 说下感觉有点突兀的地方

节奏下的超棒;w;(不过bpm这么低的歌节奏下法大概比较固定?)

00:14:834 (5) - 间距稍显大也许 调整下滑条方向和位置或许好点

00:21:540 (2) - 个人认为虽然节奏很近但是滑条头还是往下1/3个note舒服

00:24:011 (2) - 滑条方向改下或许好点?微妙的flow

00:58:952 (4) - 同样觉得间距大了点

01:21:893 (5) - 为何如此排列 我觉得把note4作成往note5的两次折返滑条接下一个ncflow更好

02:22:246 (1) - - 快结尾的变间距跳或许排列可以得更好 看着有点违和感但是也不知道怎么不对

就这样 萌新の渣mod by卡布奇诺
posted
my modding queue

Normal
01:49:422- the empty spot here feels weird, I say a 1/2 return slider here would be nice and following a 1/2 slider would fit better, you'll have to remove 01:49:775 (2,3) - if you do this
something like this....
https://osu.ppy.sh/ss/4901695
According to OSU star system, this map is consider an easy, think about changing it
that's about it
Hard
00:11:305 (4) - return slider here fits well
00:56:129 (5) - even out head and tail this slider with 00:53:305 (5) - ?
00:59:658 (5) - I would crtl+g this slider(personally I just don't like the way this slider is), you may want to change following notes after this, but I say it's still good and you don't have to change the following notes
01:23:658 (3) - you might as well as distance this note a bit further because of your hit sound, or... personally I think a slider would fit better for music
01:37:069 (1,2,3,4,5,1,2,3,4,5) - not evened out, up to you if you wanna even it out, starting at 01:40:599 (3) - throws it off, not a necessary fix.
https://osu.ppy.sh/ss/4901645
According to the OSU star system, this map is Normal instead of hard. think about changing it


hope this helps~
posted
Hello.

General

  1. I think artist should be 梶浦由記 and romanised Kajiura Yuki.
  2. Modding assistant says that Thumbs.db is unused.


sorry for nazi mod

Normal

  1. 00:01:070 (1) - mhm, claps nicely fits here.
  2. 00:03:893 (1) - it's a quite strong here, so place whistle.
  3. 00:38:481 (2) - for the better flow make this straight horizontal and maybe a bit curve.
  4. 01:10:599 (2) - move the tail a bit left.
  5. 02:15:187 (2) - this overlap doesn't fit with other patterns imo, make something like 02:03:893 (3,1) -
  6. 02:26:525 (1,2) - I think it wouldn't hurt if you increase spacing here for avoiding the overlap, because without it looks better imo.


Okay, I couldn't find any issue in Hard diff, it's just too good for me, sorry.
good luck~
posted
NM mod from my queue

General
slider tick rate 2更适合这首曲子 每个二分拍上都是有音的 两个diff都改
多加几个转了角度的sliderb的皮肤元件让它转起来?感觉会好看一些
建议把你soft-hitclap99这个音效的音量调大一些 现在感觉不太听得见 像01:37:069 (1,3) - 的头上 感觉加了没加听起来差不多 很不明显

Normal
00:01:775 (2,3,4) - 总感觉这个地方的节奏 把2换成一个circle 然后3从00:02:128 - 这里起 然后在00:03:187 - 放一个1/2 slider会更合曲
01:11:658 (1) - 既然要画成这样的形状 为什么不和01:10:599 (2) - 构成blanket呢= =
01:19:422 (2,1) - 间距1.44x 最好调一下 控制在1.5x正负0.05的范围内
01:43:775 (2,1) - blanket有点歪
好像没什么了

Hard
00:02:128 (4,5) - 跟Normal里一样 我也是觉得把这两个互换一下顺序 先slider后circle会比较合曲 当然排版需要调整一下了
00:06:011 (6) - 这个间距总感觉有点不合时宜 如果要跳的话 在00:05:305 (5) - 跳一下倒还比较合适 音乐里这个音非常响 而00:06:011 (6) - 这里没什么特别的重音
00:44:128 (2) - 用和00:44:834 (3) - 对称的角度?把3CTRL+H过来再按比例缩短。感觉现在的2的方向有点太往下了 和前后衔接得都不太自然
01:45:893 (2) - 感觉挪到(272,80)一带要舒服一些
大致挺好的
01:14:481 - 这里开始加的drum音效效果很不错 值得鼓励

就这些吧 good luck
posted

sahuang wrote:

[General]
  1. widescreen不一致 改了~
  2. skin赞一个,为什么音效那么好听系列 ^喵喵喵^
  3. no kiai no life ^喵喵喵^
[N]
  1. ar调低一点吧 改4了
  2. 00:02:481 (3,4,1) - http://puu.sh/oaeH6/04c7b2af07.jpg 现在这样感觉也没什么差orz
[H]
  1. 2.17*ar7?感觉ar5.5/6最多了 改6了
  2. 00:13:775 (4,5) - 远了点? 嗯我觉得还行,因为4和5这两个音之间正好有一个停顿
  3. 00:58:952 (4,5) - ^ 改成分别反向了
  4. 02:26:128 (3,1,2) - 间距?音没啥变化吧
这种用来听的慢歌为什么要求摸呢 不知道啊sigh

GL

Hollow Wings wrote:

m4m

Hard

  1. 00:06:011 (6) - 建议反向,没必要突然跳一下。
  2. 00:20:834 (1) - 尾音可以不mute,跟下vocal柑橘更好。 柑橘还行,有点懒就不改了(
  3. 00:27:893 (3) - 这个顺时针转到右上角去会好点吧,不然ds梗嫌疑。 这么简单的图哪来的ds梗啦2333
  4. 00:58:952 (4,5) - 建议分别反向。。。否则4跳5略大。。。而且那样跟vocal更好感觉。
  5. 02:07:422 (6,1) - 这个好像太远了,1和3换下好了。
  6. 02:27:366 (2) - 建议nc,因为bpm变了。(N里的同理)
  7. 从01:13:069 (3) - 开始drum的几个鼓类的hs音量稍微再小一点好像更好听点。 好,减了10%
N没啥想说的,就是复制粘贴还是略明显。。。 懒_(:з」∠)_


夭寿啦,s爷爷开始做对称图。。。 _(:з」∠)_

good luck

- Cappuccino - wrote:

hard难度 mod 萌新求轻喷
自己none了一遍dt了两遍 说下感觉有点突兀的地方

节奏下的超棒;w;(不过bpm这么低的歌节奏下法大概比较固定?)

00:14:834 (5) - 间距稍显大也许 调整下滑条方向和位置或许好点 嗯我觉得还行,因为4和5这两个音之间正好有一个停顿

00:21:540 (2) - 个人认为虽然节奏很近但是滑条头还是往下1/3个note舒服 柑橘还行,有点懒就不改了(

00:24:011 (2) - 滑条方向改下或许好点?微妙的flow 因为整体音调是越来越低的所以滑条趋势向下

00:58:952 (4) - 同样觉得间距大了点 改掉了

01:21:893 (5) - 为何如此排列 我觉得把note4作成往note5的两次折返滑条接下一个ncflow更好 不太喜欢二次折返

02:22:246 (1) - - 快结尾的变间距跳或许排列可以得更好 看着有点违和感但是也不知道怎么不对 懒,不想大改了_(:з」∠)_

就这样 萌新の渣mod by卡布奇诺

Namki wrote:

Hello.

General

  1. I think artist should be 梶浦由記 and romanised Kajiura Yuki.
  2. Modding assistant says that Thumbs.db is unused.
    Fixed~


sorry for nazi mod

Normal

  1. 00:01:070 (1) - mhm, claps nicely fits here. Fixed~
  2. 00:03:893 (1) - it's a quite strong here, so place whistle. Fixed~
  3. 00:38:481 (2) - for the better flow make this straight horizontal and maybe a bit curve. Fixed~
  4. 01:10:599 (2) - move the tail a bit left. Fixed~
  5. 02:15:187 (2) - this overlap doesn't fit with other patterns imo, make something like 02:03:893 (3,1) -
  6. 02:26:525 (1,2) - I think it wouldn't hurt if you increase spacing here for avoiding the overlap, because without it looks better imo.
    hmm...better not :3


Okay, I couldn't find any issue in Hard diff, it's just too good for me, sorry.
good luck~

Zero__wind wrote:

NM mod from my queue

General
slider tick rate 2更适合这首曲子 每个二分拍上都是有音的 两个diff都改 额听了一下感觉tick的声音有点太密集了影响整体音效的感觉了,暂时先不改了
多加几个转了角度的sliderb的皮肤元件让它转起来?感觉会好看一些 其实一开始确实是转起来的但效果并不好,因为这个sliderb的图形比较复杂,转起来以后会显得非常乱
建议把你soft-hitclap99这个音效的音量调大一些 现在感觉不太听得见 像01:37:069 (1,3) - 的头上 感觉加了没加听起来差不多 很不明显
好,改成150%了

Normal
00:01:775 (2,3,4) - 总感觉这个地方的节奏 把2换成一个circle 然后3从00:02:128 - 这里起 然后在00:03:187 - 放一个1/2 slider会更合曲
01:11:658 (1) - 既然要画成这样的形状 为什么不和01:10:599 (2) - 构成blanket呢= =
01:19:422 (2,1) - 间距1.44x 最好调一下 控制在1.5x正负0.05的范围内
01:43:775 (2,1) - blanket有点歪
好像没什么了

Hard
00:02:128 (4,5) - 跟Normal里一样 我也是觉得把这两个互换一下顺序 先slider后circle会比较合曲 当然排版需要调整一下了
现在感觉问题也不是很大,暂时不大改了
00:06:011 (6) - 这个间距总感觉有点不合时宜 如果要跳的话 在00:05:305 (5) - 跳一下倒还比较合适 音乐里这个音非常响 而00:06:011 (6) - 这里没什么特别的重音 改掉了~
00:44:128 (2) - 用和00:44:834 (3) - 对称的角度?把3CTRL+H过来再按比例缩短。感觉现在的2的方向有点太往下了 和前后衔接得都不太自然 感觉还好,暂时保留
01:45:893 (2) - 感觉挪到(272,80)一带要舒服一些 你说的对,但这里想保留一个对称pattern,所以暂时保留吧
大致挺好的
01:14:481 - 这里开始加的drum音效效果很不错 值得鼓励

就这些吧 good luck
Thanks for your modding~:3
posted
is s god
posted
喵喵喵
1st mod as a BN~~
可能会有很多比较细节的地方==毕竟第一个摸还是想写多一点orz
No kds
[General]
  1. Seems good. Could you provide metadata?
[Normal]
  1. 00:02:481 (3,1) - 把1往上一点或者blanket?现在感觉略尴尬
  2. 00:13:775 (3,1) - overlap打起来非常不舒服。。stack?
  3. 00:49:069 (4) - NC
  4. 01:28:599 (3) - 01:34:246 (3) - 01:56:834 (4) - 02:08:481 (3) - NC,normal还是4白线1NC毕竟好
  5. 01:39:893 (1,3) - blanket..
  6. 01:41:305 (3,1) - parallel pls
  7. 01:53:658 (3,1) - 1.45x
  8. 02:20:834 (3) - 和前后ds稍微调一下
  9. 02:28:866 - 转盘头建议改成20-40%然后转盘结尾5-10%,毕竟这边还是有音量减低的。hard也一样
  10. 02:12:011 (2,3) - 把这个整体右移1/4啊,02:13:422 - 这边显然有个钢琴音,参考主难度或者01:49:775 (2,3) - 顺便音效也调一下
  11. 02:27:366 (1) - 头尾whistle
[Hard]
  1. 00:13:775 (4,5,1) - ds差距好像稍微大了点,然后感觉音乐上00:14:834 (5,1) - 应该放个跳,现在反了
  2. 00:25:069 (3,4) - 00:23:658 (1,2) - ds搞成一样?
  3. 00:42:717 (4,2) - 包好
  4. 01:10:246 (3,1) - 不大喜欢这个overlap
  5. 01:19:422 (6,3) - same
  6. 01:21:893 (5,1) - 1和reverse arrow overlap...分开好点吧
  7. 01:43:069 (2,3,6) - ...stack
  8. 01:54:011 (1,3) - stack
  9. 01:56:834 (1,3) - 还是stack
    没什么大问题,有些stack我觉得最好还是keep consistency吧
That should be all.
Call me back~~
posted
一觉醒来 当年来摸图的萌新变成了bn 然后图飞了
s神还是那个s神
posted

sahuang wrote:

喵喵喵 喵喵喵
1st mod as a BN~~
可能会有很多比较细节的地方==毕竟第一个摸还是想写多一点orz orz
No kds
[General]
  1. Seems good. Could you provide metadata?
[Normal]
  1. 00:02:481 (3,1) - 把1往上一点或者blanket?现在感觉略尴尬 好,fixed
  2. 00:13:775 (3,1) - overlap打起来非常不舒服。。stack? 感觉还行吧;w;
  3. 00:49:069 (4) - NC 好,fixed
  4. 01:28:599 (3) - 01:34:246 (3) - 01:56:834 (4) - 02:08:481 (3) - NC,normal还是4白线1NC毕竟好 好都改掉了
  5. 01:39:893 (1,3) - blanket.. 改了;w;
  6. 01:41:305 (3,1) - parallel pls K
  7. 01:53:658 (3,1) - 1.45x 好,fixed
  8. 02:20:834 (3) - 和前后ds稍微调一下
  9. 02:28:866 - 转盘头建议改成20-40%然后转盘结尾5-10%,毕竟这边还是有音量减低的。hard也一样 做成渐弱了
  10. 02:12:011 (2,3) - 把这个整体右移1/4啊,02:13:422 - 这边显然有个钢琴音,参考主难度或者01:49:775 (2,3) - 顺便音效也调一下 Nice! Fixed
  11. 02:27:366 (1) - 头尾whistle 加了
[Hard]
  1. 00:13:775 (4,5,1) - ds差距好像稍微大了点,然后感觉音乐上00:14:834 (5,1) - 应该放个跳,现在反了 好吧改了
  2. 00:25:069 (3,4) - 00:23:658 (1,2) - ds搞成一样? 都调成1.19了,治疗强迫症(run
  3. 00:42:717 (4,2) - 包好 这里故意不包的,实际打起来其实也感觉不出什么,暂时不想改;w;
  4. 01:10:246 (3,1) - 不大喜欢这个overlap 类似normal里面的一个overlap梗,不太好看但不太想改;w;
  5. 01:19:422 (6,3) - same overlap梗2号,不太想改;w;
  6. 01:21:893 (5,1) - 1和reverse arrow overlap...分开好点吧 嗯改了,这个算硬伤,服气orz
  7. 01:43:069 (2,3,6) - ...stack 故意不stack的,为了对称 :(
  8. 01:54:011 (1,3) - stack
  9. 01:56:834 (1,3) - 还是stack
    故意不stack的,01:54:011 (1,2,3,4,1,2,3) - 这里算是整体一个对称,想说其实不stack一样也挺好看的(
    没什么大问题,有些stack我觉得最好还是keep consistency吧
That should be all.
Call me back~~
Thanks for your modding~:D
posted
喵喵喵
Take my first bubble!

Bubbled!
posted

sahuang wrote:

喵喵喵
Take my first bubble!
感谢^_^
撒谎姐姐的第一次是我的啦哇哈哈哈>w< (/me run
posted
normal:
01:52:599 (2,1) - 00:13:775 (3,1) - even if they look cool, objects appearing below other objects is a mapping technique beyond the difficulty's target audience :(
also not seeing how they fit in with the rest of the map's design since they're used so rarely lol

02:26:525 (1,1) - following distance snap doesnt work very well here because timing points are weird. more spacing is more appropriate to show when players click

if you can change those things i'll rank
posted

pishifat wrote:

normal:
01:52:599 (2,1) - 00:13:775 (3,1) - even if they look cool, objects appearing below other objects is a mapping technique beyond the difficulty's target audience :(
also not seeing how they fit in with the rest of the map's design since they're used so rarely lol

02:26:525 (1,1) - following distance snap doesnt work very well here because timing points are weird. more spacing is more appropriate to show when players click

if you can change those things i'll rank

Wow pishi senpai!
Fixed all you mentioned above, please recheck~
Thanks a lot~>w<~
posted
looks good now. i'll qualify as soon as i can!
posted
which is now
posted
beautiful owo
congrats~!
posted
Grats :3
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