Stonebank feat. EMEL - Be Alright

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Nayrus
I notcied that the time was perfect so decided to do an Expert diff ^^
My mapping skills are on different lvl tho :^D but i just wanted to map it xD
http://puu.sh/o9tCB/b7303b8291.osu (Save it and put into Song folder)

Its 5.46*, and btw you should name it Dealions' Extra no "s"
Nayrus
@LeQuack meep, why didnt you wait a bit for that xD
Droomlie
Woo let's get this ranked :D
LeQuack
Here is a mod for the other difficulties you have :D

00:46:207 (5,6) - I think this would follow the music better if it was just a slider
01:04:560 - Would sound nice if a note was added here
01:25:736 (5,6) - The spacing of the notes before and after are different from this, either have consistent spacing for the whole combo or keep this distance from now until the end of the combo
01:44:266 (6,7) - Doesn't follow the music that well, probably easy to just delete the notes (you could also change it to a slider like at 01:38:442 (9)
02:02:795 (1) - I would delete this note and have NC at 02:02:971 (2)
Reduce the volume of the first timing point to something like 50% so it doesn't overpower the song (like at 00:26:619 (1) where the vocals can't be heard)
00:22:560 (8) - Doesn't need all hitsounds (sounds really weird on default skin), probably fine with just finish
00:38:442 (2,3) - Change to a slider to better follow music
00:42:677 (8) - Nothing happening in the song here so i would just delete this note to emphasize the rest
00:43:736 (9) - Also doesn't need every hitsound
01:41:619 (8) - Just have the whistle on the start of the slider
01:50:442 (4) - NC to remain consistent
00:38:442 (2,3) - Doesn't follow anything in the song, suggested to probably just delete notes
01:33:148 (1) - Change to a note as the only thing in the song here is a single bass drum note
01:35:971 (1) - ^
01:38:795 (1) - ^
01:41:619 (1) - ^
01:44:442 (1) - ^
01:47:266 (1) - ^
01:50:089 (1) - ^
02:18:324 (1) - ^
02:21:148 (1) - ^
02:23:971 (1) - ^
02:29:619 (1) - ^
02:32:442 (1) - ^

Overall the map is looking good and considering i only had minor gripes with these diffs you are well set :)
Topic Starter
SquareTude

LeQuack wrote:

Here is a mod for the other difficulties you have :D

00:46:207 (5,6) - I think this would follow the music better if it was just a slider
01:04:560 - Would sound nice if a note was added here
01:25:736 (5,6) - The spacing of the notes before and after are different from this, either have consistent spacing for the whole combo or keep this distance from now until the end of the combo
01:44:266 (6,7) - Doesn't follow the music that well, probably easy to just delete the notes (you could also change it to a slider like at 01:38:442 (9)
02:02:795 (1) - I would delete this note and have NC at 02:02:971 (2)
Reduce the volume of the first timing point to something like 50% so it doesn't overpower the song (like at 00:26:619 (1) where the vocals can't be heard)
00:22:560 (8) - Doesn't need all hitsounds (sounds really weird on default skin), probably fine with just finish
00:38:442 (2,3) - Change to a slider to better follow music
00:42:677 (8) - Nothing happening in the song here so i would just delete this note to emphasize the rest
00:43:736 (9) - Also doesn't need every hitsound
01:41:619 (8) - Just have the whistle on the start of the slider
01:50:442 (4) - NC to remain consistent
00:38:442 (2,3) - Doesn't follow anything in the song, suggested to probably just delete notes
01:33:148 (1) - Change to a note as the only thing in the song here is a single bass drum note
01:35:971 (1) - ^
01:38:795 (1) - ^
01:41:619 (1) - ^
01:44:442 (1) - ^
01:47:266 (1) - ^
01:50:089 (1) - ^
02:18:324 (1) - ^
02:21:148 (1) - ^
02:23:971 (1) - ^
02:29:619 (1) - ^
02:32:442 (1) - ^

Overall the map is looking good and considering i only had minor gripes with these diffs you are well set :)
Thanks for the mod, beatmap updated :)
Nayrus

SquareTude wrote:

LeQuack wrote:

Here is a mod for the other difficulties you have :D

00:46:207 (5,6) - I think this would follow the music better if it was just a slider
01:04:560 - Would sound nice if a note was added here
01:25:736 (5,6) - The spacing of the notes before and after are different from this, either have consistent spacing for the whole combo or keep this distance from now until the end of the combo
01:44:266 (6,7) - Doesn't follow the music that well, probably easy to just delete the notes (you could also change it to a slider like at 01:38:442 (9)
02:02:795 (1) - I would delete this note and have NC at 02:02:971 (2)
Reduce the volume of the first timing point to something like 50% so it doesn't overpower the song (like at 00:26:619 (1) where the vocals can't be heard)
00:22:560 (8) - Doesn't need all hitsounds (sounds really weird on default skin), probably fine with just finish
00:38:442 (2,3) - Change to a slider to better follow music
00:42:677 (8) - Nothing happening in the song here so i would just delete this note to emphasize the rest
00:43:736 (9) - Also doesn't need every hitsound
01:41:619 (8) - Just have the whistle on the start of the slider
01:50:442 (4) - NC to remain consistent
00:38:442 (2,3) - Doesn't follow anything in the song, suggested to probably just delete notes
01:33:148 (1) - Change to a note as the only thing in the song here is a single bass drum note
01:35:971 (1) - ^
01:38:795 (1) - ^
01:41:619 (1) - ^
01:44:442 (1) - ^
01:47:266 (1) - ^
01:50:089 (1) - ^
02:18:324 (1) - ^
02:21:148 (1) - ^
02:23:971 (1) - ^
02:29:619 (1) - ^
02:32:442 (1) - ^

Overall the map is looking good and considering i only had minor gripes with these diffs you are well set :)
Thanks for the mod, beatmap updated :)
OK, first thing for SquareTude: NEVER update or change a beatmap you havent made. The guest mapper has to decide what to change and what not because its his map.

And now the mod:

00:38:089 (2,3) - Im glad that SquareTude didnt change it because i have no idea what you mean
01:33:148 (1) - Circle interrupts flow of map and its a eight note by drum/bass
01:35:971 (1) - ^
01:38:795 (1) - ^
01:41:619 (1) - ^
01:44:442 (1) - ^
01:47:266 (1) - ^
01:50:089 (1) - ^
02:18:324 (1) - ^
02:21:148 (1) - ^
02:23:971 (1) - ^
02:29:619 (1) - ^
02:32:442 (1) - ^

Put my old diff in the set pls or just remove the current one
Nayrus

Nayrus wrote:

OK, first thing for SquareTude: NEVER update or change a beatmap you havent made. The guest mapper has to decide what to change and what not because its his map.

And now the mod:

00:38:089 (2,3) - Im glad that SquareTude didnt change it because i have no idea what you mean
01:33:148 (1) - Circle interrupts flow of map and its a eight note by drum/bass
01:35:971 (1) - ^
01:38:795 (1) - ^
01:41:619 (1) - ^
01:44:442 (1) - ^
01:47:266 (1) - ^
01:50:089 (1) - ^
02:18:324 (1) - ^
02:21:148 (1) - ^
02:23:971 (1) - ^
02:29:619 (1) - ^
02:32:442 (1) - ^

Put my old diff in the set pls or just remove the current one
Ok, i just updated my beatmap and accepted your mod halfways:
I only removed every second slider and added some hitsounds, because you wasnt completly wrong (orange colour)
karstgalvis
modded normal/hard/insane through ingame PM's.
not sure about last diff's 01:54:324 (1). could get them in about 5 tries. less space would be nice.
other than that, GD's feel smooth
Topic Starter
SquareTude

snoopeh wrote:

modded normal/hard/insane through ingame PM's.
not sure about last diff's 01:54:324 (1). could get them in about 5 tries. less space would be nice.
other than that, GD's feel smooth
Thanks for that, got me on some stuff I missed out, thanks! :)
Troll
hi from #modreqs!

First of all, use soft hitsounds on the part starting at 00:23:971. You have this in Insane but not in Hard or Normal.

Second, I feel the slider velocity is too fast for a hard diff, and you should definitely slow it down in the slow parts. Also, when you do change the slider velocity don't make it so drastic that it's unreadable. For example, a player whose capabilities max out around 3.5 stars, 01:27:501 (1,2,3,4) - would be difficult to read since the slider speed is tripling over the span of a few seconds.

Third, and this is more stylistic and not as important, but you should probably look into trying to blanketing, where curves of sliders are equidistant from circles (if you don't know just look it up). The map would definitely look better if you did some of that. Now onto more specifics:

00:10:560 (1,2,3,4) - This part bothered me quite a bit. First, 1 follows a different instrument than 2 and 3, and I understand how it wouldn't start on beat and all, but I think it would be much better if you just got rid of 1 and turned 2-3 into a repeat slider.

00:16:207 (7,8,9) - This is pretty hard to read, maybe space it out a bit more.

01:04:913 (9) - NC should be here, not at 01:05:089 (1).

00:45:148 - In the section from here to 01:07:736, keep where you start your combos consistent. You don't have a NC at 00:47:971 (6), but you do at 00:50:795 (1). It's your choice to put it on the downbeat or not, personally I would put them on the downbeat (which means you would have to change a lot of the new combos in this part).
00:10:560 (1) - Same thing as in Hard. If you decided not to delete it I guess that's fine.

00:11:001 (3) - I really think this is overmapped. If you keep it, I would have the whole 2,3,4 not stack so closely, especially if you're going to keep 1 stacked on 2.

00:14:089 (1,1,1,1) - Quite awkward to play, just have them start all on the outside or the inside.

00:20:089 (1) and 00:20:795 (1) - RNC

00:23:971 - If the purpose of the abundance of combos in the part is to prevent you from dying from HP drain, you should probably just lower the HP to 6 or something and lengthen the combos.

00:58:207 (2) - Move further from 1 and 3, or else it violates time-distance proportionality and stuff.

01:10:030 (5,6) - I think a slider would work better here.

01:15:677 (6,7) - ^

01:18:324 (8) - New combo should probably be at this time.

01:19:030 to 01:24:677 - Space this section a little more.

01:27:854 (1) - RNC

01:28:560 (1) - ^

01:35:971 (10) - NC here instead of at 01:36:324 (1)

01:47:266 (9) - same as above

01:52:913 (1,2,3) - Make these evenly spaced

01:59:266 (1) - RNC

02:00:677 (1) - RNC

02:01:383 (4) - Why no NC here or at 7?

02:04:119 (1) - NC at 2 instead.
I wasn't planning to say anything about the guest diffs, which I find overmapped but fun to play, however I just wanted to say be careful about 01:01:383 (7) - covering/stacking on repeat arrows is actually unrankable iirc :o

Easiest fixes are to make combos consistent when you're mapping the same pattern rhythmically. Some parts you map look really nice, but others look kinda messy, but that's just aesthetics and I don't trust my judgments on that stuff very much.

Good luck! :D
Topic Starter
SquareTude

Troll wrote:

hi from #modreqs!

First of all, use soft hitsounds on the part starting at 00:23:971. You have this in Insane but not in Hard or Normal.

Second, I feel the slider velocity is too fast for a hard diff, and you should definitely slow it down in the slow parts. Also, when you do change the slider velocity don't make it so drastic that it's unreadable. For example, a player whose capabilities max out around 3.5 stars, 01:27:501 (1,2,3,4) - would be difficult to read since the slider speed is tripling over the span of a few seconds.

Third, and this is more stylistic and not as important, but you should probably look into trying to blanketing, where curves of sliders are equidistant from circles (if you don't know just look it up). The map would definitely look better if you did some of that. Now onto more specifics:

00:10:560 (1,2,3,4) - This part bothered me quite a bit. First, 1 follows a different instrument than 2 and 3, and I understand how it wouldn't start on beat and all, but I think it would be much better if you just got rid of 1 and turned 2-3 into a repeat slider.

00:16:207 (7,8,9) - This is pretty hard to read, maybe space it out a bit more.

01:04:913 (9) - NC should be here, not at 01:05:089 (1).

00:45:148 - In the section from here to 01:07:736, keep where you start your combos consistent. You don't have a NC at 00:47:971 (6), but you do at 00:50:795 (1). It's your choice to put it on the downbeat or not, personally I would put them on the downbeat (which means you would have to change a lot of the new combos in this part).
00:10:560 (1) - Same thing as in Hard. If you decided not to delete it I guess that's fine.

00:11:001 (3) - I really think this is overmapped. If you keep it, I would have the whole 2,3,4 not stack so closely, especially if you're going to keep 1 stacked on 2.

00:14:089 (1,1,1,1) - Quite awkward to play, just have them start all on the outside or the inside.

00:20:089 (1) and 00:20:795 (1) - RNC

00:23:971 - If the purpose of the abundance of combos in the part is to prevent you from dying from HP drain, you should probably just lower the HP to 6 or something and lengthen the combos.

00:58:207 (2) - Move further from 1 and 3, or else it violates time-distance proportionality and stuff.

01:10:030 (5,6) - I think a slider would work better here.

01:15:677 (6,7) - ^

01:18:324 (8) - New combo should probably be at this time.

01:19:030 to 01:24:677 - Space this section a little more.

01:27:854 (1) - RNC

01:28:560 (1) - ^

01:35:971 (10) - NC here instead of at 01:36:324 (1)

01:47:266 (9) - same as above

01:52:913 (1,2,3) - Make these evenly spaced

01:59:266 (1) - RNC

02:00:677 (1) - RNC

02:01:383 (4) - Why no NC here or at 7?

02:04:119 (1) - NC at 2 instead.
I wasn't planning to say anything about the guest diffs, which I find overmapped but fun to play, however I just wanted to say be careful about 01:01:383 (7) - covering/stacking on repeat arrows is actually unrankable iirc :o

Easiest fixes are to make combos consistent when you're mapping the same pattern rhythmically. Some parts you map look really nice, but others look kinda messy, but that's just aesthetics and I don't trust my judgments on that stuff very much.

Good luck! :D
Thanks for the mod! :)
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