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Chata - Dango Daikazoku (TV Size)

posted
Total Posts
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Topic Starter
MJGHD
This beatmap was submitted using in-game submission on 15 August 2017 at 13:23:30

Artist: Chata
Title: Dango Daikazoku (TV Size)
Source: CLANNAD
Tags: ed ending tv size
BPM: 100
Filesize: 5608kb
Play Time: 01:25
Difficulties Available:
  1. R1's Hard (2.5 stars, 151 notes)
  2. Easy (1.68 stars, 122 notes)
  3. PCTV's Tears (1.78 stars, 114 notes)
Download: Chata - Dango Daikazoku (TV Size)
Download: Chata - Dango Daikazoku (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
First serious map of mine

Ending theme from easily my favourite ever anime. This song brings so much to the series, that I just felt that I had to map it.

To do:
?
Perklone
updated
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 10500
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Dango Daikazoku TV Size
TitleUnicode:Dango Daikazoku TV Size
Artist:Jun Maeda
ArtistUnicode:Jun Maeda
Creator:[MJGHD]
Version:R1's Hard
Source:CLANNAD
Tags:
BeatmapID:978486
BeatmapSetID:438988

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"100_Dango.jpg",0,0
Video,0,"CLANNAD ED.mp4"
//Break Periods
2,8300,9600
2,27499,28800
2,37100,38400
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
900,600,4,2,0,60,1,0
47700,-100,4,2,0,100,0,0
48900,-66.6666666666667,4,2,0,100,0,1
52500,-66.6666666666667,4,2,0,100,0,0
58500,-66.6666666666667,4,2,0,100,0,1
66000,-66.6666666666667,4,2,0,100,0,0
83700,-100,4,2,0,60,0,0


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Topic Starter
MJGHD
Cheers dude
Luccyous
#randommod

Metadata

Artist: 茶太
Romanised Artist: Chata
Title: だんご大家族 (TV Size)
Romanised Title: Dango Daikazoku (TV Size)
Tags: ed ending tv size

General

Disable Countdown.

You should play around with the volume, the current one are too loud.

The slider slide sound (the sss sound on slider, if you want to remove it this is how). Download blank wav file here, then copy it to your Map folder. Rename the wav file:
with: *-sliderslide
Change * with: Normal, Soft, or Drum. (since you're using normal hitsound, it'd be normal-sliderslide.wav)

Also, the combo colors. It would be lot better if you match it with the background color. Should be the same color for each diff.
That's all, good luck!
Topic Starter
MJGHD
:?

Luccyous wrote:

#randommod

Metadata

Artist: 茶太
Romanised Artist: Chata
Title: だんご大家族 (TV Size)
Romanised Title: Dango Daikazoku (TV Size)
Tags: ed ending tv size

General

Disable Countdown.

You should play around with the volume, the current one are too loud.

The slider slide sound (the sss sound on slider, if you want to remove it this is how). Download blank wav file here, then copy it to your Map folder. Rename the wav file:
with: *-sliderslide
Change * with: Normal, Soft, or Drum. (since you're using normal hitsound, it'd be normal-sliderslide.wav)

Also, the combo colors. It would be lot better if you match it with the background color. Should be the same color for each diff.
That's all, good luck!
Thank you very much :D I'm trying to rectify most of the things you have suggested, but I think that the slider slide sounds are perfectly fine.
bassoons
Offset could be moved back 10-20 IMHO. E.g 910

I would really consider creating a longer cut of this song. Perhaps stopping around here:

https://www.youtube.com/watch?v=qvzCmV3_12c&t=2m37s i.e around 2m37s in

Then it could make sense having the kiai for the whole chorus rather than two arbitrary? (to me) parts of it, and you would have the piano part to work with as well.

[R1's Hard]

  1. Make sure none of the notes / sliders are not running into / touching eachother. All spaced nicely.
  2. Try and make sure the distancing is as consistent as possible, for a such a straight & simple beat. Will make it aesthetically pleasing. For different sections of song, you can have different spacing, if you want.
  3. Hitsounds: at start, having a whistle on on-beat of every bar could be nice, for instance following the piano notes near the start. In chorus, there are some soft gongs to try mapping hitsounds to.
  4. Try to make sure to start sliders on on start of words, and consonants, not vowels in the middle of a word.
  5. In general it's somewhat confusing if this is mapped to the voice or the music
  6. You can consider also just lessening volume of slider endcircle hitsound, for when the word is just a soft vowel / contuation, or no sound, at that time. (like "-ahhh" or "-unnn"). You create inherit timing event adjust volume to 5% or 20%, and next note have another changing it back to normal volume.
Topic Starter
MJGHD

bassoons wrote:

Offset could be moved back 10-20 IMHO. E.g 910

I would really consider creating a longer cut of this song. Perhaps stopping around here:

https://www.youtube.com/watch?v=qvzCmV3_12c&t=2m37s i.e around 2m37s in

Then it could make sense having the kiai for the whole chorus rather than two arbitrary? (to me) parts of it, and you would have the piano part to work with as well.

[R1's Hard]

  1. Make sure none of the notes / sliders are not running into / touching eachother. All spaced nicely.
  2. Try and make sure the distancing is as consistent as possible, for a such a straight & simple beat. Will make it aesthetically pleasing. For different sections of song, you can have different spacing, if you want.
  3. Hitsounds: at start, having a whistle on on-beat of every bar could be nice, for instance following the piano notes near the start. In chorus, there are some soft gongs to try mapping hitsounds to.
  4. Try to make sure to start sliders on on start of words, and consonants, not vowels in the middle of a word.
  5. In general it's somewhat confusing if this is mapped to the voice or the music
  6. You can consider also just lessening volume of slider endcircle hitsound, for when the word is just a soft vowel / contuation, or no sound, at that time. (like "-ahhh" or "-unnn"). You create inherit timing event adjust volume to 5% or 20%, and next note have another changing it back to normal volume.
Thanks for the map mod, and I'll try out the offset, however I don't agree with the song suggestion. I want to keep it as the anime has it. Thanks for taking the time anyways :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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