forum

Earth Star Dream - Yumeiro Toridori Parade

posted
Total Posts
41
Topic Starter
Moester
This beatmap was submitted using in-game submission on 2016年8月3日 at 下午 12:35:49

Artist: Earth Star Dream
Title: Yumeiro Toridori Parade
Source: 魔法少女なんてもういいですから。
Tags: Mahou Shoujo Nante Mouiidesukara
BPM: 138
Filesize: 18637kb
Play Time: 00:44
Difficulties Available:
  1. Hard (2.91 stars, 117 notes)
  2. Insane (3.51 stars, 148 notes)
  3. Normal (1.61 stars, 60 notes)
  4. Yumeiro (4.27 stars, 155 notes)
Download: Earth Star Dream - Yumeiro Toridori Parade
Download: Earth Star Dream - Yumeiro Toridori Parade (no video)
Information: Scores/Beatmap Listing
---------------

video source: https://osu.ppy.sh/s/424327 map by Pata-mon
這遊戲的人怎麼都這麼恐怖 一言不合就要人remap
還特地來說看不懂在map殺小;w;

友誼的小船說翻就翻
Yoratama
Hi, M$M from my queue.
Sorry me english is bad.
^^ = Repeat mod/reason before.

General


- I think you must read it fisrt https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements , follow the Star Rating too for any diff.
- Set Preview point at Timing menu.

Easy


- Open AiMod (Ctrl+shift+a) check " check distance snap" , Easy and Normal diff musn't have error there.
- Make beat snap divisor to 1/1
- Don't use Slider Velocity change for easy
- Approach Rate = 4 read this https://osu.ppy.sh/wiki/Easy_(Difficulty)
- Use this part for break 00:24:891 - don't fill a note there.
- Lower the Slider Velocity, maybe 1.0?

Im Sorry, I Suggest you to remap this, this is too hard for easy. it should be normal. but it's up to you.
Here some things that you must change if you do remap.
00:03:586 (5,6,1) - Avoid Stack note for Easy
00:06:195 (3,4,5,6) - Remap this ^^
00:08:151 (1) - Move to white tick
00:14:021 (1,2) - Overlap
Repeat my mod for same problems.

Normal


- Open AiMod (Ctrl+shift+a) check " check distance snap" , Easy and Normal diff musn't have error there.
- Make beat snap divisor to 1/2
- 00:11:412 - Timing problem, delte those 3 timings.
- Approach Rate = 5 https://osu.ppy.sh/wiki/Normal
- Lower SV, maybe 1.2 or 1.3??

Im Sorry Same as Easy, I Suggest you to remap this, this is too hard for normal. it should be hard. but it's up to you.
Here some thing that you must change if you remap.
00:02:282 (3) - Don't stack this
00:09:239 (4,5) - Make a better blanket.
00:19:673 (4,1) - ^^
00:24:239 (3,4) - ^^
00:25:760 (2,3) - ^^
00:41:195 (1,2,3,4,5,6) - Avoid this, make it straight, not back.
00:44:238 (4,5) - Incosistent Spacing.

Hard


00:06:956 (2,3) - Stack?
00:26:195 (5,6,1,2) - This pattern is for insane i think, make it same distance.
00:32:282 (1,2) - Make a better blanket if you make this as blanket.
00:34:456 (7,8,9) - Incosistent jump, that is for insane, make it same distance.
00:39:238 (1,2,3,4,1,2,3,4) - This 1/4 pattern is for insane too. maybe remap this?

Insane

Can't pass this lol im noob XD
Sorry if im so rude, but i thnik that is the best way to make that better.
Good Luck!
Topic Starter
Moester

Yoratama wrote:

Hi, M$M from my queue.
Sorry me english is bad.
^^ = Repeat mod/reason before.

General


- I think you must read it fisrt https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements , follow the Star Rating too for any diff. I know this, I will reduce Normal's star.
- Set Preview point at Timing menu. that's looks not a rules in the wiki o.o sorry I'm reject this
- Make beat snap divisor to 1/1
- Don't use Slider Velocity change for easy fixed
- Approach Rate = 4 read this https://osu.ppy.sh/wiki/Easy_(Difficulty) fixed
- Use this part for break 00:24:891 - don't fill a note there. sorry, I can't understand this mean :o
- Lower the Slider Velocity, maybe 1.0? :o

Im Sorry, I Suggest you to remap this, this is too hard for easy. it should be normal. but it's up to you.
Here some things that you must change if you do remap.
00:03:586 (5,6,1) - Avoid Stack note for Easy
00:06:195 (3,4,5,6) - Remap this ^^ move part to 416,256
00:08:151 (1) - Move to white tick you mean start at 00:08:369 - right? fixed
00:14:021 (1,2) - Overlap yes that's overlaps it's my aim
Repeat my mod for same problems.

Normal


- Open AiMod (Ctrl+shift+a) check " check distance snap" , Easy and Normal diff musn't have error there. same as Easy
- Make beat snap divisor to 1/2
- 00:11:412 - Timing problem, delte those 3 timings. fixed
- Approach Rate = 5 https://osu.ppy.sh/wiki/Normal
- Lower SV, maybe 1.2 or 1.3??

Im Sorry Same as Easy, I Suggest you to remap this, this is too hard for normal. it should be hard. but it's up to you.
Here some thing that you must change if you remap.
00:02:282 (3) - Don't stack this not really too hard for newbie imo :(
00:09:239 (4,5) - Make a better blanket. fixed
00:19:673 (4,1) - ^^ it's blanketed because it isn't same rhythm so I can't make it looks batter
00:24:239 (3,4) - ^^ blanketed
00:25:760 (2,3) - ^^ ^
00:41:195 (1,2,3,4,5,6) - Avoid this, make it straight, not back. why not? I think it's followed the pitch for this part
00:44:238 (4,5) - Incosistent Spacing. that's not a absolute unrank issue for spacing in easy/normal diff

Hard


00:06:956 (2,3) - Stack? I think (2) stack to 00:06:195 (1) - slider end is batter ;_;
00:26:195 (5,6,1,2) - This pattern is for insane i think, make it same distance. I can't find batter solution for this part, if you have, I will change it
00:32:282 (1,2) - Make a better blanket if you make this as blanket. fixed
00:34:456 (7,8,9) - Incosistent jump, that is for insane, make it same distance.
00:39:238 (1,2,3,4,1,2,3,4) - This 1/4 pattern is for insane too. maybe remap this? I can't find batter solution too :<

Insane

Can't pass this lol im noob XD
Sorry if im so rude, but i thnik that is the best way to make that better.
Good Luck!
Thanks your helpful mod :)
Asaiga
( ゚Д゚)< Where is the kiai?
Put one kiai point at the beginning of the song, and don't end it :3 *just kidding*

Street Modding

Hard

00:06:956 (2) - Is this note supposed to be here? I don't hear any sound at this point.
00:12:282 (5,7) - If you map this on 1/4. Shouldn't these sliders end a tick earlier? Like, they should end on the red tick, not the blue one. And most of the times you don't end sliders on blue tick. You can reduce the length of the sliders and put a note in between. Whatever you see fit
00:16:630 (1) - same problem
00:22:173 (2) - ehmm. Sorry but this doesn't work here :P . Either you make it 2 notes or one sliders start from here 00:22:282 - and end at 00:22:499 -
00:23:043 (5) - ^
00:29:564 - There is no sound for this note here but you can try to convince other modders :P
00:30:543 (1) - end on red tick
00:35:651 (4) - This (4) should be deleted. As for 00:35:433 (2) - , I think this can be kept... for now.
00:37:499 (1,2,3,4) - Reconsider this, if it's better to end these on red tick.
00:42:717 (1) - no sound
00:42:717 (1,2,3,4,5,6,7,8,9) - Somehow, this doesn't ''sound'' fit

That's probably it for the sound issues. About the flow like here
00:34:456 (7,8,9,10,1,2,3,4,1) - sudden change in speed, is not really recommended to see in Hard. This is more like Light Insane style to me.

Normal

Now this is more like hard. All of these are overlapped. Which can lead your map to the graveyard and are not welcome in Normal diff at all. AR on normal most of the time is 5, not 6.
00:36:630 (3,4,5) -
00:05:325 (3,4,5,6) -
00:15:977 (4,5,6,1) -
00:17:499 (3,4,5,6) -
00:20:977 (3,4,5,6) -
00:26:195 (3,4,5,6) -
00:29:673 (3,4,5,6) -
00:31:412 (1,2,3,4) -
00:33:151 (3,4,1) -
----
00:16:630 (1) -
00:06:195 (1) -
00:07:934 (1,2,3,4) - Use 1/2
00:12:282 (3,5) -
00:14:891 (1) -
00:14:891 (1) -
00:16:630 (1) -
00:22:173 (2) -
00:20:108 (1) -
00:23:043 (2) -
00:26:195 (3) -
00:27:064 (5) -
00:28:804 (1) -
And many many more. End these on red tick.
You might need to remap this. Sorry :(

Easy

AR3 please. Wow, you put everything one notch higher xD
00:23:369 (1,2,3,4) - nope, not happenning in Easy
In easy, you have to leave more space for rest. New players definitely can't pass this.
00:32:282 (1,2,3,4) - No tricky patterns in easy.

Insane

What can I say about this... It's quite ok for an Insane, just that, some spacing are too big. No wonder Yoratama couldn't pass this. And the flows, the beats are not very well done as well.


CONCLUSION: Welcome to mapping! Where remap is your daily basis.
Shishou
Hi, Short mod des~ from #modreqs

General
Turn off your widescreen support and Countdown

Easy
00:17:499 (6) - c slider then blanket
00:18:369 (1) - 1/2 slider
00:20:108 (4) - ^
00:42:064 (1) - solo NC

Normal
00:20:108 (1,2) - 2hard4me use ds plox

Hard
00:05:325 (3) - use DS
00:06:956 (2,3) - stcak
00:22:717 (4) - Nc
00:26:195 (1) - Nc
00:35:760 (1) - use DS
00:37:499 (1,2,3,4,1,2,3,4,1,2,3,4,5) - nerf pls
00:42:064 (1) - Nc

Insane
00:07:934 (7) - Nc
00:27:064 (7) - Nc

daz all Gud lock m8
Topic Starter
Moester

Asaiga wrote:

( ゚Д゚)< Where is the kiai?
Put one kiai point at the beginning of the song, and don't end it :3 *just kidding*

Street Modding

Hard

00:06:956 (2) - Is this note supposed to be here? I don't hear any sound at this point.
00:12:282 (5,7) - If you map this on 1/4. Shouldn't these sliders end a tick earlier? Like, they should end on the red tick, not the blue one. And most of the times you don't end sliders on blue tick. You can reduce the length of the sliders and put a note in between. Whatever you see fit
00:16:630 (1) - same problem
00:22:173 (2) - ehmm. Sorry but this doesn't work here :P . Either you make it 2 notes or one sliders start from here 00:22:282 - and end at 00:22:499 -
00:23:043 (5) - ^
00:29:564 - There is no sound for this note here but you can try to convince other modders :P
00:30:543 (1) - end on red tick
00:35:651 (4) - This (4) should be deleted. As for 00:35:433 (2) - , I think this can be kept... for now.
00:37:499 (1,2,3,4) - Reconsider this, if it's better to end these on red tick.
00:42:717 (1) - no sound
00:42:717 (1,2,3,4,5,6,7,8,9) - Somehow, this doesn't ''sound'' fit

That's probably it for the sound issues. About the flow like here
00:34:456 (7,8,9,10,1,2,3,4,1) - sudden change in speed, is not really recommended to see in Hard. This is more like Light Insane style to me.

Normal

Now this is more like hard. All of these are overlapped. Which can lead your map to the graveyard and are not welcome in Normal diff at all. AR on normal most of the time is 5, not 6.
00:36:630 (3,4,5) -
00:05:325 (3,4,5,6) -
00:15:977 (4,5,6,1) -
00:17:499 (3,4,5,6) -
00:20:977 (3,4,5,6) -
00:26:195 (3,4,5,6) -
00:29:673 (3,4,5,6) -
00:31:412 (1,2,3,4) -
00:33:151 (3,4,1) -
----
00:16:630 (1) -
00:06:195 (1) -
00:07:934 (1,2,3,4) - Use 1/2
00:12:282 (3,5) -
00:14:891 (1) -
00:14:891 (1) -
00:16:630 (1) -
00:22:173 (2) -
00:20:108 (1) -
00:23:043 (2) -
00:26:195 (3) -
00:27:064 (5) -
00:28:804 (1) -
And many many more. End these on red tick.
You might need to remap this. Sorry :(

Easy

AR3 please. Wow, you put everything one notch higher xD

abanes16 wrote:

Hi, Short mod des~ from #modreqs

[box=General]Turn off your widescreen support and Countdown

Easy
00:17:499 (6) - c slider then blanket
00:18:369 (1) - 1/2 slider
00:20:108 (4) - ^
00:42:064 (1) - solo NC

Normal
00:20:108 (1,2) - 2hard4me use ds plox

Hard
00:05:325 (3) - use DS
00:06:956 (2,3) - stcak
00:22:717 (4) - Nc
00:26:195 (1) - Nc
00:35:760 (1) - use DS
00:37:499 (1,2,3,4,1,2,3,4,1,2,3,4,5) - nerf pls
00:42:064 (1) - Nc

Insane
00:07:934 (7) - Nc
00:27:064 (7) - Nc

daz all Gud lock m8
00:23:369 (1,2,3,4) - nope, not happenning in Easy
In easy, you have to leave more space for rest. New players definitely can't pass this.
00:32:282 (1,2,3,4) - No tricky patterns in easy.

Insane

What can I say about this... It's quite ok for an Insane, just that, some spacing are too big. No wonder Yoratama couldn't pass this. And the flows, the beats are not very well done as well.[/box]


CONCLUSION: Welcome to mapping! Where remap is your daily basis.thanks all, I fixed some issue in both mods (and change diff name to Normal->Hard->Insane->Another)
Frost
Hi :D

I like the song and the pp farming short length of it.

Keep in mind that I'm trash and you don't have to make every change I suggest.

General

In the hard:

This also happened in the insane.
Maybe put the Insane's HP 1 tick higher?
Rest looks ok to me.

Normal

I'm not gonna seriously mod this difficulty, I thought I'd just throw in something that I noticed:
00:06:195 (3,1,2,3) - 75% of players on a normal won't be able to read this lol. Use distance snap and put the second combo farther away.

Hard

00:20:108 (1) - I like sliders like this, but you miss the vocals on the red tick before it if you do it like that. :s
00:23:043 (2) - There's tons of emphasis on the end of this slider, consider making that a circle or slider on its own.
Rest looks good, really cool difficulty! :)

Insane

00:13:151 (7,8) - I think these should be spaced just a tiny bit farther from the 2 sliders before them, because of how far the 1/4 is spaced.
00:18:804 (2) - Maybe space this just a bit farther from the slider for the same reason.
00:23:804 (2,3,4,5) - This part is extremely intense, I think they should be spaced even more than they are.
00:39:673 (3,4) - Maybe use Ctrl+G on these? One at a time, I mean. So it would look like:

I think that plays really well.

Another

00:02:717 (1,2) - This doesn't really fit the music too well, I would just make it a single slider.
00:19:238 (2,3) - I think it would be cool if you increased the slider velocity here to make these sliders faster and more powerful. Not too much, but maybe like 0.15x or something.
00:20:977 (2,3) - ^.
00:23:804 (2,3,4,5,6) - I love this so much. SO MUCH.
00:29:672 (5) -
00:34:891 (5) - I think this could be 2 circles or 1/4 sliders, there's tons of emphasis on the beginning and the end.
00:40:760 (6,7,1,2) - The spacing here is kinda misleading imo, but it's your call.

This set is really good, so it was really difficult to find anything to improve. Sorry lol.
I hope this gets ranked soon, it's really fun! :D
Topic Starter
Moester

Frost wrote:

Hi :D

I like the song and the pp farming short length of it.

Keep in mind that I'm trash and you don't have to make every change I suggest.

General

In the hard:

This also happened in the insane.
Maybe put the Insane's HP 1 tick higher?
Rest looks ok to me.

Normal

I'm not gonna seriously mod this difficulty, I thought I'd just throw in something that I noticed:
00:06:195 (3,1,2,3) - 75% of players on a normal won't be able to read this lol. Use distance snap and put the second combo farther away. changeed

Hard

00:20:108 (1) - I like sliders like this, but you miss the vocals on the red tick before it if you do it like that. :s I want to emphasis those drum only... so I keep it ;w;
00:23:043 (2) - There's tons of emphasis on the end of this slider, consider making that a circle or slider on its own. fixed
Rest looks good, really cool difficulty! :) thanks!!! ><

Insane

00:13:151 (7,8) - I think these should be spaced just a tiny bit farther from the 2 sliders before them, because of how far the 1/4 is spaced. ok :D
00:18:804 (2) - Maybe space this just a bit farther from the slider for the same reason. I don't know how to change it even keep the flow quality :(
00:23:804 (2,3,4,5) - This part is extremely intense, I think they should be spaced even more than they are. ok
00:39:673 (3,4) - Maybe use Ctrl+G on these? One at a time, I mean. So it would look like:

looks good, fixed
I think that plays really well.

Another

00:02:717 (1,2) - This doesn't really fit the music too well, I would just make it a single slider. b-but I want to keep it ;w;
00:19:238 (2,3) - I think it would be cool if you increased the slider velocity here to make these sliders faster and more powerful. Not too much, but maybe like 0.15x or something. that's cool, changed
00:20:977 (2,3) - ^. ^
00:23:804 (2,3,4,5,6) - I love this so much. SO MUCH. Thanks<3
00:29:672 (5) - ok, fixed
00:34:891 (5) - I think this could be 2 circles or 1/4 sliders, there's tons of emphasis on the beginning and the end. change to 1/4 slider+note
00:40:760 (6,7,1,2) - The spacing here is kinda misleading imo, but it's your call. move (6) to 496,192 will be batter I think

This set is really good, so it was really difficult to find anything to improve. Sorry lol.
I hope this gets ranked soon, it's really fun! :D
really thanks your helpful mod!!
Frost
I must have missed this is in my earlier mod:

Lower the OD of the normal, raise the OD of the Inane and Another.

No kudos for this pls.
Dino99
安 owo/

<General>

  1. 不放Sliderslide嗎~ 滑條有聲音o.o
<Normal>

  1. 00:07:064 (1,2,3) - 轉點角度??
  2. 00:24:891 - 加whistle哨音還不錯?? o.o
  3. 00:23:369 (1,2,3,4) - 對新手來說不好讀.... 不能這樣疊拉 一定被BN挑 換個排法吧~ :3
  4. 00:31:412 (4,1) - 能再包的好點~
  5. 00:37:499 - finish??
  6. 00:41:195 (1) - 誰跟你說轉盤後面能1拍接音了?? o.O 至少要2拍吧...?? 轉盤結束在00:40:543 - 吧
  7. 00:43:586 (2) - 加NC吧

<Hard>

  1. 00:19:673 (4,1) - 包好吧 好看不少~
  2. 00:24:891 - Whistle
  3. 00:25:760 (2,3) - 包o.o?
  4. 00:33:586 (4,1) - ^
  5. 00:44:238 (4) - NC?
<Insane>

  1. 00:02:717 (1,2,3,4) - 間距跟前面不一樣... 故意的嗎??
  2. 00:30:543 (1) - 和00:31:412 (3,4,5) - 疊到了~ 拉開一點?
  3. 00:35:651 (4,1) - 要嘛就在拉開點(不要疊到?) 不然就弄一樣間距??
  4. 00:40:325 (2,3,4) - 順序改成這樣?? 順些: http://puu.sh/oC2bT/7f2e2f0a2d.jpg
  5. 00:44:021 (7,8) - Ctrl + G 怎麼樣呀owo?
<Another>

  1. 00:17:499 (8) - Ctrl + G flow 更好??
  2. 00:20:760 (1) - ^ 我喜歡這種反向flow~ o.o"
  3. 00:39:456 (2,3) - 各自Ctrl + G?? 好像有好點....
噗 這歌有莫名喜感

加油啦~ :D
Topic Starter
Moester

Dino99 wrote:

安 owo/

<General>

  1. 不放Sliderslide嗎~ 滑條有聲音o.o 暫時沒考慮耶
<Normal>

  1. 00:07:064 (1,2,3) - 轉點角度?? ok
  2. 00:24:891 - 加whistle哨音還不錯?? o.o 恩...我覺得還是現在的音效比較好點 whistle好像有點吵
  3. 00:23:369 (1,2,3,4) - 對新手來說不好讀.... 不能這樣疊拉 一定被BN挑 換個排法吧~ :3 (2)改了位置 應該會好讀點
  4. 00:31:412 (4,1) - 能再包的好點~
  5. 00:37:499 - finish?? ok
  6. 00:41:195 (1) - 誰跟你說轉盤後面能1拍接音了?? o.O 至少要2拍吧...?? 轉盤結束在00:40:543 - 吧
  7. 00:43:586 (2) - 加NC吧 OK

<Hard>

  1. 00:19:673 (4,1) - 包好吧 好看不少~ 其實是包好的吧0.0 我所謂的包都是看slider頭尾是否間距與包覆著的物件相同 相同就是包好的
  2. 00:24:891 - Whistle keep 然後加了個N1的音效
  3. 00:25:760 (2,3) - 包o.o? 一樣是包的
  4. 00:33:586 (4,1) - ^ ^
  5. 00:44:238 (4) - NC? 這個NC我沒有加 因為沒有很難而且我覺得並不適合分段
<Insane>

  1. 00:02:717 (1,2,3,4) - 間距跟前面不一樣... 故意的嗎?? 我絕對不會說我沒開DS作圖的...
  2. 00:30:543 (1) - 和00:31:412 (3,4,5) - 疊到了~ 拉開一點? 咦? 我這邊沒有疊到阿0.0
  3. 00:35:651 (4,1) - 要嘛就在拉開點(不要疊到?) 不然就弄一樣間距?? 我覺得疊到比較好打 而且又能表現出分段的感覺 所以還是決定維持現狀 如果還有人說的話我會考慮改的
  4. 00:40:325 (2,3,4) - 順序改成這樣?? 順些: http://puu.sh/oC2bT/7f2e2f0a2d.jpg 好像有點難?
  5. 00:44:021 (7,8) - Ctrl + G 怎麼樣呀owo? 恩...我覺得現在的比較好點 畢竟我也是複製過去在ctrl+G改過去的 所以我有考慮過這兩個哪個比較好XD
<Another>

  1. 00:17:499 (8) - Ctrl + G flow 更好?? ctrl+G的話會很難打 所以我還是保持現在這樣orz
  2. 00:20:760 (1) - ^ 我喜歡這種反向flow~ o.o" ^
  3. 00:39:456 (2,3) - 各自Ctrl + G?? 好像有好點.... 可是我覺得現在這樣比較好打 這種打法是把這個slider當作單點來點 所以還是保持現狀XD
噗 這歌有莫名喜感

加油啦~ :D
謝謝你啦!!!
JauiPlaY
[Normal]
00:07:934 (3,1) - 我觉得spinner跟在note后面问题不大,而且00:37:064 (3,1) - 你不也这样做了
00:22:717 (2,1) - 改折返比较好吧

[Hard]
00:05:325 (3,4,5,6) - 作为一个正方形,歪得太厉害了...
00:06:630 (2) - 不如也延长到蓝线
00:15:760 (3,4,5,6) - 好难看...
00:28:369 (3) - x156y48
00:32:064 (4) - 不如把clap给前面的(2)
00:37:499 - 缺少一个重音

[Insane]
00:37:499 (1,2,3,4,1,2,3,4,1,2,3,4,5) - 声音好吵,降低点音效好不好啊
00:43:586 (5) - nc

[Another]
00:09:673 (1,2,3,4) - 为啥把(1)和(2)叠起来?排列起来比较好看啊
00:17:499 (8,9,1,2) - 我认为比较好的节奏是把(1)放到前面蓝线
00:31:847 (1,2) - 先(2)后(1)会不会好点
00:37:499 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,5,6,7) - 还是吵
00:44:456 (1) - 跪了

感觉每根长白线和第二根白线都可以加finish
图还是不行,建议remap
Topic Starter
Moester

JauiPlaY wrote:

[Normal]
00:07:934 (3,1) - 我觉得spinner跟在note后面问题不大,而且00:37:064 (3,1) - 你不也这样做了 QAT不會講道理阿
00:22:717 (2,1) - 改折返比较好吧 主要是我改了pattern不知道怎麼排 所以才一直沒改阿233

[Hard]
00:05:325 (3,4,5,6) - 作为一个正方形,歪得太厉害了... 這還好吧 15度而已 lol
00:06:630 (2) - 不如也延长到蓝线 這好像不錯 不過排列會亂掉 看來還是remap keep
00:15:760 (3,4,5,6) - 好难看... 哪裡難看阿lol
00:28:369 (3) - x156y48 fixed
00:32:064 (4) - 不如把clap给前面的(2) 不太懂
00:37:499 - 缺少一个重音 歐給

[Insane]
00:37:499 (1,2,3,4,1,2,3,4,1,2,3,4,5) - 声音好吵,降低点音效好不好啊 k
00:43:586 (5) - nc k

[Another]
00:09:673 (1,2,3,4) - 为啥把(1)和(2)叠起来?排列起来比较好看啊 因為我覺得強調的東西是分開來的 如果排列開來就變成一體的 但是音樂上並不是一體的
00:17:499 (8,9,1,2) - 我认为比较好的节奏是把(1)放到前面蓝线 lol 想法不同感覺要翻船
00:31:847 (1,2) - 先(2)后(1)会不会好点 這樣00:32:064 (2,1) - 的感覺就出不來了orz
00:37:499 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,5,6,7) - 还是吵
00:44:456 (1) - 跪了 笑你

感觉每根长白线和第二根白线都可以加finish -> 不加阿 吵死人了
图还是不行,建议remap -> 看來船真要翻了233
thx for mod
Azucchi
[Normal]
00:19:021 (2) - It is not advisable to overlap objects in this difficulty range, you might want to use distance snapping here.
00:23:369 (1) - You suddenly changed polarity here, making it hard to read. I suggest you consult with this: t/55282
00:23:804 (2,3) - I felt a missing note between these two. You might wanna add a note here.
00:34:891 (2,3) - These sliders are overlapping, you might want to separate them.

[Hard]
The AR is too low for reading to be natural. You might want to change it to 7 or 8. Some square patterns are hard to read with AR6.

[Insane]
00:06:956 (1) - Sudden polarity change. Check the above link for info.
You might want to consider switching to AR9.

[Another]
Switch to AR9.
00:02:282 (5) - I don't see the point of making a reverse slider. The song doesn't suggest it.
00:04:021 (1) - Same problem^
00:18:695 (2) - Sudden polarity change.
00:24:021 (3,4) - Doesn't flow very well.
Topic Starter
Moester

Azure Equinox wrote:

[Normal]
00:19:021 (2) - It is not advisable to overlap objects in this difficulty range, you might want to use distance snapping here. sorry but I want keep it ;w;
00:23:369 (1) - You suddenly changed polarity here, making it hard to read. I suggest you consult with this: t/55282 fixed
00:23:804 (2,3) - I felt a missing note between these two. You might wanna add a note here.
00:34:891 (2,3) - These sliders are overlapping, you might want to separate them. it's purpose LOL

[Hard]
The AR is too low for reading to be natural. You might want to change it to 7 or 8. Some square patterns are hard to read with AR6. change to AR7

[Insane]
00:06:956 (1) - Sudden polarity change. Check the above link for info. sorry but I still want to save it
You might want to consider switching to AR9. change to AR8.5

[Another]
Switch to AR9. ->AR9
00:02:282 (5) - I don't see the point of making a reverse slider. The song doesn't suggest it. :arrow: LOL i don't know how to explain it orz...
00:04:021 (1) - Same problem^ :arrow: ^
00:18:695 (2) - Sudden polarity change. :arrow: AR 9 might to be great
00:24:021 (3,4) - Doesn't flow very well. :arrow: but it's follow the pitch :P
Thanks your helpful mod :)
DeRandom Otaku
Hi~ from my queue

Another :
  1. OD 7
  2. 00:07:934 (7) - nc
  3. 00:22:173 - remove clap lel
  4. 00:23:043 - ^
  5. 00:29:673 (5) - nc
Insane :
  1. 00:06:956 (1) - remove nc
  2. 00:22:173 - same clap errors as in Another diffs
Normal :
  1. Check Ai-mod ~ there are some spacing errors
Rest is up to you~ -w-

Good Luck!~
Topic Starter
Moester

DeRandom Otaku wrote:

Hi~ from my queue

Another :
  1. OD 7
  2. 00:07:934 (7) - nc fixed
  3. 00:22:173 - remove clap lel lol I like those clap ;w;
  4. 00:23:043 - ^ ^
  5. 00:29:673 (5) - nc I don't think add NC here is best choice, I added at 00:27:934 - and 00:30:543 -
Insane :
  1. 00:06:956 (1) - remove nc nc it's needed cuz it's kinda invisable note so make it NC can make it more readable
  2. 00:22:173 - same clap errors as in Another diffs same as Another ;w;

Normal :
  1. Check Ai-mod ~ there are some spacing errors LOL'd, what there's no spacing error here(it's x0.80 or 0.81 even 0.79 spacing error, I general used 0.8 for this mapset -w-)
Rest is up to you~ -w-

Good Luck!~
thanks your mod^^
Dstorv
Hi from #modreqs ~~

Normal
  1. 00:08:369 (1) - thats quite a short spinner for Normal, move the starting point to 00:08:043
  2. 00:43:586 (1,2,3) - move all three note forward 1/2 beat to 00:43:804

Hard
  1. 00:26:630 (4) - make the slider curve to the right (it might look a bit awkward)
  2. 00:44:456 (5) - make it so itll flow to the right. Pattern should be like 00:17:499 (3,4,5,6,1)

Insane
  1. 00:06:956 (1) - is this intentional? move to red tick
  2. 00:14:891 (5) - NC
  3. 00:28:151 (2,3,4) - this triplet just dont play right, i think, probably because the vocal is very clear

Another
  1. 00:03:151 (3) - NC... i think?
  2. 00:07:064 (4) - NC
  3. 00:19:021 (1) - NC here instead 00:19:238 (2)
  4. 00:31:847 (1) - dont stack this pls ;w; it made the reading 10x more difficult
  5. 00:39:456 (2) - ctrl + g, 00:39:673 (3) - ctrl+ g

Overall, thats what i found, the pattern is nice
Sorry for the short mod >w< because with short song come short mod
Topic Starter
Moester

sullywally wrote:

Hi from #modreqs ~~

Normal
  1. 00:08:369 (1) - thats quite a short spinner for Normal, move the starting point to 00:08:043 OK
  2. 00:43:586 (1,2,3) - move all three note forward 1/2 beat to 00:43:804 sorry but I think mine is batter ;w;

Hard
  1. 00:26:630 (4) - make the slider curve to the right (it might look a bit awkward) but I copy the pattern from:00:26:195 (3,4) - if blanket it, the pattern will be broke ;w;
  2. 00:44:456 (5) - make it so itll flow to the right. Pattern should be like 00:17:499 (3,4,5,6,1)

Insane
  1. 00:06:956 (1) - is this intentional? move to red tick yes it's intentional
  2. 00:14:891 (5) - NC ok
  3. 00:28:151 (2,3,4) - this triplet just dont play right, i think, probably because the vocal is very clear
    @@

Another
  1. 00:03:151 (3) - NC... i think?
  2. 00:07:064 (4) - NC yeah, and added NC to some needed point
  3. 00:19:021 (1) - NC here instead 00:19:238 (2) keep it to make those rhythm clear to read
  4. 00:31:847 (1) - dont stack this pls ;w; it made the reading 10x more difficult
  5. 00:39:456 (2) - ctrl + g, 00:39:673 (3) - ctrl+ g keep it as previous reply reason

Overall, thats what i found, the pattern is nice
Sorry for the short mod >w< because with short song come short mod
I will fix it later Done, thanks your mod^^
Flask
看不懂在做什麼
-Spy_old
Mod Q~

[Normal]

Isnt this a bit too easy for Norm.?

00:02:717 (3) - NC

00:15:834 - this section could be placed better (distance, position)

00:29:847 - ^

00:32:934 - this entire section has weird spacing

00:36:876 - can these 2 sliders be placed better

00:40:977 - next 3 sliders sound better if placed on white ticks

good map, nothing big wrong!

[Hard]

Can this be mapped to 3 *

00:04:692 - these 2 sliders are placed awkwardly

00:05:324 - this square pattern sounds and plays weird

00:08:369 - these 4 sliders, can they be spaced equally

00:23:369 (3) - this note sounds better moved to here 00:23:586 -


This diff plays really well, like a finished, ranked map XD

[Insane]

00:12:717 (6) - NC

00:17:499 (3) - NC

00:21:943 - this section is spaced awkwardly

00:34:021 (5) - NC

Wow this diff is really nice

Cant do another, cause no skill to test play, and that's how I make my mods :P
Topic Starter
Moester

-Spy wrote:

Mod Q~

[Normal]

Isnt this a bit too easy for Norm.?

00:02:717 (3) - NC yesyesyes

00:15:834 - this section could be placed better (distance, position) ok

00:29:847 - ^

00:32:934 - this entire section has weird spacing not too weird I guess?

00:36:876 - can these 2 sliders be placed better I don't think it's odd pattern :<

00:40:977 - next 3 sliders sound better if placed on white ticks changed

good map, nothing big wrong!

[Hard]

Can this be mapped to 3 *

00:04:692 - these 2 sliders are placed awkwardly the issue looks same as normal 00:40:977 - ((I don't think it's odd really ;w;

00:05:324 - this square pattern sounds and plays weird wow you find the big problem here!!! thank you <3 ((the pattern must be 1/4 rhythm not 1/3

00:08:369 - these 4 sliders, can they be spaced equally lol'd I think it's not a big problem ((even grid size 4 it still have 4 pixel spacing

00:23:369 (3) - this note sounds better moved to here 00:23:586 - wait o.o!? really? I think 00:23:369 - must be clickable because it's a downbeat should be stress

This diff plays really well, like a finished, ranked map XD

[Insane]

00:12:717 (6) - NC I added at (7)

00:17:499 (3) - NC added

00:21:943 - this section is spaced awkwardly why it's awkward OAO?

00:34:021 (5) - NC added

Wow this diff is really nice

Cant do another, cause no skill to test play, and that's how I make my mods :P
thanks your helpful mod ^^
ZZHBOY
第一次做图就这么几把 请你remap

[General]
  1. audio.mp3 320kbps 转下码率
[Normal]
  1. 00:25:325 (1,2) - 这里把移开吧 其他类似的地方没叠 和其他地方保持统一比较好
  2. 00:23:369 (3,4) - 用0.8 ds吧
  3. 00:42:064 (1) - 这个nc感觉意义不大 把去了吧
  4. 00:37:717 (1) - 在这里结束就好00:40:108 - 和后面的空长一点
[Hard]
  1. 00:09:239 (4) - 尾巴往下拉点把包好点
  2. 00:07:934 (1,2,3,4) - 用1/2或者3/4吧
  3. 00:26:195 (3) - 00:34:021 (1) - 弧度大点把包好点吧
  4. 00:30:543 (1,2) - 其它地方没有叠一起 这里也把移开吧
  5. 00:16:630 (1,2) - ^
[Insane]
  1. 00:04:891 (2,3) - 这里也用1.2ds呗
  2. 00:06:956 (1) - 这个音不是很明显而且还是1/8的 我觉得这个难度没必要跟 建议吧去了
  3. 00:08:369 (2) - 把ctrl+g下吧 这里不是很好打
  4. 00:09:238 (4,5) - 这个有点太远了 建议放进点或者把滑条换成1/2的
  5. 00:37:499 (1,2,3,4) - 这几个折返一次感觉就可以了 不然感觉太远了
[Another]
  1. 00:17:934 (1,2) - 不建议完全叠一起 移开点吧
  2. 00:21:847 (1,2) - 这两个叠一起感觉有点奇怪 把移开呗
  3. 00:22:717 (1,2) - ^
  4. 00:44:456 (1) - 这个还是建议换成一个圈 和其他难度保持一致
顺便insane的最后一个圈有1ms unsnap 可以把移一下
好了 你可以瑞麻婆了
Topic Starter
Moester

ZZHBOY wrote:

第一次做图就这么几把 请你remap

[General]
  1. audio.mp3 320kbps 转下码率 改了
[Normal]
  1. 00:25:325 (1,2) - 这里把移开吧 其他类似的地方没叠 和其他地方保持统一比较好
  2. 00:23:369 (3,4) - 用0.8 ds吧
  3. 00:42:064 (1) - 这个nc感觉意义不大 把去了吧 ok
  4. 00:37:717 (1) - 在这里结束就好00:40:108 - 和后面的空长一点
[Hard]
  1. 00:09:239 (4) - 尾巴往下拉点把包好点 我把下個note往下移動了 這樣就讓(4)的頭尾與下面note的間距差不多了
  2. 00:07:934 (1,2,3,4) - 用1/2或者3/4吧 恩...我覺得其實1/3也可以耶 畢竟前面很多1/3 以及another也是用1/3 最主要是用3/4 後面點的間距會差太多
  3. 00:26:195 (3) - 00:34:021 (1) - 弧度大点把包好点吧 其實我不太喜歡改這種blanket問題耶orz... 第一個是沒意義 第二個是我的想法是頭尾間距一致就算是blanket了
  4. 00:30:543 (1,2) - 其它地方没有叠一起 这里也把移开吧 有道理 但是好像不太能動這個位置 因為整個排列都會變掉 如果能給建議的話我很樂意改的
  5. 00:16:630 (1,2) - ^ ^ 其實還是有前後呼應的吧hhh
[Insane]
  1. 00:04:891 (2,3) - 这里也用1.2ds呗 我讓他看起來好點了
  2. 00:06:956 (1) - 这个音不是很明显而且还是1/8的 我觉得这个难度没必要跟 建议吧去了 好 改了一下
  3. 00:08:369 (2) - 把ctrl+g下吧 这里不是很好打 ok (雖然我覺得還好就是了lol
  4. 00:09:238 (4,5) - 这个有点太远了 建议放进点或者把滑条换成1/2的 ctrl+G 這樣就好多了
  5. 00:37:499 (1,2,3,4) - 这几个折返一次感觉就可以了 不然感觉太远了 我是覺得還好 畢竟Insane 如果真的覺得強烈不適合 我會改的 o.o
[Another]
  1. 00:17:934 (1,2) - 不建议完全叠一起 移开点吧
  2. 00:21:847 (1,2) - 这两个叠一起感觉有点奇怪 把移开呗
  3. 00:22:717 (1,2) - ^
  4. 00:44:456 (1) - 这个还是建议换成一个圈 和其他难度保持一致 我覺得那個圈還好 其實就算是沾一下就放開了依然會300 如果真不適合我會拿掉的
顺便insane的最后一个圈有1ms unsnap 可以把移一下 全部檢查過一次了
好了 你可以瑞麻婆了 別在讓我瑞麻婆阿!!!
spboxer3
現代mapper總喜歡搞些大事件 結果看不懂在mapping三小
建議remap hhh
Topic Starter
Moester

spboxer3 wrote:

現代mapper總喜歡搞些大事件 結果看不懂在mapping三小
建議remap hhh

媽的智障
Flask
jeanbernard8865
Heyo o/

I beg of you to get timing help

Mods will be short cause the mistiming makes it unplayable

Normal
Didn’t actually see anything wrong in here, good job

Hard
00:17:180 (2) - not sure about this

Insane
00:08:051 (1,2,3) - overmapped, make a small jump pattern instead of a triplet

00:12:290 (4) - same

00:15:768 (4) - same

00:18:160 (5) - same

00:19:247 (4) - same

00:20:986 (5) - same

00:26:203 (4) - bla bla

00:27:616 (2) - why so spaced ?

00:28:377 (3) - overmapped bla bla

00:29:681 (2) - ^

00:32:073 (7) - ^

00:35:008 (5) - spacing

00:41:421 (2) - overmap

00:42:290 (2) - ^

Just remap it, it’ll save you time and effort

Another
00:11:746 - should be clickable

00:15:225 (1,2) - waaaaay too fast

00:15:660 (3,4) - same

Remap too
Topic Starter
Moester

AyanokoRin wrote:

Heyo o/

I beg of you to get timing help

Mods will be short cause the mistiming makes it unplayable

Normal
Didn’t actually see anything wrong in here, good job

Hard
00:17:180 (2) - not sure about this
:arrow: I asked this question to BN and BN said it's ok for qualify.

Insane
00:08:051 (1,2,3) - overmapped, make a small jump pattern instead of a triplet

00:12:290 (4) - same

00:15:768 (4) - same

00:18:160 (5) - same

00:19:247 (4) - same

00:20:986 (5) - same

00:26:203 (4) - bla bla

00:27:616 (2) - why so spaced ?

00:28:377 (3) - overmapped bla bla

00:29:681 (2) - ^

00:32:073 (7) - ^

00:35:008 (5) - spacing

00:41:421 (2) - overmap

00:42:290 (2) - ^

Just remap it, it’ll save you time and effort
Don't call this is overmap please, you should check some famous mapper usually map the rhythm like that. ex: monstrata's CHiCO with HoneyWorks - color [Waiting in the rain] 00:18:725 (5,6,7,8,9) - it's overmaped too? the overmap it's established on it's fit the song or not. also it's Insane diff, I don't think it's must be same spacing or must not used creation rhythm here

Another
00:11:746 - should be clickable :arrow: looks not must be clickable?

00:15:225 (1,2) - waaaaay too fast huh o.o? it's looks like the : Ogura Yui - Baby Sweet Berry Love [Karen's Insane]00:12:054 (1,2,3,4) - not a big problem here I think

00:15:660 (3,4) - same

Remap too
please don't call me to remap it again, thanks ;w;

I know my map's problem it's too hard to no pp. player will deny it, but without the pp you should notice my pattern is reasonable and challengeable. please don't mind it's no pp map :o

also thanks your mod AyanokoRin
ZZHBOY
irc discussed with mapper, seems fine to play, bubbled
irc
2016-07-19 12:36 ZZHBOY: 来irc吗
2016-07-19 12:36 ZZHBOY: 我先redl下
2016-07-19 12:37 Moester: 好的
2016-07-19 12:37 Moester: IRC的話比較不好 怕隨時可能會有事情 不過如果IRC的話應該是比較快
2016-07-19 12:47 ZZHBOY: 因为如果要rank的话 有些地方最好还是要改一下的
2016-07-19 12:49 Moester: 恩恩
2016-07-19 12:49 ZZHBOY: 主要就是那些随机的1/4.
2016-07-19 12:49 ZZHBOY: ....
2016-07-19 12:50 ZZHBOY: 然后开头有几个地方节奏感觉有点overmap
2016-07-19 12:50 Moester: 可以舉出來嗎 我來修改
2016-07-19 12:50 ZZHBOY: 00:02:399 (5) - 00:02:834 (1,2) - 00:04:138 (5) -
2016-07-19 12:50 ZZHBOY: 用1/1就好
2016-07-19 12:51 Moester: 用2/3
2016-07-19 12:51 Moester: 應該是吧lol
2016-07-19 12:52 ZZHBOY: ...
2016-07-19 12:52 ZZHBOY: 是
2016-07-19 12:52 ZZHBOY: 看错了
2016-07-19 12:52 Moester: 我來看一下
2016-07-19 12:52 ZZHBOY: 不过如果是我的话还是会用1/1...
2016-07-19 12:53 ZZHBOY: 那样肯定不会被挑事
2016-07-19 12:53 ZZHBOY: 00:07:941 - 这里可以加个圈 有个1/4的鼓
2016-07-19 12:53 Moester: 這地方改完了
2016-07-19 12:55 ZZHBOY: 然后那些1/4....
2016-07-19 12:55 Moester: 這邊我是不太想加的 主要是跟音的部分我偏的不是跟鼓
2016-07-19 12:55 ZZHBOY: 那就不加啊
2016-07-19 12:56 Moester: 那些1/4確實有點麻煩 我想做點黏性的感覺 可是現在的map好像都被人挑事
2016-07-19 12:56 ZZHBOY: 唔......
2016-07-19 12:56 ZZHBOY: 最关键的是音乐没有1/4
2016-07-19 12:57 Moester: 我是不太想改這個 不過這樣你很為難orz... 畢竟我不是個有經驗的mapper 好像不太好闖關
2016-07-19 12:57 ZZHBOY: 唔...
2016-07-19 12:58 Moester: 因為 沒有1/4卻放1/4的例子很多地方都有 但是沒有人去挑
2016-07-19 12:58 ZZHBOY: 我之前思考 如果强行把鼓点打到歌里 那样就可以随便map了
2016-07-19 12:59 ZZHBOY: 你说的那个 一般是节奏比较固定的用三连
2016-07-19 13:00 Moester: 然而一個slider的結尾並不需要任何打擊
2016-07-19 13:00 Moester: 放在1/4的結尾說實話影響並不大 但是卻可以表現出感覺
2016-07-19 13:01 ZZHBOY: 唔....
2016-07-19 13:02 Moester: orz... 我懂你的難處 畢竟現在這樣的做法比較非主流
2016-07-19 13:03 Moester: 不過如果可以 我還是想保留這點點的特色 不然每張圖都長的一樣 這樣好無趣><
2016-07-19 13:09 ZZHBOY: 00:29:247 (2) - 这个圈去了如何啊
2016-07-19 13:09 ZZHBOY: 那样的节奏不好听也不好打
2016-07-19 13:10 Moester: 後面的4也去?
2016-07-19 13:10 ZZHBOY: 4留着啊
2016-07-19 13:10 Moester: 可 只是這樣前面(同樣的節奏)就變的比較難了 節奏比較密
2016-07-19 13:10 ZZHBOY: ...
2016-07-19 13:10 ZZHBOY: 还好
2016-07-19 13:11 Moester: ok
2016-07-19 13:11 ZZHBOY: 好像打起来还行
2016-07-19 13:11 ZZHBOY: 怎么hp7啊
2016-07-19 13:12 ZZHBOY: hp6吧
2016-07-19 13:12 Moester: 太低?
2016-07-19 13:12 ZZHBOY: 我pass不了
2016-07-19 13:12 Moester: ok
2016-07-19 13:12 ZZHBOY: 不对
2016-07-19 13:12 Moester: lol
2016-07-19 13:12 ZZHBOY: hard和insanehp好像一样
2016-07-19 13:13 ZZHBOY: insane的hp可以6
2016-07-19 13:13 Moester: 那Another改成6.5?
2016-07-19 13:13 ZZHBOY: 嗯
2016-07-19 13:13 Moester: ok
2016-07-19 13:14 ZZHBOY: 好难pass啊
2016-07-19 13:14 ZZHBOY: orz
2016-07-19 13:15 Moester: 冏 我是pass很簡單 FC有點困難
2016-07-19 13:15 Moester: 這段連打我一直很想改掉 00:37:615 -
2016-07-19 13:15 Moester: 但是沒有好的想法
2016-07-19 13:16 ZZHBOY: ...
2016-07-19 13:16 ZZHBOY: 我是建议按正常的图摆
2016-07-19 13:17 ZZHBOY: 00:33:703 (5,6) - 00:42:181 (4,5,6) - 00:43:486 (3,4,5,6,7) - 这些我觉得距离有点太远了
2016-07-19 13:17 Moester: 冏 何謂正常
2016-07-19 13:17 ZZHBOY: 之前兴业也提到过 圈后面的ds不适合太原
2016-07-19 13:17 ZZHBOY: 太远*
2016-07-19 13:17 ZZHBOY: 00:38:377 (6,7) -
2016-07-19 13:18 ZZHBOY: 我之前用过这种排列 然后反映不太好
2016-07-19 13:18 Moester: 00:43:486 (3,4,5,6,7) - 這個應該還ok吧
2016-07-19 13:18 Moester: 其他的改了
2016-07-19 13:18 Moester: 對 所以我想到底該怎麼樣改orz
2016-07-19 13:19 ZZHBOY: 唔
2016-07-19 13:19 Moester: 重點是我不懂甚麼叫正常排列orz
2016-07-19 13:19 Moester: 我對連打的概念實在很差
2016-07-19 13:19 ZZHBOY: ACTION is editing [https://osu.ppy.sh/b/789815 xi - ANiMA [LV.11]]
2016-07-19 13:19 ZZHBOY: 这图从01:30:436 -
2016-07-19 13:19 ZZHBOY: 开始
2016-07-19 13:20 ZZHBOY: 我挺喜欢那个图 虽然很朴素 但是感觉很好
2016-07-19 13:20 Moester: 恩恩
2016-07-19 13:25 ZZHBOY: 主要就是太大间距的1/4滑条和最后那个连打 你改完传下和我说吧
2016-07-19 13:26 Moester: ok
2016-07-19 13:26 Moester: 快好了
2016-07-19 13:26 ZZHBOY: hou
2016-07-19 13:27 Moester: 不過1/4滑條那段我實在不知道怎改 大部分沒動 如果還有你覺得不行的地方等等跟我說
2016-07-19 13:27 ZZHBOY: 行
2016-07-19 13:31 Moester: 改玩了
2016-07-19 13:32 ZZHBOY: 你穿下
2016-07-19 13:32 Moester: 傳了
2016-07-19 13:38 ZZHBOY: 唔
2016-07-19 13:38 Moester: 連打的部分應該好很多
2016-07-19 13:38 ZZHBOY: 嗯
2016-07-19 13:39 Moester: 其他的部分呢
2016-07-19 13:39 ZZHBOY: 其他部分
2016-07-19 13:39 ZZHBOY: 我觉得也只能那样了
2016-07-19 13:39 Moester: orz
2016-07-19 13:39 ZZHBOY: 因为要改只有全部改 现在看起来也还好
2016-07-19 13:39 Moester: 恩恩orz
2016-07-19 13:41 ZZHBOY: 00:38:376 (6,1) -
2016-07-19 13:42 ZZHBOY: 00:40:550 (4,5) - 其实我是建议都这样的
2016-07-19 13:43 Moester: 冏
2016-07-19 13:44 Moester: 我覺得現在這樣比較能反映我對於音樂的感覺 orz... 4,5的那個和6,1的位置不同 感覺也不同
2016-07-19 13:45 ZZHBOY: 那样打起来好累啊
2016-07-19 13:45 ZZHBOY: 要把前四个和后面拆开读
2016-07-19 13:45 Moester: 0.0 為什麼lol
2016-07-19 13:45 ZZHBOY: ..
2016-07-19 13:45 ZZHBOY: 我是觉得没必要摆开
2016-07-19 13:45 Moester: 等等 難道我和你的不同?
2016-07-19 13:46 ZZHBOY: http://osu.ppy.sh/ss/5640847
2016-07-19 13:46 ZZHBOY: http://osu.ppy.sh/ss/5640849这里就是连着的
2016-07-19 13:47 Moester: 喔喔 我懂你說的了
2016-07-19 13:47 ZZHBOY: 我意思是00:38:376 (6,1) - 00:39:246 (6,1) - 太远了...
2016-07-19 13:47 ZZHBOY: 因为他们要连续点两下
2016-07-19 13:50 Moester: 恩其實我是覺得打起來沒什麼差別 不過還是改一下好了orz...
2016-07-19 13:50 Moester: 還有其他地方嗎
2016-07-19 13:50 ZZHBOY: 好像没了
2016-07-19 13:51 Moester: 那我先上傳一下
2016-07-19 13:52 Moester: ok了
2016-07-19 13:53 ZZHBOY: 还有要改的没
2016-07-19 13:53 Moester: 我檢查一次
2016-07-19 14:01 ZZHBOY: 如何啊
2016-07-19 14:04 Moester: ok了 我剛剛在Insane內再加了一條音量20%綠線
2016-07-19 14:04 Moester: 在這00:24:898 -
2016-07-19 14:04 Moester: 其他沒了 應該沒問題了
2016-07-19 14:05 ZZHBOY: 行
Karen
Another
这diffname好像一般用在音游曲里吧,要不换一个自定义的或者别的啥
00:10:225 (2,3,4) - 距离弄一样?
00:13:051 (7,1) - 这有点难打,滑条ctrl+g怎么样,后面3/4可以再拉远
00:17:181 (2) - sv加到1.5了还是NC下吧
00:31:094 (2) - ^

I
00:25:008 (6) - NC

H
00:19:789 (4,2) - 这种难度里重叠滑条被抓到很容易就死了
00:37:724 (1,1) - 按照现在的规则这个难度里spinner后面要隔一条白线才能放note,但是这歌的bpm有点不高不低的我也不清楚会不会有事,如果不想麻烦就改下吧

N
00:43:050 (1) - hard里这里没NC的,要不要统一一下

太可怕了
Topic Starter
Moester

Karen wrote:

Another
这diffname好像一般用在音游曲里吧,要不换一个自定义的或者别的啥 :arrow: 忘記改這個 有沒有甚麼好意見呢?
00:10:225 (2,3,4) - 距离弄一样? :arrow: 好的
00:13:051 (7,1) - 这有点难打,滑条ctrl+g怎么样,后面3/4可以再拉远 :arrow: 恩...我覺得目前這樣打起來比較順手 之前也想過要怎麼改這邊 因為看起來間距很大 容易被人挑 可是還是想不出個辦法 所以我還是打算保持
00:17:181 (2) - sv加到1.5了还是NC下吧 :arrow: 好的
00:31:094 (2) - ^ :arrow: 好的

I
00:25:008 (6) - NC :arrow: 好的

H
00:19:789 (4,2) - 这种难度里重叠滑条被抓到很容易就死了 :arrow: 改了
00:37:724 (1,1) - 按照现在的规则这个难度里spinner后面要隔一条白线才能放note,但是这歌的bpm有点不高不低的我也不清楚会不会有事,如果不想麻烦就改下吧 :arrow: 恩... 是1/2還是1/1呢 我中間現在改成隔了1/2了 應該不會有事了

N
00:43:050 (1) - hard里这里没NC的,要不要统一一下 :arrow:

太可怕了
感謝mod>"<
Karen

Moester wrote:

Karen wrote:

Another



H

00:37:724 (1,1) - 按照现在的规则这个难度里spinner后面要隔一条白线才能放note,但是这歌的bpm有点不高不低的我也不清楚会不会有事,如果不想麻烦就改下吧 :arrow: 恩... 是1/2還是1/1呢 我中間現在改成隔了1/2了 應該不會有事了 这里好像没改啊,应该是我没说清楚,我是说转盘后面隔一条白线,就是1/1


太可怕了
感謝mod>"<
剩下就没了,diffname就这样吧,我也不知道用什么好
Topic Starter
Moester

Karen wrote:

H

00:37:724 (1,1) - 按照现在的规则这个难度里spinner后面要隔一条白线才能放note,但是这歌的bpm有点不高不低的我也不清楚会不会有事,如果不想麻烦就改下吧 :arrow: 恩... 是1/2還是1/1呢 我中間現在改成隔了1/2了 應該不會有事了 这里好像没改啊,应该是我没说清楚,我是说转盘后面隔一条白线,就是1/1 :arrow: 修改完了 感謝!!


太可怕了
剩下就没了,diffname就这样吧,我也不知道用什么好[/quote]
Another diff name -> Yumeiro
Karen
Q
Flask

Karen wrote:

太可怕了
Topic Starter
Moester

Karen wrote:

Q
謝謝!!!
rui
Congrats Moester
show more
Please sign in to reply.

New reply