forum

Earth Star Dream - Yumeiro Toridori Parade

posted
Total Posts
41
Topic Starter
Moester
This beatmap was submitted using in-game submission on 2016年8月3日 at 下午 12:35:49

Artist: Earth Star Dream
Title: Yumeiro Toridori Parade
Source: 魔法少女なんてもういいですから。
Tags: Mahou Shoujo Nante Mouiidesukara
BPM: 138
Filesize: 18637kb
Play Time: 00:44
Difficulties Available:
  1. Hard (2.91 stars, 117 notes)
  2. Insane (3.51 stars, 148 notes)
  3. Normal (1.61 stars, 60 notes)
  4. Yumeiro (4.27 stars, 155 notes)
Download: Earth Star Dream - Yumeiro Toridori Parade
Download: Earth Star Dream - Yumeiro Toridori Parade (no video)
Information: Scores/Beatmap Listing
---------------

video source: https://osu.ppy.sh/s/424327 map by Pata-mon
這遊戲的人怎麼都這麼恐怖 一言不合就要人remap
還特地來說看不懂在map殺小;w;

友誼的小船說翻就翻
Yoratama
Hi, M$M from my queue.
Sorry me english is bad.
^^ = Repeat mod/reason before.

General


- I think you must read it fisrt https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements , follow the Star Rating too for any diff.
- Set Preview point at Timing menu.

Easy


- Open AiMod (Ctrl+shift+a) check " check distance snap" , Easy and Normal diff musn't have error there.
- Make beat snap divisor to 1/1
- Don't use Slider Velocity change for easy
- Approach Rate = 4 read this https://osu.ppy.sh/wiki/Easy_(Difficulty)
- Use this part for break 00:24:891 - don't fill a note there.
- Lower the Slider Velocity, maybe 1.0?

Im Sorry, I Suggest you to remap this, this is too hard for easy. it should be normal. but it's up to you.
Here some things that you must change if you do remap.
00:03:586 (5,6,1) - Avoid Stack note for Easy
00:06:195 (3,4,5,6) - Remap this ^^
00:08:151 (1) - Move to white tick
00:14:021 (1,2) - Overlap
Repeat my mod for same problems.

Normal


- Open AiMod (Ctrl+shift+a) check " check distance snap" , Easy and Normal diff musn't have error there.
- Make beat snap divisor to 1/2
- 00:11:412 - Timing problem, delte those 3 timings.
- Approach Rate = 5 https://osu.ppy.sh/wiki/Normal
- Lower SV, maybe 1.2 or 1.3??

Im Sorry Same as Easy, I Suggest you to remap this, this is too hard for normal. it should be hard. but it's up to you.
Here some thing that you must change if you remap.
00:02:282 (3) - Don't stack this
00:09:239 (4,5) - Make a better blanket.
00:19:673 (4,1) - ^^
00:24:239 (3,4) - ^^
00:25:760 (2,3) - ^^
00:41:195 (1,2,3,4,5,6) - Avoid this, make it straight, not back.
00:44:238 (4,5) - Incosistent Spacing.

Hard


00:06:956 (2,3) - Stack?
00:26:195 (5,6,1,2) - This pattern is for insane i think, make it same distance.
00:32:282 (1,2) - Make a better blanket if you make this as blanket.
00:34:456 (7,8,9) - Incosistent jump, that is for insane, make it same distance.
00:39:238 (1,2,3,4,1,2,3,4) - This 1/4 pattern is for insane too. maybe remap this?

Insane

Can't pass this lol im noob XD
Sorry if im so rude, but i thnik that is the best way to make that better.
Good Luck!
Topic Starter
Moester

Yoratama wrote:

Hi, M$M from my queue.
Sorry me english is bad.
^^ = Repeat mod/reason before.

General


- I think you must read it fisrt https://osu.ppy.sh/wiki/Difficulty_appr ... y_elements , follow the Star Rating too for any diff. I know this, I will reduce Normal's star.
- Set Preview point at Timing menu. that's looks not a rules in the wiki o.o sorry I'm reject this
- Make beat snap divisor to 1/1
- Don't use Slider Velocity change for easy fixed
- Approach Rate = 4 read this https://osu.ppy.sh/wiki/Easy_(Difficulty) fixed
- Use this part for break 00:24:891 - don't fill a note there. sorry, I can't understand this mean :o
- Lower the Slider Velocity, maybe 1.0? :o

Im Sorry, I Suggest you to remap this, this is too hard for easy. it should be normal. but it's up to you.
Here some things that you must change if you do remap.
00:03:586 (5,6,1) - Avoid Stack note for Easy
00:06:195 (3,4,5,6) - Remap this ^^ move part to 416,256
00:08:151 (1) - Move to white tick you mean start at 00:08:369 - right? fixed
00:14:021 (1,2) - Overlap yes that's overlaps it's my aim
Repeat my mod for same problems.

Normal


- Open AiMod (Ctrl+shift+a) check " check distance snap" , Easy and Normal diff musn't have error there. same as Easy
- Make beat snap divisor to 1/2
- 00:11:412 - Timing problem, delte those 3 timings. fixed
- Approach Rate = 5 https://osu.ppy.sh/wiki/Normal
- Lower SV, maybe 1.2 or 1.3??

Im Sorry Same as Easy, I Suggest you to remap this, this is too hard for normal. it should be hard. but it's up to you.
Here some thing that you must change if you remap.
00:02:282 (3) - Don't stack this not really too hard for newbie imo :(
00:09:239 (4,5) - Make a better blanket. fixed
00:19:673 (4,1) - ^^ it's blanketed because it isn't same rhythm so I can't make it looks batter
00:24:239 (3,4) - ^^ blanketed
00:25:760 (2,3) - ^^ ^
00:41:195 (1,2,3,4,5,6) - Avoid this, make it straight, not back. why not? I think it's followed the pitch for this part
00:44:238 (4,5) - Incosistent Spacing. that's not a absolute unrank issue for spacing in easy/normal diff

Hard


00:06:956 (2,3) - Stack? I think (2) stack to 00:06:195 (1) - slider end is batter ;_;
00:26:195 (5,6,1,2) - This pattern is for insane i think, make it same distance. I can't find batter solution for this part, if you have, I will change it
00:32:282 (1,2) - Make a better blanket if you make this as blanket. fixed
00:34:456 (7,8,9) - Incosistent jump, that is for insane, make it same distance.
00:39:238 (1,2,3,4,1,2,3,4) - This 1/4 pattern is for insane too. maybe remap this? I can't find batter solution too :<

Insane

Can't pass this lol im noob XD
Sorry if im so rude, but i thnik that is the best way to make that better.
Good Luck!
Thanks your helpful mod :)
Asaiga
( ゚Д゚)< Where is the kiai?
Put one kiai point at the beginning of the song, and don't end it :3 *just kidding*

Street Modding

Hard

00:06:956 (2) - Is this note supposed to be here? I don't hear any sound at this point.
00:12:282 (5,7) - If you map this on 1/4. Shouldn't these sliders end a tick earlier? Like, they should end on the red tick, not the blue one. And most of the times you don't end sliders on blue tick. You can reduce the length of the sliders and put a note in between. Whatever you see fit
00:16:630 (1) - same problem
00:22:173 (2) - ehmm. Sorry but this doesn't work here :P . Either you make it 2 notes or one sliders start from here 00:22:282 - and end at 00:22:499 -
00:23:043 (5) - ^
00:29:564 - There is no sound for this note here but you can try to convince other modders :P
00:30:543 (1) - end on red tick
00:35:651 (4) - This (4) should be deleted. As for 00:35:433 (2) - , I think this can be kept... for now.
00:37:499 (1,2,3,4) - Reconsider this, if it's better to end these on red tick.
00:42:717 (1) - no sound
00:42:717 (1,2,3,4,5,6,7,8,9) - Somehow, this doesn't ''sound'' fit

That's probably it for the sound issues. About the flow like here
00:34:456 (7,8,9,10,1,2,3,4,1) - sudden change in speed, is not really recommended to see in Hard. This is more like Light Insane style to me.

Normal

Now this is more like hard. All of these are overlapped. Which can lead your map to the graveyard and are not welcome in Normal diff at all. AR on normal most of the time is 5, not 6.
00:36:630 (3,4,5) -
00:05:325 (3,4,5,6) -
00:15:977 (4,5,6,1) -
00:17:499 (3,4,5,6) -
00:20:977 (3,4,5,6) -
00:26:195 (3,4,5,6) -
00:29:673 (3,4,5,6) -
00:31:412 (1,2,3,4) -
00:33:151 (3,4,1) -
----
00:16:630 (1) -
00:06:195 (1) -
00:07:934 (1,2,3,4) - Use 1/2
00:12:282 (3,5) -
00:14:891 (1) -
00:14:891 (1) -
00:16:630 (1) -
00:22:173 (2) -
00:20:108 (1) -
00:23:043 (2) -
00:26:195 (3) -
00:27:064 (5) -
00:28:804 (1) -
And many many more. End these on red tick.
You might need to remap this. Sorry :(

Easy

AR3 please. Wow, you put everything one notch higher xD
00:23:369 (1,2,3,4) - nope, not happenning in Easy
In easy, you have to leave more space for rest. New players definitely can't pass this.
00:32:282 (1,2,3,4) - No tricky patterns in easy.

Insane

What can I say about this... It's quite ok for an Insane, just that, some spacing are too big. No wonder Yoratama couldn't pass this. And the flows, the beats are not very well done as well.


CONCLUSION: Welcome to mapping! Where remap is your daily basis.
Shishou
Hi, Short mod des~ from #modreqs

General
Turn off your widescreen support and Countdown

Easy
00:17:499 (6) - c slider then blanket
00:18:369 (1) - 1/2 slider
00:20:108 (4) - ^
00:42:064 (1) - solo NC

Normal
00:20:108 (1,2) - 2hard4me use ds plox

Hard
00:05:325 (3) - use DS
00:06:956 (2,3) - stcak
00:22:717 (4) - Nc
00:26:195 (1) - Nc
00:35:760 (1) - use DS
00:37:499 (1,2,3,4,1,2,3,4,1,2,3,4,5) - nerf pls
00:42:064 (1) - Nc

Insane
00:07:934 (7) - Nc
00:27:064 (7) - Nc

daz all Gud lock m8
Topic Starter
Moester

Asaiga wrote:

( ゚Д゚)< Where is the kiai?
Put one kiai point at the beginning of the song, and don't end it :3 *just kidding*

Street Modding

Hard

00:06:956 (2) - Is this note supposed to be here? I don't hear any sound at this point.
00:12:282 (5,7) - If you map this on 1/4. Shouldn't these sliders end a tick earlier? Like, they should end on the red tick, not the blue one. And most of the times you don't end sliders on blue tick. You can reduce the length of the sliders and put a note in between. Whatever you see fit
00:16:630 (1) - same problem
00:22:173 (2) - ehmm. Sorry but this doesn't work here :P . Either you make it 2 notes or one sliders start from here 00:22:282 - and end at 00:22:499 -
00:23:043 (5) - ^
00:29:564 - There is no sound for this note here but you can try to convince other modders :P
00:30:543 (1) - end on red tick
00:35:651 (4) - This (4) should be deleted. As for 00:35:433 (2) - , I think this can be kept... for now.
00:37:499 (1,2,3,4) - Reconsider this, if it's better to end these on red tick.
00:42:717 (1) - no sound
00:42:717 (1,2,3,4,5,6,7,8,9) - Somehow, this doesn't ''sound'' fit

That's probably it for the sound issues. About the flow like here
00:34:456 (7,8,9,10,1,2,3,4,1) - sudden change in speed, is not really recommended to see in Hard. This is more like Light Insane style to me.

Normal

Now this is more like hard. All of these are overlapped. Which can lead your map to the graveyard and are not welcome in Normal diff at all. AR on normal most of the time is 5, not 6.
00:36:630 (3,4,5) -
00:05:325 (3,4,5,6) -
00:15:977 (4,5,6,1) -
00:17:499 (3,4,5,6) -
00:20:977 (3,4,5,6) -
00:26:195 (3,4,5,6) -
00:29:673 (3,4,5,6) -
00:31:412 (1,2,3,4) -
00:33:151 (3,4,1) -
----
00:16:630 (1) -
00:06:195 (1) -
00:07:934 (1,2,3,4) - Use 1/2
00:12:282 (3,5) -
00:14:891 (1) -
00:14:891 (1) -
00:16:630 (1) -
00:22:173 (2) -
00:20:108 (1) -
00:23:043 (2) -
00:26:195 (3) -
00:27:064 (5) -
00:28:804 (1) -
And many many more. End these on red tick.
You might need to remap this. Sorry :(

Easy

AR3 please. Wow, you put everything one notch higher xD

abanes16 wrote:

Hi, Short mod des~ from #modreqs

[box=General]Turn off your widescreen support and Countdown

Easy
00:17:499 (6) - c slider then blanket
00:18:369 (1) - 1/2 slider
00:20:108 (4) - ^
00:42:064 (1) - solo NC

Normal
00:20:108 (1,2) - 2hard4me use ds plox

Hard
00:05:325 (3) - use DS
00:06:956 (2,3) - stcak
00:22:717 (4) - Nc
00:26:195 (1) - Nc
00:35:760 (1) - use DS
00:37:499 (1,2,3,4,1,2,3,4,1,2,3,4,5) - nerf pls
00:42:064 (1) - Nc

Insane
00:07:934 (7) - Nc
00:27:064 (7) - Nc

daz all Gud lock m8
00:23:369 (1,2,3,4) - nope, not happenning in Easy
In easy, you have to leave more space for rest. New players definitely can't pass this.
00:32:282 (1,2,3,4) - No tricky patterns in easy.

Insane

What can I say about this... It's quite ok for an Insane, just that, some spacing are too big. No wonder Yoratama couldn't pass this. And the flows, the beats are not very well done as well.[/box]


CONCLUSION: Welcome to mapping! Where remap is your daily basis.thanks all, I fixed some issue in both mods (and change diff name to Normal->Hard->Insane->Another)
Frost
Hi :D

I like the song and the pp farming short length of it.

Keep in mind that I'm trash and you don't have to make every change I suggest.

General

In the hard:

This also happened in the insane.
Maybe put the Insane's HP 1 tick higher?
Rest looks ok to me.

Normal

I'm not gonna seriously mod this difficulty, I thought I'd just throw in something that I noticed:
00:06:195 (3,1,2,3) - 75% of players on a normal won't be able to read this lol. Use distance snap and put the second combo farther away.

Hard

00:20:108 (1) - I like sliders like this, but you miss the vocals on the red tick before it if you do it like that. :s
00:23:043 (2) - There's tons of emphasis on the end of this slider, consider making that a circle or slider on its own.
Rest looks good, really cool difficulty! :)

Insane

00:13:151 (7,8) - I think these should be spaced just a tiny bit farther from the 2 sliders before them, because of how far the 1/4 is spaced.
00:18:804 (2) - Maybe space this just a bit farther from the slider for the same reason.
00:23:804 (2,3,4,5) - This part is extremely intense, I think they should be spaced even more than they are.
00:39:673 (3,4) - Maybe use Ctrl+G on these? One at a time, I mean. So it would look like:

I think that plays really well.

Another

00:02:717 (1,2) - This doesn't really fit the music too well, I would just make it a single slider.
00:19:238 (2,3) - I think it would be cool if you increased the slider velocity here to make these sliders faster and more powerful. Not too much, but maybe like 0.15x or something.
00:20:977 (2,3) - ^.
00:23:804 (2,3,4,5,6) - I love this so much. SO MUCH.
00:29:672 (5) -
00:34:891 (5) - I think this could be 2 circles or 1/4 sliders, there's tons of emphasis on the beginning and the end.
00:40:760 (6,7,1,2) - The spacing here is kinda misleading imo, but it's your call.

This set is really good, so it was really difficult to find anything to improve. Sorry lol.
I hope this gets ranked soon, it's really fun! :D
Topic Starter
Moester

Frost wrote:

Hi :D

I like the song and the pp farming short length of it.

Keep in mind that I'm trash and you don't have to make every change I suggest.

General

In the hard:

This also happened in the insane.
Maybe put the Insane's HP 1 tick higher?
Rest looks ok to me.

Normal

I'm not gonna seriously mod this difficulty, I thought I'd just throw in something that I noticed:
00:06:195 (3,1,2,3) - 75% of players on a normal won't be able to read this lol. Use distance snap and put the second combo farther away. changeed

Hard

00:20:108 (1) - I like sliders like this, but you miss the vocals on the red tick before it if you do it like that. :s I want to emphasis those drum only... so I keep it ;w;
00:23:043 (2) - There's tons of emphasis on the end of this slider, consider making that a circle or slider on its own. fixed
Rest looks good, really cool difficulty! :) thanks!!! ><

Insane

00:13:151 (7,8) - I think these should be spaced just a tiny bit farther from the 2 sliders before them, because of how far the 1/4 is spaced. ok :D
00:18:804 (2) - Maybe space this just a bit farther from the slider for the same reason. I don't know how to change it even keep the flow quality :(
00:23:804 (2,3,4,5) - This part is extremely intense, I think they should be spaced even more than they are. ok
00:39:673 (3,4) - Maybe use Ctrl+G on these? One at a time, I mean. So it would look like:

looks good, fixed
I think that plays really well.

Another

00:02:717 (1,2) - This doesn't really fit the music too well, I would just make it a single slider. b-but I want to keep it ;w;
00:19:238 (2,3) - I think it would be cool if you increased the slider velocity here to make these sliders faster and more powerful. Not too much, but maybe like 0.15x or something. that's cool, changed
00:20:977 (2,3) - ^. ^
00:23:804 (2,3,4,5,6) - I love this so much. SO MUCH. Thanks<3
00:29:672 (5) - ok, fixed
00:34:891 (5) - I think this could be 2 circles or 1/4 sliders, there's tons of emphasis on the beginning and the end. change to 1/4 slider+note
00:40:760 (6,7,1,2) - The spacing here is kinda misleading imo, but it's your call. move (6) to 496,192 will be batter I think

This set is really good, so it was really difficult to find anything to improve. Sorry lol.
I hope this gets ranked soon, it's really fun! :D
really thanks your helpful mod!!
Frost
I must have missed this is in my earlier mod:

Lower the OD of the normal, raise the OD of the Inane and Another.

No kudos for this pls.
Dino99
安 owo/

<General>

  1. 不放Sliderslide嗎~ 滑條有聲音o.o
<Normal>

  1. 00:07:064 (1,2,3) - 轉點角度??
  2. 00:24:891 - 加whistle哨音還不錯?? o.o
  3. 00:23:369 (1,2,3,4) - 對新手來說不好讀.... 不能這樣疊拉 一定被BN挑 換個排法吧~ :3
  4. 00:31:412 (4,1) - 能再包的好點~
  5. 00:37:499 - finish??
  6. 00:41:195 (1) - 誰跟你說轉盤後面能1拍接音了?? o.O 至少要2拍吧...?? 轉盤結束在00:40:543 - 吧
  7. 00:43:586 (2) - 加NC吧

<Hard>

  1. 00:19:673 (4,1) - 包好吧 好看不少~
  2. 00:24:891 - Whistle
  3. 00:25:760 (2,3) - 包o.o?
  4. 00:33:586 (4,1) - ^
  5. 00:44:238 (4) - NC?
<Insane>

  1. 00:02:717 (1,2,3,4) - 間距跟前面不一樣... 故意的嗎??
  2. 00:30:543 (1) - 和00:31:412 (3,4,5) - 疊到了~ 拉開一點?
  3. 00:35:651 (4,1) - 要嘛就在拉開點(不要疊到?) 不然就弄一樣間距??
  4. 00:40:325 (2,3,4) - 順序改成這樣?? 順些: http://puu.sh/oC2bT/7f2e2f0a2d.jpg
  5. 00:44:021 (7,8) - Ctrl + G 怎麼樣呀owo?
<Another>

  1. 00:17:499 (8) - Ctrl + G flow 更好??
  2. 00:20:760 (1) - ^ 我喜歡這種反向flow~ o.o"
  3. 00:39:456 (2,3) - 各自Ctrl + G?? 好像有好點....
噗 這歌有莫名喜感

加油啦~ :D
Topic Starter
Moester

Dino99 wrote:

安 owo/

<General>

  1. 不放Sliderslide嗎~ 滑條有聲音o.o 暫時沒考慮耶
<Normal>

  1. 00:07:064 (1,2,3) - 轉點角度?? ok
  2. 00:24:891 - 加whistle哨音還不錯?? o.o 恩...我覺得還是現在的音效比較好點 whistle好像有點吵
  3. 00:23:369 (1,2,3,4) - 對新手來說不好讀.... 不能這樣疊拉 一定被BN挑 換個排法吧~ :3 (2)改了位置 應該會好讀點
  4. 00:31:412 (4,1) - 能再包的好點~
  5. 00:37:499 - finish?? ok
  6. 00:41:195 (1) - 誰跟你說轉盤後面能1拍接音了?? o.O 至少要2拍吧...?? 轉盤結束在00:40:543 - 吧
  7. 00:43:586 (2) - 加NC吧 OK

<Hard>

  1. 00:19:673 (4,1) - 包好吧 好看不少~ 其實是包好的吧0.0 我所謂的包都是看slider頭尾是否間距與包覆著的物件相同 相同就是包好的
  2. 00:24:891 - Whistle keep 然後加了個N1的音效
  3. 00:25:760 (2,3) - 包o.o? 一樣是包的
  4. 00:33:586 (4,1) - ^ ^
  5. 00:44:238 (4) - NC? 這個NC我沒有加 因為沒有很難而且我覺得並不適合分段
<Insane>

  1. 00:02:717 (1,2,3,4) - 間距跟前面不一樣... 故意的嗎?? 我絕對不會說我沒開DS作圖的...
  2. 00:30:543 (1) - 和00:31:412 (3,4,5) - 疊到了~ 拉開一點? 咦? 我這邊沒有疊到阿0.0
  3. 00:35:651 (4,1) - 要嘛就在拉開點(不要疊到?) 不然就弄一樣間距?? 我覺得疊到比較好打 而且又能表現出分段的感覺 所以還是決定維持現狀 如果還有人說的話我會考慮改的
  4. 00:40:325 (2,3,4) - 順序改成這樣?? 順些: http://puu.sh/oC2bT/7f2e2f0a2d.jpg 好像有點難?
  5. 00:44:021 (7,8) - Ctrl + G 怎麼樣呀owo? 恩...我覺得現在的比較好點 畢竟我也是複製過去在ctrl+G改過去的 所以我有考慮過這兩個哪個比較好XD
<Another>

  1. 00:17:499 (8) - Ctrl + G flow 更好?? ctrl+G的話會很難打 所以我還是保持現在這樣orz
  2. 00:20:760 (1) - ^ 我喜歡這種反向flow~ o.o" ^
  3. 00:39:456 (2,3) - 各自Ctrl + G?? 好像有好點.... 可是我覺得現在這樣比較好打 這種打法是把這個slider當作單點來點 所以還是保持現狀XD
噗 這歌有莫名喜感

加油啦~ :D
謝謝你啦!!!
JauiPlaY
[Normal]
00:07:934 (3,1) - 我觉得spinner跟在note后面问题不大,而且00:37:064 (3,1) - 你不也这样做了
00:22:717 (2,1) - 改折返比较好吧

[Hard]
00:05:325 (3,4,5,6) - 作为一个正方形,歪得太厉害了...
00:06:630 (2) - 不如也延长到蓝线
00:15:760 (3,4,5,6) - 好难看...
00:28:369 (3) - x156y48
00:32:064 (4) - 不如把clap给前面的(2)
00:37:499 - 缺少一个重音

[Insane]
00:37:499 (1,2,3,4,1,2,3,4,1,2,3,4,5) - 声音好吵,降低点音效好不好啊
00:43:586 (5) - nc

[Another]
00:09:673 (1,2,3,4) - 为啥把(1)和(2)叠起来?排列起来比较好看啊
00:17:499 (8,9,1,2) - 我认为比较好的节奏是把(1)放到前面蓝线
00:31:847 (1,2) - 先(2)后(1)会不会好点
00:37:499 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,5,6,7) - 还是吵
00:44:456 (1) - 跪了

感觉每根长白线和第二根白线都可以加finish
图还是不行,建议remap
Topic Starter
Moester

JauiPlaY wrote:

[Normal]
00:07:934 (3,1) - 我觉得spinner跟在note后面问题不大,而且00:37:064 (3,1) - 你不也这样做了 QAT不會講道理阿
00:22:717 (2,1) - 改折返比较好吧 主要是我改了pattern不知道怎麼排 所以才一直沒改阿233

[Hard]
00:05:325 (3,4,5,6) - 作为一个正方形,歪得太厉害了... 這還好吧 15度而已 lol
00:06:630 (2) - 不如也延长到蓝线 這好像不錯 不過排列會亂掉 看來還是remap keep
00:15:760 (3,4,5,6) - 好难看... 哪裡難看阿lol
00:28:369 (3) - x156y48 fixed
00:32:064 (4) - 不如把clap给前面的(2) 不太懂
00:37:499 - 缺少一个重音 歐給

[Insane]
00:37:499 (1,2,3,4,1,2,3,4,1,2,3,4,5) - 声音好吵,降低点音效好不好啊 k
00:43:586 (5) - nc k

[Another]
00:09:673 (1,2,3,4) - 为啥把(1)和(2)叠起来?排列起来比较好看啊 因為我覺得強調的東西是分開來的 如果排列開來就變成一體的 但是音樂上並不是一體的
00:17:499 (8,9,1,2) - 我认为比较好的节奏是把(1)放到前面蓝线 lol 想法不同感覺要翻船
00:31:847 (1,2) - 先(2)后(1)会不会好点 這樣00:32:064 (2,1) - 的感覺就出不來了orz
00:37:499 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,1,2,3,4,5,6,7) - 还是吵
00:44:456 (1) - 跪了 笑你

感觉每根长白线和第二根白线都可以加finish -> 不加阿 吵死人了
图还是不行,建议remap -> 看來船真要翻了233
thx for mod
Azucchi
[Normal]
00:19:021 (2) - It is not advisable to overlap objects in this difficulty range, you might want to use distance snapping here.
00:23:369 (1) - You suddenly changed polarity here, making it hard to read. I suggest you consult with this: t/55282
00:23:804 (2,3) - I felt a missing note between these two. You might wanna add a note here.
00:34:891 (2,3) - These sliders are overlapping, you might want to separate them.

[Hard]
The AR is too low for reading to be natural. You might want to change it to 7 or 8. Some square patterns are hard to read with AR6.

[Insane]
00:06:956 (1) - Sudden polarity change. Check the above link for info.
You might want to consider switching to AR9.

[Another]
Switch to AR9.
00:02:282 (5) - I don't see the point of making a reverse slider. The song doesn't suggest it.
00:04:021 (1) - Same problem^
00:18:695 (2) - Sudden polarity change.
00:24:021 (3,4) - Doesn't flow very well.
Topic Starter
Moester

Azure Equinox wrote:

[Normal]
00:19:021 (2) - It is not advisable to overlap objects in this difficulty range, you might want to use distance snapping here. sorry but I want keep it ;w;
00:23:369 (1) - You suddenly changed polarity here, making it hard to read. I suggest you consult with this: t/55282 fixed
00:23:804 (2,3) - I felt a missing note between these two. You might wanna add a note here.
00:34:891 (2,3) - These sliders are overlapping, you might want to separate them. it's purpose LOL

[Hard]
The AR is too low for reading to be natural. You might want to change it to 7 or 8. Some square patterns are hard to read with AR6. change to AR7

[Insane]
00:06:956 (1) - Sudden polarity change. Check the above link for info. sorry but I still want to save it
You might want to consider switching to AR9. change to AR8.5

[Another]
Switch to AR9. ->AR9
00:02:282 (5) - I don't see the point of making a reverse slider. The song doesn't suggest it. :arrow: LOL i don't know how to explain it orz...
00:04:021 (1) - Same problem^ :arrow: ^
00:18:695 (2) - Sudden polarity change. :arrow: AR 9 might to be great
00:24:021 (3,4) - Doesn't flow very well. :arrow: but it's follow the pitch :P
Thanks your helpful mod :)
DeRandom Otaku
Hi~ from my queue

Another :
  1. OD 7
  2. 00:07:934 (7) - nc
  3. 00:22:173 - remove clap lel
  4. 00:23:043 - ^
  5. 00:29:673 (5) - nc
Insane :
  1. 00:06:956 (1) - remove nc
  2. 00:22:173 - same clap errors as in Another diffs
Normal :
  1. Check Ai-mod ~ there are some spacing errors
Rest is up to you~ -w-

Good Luck!~
Topic Starter
Moester

DeRandom Otaku wrote:

Hi~ from my queue

Another :
  1. OD 7
  2. 00:07:934 (7) - nc fixed
  3. 00:22:173 - remove clap lel lol I like those clap ;w;
  4. 00:23:043 - ^ ^
  5. 00:29:673 (5) - nc I don't think add NC here is best choice, I added at 00:27:934 - and 00:30:543 -
Insane :
  1. 00:06:956 (1) - remove nc nc it's needed cuz it's kinda invisable note so make it NC can make it more readable
  2. 00:22:173 - same clap errors as in Another diffs same as Another ;w;

Normal :
  1. Check Ai-mod ~ there are some spacing errors LOL'd, what there's no spacing error here(it's x0.80 or 0.81 even 0.79 spacing error, I general used 0.8 for this mapset -w-)
Rest is up to you~ -w-

Good Luck!~
thanks your mod^^
Dstorv
Hi from #modreqs ~~

Normal
  1. 00:08:369 (1) - thats quite a short spinner for Normal, move the starting point to 00:08:043
  2. 00:43:586 (1,2,3) - move all three note forward 1/2 beat to 00:43:804

Hard
  1. 00:26:630 (4) - make the slider curve to the right (it might look a bit awkward)
  2. 00:44:456 (5) - make it so itll flow to the right. Pattern should be like 00:17:499 (3,4,5,6,1)

Insane
  1. 00:06:956 (1) - is this intentional? move to red tick
  2. 00:14:891 (5) - NC
  3. 00:28:151 (2,3,4) - this triplet just dont play right, i think, probably because the vocal is very clear

Another
  1. 00:03:151 (3) - NC... i think?
  2. 00:07:064 (4) - NC
  3. 00:19:021 (1) - NC here instead 00:19:238 (2)
  4. 00:31:847 (1) - dont stack this pls ;w; it made the reading 10x more difficult
  5. 00:39:456 (2) - ctrl + g, 00:39:673 (3) - ctrl+ g

Overall, thats what i found, the pattern is nice
Sorry for the short mod >w< because with short song come short mod
Topic Starter
Moester

sullywally wrote:

Hi from #modreqs ~~

Normal
  1. 00:08:369 (1) - thats quite a short spinner for Normal, move the starting point to 00:08:043 OK
  2. 00:43:586 (1,2,3) - move all three note forward 1/2 beat to 00:43:804 sorry but I think mine is batter ;w;

Hard
  1. 00:26:630 (4) - make the slider curve to the right (it might look a bit awkward) but I copy the pattern from:00:26:195 (3,4) - if blanket it, the pattern will be broke ;w;
  2. 00:44:456 (5) - make it so itll flow to the right. Pattern should be like 00:17:499 (3,4,5,6,1)

Insane
  1. 00:06:956 (1) - is this intentional? move to red tick yes it's intentional
  2. 00:14:891 (5) - NC ok
  3. 00:28:151 (2,3,4) - this triplet just dont play right, i think, probably because the vocal is very clear
    @@

Another
  1. 00:03:151 (3) - NC... i think?
  2. 00:07:064 (4) - NC yeah, and added NC to some needed point
  3. 00:19:021 (1) - NC here instead 00:19:238 (2) keep it to make those rhythm clear to read
  4. 00:31:847 (1) - dont stack this pls ;w; it made the reading 10x more difficult
  5. 00:39:456 (2) - ctrl + g, 00:39:673 (3) - ctrl+ g keep it as previous reply reason

Overall, thats what i found, the pattern is nice
Sorry for the short mod >w< because with short song come short mod
I will fix it later Done, thanks your mod^^
Flask
看不懂在做什麼
show more
Please sign in to reply.

New reply