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MitiS - Breezes

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Topic Starter
Ireiisu

Chalwa wrote:

Hello! Mod from my queue!

00:09:908 (3) - Beginners can not read double repeat sliders :/ oh edited
00:18:379 (2) - ^ fixed
00:24:026 (3) - ^fixed
00:26:849 (2) - Copy 00:25:437 (1) slider and Ctrl + J+Ctrl h for flow
00:32:496 (3) - Another double repeat... You can leave something, but... I think i can have this as a long slider
00:46:614 (1) - Make like this:
added
01:16:261 (1) - Blanket improvechanged that part because its hard to have a blanket there because of ds
01:20:496 (2) - Don't make sliders like this fixed
00:13:437 (2) - Move red tick to center place ;)fixed..?
00:22:261 (3,1) - Blanket improvefixed
00:23:320 (2,3) - DS??? fixed
00:30:379 (3,4,1) - Blanket improve fixed i think
00:36:026 (2,1) - Improve blanket fixed..?
00:38:849 (3,1) - ^fixed i think
00:39:555 (1,2) - ^ (I think you can make it ;) )fixed i think
00:55:084 (1,2) - ^fixed i think
00:57:908 (1,2) - ^ fixed
01:09:908 (3) - Make two sliders :Dadded
01:14:143 (3) - ^ it looks a bit hard but okay i guess have a long slider and hitcircle instead
01:23:320 (5) - NC added
00:10:967 (5,1) - DS gsfdhtrg fixed
00:17:143 (2,3) - Blanket improve improved
00:19:967 (2) - End this slider at x:86 y:77 fixed
00:20:673 (4,5) - It looks weird explain..? moved the slider a bit
00:22:261 (5) - Imo curve slider looks much better fixed
00:53:673 (1,2) - Blanket improve fixed
00:59:320 (1,3) - ^ fixed
01:05:143 (1,2) - ^fixed
01:06:732 (2) - Copy 01:06:379 (1) and Ctrl + > fixed

END!
Nice song and nice map!
Good luck!
Thank you for the mod!
Topic Starter
Ireiisu

MikasaSerket wrote:

Hitsound sama is here to save the day!

Nice song, nice sb, why not nice hitsounds to go with that?
Here are two that would fit the map just nicely
soft-hitclap
soft-hitnormal
added , the other part of the mod i need to look through it for a while. Thank you!
Topic Starter
Ireiisu

MikasaSerket wrote:

Hitsound sama is here to save the day!

Nice song, nice sb, why not nice hitsounds to go with that?
Here are two that would fit the map just nicely
soft-hitclap
soft-hitnormal
Taking a quick look at the extra difficulty, I can already tell there are some problems with the consistency of the clap hitsound.
00:08:496 - Starting from here, the basic pattern of the claps are every 3 white ticks. I don't see why it shouldn't remain consistent throughout because the music still stays the same in each section. The problem comes in when you are using whistles in exchange for claps, big example here 00:09:202 - This is a problem because 00:09:908 - and on forward is a similar soundset. The whistles aren't the problem, the problem is how every sound set you are alternating between whistle, then clap, whistle then clap etc (like how 00:09:202 - is a whistle but 00:10:614 - is a clap then 00:12:026 - is a whistle again) It's good to have variety, however it just sounds off putting and inconsistent. I would recommend to only sticking to either a whistle or a clap and not alternating between the two. I would lean towards using mostly claps
Another problem arises with the kiai's hitsounds. 01:04:967 - starting from here, the music still follows a now 1/2 clap (for every 2 ticks there is a clap on the second one) You are missing claps on parts like 01:06:379 (1) - (which is also bad because a new combo begins) and 01:07:084 (6) -
Similar problems to inconsistent claps also occur in easy and normal.

fixed extra and easy , really helpful pointer! fixing normal tmr

General stuff

Yeah, the difficulty jump from hard to ApplePie's Insane is a little bit too big. 0.93 difference between them? That's nearly a whole star! Possibly make a light insane to fill up the gap between the two difficulties or choose whatever you feel is right to fill up the gap. trying to fix

Add "DnB" to the tags also along with "Touch". That's the songs album.
I'm not 100% sure if its just 'Touch' or 'Touch - EP' but im pretty sure its 'Touch - EP' or 'Touch EP '. Added tag

sb

Oh boy, first time I am ever modding sb. Make sure in the extra difficulty you turn on widescreen support.
01:03:555 - How about instead of just making the petals fall away from being seen, you make them fade away? This is mostly just because of how quickly 01:04:967 - 's petals come in that it makes the sb predictable.
01:04:967 - To add on, the petals actually come pretty late rather than early which makes it seems like the storyboard is rushing just to get the petals timed correctly. Have the petals start falling maybe a red tick or two earlier, that way, it makes it not as late.
XD this problems i've actually noticed after i close the program , I will be redoing it or deleting it if im lazy

This was just a quick hitsound and meta mod, that's about it though. I'm pretty tired so sorry if it's not up to my best effort :?
Thank you for the mod!
Topic Starter
Ireiisu
Hit Sound - All Done
SB - Not Done probably not doing it
Light InsaneHard/GD - Not startedStarted
Topic Starter
Ireiisu
did i seriously miss a mod

Boruma wrote:

Normal
01:16:790 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,1,2,3) - It's quite difficult to see some of the notes. Could you possibly move the notes off each other slightly in order to make them more identifiable other than just timing? fixed , its just because of ds

Your other difficulties are mapped so masterful. The mapping really fits the song.
Thank you for the mod! sry i missed eariler
emilia
2016-06-26 16:45 estellia-: ok
2016-06-26 16:45 estellia-: i start with EZ
2016-06-26 16:45 estellia-: rn its unrankable, you need to turn on distance snap the whole way through
2016-06-26 16:45 Ireiisu: i thought i had it on
2016-06-26 16:46 estellia-: btw would appreciate if you could reply fasster cuz i type fast and i can find a lot of problems really fast
2016-06-26 16:46 estellia-: 00:21:202 (3,4,1) - obviously not on here
2016-06-26 16:46 Ireiisu: ok
2016-06-26 16:46 Ireiisu: ops
2016-06-26 16:46 estellia-: oh and also
2016-06-26 16:46 estellia-: SV changes in eassy not permitted
2016-06-26 16:46 estellia-: remove all remap
2016-06-26 16:46 Ireiisu: ok
2016-06-26 16:46 estellia-: also your easy is very very ugly
2016-06-26 16:47 estellia-: refer to other easy maps and see what can be changed
2016-06-26 16:47 Ireiisu: ;p i was forced to do easy
2016-06-26 16:47 estellia-: i suggest stuff like parallel sliders, only straight/curved sliders, blankets, etc.
2016-06-26 16:47 estellia-: you dont have to keep easy
2016-06-26 16:47 estellia-: you can just remove it tbh
2016-06-26 16:47 estellia-: you dont require an easy in your set to rank
2016-06-26 16:47 estellia-: if you think remapping the aesthetics is too annoying just remove it
2016-06-26 16:47 Ireiisu: but i would need to make normal 2 stars or something
2016-06-26 16:48 estellia-: uh
2016-06-26 16:48 estellia-: less than 2 stars
2016-06-26 16:48 estellia-: yea thats tru
2016-06-26 16:48 estellia-: you have to make normal less than 2 stars
2016-06-26 16:48 estellia-: ok uh if it helps i can get more specific
2016-06-26 16:49 Ireiisu: specific..?
2016-06-26 16:49 Ireiisu: oh
2016-06-26 16:49 estellia-: 00:08:496 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1) - massive patterns like that, very bad for easy
2016-06-26 16:49 estellia-: suggest you to increase your DS, you can afford to do that
2016-06-26 16:50 Ireiisu: ok noted
2016-06-26 16:50 estellia-: 00:37:790 (2,3,4,5,6) - hitcircle spams, try to limit that as wewlll
2016-06-26 16:50 estellia-: cuz its too difficult for easy players imo
2016-06-26 16:50 estellia-: 00:53:673 (1,2,3) - this couldve easily been blanketed
2016-06-26 16:50 estellia-: 00:57:908 (3) - dont add double reverses out of nowhere as well, very very unreadable
2016-06-26 16:51 estellia-: 01:21:908 (1) - tryy to not have ugly sliders
2016-06-26 16:51 estellia-: basically you have to remap everything, because of the DS and SV issues
2016-06-26 16:51 estellia-: and just refer to other easy maps for an idea of what to do because rn its very very messy
2016-06-26 16:51 Ireiisu: ok
2016-06-26 16:54 estellia-: ok i'll just move on, i believe youo get it
2016-06-26 16:54 Ireiisu: (probablynotwithnormal0
2016-06-26 16:55 estellia-: similar issues
2016-06-26 16:55 estellia-: SV and DS cannot be changed
2016-06-26 16:59 estellia-: 01:16:261 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - massive patterns, try to limit that as well
2016-06-26 16:59 estellia-: you dont have to emphasise so many beats in normal
2016-06-26 16:59 estellia-: otherwise the aesthetics is pretty OK
2016-06-26 16:59 estellia-: this looks more like an Easy tbh xd
2016-06-26 17:00 Ireiisu: ;p ^i will probably remap most of it again
2016-06-26 17:01 estellia-: ok
2016-06-26 17:01 estellia-: hard now
2016-06-26 17:02 estellia-: ok uhhhh
2016-06-26 17:02 estellia-: your hard
2016-06-26 17:03 estellia-: some parts of the rhythm aren't mapped, and some beats aren't emphasised well
2016-06-26 17:04 estellia-: the overall aesthetics is rather ugly imo, everything seems like its placed for the sake of it
2016-06-26 17:04 estellia-: like "oh i here something here, sure i'll put something there"
2016-06-26 17:04 estellia-: the flow most of the time, because of this, is very haphazard
2016-06-26 17:04 estellia-: everything is all over the place
2016-06-26 17:05 estellia-: its also very boring, the rhythm is the same all the time
2016-06-26 17:12 Ireiisu: btw^you dont need to wait for me to reply to contiune
2016-06-26 17:12 estellia-: o
2016-06-26 17:12 estellia-: so you'd rather i just bomb you
2016-06-26 17:12 estellia-: ok thats fine too
2016-06-26 17:12 Ireiisu: nuke
2016-06-26 17:12 Ireiisu: jk
2016-06-26 17:12 estellia-: LO
2016-06-26 17:12 estellia-: i'll give specifics
2016-06-26 17:13 estellia-: inconsistent rhythm: 00:25:790 (3,4) - compared to 00:22:790 (2) - and 00:19:967 (2) -
2016-06-26 17:14 estellia-: 00:31:084 (1,2,3,4,5,1,2,3,4,5) - messy lopsided flow
2016-06-26 17:14 estellia-: 00:53:849 (2) - this shouldn't be 4 points, remake this
2016-06-26 17:14 estellia-: 01:12:026 (6,7,1,2,3,4) - messy NC
2016-06-26 17:15 estellia-: 01:23:320 (1,2,3,4,5,6) - messy flow (esp5 )
2016-06-26 17:15 estellia-: 01:16:084 - strong beat here, should map this imo
2016-06-26 17:16 estellia-: 01:31:437 (5) - imo you should split this into 2 hitcircles for emphasis on piano
2016-06-26 17:16 estellia-: just stuff liek that
2016-06-26 17:16 estellia-: those are only examples, basically there are more instances that appear in your map
2016-06-26 17:16 estellia-: refer to other hard diffs for more help
2016-06-26 17:16 Ireiisu: ok
2016-06-26 17:17 estellia-: i
2016-06-26 17:17 estellia-: ll go oon
2016-06-26 17:18 estellia-: this applepie's insane i'll just spam
2016-06-26 17:18 estellia-: cuz you cant exactly reply anyways xd
2016-06-26 17:19 estellia-: 00:08:496 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - the mapping here is very lopsided because the musical track skipping between instrument and drum is very bad, makes the rhythm very inconsistent and it misses out on a lot of obvious beats
2016-06-26 17:19 estellia-: suggest adding more notes tbh
2016-06-26 17:20 estellia-: 00:18:379 (1,2,3,4,5,6) - brush up on distancing
2016-06-26 17:20 estellia-: 00:24:732 (3) - pls no double reverses, they never work
2016-06-26 17:21 estellia-: 00:40:967 (1,1) - suggest you just end the spinner on 1, this might be a little hard to hit, even for an insane imoo
2016-06-26 17:21 estellia-: 00:43:614 (1) - you rarely start a slider on a red tick, just so you know, the slider end should be a click note (there are multiple occurences, i'll leave it to you to filter out which works and which doesnt, but this one obviously doesnt wwork for me)
2016-06-26 17:22 estellia-: 00:53:496 (4,1) - remember, kick sliders (4) are always played as a hitcircle, placing them like that breaks the flow and makes it jarring to play
2016-06-26 17:23 estellia-: 01:06:202 (1) - similar issue to before about red tick sliders
2016-06-26 17:23 estellia-: 01:07:437 (4,5,1) - why these kicks suddenly? they dont reallly fit the music imo
2016-06-26 17:23 estellia-: also they dont happen in your map often anyways, makes no sense for you to have them there unless you have a good reason
2016-06-26 17:23 estellia-: 01:14:143 (4) - double reverses
2016-06-26 17:24 estellia-: 01:15:555 (2,3,4) - the music sounds noothing like that, suggest rhythm change to this: http://puu.sh/pGsvE/8f5963cf34.jpg
2016-06-26 17:25 estellia-: 01:21:202 (1,2,3,4) - this part of the music doesnt deserve so much rhythmical emphasis, suggest changing all these too hitcircles
2016-06-26 17:25 estellia-: 01:33:202 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - this sudden slow down of speed makes no sense to me, esp when at the END of your map you have further jumps: 01:37:437 (1,2,3,4,5) -
2016-06-26 17:26 estellia-: this map requires a lot of rhythmical and pattern-wise touch up
2016-06-26 17:26 estellia-: the aesthetics arent ideal for me but theyre definitely rank quality
2016-06-26 17:26 estellia-: thats it for thiss diff
2016-06-26 17:26 Ireiisu: ok
2016-06-26 17:26 estellia-: ok now to your insane
2016-06-26 17:28 estellia-: ok your insane i'll give a general mod
2016-06-26 17:28 estellia-: its very very similar to your hard
2016-06-26 17:28 estellia-: in a sense everything is still very lopsided and mapped wwith bad flow
2016-06-26 17:28 estellia-: that everything is placed foor the ssake of it
2016-06-26 17:28 estellia-: btw ignore my double letterss, my kb chatters a lot xd
2016-06-26 17:29 estellia-: the thing is that if your map hass lopsided aesthetics its very bad to play most ofo the time
2016-06-26 17:29 estellia-: also i can see that you have a lot ofo pointless triplets
2016-06-26 17:29 estellia-: whereas 01:05:496 (4) - could've totally been a triplet
2016-06-26 17:29 estellia-: 01:07:790 (1,2,3) - there is absoluitely nothing on 2 that justifies for this too be a triplet
2016-06-26 17:30 estellia-: 01:09:908 (4,5,6) - here as well, theres absolutely nothing on 5
2016-06-26 17:30 estellia-: 01:14:849 (1,2,3) - similarly
2016-06-26 17:30 estellia-: thats it tbh
2016-06-26 17:34 Ireiisu: ok then
2016-06-26 17:41 estellia-: now to your extra
2016-06-26 17:41 estellia-: 1sst obvious thing
2016-06-26 17:41 estellia-: your comboo coolours arent copied
2016-06-26 17:41 estellia-: similar issue with insane: everything is very very haphaxard
2016-06-26 17:42 estellia-: also here 00:39:732 (2,3,4,5,6,1,2,3,1,2) - you should add a spinner for more consistency with other diffs
2016-06-26 17:42 estellia-: and yea also with the pointless triplets
2016-06-26 17:42 estellia-: 00:52:261 (1,2,3,4,5) - these streams too
2016-06-26 17:43 estellia-: 01:04:261 (4) - this doesn't really work here imo, the sound oof the reverse sslider is rather jarring to me, esp when there is only one long hold note
2016-06-26 17:43 estellia-: 01:13:437 (1,2,3,4,5) - pointless stream
2016-06-26 17:43 estellia-: very subpar extra imo
2016-06-26 17:43 estellia-: your whole mapset is basically a mish mash of notes for the sake of it
2016-06-26 17:43 estellia-: at this rate your easy diff is probably the most interesting diff ouot of all ofo them LOOL
2016-06-26 17:54 estellia-: thats it
2016-06-26 17:54 estellia-: is there anything else you need?
2016-06-26 17:54 Ireiisu: err
2016-06-26 17:54 Ireiisu: i guess thats it..?
2016-06-26 17:55 estellia-: ok then
2016-06-26 17:55 estellia-: i'll post
_IxApplePie_
#ircmodfromestellia- c:

2016-06-26 17:19 estellia-: 00:08:496 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - the mapping here is very lopsided because the musical track skipping between instrument and drum is very bad, makes the rhythm very inconsistent and it misses out on a lot of obvious beats //remapped
2016-06-26 17:19 estellia-: suggest adding more notes tbh
2016-06-26 17:20 estellia-: 00:18:379 (1,2,3,4,5,6) - brush up on distancing
2016-06-26 17:20 estellia-: 00:24:732 (3) - pls no double reverses, they never work
2016-06-26 17:21 estellia-: 00:40:967 (1,1) - suggest you just end the spinner on 1, this might be a little hard to hit, even for an insane imoo
2016-06-26 17:21 estellia-: 00:43:614 (1) - you rarely start a slider on a red tick, just so you know, the slider end should be a click note (there are multiple occurences, i'll leave it to you to filter out which works and which doesnt, but this one obviously doesnt wwork for me)
2016-06-26 17:22 estellia-: 00:53:496 (4,1) - remember, kick sliders (4) are always played as a hitcircle, placing them like that breaks the flow and makes it jarring to play
2016-06-26 17:23 estellia-: 01:06:202 (1) - similar issue to before about red tick sliders
2016-06-26 17:23 estellia-: 01:07:437 (4,5,1) - why these kicks suddenly? they dont reallly fit the music imo
2016-06-26 17:23 estellia-: also they dont happen in your map often anyways, makes no sense for you to have them there unless you have a good reason
2016-06-26 17:23 estellia-: 01:14:143 (4) - double reverses
2016-06-26 17:24 estellia-: 01:15:555 (2,3,4) - the music sounds noothing like that, suggest rhythm change to this: http://puu.sh/pGsvE/8f5963cf34.jpg //yea
2016-06-26 17:25 estellia-: 01:21:202 (1,2,3,4) - this part of the music doesnt deserve so much rhythmical emphasis, suggest changing all these too hitcircles
2016-06-26 17:25 estellia-: 01:33:202 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7) - this sudden slow down of speed makes no sense to me, esp when at the END of your map you have further jumps: 01:37:437 (1,2,3,4,5) -
2016-06-26 17:26 estellia-: this map requires a lot of rhythmical and pattern-wise touch up
2016-06-26 17:26 estellia-: the aesthetics arent ideal for me but theyre definitely rank quality
2016-06-26 17:26 estellia-: thats it for thiss diff

Leaving it here just in case I forgot about it :roll:
Added more beats/ rhythm as you suggested.
Some sliders still starts on the red tick like 01:07:967 (2,3) #newupdatethough cause there's some obv red(?) beat there .
Other than that no more slow down/ kick sliders/ double r except for that one you suggested.
Done!
Thanks for the mod!

Saving space :v :arrow:

Jonawaga wrote:

NM from my queue~
  1. (optional) Use CS 4. //ye
  2. 00:13:084 (2) - Fix stack.
  3. 00:28:084 - Why do you skip this?
  4. 01:02:672 (4,5,6) - Fix the Spacing.
  5. 01:09:732 (2,3) - These shouldn't stack. //k
  6. 01:18:555 (2,3) - ^
Remapped the whole thing so ya. I'm so sorry :?
Thanks for the mod!

I think my whole map became shittier :roll:
Username105
NM from my queue~
  1. Slider Tick Rate: 1, every difficulty
  2. The increase in stars between Normal and Hard exceeds 1.5 stars. I think that means you either have to make an Advanced, or make another Hard, and rename your current Hard "Light Insane".
  3. This is optional, but for your CCs, I recommend these colors.
  1. DS must be used at all times in Easy and Normal. You must have DS turned on at all times during Easy and Normal. On Easy and Normal, you have broken DS too many times. It is hard to tell whether you are using DS 0.8x, 0.9x, or 1.0x. Because of how often you break DS, I recommend that you make a decision on your DS on Easy and Normal, preferably 1.4x for Easy and 1.0x for Normal, and then you fix DS everywhere. If this becomes tedious, consider remapping. For this reason, I'll skip these difficulties.
  2. I'd write more, but this is important, and you should focus on this. If I see major improvements here then I'll give this another look.
  1. 00:09:908 (1,2,3,4) - Flow is bad here. This is a Hard, and flow is more lenient than in Normal / Easy, but it must still be mostly comfortable.
  2. 00:14:143 (1,2,3) - Flow is sharp again. You need to make these patterns comfortable to play. Notice how the turn is very sharp and acute. This makes the pattern uncomfy. You can fix this by switching the flow to something less sharp like this. Of course, you are allowed to have a difficult flow sometimes, but the way you're currently using it makes it seem unintentional or too hard. Here are some other examples of difficult flow.
  3. 00:09:908 - http://puu.sh/pGRHP/562fa160ab.jpg
  4. 00:15:555 - http://puu.sh/pGRHo/c42da309ec.jpg
  5. Here's an example from your Normal 00:43:084 - http://puu.sh/pGRVT/7f782a0b33.jpg
  6. Look here for more information about flow.
  7. I'd write more, but this is important, and you should focus on this. If I see major improvements here then I'll give this another look.
  1. (optional) Use CS 4.
  2. 00:13:084 (2) - Fix stack.
  3. 00:28:084 - Why do you skip this?
  4. 01:02:672 (4,5,6) - Fix the Spacing.
  5. 01:09:732 (2,3) - These shouldn't stack.
  6. 01:18:555 (2,3) - ^

Edit: Removed Insane mod. It would've been harmful.

I hope I helped~! If you have any questions, don't hesitate to ask me over pm, in-game, or on this thread.
Good Luck~!!
SnowNiNo_
NM from my queue

  • [Zephyr]
  1. 00:29:320 (6,2) - stack or not lol?
  2. 00:52:261 (1,2,3,4,5) - the stream here feel inconsistent to the whole structure, since you are doing the jumps but the streams here doesnt fit well in your structure
  3. plz use more curve.... 00:07:084 - 01:27:379 - you only got one curve slider lol
  • [Insane]
  1. 00:19:084 (3,4) - spaced more plz, the spacing here is similar to 1/2, itll cause misread
  2. 00:21:202 (1,4) - stack or not? look ugly
  3. 00:41:849 (1) - i suggest use notes at this kinda strong beat, cuz the sliderend cant express the strong beat as well as a note
  4. 00:54:026 (2,3,4) - consider to remove the triplet, same reason as what ive mention at Zephyr's diff 00:52:261 (1,2,3,4,5) -
  5. 01:02:849 (3,4) - i prefer straight slider instead of this, this looks ugly = =


Gl~
h1b1k11


-from my modding queue-


00:56:496 (1) - This is too close to 00:56:143 (6) . Scoot it over and re-position it over here: http://puu.sh/qBwbx/9ad118bba6.jpg
00:57:202 (4) - The slider doesn't really fit the flow and it looks out of place. I curved it but it's still weird. Maybe replace the slider with circles to make the player click: http://puu.sh/qBwuE/016b472b96.jpg
00:09:202 (4) - ^
01:12:026 (1) - Make this a curve slider? Too many straight sliders for me-
00:52:614 (2,3,4,5,6,7) - Is there a pattern here? It looks like randomly placed circles. Change it to a back and forth pattern: http://puu.sh/qBwPr/815f95685c.jpg
01:16:261 (1) - Place this circle on the start of 01:16:437 (2) . This diff doesn't only need to have separate circle-to-slider patterns.
00:36:026 (3) - This slider doesn't fit the little beat in the back at this part. Switch it with these 00:35:320 (1,2) .
00:29:673 (6,7) - Create a blanket with these: http://puu.sh/qBxrw/92b4b753b3.jpg
00:39:555 (1,2,3,4,5) - These all look smashed up together. Maybe consider removing 00:39:908 (2,3) and add two reverses to 00:39:555 (1)
00:53:673 (1) - Uh, weird slider. Make it more proper and better looking?
01:32:496 (3,4,1) - Create a better blanket with these: http://puu.sh/qBxJR/a5b4a5d8e5.jpg
01:34:614 (1) - A slider with a reverse going...nowhere. Ctl+G and place it here: http://puu.sh/qBxOK/55a515529f.jpg
00:35:320 (1) - Why straight? Make it curved.
01:13:437 (1,2) - Weird pattern. Make it a blanket with 01:14:496 (3,1,2) http://puu.sh/qBy1J/9561b4da7d.jpg

I'm so sorry for the late mod! Just realized that the latest mod was two months ago. Eek!
Topic Starter
Ireiisu

imaikiseta wrote:



-from my modding queue-


00:56:496 (1) - This is too close to 00:56:143 (6) . Scoot it over and re-position it over here: http://puu.sh/qBwbx/9ad118bba6.jpg fixed , i changed it so it still blankets each other
00:57:202 (4) - The slider doesn't really fit the flow and it looks out of place. I curved it but it's still weird. Maybe replace the slider with circles to make the player click: http://puu.sh/qBwuE/016b472b96.jpg i dont really like the idea of just hit circles and it would ruin the beat so i just curved it instead
00:09:202 (4) - ^
01:12:026 (1) - Make this a curve slider? Too many straight sliders for me- fixed
00:52:614 (2,3,4,5,6,7) - Is there a pattern here? It looks like randomly placed circles. Change it to a back and forth pattern: http://puu.sh/qBwPr/815f95685c.jpg ops , fixed
01:16:261 (1) - Place this circle on the start of 01:16:437 (2) . This diff doesn't only need to have separate circle-to-slider patterns. fixed
00:36:026 (3) - This slider doesn't fit the little beat in the back at this part. Switch it with these 00:35:320 (1,2) .fixed i think
00:29:673 (6,7) - Create a blanket with these: http://puu.sh/qBxrw/92b4b753b3.jpg fixed
00:39:555 (1,2,3,4,5) - These all look smashed up together. Maybe consider removing 00:39:908 (2,3) and add two reverses to 00:39:555 (1) [img]http://puu.sh/qBxzn/ea4c7903ec.jpg%20fixed%20but%20changed%20it%20a%20bit[/img]
00:53:673 (1) - Uh, weird slider. Make it more proper and better looking? fixed
01:32:496 (3,4,1) - Create a better blanket with these: http://puu.sh/qBxJR/a5b4a5d8e5.jpg
01:34:614 (1) - A slider with a reverse going...nowhere. Ctl+G and place it here: http://puu.sh/qBxOK/55a515529f.jpg fixed
00:35:320 (1) - Why straight? Make it curved.fixed
01:13:437 (1,2) - Weird pattern. Make it a blanket with 01:14:496 (3,1,2) http://puu.sh/qBy1J/9561b4da7d.jpg distant snap , but i sorta fixed it

I'm so sorry for the late mod! Just realized that the latest mod was two months ago. Eek!
XD its fine , Thank you for the mod!
RyoKazuka


General:

Widescreen Support is not necessary because there is no sb or vid
i recommend untick it in all diffs

kindly add ' and ' in tags as backup for &
people will type drum and bass often

I recommend either increase AR for Normal by 1 or decrease AR for Hard by 1 or 0.5
the jump between the two diffs is a bit huge and it is also unfitting in a spread
if you plan to keep both then i suggest have an Advanced diff coming up

and do please read a guide about hitsounding
best guide so far is here t/306177 and https://www.youtube.com/watch?v=PFEYlQfiJHQ
hitsounding should be structured

theres some error but my best advice is to check all the DS and make sure none of em has 0.03x more or less spacing
it will be inconsistent and repeating the same thing in a mod is ew xd

00:15:555 (1) - like this for example, original length is 1.1x but this one is 0.03 more than that
kindly unify that

00:18:379 (1) - it would neat if blanket this properly
tbh theres also a lot of blanket errors, have a friend so that you can irc with him/her to check the map :)

consider doing NC every 2 big white ticks because this section 00:42:379 (1) - here has some NC inconsistency
i recommend you to double check that

01:04:967 (1) - do NCs like how you did this
this looks great

01:21:908 (1) - fix this curve pls

Hard diff's spacing is a bit random
00:16:967 (1,2,3,4) - this has a lot of spacing and suddenly you reduce it by a lot at this pattern 00:18:379 (1,2,3,4) - which makes it very confusing
not to mention the timing gap is the same

my best suggestion is that you use Distance Snap and off Grid Snap in future mapping
most mappers have problems in Distance Snapping in lower diffs because Grid Snap is blocking it from making the distance consistent and neat

I would like to mod further but Insane and also Zephyr has the same problem as Hard and Normal (blanket, hs, distance and etc)
I can mod the set fully once you fix all those errors and dont give up on the set

call me once youre finished

Good Luck !


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