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MitiS - Breezes

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Topic Starter
Ireiisu
This beatmap was submitted using in-game submission on Monday, 15 August 2016 at 4:55:52 PM

Artist: MitiS
Title: Breezes
Tags: Drum&Bass DnB cut ver Touch
BPM: 170
Filesize: 3352kb
Play Time: 01:41
Difficulties Available:
  1. Hard (3.43 stars, 290 notes)
  2. Insane (4.47 stars, 360 notes)
  3. Normal (1.97 stars, 158 notes)
  4. Zephyr (5.26 stars, 384 notes)
Download: MitiS - Breezes
Information: Scores/Beatmap Listing
---------------

Normal - Ireiisu
Hard - Ireiisu
Insane - Ireiisu
Zephyr - Ireiisu


Notice me bn

: ^ ) i've purposely cropped the mp3 like this so i would know who used it

rip Applepie's Insane
Deadmadeon
Hi, here is my mod, I hope It helps you :D
Normal
01:10:617 (1) - in normal try to put the circles in a distance that is deductible, in summary move It a little far from 01:10:970 (2) -
like this:


Do something similar at 00:23:676 (3) - , 01:12:735 (5) - and 01:26:499 (1) -

GL with your beatmap :)
Topic Starter
Ireiisu

Deadmadeon wrote:

Hi, here is my mod, I hope It helps you :D
Normal
01:10:617 (1) - in normal try to put the circles in a distance that is deductible, in summary move It a little far from 01:10:970 (2) -
like this:


Do something similar at 00:23:676 (3) - , 01:12:735 (5) - and 01:26:499 (1) -

GL with your beatmap :)
Fixed
;p I'm not really good at mapping normal difficulty

thanks for the modd ^^
DeRandom Otaku
Hello ~ Random Mod for extra from #modreqs here

Extra :
  1. 00:18:029 (6,2) - not stacked properly
  2. 00:43:793 (7) - nc
  3. 00:45:029 (1) - replace with 2 circle + nc from second circle
  4. 00:55:087 (7) - nc
  5. 01:03:558 (5) - ^
  6. 01:04:264 (9,1) - reduce ds
  7. 01:07:793 (1,4) - stack these
  8. 01:26:146 (11) - nc from this note instead
  9. 01:27:382 - , 01:27:558 - why are there no notes?
Good luck!~
Topic Starter
Ireiisu
DeRandom Otaku
Hello ~ Random Mod for extra from #modreqs here

Extra :
  1. 00:18:029 (6,2) - not stacked properly Fixed
  2. 00:43:793 (7) - ncFixed
  3. 00:45:029 (1) - replace with 2 circle + nc from second circleedited
  4. 00:55:087 (7) - nc fixed
  5. 01:03:558 (5) - ^ fixed..?
  6. 01:04:264 (9,1) - reduce ds it seems fine to me ..idk
  7. 01:07:793 (1,4) - stack these stacked
  8. 01:26:146 (11) - nc from this note instead er I've edited the map so that the circle there will be a nc
  9. 01:27:382 - , 01:27:558 - why are there no notes? It would sound weird unless you put a spinner there
Good luck!~

Thank youu ~
-Eniglizx-
Hi, random mod :P
I'm new to modding so please tell me which mods you accept/reject so I can improve!
These are just my opinions

Normal
Overall I feel that the map is too centre-heavy (like most of the stuff is concentrated in the middle of the playfield) and the sliders are too straight.
Vary the shape or bend some of the sliders?
00:12:382 (3) - change to hitcircle
00:31:087 (5) - NC
00:36:735 (7) - NC
01:22:264 (2,3) - swap hit circle and slider
01:24:029 (5) - don't reverse
01:24:735 (1) - prefer something like this http://puu.sh/osSHu/60b3170072.png

Insane
Cool diff C:
00:18:558 (1,2,3,4) - Awkward to read, distance between each circle doesn't correspond to duration between each circle
00:29:676 (9) - NC
00:31:793 (3,4) - swap hitcircle and slider
01:04:264 (1) - spinner duration too short, change to slider?
01:01:088 (3,4,5,6) - doesn't flow too well
01:12:029 (7) - NC
01:20:499 (7) - NC
01:25:793 (7,8) - swap hit circle and slider
01:26:146 (8) - if you apply that^ NC here, remove NC on 01:26:323 (1) -

I'm new to modding, so I don't think I can mod extra diff. Sorry if my mod is too short I can't find much :(

Anyway, cool mapset! GL~
Topic Starter
Ireiisu
Hi, random mod :P
I'm new to modding so please tell me which mods you accept/reject so I can improve!
These are just my opinions

Normal
Overall I feel that the map is too centre-heavy (like most of the stuff is concentrated in the middle of the playfield) and the sliders are too straight.
Vary the shape or bend some of the sliders?i will look through the map again a few times and try and bend some of the sliders;p
00:12:382 (3) - change to hitcircle it sounds better now
00:31:087 (5) - NC , 00:36:735 (7) - NCmb^ fixed
01:22:264 (2,3) - swap hit circle and slider Fixed
01:24:029 (5) - don't reverse 01:24:735 (1) - prefer something like this http://puu.sh/osSHu/60b3170072.pngHmm it doesn't sound right with the circle there but thanks for point that out , lemme think of another way.

Insane
Cool diff C:
00:18:558 (1,2,3,4) - Awkward to read, distance between each circle doesn't correspond to duration between each circle fixed ^replaced with reverse slider
00:29:676 (9) - NC ;p its suppose to form a star but nc seems to be correct
00:31:793 (3,4) - swap hitcircle and slider fixed
01:04:264 (1) - spinner duration too short, change to slider? its just that the slider is a bit awkward , but i will leave it as slider for now
01:01:088 (3,4,5,6) - doesn't flow too well reversed..?
01:12:029 (7) - NC 01:20:499 (7) - NCFixed
01:25:793 (7,8) - swap hit circle and slider fixed but then 00:01:236 (6,7,8,9) will be a bit awkward ;p
01:26:146 (8) - if you apply that^ NC here, remove NC on 01:26:323 (1) fixed ^

I'm new to modding, so I don't think I can mod extra diff. Sorry if my mod is too short I can't find much :(
its fine ^^ even a short mod can help

Anyway, cool mapset! GL~
^^ Thank you , have a nice day
Weber
hi mod here

Normal:

There is alot of inconsistent spacing in this diff, I would recommend having a set DS and not deviating from that very often in normal difficulties:

00:10:970 (2,1,2) - 00:12:735 (1,2,1) - 00:14:146 (1,2,3) - 00:15:911 (2,3,1) - 00:17:323 (2,3,1) - 00:19:793 (1,2,3) - Just to name a few.

00:12:029 (2) - Move to x:272, y:144 for correct blanket
00:21:911 (2,1) - Weird overlap
00:26:852 (1) - Move further away from 00:26:499 (3) -
00:38:146 (1,2,3,4) - Fix shape
00:47:323 (2,2) - HUGE overlap
00:50:499 (2) - Move to x:252, y:192
00:50:499 (2,2) - Overlap
01:10:970 (2,3,1) - Fix blankets

After looking through it, it might actually be advisable for a complete remap, as there is ALOT to fix, especially alot of the structure during the entire storyboard section.

Hard:

Same with Normal, there is a massive lack of consistency in the patterns and spacing all throughout the song and it makes a large majority of it look really sloppy and unpolished.

00:12:382 (5) - Change to singular hitcircle on white tick

Will do other diffs later, gonna fall asleep too tired

really like the storyboard, good shit

GL
Topic Starter
Ireiisu
LOL its 11 pm and i have school tmr , i'm probably looking through this mod again tmr (especially the inconsistent spacing)

hi mod here

Normal:

There is alot of inconsistent spacing in this diff, I would recommend having a set DS and not deviating from that very often in normal difficulties:

00:10:970 (2,1,2) - 00:12:735 (1,2,1) - 00:14:146 (1,2,3) - 00:15:911 (2,3,1) - 00:17:323 (2,3,1) - 00:19:793 (1,2,3) - Just to name a few.

00:12:029 (2) - Move to x:272, y:144 for correct blanket
00:21:911 (2,1) - Weird overlap
00:26:852 (1) - Move further away from 00:26:499 (3) -
00:38:146 (1,2,3,4) - Fix shape
00:47:323 (2,2) - HUGE overlap
00:50:499 (2) - Move to x:252, y:192
00:50:499 (2,2) - Overlap
01:10:970 (2,3,1) - Fix blankets

wee im rushing aloott :
overlapping : it seems weird because of the low ar but it makes sense if the ar is higher but mkay
^moving of x y axis fixed
shape fixed (probably need to edit it a bit more tmr)

After looking through it, it might actually be advisable for a complete remap, as there is ALOT to fix, especially alot of the structure during the entire storyboard section.
~;w;~ tmrr
Hard:

Same with Normal, there is a massive lack of consistency in the patterns and spacing all throughout the song and it makes a large majority of it look really sloppy and unpolished. ~;w;~ tmrr

00:12:382 (5) - Change to singular hitcircle on white tick Fixed

Will do other diffs later, gonna fall asleep too tired

really like the storyboard, good shit

GL
Thanks for the modd ~;w;~



edit: edited stuff that wasnt
Parachute
Hey, so heres the mod from m4m :3


General
Widescreen support is only enabled in Extra and this should be consistent for the diffs

Okay so its like that for everydiff ill just say these once:
Add hitsound "whistle" everytime there is singing. Later in the song when the drums play you can use sampleset "normal"
for when literally the normal sound plays. This will make the hitsounds so good for the map.



Normal
Uhhmm im not sure if this diff is rankable. In normal/easy you VERY VERY rarely, if at all, use jumps.
This map is based on random jumps that do not make sense
I really recommend remapping this diff with CONSISTENT distance snap because making a jump every nc is not a good way to make a map harder and especially not in lower diffs like normal.
As i said im not even sure if this is rankable like that, but then you should maybe ask someone else about this ranking stuff.



Hard
00:09:558 (5) - Changing distance from 1,2 to 1,0 to make this.. anti jump.. i would make distance to the 1 larger.
00:12:735 (1,2,3,4) - This is pretty random also.. distance up please
00:19:087 (5) - Stack it correctly under 1
00:24:735 (5) -^
00:27:558 (4) - ^under 2
00:37:440 (3,4) - No. change that please and correct spacing...
00:38:852 (3,4) - ^
00:49:440 (1) - Stack it correctly
01:17:676 (5) - nc maybe?
01:21:205 (4) - Should make this one a bit round and then 01:21:911 (1) - about x:372 y:132
01:25:793 (5) - When you make something like this.. why dont you just stack it correctly under 01:24:735 (1) - but
i would also change this slider. make it linear and straigth looking down or make it round because its weird to play atm



Insane
00:15:382 (1,3) - Why? o.o 00:16:970 (1,2) - Why.00:19:793 (1,2) - why.
00:24:029 (1,2,3) - and then this stream... change the "whys" pls just dont do this spacing pls x_x
00:38:146 (5,6,7,8) - Correct spacing. 00:38:499 (6) - x:360 y:96
00:50:676 (1) - at least make it like x:228 y:56 or something so you can see its not a stream x_x
00:56:499 (1,3) - Spacing is ... after streams now this just change please
01:23:323 (1,2,3) - Make that consistent. either stack or or just space it out with same spacing but not like 1-2 is spaced and then stacked it looks bad and confuses for no reason



Extra
Oh you actually used hitsounds here. It seems a bit inconsitent though at some places. would recommend doing the whistles as i told you in "general"
00:12:382 (4,1) - Change the distance pls
00:13:793 (5,1) - ^
I actually .. i dont know this diff is kinda good because its jumpy but it seems SOOOOO random. Your other diffs placing was really good
and here it feels super random. Doesnt have much flow and stuff.. it literally feels as if the objects are just randomly around the map and stuff :/

Could try to stack some things to make the map a bit clearer
You should also try to make some sliders round or something because for example:
01:22:617 (1) - would be MUCH better round
01:27:205 (7) - ^
00:12:029 (3) - ^
.........
Because these linear sliders destroy your flow in the map in some points, for example in the mentioned ones
Anyways, about the nc:
00:17:676 (1) - Random nc
00:19:087 (1) - ^
01:03:911 (1) - ^
01:05:146 (4) - Why no nc here?
01:08:499 (1) - Random nc
01:12:735 (1) - ^
01:15:205 (1) - ^
Ncs should fit to the music and not just to what you mapped.

Well: 01:13:793 (5) - Something like that .. put it x:272 y:340 because making just the last circle like that looks weird and destroys the flow.




But okay. I think your Hard and Insane are pretty good diffs. You should still work on this mapset a lot though.
Good luck with it :)
Pentori
heya nm from my queue

[General]
resize your BG to 1366 x 768
remove Mitis - Breezes -Short Ver- (shadowneko_1).osb

[Normal]
hm i think you should remap this diff. you aren't using any red ticks which makes the entire map just playing a 1/1 rhythm.
when doing your remap, listen to specific notes in the map that you can map too instead of just the beat
your lowest rating map has to be under 2 stars. right now its 2.01 lol
this also all needs to be clear before ranking

[Hard]
i highlighted all your beats. look how there aren't any on the sides. try map around the play area when mapping future maps
00:11:852 (3,4) - earlier you had a slider representing every "eeh" sound but now you've moved it. you should stick to the same rhythm for consistency just change around patterns
00:12:735 (1,2,3,4) - you should avoid filling in time with this, you missed so many beats
00:40:793 (1,1) - the recovery time here is unrankable for hard
00:37:440 (3,4) - here you have the same spacing as earlier yet the rhythm is completely different. spacing should indicate to the player when to click the note. so this should either be increased or alternatively, stacked/overlapped
00:38:852 (3,4) - ^
00:40:087 (3) - hear the sound that this slider is mapped to 00:39:558 (1) - and make it the same for where this slider should be
01:04:970 - this is a downbeat and should be clickable
01:09:029 (4,1) - fix blanket
01:16:264 (1,3) - ^
01:26:852 (3,4,5) - make it a perfect triangle

[Insane]
00:10:440 (3) - put the slider in the same spot as others
00:15:382 (1,2,3,4) - why are these spaced so close? people think its played on blue tick when you do this
00:50:676 (1,2,3,4,5,6) - ^
01:04:264 (3) - end of slider should be clickable

[Extra]
wtf happened to the BG? something in the storyboard screwed it over
00:38:323 (2) - this doesn't suit being a slider
why no spinner in extra yet there is in others? you can replace all of 00:40:793 (6,7,8,9) - with a spinner
01:04:264 (3) - let the last beat be clickable and nc it
01:14:146 (7) - this overlap is bad

gl!!
Topic Starter
Ireiisu
Parachute
Hey, so heres the mod from m4m :3


General
Widescreen support is only enabled in Extra and this should be consistent for the diffs i was just experimenting with the storyboard on that diff , i will decide to change it if the storyboard is finalized or not

Okay so its like that for everydiff ill just say these once:
Add hitsound "whistle" everytime there is singing. Later in the song when the drums play you can use sampleset "normal"
for when literally the normal sound plays. This will make the hitsounds so good for the map. fixed.?



Normal
Uhhmm im not sure if this diff is rankable. In normal/easy you VERY VERY rarely, if at all, use jumps.
This map is based on random jumps that do not make sense
I really recommend remapping this diff with CONSISTENT distance snap because making a jump every nc is not a good way to make a map harder and especially not in lower diffs like normal.
As i said im not even sure if this is rankable like that, but then you should maybe ask someone else about this ranking stuff.



Hard
00:09:558 (5) - Changing distance from 1,2 to 1,0 to make this.. anti jump.. i would make distance to the 1 larger. fixed
00:12:735 (1,2,3,4) - This is pretty random also.. distance up please fixed
00:19:087 (5) - Stack it correctly under 1fixed
00:24:735 (5) -^ fixed
00:27:558 (4) - ^under 2 fixed
00:37:440 (3,4) - No. change that please and correct spacing... fixed..?
00:38:852 (3,4) - ^ fixed
00:49:440 (1) - Stack it correctlyfixed
01:17:676 (5) - nc maybe? fixed
01:21:205 (4) - Should make this one a bit round and then 01:21:911 (1) - about x:372 y:132 01:21:205 (4,5) - is suppose to look like 01:20:499 (1,2) - ( the previous one ) and y:132 seems a bit far away from the next circle
01:25:793 (5) - When you make something like this.. why dont you just stack it correctly under 01:24:735 (1) - but
i would also change this slider. make it linear and straigth looking down or make it round because its weird to play atm more circles?



Insane
00:15:382 (1,3) - Why? o.o 00:16:970 (1,2) - Why.00:19:793 (1,2) - why. fixeddd
00:24:029 (1,2,3) - and then this stream... change the "whys" pls just dont do this spacing pls x_x deleted triples^
00:38:146 (5,6,7,8) - Correct spacing. 00:38:499 (6) - x:360 y:96 fixed
00:50:676 (1) - at least make it like x:228 y:56 or something so you can see its not a stream x_x i changed it but then 00:51:735 (5,6,1) - seems weird noww
00:56:499 (1,3) - Spacing is ... after streams now this just change please fixed
01:23:323 (1,2,3) - Make that consistent. either stack or or just space it out with same spacing but not like 1-2 is spaced and then stacked it looks bad and confuses for no reason space the triples..?



Extra
Oh you actually used hitsounds here. It seems a bit inconsitent though at some places. would recommend doing the whistles as i told you in "general" ^
00:12:382 (4,1) - Change the distance pls fixed
00:13:793 (5,1) - ^fixed
I actually .. i dont know this diff is kinda good because its jumpy but it seems SOOOOO random. Your other diffs placing was really good
and here it feels super random. Doesnt have much flow and stuff.. it literally feels as if the objects are just randomly around the map and stuff :/ oki i will took into that ;p

Could try to stack some things to make the map a bit clearer
You should also try to make some sliders round or something because for example:
01:22:617 (1) - would be MUCH better round fixed
01:27:205 (7) - ^fixed
00:12:029 (3) - ^fixed
i will look into the rest ^
.........
Because these linear sliders destroy your flow in the map in some points, for example in the mentioned ones
Anyways, about the nc:
00:17:676 (1) - Random nc
00:19:087 (1) - ^
01:03:911 (1) - ^
01:05:146 (4) - Why no nc here?
01:08:499 (1) - Random nc
01:12:735 (1) - ^
all fixed
01:15:205 (1) - ^ its suppose to be 1 2 jumps
Ncs should fit to the music and not just to what you mapped. ;p ik its just a bit confusing which ' sound' to follow

Well: 01:13:793 (5) - Something like that .. put it x:272 y:340 because making just the last circle like that looks weird and destroys the flow.
well its suppose to be a stream jump and that will destroy the flow of the stream




But okay. I think your Hard and Insane are pretty good diffs. You should still work on this mapset a lot though.
Good luck with it :)
Pentoriheya
nm from my queue

[General]
resize your BG to 1366 x 768 fixed/fixing
remove Mitis - Breezes -Short Ver- (shadowneko_1).osb ops

[Normal]
hm i think you should remap this diff. you aren't using any red ticks which makes the entire map just playing a 1/1 rhythm.
when doing your remap, listen to specific notes in the map that you can map too instead of just the beat
your lowest rating map has to be under 2 stars. right now its 2.01 lol
this also all needs to be clear before ranking
er are you sure it HAS to be below 2 ..? Normal diff star range is 1.5 to 2.25. Normal/Easy maps about 70-90% of it should be 1/1 rhythm

[Hard]
i highlighted all your beats. look how there aren't any on the sides. try map around the play area when mapping future maps
noted

00:11:852 (3,4) - earlier you had a slider representing every "eeh" sound but now you've moved it. you should stick to the same rhythm for consistency just change around patterns er I'm not following the vocals
00:12:735 (1,2,3,4) - you should avoid filling in time with this, you missed so many beats ^
00:40:793 (1,1) - the recovery time here is unrankable for hard deleted slider , extended spinner
00:37:440 (3,4) - here you have the same spacing as earlier yet the rhythm is completely different. spacing should indicate to the player when to click the note. so this should either be increased or alternatively, stacked/overlapped does extending the slider help..?
00:38:852 (3,4) - ^^
00:40:087 (3) - hear the sound that this slider is mapped to 00:39:558 (1) - and make it the same for where this slider should be switching the positions on the time line ..?
01:04:970 - this is a downbeat and should be clickable...?
01:09:029 (4,1) - fix blanket fixed
01:16:264 (1,3) - ^ i guess fixed..?
01:26:852 (3,4,5) - make it a perfect triangleidk if it wasn't but i redo the triangle anyways

[Insane]
00:10:440 (3) - put the slider in the same spot as others er why ?
00:15:382 (1,2,3,4) - why are these spaced so close? people think its played on blue tick when you do this fixed
00:50:676 (1,2,3,4,5,6) - ^ already fixed ^previous mod
01:04:264 (3) - end of slider should be clickable fixed

[Extra]
wtf happened to the BG? something in the storyboard screwed it over experimenting with bg , deleting or changing the rest if the sb is finalized
00:38:323 (2) - this doesn't suit being a slider er if I'm removing that and adding 1/2 circles , followed by 1/1 it may seem a bit awkward
why no spinner in extra yet there is in others? you can replace all of 00:40:793 (6,7,8,9) - with a spinner spinner seem too easy i guess idk i couldn't add this in to other diff because its a bit diffcult
01:04:264 (3) - let the last beat be clickable and nc it fixed
01:14:146 (7) - this overlap is bad overlap..?

gl!!

Thank youu for the mods ^^
XD it got a bit messy because i was modding the wrong diff , it should be all correct^
Pentori

shadowneko_1 wrote:

nm from my queue

[Normal]
er are you sure it HAS to be below 2 ..? Normal diff star range is 1.5 to 2.25. Normal/Easy maps about 70-90% of it should be 1/1 rhythm
yes it does have to be under 2*
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. (taken from ranking criteria) EDIT: oh wait now that i read it again is the lowest diff referring to when you have only 2 diffs?? ambiguity pls T_T

[Hard]
00:11:852 (3,4) - earlier you had a slider representing every "eeh" sound but now you've moved it. you should stick to the same rhythm for consistency just change around patterns er I'm not following the vocals
what else would you be following then? i compared your previous stanza with the current one. notice how its inconsistent



00:40:087 (3) - hear the sound that this slider is mapped to 00:39:558 (1) - and make it the same for where this slider should be switching the positions on the time line ..?
yeah swap 00:40:264 (4,5) - on the timeline

01:04:970 - this is a downbeat and should be clickable...?
so basically, let there be a circle there instead of the slider end. so shorten the slider to the nearest red tick and place a circle on this beat

[Insane]
00:10:440 (3) - put the slider in the same spot as others er why ?
check what i wrote in hard relating to consistency.

[Extra]
01:14:146 (7) - this overlap is bad overlap..?
its fine now
no kds
Topic Starter
Ireiisu

Pentori wrote:

shadowneko_1 wrote:

nm from my queue

[Normal]
er are you sure it HAS to be below 2 ..? Normal diff star range is 1.5 to 2.25. Normal/Easy maps about 70-90% of it should be 1/1 rhythm
yes it does have to be under 2* oki then its 1.92 now
The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. (taken from ranking criteria) EDIT: oh wait now that i read it again is the lowest diff referring to when you have only 2 diffs?? ambiguity pls T_T XD its fine , i fixed it anyways

[Hard]
00:11:852 (3,4) - earlier you had a slider representing every "eeh" sound but now you've moved it. you should stick to the same rhythm for consistency just change around patterns er I'm not following the vocals
what else would you be following then? i compared your previous stanza with the current one. notice how its inconsistent


^fixed and changed the positions of the circles

00:40:087 (3) - hear the sound that this slider is mapped to 00:39:558 (1) - and make it the same for where this slider should be switching the positions on the time line ..?
yeah swap 00:40:264 (4,5) - on the timeline fixed

01:04:970 - this is a downbeat and should be clickable...?
so basically, let there be a circle there instead of the slider end. so shorten the slider to the nearest red tick and place a circle on this beat fixed according to the mod^ ;p but it sounds like that should be a nc

[Insane]
00:10:440 (3) - put the slider in the same spot as others er why ?
check what i wrote in hard relating to consistency.
^fixed
[Extra]
01:14:146 (7) - this overlap is bad overlap..?
its fine now
no kds
Thank you for replying ^^
O-Moei
Hello !, from #modreqs. Eh ?, Drum N' Bass ?, not really my interest but what a lovely music. I hope I can be helpful here.

General :
Set Epilepsy Warning !
I'm don't know about BPM Timing, but I think the offset should be 29. I might be wrong, please re-check !
00:41:852 (1) - Kiai Time here ?
00:31:087 (1) - 01:03:558 (1) - How about lower the audio starts from here :)

Normal :
To be honest, Normal diff will be lovelier if you use same Distance Spacing at every circles. Imagine a trainee hardly play this diff
01:02:146 (3) - Nicer if there's a spinner here

Hard :
00:18:382 (1) - ^
00:22:617 (1) - ^
00:25:440 (1) - ^
00:53:676 (1) - ^
(Recommend : Flow movements will be nicer on a hard diff with song like this)

Insane :
Some curve sliders need blanket improvements. Please re-check ! :?
01:27:205 (7) - Lovelier if this slider longer until here 01:27:558 (8) -

Extra :
Some curve sliders need blanket improvements.
01:27:205 (7) - Lovelier if this slider longer until here 01:27:558 (8) -

Nah, I guess that's all I can give. I hope I'm helpful and not changing your mapping style XD . Oh, and how about start searching suitable combo colors ?. Good luck ! :)
Luvdic
Hello

[Timing]

Offset seems to be closer to 7092 than 7088. But my ear fails.

[Storyboard]

So according to this software that I am using, the following files are not used, best to take them out from your set:

sb\bright +75.jpg
sb\bright.jpg
sb\dark.jpg
sb\glow.png
sb\lum +50.jpg
sb\lum -50.jpg
sb\sat -100.jpg
sb\sat -50.jpg

I know your SB is not done, but just pointing it out so you wont forget ;)

[Normal]

00:16:264 (3,1) - This combination of jump + sharp turn its too hard for a Normal imo. (The previous one at 00:14:852 (3,1) - is already borderline, but I think I can let it pass, but best avoided if it's not too much for you)
00:33:205 (3,1) - Same as above
00:40:970 (1,1) - Recovery time after spinner is too short for normal, try to make it at least 2 white ticks away. In your case I dont think this is going to work, just replace spinner with a slider, or a circle where the spinner ends.
00:51:558 (2,1) - Same issue of jump + sharp turn
00:56:146 (2,1) - Same as above
01:26:146 (1,2,3) - These notes does not follow the music's rhythm at all, maybe try this: http://puu.sh/oYC3n/41f957bac0.jpg

Last notes: I understand that your difff is below 2.0 stars, but I'm sure that this will not be considered as an easy enough diff. Remember that star ratings is not accurate, specially on easy diffs. You might be asked to tone down this one or just make an easy, but I will just let someone with more authority to mask you do it properly ;)

[Hard]

00:36:735 (1,2) - Try this instead so it fits more with the music's rhythm: http://puu.sh/oYCfb/10f6e59ba1.jpg
01:16:087 - It needs a note, add anything here!
01:25:974 (6,1,2) - Try this instead: http://puu.sh/oYCvW/3e9fc149ef.jpg note that I have deleted (6)

[Insane]

00:12:735 (1,2,3) - Notice how they are not properly stacked? http://puu.sh/oYCB1/670d39a26d.jpg Three approach circles, yet you only see two circles stacked. Problem is with 00:12:823 (2) - so if you move it away and move it back should fix it.

[Extra]

00:12:823 (2) - The triples makes no sense in this part. It doesn't follow the music at all. Suggest to just make it a simple slider (still starting and ending at the same points)
00:34:087 (2) - Same as above

After checking all of your diffs, I believe that your best course of action of dealing with your normal diff issue is to tone it up a bit (maybe around 2.5 stars) and make an easy diff (a real easy diff with almost no jumps at all, and no complicated patterns). So youll have a nice linear spread. Im saying this mainly because of the huge gap between normal (1.92 stars) and hard (3.56) which is huge.
Reazen
from #modreq
M4M ( https://osu.ppy.sh/s/455482 )
Some suggestions
Extra
00:15:911 (2) - stack with end 00:15:205 (5) -
00:16:440 (4) - stack with beginning of 00:15:205 (5) -
00:46:264 (6) - stack end with beginning of 00:45:558 (3) -
00:46:617 (1,2,3,4,5,6,7) - why huge jumps?
01:06:117 (9) - delete
01:06:823 - add circle
00:36:382 (4) - add clap
just my opinion but :
-maybe too much jumps in some sections? e.g. from 00:42:382 - to 00:52:264 -
-everything is focused in the center of map, you should use more corners. https://osu.ppy.sh/ss/5195556 (same for other diffs)

Insane
00:12:823 - delete
00:15:911 (3,4) - ctrl+G
00:16:793 - add circle (maybe x: 60 y: 154)
00:22:970 (3) - should end at 00:23:323 -
00:55:882 (6) - delete
00:57:911 (1,2,3) - delete 00:57:911 (1,2) - and make 00:58:087 (3) - longer
01:26:852 (5,6,7) - 01:27:205 (7) - move to 01:27:382 - 01:26:852 (5,6) - delete and add reverse slider.
Topic Starter
Ireiisu

O-Moei wrote:

Hello !, from #modreqs. Eh ?, Drum N' Bass ?, not really my interest but what a lovely music. I hope I can be helpful here.

General :
Set Epilepsy Warning ! ^
I'm don't know about BPM Timing, but I think the offset should be 29. I might be wrong, please re-check !XD its the same actually , it just starts at the later time
00:41:852 (1) - Kiai Time here ? ^Well thats what i wanted to do at first but then 1/2 of the map would be kiai (refer to AIMod after you add it)
00:31:087 (1) - 01:03:558 (1) - How about lower the audio starts from here :) well its kind of lowered , i guess i will lower it a bit more (for the first part ) fixed

Normal :
To be honest, Normal diff will be lovelier if you use same Distance Spacing at every circles. Imagine a trainee hardly play this diff I've checked and fixed distance snap , but i will probably check it again
01:02:146 (3) - Nicer if there's a spinner here :/ i know its really blank there and a spinner would be good but then you would need to put it on the 1/4 tick near the circle and some people may not be able to recover from that

Hard :
00:18:382 (1) - ^
00:22:617 (1) - ^
00:25:440 (1) - ^
00:53:676 (1) - ^
(Recommend : Flow movements will be nicer on a hard diff with song like this)
you mean ^ as in the distance spacing ..? i just fixed that for it
Insane :
Some curve sliders need blanket improvements. Please re-check ! :? ok i will recheck again
01:27:205 (7) - Lovelier if this slider longer until here 01:27:558 (8) - fixed for now

Extra :
Some curve sliders need blanket improvements.ok i will check them
01:27:205 (7) - Lovelier if this slider longer until here 01:27:558 (8) - fixed

Nah, I guess that's all I can give. I hope I'm helpful and not changing your mapping style XD . Oh, and how about start searching suitable combo colors ?. Good luck ! :)

Xanandra wrote:

Hello

[Timing]

Offset seems to be closer to 7092 than 7088. But my ear fails. gbfudsniodkfsgrt XD I can't tell the difference even if i slow the song , i will leave it as it is for now

[Storyboard]

So according to this software that I am using, the following files are not used, best to take them out from your set:

sb\bright +75.jpg
sb\bright.jpg
sb\dark.jpg
sb\glow.png
sb\lum +50.jpg
sb\lum -50.jpg
sb\sat -100.jpg
sb\sat -50.jpg

I know your SB is not done, but just pointing it out so you wont forget ;)
XD i was actually using them at first but then i added 'petals' and the whole sb notepad gets really really laggy , I should still have the sb for it

[Normal]

00:16:264 (3,1) - This combination of jump + sharp turn its too hard for a Normal imo. (The previous one at 00:14:852 (3,1) - is already borderline, but I think I can let it pass, but best avoided if it's not too much for you) fixed for now
00:33:205 (3,1) - Same as above fixed
00:40:970 (1,1) - Recovery time after spinner is too short for normal, try to make it at least 2 white ticks away. In your case I dont think this is going to work, just replace spinner with a slider, or a circle where the spinner ends. ^replaced with a slider instead for the end or else a really long slider would sound weird
00:51:558 (2,1) - Same issue of jump + sharp turn reverse the sliders , leaving it for now
00:56:146 (2,1) - Same as above fixed
01:26:146 (1,2,3) - These notes does not follow the music's rhythm at all, maybe try this: http://puu.sh/oYC3n/41f957bac0.jpg changed^ i cant really think of any other stuff

Last notes: I understand that your difff is below 2.0 stars, but I'm sure that this will not be considered as an easy enough diff. Remember that star ratings is not accurate, specially on easy diffs. You might be asked to tone down this one or just make an easy, but I will just let someone with more authority to mask you do it properly ;) oh okay then i guess i would make an easy difficulty
[Hard]

00:36:735 (1,2) - Try this instead so it fits more with the music's rhythm: http://puu.sh/oYCfb/10f6e59ba1.jpg fixed
01:16:087 - It needs a note, add anything here! added
01:25:974 (6,1,2) - Try this instead: http://puu.sh/oYCvW/3e9fc149ef.jpg note that I have deleted (6) fixed

[Insane]

00:12:735 (1,2,3) - Notice how they are not properly stacked? http://puu.sh/oYCB1/670d39a26d.jpg Three approach circles, yet you only see two circles stacked. Problem is with 00:12:823 (2) - so if you move it away and move it back should fix it. fixed

[Extra]

00:12:823 (2) - The triples makes no sense in this part. It doesn't follow the music at all. Suggest to just make it a simple slider (still starting and ending at the same points) you've copied the circles wrongly, theres no triples there
00:34:087 (2) - Same as above it seems fine to me

After checking all of your diffs, I believe that your best course of action of dealing with your normal diff issue is to tone it up a bit (maybe around 2.5 stars) and make an easy diff (a real easy diff with almost no jumps at all, and no complicated patterns). So youll have a nice linear spread. Im saying this mainly because of the huge gap between normal (1.92 stars) and hard (3.56) which is huge.getting a easy diff , then increasing the normal star difficulty
Thanks for the mods

@Reazen i will mod that map before checking this mod ^
Luvdic

shadowneko_1 wrote:

[Extra]

00:12:823 (2) - The triples makes no sense in this part. It doesn't follow the music at all. Suggest to just make it a simple slider (still starting and ending at the same points) you've copied the circles wrongly, theres no triples there
00:34:087 (2) - Same as above it seems fine to me
I didn't triples of circles, I meant triples of notes which is what the repeat slider is doing. But not a big deal, dont worry about it ;)
Topic Starter
Ireiisu

Reazen wrote:

from #modreq
M4M ( https://osu.ppy.sh/s/455482 )
Some suggestions
Extra
00:15:911 (2) - stack with end 00:15:205 (5) - fixed
00:16:440 (4) - stack with beginning of 00:15:205 (5) - fixed
00:46:264 (6) - stack end with beginning of 00:45:558 (3) -
00:46:617 (1,2,3,4,5,6,7) - why huge jumps? made the jump a little smaller
01:06:117 (9) - delete :/ i refer having the same pattern with 01:04:969 (1,2,3,4,5) -
01:06:823 - add circle added , moved the jump
00:36:382 (4) - add clap added
just my opinion but :
-maybe too much jumps in some sections? e.g. from 00:42:382 - to 00:52:264 - noted ^ i will see if i can make any changes
-everything is focused in the center of map, you should use more corners. https://osu.ppy.sh/ss/5195556 (same for other diffs)tryinng to fix

Insane
00:12:823 - delete fixed
00:15:911 (3,4) - ctrl+G edited, moved it around a bit
00:16:793 - add circle (maybe x: 60 y: 154) added
00:22:970 (3) - should end at 00:23:323 - fixed
00:55:882 (6) - delete deletd , moved the rest around
00:57:911 (1,2,3) - delete 00:57:911 (1,2) - and make 00:58:087 (3) - longer i will just reverse that for now , deleted (1,2)
01:26:852 (5,6,7) - 01:27:205 (7) - move to 01:27:382 - 01:26:852 (5,6) - delete and add reverse slider. moved and deleted , it seems a bit awkward but i will leave it as it is for now
Thank you !
Topic Starter
Ireiisu

Xanandra wrote:

shadowneko_1 wrote:

[Extra]

00:12:823 (2) - The triples makes no sense in this part. It doesn't follow the music at all. Suggest to just make it a simple slider (still starting and ending at the same points) you've copied the circles wrongly, theres no triples there
00:34:087 (2) - Same as above it seems fine to me
I didn't triples of circles, I meant triples of notes which is what the repeat slider is doing. But not a big deal, dont worry about it ;)
fixed 00:34:087 (2)
Heinzen
Hi,

Can you check if this offset works better for you? It seems to be off by 4-6ms.

General/Timing:
Offset: 7083
Topic Starter
Ireiisu

Miyazono wrote:

Hi,

Can you check if this offset works better for you? It seems to be off by 4-6ms.

General/Timing:
Offset: 7083
its a bit off i guess and the offset may be 7085 (7083 seems A BIT slow )
(^changed off set of 7085)

thanks for pointing it out
Heinzen

Ireiisu wrote:

Miyazono wrote:

Hi,

Can you check if this offset works better for you? It seems to be off by 4-6ms.

General/Timing:
Offset: 7083
its a bit off i guess and the offset may be 7085 (7083 seems A BIT slow )
(^changed off set of 7085)

thanks for pointing it out

That's better :)

I made sure to check it at OD10 and the original offset was kinda off, but it is way better now, thanks! I will check the map itself and throw some mods later on
-NanoRIPE-
Hi ~ M4M
Nice storyboard ~

[General]
Enable epilepsy warning ~

[Easy]
00:08:496 (1) - finish
00:14:143 (1) - fix the distance snap
00:16:967 (1) - ^
00:22:614 (1,2) - ^
00:33:908 (1) - ^
00:39:555 - spinner?
00:42:379 (1) - finish and fix the distance snap
00:45:202 (1) - fix the distance snap
00:47:673 (2,1) - ^ and try to blanket it
01:04:967 (1) - finish
01:25:084 (1) - fix DS *distance snap
01:27:555 (1) - finish

*for easy/normal diff you must follow distance snap ~
*ehh i think u must add note after kiai time section ( 01:27:908 ) until 01:38:849 like Applepie's Insane

[Normal]
00:08:496 (1) - finish
00:18:379 (1,2) - stacked?
00:24:026 (1) - make curve slider here and blanket it with 00:24:732 (5)
00:39:908 (2,3) - blanket?
00:42:379 (1) - finish
01:00:026 (3,1) - blanket?
01:06:026 (3,4) - unstack,its hard to read them
01:07:437 (3,4) - ^
01:27:555 - add note here

*for easy/normal diff you must follow distance snap ~

[Hard]
00:08:496 (1) - finish
00:09:732 - 00:11:143 - 00:12:555 - 00:13:967 why u dont add circle here?
00:32:320 (6) - remove finish
00:33:555 (5) - ^
00:35:320 (1) - ^
00:36:026 (4) - ^
00:42:379 (1) - finish
01:05:143 (1) - ^
01:07:261 (4,1) - try to blanket it
01:16:261 (1) - finish
01:27:555 - add note here

*same as easy,you must add note after kiai time section ( 01:27:908 ) until 01:38:849 like Applepie's Insane * hope u understand what i said ~

[ApplePie's Insane]
Hitsound?
00:21:996 (6) - remove this circle ~

[Insane]
01:23:320 (1,2,3) - stacked

*same as easy and normal.you must add note after kiai time section ~ like applepie's insane

[Extra]
00:08:496 (1) - finish
00:42:379 (1) - ^
01:04:967 (1) - ^
01:16:261 (1) - ^

*same as easy,normal,and hard

GL ~ and nice hitsounding ~
_IxApplePie_

-NanoRIPE- wrote:

[ApplePie's Insane]
Hitsound? // WIP xD Up!
00:21:996 (6) - remove this circle ~ // Okay!
I'll send you the update after I finish hitsounding :P DONE!
Hitsounds might be too simple but :/
A
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 63555
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 8496,14143,19790,25437,31085,36732,40967,42379,48026,53673,59320,63555,64967,70614,76261,81908,87555,93202,98849
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Breezes
TitleUnicode:Breezes
Artist:MitiS
ArtistUnicode:MitiS
Creator:Ireiisu
Version:ApplePie's Insane
Source:
Tags:Drum&Bass
BeatmapID:984454
BeatmapSetID:438935

[Difficulty]
HPDrainRate:6
CircleSize:4.4
OverallDifficulty:8
ApproachRate:8.8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
7085,352.941176470588,4,2,0,70,1,0
8496,-117.647058823529,4,2,0,70,0,0
31084,-133.333333333333,4,2,0,40,0,0
33908,-133.333333333333,4,2,0,45,0,0
35320,-117.647058823529,4,2,0,45,0,0
36732,-133.333333333333,4,2,0,40,0,0
39555,-133.333333333333,4,2,0,35,0,0
41849,-100,4,2,0,40,0,1
42026,-100,4,2,0,50,0,0
42379,-100,4,2,0,70,0,1
63555,-100,4,2,0,50,0,1
64614,-200,4,2,0,55,0,0
64967,-100,4,2,0,70,0,1
76261,-100,4,2,0,70,0,1
84732,-90.9090909090909,4,2,0,70,0,1
87555,-100,4,2,0,60,0,0


[Colours]
Combo1 : 45,187,187
Combo2 : 217,98,217
Combo3 : 167,206,49

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500,280,34614,1,0,0:0:0:0:
512,304,34967,1,8,0:0:0:0:
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220,64,37084,1,0,0:0:0:0:
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360,48,38143,5,2,0:0:0:0:
296,128,38320,1,0,0:0:0:0:
232,224,38496,1,0,0:0:0:0:
168,320,38673,1,0,0:0:0:0:
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Topic Starter
Ireiisu

-NanoRIPE- wrote:

Hi ~ M4M
Nice storyboard ~ thanks XD

[General]
Enable epilepsy warning ~ after the sb is finalized

[Easy]
00:08:496 (1) - finish added
00:14:143 (1) - fix the distance snap fixed
00:16:967 (1) - ^ [color=#40FF00fixed[/color]
00:22:614 (1,2) - ^[color=#40FF00fixed[/color]
00:33:908 (1) - ^[color=#40FF00fixed[/color]
00:39:555 - spinner? a spinner there would either be too short or too fast to recover from for easy
00:42:379 (1) - finish and fix the distance snap fixed
00:45:202 (1) - fix the distance snap fixed
00:47:673 (2,1) - ^ and try to blanket itfixed+blanket
01:04:967 (1) - finish added
01:25:084 (1) - fix DS *distance snap fixed
01:27:555 (1) - finishadded

*for easy/normal diff you must follow distance snap ~XD ops I've probably forgot to check it after i redo some parts of it
*ehh i think u must add note after kiai time section ( 01:27:908 ) until 01:38:849 like Applepie's Insane **(refer to bottom)

[Normal]
00:08:496 (1) - finish added
00:18:379 (1,2) - stacked?stacked
00:24:026 (1) - make curve slider here and blanket it with 00:24:732 (5) ok ,added
00:39:908 (2,3) - blanket? added
00:42:379 (1) - finish added
01:00:026 (3,1) - blanket? ok
01:06:026 (3,4) - unstack,its hard to read them unstacked , i stacked it because it was on the red tick
01:07:437 (3,4) - ^ fixed
01:27:555 - add note here added

*for easy/normal diff you must follow distance snap ~^

[Hard]
00:08:496 (1) - finish added
00:09:732 - 00:11:143 - 00:12:555 - 00:13:967 why u dont add circle here? for the first part i dont add it there and its on a red tick , refer to extra and insane diff , there 'seems' to have for easy/normal because its all on the white tick
00:32:320 (6) - remove finish removed
00:33:555 (5) - ^ removed
00:35:320 (1) - ^removed
00:36:026 (4) - ^removed
00:42:379 (1) - finishadded
01:05:143 (1) - ^ added
01:07:261 (4,1) - try to blanket it its not really support to be a blanket but okay
01:16:261 (1) - finish added
01:27:555 - add note here added

*same as easy,you must add note after kiai time section ( 01:27:908 ) until 01:38:849 like Applepie's Insane * hope u understand what i said ~ **

[ApplePie's Insane]
Hitsound?
00:21:996 (6) - remove this circle ~

[Insane]
01:23:320 (1,2,3) - stacked stacked , i think

*same as easy and normal.you must add note after kiai time section ~ like applepie's insane**

[Extra]
00:08:496 (1) - finish
00:42:379 (1) - ^
01:04:967 (1) - ^
01:16:261 (1) - ^

added all

*same as easy,normal,and hard

**- I didn't really want to add stuff after the kiai (like some maps where it ends at where kiai ends) and like the last few jumps for some diff , i added a really hard jump at the end so like they would need to somehow recover from it immediately and continue normal jumps which seems , idk a bit hard..? It just does't really suit mine as much as applepie's

GL ~ and nice hitsounding ~thank you for the mod
squirrelpascals
Haio, m4m

Jenny ral
• You should really use custom combo colors to go with this nice background and sb

Exxtraa
• Raise AR ~9.5 (feels slow atm), maybe lower HP to 6. This is waht feels comfortable to me at least but if you feel that AR should be intentionally low / HP high, you do you

• 00:09:732 - 00:11:143 - 00:12:555 - etc. etc. - Missing some notes here. Yes the skipped beat does feel cool to play but you mapped to other beats that were just as audible

• 00:10:437 (3,5) - Make it so these don't touch

• 00:12:026 (3,4,1) - These objects have the same visual spacing but are spaced differently on the timeline. They are readable yes but they are nicer to play if spaced according to time difference

• 00:12:908 (2,4) - 00:14:143 (1,2) - Instead of making 2 seperate sliders, copy and paste one and just use ctrl+> x2. It's small but makes a big diffrence

• 00:15:908 (2) - Try moving this below 00:15:202 (5) to avoid that overlap (or mimic the same overlap on this slider 00:15:555 (1) - to create a tornado type of jump but I highly recommend the first suggestion) (and be sure 00:15:908 (2,4) don't touch)

• 00:15:908 (5) - ^

• 00:17:143 (2,6) - 00:18:555 (2,4,6) - 00:25:084 (5,2) - dont touch. I won't mod for this anymore, but fix this throughout the map. fixing these just make the map look a lot more aesthetically pleasing (unless its an intentional overlap like at 00:25:437 (1,3) )

• 00:24:379 (3) - Put this where 00:23:143 (2) is

• 00:31:437 (3) - Should be placed at 00:31:261

• 00:38:143 (1,2,3) - see mod for 00:12:026 (3,4,1) . Plus I understand that you could use a spacing decrease to go with the song, if you want to do that then just respace 00:38:849 (3,4,1) to make it look more intentional/exaggerated

• 00:40:967 (1,2,3,1,2) - Love how you used this pattern!

• 00:46:967 (3,4,5) - If this is supposed to play like a back and forth, then use a stronger overlap. Otherwise just re-place 3

• 00:48:026 (3,4,5,6,7) - Use ctrl+shift+d to create a pentagon and adjust to make a star, it would just make the object placement a lot nicer

• 00:50:496 (6,1) - blanket?

• 00:53:673 (1,2,3,4,5) - refer to the pentagon mod^^

• 00:54:732 (6) - ctrl + g for flow?

• 00:57:202 (5,1) - place 1 elsewhere (This type of overlap usually works better on the longer sliders)

• 01:00:026 (4,5,6) - This triple should start at 00:59:849

• 01:01:437 (4,5,6) - same but at 01:01:261

• 01:01:967 (8,1) - S p a c e more

• 01:02:143 (1,2,3,4) - This pattern utilizes the overlap better, because it gives the effect of each slider "spanning out," if that makes sense

• 01:04:084 (4) - I see why you would put a circle here but its kind of a stretch, since it's not an actual beat. Making 01:03:908 (3) - a slider would work much better

• 01:05:320 (3,4,5) - 01:06:026 (8,9,1) - Triples are overmapped, no beat on either of the second notes

• 01:07:790 (1) - flow more towards 2? dont like how it flows atm

• 01:10:614 (1) - why this bezier point? Just make it straight

• 01:10:967 (2,3,4) - This flow is overall uncomfortable to play

• 01:14:143 (7) - blanket with the stream 01:13:437 (1,2,3,4,5) would look much nice mm very nicce yess

• 01:26:849 (5,6,7,8) - I like they way you use this stream map-wise, but it's overmapped (no beats there) :c

ya with a low ar in a map such as this one (unless you changed it), you should be extra careful about object placement

insaznnee
This difficulty is really nicely mapped and i really like it

• 00:09:908 (1) - put on sliderhead of 00:09:202 (4) ?

• 00:11:673 (3) - Put on slidertail of 00:10:614 (4) ?

• 00:13:967 - put a note h e r e

• 00:15:555 (2) - nc here, remove nc at 00:15:379 (1)

• 00:21:202 (1,4) - make these 2 placements look neater

• 00:25:790 (3,4,5) - overmapped triple, but if you want you could make 3,4 a kickslider instead to go with the voices in the background

• 00:27:290 (4) - 00:28:702 (3) - delete

• 00:41:849 (1) - NiiIcEee, i love this sv effect. Maybe do something similar for extra, maybe hard as well?

• 00:47:849 (6) - Place on 00:47:143 (4)

• 00:47:320 (5,1) - 00:49:967 (4,6) - no touching

• 00:55:173 (2) - overmapped, delete

• 00:50:496 - 00:56:849 - Important beat, put something clickable here. Same for 00:58:967 - if you wanted to but for some reason I feel like that reverse arrow does justice

• 00:59:673 (3,4,5) - Too sharp of a curve, make thsi look more linear? (01:01:084 (3,4,5) - looks nice)

• 01:02:849 (3,1) - no touch

• 01:06:026 - 01:10:261 - Put something clickable here?

• 01:11:320 (4,5) - 01:12:026 (1,2) - I just kind of noticed how you utilized this same kind of flow repetitively, and I really like that

Hard
• mmUse Distance Snap. Since this is hard diff and all you can vary ds at times, but hard players still use ds as a prominent factor in gameplay.
Plus, you have some hand placed patterns that could use it, like 00:08:496 (1,2,3,4,5) - and 00:09:908 (1,2,3,4) - off the very start. With that being said I'll mod the map as is tho

Also like I said on Extra, try not to make any objects touch except for intentional overlaps

• 00:08:496 (1) - Is this snapped to a 1/3 point? lol

• 00:12:732 (1,3,4) - These dont look neat next to eachother

• 00:15:379 (5) - This is a hard diff, so you don't have to map every beat; so if you want to use the pauses at that half beat there thats fine

• 00:18:026 (5,1) - Intense jump for hard diff 9and hard to read with low ar)

• 00:16:261 (3) - Put on 00:15:555 (1) - slidertail?

• 00:22:790 (2,3) - fix blanket; the slider should kind of trace the approach circle of 3

• 00:23:496 (4) - maybe point toward the next circle?

• 00:25:084 (6,1) - big jump

• 00:32:143 (5,6) - make this a slider

• 00:36:908 (2,3,4) - This looks like all 1/2 beat gaps,ds would space 4 more and make this readable

• 00:44:673 (2,2) - blanket?

• 00:48:732 (4,2) - 01:13:967 (3,1) - touching

• 01:04:967 (4,1) - reduce spacing?

• 01:06:026 - 01:19:437 - 01:23:673 - Make this clickable

• 01:08:143 (2,3) - Try to make these perfectly overlap 01:07:437 (5,6) -

• 01:23:320 - From here, your object placement is weak, as the flow goes around in a small circle and objects touch eachother. Spread this out basically/remap

• 01:26:673 (2,3,4,5,1) - Sweet object placement, maybe put 1 higher to make a neat triangle

Good luck! :)
Topic Starter
Ireiisu
hdwiudnisdajd 3rd retry :

squirrelpascals wrote:

Haio, m4m

Jenny ral
• You should really use custom combo colors to go with this nice background and sbi will look into that

Exxtraa
• Raise AR ~9.5 (feels slow atm), maybe lower HP to 6. This is waht feels comfortable to me at least but if you feel that AR should be intentionally low / HP high, you do you i had the AR at 9 because it was only 170bpm. AR 9 -> 9.2
HP 7 -> 6.5..?


• 00:09:732 - 00:11:143 - 00:12:555 - etc. etc. - Missing some notes here. Yes the skipped beat does feel cool to play but you mapped to other beats that were just as audible Intentional , but i will add it if someone else mentions this

• 00:10:437 (3,5) - Make it so these don't touch fixed

• 00:12:026 (3,4,1) - These objects have the same visual spacing but are spaced differently on the timeline. They are readable yes but they are nicer to play if spaced according to time difference err im not too sure what you ment but edited that part a bit

• 00:12:908 (2,4) - 00:14:143 (1,2) - Instead of making 2 seperate sliders, copy and paste one and just use ctrl+> x2. It's small but makes a big diffrence edited..? :?

• 00:15:908 (2) - Try moving this below 00:15:202 (5) to avoid that overlap (or mimic the same overlap on this slider 00:15:555 (1) - to create a tornado type of jump but I highly recommend the first suggestion) (and be sure 00:15:908 (2,4) don't touch):/ fixed..?

• 00:15:908 (5) - ^ ^

• 00:17:143 (2,6) - 00:18:555 (2,4,6) - 00:25:084 (5,2) - dont touch. I won't mod for this anymore, but fix this throughout the map. fixing these just make the map look a lot more aesthetically pleasing (unless its an intentional overlap like at 00:25:437 (1,3) ) edited

• 00:24:379 (3) - Put this where 00:23:143 (2) is fixed

• 00:31:437 (3) - Should be placed at 00:31:261 fixed

• 00:38:143 (1,2,3) - see mod for 00:12:026 (3,4,1) . Plus I understand that you could use a spacing decrease to go with the song, if you want to do that then just respace 00:38:849 (3,4,1) to make it look more intentional/exaggerated ^fixed..? :?

• 00:40:967 (1,2,3,1,2) - Love how you used this pattern!XD thanks

• 00:46:967 (3,4,5) - If this is supposed to play like a back and forth, then use a stronger overlap. Otherwise just re-place 3 fixed i think

• 00:48:026 (3,4,5,6,7) - Use ctrl+shift+d to create a pentagon and adjust to make a star, it would just make the object placement a lot nicer err the star is sorta 'weird' because i wanted it to increase in distance so , it was intentional

• 00:50:496 (6,1) - blanket? fixed

• 00:53:673 (1,2,3,4,5) - refer to the pentagon mod^^ fixed this one

• 00:54:732 (6) - ctrl + g for flow?edited

• 00:57:202 (5,1) - place 1 elsewhere (This type of overlap usually works better on the longer sliders)fixed

• 01:00:026 (4,5,6) - This triple should start at 00:59:849 fixed

• 01:01:437 (4,5,6) - same but at 01:01:261 fixed

• 01:01:967 (8,1) - S p a c e more o k f i x e d XD

• 01:02:143 (1,2,3,4) - This pattern utilizes the overlap better, because it gives the effect of each slider "spanning out," if that makes sense XD i think so

• 01:04:084 (4) - I see why you would put a circle here but its kind of a stretch, since it's not an actual beat. Making 01:03:908 (3) - a slider would work much better fixed

• 01:05:320 (3,4,5) - 01:06:026 (8,9,1) - Triples are overmapped, no beat on either of the second notes fixed , but i might have mess up the part

• 01:07:790 (1) - flow more towards 2? dont like how it flows atm fixed..?

• 01:10:614 (1) - why this bezier point? Just make it straight fixed

• 01:10:967 (2,3,4) - This flow is overall uncomfortable to play fixed..? might have messed up even more

• 01:14:143 (7) - blanket with the stream 01:13:437 (1,2,3,4,5) would look much nice mm very nicce yess XD edited

• 01:26:849 (5,6,7,8) - I like they way you use this stream map-wise, but it's overmapped (no beats there) :c i shall change it back then

ya with a low ar in a map such as this one (unless you changed it), you should be extra careful about object placement

insaznnee
This difficulty is really nicely mapped and i really like it

• 00:09:908 (1) - put on sliderhead of 00:09:202 (4) ? fixed

• 00:11:673 (3) - Put on slidertail of 00:10:614 (4) ?fixed

• 00:13:967 - put a note h e r e edited

• 00:15:555 (2) - nc here, remove nc at 00:15:379 (1) fixed

• 00:21:202 (1,4) - make these 2 placements look neater overlap

• 00:25:790 (3,4,5) - overmapped triple, but if you want you could make 3,4 a kickslider instead to go with the voices in the background i guess i will have it as 1/2 circles

• 00:27:290 (4) - 00:28:702 (3) - delete deleted^

• 00:41:849 (1) - NiiIcEee, i love this sv effect. Maybe do something similar for extra, maybe hard as well? i would rather have it as a jump than just a plain slider , and if i add it for Hard , it might be too fast because its only 1/3 beat away from the spinner

• 00:47:849 (6) - Place on 00:47:143 (4) fixed

• 00:47:320 (5,1) - 00:49:967 (4,6) - no touching fixed

• 00:55:173 (2) - overmapped, delete fixed

• 00:50:496 - 00:56:849 - Important beat, put something clickable here. Same for 00:58:967 - if you wanted to but for some reason I feel like that reverse arrow does justice fixed

• 00:59:673 (3,4,5) - Too sharp of a curve, make thsi look more linear? (01:01:084 (3,4,5) - looks nice) fixed XD

• 01:02:849 (3,1) - no touch fixed

• 01:06:026 - 01:10:261 - Put something clickable here?added

• 01:11:320 (4,5) - 01:12:026 (1,2) - I just kind of noticed how you utilized this same kind of flow repetitively, and I really like thatXD thank you


Hard
• mmUse Distance Snap. Since this is hard diff and all you can vary ds at times, but hard players still use ds as a prominent factor in gameplay.
Plus, you have some hand placed patterns that could use it, like 00:08:496 (1,2,3,4,5) - and 00:09:908 (1,2,3,4) - off the very start. With that being said I'll mod the map as is tho

Also like I said on Extra, try not to make any objects touch except for intentional overlaps oki

• 00:08:496 (1) - Is this snapped to a 1/3 point? lol XD fixed

• 00:12:732 (1,3,4) - These dont look neat next to eachother fixed

• 00:15:379 (5) - This is a hard diff, so you don't have to map every beat; so if you want to use the pauses at that half beat there thats fine it should be fine

• 00:18:026 (5,1) - Intense jump for hard diff 9and hard to read with low ar) fixed

• 00:16:261 (3) - Put on 00:15:555 (1) - slidertail? fixed

• 00:22:790 (2,3) - fix blanket; the slider should kind of trace the approach circle of 3 fixed

• 00:23:496 (4) - maybe point toward the next circle? fixed

• 00:25:084 (6,1) - big jump ops fixed ctrl h j

• 00:32:143 (5,6) - make this a slider edited

• 00:36:908 (2,3,4) - This looks like all 1/2 beat gaps,ds would space 4 more and make this readable fixed ..?

• 00:44:673 (2,2) - blanket? fixed

• 00:48:732 (4,2) - 01:13:967 (3,1) - touching fixed

• 01:04:967 (4,1) - reduce spacing? moved 4

• 01:06:026 - 01:19:437 - 01:23:673 - Make this clickable fixed

• 01:08:143 (2,3) - Try to make these perfectly overlap 01:07:437 (5,6) - fixed

• 01:23:320 - From here, your object placement is weak, as the flow goes around in a small circle and objects touch eachother. Spread this out basically/remap remaped ish

• 01:26:673 (2,3,4,5,1) - Sweet object placement, maybe put 1 higher to make a neat triangle oki edited

Good luck! :)
Thank you for the mod! :)
Boruma
Normal
01:16:790 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,1,2,3) - It's quite difficult to see some of the notes. Could you possibly move the notes off each other slightly in order to make them more identifiable other than just timing?

Your other difficulties are mapped so masterful. The mapping really fits the song.
MikasaSerket
Hitsound sama is here to save the day!

Nice song, nice sb, why not nice hitsounds to go with that?
Here are two that would fit the map just nicely
soft-hitclap
soft-hitnormal
Taking a quick look at the extra difficulty, I can already tell there are some problems with the consistency of the clap hitsound.
00:08:496 - Starting from here, the basic pattern of the claps are every 3 white ticks. I don't see why it shouldn't remain consistent throughout because the music still stays the same in each section. The problem comes in when you are using whistles in exchange for claps, big example here 00:09:202 - This is a problem because 00:09:908 - and on forward is a similar soundset. The whistles aren't the problem, the problem is how every sound set you are alternating between whistle, then clap, whistle then clap etc (like how 00:09:202 - is a whistle but 00:10:614 - is a clap then 00:12:026 - is a whistle again) It's good to have variety, however it just sounds off putting and inconsistent. I would recommend to only sticking to either a whistle or a clap and not alternating between the two. I would lean towards using mostly claps
Another problem arises with the kiai's hitsounds. 01:04:967 - starting from here, the music still follows a now 1/2 clap (for every 2 ticks there is a clap on the second one) You are missing claps on parts like 01:06:379 (1) - (which is also bad because a new combo begins) and 01:07:084 (6) -
Similar problems to inconsistent claps also occur in easy and normal.

General stuff

Yeah, the difficulty jump from hard to ApplePie's Insane is a little bit too big. 0.93 difference between them? That's nearly a whole star! Possibly make a light insane to fill up the gap between the two difficulties or choose whatever you feel is right to fill up the gap.

Add "DnB" to the tags also along with "Touch". That's the songs album.

sb

Oh boy, first time I am ever modding sb. Make sure in the extra difficulty you turn on widescreen support.
01:03:555 - How about instead of just making the petals fall away from being seen, you make them fade away? This is mostly just because of how quickly 01:04:967 - 's petals come in that it makes the sb predictable.
01:04:967 - To add on, the petals actually come pretty late rather than early which makes it seems like the storyboard is rushing just to get the petals timed correctly. Have the petals start falling maybe a red tick or two earlier, that way, it makes it not as late.

This was just a quick hitsound and meta mod, that's about it though. I'm pretty tired so sorry if it's not up to my best effort :?
Topic Starter
Ireiisu
okokokok

adding stuff to 01:27:555 - 01:38:849 - (and maybe a spinner at the back for some of the diff)

and

00:42:379 - to 01:03:555 - (..?) kiai mode (or follow applepie till 01:04:614 - :? )

gfeiudsohdfbvgoufodisjenrofoedsmknkebgfdsjknwfrfdc

:? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :? :?

busy

okokokokokokokok looking through the mod err tmr..? gufidsjfrgtnh
;-; still busy af

okokokokok

Extra^ almost done editing
rest havent started

things to do
  1. look through mod
  2. finish 'mapping'
  3. look through finished mapping
_IxApplePie_
I don't have a problem with the distance though :c Maybe i'll see what others think about the distance :)
So off topic ^ . The difficulty jump could be accepted I guess :?:
I hava no idea how to save the hitsound file LOL so i'll leave it to you eh Irei xD
Do ask for a GD of LI if you want the diff spread or not
Chalwa
Hello! Mod from my queue!

Easy
00:09:908 (3) - Beginners can not read double repeat sliders :/
00:18:379 (2) - ^
00:24:026 (3) - ^
00:26:849 (2) - Copy 00:25:437 (1) slider and Ctrl + J
00:32:496 (3) - Another double repeat... You can leave something, but...
00:46:614 (1) - Make like this:
01:16:261 (1) - Blanket improve
01:20:496 (2) - Don't make sliders like this
Normal
00:13:437 (2) - Move red tick to center place ;)
00:22:261 (3,1) - Blanket improve
00:23:320 (2,3) - DS???
00:30:379 (3,4,1) - Blanket improve
00:36:026 (2,1) - Improve blanket
00:38:849 (3,1) - ^
00:39:555 (1,2) - ^ (I think you can make it ;) )
00:55:084 (1,2) - ^
00:57:908 (1,2) - ^
01:09:908 (3) - Make two sliders :D
01:14:143 (3) - ^
01:23:320 (5) - NC
Hard
00:10:967 (5,1) - DS
00:17:143 (2,3) - Blanket improve
00:19:967 (2) - End this slider at x:86 y:77
00:20:673 (4,5) - It looks weird
00:22:261 (5) - Imo curve slider looks much better
00:53:673 (1,2) - Blanket improve
00:59:320 (1,3) - ^
01:05:143 (1,2) - ^
01:06:732 (2) - Copy 01:06:379 (1) and Ctrl + >

END!
Nice song and nice map!
Good luck!
Topic Starter
Ireiisu

_IxApplePie_ wrote:

I don't have a problem with the distance though :c Maybe i'll see what others think about the distance :)
So off topic ^ . The difficulty jump could be accepted I guess :?:
I hava no idea how to save the hitsound file LOL so i'll leave it to you eh Irei xD
Do ask for a GD of LI if you want the diff spread or not
ok so i would either need to do a Light insane or wait for gd ( Im not sure if Thievley would have time to do it, pm Thiev later/soon )
^if I'm doing the light insane i might only be able to finish it probably next month..? I'm really busy these days ; yesterday i only had 20 minutes of free time and i came back home at 1am , going out in probably 10 minutes again

note:I can't make the Hard diff like 3.75 stars because Normal diff max. difficulty is 2.25 and the gap for normal and hard would be bigger than it already is. So Light Insane is probably going to fix it , or wait for gd

ehh moar hitsound , okok got it updating probably errr idk

but i might be able to update easy by today
Topic Starter
Ireiisu

Chalwa wrote:

Hello! Mod from my queue!

Easy
00:09:908 (3) - Beginners can not read double repeat sliders :/ oh edited
00:18:379 (2) - ^ fixed
00:24:026 (3) - ^fixed
00:26:849 (2) - Copy 00:25:437 (1) slider and Ctrl + J+Ctrl h for flow
00:32:496 (3) - Another double repeat... You can leave something, but... I think i can have this as a long slider
00:46:614 (1) - Make like this:
added
01:16:261 (1) - Blanket improvechanged that part because its hard to have a blanket there because of ds
01:20:496 (2) - Don't make sliders like this fixed
Normal
00:13:437 (2) - Move red tick to center place ;) fixed..?
00:22:261 (3,1) - Blanket improvefixed
00:23:320 (2,3) - DS??? fixed
00:30:379 (3,4,1) - Blanket improve fixed i think
00:36:026 (2,1) - Improve blanket fixed..?
00:38:849 (3,1) - ^fixed i think
00:39:555 (1,2) - ^ (I think you can make it ;) )fixed i think
00:55:084 (1,2) - ^fixed i think
00:57:908 (1,2) - ^ fixed
01:09:908 (3) - Make two sliders :D added
01:14:143 (3) - ^ it looks a bit hard but okay i guess have a long slider and hitcircle instead
01:23:320 (5) - NC added
Hard
00:10:967 (5,1) - DS gsfdhtrg fixed
00:17:143 (2,3) - Blanket improve improved
00:19:967 (2) - End this slider at x:86 y:77 fixed
00:20:673 (4,5) - It looks weird explain..? moved the slider a bit
00:22:261 (5) - Imo curve slider looks much better fixed
00:53:673 (1,2) - Blanket improve fixed
00:59:320 (1,3) - ^ fixed
01:05:143 (1,2) - ^fixed
01:06:732 (2) - Copy 01:06:379 (1) and Ctrl + > fixed

END!
Nice song and nice map!
Good luck!
Thank you for the mod!
Topic Starter
Ireiisu

MikasaSerket wrote:

Hitsound sama is here to save the day!

Nice song, nice sb, why not nice hitsounds to go with that?
Here are two that would fit the map just nicely
soft-hitclap
soft-hitnormal
added , the other part of the mod i need to look through it for a while. Thank you!
show more
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