Haio, m4m
Good luck!
Jenny ral
• You should really use custom combo colors to go with this nice background and sb
Exxtraa
• Raise AR ~9.5 (feels slow atm), maybe lower HP to 6. This is waht feels comfortable to me at least but if you feel that AR should be intentionally low / HP high, you do you
• 00:09:732 - 00:11:143 - 00:12:555 - etc. etc. - Missing some notes here. Yes the skipped beat does feel cool to play but you mapped to other beats that were just as audible
• 00:10:437 (3,5) - Make it so these don't touch
• 00:12:026 (3,4,1) - These objects have the same visual spacing but are spaced differently on the timeline. They are readable yes but they are nicer to play if spaced according to time difference
• 00:12:908 (2,4) - 00:14:143 (1,2) - Instead of making 2 seperate sliders, copy and paste one and just use ctrl+> x2. It's small but makes a big diffrence
• 00:15:908 (2) - Try moving this below 00:15:202 (5) to avoid that overlap (or mimic the same overlap on this slider 00:15:555 (1) - to create a tornado type of jump but I highly recommend the first suggestion) (and be sure 00:15:908 (2,4) don't touch)
• 00:15:908 (5) - ^
• 00:17:143 (2,6) - 00:18:555 (2,4,6) - 00:25:084 (5,2) - dont touch. I won't mod for this anymore, but fix this throughout the map. fixing these just make the map look a lot more aesthetically pleasing (unless its an intentional overlap like at 00:25:437 (1,3) )
• 00:24:379 (3) - Put this where 00:23:143 (2) is
• 00:31:437 (3) - Should be placed at 00:31:261
• 00:38:143 (1,2,3) - see mod for 00:12:026 (3,4,1) . Plus I understand that you could use a spacing decrease to go with the song, if you want to do that then just respace 00:38:849 (3,4,1) to make it look more intentional/exaggerated
• 00:40:967 (1,2,3,1,2) - Love how you used this pattern!
• 00:46:967 (3,4,5) - If this is supposed to play like a back and forth, then use a stronger overlap. Otherwise just re-place 3
• 00:48:026 (3,4,5,6,7) - Use ctrl+shift+d to create a pentagon and adjust to make a star, it would just make the object placement a lot nicer
• 00:50:496 (6,1) - blanket?
• 00:53:673 (1,2,3,4,5) - refer to the pentagon mod^^
• 00:54:732 (6) - ctrl + g for flow?
• 00:57:202 (5,1) - place 1 elsewhere (This type of overlap usually works better on the longer sliders)
• 01:00:026 (4,5,6) - This triple should start at 00:59:849
• 01:01:437 (4,5,6) - same but at 01:01:261
• 01:01:967 (8,1) - S p a c e more
• 01:02:143 (1,2,3,4) - This pattern utilizes the overlap better, because it gives the effect of each slider "spanning out," if that makes sense
• 01:04:084 (4) - I see why you would put a circle here but its kind of a stretch, since it's not an actual beat. Making 01:03:908 (3) - a slider would work much better
• 01:05:320 (3,4,5) - 01:06:026 (8,9,1) - Triples are overmapped, no beat on either of the second notes
• 01:07:790 (1) - flow more towards 2? dont like how it flows atm
• 01:10:614 (1) - why this bezier point? Just make it straight
• 01:10:967 (2,3,4) - This flow is overall uncomfortable to play
• 01:14:143 (7) - blanket with the stream 01:13:437 (1,2,3,4,5) would look much nice mm very nicce yess
• 01:26:849 (5,6,7,8) - I like they way you use this stream map-wise, but it's overmapped (no beats there) :c
ya with a low ar in a map such as this one (unless you changed it), you should be extra careful about object placement
• 00:09:732 - 00:11:143 - 00:12:555 - etc. etc. - Missing some notes here. Yes the skipped beat does feel cool to play but you mapped to other beats that were just as audible
• 00:10:437 (3,5) - Make it so these don't touch
• 00:12:026 (3,4,1) - These objects have the same visual spacing but are spaced differently on the timeline. They are readable yes but they are nicer to play if spaced according to time difference
• 00:12:908 (2,4) - 00:14:143 (1,2) - Instead of making 2 seperate sliders, copy and paste one and just use ctrl+> x2. It's small but makes a big diffrence
• 00:15:908 (2) - Try moving this below 00:15:202 (5) to avoid that overlap (or mimic the same overlap on this slider 00:15:555 (1) - to create a tornado type of jump but I highly recommend the first suggestion) (and be sure 00:15:908 (2,4) don't touch)
• 00:15:908 (5) - ^
• 00:17:143 (2,6) - 00:18:555 (2,4,6) - 00:25:084 (5,2) - dont touch. I won't mod for this anymore, but fix this throughout the map. fixing these just make the map look a lot more aesthetically pleasing (unless its an intentional overlap like at 00:25:437 (1,3) )
• 00:24:379 (3) - Put this where 00:23:143 (2) is
• 00:31:437 (3) - Should be placed at 00:31:261
• 00:38:143 (1,2,3) - see mod for 00:12:026 (3,4,1) . Plus I understand that you could use a spacing decrease to go with the song, if you want to do that then just respace 00:38:849 (3,4,1) to make it look more intentional/exaggerated
• 00:40:967 (1,2,3,1,2) - Love how you used this pattern!
• 00:46:967 (3,4,5) - If this is supposed to play like a back and forth, then use a stronger overlap. Otherwise just re-place 3
• 00:48:026 (3,4,5,6,7) - Use ctrl+shift+d to create a pentagon and adjust to make a star, it would just make the object placement a lot nicer
• 00:50:496 (6,1) - blanket?
• 00:53:673 (1,2,3,4,5) - refer to the pentagon mod^^
• 00:54:732 (6) - ctrl + g for flow?
• 00:57:202 (5,1) - place 1 elsewhere (This type of overlap usually works better on the longer sliders)
• 01:00:026 (4,5,6) - This triple should start at 00:59:849
• 01:01:437 (4,5,6) - same but at 01:01:261
• 01:01:967 (8,1) - S p a c e more
• 01:02:143 (1,2,3,4) - This pattern utilizes the overlap better, because it gives the effect of each slider "spanning out," if that makes sense
• 01:04:084 (4) - I see why you would put a circle here but its kind of a stretch, since it's not an actual beat. Making 01:03:908 (3) - a slider would work much better
• 01:05:320 (3,4,5) - 01:06:026 (8,9,1) - Triples are overmapped, no beat on either of the second notes
• 01:07:790 (1) - flow more towards 2? dont like how it flows atm
• 01:10:614 (1) - why this bezier point? Just make it straight
• 01:10:967 (2,3,4) - This flow is overall uncomfortable to play
• 01:14:143 (7) - blanket with the stream 01:13:437 (1,2,3,4,5) would look much nice mm very nicce yess
• 01:26:849 (5,6,7,8) - I like they way you use this stream map-wise, but it's overmapped (no beats there) :c
ya with a low ar in a map such as this one (unless you changed it), you should be extra careful about object placement
insaznnee
This difficulty is really nicely mapped and i really like it
• 00:09:908 (1) - put on sliderhead of 00:09:202 (4) ?
• 00:11:673 (3) - Put on slidertail of 00:10:614 (4) ?
• 00:13:967 - put a note h e r e
• 00:15:555 (2) - nc here, remove nc at 00:15:379 (1)
• 00:21:202 (1,4) - make these 2 placements look neater
• 00:25:790 (3,4,5) - overmapped triple, but if you want you could make 3,4 a kickslider instead to go with the voices in the background
• 00:27:290 (4) - 00:28:702 (3) - delete
• 00:41:849 (1) - NiiIcEee, i love this sv effect. Maybe do something similar for extra, maybe hard as well?
• 00:47:849 (6) - Place on 00:47:143 (4)
• 00:47:320 (5,1) - 00:49:967 (4,6) - no touching
• 00:55:173 (2) - overmapped, delete
• 00:50:496 - 00:56:849 - Important beat, put something clickable here. Same for 00:58:967 - if you wanted to but for some reason I feel like that reverse arrow does justice
• 00:59:673 (3,4,5) - Too sharp of a curve, make thsi look more linear? (01:01:084 (3,4,5) - looks nice)
• 01:02:849 (3,1) - no touch
• 01:06:026 - 01:10:261 - Put something clickable here?
• 01:11:320 (4,5) - 01:12:026 (1,2) - I just kind of noticed how you utilized this same kind of flow repetitively, and I really like that
• 00:09:908 (1) - put on sliderhead of 00:09:202 (4) ?
• 00:11:673 (3) - Put on slidertail of 00:10:614 (4) ?
• 00:13:967 - put a note h e r e
• 00:15:555 (2) - nc here, remove nc at 00:15:379 (1)
• 00:21:202 (1,4) - make these 2 placements look neater
• 00:25:790 (3,4,5) - overmapped triple, but if you want you could make 3,4 a kickslider instead to go with the voices in the background
• 00:27:290 (4) - 00:28:702 (3) - delete
• 00:41:849 (1) - NiiIcEee, i love this sv effect. Maybe do something similar for extra, maybe hard as well?
• 00:47:849 (6) - Place on 00:47:143 (4)
• 00:47:320 (5,1) - 00:49:967 (4,6) - no touching
• 00:55:173 (2) - overmapped, delete
• 00:50:496 - 00:56:849 - Important beat, put something clickable here. Same for 00:58:967 - if you wanted to but for some reason I feel like that reverse arrow does justice
• 00:59:673 (3,4,5) - Too sharp of a curve, make thsi look more linear? (01:01:084 (3,4,5) - looks nice)
• 01:02:849 (3,1) - no touch
• 01:06:026 - 01:10:261 - Put something clickable here?
• 01:11:320 (4,5) - 01:12:026 (1,2) - I just kind of noticed how you utilized this same kind of flow repetitively, and I really like that
Hard
• mmUse Distance Snap. Since this is hard diff and all you can vary ds at times, but hard players still use ds as a prominent factor in gameplay.
Plus, you have some hand placed patterns that could use it, like 00:08:496 (1,2,3,4,5) - and 00:09:908 (1,2,3,4) - off the very start. With that being said I'll mod the map as is tho
Also like I said on Extra, try not to make any objects touch except for intentional overlaps
• 00:08:496 (1) - Is this snapped to a 1/3 point? lol
• 00:12:732 (1,3,4) - These dont look neat next to eachother
• 00:15:379 (5) - This is a hard diff, so you don't have to map every beat; so if you want to use the pauses at that half beat there thats fine
• 00:18:026 (5,1) - Intense jump for hard diff 9and hard to read with low ar)
• 00:16:261 (3) - Put on 00:15:555 (1) - slidertail?
• 00:22:790 (2,3) - fix blanket; the slider should kind of trace the approach circle of 3
• 00:23:496 (4) - maybe point toward the next circle?
• 00:25:084 (6,1) - big jump
• 00:32:143 (5,6) - make this a slider
• 00:36:908 (2,3,4) - This looks like all 1/2 beat gaps,ds would space 4 more and make this readable
• 00:44:673 (2,2) - blanket?
• 00:48:732 (4,2) - 01:13:967 (3,1) - touching
• 01:04:967 (4,1) - reduce spacing?
• 01:06:026 - 01:19:437 - 01:23:673 - Make this clickable
• 01:08:143 (2,3) - Try to make these perfectly overlap 01:07:437 (5,6) -
• 01:23:320 - From here, your object placement is weak, as the flow goes around in a small circle and objects touch eachother. Spread this out basically/remap
• 01:26:673 (2,3,4,5,1) - Sweet object placement, maybe put 1 higher to make a neat triangle
Plus, you have some hand placed patterns that could use it, like 00:08:496 (1,2,3,4,5) - and 00:09:908 (1,2,3,4) - off the very start. With that being said I'll mod the map as is tho
Also like I said on Extra, try not to make any objects touch except for intentional overlaps
• 00:08:496 (1) - Is this snapped to a 1/3 point? lol
• 00:12:732 (1,3,4) - These dont look neat next to eachother
• 00:15:379 (5) - This is a hard diff, so you don't have to map every beat; so if you want to use the pauses at that half beat there thats fine
• 00:18:026 (5,1) - Intense jump for hard diff 9and hard to read with low ar)
• 00:16:261 (3) - Put on 00:15:555 (1) - slidertail?
• 00:22:790 (2,3) - fix blanket; the slider should kind of trace the approach circle of 3
• 00:23:496 (4) - maybe point toward the next circle?
• 00:25:084 (6,1) - big jump
• 00:32:143 (5,6) - make this a slider
• 00:36:908 (2,3,4) - This looks like all 1/2 beat gaps,ds would space 4 more and make this readable
• 00:44:673 (2,2) - blanket?
• 00:48:732 (4,2) - 01:13:967 (3,1) - touching
• 01:04:967 (4,1) - reduce spacing?
• 01:06:026 - 01:19:437 - 01:23:673 - Make this clickable
• 01:08:143 (2,3) - Try to make these perfectly overlap 01:07:437 (5,6) -
• 01:23:320 - From here, your object placement is weak, as the flow goes around in a small circle and objects touch eachother. Spread this out basically/remap
• 01:26:673 (2,3,4,5,1) - Sweet object placement, maybe put 1 higher to make a neat triangle
Good luck!