Hi, from my modding queue~
[General]
[Easy]
Alright then, as I said before you can ask me in game if you have any questions or anything you don't understand, good luck~
[General]
- Maybe offset 798? I think what you have now sounds a bit off.
[Easy]
- 00:03:378 (2,4) - 00:05:959 (1) - I don't know what you're going for with these sliderends, it didn't land on anything. When you're mapping you should try focusing on just one thing, either vocal or instruments. In this case, following vocal is a lot easier if you ask me.
- 00:08:539 (1,3) - Try to avoid this overlap if possible, doesn't look neat imo.
- 00:12:410 (3,4) - This rhythm would work better because there's a very strong cymbal sound on 00:13:056 and technically it should be clickable.
- 00:22:733 - Generally downbeats should be clickable but up to you.
- 00:23:701 - If you're following the guitar sound then you should make this one clickable as well.
- 00:58:701 (2,1) - Clearly there are drums that you can map between these two, don't leave this empty as it might cause an awkward pause in gameplay.
- 01:05:314 (1) - Just my preference but I would prefer a denser rhythm than this.
- 01:13:701 (2,3,4) - Try making a flow in simple line, if your flow is too complicated then some beginners will mess up on it. In this case, some players might go for 01:14:668 (4) instead of 01:14:346 (3) .
- 01:22:410 (2,3) - Ctrl+g fits much better if you're following vocal.
- Needs more work in terms of rhythms and aesthetics.
- AR needs to be bumped imo, around 5-6.
- 00:03:076 (1) - When you're mapping both of these ticks it really plays weird for some reason. Just map either 00:03:076 or 00:03:237 is better imo, if you're going for vocal, then you should map 00:03:237 and leave 00:03:076 empty and vice versa.
- 00:16:281 (1,2) - I think this rhythm captures the guitar sound better. Same applies to 00:18:862 (1,2) .
- 00:24:023 - This should be clickable.
- 00:33:217 (3,1) - Don't really recommend to left things empty in the middle of stanza, I would make 00:33:217 (3) a repeat slider or you could try sth else, up to you.
- I'll stop here since most of the things I mentioned are about rhythm stuff. The thing I really wanted here is I want you to understand the concept of choosing rhythm choices rather than pointing out what should be fixed or not, so I hope you'll understand what I'm trying to get across and try applying what you learned to the rest of your map.
Alright then, as I said before you can ask me in game if you have any questions or anything you don't understand, good luck~