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Asaba Ureshiko (Inoue Kikuko) - jewelry

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Topic Starter
Hollow Wings
This beatmap was submitted using in-game submission on 2016年8月10日 at 13:34:31

Artist: Asaba Ureshiko (Inoue Kikuko)
Title: jewelry
Source: 奥さまは魔法少女
Tags: おくさまはまほうしょうじょ Okusama wa Maho Shojo あさは うれしこ アニエス・ベル Agnes Bell いのうえ きくこ 水島康貴 みずしま やすたか muzushima yasutaka 柚木美祐 ゆずき みゆ yuzuki miyu ED DreaM117er
BPM: 79
Filesize: 9168kb
Play Time: 04:24
Difficulties Available:
  1. Collab Hard (2.11 stars, 439 notes)
  2. Normal (1.32 stars, 324 notes)
Download: Asaba Ureshiko (Inoue Kikuko) - jewelry
Information: Scores/Beatmap Listing
---------------
井上喜久子 jewelry

bg by me
Collab Hard collabed with DreaM117er
117's Insane by DreaM117er

怀着一种有点色色的心情去认真生活,那样或许会更加热爱这个世界一点。

浅羽嬉子(あさは うれしこ,Asaba Ureshiko)= アニエス・ベル(Agnes Bell), just in case someone noticed the main character's original name in this anime.
polka
ichiban
KaedekaShizuru
m4m
[General]
AIMOD里有一条堆叠判定值高于0.9或低于0.3 不知道什么意思第一次见

[Hard]
惯例的hw式放不开hard 我再扯间距问题乃也不会听了233
第一段主歌我建议主跟vocal 这样每一小节的排列可以作得更规整
normal-hitnormal用太多了 我觉得你反而更应该多用normal-hitclap
00:00:568 (1,1) - 这个NC是故意的?
00:01:708 (3) - 不建议红线起slider
00:04:746 (4) - ↑
00:16:898 (2) - 旋律上给我的感觉应该是两个circle而不是一个slider
01:22:214 (6) - ↑
02:50:695 (1) - del 鼓的circle接萨克斯的circle非常别扭 还不如不放
03:14:999 - 别偷懒啊这完全可以map


[Normal]
音效同 别的没什么
pw384
modding format information:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[Collab Hard]
  1. 00:30:569 (4,5,1,2) - 这弧度不自然
  2. 01:01:328 - 这里放kiai没感觉
  3. 01:21:075 (4) - 能不能做成竖的 看图:
  4. 01:59:049 (1) - 两点式滑条更好
  5. 02:02:657 (2) - x=165, y=244
  6. 02:08:923 (3,4) - spacing放大一点
  7. 03:07:024 (3,4,5,6) - 不觉得别扭吗
  8. 03:37:784 (5) - NC


[Normal]
  1. 01:05:505 (3) - 节奏建议改了

怀疑你们都是魔法少女
Nelka714
kikoku doukoku ji-
owait wrong title...uh
by the way, mod4mod from your queue

Collab Hard

  1. you sure going with 0,2 SL? i would be fine if it's insane, but for hard, something like 00:03:607 (1,2) - might be hard to read imo. maybe SL 0,4?
  2. 00:00:948 (1) - the NC doesn't look important, for me. un-NC it?
    saw Kaedeka's mod about this part, but idk what it means tbh.
  3. 00:21:455 (1) - it's fine tbh, but i prefer this rhythm so the downbeat is clickable.
  4. 01:09:682 (6,1) - ctrl+g the rhythm? same reason as above.
  5. 02:16:518 (6) - separate this into a slider-circle? same reason as above tbh.
  6. 03:31:518 (3) - you sure you want to skip the piano sound at white tick? not a really big issue tbh.
  7. 03:58:860 - is the drum sound intentionally skipped?

Normal

  1. might want to change SL into 0,4 to match Hard's SL setting (if you agree with it, of course).
  2. 01:18:037 (1) - 02:43:100 (1) - 03:56:012 (1) - same NC patterning, but still doesn't look important, for me. un-NC them?
  3. 01:18:037 (1,2) - maybe separate them 'cause i afraid that normal players will having a hard time to read that kind of overlap.
  4. 01:37:784 (2) - maybe NC this 'cause "Hard did NC here". saying like this 'cause idk who mapped when in Hard
  5. 03:29:049 (1,2) - i prefer to NC 2 then un-NC 1 so the NC change happen at downbeat.
that's all, i guess
i hope this helps a bit
Adol Christin
可能刚刚没把想问题表述清楚。我的图还没做完,所以现在暂时没图可摸。

General

  1. Widescreen Support 没有关掉
  2. “井上喜久子 ”在Artist已经出现过了,tag里没必要再出现一次。

Hard

  1. 私心,希望sv能再高0.2左右。第一段副歌开始后物件密度大一点了,感觉就有点挤。(不过那样的话几乎等于remap了,改不了了吧大概)
  2. 00:23:163 (4,5) - 这ar下这个叠感觉有点晃眼睛,第一pc后面那个圈直接出了个50。。。要不叠在滑条尾上吧
  3. 01:48:796 (5,6,7) - 这是故意让滑条头压蓝线的吗?感觉这样的话在dt下会略微有点坑吧。我觉得还是传统的两个短滑条接单点的组合比较好
  4. 01:52:974 (1) - 这个建议换成类似于01:59:049 (1,2,3) - 这样的节奏。现在的话感觉这样的物件密度下,突然来个一拍的去跟vocal,有点不协调。
  5. 02:14:809 (2,3,4) - 这三个这样挤在一起,在这个ar下,总感觉容易坑新手让他们提前点了3(虽然我是过去了)
  6. 02:08:923 (3,4,5) - 微调下,调成这样如何?这样在视觉上的间距看着比较统一,也不会破坏ds
  7. 03:01:708 (1,1,2,3) - 一点小小的私心:把这几个物件删了,或者把前面也map掉吧。不是说它们不好或者鼓点不强什么的,主要是间奏听起来不那么规则,从这里开始做的话后面的03:02:847 (1) - 打着感觉会受不小的影响
  8. 03:05:125 (5) - 方向微调到向斜上怎么样,这样的话这个折返跟下一根滑条视觉上就没那么近,看起来比较协调。
  9. 03:37:024 (3,4) - 这个地方一根1/3夹杂一堆1/2一不小心就断尾啦。要不把滑条拆开,改成一个单点加一根1/3的折返这样怎么样?显得常规一些。

Normal

  1. ai mod指出了这几个地方间距不太对:00:27:151 (3,1,2) - 02:13:100 (3,4) -
  2. 摸不太出来

hw的音效真的是,怎么听怎么舒服啊
[Mahua]
大概是不用改的建议
[collab]
00:09:682 (4) - 后面那两个折返音效可以声音再小点
00:24:493 (6) - 这个note用nc吧 感觉这好像是跟的vocal所以用句子开头做为nc应该没错
然后发现了一堆没有跟着vocal的nc
04:03:606 (1,2,3,4,5) - bass转piano 害怕
美丽 摸不出来东西了
MaddaFakka-sama
Hello, m4m.

[Normal]

01:20:695 - It may be better with a circle here?

01:21:834 - Turn this into a slider until 01:22:214 ? It seems better that way imo , but that's just me.

03:20:315 (5,1,2,3,4) - It may be just me but I think you could move those circles a bit more to the right of the slider so it ends up with something like this , creating a nice shape http://puu.sh/q5QZQ/f9a7b27a73.jpg

Overall a really nice difficulty. Great job :)

[Collab Hard]

00:14:239 (5) - Is this really needed? It seems a littttttle bit out of place :D

00:30:569 (4) - No NC?(00:30:948 (1) - that would obviously mean un-NCing this)

00:36:265 (6) - ^

00:42:720 (7) - ^ ( you get the point xD )

02:50:315 (5,1) - I would stack that over the slider end , but then again that's me xD

Overall , I really liked this one too. Very well mapped. Good luck with the mapset! :)
Lanturn
jewelry

M4M from your queue. Lovely song <3

ysutaka -> yasutaka? It says やすたか in your tags.

The SV is a bit too slow. At some points it's hard to tell the difference between 1/2 and 1/4 on Normal. Let's try with what you got though.

Timing should have started at 00:00:568 - to be on the correct measure.

Most of your hitsounds have a small delay here or there. It's about 2-4ms so they are within ranking, but it wouldn't hurt to fix most of them.

[Normal]
  1. 00:15:758 (1) - 00:21:834 (1) - 00:27:910 (1) - etc for this section. Consider adding a clap or something here so there's more hitsound usage in this part. Right now all you have is the simple Normal hit so it's a bit underwhelming here.
  2. 00:33:986 (1,2,3,4) - with the low SV, this actually does feel a bit clumped up together. I won't really mention other places unless it's extreme, but I really think you should take this into consideration since it is the lowest diff in the set.
  3. 00:57:531 (3,1) - Is this normal sampleset supposed to be on the (1) like in the Collab Hard?
  4. For your kiai hitsounds. I feel like even just a regular soft whistle (default one) would work better here. The current one you use is more of a special finish that should be used sparingly imo. It get's spammed a little too much, and even more so in Collab Hard.
  5. 02:13:480 (4) - DS if you care.
  6. 02:26:391 (1,2) - Consider swapping these in the timeline. while it does break up 'sekai' it will allow you to hit 02:27:151 - which is a pretty powerful note.
  7. 03:15:758 (3,4,1,2) - For (3) you kind of ignore the vocals, but you go right to them at 03:17:657 (4,1,2) - Consider mapping 03:16:138 - since it's strong?
  8. 03:37:784 (4,5,6) - A bit clumped up here. Can you spread these out?
  9. 03:40:442 (3,1) - (1) would be pretty cool as a horizontal flip and Control+g for some symmetry. You'll have to adjust 03:43:100 (2,3) - a little aftewards though.
[Hard Collab]
  1. 00:00:948 (1) - Probably don't need this NC. It is still part of the first combo.
  2. 00:23:163 (4) - The vocals here actually start on 00:23:258 - Maybe swap with (3) at least so you aren't clicking the empty space.
  3. 00:31:518 (2,3) - Change (2) into a circle and then use a 1/2 slider from the tail of (2) to (3) to separate vocals and guitar?
  4. Your hitsounds before the kiai and in the Kiai as mentioned in Normal, would probably be better off if they avoided using the Normal sampleset hitsound for the same reasons.
  5. 01:14:619 (3,1,2) - Not too big of a fan of this jump to an anti jump. I found it a bit confusing to play. The same afterwards with 01:16:898 (1,2,3,4) - where there's more movement from (2,3) than (1,2)
  6. 01:20:125 (2) - Like 31 seconds. I suggest separating these. 01:20:315 - should really be a clickable note. The other issue is that 01:20:695 (3) - actually lands on 01:20:790 - so when I hit this note, it always feels early. This would probably make a better tail end instead or something.
  7. 01:43:480 (8) - Circles instead? the vocals would back them up well.
  8. This next kiai is beautiful <3
  9. 02:50:695 (1) - Some kind of hitsound? Maybe a normal addtion clap or something.
  10. 03:11:961 (1) - Curve the other way for better flow?
  11. 03:14:999 - to 03:27:151 - I really think you should map this section. It was mapped in Normal :)
  12. 03:37:024 (3,4) - Split up the (3) (Make the head a circle) so you can use the tail end to map the drums when they start instead of in the middle of them. a good 1/6 reverse slider starting at 03:37:404 - is what you want to map these easily. This also removes a bit of clutter from this part.
  13. 03:54:113 (5,1) - pretty sure this is the only instance of a jump you have in this difficulty. are you sure you want it?
Good luck o/ I love this song.
Deppyforce
hi from your que

[Normal]
00:26:771 - are you sure u wanna ignore this strong melody? you probably make it consistent with 00:14:619 - but the sound at 26:771 is more noticeable and should be mapped
01:15:759 (2) - revert back to 1/2 and add a circle at downbeat works better rhythm wise imo
01:54:113 (2,3) - this might be unreadable for beginners tbh cuz you did stack that looks the same at 01:18:037 (1,2) - but its different gap, maybe consider unstack 1:18:037 ?
02:41:961 (3) - could try move 3 down a bit to avoid overlaping with 02:43:100 (1) - if u care

[Collab Hard]
00:09:682 (4) - imo the sounds on reverse is really weak that beginners probably wont hear it, could be replaced with 1/1 slider instead, or atleast map sounds like 00:14:619 - too cuz this is even stronger than the sound on reverse but it got ignored
00:43:670 - map the vocal? xd
01:18:417 (4,1) - and 01:16:898 (1,2) - 01:15:379 (1,2) - looks the same and its only 1/2 gap apart from each other, beginner might misread that the 3 stacks are same gaps and easily combobreak
01:37:404 (1,1,2) - 1->1 should be smaller than 1->2? or maybe just stack the nc notes
03:05:885 (1) - uhh this nazi overlap with 5 looks a bit weird, move it down a bit? (like 2 pixels)
04:05:505 (4) - if you mapped this sound why dont you map 04:07:024 - ?

good luck!!
CrystilonZ
Hiyaa~
from your queue
omg the music is too great
also, nice bg as always XD

[Normal]
01:18:796 (2) - this might be too hard to read considering the rhythm and the fact that you haven't stack until this point.
01:46:898 (1) - maybe it's a better idea to make this 1/1 to emphasize the vocal
02:14:239 (1) - I'm just gonna say this turn is a bit too sharp, but you might have done this to emphasize anyways.
02:30:188 (2,3,4) - way too crowded. This is Normal and the easiest diff so you might want to keep this clean and easy to read.
03:15:758 (3) - are you sure about skipping the vocal there? it's pretty strong imo, and judging from the pattern after this point, I think you're also focusing on the vocals.
nicee

[Collab]
00:26:012 (3,5) - It'd be more neat if you make 3 blankets 5.
01:15:379 (1,2,1,2) - I'm just going to ask for the reason. I think it might be better to let them flow. This kind of pattern kinda interrupt to flow.
01:57:531 (4,5,6,7,1) - omg <3
03:37:531 (4) - nc here perhaps? It's too hard to read right now and it will also provide better emphasis.
04:06:644 (1,2,3,4,5) - I'm a little bit confused about the notes here. Why did you skip 04:06:265 and 04:07:024 which have stronger sounds?
and please consider deleting 04:07:974 (4) - . It's not overmapped but I think a triplet doesn't fit really well in this calm part here.

sry for the short mod
and most stuff are nazi :o
So good~~ have my star

Good luck!
Topic Starter
Hollow Wings
give feedback to 117's parts' feedbacks directly here.

KaedekaShizuru wrote:

m4m
[General]
AIMOD里有一条堆叠判定值高于0.9或低于0.3 不知道什么意思第一次见 那个是用于堆叠的东西。。。具体可以问群里的人是啥。

[Hard]
惯例的hw式放不开hard 我再扯间距问题乃也不会听了233 我那么善良。
第一段主歌我建议主跟vocal 这样每一小节的排列可以作得更规整 节奏就这样吧而且我不太喜欢跟vocal。
normal-hitnormal用太多了 我觉得你反而更应该多用normal-hitclap 基本上hs都是跟着原曲来的来着。
00:00:568 (1,1) - 这个NC是故意的?好像是手误,改掉了。
00:01:708 (3) - 不建议红线起slider 这里显然红起更好,以及红起并没什么大碍,该用就用。
00:04:746 (4) - ↑
00:16:898 (2) - 旋律上给我的感觉应该是两个circle而不是一个slider 这边因为歌比较安静所以我简化了节奏,让打击点尽量减少一些,和后面形成对比。
01:22:214 (6) - ↑
02:50:695 (1) - del 鼓的circle接萨克斯的circle非常别扭 还不如不放 好的,改了。
03:14:999 - 别偷懒啊这完全可以map 不,这段我就要空。


[Normal]
音效同 别的没什么 好像没啥要改的。

384059043 wrote:

modding format information:
Black: Suggestions.
Bule: Emphasis suggestions.
Red: Unrankable stuffs. Must be fixed.


[Collab Hard]
  1. 00:30:569 (4,5,1,2) - 这弧度不自然 不觉得。
  2. 01:01:328 - 这里放kiai没感觉 切。
  3. 01:21:075 (4) - 能不能做成竖的 看图: 可以是可以不过我觉得在比较安静的部分还是直接顺flow无脑到底的比较好所以就这样吧。
  4. 01:59:049 (1) - 两点式滑条更好 其实无所谓。
  5. 02:02:657 (2) - x=165, y=244 不。
  6. 02:08:923 (3,4) - spacing放大一点 不要,就snap ds。
  7. 03:07:024 (3,4,5,6) - 不觉得别扭吗 不觉得。
  8. 03:37:784 (5) - NC 可,改了。


[Normal]
  1. 01:05:505 (3) - 节奏建议改了 本来觉得你说得对,仔细想了一下还是不改了,这个vocal感觉还是这样表现比较好。

怀疑你们都是魔法少女 魔法少女384

Nelka714 wrote:

kikoku doukoku ji-
owait wrong title...uh
by the way, mod4mod from your queue

Collab Hard

  1. you sure going with 0,2 SL? i would be fine if it's insane, but for hard, something like 00:03:607 (1,2) - might be hard to read imo. maybe SL 0,4? hmmm well i think you're right, changed the sl into 4.
  2. 00:00:948 (1) - the NC doesn't look important, for me. un-NC it? yeah you're right, already changed it.
    saw Kaedeka's mod about this part, but idk what it means tbh.
  3. 00:21:455 (1) - it's fine tbh, but i prefer this rhythm so the downbeat is clickable. it always like a usual thing that we set tap tick at main downbeat or just white lines, but to me the rhythm style have it's own freedom to change like shifting among tracks. here the song is still in the quiet part and i wanna those rhythm be as simple as it can be, so i choose follow vocal track here and express the downbeat with that arrow. it plays still good because the vocal track do covered other ones as it showed at this very part.
  4. 01:09:682 (6,1) - ctrl+g the rhythm? same reason as above. nope for same reason as above.
  5. 02:16:518 (6) - separate this into a slider-circle? same reason as above tbh.
  6. 03:31:518 (3) - you sure you want to skip the piano sound at white tick? not a really big issue tbh. yeah and it's actually for same reason as above as well.
  7. 03:58:860 - is the drum sound intentionally skipped? and do for exactly same reason as above, this part's vocal track is so strong that i need to avoid drum beats to emphasis that, or it would be like they are in same level.

Normal

  1. might want to change SL into 0,4 to match Hard's SL setting (if you agree with it, of course). sure thing, changed sl into 4 as well.
  2. 01:18:037 (1) - 02:43:100 (1) - 03:56:012 (1) - same NC patterning, but still doesn't look important, for me. un-NC them? you are right, rearranged all nc patterns here at this part.
  3. 01:18:037 (1,2) - maybe separate them 'cause i afraid that normal players will having a hard time to read that kind of overlap. ok, changed.
  4. 01:37:784 (2) - maybe NC this 'cause "Hard did NC here". true, fixed. saying like this 'cause idk who mapped when in Hard
  5. 03:29:049 (1,2) - i prefer to NC 2 then un-NC 1 so the NC change happen at downbeat. true, changed.
that's all, i guess
i hope this helps a bit you really did well work in normal diff's mod, excellent!

Adol Christin wrote:

可能刚刚没把想问题表述清楚。我的图还没做完,所以现在暂时没图可摸。

General

  1. Widescreen Support 没有关掉
  2. “井上喜久子 ”在Artist已经出现过了,tag里没必要再出现一次。改了。

Hard

  1. 私心,希望sv能再高0.2左右。第一段副歌开始后物件密度大一点了,感觉就有点挤。(不过那样的话几乎等于remap了,改不了了吧大概)是啊改sv啥的还是算了。。。
  2. 00:23:163 (4,5) - 这ar下这个叠感觉有点晃眼睛,第一pc后面那个圈直接出了个50。。。要不叠在滑条尾上吧 不。
  3. 01:48:796 (5,6,7) - 这是故意让滑条头压蓝线的吗?感觉这样的话在dt下会略微有点坑吧。我觉得还是传统的两个短滑条接单点的组合比较好 对这里就是要这么下节奏。
  4. 01:52:974 (1) - 这个建议换成类似于01:59:049 (1,2,3) - 这样的节奏。现在的话感觉这样的物件密度下,突然来个一拍的去跟vocal,有点不协调。 这里更多的是感觉非常和谐的来着。。。?
  5. 02:14:809 (2,3,4) - 这三个这样挤在一起,在这个ar下,总感觉容易坑新手让他们提前点了3(虽然我是过去了)新手就不要玩hard了噗。
  6. 02:08:923 (3,4,5) - 微调下,调成这样如何?这样在视觉上的间距看着比较统一,也不会破坏ds 呃,主要是ji那个音还挺强,所以放了个逆向flow在这边,其实无所谓吧我觉得我的好点。
  7. 03:01:708 (1,1,2,3) - 一点小小的私心:把这几个物件删了,或者把前面也map掉吧。不是说它们不好或者鼓点不强什么的,主要是间奏听起来不那么规则,从这里开始做的话后面的03:02:847 (1) - 打着感觉会受不小的影响 不要,就是要听萨克斯没事做。
  8. 03:05:125 (5) - 方向微调到向斜上怎么样,这样的话这个折返跟下一根滑条视觉上就没那么近,看起来比较协调。 把5的箭头位置稍微调了一下,别的没动。
  9. 03:37:024 (3,4) - 这个地方一根1/3夹杂一堆1/2一不小心就断尾啦。要不把滑条拆开,改成一个单点加一根1/3的折返这样怎么样?显得常规一些。那个symbol的音实在是太过明显了这里我实在是想放个滑条,所以就这样吧。

Normal

  1. ai mod指出了这几个地方间距不太对:00:27:151 (3,1,2) - 02:13:100 (3,4) - 改了。
  2. 摸不太出来

hw的音效真的是,怎么听怎么舒服啊 耶。

[Mahua] wrote:

大概是不用改的建议
[collab]
00:09:682 (4) - 后面那两个折返音效可以声音再小点 哦草,这种微调我一般都是无视。。。233
00:24:493 (6) - 这个note用nc吧 感觉这好像是跟的vocal所以用句子开头做为nc应该没错 不过这个曲子这种pattern实在是太多了而且比较复杂,所以还不如统一成只跟着downbeat走的nc比较干净一点。
然后发现了一堆没有跟着vocal的nc
04:03:606 (1,2,3,4,5) - bass转piano 害怕 爷爷,这是collab。以及tension转化很快啊,节奏简化我觉得很好啊。
美丽 摸不出来东西了

MaddaFakka-sama wrote:

Hello, m4m.

[Normal]

01:20:695 - It may be better with a circle here? uh... here i wanna mainly follow base track here, to reduce too much beats to tap in lower diff.

01:21:834 - Turn this into a slider until 01:22:214 ? It seems better that way imo , but that's just me. similar reason as above here.

03:20:315 (5,1,2,3,4) - It may be just me but I think you could move those circles a bit more to the right of the slider so it ends up with something like this , creating a nice shape http://puu.sh/q5QZQ/f9a7b27a73.jpg hmm i think that makes barely differences, thou still a good suggestion about maybe flow issue, but in case of low sv, it may effect less thing than you may thought of.

Overall a really nice difficulty. Great job :)

[Collab Hard]

00:14:239 (5) - Is this really needed? It seems a littttttle bit out of place :D yes, it is really needed, otherwise it'll feel really weird like blank the gap without neither base nor vocal's supporting.

00:30:569 (4) - No NC?(00:30:948 (1) - that would obviously mean un-NCing this) all nc are following downbeat so, just be it.

00:36:265 (6) - ^ ^

00:42:720 (7) - ^ ( you get the point xD ) ^

02:50:315 (5,1) - I would stack that over the slider end , but then again that's me xD well i just removed the circle.

Overall , I really liked this one too. Very well mapped. Good luck with the mapset! :)

Lanturn wrote:

jewelry

M4M from your queue. Lovely song <3

ysutaka -> yasutaka? It says やすたか in your tags. my bad, fixed.

The SV is a bit too slow. At some points it's hard to tell the difference between 1/2 and 1/4 on Normal. Let's try with what you got though. uh, i think the sv is clear enough to show rhythm... even with really rare 1/4 used in normal diff.

Timing should have started at 00:00:568 - to be on the correct measure. negative number of timing's offset can avoid lots of timing bugs, so i used that in every map of mine.

Most of your hitsounds have a small delay here or there. It's about 2-4ms so they are within ranking, but it wouldn't hurt to fix most of them. i'll check them and fix if it really delays too much.

[Normal]
  1. 00:15:758 (1) - 00:21:834 (1) - 00:27:910 (1) - etc for this section. Consider adding a clap or something here so there's more hitsound usage in this part. Right now all you have is the simple Normal hit so it's a bit underwhelming here. for this is a extremely slow bpm song i think those gaps are large enough to give reaction time for even noobs or beginners playing this diff. and some qat used to tell me that you can give some trick rhythm style if that bpm is really low like below 90 or even lower. i know what you care about but this is fine to the community or system.
  2. 00:33:986 (1,2,3,4) - with the low SV, this actually does feel a bit clumped up together. I won't really mention other places unless it's extreme, but I really think you should take this into consideration since it is the lowest diff in the set. same reason as above, and thou this is the bottom diff of the set, it's still in normal level, not easy.
  3. 00:57:531 (3,1) - Is this normal sampleset supposed to be on the (1) like in the Collab Hard? i do different hs style for different rhythms, so be it like that.
  4. For your kiai hitsounds. I feel like even just a regular soft whistle (default one) would work better here. The current one you use is more of a special finish that should be used sparingly imo. It get's spammed a little too much, and even more so in Collab Hard. yeah and that's how that hs works, or it'll be so unneccessary that you just give those hs at downbeats wherever it goes. i add them because it may give irregular tension just like the vocal exactly showing to us.
  5. 02:13:480 (4) - DS if you care. ofc, fixed.
  6. 02:26:391 (1,2) - Consider swapping these in the timeline. while it does break up 'sekai' it will allow you to hit 02:27:151 - which is a pretty powerful note. however, as you can see, the strongest beat is still at 02:26:391 (1) - , and i'm mainly following drum track in the whole kiai, it's ofc hard to choose which track to insist or shift, here is just my choice.
  7. 03:15:758 (3,4,1,2) - For (3) you kind of ignore the vocals, but you go right to them at 03:17:657 (4,1,2) - Consider mapping 03:16:138 - since it's strong? here is the part suddenly get quiet from the second kiai, and that's why i wanna even undermap the vocal track with just simple beats picked to express. that'll show how those kiai's beats strong with striking contrast.
  8. 03:37:784 (4,5,6) - A bit clumped up here. Can you spread these out? ok.
  9. 03:40:442 (3,1) - (1) would be pretty cool as a horizontal flip and Control+g for some symmetry. You'll have to adjust 03:43:100 (2,3) - a little aftewards though. uh, but, personally i don't symmetry patterns very much, just weird taste.
[Hard Collab]
  1. 00:00:948 (1) - Probably don't need this NC. It is still part of the first combo. ofc true, fixed.
  2. 00:23:163 (4) - The vocals here actually start on 00:23:258 - Maybe swap with (3) at least so you aren't clicking the empty space. well i insist the note below slider's head here. the gap is large enough for players to react.
  3. 00:31:518 (2,3) - Change (2) into a circle and then use a 1/2 slider from the tail of (2) to (3) to separate vocals and guitar? here i just did that on purpose to distinguish them with obvious gap..
  4. Your hitsounds before the kiai and in the Kiai as mentioned in Normal, would probably be better off if they avoided using the Normal sampleset hitsound for the same reasons. well as i said in normal diff's mod's feedback, i usually do different hs work for different rhythm.
  5. 01:14:619 (3,1,2) - Not too big of a fan of this jump to an anti jump. I found it a bit confusing to play. The same afterwards with 01:16:898 (1,2,3,4) - where there's more movement from (2,3) than (1,2) the purpose of stacking pattern here is like i wanna players give concertration on the sliders they are just tapping, emphasising the beat better than just common flow and jumps expressed.
  6. 01:20:125 (2) - Like 31 seconds. I suggest separating these. 01:20:315 - should really be a clickable note. The other issue is that 01:20:695 (3) - actually lands on 01:20:790 - so when I hit this note, it always feels early. This would probably make a better tail end instead or something. here's a sprecial part like the vocal track is completely override the base tracks, so i just do rhythm work like head's quiet part that mainly follow vocal track and give ticks to other tracks.
  7. 01:43:480 (8) - Circles instead? the vocals would back them up well. i can agree with this, changed.
  8. This next kiai is beautiful <3 lol~
  9. 02:50:695 (1) - Some kind of hitsound? Maybe a normal addtion clap or something. i just removed the circle.
  10. 03:11:961 (1) - Curve the other way for better flow? hmm good, changed.
  11. 03:14:999 - to 03:27:151 - I really think you should map this section. It was mapped in Normal :) ahhh collabed diff is not completely controled by me lol, and for the parts of feeling that it can be blank and give still good tension to express the sudden quiet part.
  12. 03:37:024 (3,4) - Split up the (3) (Make the head a circle) so you can use the tail end to map the drums when they start instead of in the middle of them. a good 1/6 reverse slider starting at 03:37:404 - is what you want to map these easily. This also removes a bit of clutter from this part. the main reason i give slider at 03:37:024 (3) - is there's a really obvious symbol beat at 03:37:024 which really need to be expressed. i'll insist the rhythm style here.
  13. 03:54:113 (5,1) - pretty sure this is the only instance of a jump you have in this difficulty. are you sure you want it? i think i'll keep it because it's the kiai part of the kiai, and anyway it's not a really difficult pattern to play, just some overlap that this map rarely used.
Good luck o/ I love this song.

Deppyforce wrote:

hi from your que

[Normal]
00:26:771 - are you sure u wanna ignore this strong melody? you probably make it consistent with 00:14:619 - but the sound at 26:771 is more noticeable and should be mapped this part i just wanna give vocal trakc mainly expressed, so i'll reduce some addtional beats from other tracks.
01:15:759 (2) - revert back to 1/2 and add a circle at downbeat works better rhythm wise imo with same reason as above, tapping tick are mainly at vocal track as well.
01:54:113 (2,3) - this might be unreadable for beginners tbh cuz you did stack that looks the same at 01:18:037 (1,2) - but its different gap, maybe consider unstack 1:18:037 ? yes ofc true, i just unstack the previous one.
02:41:961 (3) - could try move 3 down a bit to avoid overlaping with 02:43:100 (1) - if u care i prefer give consistant pattern as similar ones as those you've mentioned above.

[Collab Hard]
00:09:682 (4) - imo the sounds on reverse is really weak that beginners probably wont hear it, could be replaced with 1/1 slider instead, or atleast map sounds like 00:14:619 - too cuz this is even stronger than the sound on reverse but it got ignored here i just follow them because it's intro and there's only those beats to follow, anyway it'll effect less to rhythm style following both in base and vocal tracks: you still don't know how those patterns works if you haven't played them once.
00:43:670 - map the vocal? xd well here's a awkward time that when that vocal beat appeared at blue tick, there's no one else to support at short time. it's not really good to follow them both, so i just give main base track's object to solve that problem.
01:18:417 (4,1) - and 01:16:898 (1,2) - 01:15:379 (1,2) - looks the same and its only 1/2 gap apart from each other, beginner might misread that the 3 stacks are same gaps and easily combobreak this is a hard level diff and it's not for beginner imo, stack patterns like them are still fine.
01:37:404 (1,1,2) - 1->1 should be smaller than 1->2? or maybe just stack the nc notes here is also a special example that players just start tapping from breaktime and it directly appears several notes. so in hard level it's better to keep distance snapped to clearly show them with the straightforward rhythm style.
03:05:885 (1) - uhh this nazi overlap with 5 looks a bit weird, move it down a bit? (like 2 pixels) changed a bit.
04:05:505 (4) - if you mapped this sound why dont you map 04:07:024 - ? beat at 04:07:024 is at same position to the beat at 04:03:986, not 04:05:505 (4) - .

good luck!!

CrystilonZ wrote:

Hiyaa~
from your queue
omg the music is too great
also, nice bg as always XD lol~

[Normal]
01:18:796 (2) - this might be too hard to read considering the rhythm and the fact that you haven't stack until this point. true, changed the stack pattern.
01:46:898 (1) - maybe it's a better idea to make this 1/1 to emphasize the vocal thou 01:47:657 (2) - need a tapping tick to emphasize in hihger priority imo.
02:14:239 (1) - I'm just gonna say this turn is a bit too sharp, but you might have done this to emphasize anyways. yeah ture, i think you really get the very point of how those patterns works.
02:30:188 (2,3,4) - way too crowded. This is Normal and the easiest diff so you might want to keep this clean and easy to read. true, changed 3's position.
03:15:758 (3) - are you sure about skipping the vocal there? it's pretty strong imo, and judging from the pattern after this point, I think you're also focusing on the vocals. yeah i'm sure, here's the part suddenly get quiet and i just even undermap it to give contrast.
nicee

[Collab]
00:26:012 (3,5) - It'd be more neat if you make 3 blankets 5. lol sure, fixed.
01:15:379 (1,2,1,2) - I'm just going to ask for the reason. I think it might be better to let them flow. This kind of pattern kinda interrupt to flow. you can check the feedback i've given to Lanturn, and see if it can be clear to you.
01:57:531 (4,5,6,7,1) - omg <3 lol.
03:37:531 (4) - nc here perhaps? It's too hard to read right now and it will also provide better emphasis. already changed.
04:06:644 (1,2,3,4,5) - I'm a little bit confused about the notes here. Why did you skip 04:06:265 and 04:07:024 which have stronger sounds? you can check the feedback i've given to Deppyforce, and see if it can be clear to you.
and please consider deleting 04:07:974 (4) - . It's not overmapped but I think a triplet doesn't fit really well in this calm part here. i think i can agree with you, but i still wanna follow that piano, so i just merge those notes into a slider.

sry for the short mod
and most stuff are nazi :o
So good~~ have my star

Good luck!
thanks for modding!
ZZHBOY
bub
Rizia
qualified
Underforest
TOO QUICK

gratz
Lama Poluna
gratz!
IamKwaN
Shouldn't artist be 浅羽嬉子 (井上喜久子) ?

http://www.mediafactory.co.jp/anime/mah ... ds/cd.html

Please let me know if you have some other references stating 井上喜久子, thanks!
Topic Starter
Hollow Wings

IamKwaN wrote:

Shouldn't artist be 浅羽嬉子 (井上喜久子) ?

http://www.mediafactory.co.jp/anime/mah ... ds/cd.html

Please let me know if you have some other references stating 井上喜久子, thanks!
卧槽,这尼玛也扣?服。。。

这货明显就是井上啊,浅羽嬉子是动画里角色名哎哥哥,这都拿来当artist。。。醉了
IamKwaN
因為規定要跟官方 不能隨便改動 改了我來requa吧
Topic Starter
Hollow Wings

IamKwaN wrote:

因為規定要跟官方 不能隨便改動 改了我來requa吧
好吧,你dq吧。。。服,以后我多注意。。。
IamKwaN
d
IamKwaN
we fixed artist only
Topic Starter
Hollow Wings
note dq reason and fixed things here:

changed artist "井上喜久子" (romanised "Inoue Kikuko") to "浅羽嬉子 (井上喜久子) (romanised "Asaba Ureshiko (Inoue Kikuko)") to follow the official album and animation's original intros.

thank IamKwaN for checking!
Kimitakari
I like these calm songs like that one
Signum
beautiful and congratulations
Mao
Grats o/
Lince Cosmico_old
Artist dq doesnt need bubs? (Ok it makes sense but im asking it anyways just to confirm xD)
Nelka714

Lince Cosmico wrote:

Artist dq doesnt need bubs? (Ok it makes sense but im asking it anyways just to confirm xD)
correct me if i wrong

iirc qats can just straightly qualify maps without bubble
but that's mostly done on disqualified maps with simple issue (like wrong/inaccurate metadata, slightly off timing, etc idk)

so yeah, doesn't need rebubble for it, i guess
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