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Hanatan - Kotoba Tsunagi

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Total Posts
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Topic Starter
Narcissu
This beatmap was submitted using in-game submission on 2016年6月21日 at 8:37:20

Artist: Hanatan
Title: Kotoba Tsunagi
Source: すきま桜とうその都会
Tags: Sukimazakura to Uso no Machi Sharlo propeller Sistercon
BPM: 176
Filesize: 7846kb
Play Time: 04:11
Difficulties Available:
  1. Easy (1.53 stars, 274 notes)
  2. Normal (2.1 stars, 393 notes)
  3. Sakura (4.62 stars, 830 notes)
  4. Sharlo's Hard (3.45 stars, 565 notes)
Download: Hanatan - Kotoba Tsunagi
Information: Scores/Beatmap Listing
---------------
♡♡♡♡♡♡❤♡♡♡♡♡♡


thx mod O O
mercury2004
Asaiga
Momizi
guineaQ
sahuang
Kuro Fuyusaki
Janpai
Doormat
kanor
Frenkie09
Fumika
vick
jonathanlfj
Yuii-
Regou
- Angelia

mercury2004
HANATAN~~~~~~~~~~~~flfhe;rf;e
oh god ,I thought this map been through some mods already, great quality for fresh off oven map

everything here are suggestion feel free to ignore, anything on colour are recommended.


General
try offset 300

Sakura
00:05:065 (3,4) - dont you wanna curve this? 00:04:383 (1,2) - this curvy slider gave pretty nice feeling of piano. like copy 00:04:383 (1,2) then rotate it 180 degree. so 4's slider tail can fit into 00:05:747 (3) - this zigzag pattern
00:07:111 (3,4,5,6,7,8,9,10) - how about 00:07:111 (3,4,5,6,7) - use 35% volume 00:07:963 (8,9,10) - then 45% volume here
00:15:633 (4) - put this slant off on 3's slider tail? music is about to transition into rock concert band. antijump can be a great idea to tell player that music and mapping pattern is about to change.
00:17:679 (4) - curve to the left?
00:18:702 (1,2,3) - these 3 note has the same drum sound. i would suggest to not use any inconsistence spacing here. or you can just 00:19:213 (4) - curve this one up a bit
00:30:804 (6) - nc here 00:30:974 (1) - then remove nc here.
00:32:168 (6,7,8,9,10,11) - i'm kinda expect some jump around here lol.
00:33:020 (11,1) - since this 2 note emphasize different beat. where 11 is drum and 1 is vocal. i would suggest unstack it, and slant it off slightly, in the picture
00:38:815 (5,1) - here that 5 is about to jump to 1 slider, but slider 1 curve to the otherside of the flow. which can be weird to some player (including me). you can instead put this 00:38:815 (5) - near slider 1's head
00:44:270 (5) - curve this one? fit with vocal and look nice with this 00:45:293 (1) - too
00:51:088 (6) - i would suggest to put 6 under 5 in the same direction of the slider. since both note using the same hitsound.
00:53:134 (6) - ^ has better flow too. since the direction of the jump directly followed by curve slider
01:15:974 (1) - this could be better, cause this jump directly follow slider flow
01:29:952 (8,9) - swap this spot?, like the sounds you are following are drums, kinda feel off when all are drum but spacing are inconsistence
01:41:372 (4) - unstack this one. current flow doesn't transition well into other curve slider. i suggest it around there
01:41:883 (8,2) - put this between 2 slider tails and 6's slider head. that way you make a perfect straight line and a perfect triangle pattern with improve jump. reason is. it is better to keep the zigzag distance same as slider.
01:54:497 (11) - this could be farther
02:10:520 (5,6,7,8) - reduce volumn by 40%?
02:22:963 (6) - curve this?
02:39:838 (1,2,3,4,5,6,1,2,3,4,5) - how about increase volumn by 5% every note start from 30%?
02:43:247 (5) - same as 00:15:633 (4)
02:49:043 (3) - put this one on 1's slider head then 02:49:213 (4,5) - swap this spot, jump will improve
02:49:213 (4,5) - swap this spot.
03:27:906 (7,8,9) - better off with 0.5 x slider and remove return?
03:36:940 (8) - put this on 03:36:087 (5) - 's blanket?
03:40:178 (5,6,7,8,9,10) - no jump? lolol just sayin
03:46:740 () - make triplet here?
03:47:848 (3,5,7) - put 3 between 5 and 7 , jump will improve

Sharlo's Hard
oh gawd this is as hard as light insane. actually if this map is light insane, i dont have anything to mod lol

00:15:293 (4,5,6) - doesnt this jump a bit too sudden?. judging from the spacing consistency at the part before
00:31:315 (2,3) - better unstack these. low ar and this jump may not be a good idea
01:01:656 (1) - remove nc?
01:12:054 (2) - remove note. music has no beat to compensate for this note
01:21:599 (6,7,8) - better unstack these
02:39:838 (1) - remove nc?
02:51:770 (6) - better unstack this too
02:52:793 (2,3) - put these too the left side instead
03:31:826 (2,1,2,3,4,1,2) - basically unreadable for new player with this AR
04:01:314 (6) - slant this down abit where it doesnt touch with other slider?

Normal
AR 4 could be better
02:01:997 (2,3) - this could be hard to read for starter
03:09:157 (2) - move this up a bit. note under slider body can be hard to see


Easy
pretty dense note for easy. if you can try reduce note in the map. current one is as hard as normal difficulty
AR3. current AR is way too fast. tested by player who is very new into game, he can't read
01:01:656 (1,2,3,4,5) - better replace with longer slider
02:39:838 (1,2,3,4,5) - ^

★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆
Topic Starter
Narcissu

mercury2004 wrote:

HANATAN~~~~~~~~~~~~flfhe;rf;e
oh god ,I thought this map been through some mods already, great quality for fresh off oven map

everything here are suggestion feel free to ignore, anything on colour are recommended.

xdd,


General
try offset 300 …… ok √

Sakura
00:05:065 (3,4) - dont you wanna curve this? 00:04:383 (1,2) - this curvy slider gave pretty nice feeling of piano. like copy 00:04:383 (1,2) then rotate it 180 degree. so 4's slider tail can fit into 00:05:747 (3) - this zigzag pattern …… ye it's good choice, but i still want to mix curve slider with straight slider …… random have fun?
00:07:111 (3,4,5,6,7,8,9,10) - how about 00:07:111 (3,4,5,6,7) - use 35% volume 00:07:963 (8,9,10) - then 45% volume here …… a bit trouble lol, sound like no difference imo
00:15:633 (4) - put this slant off on 3's slider tail? music is about to transition into rock concert band. antijump can be a great idea to tell player that music and mapping pattern is about to change. ……
00:17:679 (4) - curve to the left?……o no i like straight
00:18:702 (1,2,3) - these 3 note has the same drum sound. i would suggest to not use any inconsistence spacing here. or you can just 00:19:213 (4) - curve this one up a bit
00:30:804 (6) - nc here 00:30:974 (1) - then remove nc here. …… e, why …… i think add nc 00:30:981 (1) - better to read
00:32:168 (6,7,8,9,10,11) - i'm kinda expect some jump around here lol. …… a …… ok, i ctrl g 00:32:515 (7,8,9,10) - add a jump …… maybe i need change more
00:33:020 (11,1) - since this 2 note emphasize different beat. where 11 is drum and 1 is vocal. i would suggest unstack it, and slant it off slightly, in the picture ……ok
00:38:815 (5,1) - here that 5 is about to jump to 1 slider, but slider 1 curve to the otherside of the flow. which can be weird to some player (including me). you can instead put this 00:38:815 (5) - near slider 1's head …… no problem, it's easy …… always good flow a bit, single?
00:44:270 (5) - curve this one? fit with vocal and look nice with this 00:45:293 (1) - too …… ok
00:51:088 (6) - i would suggest to put 6 under 5 in the same direction of the slider. since both note using the same hitsound.……ok
00:53:134 (6) - ^ has better flow too. since the direction of the jump directly followed by curve slider……ok
01:15:974 (1) - this could be better, cause this jump directly follow slider flow …… e, i use bad flow emphasize the extra clap 01:16:152 -
01:29:952 (8,9) - swap this spot?, like the sounds you are following are drums, kinda feel off when all are drum but spacing are inconsistence…… ok, star + 0.01 xd
01:41:372 (4) - unstack this one. current flow doesn't transition well into other curve slider. i suggest it around there …… ok, but too far imo = =
01:41:883 (8,2) - put this between 2 slider tails and 6's slider head. that way you make a perfect straight line and a perfect triangle pattern with improve jump. reason is. it is better to keep the zigzag distance same as slider. …… monstart perfect triangle lol, i dislike use regular graph too more except five-pointed star
01:54:497 (11) - this could be farther …… xd
02:10:520 (5,6,7,8) - reduce volumn by 40%? …
02:22:963 (6) - curve this?
02:39:838 (1,2,3,4,5,6,1,2,3,4,5) - how about increase volumn by 5% every note start from 30%? …… ok …… 5% every note a bit, ahh …… until 80 volumn
02:43:247 (5) - same as 00:15:633 (4) …… stack beautiful = =
02:49:043 (3) - put this one on 1's slider head then 02:49:213 (4,5) - swap this spot, jump will improve
02:49:213 (4,5) - swap this spot. ……ok
03:27:906 (7,8,9) - better off with 0.5 x slider and remove return?……ok
03:36:940 (8) - put this on 03:36:087 (5) - 's blanket?……ok
03:40:178 (5,6,7,8,9,10) - no jump? lolol just sayin……xd
03:46:740 () - make triplet here?……ok
03:47:848 (3,5,7) - put 3 between 5 and 7 , jump will improve ……03:47:855 (3,4) - same as 03:47:344 (1,2) - follow drum better ?

Normal
AR 4 could be better ……
ah …… -0.5 …… if fact everyone(new player?) can read ar 5~7, they play Easy/Normal with HR/DT …… low ar is resistance to a certain extent? http://puu.sh/oB7aP/54dbd7e4a7.png
02:01:997 (2,3) - this could be hard to read for starter
03:09:157 (2) - move this up a bit. note under slider body can be hard to see ……


Easy
pretty dense note for easy. if you can try reduce note in the map. current one is as hard as normal difficulty
AR3. current AR is way too fast. tested by player who is very new into game, he can't read
01:01:656 (1,2,3,4,5) - better replace with longer slider …… e, i think 1/1 better ?
02:39:838 (1,2,3,4,5) - ^

★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆★☆
thx mod :)
Sharlo

mercury2004 wrote:

Sharlo's Hard
oh gawd this is as hard as light insane. actually if this map is light insane, i dont have anything to mod lol lol it may be a little hard

00:15:293 (4,5,6) - doesnt this jump a bit too sudden?. judging from the spacing consistency at the part before
00:31:315 (2,3) - better unstack these. low ar and this jump may not be a good idea lol okay I moved 00:31:322 (2) -
01:01:656 (1) - remove nc?
01:12:054 (2) - remove note. music has no beat to compensate for this note fixed
01:21:599 (6,7,8) - better unstack these
02:39:838 (1) - remove nc?
02:51:770 (6) - better unstack this too moved 02:51:777 (6) -
02:52:793 (2,3) - put these too the left side instead fixed
03:31:826 (2,1,2,3,4,1,2) - basically unreadable for new player with this AR fixed
04:01:314 (6) - slant this down abit where it doesnt touch with other slider? fixed
Thank you~
Asaiga
Hi, thanks for pm me for a mod :P

Mod

Sakura

00:08:311 (10,1) - Flow drop at this part. I feel like the whole thing were spinning in a circle flow and then 00:08:481 (1) - appears out of no where and breaks it. Try moving (1) to the right of (10) and let the slider's end stack with 00:08:140 (9) - Like this : < http://osu.ppy.sh/ss/5067158 > Then fix the rest.
00:20:754 (1) - Another one with the same feeling, I think you should move this further away because sudden change distance and bad angle as well. Move this slider somewhere close to 00:20:413 (7) - and fix the rest.
01:23:993 (7,8,1) - Bring this right below 01:23:822 (6) - . Like this : < http://osu.ppy.sh/ss/5067198 >
03:28:936 (1) - Beautiful ^^
03:43:594 (3,4,5) - It's hard to say at this point. Because I find unnatural flow change as well. I would make it less curve, like this < http://osu.ppy.sh/ss/5067253 > then fix the rest
03:51:776 (3) - Do you find it better if you increase the DS here? Just a little bit, or move 03:51:946 (4) - to make a straight fall from (3) to (4) < http://osu.ppy.sh/ss/5067262 > Something like this. Just a suggestion :s

Sharlo's Hard

Well, I'm not a hard modder but I will tell you how I see it. At many places not in the kiai, there are stuffs like this happen : 00:45:811 (2,3) - I don't know whether it's a big issue or not but it's kinda bug me in some ways or I find it uncomfortable to play.
Sorry, I'm not good with Hard and Normal :(

Normal & Easy

I hope everything's okay :oops:
Momizi
反正无聊,那么久稍微看下呗?
花姐那么御姐你居然用这么萝莉的BG,差评!

[Sakura]
01:03:709 (1) - 这里开始音明显更加重,考虑SV更加高一点?而且我觉得这里用横竖的那种直滑条更加好也许 https://osu.ppy.sh/ss/5067406
03:19:731 (5,7) - 不碰到或者stack也许比较好?
03:20:072 (6,8) - ↑
没什么好主观说的,除了主观以外的其他音效啊排列什么的部分也感觉不太出来什么
[偶像]
00:36:095 (4,1) - 擦边
01:01:322 (7,1) - 尴尬的距离,有点碰到又不太明显
01:13:936 (1,4) - 擦到了
03:10:186 (6,1) - 这个距离的尾巴叠的不好看,覆盖半个以上或者不碰比较好
03:53:480 (1,2) - 擦边
做不来hard也就只能找找这些

easy noraml过了一遍也没什么看出来的,叫人帮你射10颗直接起飞吧233
Topic Starter
Narcissu

Asaiga wrote:

Hi, thanks for pm me for a mod :P

Mod

Sakura

00:08:311 (10,1) - Flow drop at this part. I feel like the whole thing were spinning in a circle flow and then 00:08:481 (1) - appears out of no where and breaks it. Try moving (1) to the right of (10) and let the slider's end stack with 00:08:140 (9) - Like this : < http://osu.ppy.sh/ss/5067158 > Then fix the rest. …… e …… i dislike move 00:08:481 (1) - to 00:07:800 (7) - because here used ……
00:20:754 (1) - Another one with the same feeling, I think you should move this further away because sudden change distance and bad angle as well. Move this slider somewhere close to 00:20:413 (7) - and fix the rest. …… ok
01:23:993 (7,8,1) - Bring this right below 01:23:822 (6) - . Like this : < http://osu.ppy.sh/ss/5067198 >……i prefer blanket 01:23:652 (5,1) - about spacing Orz
03:28:936 (1) - Beautiful ^^ …… naya ~
03:43:594 (3,4,5) - It's hard to say at this point. Because I find unnatural flow change as well. I would make it less curve, like this < http://osu.ppy.sh/ss/5067253 > then fix the rest ……ye , than it's emphasize the clap 03:43:764 (4) - ?
03:51:776 (3) - Do you find it better if you increase the DS here? Just a little bit, or move 03:51:946 (4) - to make a straight fall from (3) to (4) < http://osu.ppy.sh/ss/5067262 > Something like this. Just a suggestion :s……ok
thx mod xd

Momizi wrote:

反正无聊,那么久稍微看下呗?
花姐那么御姐你居然用这么萝莉的BG,差评!……大叔啊這是遊戲OP,BG是遊戲女主,全部角色都是蘿莉,遊戲俗稱“妹都市”,一代妹控神作 :roll:

[Sakura]
01:03:709 (1) - 这里开始音明显更加重,考虑SV更加高一点?而且我觉得这里用横竖的那种直滑条更加好也许 …… 換成了1.6SV 重新擺了一下
03:19:731 (5,7) - 不碰到或者stack也许比较好?……03:23:652 (3,6) - 之類的都是一樣的……全程無遮擋太假啦
03:20:072 (6,8) - ↑
没什么好主观说的,除了主观以外的其他音效啊排列什么的部分也感觉不太出来什么

easy noraml过了一遍也没什么看出来的,叫人帮你射10颗直接起飞吧233
ah …… 找人射星感覺是相當悲傷的事情啊
guineaQ
I promised I would do it on wednesday so here it is :>

Sakura

I have to say I really liked how the map played, should be mostly suggestions only

  1. 00:03:709 (5,6,7,8) - This pattern is fine as it is, but I think it would be better to have it like
    where 6->7 distance is smaller then others since 00:04:050 - sound is weaker.
  2. 00:11:890 (5,6,7,8) - ^ for consistency
  3. 00:27:231 (3) - I know you are stacking this to 00:25:697 (3) - , but the 4's slider path felt a bit forced because of it's position, maybe place this at like x:398 y:180
  4. 00:32:004 (5) - I would make this more jumpy from 4
  5. Hmm, maybe you can find custom hitsound for soft-hitwhistle?
  6. 03:28:936 (1) - <3
and I found nothing else that triggered me neat

Sharlo

This diff is nice, yes, but I have some concerns about few jumps that appear in certain places.

why the 1/8 beatsnap divisior settings owo? oh right there is 88 bpm part
  1. 00:07:118 (3,4,5,6,7,8,9,10) - Uh yeah, personally I have no problem SSing this pattern, but I can't say the same for players which this diff should be aimed for. I would really like you to keep this 1/2 circle spam as it fits the music, but I think the spacing should decrease after 00:07:459 (5,6) - doublets
    maybe something like this

    This pattern should be easier than previous one but it should still keep that musical feel alive
  2. 00:08:481 - to 00:15:129 - well you introduced 1/4s when the insane diff didn't :v
    I guess in the case when you have to nerf the hard diff for w/e reason, I guess this is the place you can come back to first.
  3. 00:15:300 (4,5,6) - imho I think the distance between 4->5 is waaaay too big for what the song offers and it actually plays a bit weird as well tsk tsk you should keep the 5->6 distance tho
  4. 01:01:152 (6) - ahhhh isn't 2.98x a bit too much wadsffa
  5. 01:50:754 (1) - I usually don't mind evil stacks, but due to low AR, I think it would be better off putting it somewhere around x:245 y:120
  6. 02:21:947 (2,3) - isn't this jump a bit too much eh
  7. 02:39:163 (4,5,6) - what did the newbies ever do to you for them to deserve this >_>
  8. 02:59:788 (6,7,8) - this one is ok because it haz snarez
  9. 03:09:334 (3) - if you really want this to be a jump, at least reduce the distance and place it somewhere around like x:176 y:337
  10. 03:22:118 (4,5) - and another one, 5->6 should be a jump not 4->5 =w=
  11. 03:28:936 (1) - I WANT MY HEART SLIDER FROM INSANE

    its neat
    but i still want a heart slider ;w;

    ok on a serious note, this diff has quality but it does have places where the jumps could be rearranged to make more sense.
    good luck with trying to manage the gap between normal->hard while trying to keep hard->insane gap sensible as well ;w;7

I looked at normal and easy

I think they are fine as it is

seriously
ok bye gl hf plsrankthis
sahuang
看了下en没人摸,随便写一点废话

[Easy]
  1. 01:31:323 (2,3) - 这边flow有点奇怪,考虑这样?
    http://puu.sh/oFJZU/0eddb4ea01.jpg
  2. 01:35:414 (2,3) - 这边也可以对2改进一下,现在我觉得稍微“直”了点?不过不影响就是了
    为了kds总要写点东西嘛
  3. 01:46:663 (1,2) - 2左移动?
  4. 01:52:800 (3,4) - 是不是parallel更好看啊
  5. 02:02:004 (4) - put red tick in the middle?
  6. 02:12:232 (2) - 是不是反了2333
    http://puu.sh/oFK6r/1514cded04.jpg
  7. 后面有点重复,就这样吧
    顺便02:58:254 (3,4) - 感觉有点怪。。
    03:28:936 (1) - 折返有点莫名其妙,我的建议是转盘,然后去掉后面的东西,03:33:026 - 开始继续

[Normal]
  1. 00:20:072 (3,1) - blanket
  2. 00:24:163 (3,4) - 这个在normal好不好啊hhh感觉挺难,后面也有一个这样的,抓了滑条前两个音但是漏了00:32:856 - 这种也有点奇怪
  3. 01:07:800 (1,2,3,4) - 类似地方的抓音:12明显抓vocal,这样01:08:481 - 没抓,然而3后面的01:09:334 - vocal没抓去抓了4,略weird
  4. 接上面,你看01:13:254 (3,4) - 这种地方你就抓了vocal。。。很奇怪的是后面出现01:17:345 (3,4) - 居然又变成vocal了
  5. 01:42:572 (1,2) - 为什么不喜欢parallel呢。。
  6. 又重复一遍,居然那么长的歌全部是drain time。。。
  7. 爱心画的好看】】
  8. 03:40:526 (3,4) - 这种地方其实滑条头的音没啥必要抓。。不是很重

gl,又水了一贴
Topic Starter
Narcissu

guineaQ wrote:

I promised I would do it on wednesday so here it is :>

Sakura

I have to say I really liked how the map played, should be mostly suggestions only

  1. 00:03:709 (5,6,7,8) - This pattern is fine as it is, but I think it would be better to have it like …… ok
    where 6->7 distance is smaller then others since 00:04:050 - sound is weaker.
  2. 00:11:890 (5,6,7,8) - ^ for consistency
  3. 00:27:231 (3) - I know you are stacking this to 00:25:697 (3) - , but the 4's slider path felt a bit forced because of it's position, maybe place this at like x:398 y:180 …… e …… like 00:32:515 (7,8,9,10,11) - ? i want to use more different part xd
  4. 00:32:004 (5) - I would make this more jumpy from 4 …… ok
  5. Hmm, maybe you can find custom hitsound for soft-hitwhistle? …… maybe …… i don't know what whistle better Orz
  6. 03:28:936 (1) - <3 …… <3
and I found nothing else that triggered me neat
thx ::>_<::

sahuang wrote:

看了下en没人摸,随便写一点废话

[Easy]
  1. 01:31:323 (2,3) - 这边flow有点奇怪,考虑这样?
    http://puu.sh/oFJZU/0eddb4ea01.jpg
  2. 01:35:414 (2,3) - 这边也可以对2改进一下,现在我觉得稍微“直”了点?不过不影响就是了
    为了kds总要写点东西嘛
  3. 01:46:663 (1,2) - 2左移动?
  4. 01:52:800 (3,4) - 是不是parallel更好看啊……不清楚= =
  5. 02:02:004 (4) - put red tick in the middle?
  6. 02:12:232 (2) - 是不是反了2333……都是正的太土了
    http://puu.sh/oFK6r/1514cded04.jpg
  7. 后面有点重复,就这样吧
    顺便02:58:254 (3,4) - 感觉有点怪。。
    03:28:936 (1) - 折返有点莫名其妙,我的建议是转盘,然后去掉后面的东西,03:33:026 - 开始继续……後面鼓點有開始的感覺……還是保留了

[Normal]
  1. 00:20:072 (3,1) - blanket
  2. 00:24:163 (3,4) - 这个在normal好不好啊hhh感觉挺难,后面也有一个这样的,抓了滑条前两个音但是漏了00:32:856 - 这种也有点奇怪……這樣最簡單
  3. 01:07:800 (1,2,3,4) - 类似地方的抓音:12明显抓vocal,这样01:08:481 - 没抓,然而3后面的01:09:334 - vocal没抓去抓了4,略weird
  4. 接上面,你看01:13:254 (3,4) - 这种地方你就抓了vocal。。。很奇怪的是后面出现01:17:345 (3,4) - 居然又变成vocal了……不是啦,你看看Insane,前面就是紅線的這裡只是正好對上人聲了
  5. 01:42:572 (1,2) - 为什么不喜欢parallel呢。。……我基本儘量混搭盡可能多的類型……雖然還是很單調
  6. 又重复一遍,居然那么长的歌全部是drain time。。。
  7. 爱心画的好看】】
  8. 03:40:526 (3,4) - 这种地方其实滑条头的音没啥必要抓。。不是很重……這樣最簡單【【

gl,又水了一贴
no replay = fix :)
Sharlo

Asaiga wrote:

Sharlo's Hard

Well, I'm not a hard modder but I will tell you how I see it. At many places not in the kiai, there are stuffs like this happen : 00:45:811 (2,3) - I don't know whether it's a big issue or not but it's kinda bug me in some ways or I find it uncomfortable to play. cuz there is no sound here.

Momizi wrote:

[偶像]
00:36:095 (4,1) - 擦边
01:01:322 (7,1) - 尴尬的距离,有点碰到又不太明显 fixed
01:13:936 (1,4) - 擦到了 fixed
03:10:186 (6,1) - 这个距离的尾巴叠的不好看,覆盖半个以上或者不碰比较好 fixed
03:53:480 (1,2) - 擦边 fixed
做不来hard也就只能找找这些

guineaQ wrote:

Sharlo

This diff is nice, yes, but I have some concerns about few jumps that appear in certain places.

why the 1/8 beatsnap divisior settings owo? oh right there is 88 bpm part
  1. 00:07:118 (3,4,5,6,7,8,9,10) - Uh yeah, personally I have no problem SSing this pattern, but I can't say the same for players which this diff should be aimed for. I would really like you to keep this 1/2 circle spam as it fits the music, but I think the spacing should decrease after 00:07:459 (5,6) - doublets fixed
    maybe something like this

    This pattern should be easier than previous one but it should still keep that musical feel alive
  2. 00:08:481 - to 00:15:129 - well you introduced 1/4s when the insane diff didn't :v
    I guess in the case when you have to nerf the hard diff for w/e reason, I guess this is the place you can come back to first. changed all of them to sliders
  3. 00:15:300 (4,5,6) - imho I think the distance between 4->5 is waaaay too big for what the song offers and it actually plays a bit weird as well tsk tsk you should keep the 5->6 distance tho fixed
  4. 01:01:152 (6) - ahhhh isn't 2.98x a bit too much wadsffa fixed
  5. 01:50:754 (1) - I usually don't mind evil stacks, but due to low AR, I think it would be better off putting it somewhere around x:245 y:120 fixed
  6. 02:21:947 (2,3) - isn't this jump a bit too much eh fixed
  7. 02:39:163 (4,5,6) - what did the newbies ever do to you for them to deserve this >_>
  8. 02:59:788 (6,7,8) - this one is ok because it haz snarez
  9. 03:09:334 (3) - if you really want this to be a jump, at least reduce the distance and place it somewhere around like x:176 y:337 fixed
  10. 03:22:118 (4,5) - and another one, 5->6 should be a jump not 4->5 =w= fixed
  11. 03:28:936 (1) - I WANT MY HEART SLIDER FROM INSANE but I don't want to steal his heart (runs

    its neat
    but i still want a heart slider ;w; make one then lol

    ok on a serious note, this diff has quality but it does have places where the jumps could be rearranged to make more sense.
    good luck with trying to manage the gap between normal->hard while trying to keep hard->insane gap sensible as well ;w;7
Thanks.
Misure
没什么好摸的qwq
不愧巫女萝莉控水仙姐姐 太厉害了 :)

01:01:663 (1,2,3,4,5,6,1,2,3,4,5) - 02:39:845 (1,2,3,4,5,6,1,2,3,4,5) - 这个超帅啊11
说起来×3.28不会有危险么
Topic Starter
Narcissu
SV是沒事的,RC上面就寫了這几個特例……其他很多東西雖然也沒有實際影響,不知道閑著沒事把音效組編號設置超過100會不會有問題 lol

不要送摸啦,感覺像結黨營私 :?
Binguo
结党营私
Kuro Fuyusaki
Heya ~ From....PM in-game

Hanatan, Orz, I'm crying ;w;

Sorry for the late respon :')

[Easy & Normal]

Orz, I can't find anything to be modded (some pattern kinda hard but for the flow are already fit because most of the issue were same as previous mod, so this diff is already good) :'>

[Sharlo's Hard]

  1. And here I am late responding for 3 days and this diff became looks really great, and now i'm confused what to mod, so it's mostly a mere suggestion, feel free to ignore it ;w;
  2. Oh, and nice hitsound placing there at slow section :)
  3. 01:20:584 (2,3) - try avoid overlap? i don't know about the other, but it's hard to read for me
  4. 02:52:800 (2,3) - not looks too far from 02:52:118 (1) - ?
  5. 03:00:300 (1) - Ctrl+J and stack it with 02:59:959 (7) - , dunno if it helps
  6. 03:28:936 (1) - I WANT MY HEART SLIDER FROM INSANE uhuh

[Insane]

  1. Truly relaxing pattern :')
  2. 00:25:697 (3) - Can you move it down a bit, like x:256 y:184 or x:392 y:228, I think it has a better flow there
  3. 01:09:845 - 01:14:959 - 01:17:686 - 01:19:050 - 01:19:050 - 01:25:868 - , etc. Just want to know the reason why you didn't install drum ride (more like finish) here, i think it would sounds lively with it, just asking
  4. 03:08:311 (10) - how about move it to x:92 y:184, it gives new pace following with the vocal, you seems to play consistency most of it (following with the drum on high pressure), so it's just opinion
  5. 03:28:936 (1) - <3 <3 <3 <3 <3 but could you diminish the slidertick's sounds a bit :'3
  6. 04:01:662 (1,2) - convert it to repeated slider instead, well, looks like you're following the guitar here, but following the drum would be great enough, IMO
*Teach me how to use invisible-sample-hitsound senpai, looks like it is really a bundle of work :'<

Good luck with this map.

I like its style pattern :3
Topic Starter
Narcissu

Kuro Fuyusaki wrote:

Heya ~ From....PM in-game

Hanatan, Orz, I'm crying ;w;

Sorry for the late respon :') …… don't mind lol, i'm good at wait

[Easy & Normal]

Orz, I can't find anything to be modded (some pattern kinda hard but for the flow are already fit because most of the issue were same as previous mod, so this diff is already good) :'>

[Insane]

  1. Truly relaxing pattern :')
  2. 00:25:697 (3) - Can you move it down a bit, like x:256 y:184 or x:392 y:228, I think it has a better flow there……a bit far …… i think always good flow hard too map Orz
  3. 01:09:845 - 01:14:959 - 01:17:686 - 01:19:050 - 01:19:050 - 01:25:868 - , etc. Just want to know the reason why you didn't install drum ride (more like finish) here, i think it would sounds lively with it, just asking …… but i can't understand these words my english very bad Orz ……
  4. 03:08:311 (10) - how about move it to x:92 y:184, it gives new pace following with the vocal, you seems to play consistency most of it (following with the drum on high pressure), so it's just opinion …… e …… it's most difficult jump yet, i try do different
  5. 03:28:936 (1) - <3 <3 <3 <3 <3 but could you diminish the slidertick's sounds a bit :'3…… ok
  6. 04:01:662 (1,2) - convert it to repeated slider instead, well, looks like you're following the guitar here, but following the drum would be great enough, IMO …… ok
*Teach me how to use invisible-sample-hitsound senpai, looks like it is really a bundle of work :'<

Good luck with this map.

I like its style pattern :3
thx mod >.<
Janpai
As requested :) Sorry for late xD

General
  1. Disable Widescreen support since there is no SB

Easy
  1. SV is a little bit fast imo even you used 0.75 SV on green lines, why not just turn it to .80 or .90?
  2. Reduce OD and HP to 2 or 2.5
  3. 00:00:300 (1,2) - Fix DS
  4. 00:02:345 (3,4,5) - There arrangement of rhythm is pretty weird because there is insufficient sound at 00:04:050 (5) - to put a circle there, because the strong piano is at the 00:03:027 (4) - tail, just swap 00:03:027 (4,5) - and if you swap i think the tick of the 2/1 slider can emphasize the strong piano sound at 00:03:709
  5. 00:51:436 (3,4) - Fix blanket
  6. 01:10:868 (2,3) - I think it's nice to put a blanket here
  7. 01:33:709 (5,1) - Blanket?
  8. 03:06:436 (3,4) - Make them parallel?

Normal
  1. 00:18:709 (1,2) - Why not make them the same rhythm as 00:16:663 (1,2) - They were following the same thing
  2. 00:59:618 (1,2) - Fix DS
  3. 01:09:845 (1) - Add a white anchor at the body of the slider? since 01:10:527 (2) - is a curve, it would flow better if (1) body have curve too
  4. 02:33:709 (1,2) - ^ but this time make the body of the slider angled
  5. 02:43:936 (1,2) - ^

Sharlo's Hard
  1. 00:22:629 - I think you should put a note here since you put one in other rhythms
Sorry for noob mod T^T i'm no pro at modding insanes, goodluck!
Topic Starter
Narcissu

Janpai wrote:

As requested :) Sorry for late xD

General
  1. Disable Widescreen support since there is no SB

Easy
  1. SV is a little bit fast imo even you used 0.75 SV on green lines, why not just turn it to .80 or .90?……0.75>0.8 ?
  2. Reduce OD and HP to 2 or 2.5…… i think ar4 od3 better
  3. 00:00:300 (1,2) - Fix DS
  4. 00:02:345 (3,4,5) - There arrangement of rhythm is pretty weird because there is insufficient sound at 00:04:050 (5) - to put a circle there, because the strong piano is at the 00:03:027 (4) - tail, just swap 00:03:027 (4,5) - and if you swap i think the tick of the 2/1 slider can emphasize the strong piano sound at 00:03:709…… 2note too hard for easy diff, i never use it
  5. 00:51:436 (3,4) - Fix blanket
  6. 01:10:868 (2,3) - I think it's nice to put a blanket here
  7. 01:33:709 (5,1) - Blanket?
  8. 03:06:436 (3,4) - Make them parallel?…… i dislike all parallel lol

Normal
  1. 00:18:709 (1,2) - Why not make them the same rhythm as 00:16:663 (1,2) - They were following the same thing……all same too boring……
  2. 00:59:618 (1,2) - Fix DS
  3. 01:09:845 (1) - Add a white anchor at the body of the slider? since 01:10:527 (2) - is a curve, it would flow better if (1) body have curve too……all same too boring too lol
  4. 02:33:709 (1,2) - ^ but this time make the body of the slider angled
  5. 02:43:936 (1,2) - ^

Sorry for noob mod T^T i'm no pro at modding insanes, goodluck!
no replay = fix, thx mod
Sharlo

Kuro Fuyusaki wrote:

[Sharlo's Hard]

  1. And here I am late responding for 3 days and this diff became looks really great, and now i'm confused what to mod, so it's mostly a mere suggestion, feel free to ignore it ;w;
  2. Oh, and nice hitsound placing there at slow section :)
  3. 01:20:584 (2,3) - try avoid overlap? i don't know about the other, but it's hard to read for me fixed
  4. 02:52:800 (2,3) - not looks too far from 02:52:118 (1) - ? fixed
  5. 03:00:300 (1) - Ctrl+J and stack it with 02:59:959 (7) - , dunno if it helps
  6. 03:28:936 (1) - I WANT MY HEART SLIDER FROM INSANE uhuh

Janpai wrote:

Sharlo's Hard
  1. 00:22:629 - I think you should put a note here since you put one in other rhythms I don't like do the same which makes a beatmap boring imo
Thank you <3
Doormat
hi hi, because you pmed me last week. sorry for late I forgot :v
[hitsounds]
uhh I noticed that there are a few cymbal crashes in the music that you didn’t ignore; maybe put a soft finish on them? I listed down some of them below, but i didn’t list all of them so you probably want to go through and check the song again for cymbal crashes
maybe you should place soft-finishes on these times
  1. 00:20:754 (1) –
  2. 00:24:845 (1) –
  3. 00:25:868 (4) –
  4. 00:27:913 (5) –
  5. 00:28:595 (7) –
  6. 00:29:959 (3) –
  7. 01:14:959 (3) -
  8. 01:19:050 (3) –
  9. 01:25:527 (5) –
  10. 01:25:868 (6) – this is a slider end
  11. 01:34:050 (8) –
  12. 01:35:413 (3) –
  13. 01:42:572 (1) –
  14. 01:46:663 (1) –
  15. 01:50:754 (1) –
  16. 02:04:050 (3) –
basically i don’t think you should be ignoring these cymbal crashes so maybe putting a finish on them would be cool. some of the cymbal crashes i listed repeat themselves later in the song, so i didn’t feel like i needed to list them all.
[Easy]
  1. 01:52:800 (3,4) – intentionally not parallel? I think it might look nicer if these were parallel, but up to you
  2. 03:06:436 (3,4) - ^same here
  3. 03:32:345 (3) – maybe use two circles instead of a slider? I think having this part be all circles gives greater emphasis to the notes here, but up to you
[Normal]
  1. 00:53:481 (1,2) – mm reverse order of these sliders maybe? (shorter slider at 00:53:481 – and longer slider at 00:53:993 - ? the vocals are very powerful here and I think it would be nicer to map to those as opposed to the instruments. similar occurs at 00:55:527 (1,2) -, 02:31:663 (1,2) -, and 02:33:709 (1,2) -
  2. 01:42:572 (1,2) – maybe make these parallel? just aesthetics here, this is probably fine
  3. 02:10:868 (4,1) – uhh I know DS is maintained because kiai time ends on the (1) and SV multiplier changes back from 1.0x to 0.9x, but I still think the (4,1) should have the same distance as 02:10:186 (2,3) – because it looks nicer
  4. 02:48:027 (1) – move the slider head so that it’s parallel with the slider end?
  5. 03:28:595 (3,1) – kind of a similar thing to the previous point about DS; feels like (3,1) should have the same distance as 03:27:913 (2,3) – instead of relying on DS to tell you that it’s 1.1x snap
  6. 03:58:935 (3,1) – blanket looks slightly off
[Sharlo]
  1. 00:15:470 (4,5) – mm maybe it’s just me, but these hitsounds feel really quiet in comparison to the music, and I’m playing with 40% music and 90% hitsounds ;;
  2. 00:24:845 (1,3) – mm i’m not so sure on having the repeat part of the slider be stacked underneath something, it might cause readability issues. then again, the (1) mostly fades away by the time the (3) comes into play so it might be fine, but i’d still consider unstacking them
  3. 00:32:004 (5,6,7) – in my opinion there’s nothing in the music here that really supports having slider streams like this; it feels like it’s overmapped a bit imo
  4. 00:46:663 (5,2) – the (2) is kind of close to the (5) and it ruins the aesthetics a little imo. maybe move the (2) to the left a bit?
  5. 01:09:845 (1,3) – similar to the first point i made about having the repeat part of the slider being stacked underneath a note; not sure if it’s the best idea, but that’s up to you
  6. 01:13:936 (1,3) – move the (3) to blanket the (1) maybe?
  7. 02:49:050 (3) – maybe Ctrl + H this so that it flows into the (4) more nicely?
[Sakura]
  1. 01:38:140 (9,10) – kind of expected larger ds here; smaller ds here doesn’t really sit well with the emphasis imo
  2. 01:53:822 (7,8,9,10,11) – i also kind of expected the jumps here to be a bit bigger too, since the jumps before this were pretty big and then these jumps are smaller and kind of breaks momentum a little bit because the player has to slow down during this intense part
  3. 02:16:322 (3,4) – blanket here could be better if you moved the (4) to the right a bit
  4. 02:22:118 (4,5) – are you sure about overlapping these?
hope this helps! sorry again for late :c
Topic Starter
Narcissu

Doormat wrote:

hi hi, because you pmed me last week. sorry for late I forgot :v
[hitsounds]
uhh I noticed that there are a few cymbal crashes in the music that you didn’t ignore; maybe put a soft finish on them? I listed down some of them below, but i didn’t list all of them so you probably want to go through and check the song again for cymbal crashes
maybe you should place soft-finishes on these times
  1. 00:20:754 (1) –
  2. 00:24:845 (1) –
  3. 00:25:868 (4) – ……
  4. 00:27:913 (5) –
  5. 00:28:595 (7) –……
  6. 00:29:959 (3) –
  7. 01:14:959 (3) -
  8. 01:19:050 (3) –
  9. 01:25:527 (5) –
  10. 01:25:868 (6) – this is a slider end……
  11. 01:34:050 (8) –……
  12. 01:35:413 (3) –
  13. 01:42:572 (1) –……
  14. 01:46:663 (1) –……
  15. 01:50:754 (1) –……
  16. 02:04:050 (3) –
basically i don’t think you should be ignoring these cymbal crashes so maybe putting a finish on them would be cool. some of the cymbal crashes i listed repeat themselves later in the song, so i didn’t feel like i needed to list them all.

i skip some because …… can't hear it clearly and have drum-clap yet Orz …… other diff/part fix too
[Easy]
  1. 01:52:800 (3,4) – intentionally not parallel? I think it might look nicer if these were parallel, but up to you……dislike all parallel kukuku, i want to mix more
  2. 03:06:436 (3,4) - ^same here
  3. 03:32:345 (3) – maybe use two circles instead of a slider? I think having this part be all circles gives greater emphasis to the notes here, but up to you …… ok
[Normal]
  1. 00:53:481 (1,2) – mm reverse order of these sliders maybe? (shorter slider at 00:53:481 – and longer slider at 00:53:993 - ? the vocals are very powerful here and I think it would be nicer to map to those as opposed to the instruments. similar occurs at 00:55:527 (1,2) -, 02:31:663 (1,2) -, and 02:33:709 (1,2) -……but …… have too many reverse slider yet ……even if it's good
  2. 01:42:572 (1,2) – maybe make these parallel? just aesthetics here, this is probably fine……
  3. 02:10:868 (4,1) – uhh I know DS is maintained because kiai time ends on the (1) and SV multiplier changes back from 1.0x to 0.9x, but I still think the (4,1) should have the same distance as 02:10:186 (2,3) – because it looks nicer……ok
  4. 02:48:027 (1) – move the slider head so that it’s parallel with the slider end? ……ok
  5. 03:28:595 (3,1) – kind of a similar thing to the previous point about DS; feels like (3,1) should have the same distance as 03:27:913 (2,3) – instead of relying on DS to tell you that it’s 1.1x snap……e …… low better ?
  6. 03:58:935 (3,1) – blanket looks slightly off …… fix
[Sakura]
  1. 01:38:140 (9,10) – kind of expected larger ds here; smaller ds here doesn’t really sit well with the emphasis imo…… i use smaller for downbeat after jump some, it's more vivid imo Orz
  2. 01:53:822 (7,8,9,10,11) – i also kind of expected the jumps here to be a bit bigger too, since the jumps before this were pretty big and then these jumps are smaller and kind of breaks momentum a little bit because the player has to slow down during this intense part…… i prefer to fade out ?
  3. 02:16:322 (3,4) – blanket here could be better if you moved the (4) to the right a bit……fix
  4. 02:22:118 (4,5) – are you sure about overlapping these? …… ye …… maybe look bad ……then other better
hope this helps! sorry again for late :c
thx mod ;w;

===============================================

add a simple stroyboard ……
SPOILER
唉……明明再花力氣也沒辦法比別人好,人又懶到沒救,沒有創新精神,作圖也是半吊子,咋的就管不住這手呢

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