forum

HTT - Houkago Tea Time

posted
Total Posts
124
show more
Estelle18
คนข้างบน แบนนนน 0.0

เนี้ยว ~*
JoJo
K-on!!~>w<~
regenz
Topic Starter
indyinyou
CrazySola
:) oh ooh
Kasen
Star ;)
lovhin456
Hi! Here's my mod >w<

General;
- Here's fixed BG
- Hard and Insane don't have preview point
- Try these colors
Combo1 : 250,33,108
Combo2 : 242,31,19
Combo3 : 40,200,200
Combo4 : 245,205,41

Skin;
- You have other K-ON maps, I think you could use some elements from but if you want me to, I could do some

Easy;
- 00:11:806 >> Extend to white tick or add a note at 00:12:622
- 00:13:439 >> Align better with (3) also, make a 90 angle with the slider points
- 02:04:459 >> Curve it better
- 03:27:622 >> Useless timing section

Normal;
- 03:27:622 >> Useless timing section

Hard;
- 03:27:622 >> Useless timing section
- Some streams near the end don't fit, but anyways, this diff is nice

* Wow, really nice maps >w< Star ~
Mio_chan
star~ fun map =]
Backstep
Regenz mod request. :D

General : โดยรวมเพลงนี้พวกเสียงที่ทำไว้ไม่มีปัญหา แต่อยากให้เพิ่มเสียงวิทเทิลในคำร้องที่เน้นคำ
หมายเหตุ : หากเป็นการใส่เสียงในสไลด์ ให้ใส่เฉพาะช่วงเวลาที่บอกเท่านั้นเน้อ เว้นแต่บอกใส่ทั้งสไลด์

[Easy]

00:46:500 (3) ใส่เสียง whistle เฉพาะโน้ตทั้งสไลด์ (ไม่ใช่วิทเทิลแบบเสียงลากยาวนะ)
00:49:765 (4) ^
01:07:316 (2) Finish
01:20:377 (2) ^
01:43:235 (1) ^
01:49:765 (5) ^
01:51:398 (2) no finish.
01:55:071 (3) ใส่เสียง whistle เฉพาะโน้ตทั้งสไลด์
01:58:337 (3) ^
02:15:888 (2) finish
02:28:949 (2) ^
03:03:643 (4) ใส่เสียง whistle เฉพาะโน้ตทั้งสไลด์
03:06:908 (4) ^
03:16:704 (2) ^
03:19:969 (4) ^
04:03:643 (2) finish

[Normal]

00:11:806 (3) finish.
00:21:602 (6) ^
00:24:867 (8) ^
00:28:133 (1) ^
00:34:663 (1) ^
00:41:194 (1) ^
00:46:500 (5,6,7) Whistle.
00:49:765 (5,6,7) ^
01:07:316 (3) finish.
01:43:235 (1) ^
01:49:765 (8) ^
01:55:071 (5,6) whistle
01:55:888 (7) ^
01:58:337 (5,6) ^
01:59:153 (7) ^
02:15:888 (3) finish.
02:28:949 (3) ^
03:03:643 (6,7,8) whistle.
03:06:908 (5,6,7) ^
03:16:704 (5,6,7) ^
03:19:969 (5,6,7) ^

[Hard] กะ [regenz's Insane]

Pattern เดียวกันคือคำเน้นใส่ whistle

ส่วนเรื่องเสียงฟินให้นับเส้นขาวหลังจากฟินไป 8 เส้นแล้วจึงใส่ฟินในเส้นที่ 8

ปล.ที่ม๊อดให้ได้ไม่มากนักเดี๋ยวพรุ่งนี้ติดสอบ - -*

โชคดี แรงค์ไวๆ เน้อ :)

ของแถม XP (คิดว่าจะเข้ากับบีตแม็พ)

banvi
hi :)

I seem backstep did hitsound mod , so I don't hitsound mod.
[General]
remove enable countdown all diff

[Easy]
fine to me

[Normal]
01:58:337 (5,6,7) move 1 grid down??
03:12:214 (1) I think better starting 03:12:010

[Hard]
HP +1 please
01:23:133 (1) remove new combo - 01:23:235 (2) new combo
03:02:418 (3) new combo??
03:59:969 (6) I feel ugly a bit. hwo about adjust this slider more symmetrical?

[regenz's Insane]
I think Lead-in 2 second is ok. (3s is long imo.)
HP +1 please
00:43:643 (1,2,3,4) try positioning like this
[attachment=0:59526]1.jpg[/attachment:59526]

00:51:806 (4) I feel ugly a bit. hwo about adjust this slider more symmetrical?
01:20:173 (2) move 1 grid right??
01:26:296 (2) new combo??
02:24:663 (1) remove new combo
02:25:275 (1) remove new combo
02:26:908 (1) remove new combo
02:28:541 (5) new combo
03:03:847 (1) remove new combo

overall nice map~ ;)
Astom
Hi~
Looks good to me :>
Star~
regenz

banvi wrote:

hi :)

I seem backstep did hitsound mod , so I don't hitsound mod.
[General]
remove enable countdown all diff

[regenz's Insane]
I think Lead-in 2 second is ok. (3s is long imo.)
HP +1 please
00:43:643 (1,2,3,4) try positioning like this
ATTACH[1.jpg]

00:51:806 (4) I feel ugly a bit. hwo about adjust this slider more symmetrical?
01:20:173 (2) move 1 grid right??
01:26:296 (2) new combo??
02:24:663 (1) remove new combo
02:25:275 (1) remove new combo
02:26:908 (1) remove new combo
02:28:541 (5) new combo
03:03:847 (1) remove new combo

overall nice map~ ;)
Fix all. ありがとうございます。 ;)
**あなたのイギイス 語がすごいです。

also fix some of backstep hitsounds suggestion.
Download: Houkago Tea Time - Houkago Tea Time (indyinyou) [regenz's Insane].osu
Dotsu
Hi~

My suggestions:

[General]


  • The bitrate of the mp3 file should between 128Kbps and 192Kbps.Please convert it~
    Count down isn’t appears,so remove it
    There are some hitsound issues,but I see backstep has already posted most of them,so I only post other issues that I found
[Easy]


  • 00:35:071 (1): Make it symmetrical
    01:57:112 (2): ^
    03:24:459 (1): Add finish at the end
[Normal]


  • 03:12:010 (1): Spinner starts here (agree with banvi
    03:25:071 (3): Finish
[Hard]


  • 00:29:765 (5): Make it symmetrical
    00:31:092 (8): Move to 00:30:888
    00:54:051 : Add a circle
    00:57:112 (5): I suggest changing this repeat slider into three circles beacause it feels a bit strange
    03:11:194 (5): Add finish at the end
    03:59:969 (6): Make it symmetrical
[regenz's Insane]


  • 00:48:133 (5): New combo and 00:48:235 (1): Remove new combo
    01:42:010 (6): Clap
Your maps are always awesome~

☆ STAR ☆
+
☆ KUDOSU STAR ☆
pete2528
;)
Kamure
By Mod Request:

General
  1. The bitrate for this music is 320 while the maximum has to be 192.
  2. The volume of the beats is too low. Raise the volume.
[Hard]
  1. 01:55:071 (1,2,3,4,5,6,7) - Well, (1,2,3) look a bit too far from (4,5,6,7)
Eh, good enough.... Star!!
wanhyrzh
Hi~here my mod.
This map is OK for rank, so just some suggestions~
just feel free to follow some or not.
now let's go!
SPOILER
easy:
00:03:235(2) why not del this note and add a slider with a reverse from 00:02:826 to 00:03:643?
00:16:092(3) a slider instead here (like 2) then start the spinner at 00:16:500?
00:19:561(1,2) I strongly suggest a slider from here to 00:19:969 instead of 1 and 2, or if you don't want a slider, please del 1 and let 2 be the firt note, for after a spinner, biginners may like to hit at the long-white tick, a circle like 1 may make them feel a little confused
00:58:745(3) I don't suggest you to put a single note here, though it's no problem when it coms to the end(like 03:45:275 etc.), because a single note like this will make people feel the map is becoming slower--so it's no problem for the end, but really doesn't fit here. you can change 2 and 3 to two sliders, one from 00:57:929 to 00:58:337, the other from 00:58:745 to 00:59:153, if you don't want to change both, at leat change 3 to make this part similar to you other parts like 01:02:826
02:33:235(3) same suggestion as 00:16:092(3)?
02:35:480(x) the break....26s is too long. Usually max. is about 15s, but you can still have some 20s breaks if you have proper reasons. but 26s is too long. You can map 02:48:541~03:01:398.
03:11:806(6) ^?
04:07:929(3) ^ but start the spinner at 04:08:541?

normal:
00:10:786(5) here I suggest you not to stack
00:11:398(1,2,3) this pattern(two notes then a slider), I find that you love it a lot in this diff. I suggest that sometimes you can make the two notes into a slider, for your circles are much more than sliders, and I think they should get a better balance especially in easier diffs.
00:16:296(1) start this spinner later then add a note here?(it's no problem at 00:55:888 because the spinner starts at the long-white tick)
01:24:867(1) same as 00:16:296
02:01:806(4) maybe same as 00:10:786...anyway it's better here
02:23:847(3,4) maybe you can change them in to a slider.
02:33:439(1) same as 00:16:296
02:35:480(x) same as easy, but remember it's more reasonable for longer break at easier diffs than harder diffs.02:48:541~03:01:398.
03:01:602~03:20:786 oh so many circles...I strongly suggest you to make some sliders.
03:39:153(1,2) del these two notes then add a slider with 2 reverses here?
04:08:133(1) same as 00:16:296

hard:
a good diff imo
two nazis:
1. the BREAK.
2. add a note before some spinners(similar as E and N, but more strongly suggest you to do so at this diff.)

insane:
00:12:010(1,3) the shape of these two are a little bit weird imo...
00:14:051(7) a jump instead of stacking here?
00:15:480(7,8) ^
00:16:092(9,10) ^
01:00:377(3) rotate 180?
01:39:867(T) Oh I think the volume for this part is too low. +1 a least please?
02:27:274(5) a jump is much better!
02:35:480(x) more unrankable for such a long break at insane...
03:19:765(1,2,3,4,5,6,7,8) make them more like a big circle? especially 1~5
04:07:316(7,8) jump please?
04:07:929(9,10) ^
a good diff too imo~
nice done~ have a star~
regenz

impossiblexu wrote:

Hi~

My suggestions:

[regenz's Insane]


  • 00:48:133 (5): New combo and 00:48:235 (1): Remove new combo < it's anti jump after that so remove isn't a good way.
    01:42:010 (6): Clap < i don't want it it's too weird.

wanhyrzh wrote:

Hi~here my mod.
This map is OK for rank, so just some suggestions~
just feel free to follow some or not.
now let's go!

insane:
00:12:010(1,3) the shape of these two are a little bit weird imo...
00:14:051(7) a jump instead of stacking here? < fix this
00:15:480(7,8) ^
00:16:092(9,10) ^
01:00:377(3) rotate 180? < fix
01:39:867(T) Oh I think the volume for this part is too low. +1 a least please?
02:27:274(5) a jump is much better! < fix
02:35:480(x) more unrankable for such a long break at insane... < sry but it seem fit for a song and guitar solo is hard to map right?
03:19:765(1,2,3,4,5,6,7,8) make them more like a big circle? especially 1~5 < fix
04:07:316(7,8) jump please?
04:07:929(9,10) ^
a good diff too imo~
nice done~ have a star~

Thank Both for moding.
:)

Download: Houkago Tea Time - Houkago Tea Time (indyinyou) [regenz's Insane].osu
regenz
About Songs bitrate The 160 is average bitrates because it's encode with VBR system.


VBR allows a higher bitrate (and therefore more storage space) to be allocated to the more complex segments of media files while less space is allocated to less complex segments. The average of these rates can be calculated to produce an average bitrate for the file.

Constant bitrate (CBR) is a term used in telecommunications, relating to the quality of service. Compare with variable bitrate.

When referring to codecs, constant bit rate encoding means that the rate at which a codec's output data should be consumed is constant. CBR is useful for streaming multimedia content on limited capacity channels since it is the maximum bit rate that matters, not the average, so CBR would be used to take advantage of all of the capacity. CBR would not be the optimal choice for storage as it would not allocate enough data for complex sections (resulting in degraded quality) while wasting data on simple sections.

After test witch encode original VBR ( 160 avr bitrate ) size 5.54 mb
CBR 192 bitrate size 6.57 mb
CBR 128 bitrate size 4.38 mb

*** if you want good resonable size with good quality i think original file is good.
but if you want lower a size amap go with 128 bitrate but i don't think which one is good.
imo original file is ok.

DJ-pop told me once song with VBR if the average bitrate is in 128-192 range it's fine.

sry for my poor English.
Matsuri_old
> w <b เยี่ยมเลย สนุกดี

K-ON!! Bunsai !
regenz
ทำskin เสร็จแล้วโว้ยยยยยยย........ Yeahhhhhhhhhhhhhhhhhhhhh!
Topic Starter
indyinyou
ใจวะ แสรด ทำซะหรูเลย = =
wmfchris
[general]
Source: K-ON! <---- 1 "!" only?
make countdown box unique, so disable countdown

[Insane]
00:32:010 (2,3,4) - uneven spacing
00:35:480 (2,3,4) - stack properly
00:44:459 (1,2) - finish
00:47:724 (4) - right 2 grids
03:47:316 (1) - finish
04:10:173 (12) - remove finish

[Hard]
good

spacing of other diffs looks good, star~
regenz

wmfchris wrote:

[general]

[Insane]
00:32:010 (2,3,4) - uneven spacing
00:35:480 (2,3,4) - stack properly
00:44:459 (1,2) - finish
00:47:724 (4) - right 2 grids
03:47:316 (1) - finish
04:10:173 (12) - remove finish
fixall except 00:35:480 (2,3,4) - stack properly thanks :)

Download: Houkago Tea Time - Houkago Tea Time (indyinyou) [regenz's Insane].osu
- Rche -
oh god i can't pick any problems here (ashamed)
+star.
regenz
rdy for skin checking all skins done ! wow!
cait66
8-)
HakuNoKaemi
Color Legend
Colors Legend
You HAVE to do this
You should do this
You Could do this
[Easy]
01:02:418 (x) - Add Hit Circle
01:08:133 (x) - ^
02:06:908 (x) - ^
02:17:520 (x) - ^
02:20:786 (x) - ^
02:29:765 (x) - ^
03:41:602 (x) - ^
03:51:398 (x) - ^

[Hard]
01:26:296 (1) - Difficult to hit
01:55:071 (1,2,3,4,5,6,7) - i do not feel jump ( a feel a jump between this and the next combo ) and you can move them as a cross *.* use this disposition if you want :D
160,224,115071,5,8
256,224,115275,1,0
344,224,115480,1,0
256,224,115684,1,0
256,312,115888,1,8
256,224,116092,1,0
256,136,116296,1,4

[regenz's Insane]
You can actually try to map only trhe guitar riff... and i know you have the abiltiy to do it ( watched the rest of the song :D, mapped majorly to the drums )
could try something like this

Download: Houkago Tea Time - Houkago Tea Time (indyinyou) [Riff Mapping Example].osu
mercury2004
dao~ดาว~
regenz

HakuNoKaemi wrote:

Color Legend
Colors Legend
You HAVE to do this
You should do this
You Could do this
[regenz's Insane]
You can actually try to map only trhe guitar riff... and i know you have the abiltiy to do it ( watched the rest of the song :D, mapped majorly to the drums )
could try something like this

[attachment=0:c2ade]Houkago Tea Time - Houkago Tea Time (indyinyou) [Riff Mapping Example].osu[/attachment:c2ade]
Thank for suggestion but my diff is already maximum score that can be Rank. and i don't want to map that part also other indydiff .We both agree to not map that part when we decide to map this song. sorry to say this but don't worry your post make me learn somethings . may be i can map guitar part in other song later thanks.
aspara
Nice diffs :)
l3lueskyiiz
8-)
Sakura
[General]
You only have 87% of the mp3 mapped, considering the mp3 is pretty long i recommend you cut the mp3 to fit your map, preferably with fade out or something.
16m max score is too much for insane, you probably should shorten your map to avoid reaching such a high score, or you could throw that diff for approval but that would be taking the easy way out and i dont approve of that. Oh yeah and i pointed this out in general because if you shorten that map, it would be prefered to shorten all the maps in the first place.
Now:

Now i dont really know much about K-On! and i cant find any leads on youtube or myanimelist but i would like confirmation that this is the real title of the song.
Oh yeah i also recommend you add HTT to the tags since it's the artist's abreviation.

[All Difficulties]
02:49:357 - This break is about twice as long as the other 2, and it does feel very long by itself, i recommend you shorten it.

[Timing]
Offset -8 ms (I noticed Alace mentioned some timing and i really doubt it would have been wrong, but seeing through the thread that mp3 was re-encoded might have shifted the offset, so that's probably why) although since you probably will have to cut the mp3 offset will probably end up shifting again anyways.

[Easy]
AR+1

Other diffs are fine save what i've already pointed out, i could give this a recheck, but i cant promise you a bubble Good Luck!~
vincerio
translate ;

[โดยทั่วไป]
คุณแมพเฉพาะ 87% ของเพลงเท่านั้น ,mp3 เองก็ค่อนข้างยาวด้วย ฉันแนะนำให้คุณตัดให้มันพอดี ไม่อย่างงั้นก็ลองเฟดออกตอนท้ายหรือทำอะไรบางอย่าง
คะแนนสูงสุด 16 ล้านค่อนข้างมากเกินไปสำหรับ insane ฉันแนะนำให้ตัดทิ้งออกบางส่วนเพื่อหลีกเลี่ยงไม่ให้มันเยอะขนาดนั้นหรือไม่ก็ทำให้มันเป็น approved แมพไปซะแต่มันมีวิธีที่ง่ายกว่าและฉันไม่ approve ให้แน่ แต่ที่ฉันชี้ในจุดนี้เพราะถ้าคุณจะให้ทำให้มันสั้นลง มันจะเป็นที่ชอบใจสำหรับฉันถ้าทำแมพทุกอันให้สั้นลงซะตั้งแต่ตอนแรก

[ไทม์มิ่ง]
offset -8 แต่มันคงจะเลื่อนอีกถ้าคุณตัด mp3 แบบที่แนะนำไปข้างบน

โชคดี
ขี้เกียจแปลละง่วง =3=

regenz จ้างมา~
regenz
อย่าเพิ่งอัพอันนี้นะตูนมาลองคุยกันก่อน :o
โทษทีว่ะงานเข้าเลย

Download: Houkago Tea Time - Houkago Tea Time (indyinyou) [regenz's Insane fixmap].osu
KSHR
modding ;)

Easy
fine!!

[Normal]
00:20:786 (4) - x:0 y:232

[Hard]
fine!!

[regenz's Insane]
00:59:145 (1) - 1grid right
01:13:635 (3) - 1grid left ?
01:14:247 (1,2,1,2,1,2,1,2,1,2,1,2) - coloful XD I like these!!
01:55:880 (3) - x:64 y:328 ?
02:19:757 (2) - x:24 y:168

<regenz's Insane - Hit Sound>
01:04:451 (1,2) - remove whistle
01:05:676 (4) - ^
01:18:329 (3) - add whistle at this beginning
01:19:145 (5) - add whistle at this beginning and end
02:13:023 (1,2) - remove whistle
02:14:247 (4) - ^
02:26:084 (1,2) - remove whistle
02:27:308 (4) - ^
03:47:716 (1,2) -remove whistle at beginning
03:48:941 (4) - ^
04:00:778 (1,2) - ^
04:02:002 (4) - ^

star~!! :)
regenz

KSHR wrote:

modding ;)

[regenz's Insane]
00:59:145 (1) - 1grid right < thanks but half grid only coz i use shift to adjust distance most but not all grid snap.
01:13:635 (3) - 1grid left ? < this make look better thanks
01:14:247 (1,2,1,2,1,2,1,2,1,2,1,2) - coloful XD I like these!! < :)
01:55:880 (3) - x:64 y:328 ? < you want my neck broke ? i think my current are better to look triangle more than your suggestion.
02:19:757 (2) - x:24 y:168 < i make this part much perfect line up better thanks. All are use shift to adjust distance spacing.

<regenz's Insane - Hit Sound> < sorry but i really don't like your hitsounds suggest. no fix sorry.
01:04:451 (1,2) - remove whistle
01:05:676 (4) - ^
01:18:329 (3) - add whistle at this beginning
01:19:145 (5) - add whistle at this beginning and end
02:13:023 (1,2) - remove whistle
02:14:247 (4) - ^
02:26:084 (1,2) - remove whistle
02:27:308 (4) - ^
03:47:716 (1,2) -remove whistle at beginning
03:48:941 (4) - ^
04:00:778 (1,2) - ^
04:02:002 (4) - ^

star~!! :)
thanks for moding. :)

Download: Houkago Tea Time - Houkago Tea Time (indyinyou) [regenz's Insane].osu


TO indyinyou เช็คในโฟลเดอร์เพลงด้วยดูว่ามี Houkago Tea Time - Houkago Tea Time (indyinyou).osb ถ้ามีให้ delete ซะ แล้ว full submit.
มันจะกินที่นิดหน่อยแต่เราไม่ได้ทำสตอรี่บอร์ดเพราะฉะนั้นไม่จำเป็นต้องมีไว้
KSHR

regenz wrote:

TO indyinyou เช็คในโฟลเดอร์เพลงด้วยดูว่ามี Houkago Tea Time - Houkago Tea Time (indyinyou).osb ถ้ามีให้ delete ซะ แล้ว full submit.
มันจะกินที่นิดหน่อยแต่เราไม่ได้ทำสตอรี่บอร์ดเพราะฉะนั้นไม่จำเป็นต้องมีไว้
>indyinyou, regenz

actually,to delete osb-file seems needless. (some BAT or MAT doesnt know this)
but, maybe someone point it. so, I advice to delete osb-file.

my English is poor :o if you cant understand my poor English, I apologize...


I think this beatmap is very fun, and look forward to ranking!! ;)
regenz

KSHR wrote:

regenz wrote:

TO indyinyou เช็คในโฟลเดอร์เพลงด้วยดูว่ามี Houkago Tea Time - Houkago Tea Time (indyinyou).osb ถ้ามีให้ delete ซะ แล้ว full submit.
มันจะกินที่นิดหน่อยแต่เราไม่ได้ทำสตอรี่บอร์ดเพราะฉะนั้นไม่จำเป็นต้องมีไว้
>indyinyou, regenz

actually,to delete osb-file seems needless. (some BAT or MAT doesnt know this)
but, maybe someone point it. so, I advice to delete osb-file.

my English is poor :o if you cant understand my poor English, I apologize...


I think this beatmap is very fun, and look forward to ranking!! ;)
Your English is OK don't worry. I know some BAT MAT other modder want to delete osb . i already forgot also.
Thankyou .
ziin
viewtopic.php?f=6&t=38547
you are supposed to stop telling people to delete the osb. It's still a good idea to do so on your own maps, but you don't have to tell people to do it.

[skin]
can you crop hitcircle.png so it doesn't show through?
make cursortrail.png smaller than cursor.png
remake sectionpass.png with anti-aliasing please. The white ring is very jagged and ugly.
same with the spinner approach circle and the spinner itself.

[general]
offset 400 to 410.

[easy]
it seems like you didn't care where you put sliders and just threw them in wherever you wanted. In general sliders are better when they start on the downbeat, not end on the downbeat. Here's a few:
00:57:921 (2,3) -
01:02:002 (3) -
01:04:451 (1,2) -
01:07:716 (3,2) -
and that was just 10 seconds...

[normal]
same complaint as easy, but to a much lesser extent

[hard]
fun on dt

[insane]
00:15:063 (7-8,9-10) - this is the perfect place for some jumps. I was expecting more jumps in an insane.
00:19:145 (1) - every single slider before this one is on the offbeat. It's extremely disorienting. They're not all bad, but it's just ridiculous how many of them there are in this map. It's worse than easy.
regenz
I don't want to make more jump at this i think it's already hard compare to hard diff.
also thank for osb information. and this map current offset was 370 not 400.
show more
Please sign in to reply.

New reply