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supercell - Kimi no Shiranai Monogatari (TV Size)

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Topic Starter
TTTTTTTTTTTT

Colin Hou wrote:

Haruhi-boy wrote:

star ;)
Heavy yourselves 8-)
;) omg...
Kamina
化物语♡
star~☆
thekillerhjkhjk
general:

i think you have to end your kiai... just to be safe, do it

PoLKmix

01:17:053 (1) - move further away from the next note please... a lot of your jumps are pretty hard to read, but this is just unfair ;-;

insane

fine

vivikat

also fine

normal

good

easy

nice



pretty good map, good diff spread

star!
Topic Starter
TTTTTTTTTTTT
thx a lot ;)
Astom
hmm.... xD hi
I want a kudo for this, seriously haha :3

[SB/Skin]
Let's start for the easy things.
-Cut unnecessary transparency in a1, a2 ... , a easy way of do it, open the img in photoshop go to Image -> Cut... -> Transparent pixels after that save check the SB for fix the position and size of the img and it's done.
-Delete white.png and resize white.jpg to 640x480, is not necessary a 800x600 white.
-comboburst-0 resize it to 1x1 pixels and rename it to comboburst.
-scorebar-bg, scorebar-ki,scorebar-kidanger and scorebar-kidanger2 resize them to 1x1 pixels.
-change the colour of this spinner-approachcircle, maybe gray? or black?

Now the hard part <.<
-Never uses your bg img in your sb, so what to do now is:
+Create a black img (640x480) in your sb folder and use it or use your white img and add this to the code of the Sprite "_C,0,initialtime,,0,0,0", you are gonna need fix your sb but nothing so hard of do.
+Now look in internet for a new bg, not a black img xD, and if you don't want show it when you are playing/editing (a black background) add this in your .osb file
SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"bg.jpg",320,240
_F,0,0,,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Now you have a bg to show in the page of the song, a black bg in your song and plus don't over load the sb so <3

Also some suggestions to your sb.
-00:07:248 I think than that fade, when disappear, looks bad, so my suggestion is not show the img until 00:10:157 aprox. when you do that black img move up.
-00:08:702 that black img moving up is a good idea but not with that img, try to make a black img but with the lower part transparent, I mean a img than fades from black to transparent, is gonna look much better xD.
-add a flash in 00:12:157 than starts 1/4 before and finish 1/4 later and and fade starts in 0%, go to 50% (in 00:12:157) aprox and finish in 0%, do the same thing 00:12:520. I think looks better but is only my opinion.
-add a flash in 00:13:066 now with 100% of fade (start it 1/4 before and finish it in 00:14:520), also add something more but that is up to you =P.

[General]
-Set the same preview point in all diff?
-Use same lead-in in all diff.
-Kimi no Shiranai Monogatari (TV Size), add a space and "Size" not "size".

[Easy] and [Normal]
-I think that they need a better set of hitsounds

[vivicat]
-CS +1, if you are afraid for the star rating I don't think than is going to be a problem, the diff. feels like a normal/hard.

[Insane]
-1.2 slider velocity ._.? I mean your normal is mapped with 1.3 ... xD spacing between circles looks fine but slider feels strange when you are playing.

[PolKmix]
-00:17:611 (1,2,3,4,5,6,7) - looks bad ... try another thing.
-01:04:508 delete this circle.
-00:42:689 (2) - move it to 00:42:508 and add a circle in 00:42:871, sounds better and is more easy of follow/play.

/me tired
Any problem with my bad english tell me please xD
Also no star (for now), ask for a recheck if you want.
Topic Starter
TTTTTTTTTTTT
I think i need work so much time

ill try my best....

maybe it will be late
LKs

Astom wrote:

[PolKmix]
-00:17:611 (1,2,3,4,5,6,7) - looks bad ... try another thing. okay,i changed its shape
-01:04:508 delete this circle. x
-00:42:689 (2) - move it to 00:42:508 and add a circle in 00:42:871, sounds better and is more easy of follow/play. x
Download: supercell - Kimi no Shiranai Monogatari(TV size) (H-boy) [PoLKmix].osu
Aleks719
General
May be rename it like : supercell - Kimi no Shiranai Monogatari (TV size)
(add space between Monogatari and (TV size) )
Your mp3 is 320kb/s. It's unrankable. Encode to 192kb/s.
Nice SB. Spinner bg, wow, I take it to my osu!skin <3

Easy
00:36:327 (1,2) - place them in a stack
00:37:781 (1,2) - ^
00:45:054 (1) - place them in a stack with (3)
00:47:598 (4,5) - place them in a stack
make Kiai at 00:56:690 ? 2ms... nazi, yeah)
01:05:054 (2) - 1 grid left , if yes, then 01:05:418 (3) - 1 grid down
01:13:780 (2) - 1 grid left

Normal
[Editor]
DistanceSpacing: 0.8
1.0x at start here, but really 0.8x later.Why?
00:43:962 (3) - remove whistle from the start of slider. Add whistle 1/2 early (end of (2) ).
00:56:689 (1) - Oh, soft hitsounds goes to normal... add 1ms. make Kiai here: 00:56:690
01:21:053 (1,1,1,2) - 1.0x spacing ><

vivicat
Make preview point as in other diff's
00:23:793 (4) - remove whistle from the start, add whistle to the end
00:24:339 (5) - remove whistle
00:43:599 (4) - remove clap
01:25:599 (4) - remove slider and start spinner 01:25:963 (1) from 01:25:599 . Time of end spinner is ok.

Insane
make Kiai here: 00:56:689
Slider velocity in your insane 1.2x . Slider velocity in your normal 1.3x. How it can be? o__O
Normal harder then Insane... As for me, I'll be make velocity 1.5x... It's hard, but may be you can make something? (bpm 1.5x sectons, as example)

PoLKmix
Preview point. Make it as in other diff's
add "vivicat" in tags.

That's all, It's your ~star~. Nice map, And spinner BG <3
Astom
hi hi

About "_C,0,initialtime,,0,0,0", here a example
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"storywhite.jpg",320,240
_F,0,1000,3000,0,1
_C,0,1000,,0,0,0
//Storyboard Sound Samples
You only need add "_C,0,initialtime,,0,0,0" and change "initialtime" for another time from another effect, in this case a previous fade than start in 1000 ms, that's all, and the "white" img is gonna turn black. Is a easy way of save space :>
If you want a more detailed explanation go to the SB forum.

Also I didn't notice something <.<, so fix it:
Sprite,Background,Centre,"bg.png",320,240
F,0,0,,0
Your img is .png not .jpg so change it, if you decide change the background remember remember change "bg.png" for the name of the new bg.

-delete supercell - Kimi no Shiranai Monogatari(TV size) (H-boy).osb (the old osb)
-center the lyrics in the y axis, looks better <.<

Well for make your life a little more easy, I'm going to add a .osb fix with some change in the sb and the story folder, use it if you want.
http://www.mediafire.com/?5bnbdfe8m1n7c68

=w=
Topic Starter
TTTTTTTTTTTT
thx~ ;)
Magicphoenix
~w~
Kamure
By Mod Request:

Normal
00:35:235 (4) - 1 grid up
00:35:598 (5) - 1 grid right
00:42:508 (2) - 2 grids down, 1 grid right

PoLKmix
00:17:611 (1,2,3,4,5,6,7,1) - the decreasing spacing looks bad

Star!!
K3nsh1n_H1mur4
[Easy]

00:37:054 (2) - Stack. It's a little off.
00:38:508 (2) - ^
00:42:145 (3) - ^
00:45:054 (1) - ^
00:47:598 (4) - ^

[Normal]

Looks fine to me.

[vivicat]

00:18:157 (3,4,1) - Fine to me. But someone will point this.

[Insane]

Fine to me.

[PoLKmix]

Fast, but looks fun.

---------------------------------------------------------------

It's nice to see 2 Insane distinct. Good job.
wmfchris
moe moe Pokie face

[general]
Tags are not unique in each diffs.
mp3 in 320 kbps, compress it to 128~192 kbps.
audio lead-in is not unique.
better make them end at the same time....

[PoLK]
so moe~

[Insane]
00:11:975 (5,1,2) - down 1 grid?
01:09:235 (3,4,5) - uneven spacing?

[vivicat]
00:05:430 (4) right 1 grid

no big problems ._.

happy new year, star
Topic Starter
TTTTTTTTTTTT
thx a lot

感谢~

回来时会仔细看看所有mod的。。
Vikon
純粹路過玩了一遍,有點意見, 不用給kd了 (拍肩

[Easy]
00:27:611 (1) - 把這spinner的聲量調低...? 背景音樂太靜
01:18:508 (1) - 被前一個slider蓋住了,不太好看 (純個人意見 囧)

[Normal]
01:11:962 (4) - 放否放得太上了 囧

[vivicat]
01:25:963 (1) - 把這spinner調至靜音? BONUS聲有點吵

[PoLKmix]
tag加上 vivicat
00:56:689 看來是大意了,請把00:56:601的音量改至與這kiai的綠線一樣。
Topic Starter
TTTTTTTTTTTT
还真是想点下Give Kudos啊。。

非常感谢~

EDIT:还是给了。。
senaya
I think that it's all good :)
Some small suggestions only.

[Insane]
00:11:430 (3) - finish?
00:22:157 (4) - whistle at start?
00:26:884 (4) - whistle?
Topic Starter
TTTTTTTTTTTT
all accepted
soulfear
.
sico91212
combo颜色改下吧,太亮了,闪瞎狗眼
Insane 都没人家hard难度高
[vivicat]
00:18:157 (3,4) - 把Approach Rate调高或者你把距离分开
00:30:508 - 其实你这段把clap和whistle分开下更好就像这样(00:30:871 - no whistle 00:31:235 - whistle)
00:52:326 - 把Approach Rate调高或者你把距离分开
00:54:872 (1) - ^

no kds
Topic Starter
TTTTTTTTTTTT
SPOILER

sico91212 wrote:

combo颜色改下吧,太亮了,闪瞎狗眼
Insane 都没人家hard难度高
[vivicat]
00:18:157 (3,4) - 把Approach Rate调高或者你把距离分开
00:30:508 - 其实你这段把clap和whistle分开下更好就像这样(00:30:871 - no whistle 00:31:235 - whistle)
00:52:326 - 把Approach Rate调高或者你把距离分开
00:54:872 (1) - ^

no kds

写个no kds。。。我也想给= =

先不给了(过几天就不一定了)
YGOkid8
General:
- You have two .osb files. Delete the one with "size" not capitalized, and full submit
- Easy and Insane's Audio Lead-In time is different than the others. Make them all the same.

Easy:
00:01:430 (1,2) - Not stacked properly, fix it. To do so, turn off grid snap, hold ALT and reduce the Distance Spacing to 0. Then move the hitcircle accordingly.
00:03:611 (1,2) - ^
00:05:793 (1,1) - ^
00:18:884 (1) - Put this in the middle of the playing field (one grid down)
00:36:327 (1,2) - Not stacked properly.
00:37:781 (1,2) - ^
00:40:690 (2,3) - ^
00:44:327 (3,1) - ^
00:47:598 (4,5) - ^

Normal:
00:31:235 (2,4) - Not stacked properly.
00:34:144 (2,5) - ^ (intentionally i guess, but it'll look better stacked.
Topic Starter
TTTTTTTTTTTT
DONE
Hinacle
star~!!

mod in game :)
Sakura
[Skin]
Skinning away important to gameplay elements is unrankable, make sure comboburst.png, scorebar-bg.png, scorebar-ki.png, scorebar-kidanger.png, scorebar-kidanger2.png, sliderpoint10.png, sliderpoint30.png are visible during gameplay.

[PoLKMix]
00:17:611 (1,2,3,4,5,6,7) - The spacing here is really weird, it accelerates, then decelerates again?, i dont see any hints to follow this spacing, could you please use a more evened out one, or at least try to hint it more?
00:33:053 (3) - Out of bounds.
00:42:689 (2) - The jump itself isnt hard but, it's hard to see the note since it's all the way to the other side and the color of the approach circle isnt helping.
00:44:326 (1,2,3,4) - Spacing inconsistence, 2,3 have almost twice as much the spacing.
00:53:598 (4) - I think this could be a circle instead then make a new slider where this slider ends to match the vocal that goes on so that there's not this weird space without any notes, nothing bad, so i'll leave that to your discression.
I dont mind the crazyness overall, it feels intuitive to play, however the points addressed were cause of my concern since they are the ones that didnt feel intuitive at all.

[Insane]
00:05:066 (3) - Please dont overlap a slider into itself, this almost looks like a burai slider, and and is not very good aesthetically.
00:16:702 (2,3) - The hitburst from (3) is covering the stack, making it hard to see which slider goes first.
00:55:780 (2) - what the heck? http://puu.sh/X0h that's a really awkward slider tick, i recommend you get rid of that somehow >.<

[vivicat]
Ok i normally dont like messing around with a mapper's circle size preference so i leave it as suggestion but... the approach rate and hitcircle size SERIOUSLY are making this map too cramped i recommend you increase AR and make the circles smaller: http://osu.ppy.sh/ss/57320
00:18:157 (3,4) - These notes feel like they should be faster.
00:28:884 (4) - This slider looks really weird, its like "i ran out of space so i curve it" rather than "it looks good curved" to me, but i'll leave that one up to you.
00:32:508 (6) - Barely visible due to hitbursts.
Other than that nice map!

Other diffs are fine, liked the map, liked the storyboard, call me back when you're done fixing for a recheck, unfortunately in its current state i cant give it a star icon, but i can feel that it'll be ready soon.
Topic Starter
TTTTTTTTTTTT
SPOILER

Sakura Hana wrote:

[Skin]
Skinning away important to gameplay elements is unrankable, make sure comboburst.png, scorebar-bg.png, scorebar-ki.png, scorebar-kidanger.png, scorebar-kidanger2.png, sliderpoint10.png, sliderpoint30.png are visible during gameplay.

del sliderpoint10.png, sliderpoint30.png(unrankable)
add new comboburst.png
also add an approachcircle.png
this scorebar is rankable cuz some ranked maps use this scorebar


[PoLKMix]
00:17:611 (1,2,3,4,5,6,7) - The spacing here is really weird, it accelerates, then decelerates again?, i dont see any hints to follow this spacing, could you please use a more evened out one, or at least try to hint it more? now all use 0.9x distance
00:33:053 (3) - Out of bounds. nah
00:42:689 (2) - The jump itself isnt hard but, it's hard to see the note since it's all the way to the other side and the color of the approach circle isnt helping. change the color of those circles
00:44:326 (1,2,3,4) - Spacing inconsistence, 2,3 have almost twice as much the spacing. now (2) is in same spacing with (3)
00:53:598 (4) - I think this could be a circle instead then make a new slider where this slider ends to match the vocal that goes on so that there's not this weird space without any notes, nothing bad, so i'll leave that to your discression. this is his design
I dont mind the crazyness overall, it feels intuitive to play, however the points addressed were cause of my concern since they are the ones that didnt feel intuitive at all.

[Insane] now its hard,just +1circle size
00:05:066 (3) - Please dont overlap a slider into itself, this almost looks like a burai slider, and and is not very good aesthetically. k
00:16:702 (2,3) - The hitburst from (3) is covering the stack, making it hard to see which slider goes first. k
00:55:780 (2) - what the heck? http://puu.sh/X0h that's a really awkward slider tick, i recommend you get rid of that somehow >.<
omg...hidden tick,fixed

[vivicat]
Ok i normally dont like messing around with a mapper's circle size preference so i leave it as suggestion but... the approach rate and hitcircle size SERIOUSLY are making this map too cramped i recommend you increase AR and make the circles smaller: http://osu.ppy.sh/ss/57320
00:18:157 (3,4) - These notes feel like they should be faster.
00:28:884 (4) - This slider looks really weird, its like "i ran out of space so i curve it" rather than "it looks good curved" to me, but i'll leave that one up to you.
00:32:508 (6) - Barely visible due to hitbursts.

waiting for her anwser~

Other than that nice map!

Other diffs are fine, liked the map, liked the storyboard, call me back when you're done fixing for a recheck, unfortunately in its current state i cant give it a star icon, but i can feel that it'll be ready soon.

i renamed insane's difficulty to hard.
and vivicat decide to remove her diff :(
Megaparadox
~star 8-)
Beren
The 08 team_Bourdon
Halo~ :3
just give some suggustion~~ ;)

Easy
01:13:785 (2) - right 1 grid?

Normal
00:32:695 (5) - right 1 grid?
00:59:241 (6) - down 2 grid?
00:59:604 (7) - left+down 2 grid?
01:14:150 (4) - change like this? and right+up 1 grid?

Hard
Nice!! :)

PoLKmix
01:08:332 (5) - right+up 1 grid?
---------------------
<3 this SB!
Nice mapset~!!! :D
Good luck ;)
HakuNoKaemi
[General]
-a Senjougahara Hitagi comboburst?
-add Senjougahara Hitagi to the tags

[Normal]
01:25:786 (4) - Delete and
01:25:604 (x) - add a 1/2 slider here ( end at 01:25:786 ) and Hitsound finish at the end ( you were following lyrics right? it is a compromise between stylish end and lyrics following :D )


[PoLKmix]
01:25:786 (1) - completely silence this

not that much to suggest
and I really liked it
so star+Kudosu star
Bessy
;) star
Kamina
新人mod鸭梨很大 :?
Easy
Editing:00:51:241(x)加个circle? 上次打成52 241了。。囧
00:51:986(x)加个circle?
00:50:877——00:53786这段的钢琴我以为这样排会更有感觉些 ;)
00:54:877(x)加个circle?
别的不错~
Normal
开头——00:9:423 这段钢琴曲很棒你却放了这么多 很多空拍太2了 >:(
00:48:332(3)向上移动一格
大概就这样 ;)
Hard
look fine
PoLKmix
00:22:877(4)右移一格
00:23:423(x)加个circle?
00:29:059(1)停在蓝线上了 不知道是不是故意的 建议改成这样00:31:423(x)加个circle?空音空的难受 :o
00:33:786(2)^停蓝线的slider真的让我很难受 :cry:
kiai里的也有不少^这种啊 不一一列举了 估计你也不会改的XD

嘛。。差不多就这样吧 第一次mod有不合理的直接无视就可以了 :roll: 加油~期待早日rank
化物语♡ (<ゝω·)綺羅星 ~☆
winber1
General

Offset of 1,435 sounds better to me (the timings i used werent' based on this, except easy, because i only noticed something sounded a little off when i played easy lol)

PoLKMix


00:33:968(2) - i would rather use a 1/2 beat in length slider.
00:45:968(x) - add note?
00:56:695(4) - eh. i don't really like this spacing. it just looks like the note is 1/4 away from the slider, when it's not.
01:05:423(3) - same as 00:33:968
01:10:332(7) - it's handing slightly off of the end of the slider

Hard

01:03:423(1,2,3,4) - a little awkward to me. you don't have to put it like this but just a suggestion:

Normal

01:25:695(t) - do you really need this? why not just end kiai time on the last note.

Easy

01:26:162(s) - maybe you could just end it without the spinner, to be consistent with other levels.

Great map! :3

DOUBLE STAR POWER~ +3
Topic Starter
TTTTTTTTTTTT
SPOILER

kgsky wrote:

新人mod鸭梨很大 :?
Easy
00:52:241(x)加个circle?
00:51:986(x)加个circle?
00:50:877——00:53786这段的钢琴我以为这样排会更有感觉些 ;)
00:54:877(x)加个circle?
别的不错~
Normal
开头——00:9:423 这段钢琴曲很棒你却放了这么多 很多空拍太2了 >:(
00:48:332(3)向上移动一格
大概就这样 ;)
Hard
look fine
PoLKmix
00:22:877(4)右移一格
00:23:423(x)加个circle?
00:29:059(1)停在蓝线上了 不知道是不是故意的 建议改成这样00:31:423(x)加个circle?空音空的难受 :o
00:33:786(2)^停蓝线的slider真的让我很难受 :cry:
kiai里的也有不少^这种啊 不一一列举了 估计你也不会改的XD

嘛。。差不多就这样吧 第一次mod有不合理的直接无视就可以了 :roll: 加油~期待早日rank
化物语♡ (<ゝω·)綺羅星 ~☆

你的第一个mod就这么能说~ ;)
恩,我看着采取了些

THX for modding HakuNoKaemi and winber1
lwz_999
+ star
banvi
hi :D

[Easy]
00:37:786 (1) remove new combo?
00:40:695 (2) add clap at the back?
00:42:150 (3) add finish instead of clap?

[Normal]
fine

[Hard]
00:30:150 (n) add note?

[PoLKmix]
00:12:150 (1) add finish? D:
00:59:604 (1,2,3) hmm , spacing?

Nice mapset.
Really very nice SB (:
star~
Topic Starter
TTTTTTTTTTTT
do it~ ;)
Kite
Sorry for delay

[General]
Raise volume of all diffs?

[Easy]
00:05:786 (1) - This looks and sounds weird to me would be better to do this : http://puu.sh/ZCj (remove the 2 green lines afterwards)
00:07:241 (1) - place this at 00:09:423 ; and 00:07:968 (2) - this at 00:07:241 , don't forget to respace<- This looks and plays better imo
00:13:332 - Not sure why, but at this timing section I can barely hear the hitsounds anymore ;-;
00:16:150 (1) - You should probably remove this spinner, its too short in terms of easy and kind of sudden, map it with a long slider instead~
00:27:604 (1) - ^
00:49:786 (7) - That sliding whistle doesn't fit imo =/

[Normal]
Approach -1?
00:44:695 - add a beat here?
00:53:968 (1) - Same as the spinners on Easy, this one is too sudden and too short, mapping it with a slider works better

[Hard]
00:11:786 (4) - New combo, to follow your previous pattern?
00:12:150 (1) - remove new combo ^
00:19:968 (5,6) - Spacing between those two objects is wrong, move 6 closer to end of 5
00:32:513 (8) - Remove the whistle? It sounds awkward ;-;
00:35:423 (7) - ^
00:57:695 (4) - IMO you should remove this, the triplet doesn't flow that nice while playing
01:04:513 (8) - Unstack this?
01:05:241 - Add a beat here?
01:09:332 (4) - IMO you should remove this, the triplet doesn't flow that nice while playing
01:12:241 (8) - ^
01:12:332 (1) - Remove return on this slider and 1/1 later (Remove new combo)? Add beats at 01:12:332(NEWCOMBO) and 01:12:513 -> http://puu.sh/ZCE
01:25:604 - Add beat?

[PoLKmix]
This diff is just so random, I never expected such a jumpy and busy difficulty for a song like this -w-
Nothing really wrong with it, just some patterns are really hard to see and follow because of the inconsistant beat placement (lots of beats missing were I would have expected them to follow vocals) and also because of the randomized distance spacing.

Don't try that hard to make Insane diffs for such kind of songs, it won't turn out good most of the times ;-;
Just map it as hard as the song allows it to! (imo)
But that's just me :P


Mapset seems fine and sb is great, have a star.
Topic Starter
TTTTTTTTTTTT
SPOILER

Kite wrote:

Sorry for delay

[General]
Raise volume of all diffs?

[Easy]
00:05:786 (1) - This looks and sounds weird to me would be better to do this : http://puu.sh/ZCj (remove the 2 green lines afterwards)
00:07:241 (1) - place this at 00:09:423 ; and 00:07:968 (2) - this at 00:07:241 , don't forget to respace<- This looks and plays better imo
00:13:332 - Not sure why, but at this timing section I can barely hear the hitsounds anymore ;-;
00:16:150 (1) - You should probably remove this spinner, its too short in terms of easy and kind of sudden, map it with a long slider instead~
00:27:604 (1) - ^
00:49:786 (7) - That sliding whistle doesn't fit imo =/

[Normal]
Approach -1?
00:44:695 - add a beat here? nah
00:53:968 (1) - Same as the spinners on Easy, this one is too sudden and too short, mapping it with a slider works better

[Hard]
00:11:786 (4) - New combo, to follow your previous pattern?
00:12:150 (1) - remove new combo ^
00:19:968 (5,6) - Spacing between those two objects is wrong, move 6 closer to end of 5
00:32:513 (8) - Remove the whistle? It sounds awkward ;-;
00:35:423 (7) - ^
00:57:695 (4) - IMO you should remove this, the triplet doesn't flow that nice while playing
01:04:513 (8) - Unstack this?
01:05:241 - Add a beat here? nah
01:09:332 (4) - IMO you should remove this, the triplet doesn't flow that nice while playing
01:12:241 (8) - ^
01:12:332 (1) - Remove return on this slider and 1/1 later (Remove new combo)? Add beats at 01:12:332(NEWCOMBO) and 01:12:513 -> http://puu.sh/ZCE
01:25:604 - Add beat?

[PoLKmix]
This diff is just so random, I never expected such a jumpy and busy difficulty for a song like this -w-
Nothing really wrong with it, just some patterns are really hard to see and follow because of the inconsistant beat placement (lots of beats missing were I would have expected them to follow vocals) and also because of the randomized distance spacing.

Don't try that hard to make Insane diffs for such kind of songs, it won't turn out good most of the times ;-;
Just map it as hard as the song allows it to! (imo)
But that's just me :P


Mapset seems fine and sb is great, have a star.

thx a lot
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