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Duca - be confidence

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Total Posts
58
Topic Starter
I Must Decrease
This beatmap was submitted using in-game submission on Thursday, June 2, 2016 at 2:01:47 PM

Artist: Duca
Title: be confidence
Source: タラレバ
Tags: tarareba as in What If stories eroge game visual novel aries anxient angel note MeisClauson 中山マミ Peak A Soul+
BPM: 130
Filesize: 21848kb
Play Time: 01:49
Difficulties Available:
  1. Anxient's Hard (3.03 stars, 277 notes)
  2. Assurance (3.75 stars, 334 notes)
  3. Easy (1.49 stars, 129 notes)
  4. Normal (2.22 stars, 208 notes)
Download: Duca - be confidence
Download: Duca - be confidence (no video)
Information: Scores/Beatmap Listing
---------------


Map 2 of the Eroge Summer Mapping Blitz
this one is sweet =w=

Notice: The background video has been modified from it's original form to be more child friendly.


yfw pp
Gear
01:13:688 - TATOE
Weber
t w o

h u n d r e d

a n d

s i x t y

s i x
Topic Starter
I Must Decrease
What could you possibly be referring to?

Please remain on topic.
Yoshimaro

Tatsuyu wrote:

t w o

h u n d r e d

a n d

s i x t y

s i x
S P A C E D

T

R

E

A

M

S

also have kudosu again cus laZ fUKQ ANd CantT MdoO
RVMathew
Hi there.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

General

1) Applies to Xexxar's Difficulties
- 01:44:374 (1) - I like the idea of the fading spinner volume, which is a nice touch but I think there are a few things that you need to fix.
a) 01:44:951 if you listen carefully the music starts to fade here, but there is timing point to lower the spinner volume here. I would add one here If I was you and at around 50%
b) The spinner volume is much higher than it should be. 01:46:220 is a prime example, the volume you put is 55% while I think you should put it down to 35-40%. Speaking of the other points, lower the volume for the next 2 points by around 15-20%, and you can add more timing points to make the volume decrease smoother.

Tl;dr : The spinner volume is too high, reduce the spinner volume and reduce the volume of the spinner much earlier.


2) Turn off widescreen support since you do not have a storyboard.

3) Remove the countdown. :D

4) For Xexxar: Imo I think having drum hitnormals does not reflect the soft piano sounds. Try having a soft sampleset with the drum additions.

Easy
1) 00:00:990 (1,1) - I was thinking it would be nice if both sliders were symmetrical.

2) 01:08:836 (2,4) - Not on the same y-coordinate, shift either 2 down to (164,238) or shift 4 to (346,237), whatever floats your boat.

3) 01:26:836 (2,3) - is 2 and 3 supposed to be horizontal, or angled a bit upwards? If it is the former, then they are not on the same y-coordinate. If it is the latter then edit 01:27:759 (4) - so it looks like this: https://osu.ppy.sh/ss/5230099 (make it a bit angled upwards). It is a small thing though.

4) 01:44:374 (6) - Add a note here and move the spinner a bit back?

Normal
1) Not that it matters much or anything, but around 00:02:836 and 00:06:759 there are some unused timing points. You can remove them if you want to.

2) 00:24:297 (3,4) - The placement here may be risky since I see quite a bit of slider 4 outside the field. Check with someone else to confirm this because for me (widescreen) I did not have a problem. https://osu.ppy.sh/ss/5230122

3) 00:29:605 (5,6,1) - Here you use a different distance snap compared to the rest of the map. ie. you use around 1.2x ds for most of the map but from 5 to 6 the distance is 2.27x. That will probably trip up new players.

Also notice the gap between the slider end of 5 and the slider end of 6 (https://osu.ppy.sh/ss/5230146)? That ruins the look of the triangle

Here is a suggestion: https://osu.ppy.sh/ss/5230162. This allows you to keep the triangle movement which I assume you wanted while keeping the distance between the notes friendly to newer players. If I just suggested flipping the direction of 6, you would probably have to remap a large chunk of the map.

Applies to
- 00:40:682 (7,8)
- 00:51:297 (6,7) -

There may be more instances in which this occurs. You may argue this but changing distance between notes like that is not recommended for normal difficulties. Perhaps in hards and stuff yes but not for easy and normal difficulties.

Anxient's Hard
1) I recommend checking what Xexxar did for the sliders at cases such as 00:02:374 (3). He used different timing points to manipulate the slider volume and I think it would be a nice touch to do it to your difficulty as well.

2) Not doing a spinner at the end like Xexxar did?

Diff is fine I guess. :D

Insane
1) 01:22:220 (1,2,3,4) - Any reason why the distance from 1 to 2 compared to the distance from 3 to 4 is different?

Final thoughts
It is a fine map. Not much else to say about it. I don't like cold eggs (referring to the background)

Good luck with it.
Topic Starter
I Must Decrease

RVMathew wrote:

Hi there.

Note that whatever I say is my own opinion so you do not have to follow everything I say.

General

1) Applies to Xexxar's Difficulties
- 01:44:374 (1) - I like the idea of the fading spinner volume, which is a nice touch but I think there are a few things that you need to fix.
a) 01:44:951 if you listen carefully the music starts to fade here, but there is timing point to lower the spinner volume here. I would add one here If I was you and at around 50%
b) The spinner volume is much higher than it should be. 01:46:220 is a prime example, the volume you put is 55% while I think you should put it down to 35-40%. Speaking of the other points, lower the volume for the next 2 points by around 15-20%, and you can add more timing points to make the volume decrease smoother.

gotcha fam

Tl;dr : The spinner volume is too high, reduce the spinner volume and reduce the volume of the spinner much earlier.


2) Turn off widescreen support since you do not have a storyboard. kay

3) Remove the countdown. :D kay

4) For Xexxar: Imo I think having drum hitnormals does not reflect the soft piano sounds. Try having a soft sampleset with the drum additions. kay

Easy
1) 00:00:990 (1,1) - I was thinking it would be nice if both sliders were symmetrical. meh... i might experiment with the second but i dont want them to be the same.

2) 01:08:836 (2,4) - Not on the same y-coordinate, shift either 2 down to (164,238) or shift 4 to (346,237), whatever floats your boat. holy how'd you find that

3) 01:26:836 (2,3) - is 2 and 3 supposed to be horizontal, or angled a bit upwards? If it is the former, then they are not on the same y-coordinate. If it is the latter then edit 01:27:759 (4) - so it looks like this: https://osu.ppy.sh/ss/5230099 (make it a bit angled upwards). It is a small thing though. adjusted

4) 01:44:374 (6) - Add a note here and move the spinner a bit back? nah, there really isnt a distinguishable sound that a new player would cognitively want to hit

Normal
1) Not that it matters much or anything, but around 00:02:836 and 00:06:759 there are some unused timing points. You can remove them if you want to. lazy

2) 00:24:297 (3,4) - The placement here may be risky since I see quite a bit of slider 4 outside the field. Check with someone else to confirm this because for me (widescreen) I did not have a problem. https://osu.ppy.sh/ss/5230122 slightly adjusted to be safer. but it wasnt technically off.

3) 00:29:605 (5,6,1) - Here you use a different distance snap compared to the rest of the map. ie. you use around 1.2x ds for most of the map but from 5 to 6 the distance is 2.27x. That will probably trip up new players. visually spacing is consistent so players should be able to manage this

Also notice the gap between the slider end of 5 and the slider end of 6 (https://osu.ppy.sh/ss/5230146)? That ruins the look of the triangle holy

Here is a suggestion: https://osu.ppy.sh/ss/5230162. This allows you to keep the triangle movement which I assume you wanted while keeping the distance between the notes friendly to newer players. If I just suggested flipping the direction of 6, you would probably have to remap a large chunk of the map.

Applies to
- 00:40:682 (7,8)
- 00:51:297 (6,7) -

There may be more instances in which this occurs. You may argue this but changing distance between notes like that is not recommended for normal difficulties. Perhaps in hards and stuff yes but not for easy and normal difficulties. idk maybe but i like the extra little challenges to help teach new players #yolo

Insane
1) 01:22:220 (1,2,3,4) - Any reason why the distance from 1 to 2 compared to the distance from 3 to 4 is different? im bad mapper

Final thoughts
It is a fine map. Not much else to say about it. I don't like cold eggs (referring to the background) wow

Good luck with it.
thaaaaaanks
Anxient
e
Doormat
sort of a m4m since you took a look at my map
[General]
  1. no custom hitsounds.. intentional?
[Easy]
  1. 00:24:990 (3) – dangerously close to being off screen; maybe move it upwards a bit?
  2. 00:48:990 (5) – no nc here? this combo seems awfully long
  3. 01:29:605 (1) – blanket here could be made a bit better tbh; try moving the pivot right and upwards by a bit
  4. 01:33:297 (1) – ^blanket here; figure this one out on your own ok
  5. not much to say, really solid diff
[Normal]
  1. honestly it feels more like an Advanced than a Normal..
  2. 00:12:990 (2,3) – you sure about the jump? it might come off as unexpected. i’d wait until after the 00:15:528 (1) – before you start using a different distant snap, but it should be fine
  3. 00:29:605 (5,6) – having the slider pattern like this would definitely fit a Hard or Advanced more than it would fit a Normal imo
  4. 00:36:990 (6) – 1.33x distance snap? seems intentional since it’s to blanket the (5), but i’ll point it out anyways
  5. 00:40:682 (7,8) – again, feels more like this should belong in a Hard or Advanced
  6. 00:44:374 (7,8) – ^same
  7. 00:51:297 (6,7) – sure the jump sort of fits with the guitar, but it doesn’t really feel appropriate for this diff imo (ds feels a bit too high); i’d consider lowering ds by a bit if you really want a jump here
  8. 00:55:682 (7) – uncurve it a bit for a better blanket
  9. 00:59:143 (3,4,1) – yeah please don’t do this for a Normal; this really doesn’t belong because it’s like consistent 1.20x distance and then all of a sudden WHOA SUDDEN HUGE SHIFT IN DISTANCE SNAP makes no sense tbh
  10. 01:12:990 (5) – nc here? you broke nc structure for the chorus (every other combo during the chorus is structured so that it’s one bar each, and then this one is two bars)
  11. yeah my main gripe with this diff is that it feels more like an Advanced than it does a Normal. Not really good for spread imo
[Anxient]
  1. 00:12:759 (2,3) – mmm kind of expected this to be equal distance snap since (1,2,3) are a part of the same phrase and there isn’t any special emphasis to the (3) in the music that would justify this increase in DS imo
  2. 00:23:374 (2,3) – kind of expected equal distance like (1,2) since nothing’s really being emphasized that would justify the increase in DS here
  3. 00:48:297 (4,5) – increase in DS here doesn’t seem appropriate here; nothing’s really being emphasized here
  4. 00:12:066 (1,2,3,1,1,1,1) – all have these cymbal crashes and then suddenly 01:07:451 (1) – doesn’t and it kind of breaks expectations rip. actually, I don’t think I hear any cymbal crashes during the kiai other than at 01:00:066 (1) – and 01:14:836 (1) – ..
[Assurance]
  1. 00:26:374 (4,5,6,7,1) – I don’t hear a beat on the (5) here; burst here seems like it’s overmapped imo
  2. 00:48:528 (5,6,7,8,1) – same with the (6) here
  3. yeah all the other 5-note stream/bursts are fine; just those two that sound a little overmapped
  4. 00:00:990 (1,1) – and 00:05:374 (1,1) – tbh I think similar consistency here would be nicer aesthetics, i.e. either stack the white (1) with the green (1) or the blue (1) in both cases
  5. 00:09:066 (2,3) – beginning off the song is pretty slow, so a big-ish jump like this at the beginning doesn’t seem right.. also, same piano phrase and no particular emphasis on the (3) = I don’t think the jump here is really appropriate since no justification in the music
the deed is done ok. hope this helps~
Topic Starter
I Must Decrease

Doormat wrote:

sort of a m4m since you took a look at my map
[General]
  1. no custom hitsounds.. intentional? soon.tm
[Easy]
  1. 00:24:990 (3) – dangerously close to being off screen; maybe move it upwards a bit? not even that close bb
  2. 00:48:990 (5) – no nc here? this combo seems awfully long thanks fixed
  3. 01:29:605 (1) – blanket here could be made a bit better tbh; try moving the pivot right and upwards by a bit fixed
  4. 01:33:297 (1) – ^blanket here; figure this one out on your own ok fixed
  5. not much to say, really solid diff /me blushes
[Normal]
  1. honestly it feels more like an Advanced than a Normal..
  2. 00:12:990 (2,3) – you sure about the jump? it might come off as unexpected. i’d wait until after the 00:15:528 (1) – before you start using a different distant snap, but it should be fine
  3. 00:29:605 (5,6) – having the slider pattern like this would definitely fit a Hard or Advanced more than it would fit a Normal imo
  4. 00:36:990 (6) – 1.33x distance snap? seems intentional since it’s to blanket the (5), but i’ll point it out anyways
  5. 00:40:682 (7,8) – again, feels more like this should belong in a Hard or Advanced
  6. 00:44:374 (7,8) – ^same
  7. 00:51:297 (6,7) – sure the jump sort of fits with the guitar, but it doesn’t really feel appropriate for this diff imo (ds feels a bit too high); i’d consider lowering ds by a bit if you really want a jump here
  8. 00:55:682 (7) – uncurve it a bit for a better blanket
  9. 00:59:143 (3,4,1) – yeah please don’t do this for a Normal; this really doesn’t belong because it’s like consistent 1.20x distance and then all of a sudden WHOA SUDDEN HUGE SHIFT IN DISTANCE SNAP makes no sense tbh
  10. 01:12:990 (5) – nc here? you broke nc structure for the chorus (every other combo during the chorus is structured so that it’s one bar each, and then this one is two bars)
  11. yeah my main gripe with this diff is that it feels more like an Advanced than it does a Normal. Not really good for spread imo

    Okay so I applied the curve thing for blanket

    Honestly I feel like monotonous distance locked normals are extremely outdated and DO NOT help players transition into hard diffs. By creating a bit of actual jumps and slowly building into more dynamic spacing players will find themselves able to play harder maps quicker because lower diffs will teach them the things they need to know. Seriously, just have someone testplay the diff whos low rank and see how they do if you don't believe me. I don't plan on changing the added difficulty because i feel that this is the best way to make a spread. You go from a distance locked easy, to a relatively distance locked normal with a few jumps and not conventionally distance locked patterns to a hard with jumps and lots of new techniques. Rather than dumb ALL new techniques on the hard, add some in the normal.
[Assurance]
  1. 00:26:374 (4,5,6,7,1) – I don’t hear a beat on the (5) here; burst here seems like it’s overmapped imo agreed, it's too early in the map for an overmap part.
  2. 00:48:528 (5,6,7,8,1) – same with the (6) here I think this one however is okay because its part of the build up to the chorus and the clap has a very strong sound that could warrant a triplet by itself i believe.
  3. yeah all the other 5-note stream/bursts are fine; just those two that sound a little overmapped agreed. who knows i might change the one i just rejected into 1 3 too idk
  4. 00:00:990 (1,1) – and 00:05:374 (1,1) – tbh I think similar consistency here would be nicer aesthetics, i.e. either stack the white (1) with the green (1) or the blue (1) in both cases disagree, i was trying to reflect the piano pitch
  5. 00:09:066 (2,3) – beginning off the song is pretty slow, so a big-ish jump like this at the beginning doesn’t seem right.. also, same piano phrase and no particular emphasis on the (3) = I don’t think the jump here is really appropriate since no justification in the music i adjusted it slightly but the small very insignicant jump is to match the introduction of the drum tap thats on the note.
the deed is done ok. hope this helps~
Doormat
yeah i can agree to that logic for the Normal. at least i didn't say "omgz distanc lock ur normal hoyl wtf unrankable xdxd"

seriously though, to future modders: Normals that aren't distance-locked are still rankable; ranking criteria doesn't state that Normals must have consistent distance snap. just take that into consideration when modding this Normal.
Topic Starter
I Must Decrease

Doormat wrote:

yeah i can agree to that logic for the Normal. at least i didn't say "omgz distanc lock ur normal hoyl wtf unrankable xdxd"

seriously though, to future modders: Normals that aren't distance-locked are still rankable; ranking criteria doesn't state that Normals must have consistent distance snap. just take that into consideration when modding this Normal.
thanks babe :^)
Anxient

Doormat wrote:

[Anxient]
  1. 00:12:759 (2,3) – mmm kind of expected this to be equal distance snap since (1,2,3) are a part of the same phrase and there isn’t any special emphasis to the (3) in the music that would justify this increase in DS imo - objection! theres a snare on 3.
  2. 00:23:374 (2,3) – kind of expected equal distance like (1,2) since nothing’s really being emphasized that would justify the increase in DS here - theres a kick on every 2/4 beat in this song. im justifying my jumps over that.
  3. 00:48:297 (4,5) – increase in DS here doesn’t seem appropriate here; nothing’s really being emphasized here - theres a crash on (5).
  4. 00:12:066 (1,2,3,1,1,1,1) – all have these cymbal crashes and then suddenly 01:07:451 (1) – doesn’t and it kind of breaks expectations rip. actually, I don’t think I hear any cymbal crashes during the kiai other than at 01:00:066 (1) – and 01:14:836 (1) – .. - ?
all rip, sorry >.<
made slight changes tho
xexxar bby
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 59028
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:be confidence
TitleUnicode:be confidence
Artist:Duca
ArtistUnicode:デュッカ
Creator:Xexxar
Version:Anxient's Hard
Source:タラレバ
Tags:tarareba as in What If stories eroge game
BeatmapID:985336
BeatmapSetID:437990

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:6.5
ApproachRate:7.3
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
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Video,0,"tarareba.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 248,219,133
Combo3 : 133,173,248

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332,370,46220,2,0,P|299:367|269:356,1,65,8|2,0:0|0:2,0:0:0:0:
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116,249,47374,2,0,P|85:238|53:235,2,65,2|8|2,0:2|0:0|0:2,0:0:0:0:
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323,125,53605,2,0,P|266:115|232:124,1,65,8|2,0:0|0:2,0:0:0:0:
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310,132,60990,2,0,P|269:146|229:144,1,65,8|0,0:0|0:0,0:0:0:0:
259,49,61451,1,8,0:2:0:0:
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150,337,63759,6,0,P|186:311|270:352,1,130,12|8,0:0|0:2,0:0:0:0:
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143,37,67451,6,0,P|137:101|148:165,1,130,12|8,0:3|0:2,0:0:0:0:
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131,339,68374,2,0,P|166:346|215:343,1,65,8|0,0:0|0:0,0:0:0:0:
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345,269,69990,1,2,0:2:0:0:
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110,82,71605,2,0,P|104:50|104:17,1,65,8|0,0:2|0:0,0:0:0:0:
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138,178,72528,1,8,0:2:0:0:
195,257,72759,1,2,0:0:0:0:
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281,352,74720,1,0,0:0:0:0:
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144,82,77605,2,0,P|140:122|152:162,1,65,8|0,0:0|0:0,0:0:0:0:
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255,123,78297,1,0,0:0:0:0:
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264,44,82105,1,0,0:0:0:0:
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240,220,83143,2,0,P|223:191|217:160,1,65,10|0,0:0|0:0,0:0:0:0:
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357,70,86143,1,2,0:2:0:0:
302,3,86374,2,0,P|269:4|241:19,1,65,8|2,0:2|0:2,0:0:0:0:
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112,182,87759,6,0,P|118:213|70:304,1,130,14|10,0:0|0:2,0:0:0:0:
22,218,88451,1,2,0:2:0:0:
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330,361,89374,1,2,0:2:0:0:
327,328,89490,1,2,0:0:0:0:
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361,81,90297,1,2,0:0:0:0:
454,51,90528,2,0,P|438:22|415:0,1,65,8|2,0:0|0:2,0:0:0:0:
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75,205,93066,1,2,0:2:0:0:
124,91,93297,6,0,P|130:59|126:28,1,65,12|2,0:0|0:2,0:0:0:0:
169,179,93759,2,0,P|164:210|170:242,1,65,10|2,0:2|0:2,0:0:0:0:
235,315,94220,1,8,0:0:0:0:
139,333,94451,1,2,0:2:0:0:
250,208,94682,1,10,0:2:0:0:
272,329,94913,1,0,0:0:0:0:
360,243,95143,6,0,P|366:211|361:179,1,65,10|2,0:0|0:2,0:0:0:0:
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174,342,99528,1,0,0:0:0:0:
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Topic Starter
I Must Decrease

Anxient wrote:

Doormat wrote:

[Anxient]
  1. 00:12:759 (2,3) – mmm kind of expected this to be equal distance snap since (1,2,3) are a part of the same phrase and there isn’t any special emphasis to the (3) in the music that would justify this increase in DS imo - objection! theres a snare on 3.
  2. 00:23:374 (2,3) – kind of expected equal distance like (1,2) since nothing’s really being emphasized that would justify the increase in DS here - theres a kick on every 2/4 beat in this song. im justifying my jumps over that.
  3. 00:48:297 (4,5) – increase in DS here doesn’t seem appropriate here; nothing’s really being emphasized here - theres a crash on (5).
  4. 00:12:066 (1,2,3,1,1,1,1) – all have these cymbal crashes and then suddenly 01:07:451 (1) – doesn’t and it kind of breaks expectations rip. actually, I don’t think I hear any cymbal crashes during the kiai other than at 01:00:066 (1) – and 01:14:836 (1) – .. - ?
all rip, sorry >.<
made slight changes tho
xexxar bby
osu file format v14

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[Metadata]
Title:be confidence
TitleUnicode:be confidence
Artist:Duca
ArtistUnicode:デュッカ
Creator:Xexxar
Version:Anxient's Hard
Source:タラレバ
Tags:tarareba as in What If stories eroge game
BeatmapID:985336
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174,48,67336,1,0,0:0:0:0:
143,37,67451,6,0,P|137:101|148:165,1,130,12|8,0:3|0:2,0:0:0:0:
67,221,68143,1,2,0:2:0:0:
131,339,68374,2,0,P|166:346|215:343,1,65,8|0,0:0|0:0,0:0:0:0:
33,313,68836,2,0,P|31:353|43:392,1,65,8|2,0:2|0:2,0:0:0:0:
154,256,69297,6,0,P|194:258|271:205,1,130,4|8,0:0|0:2,0:0:0:0:
345,269,69990,1,2,0:2:0:0:
440,191,70220,2,0,P|445:159|445:126,1,65,8|0,0:0|0:0,0:0:0:0:
439,289,70682,1,10,0:2:0:0:
359,150,70913,1,0,0:0:0:0:
340,123,71028,1,0,0:0:0:0:
317,100,71143,5,12,0:0:0:0:
224,130,71374,1,2,0:2:0:0:
110,82,71605,2,0,P|104:50|104:17,1,65,8|0,0:2|0:0,0:0:0:0:
229,65,72066,2,0,P|229:97|223:129,1,65,8|0,0:0|0:0,0:0:0:0:
138,178,72528,1,8,0:2:0:0:
195,257,72759,1,2,0:0:0:0:
72,272,72990,6,0,P|39:271|7:265,1,65,14|0,0:3|0:0,0:0:0:0:
46,382,73451,2,0,P|78:375|111:376,1,65,8|2,0:2|0:2,0:0:0:0:
195,257,73913,2,0,P|254:236|322:267,1,130,10|10,0:0|0:2,0:0:0:0:
254,336,74605,1,0,0:0:0:0:
281,352,74720,1,0,0:0:0:0:
313,358,74836,6,0,L|454:351,1,130,14|8,0:2|0:2,0:0:0:0:
475,259,75528,1,2,0:2:0:0:
401,196,75759,2,0,P|394:150|399:121,1,65,8|0,0:0|0:0,0:0:0:0:
509,90,76220,2,0,P|511:122|504:154,1,65,8|2,0:2|0:2,0:0:0:0:
419,29,76682,6,0,P|359:7|299:30,1,130,12|8,0:0|0:2,0:0:0:0:
239,107,77374,1,2,0:2:0:0:
144,82,77605,2,0,P|140:122|152:162,1,65,8|0,0:0|0:0,0:0:0:0:
211,8,78066,1,10,0:2:0:0:
255,123,78297,1,0,0:0:0:0:
259,155,78412,1,0,0:0:0:0:
253,186,78528,6,0,P|230:220|259:321,1,130,12|8,0:0|0:2,0:0:0:0:
324,253,79220,1,2,0:2:0:0:
272,380,79451,2,0,P|232:384|192:372,1,65,8|0,0:0|0:0,0:0:0:0:
180,361,79797,1,0,0:0:0:0:
152,343,79913,2,0,P|112:339|72:351,1,65,8|2,0:2|0:2,0:0:0:0:
126,237,80374,5,12,0:0:0:0:
52,172,80605,1,0,0:0:0:0:
144,82,80836,2,0,P|149:113|145:145,1,65,8|0,0:2|0:0,0:0:0:0:
40,67,81297,2,0,P|35:34|41:3,1,65,10|0,0:3|0:0,0:0:0:0:
170,49,81759,2,0,P|214:57|249:48,1,65,10|0,0:2|0:0,0:0:0:0:
264,44,82105,1,0,0:0:0:0:
295,34,82220,6,0,P|317:119|296:171,1,130,12|8,0:0|0:2,0:0:0:0:
384,214,82913,1,0,0:0:0:0:
240,220,83143,2,0,P|223:191|217:160,1,65,10|0,0:0|0:0,0:0:0:0:
314,284,83605,2,0,P|307:315|291:343,1,65,8|0,0:2|0:0,0:0:0:0:
384,213,84066,6,0,P|444:192|503:216,1,130,14|8,0:0|0:2,0:0:0:0:
441,291,84759,1,2,0:2:0:0:
384,213,84990,2,0,L|380:136,1,65,8|0,0:0|0:0,0:0:0:0:
496,105,85451,2,0,L|500:41,1,65,10|0,0:2|0:0,0:0:0:0:
469,28,85797,1,0,0:0:0:0:
438,16,85913,5,14,0:0:0:0:
357,70,86143,1,2,0:2:0:0:
302,3,86374,2,0,P|269:4|241:19,1,65,8|2,0:2|0:2,0:0:0:0:
158,65,86836,1,8,0:0:0:0:
205,151,87066,1,2,0:2:0:0:
73,93,87297,2,0,P|69:55|88:8,1,65,8|2,0:2|0:2,0:0:0:0:
112,182,87759,6,0,P|118:213|70:304,1,130,14|10,0:0|0:2,0:0:0:0:
22,218,88451,1,2,0:2:0:0:
52,372,88682,2,0,P|90:376|137:357,1,65,8|8,0:0|0:2,0:0:0:0:
221,305,89143,1,10,0:2:0:0:
330,361,89374,1,2,0:2:0:0:
327,328,89490,1,2,0:0:0:0:
324,295,89605,6,0,L|312:153,1,130,14|10,0:2|0:2,0:0:0:0:
361,81,90297,1,2,0:0:0:0:
454,51,90528,2,0,P|438:22|415:0,1,65,8|2,0:0|0:2,0:0:0:0:
433,147,90990,2,0,P|472:152|505:139,1,65,10|0,0:2|0:0,0:0:0:0:
361,81,91451,5,10,0:3:0:0:
313,165,91682,1,2,0:2:0:0:
227,117,91913,2,0,P|222:78|235:45,1,65,8|0,0:2|0:2,0:0:0:0:
286,179,92374,2,0,P|227:204|169:179,1,130,10|10,0:0|0:2,0:0:0:0:
75,205,93066,1,2,0:2:0:0:
124,91,93297,6,0,P|130:59|126:28,1,65,12|2,0:0|0:2,0:0:0:0:
169,179,93759,2,0,P|164:210|170:242,1,65,10|2,0:2|0:2,0:0:0:0:
235,315,94220,1,8,0:0:0:0:
139,333,94451,1,2,0:2:0:0:
250,208,94682,1,10,0:2:0:0:
272,329,94913,1,0,0:0:0:0:
360,243,95143,6,0,P|366:211|361:179,1,65,10|2,0:0|0:2,0:0:0:0:
487,262,95605,2,0,P|482:293|488:325,1,65,10|2,0:2|0:0,0:0:0:0:
457,166,96066,2,0,P|463:134|458:102,1,65,14|2,0:2|0:2,0:0:0:0:
432,82,96413,1,0,0:0:0:0:
406,62,96528,1,10,0:2:0:0:
324,8,96759,1,0,0:0:0:0:
291,12,96874,1,0,0:0:0:0:
259,16,96990,6,0,P|227:20|195:14,1,65,14|2,0:2|0:2,0:0:0:0:
220,135,97451,2,0,P|251:129|283:133,1,65,10|0,0:2|0:0,0:0:0:0:
133,90,97913,1,8,0:0:0:0:
133,90,98143,1,2,0:2:0:0:
13,121,98374,2,0,P|18:89|14:57,1,65,10|0,0:2|0:0,0:0:0:0:
113,173,98836,6,0,P|108:204|114:236,1,65,14|2,0:0|0:2,0:0:0:0:
54,314,99297,1,10,0:2:0:0:
174,342,99528,1,0,0:0:0:0:
295,320,99759,2,0,P|300:288|296:256,1,65,10|0,0:3|0:0,0:0:0:0:
237,178,100220,2,0,P|263:159|282:133,1,65,10|0,0:3|0:0,0:0:0:0:
313,143,100566,1,0,0:0:0:0:
343,153,100682,5,14,0:0:0:0:
333,55,100913,1,0,0:0:0:0:
433,126,101143,2,0,P|437:157|431:189,1,65,10|2,0:2|0:2,0:0:0:0:
370,267,101605,1,8,0:0:0:0:
397,360,101836,1,10,0:2:0:0:
261,383,102066,2,0,P|267:351|263:319,1,65,10|2,0:2|0:3,0:0:0:0:
352,232,102528,5,14,0:0:0:0:
313,143,102759,1,2,0:2:0:0:
202,198,102990,1,10,0:2:0:0:
170,204,103105,1,0,0:0:0:0:
137,203,103220,1,2,0:2:0:0:
54,153,103451,5,14,0:2:0:0:
164,96,103682,1,10,0:2:0:0:
228,201,103913,2,0,P|228:233|222:265,1,65,14|2,0:2|0:2,0:0:0:0:
167,345,104374,5,4,2:2:0:0:
added a spinner at the end whether you like it or not
Anxient
ugh fine okay dad ;w;
Syph
helo

[Assurance]
00:09:759 (4) - nc for consistency from previous parts
00:22:220 (4) - i get what you're trying to follow here but this is ignoring a beat at 00:22:451 - and its triggering me plz make it a 1/2 slider
00:36:989 (5) - ^
00:59:374 (4,5) - spacing between these two seems a bit too much lol
01:00:066 (1) - same as earlier
01:05:374 (1) - ignoring the strong sound thats on the reverse seems kinda stupid
01:14:836 (1) - same as earlier xd
01:21:759 (5,6,7,8,1) - move this a bit further away from 3 so it looks bettr https://sy.phic.al/i/ixdscuh.png
01:23:605 (5) - try doing something like this https://sy.phic.al/i/rnjqnvd.jpg , plays better imo
01:32:374 (4) - maybe try a 1/2 slider here
01:44:490 - should probably add 2 more 1/4 notes here and then start spinner

nothing in the other diffs except for 00:29:143 (4,5,6) - this weird looking triangle in easy, plz fix thank

sry if things dont make sense it's 4 am
Topic Starter
I Must Decrease

Syph wrote:

helo

[Assurance]
00:09:759 (4) - nc for consistency from previous parts applied
00:22:220 (4) - i get what you're trying to follow here but this is ignoring a beat at 00:22:451 - and its triggering me plz make it a 1/2 slider thats what slider ticks are for silly
00:36:989 (5) - ^ thats what slider ticks are for silly
00:59:374 (4,5) - spacing between these two seems a bit too much lol idk gitgud i guess lol xd
01:00:066 (1) - same as earlier thats what slider ticks are for silly
01:05:374 (1) - ignoring the strong sound thats on the reverse seems kinda stupid applied
01:14:836 (1) - same as earlier xd thats what slider ticks are for silly
01:21:759 (5,6,7,8,1) - move this a bit further away from 3 so it looks bettr https://sy.phic.al/i/ixdscuh.png applied
01:23:605 (5) - try doing something like this https://sy.phic.al/i/rnjqnvd.jpg , plays better imo not applied but pattern was altered
01:32:374 (4) - maybe try a 1/2 slider here no
01:44:490 - should probably add 2 more 1/4 notes here and then start spinner disagree cause the piano doesn't actually play on 1/4th

nothing in the other diffs except for 00:29:143 (4,5,6) - this weird looking triangle in easy, plz fix thankapplied

sry if things dont make sense it's 4 am
TenkaiPalm
Hi :> Don't you just love modding?

Easy
00:09:759 (2) - Consider blanketing this?

Normal
01:41:374 (3,4) - The flow between these two :< 90°s feels weird :( Not something you have to change, but more of a pet peeve of my own.
I know you do it at other points, but this one in particular.. D:
This difficulty seems fine as is in general^

Anxient's Hard:
00:21:297 (1,2) - Maybe make the #1 slider point towards the two for better flow?

Assurance:
00:46:682 (5,6,1) - This triple kinda feels like it doesn't need to be here/doesn't fit with what you've done in another part of the song. (For example 00:54:413 has the same melody, but a triple isn't here.)

General
This map feels like it could be ranked the way it already is tbh.
Jumps on Assurance are nice, and it's only a hard map too~
In the end, I don't think this map needs to be changed much^
Good luck with getting ranked :D

I think every map of yours I've played has a censor in the video lol
Topic Starter
I Must Decrease

TenkaiPalm wrote:

Hi :> Don't you just love modding?

Easy
00:09:759 (2) - Consider blanketing this? no

Normal
01:41:374 (3,4) - The flow between these two :< 90°s feels weird :( Not something you have to change, but more of a pet peeve of my own.
I know you do it at other points, but this one in particular.. D: meh
This difficulty seems fine as is in general^

Assurance:
00:46:682 (5,6,1) - This triple kinda feels like it doesn't need to be here/doesn't fit with what you've done in another part of the song. (For example 00:54:413 has the same melody, but a triple isn't here.) applied

General
This map feels like it could be ranked the way it already is tbh.
Jumps on Assurance are nice, and it's only a hard map too~
In the end, I don't think this map needs to be changed much^
Good luck with getting ranked :D thaaanks

I think every map of yours I've played has a censor in the video lol
BigEarsMau
Hi Xexxar
M4M from #modhelp

[Normal]
  1. AIMod. Check distance snap. Pronto. The spacing is all over the place, which is highly discouraged in Easy/Normal diffs. Try to use 1.2x since most of your patterns uses that amount of spacing We've talked about this. I hope you know what you're doing. Don't say I didn't warn you
  2. 00:15:528 (1) - Why's this has an NC? The lyrics in this part is still inside the same verse as in 00:15:759 (1) . Would be consistent if you remove the NC
  3. 00:20:143 (2,3,4) - In my opinion, this pattern could look more aesthetically nicer if it's shaped like a triangle like below so 00:20:836 (4) had the same axis with 00:20:143 (2) 's slider tail, which looks tidier and doesn't look as tight as before
  4. 00:26:836 (1) - Would be better if you remove the red point of this slider and make it curved like 00:26:374 (7) so it look parallel to each other, making it more visually appealing. You've done this for 00:46:913 (5,6)
  5. 00:38:605 (3,4,5) - Make it like a triangle again so it wouldn't look as tight as before?
  6. 00:41:605 (1,2,3) - Looks really tight to me. I think it would be better if you placed 00:42:066 (3) in y199 so it look parallel with 00:41:605 (1) 's position
  7. 00:44:374 (7,8) - Aesthetics is key. Looks better if you make 00:44:836 (8) straight like 00:44:374 (7) or vice versa
[Anxient's Hard]
  1. 00:10:220 (3,4) - Nazi : Saya lihat bahwa disini ada blanket, tapi masih blm rapi. Tlg rapihkan :3
  2. 00:15:528 (1) - Seperti halnya kyk Normal. Menurut saya, ini tidak perlu di NC karena liriknya masih dalam verse yang sama

    Fine diff
[Assurance]
  1. AIMod. Something about timing points
  2. 00:15:528 (1) - Like in Normal
  3. 01:27:066 (5,6) - You almost had the chance to blanket these two. Please blanket it

    Good diff too

Worth a star

That's all I can find. Hope this helps

I hope I don't let you down. I've tried my best :|
Good luck in being ranked :)

nice censors
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