Hey !
[Shadren]
01:22:760 (1,2) - I made them closer because of the "break", it's still pretty readable.
[Imakuri]
seems like you didn't link anything when you talked about the grid ): also the pattern, even if it's unusual, is actually playable and harsh, which represents the music.
[collector7]
Thanks!
[NewPlayer]
Why should I use curves ? red points make the sliders harsh, which is basically what I wanted.
00:14:995 (1) - Let's not add blanket for nothing ): the actual pattern uses symmetry so it's pretty enough.
00:19:230 (2,3,1) - Your suggestion would make the flow way more sharp than needed tho. The difference between 00:19:230 (2) - and 00:20:642 (1) - is because of NC
00:31:583 (3) - It gives (1) more impact.
[100bit]
00:48:877 (1,2,3,4) - What does "antiflow" mean ? The actual flow is harsh, which represents the music.
01:28:407 (1,2,3,4) - ^
Thank you !
[Shadren]
01:22:760 (1,2) - I made them closer because of the "break", it's still pretty readable.
[Imakuri]
seems like you didn't link anything when you talked about the grid ): also the pattern, even if it's unusual, is actually playable and harsh, which represents the music.
[collector7]
Thanks!
[NewPlayer]
Why should I use curves ? red points make the sliders harsh, which is basically what I wanted.
00:14:995 (1) - Let's not add blanket for nothing ): the actual pattern uses symmetry so it's pretty enough.
00:19:230 (2,3,1) - Your suggestion would make the flow way more sharp than needed tho. The difference between 00:19:230 (2) - and 00:20:642 (1) - is because of NC
00:31:583 (3) - It gives (1) more impact.
[100bit]
00:48:877 (1,2,3,4) - What does "antiflow" mean ? The actual flow is harsh, which represents the music.
01:28:407 (1,2,3,4) - ^
Thank you !