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Angerfist - Knock Knock

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Janpai
As requested :D

General
  1. The word dimension and collaboration in the tags has 2 spaces
  2. I think you should also put names of the GDers on their own SB to be fair :3 because having only the collab hard with SB names looks weird

6th's Easy
  1. 00:48:869 (1) - Ctrl+H? so the tail's direction is towards at 00:49:928 (2) -
  2. 00:51:693 - This should be clickable imo, I'm not really fan on ignored downbeats and also your hitsounds expresses that this is a strong sound
  3. 00:52:046 (1,2) - Ctrl+G these two rhythms? so the downbeat can be emphasize
  4. 00:54:517 (1,2,1) - Please don't ignore the downbeats, even though it's easy it doesn't mean you don't have to emphasize sounds at the first beat
  5. 01:01:222 - I think you should put a note or extend the slider here, the music is till ongoing here, there's no particular reason to put a gap here
  6. 01:24:164 (2) - What happened to the DS here? previous objects is 0.80x
  7. 01:25:575 - Don't ignore this downbeat, you know players will be confused if objects suddenly stops appearing without any significant reason while they hear the loud sound of music is still ongoing.
  8. 01:26:987 - ^ ,you want to emphasize the claps but the downbeat stills matters a lot imo
  9. 01:29:811 (2) - This could be a 1/1 reverse and a circle

Normal
  1. Set OD & HP to 4 and AR to 5, even this song is just 170 BPM it doesn't mean that this is not a fast paced song
  2. 00:02:281 (3) - Shape of the slider could be more simple for readability for new players.
  3. 00:16:399 (4,5) - I think you should be consistent with 00:07:928 (4,5) - because they are only following the same thing thus the beat you use at 00:07:928 (4,5) - can emphasize more at this part
  4. 00:30:517 (3,4) - Just a rhythm suggestion for these parts because it sounds monotonous
    and also to emphasize the electronic sound, maybe do this for the other parts like this
  5. 00:36:164 (3) - I think it's better if you end it on the white tick so that new players could be aware that there is a spinner after that slider
  6. 01:19:752 - There is a drum sound here :O you should put a note
  7. 01:25:046 (5) - Make these circles? cuz the tail of (5) is a strong clap

Collab Hard
Chiyuyu

  1. 00:18:693 (4,1,2,3) - Having a square pattern on this objects kinda confuses because they have small spaces that instead of players should click (2), they would mistakenly click (3), maybe stacking them would be better
  2. 00:51:693 (5) - NC and remove NC at 00:52:046 (1) -
  3. 00:53:105 (3) - NC
  4. 00:57:340 (4) - NC and remove NC at 00:57:693 (1) -
  5. 01:02:281 (1) - Remove NC
  6. 01:02:634 (2) - End of slider must be clickable imo, it has a strong sound
Namki
  1. 01:10:046 (1,2) - Why not make it the same as 01:08:634 (1,2,3,4) - since the music is building up, there's no reason to put a little breaks for players in this kind of part
Shmi
  1. 00:42:517 (3) - The clap must be clickable imo instead of being a slider end, like you did at 00:48:164 (3,4) -
  2. 00:43:222 (1,2,3,4) - Idk why you change the spacing between 00:43:575 (2,3) - , there are following the same thing thus nothing really strong here to put a jump
  3. 01:30:340 (2,3,1) - This is really confusing, players might miss here because they have a gap yet there spacing is small
  4. 01:32:634 (1,2) - Idk but putting these kind of sliders is kinda out of date for hards, mostly thay put these on insane diffs :v

vnck5656's Insane
  1. Set your OD to 7, 7.8 is harsh for a mid-insane. Even your BPM is 170, it doesn't mean that you could raise your diff settings so high imo
  2. 00:38:987 (1) - Meme slider shape, please have a distinct slider shape because people like slider shapes with solid foundation or form, not a random ones just to form some waves
  3. 00:45:693 (11) - Stack to 00:46:046 (1) - ? jumps better imo
  4. 00:46:752 (3) - You could space these more because it looks compressed with the other objects
  5. Mygad, I hate anti-jump patterns xDDD but this diff is kinda nice
Goodluck guys!
Topic Starter
Shmiklak

Janpai wrote:

As requested :D

General
  1. The word dimension and collaboration in the tags has 2 spaces oops xD
  2. I think you should also put names of the GDers on their own SB to be fair :3 because having only the collab hard with SB names looks weird can't agree with your opinion sorry

Normal
  1. Set OD & HP to 4 and AR to 5, even this song is just 170 BPM it doesn't mean that this is not a fast paced song
  2. 00:02:281 (3) - Shape of the slider could be more simple for readability for new players. imo it's ok
  3. 00:16:399 (4,5) - I think you should be consistent with 00:07:928 (4,5) - because they are only following the same thing thus the beat you use at 00:07:928 (4,5) - can emphasize more at this part
  4. 00:30:517 (3,4) - Just a rhythm suggestion for these parts because it sounds monotonous
    and also to emphasize the electronic sound, maybe do this for the other parts like this
  5. 00:36:164 (3) - I think it's better if you end it on the white tick so that new players could be aware that there is a spinner after that slider
  6. 01:19:752 - There is a drum sound here :O you should put a note
  7. 01:25:046 (5) - Make these circles? cuz the tail of (5) is a strong clap

Collab Hard
Chiyuyu

  1. 00:18:693 (4,1,2,3) - Having a square pattern on this objects kinda confuses because they have small spaces that instead of players should click (2), they would mistakenly click (3), maybe stacking them would be better will think
  2. 00:51:693 (5) - NC and remove NC at 00:52:046 (1) - no
  3. 00:53:105 (3) - NC no
  4. 00:57:340 (4) - NC and remove NC at 00:57:693 (1) - no
  5. 01:02:281 (1) - Remove NC
  6. 01:02:634 (2) - End of slider must be clickable imo, it has a strong sound
Namki
  1. 01:10:046 (1,2) - Why not make it the same as 01:08:634 (1,2,3,4) - since the music is building up, there's no reason to put a little breaks for players in this kind of part
Shmi
  1. 00:42:517 (3) - The clap must be clickable imo instead of being a slider end, like you did at 00:48:164 (3,4) -
  2. 00:43:222 (1,2,3,4) - Idk why you change the spacing between 00:43:575 (2,3) - , there are following the same thing thus nothing really strong here to put a jump
  3. 01:30:340 (2,3,1) - This is really confusing, players might miss here because they have a gap yet there spacing is small will think
  4. 01:32:634 (1,2) - Idk but putting these kind of sliders is kinda out of date for hards, mostly thay put these on insane diffs :v same

Goodluck guys!
thank you! o3o
vanucik
vnck5656's Insane
  1. Set your OD to 7, 7.8 is harsh for a mid-insane. Even your BPM is 170, it doesn't mean that you could raise your diff settings so high imo ok
  2. 00:38:987 (1) - Meme slider shape, please have a distinct slider shape because people like slider shapes with solid foundation or form, not a random ones just to form some waves lol why not?
  3. 00:45:693 (11) - Stack to 00:46:046 (1) - ? jumps better imo what?
  4. 00:46:752 (3) - You could space these more because it looks compressed with the other objects ok
  5. Mygad, I hate anti-jump patterns xDDD but this diff is kinda nice



Thanks for mod.
wajinshu
Hello I'm hentai yaoi yuri cutie grill
[Maakelli diff hitsounds please copy to other diffs and PUT HISOUNDS ON ALL DIFFS
I hate my engish]
00:18:164 (2) - CLAP
00:18:693 (5) - remove whistle on slider and put clap soft sampleset of the end slider
00:21:517 (5) - remove whistle
00:24:340 (5) - clap on the end slider soft sampleset
00:24:693 (6) - remove clap
00:45:869 (8) - clap
01:08:987 (2,4,2,4) - whistle in the start sider
01:11:458 (1,2,3,4,5,6,7,8) - WHERE HITSOUNDS whistle on the all white tick


[Normal]
00:02:281 (3) - оно не секси
00:03:693 (1) - не нравиться он мне
00:08:987 (6,1) - BLANKET
00:22:046 (3) - СДЕЛАЙ ЕГО НЕ ПРЯМЫМ
00:30:517 (3,5) - cool overlap
00:36:164 (3) - может продлить его до красного? имо лучше будет
01:10:046 (3,4) - BLANKET

I Love M and Z and S ans N and V and so on...
give me a kd
Makeli

wajinshu wrote:

Hello I'm hentai yaoi yuri cutie grill - are you grill?
[Maakelli diff hitsounds please copy to other diffs and PUT HISOUNDS ON ALL DIFFS
I hate my engish]
00:18:164 (2) - CLAP
00:18:693 (5) - remove whistle on slider and put clap soft sampleset of the end slider
00:21:517 (5) - remove whistle
00:24:340 (5) - clap on the end slider soft sampleset
00:24:693 (6) - remove clap
00:45:869 (8) - clap
01:08:987 (2,4,2,4) - whistle in the start sider
01:11:458 (1,2,3,4,5,6,7,8) - WHERE HITSOUNDS whistle on the all white tick

I Love M and Z and S ans N and V and so on...
give me a kd
shmik save me
pls
wajinshu

Maakkeli wrote:

wajinshu wrote:

Hello I'm hentai yaoi yuri cutie grill - are you grill?
[Maakelli diff hitsounds please copy to other diffs and PUT HISOUNDS ON ALL DIFFS
I hate my engish]
00:18:164 (2) - CLAP
00:18:693 (5) - remove whistle on slider and put clap soft sampleset of the end slider
00:21:517 (5) - remove whistle
00:24:340 (5) - clap on the end slider soft sampleset
00:24:693 (6) - remove clap
00:45:869 (8) - clap
01:08:987 (2,4,2,4) - whistle in the start sider
01:11:458 (1,2,3,4,5,6,7,8) - WHERE HITSOUNDS whistle on the all white tick

I Love M and Z and S ans N and V and so on...
give me a kd
shmik save me
pls
Yea baby, I grill
don't save Maakkeli or I'll kill you Shmiklak (yes!(no?)yes!)
6th
Fixed almost all, thanks
Topic Starter
Shmiklak

wajinshu wrote:

Hello I'm hentai yaoi yuri cutie grill
[Maakelli diff hitsounds please copy to other diffs and PUT HISOUNDS ON ALL DIFFS
I hate my engish]
00:18:164 (2) - CLAP
00:18:693 (5) - remove whistle on slider and put clap soft sampleset of the end slider
00:21:517 (5) - remove whistle
00:24:340 (5) - clap on the end slider soft sampleset
00:24:693 (6) - remove clap
00:45:869 (8) - clap
01:08:987 (2,4,2,4) - whistle in the start sider
01:11:458 (1,2,3,4,5,6,7,8) - WHERE HITSOUNDS whistle on the all white tick


[Normal]
00:02:281 (3) - оно не секси секси
00:03:693 (1) - не нравиться он мне причина
00:08:987 (6,1) - BLANKET
00:22:046 (3) - СДЕЛАЙ ЕГО НЕ ПРЯМЫМ
00:30:517 (3,5) - cool overlap
00:36:164 (3) - может продлить его до красного? имо лучше будет я его только меньше сделал лол ;w;
01:10:046 (3,4) - BLANKET

I Love M and Z and S ans N and V and so on...
give me a kd
thx grill
Namki
Привет.
[General]
  1. Посмотри, там, кажется, СБ поломался.
  2. 00:29:105 - вот в таких моментах софтовый финиш получше звучит, уж очень сильный звук там для драмового.
[6th's Easy]
  1. 00:55:928 (2,3) - this sounds better.
  2. 01:00:517 (2) - maybe longer this slider til here 01:01:222 - .
  3. 01:29:811 (3) - move it a bit down.
  4. 01:31:399 (1) - you can start this from here 01:34:046 - and map 1/2 part.
[Normal]
  1. 00:06:869 (2,3) - сделай их горизонтальными, чтобы был лучше переход от них 00:05:105 (3,1) - .
  2. Слишком много 1/2 в начале, 00:12:164 (1,2,3) - вот тут можно первый слайдер укоротить, поставить серкл сюда 00:12:517 - , удалив этот слайдер 00:12:693 (2) - , и поставить серкл сюда 00:12:869 - . Что-то такое
  3. 00:25:575 (6) - убери реверс и продли его до красного тика. Либо просто убери реверс, с ним не очень звучит.
  4. 00:58:752 (3) - ненужной НК.
    Да вроде и всё.
[Zerss' Adv]
  1. 00:26:281 (1) - ye, 1/1 slider instead. Sounds better.
  2. 01:02:634 (8) - make reverse instead, I think it would be fine if you end slider at big white tick, just reverse looks better than a circle for me.
  3. 01:12:164 (3,4) - sounds a bit off, mhm, just put two 1/2 sliders.
  4. 01:34:046 (1) - circle makes no sense, start the spinner from there.
[Collab Hard]
  1. 00:00:869 - нельзя менять громкость звука зеленой линией, если она стоит на красной. Можно только св.
  2. 7/7 map, the best I've seen in this gaem.
[ванусик ПЯТЬ ШЕСТЬ ПЯТЬ ШЕСТЬ]
  1. AR9 слишком много, там же есть еще диффа выше, ставь где-то 8.6-8.8.
  2. 00:37:576 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - можно сделать чуточку меньше спейсинг у стрима, ибо он смотрится тяжелее в сравнении со всей диффой.
  3. 00:49:928 (4,5,6,7) - тяжеловато для инсика, пускай стрим будет, как думаешь?
  4. 01:01:399 (4,5,6,7,8,9,10,11,12,1) - не нравятся мне тут джампы, ну слишком тихо музыка тут играет, спейсинг пониже сделай.
  5. Кикслайдеры в конце и вот эта штука 01:35:458 (1,2) - очень тяжело.
  6. 01:34:399 (2,3) - здесь сделай спейсинг меньше, куда такой большой-то джамп пихать в инсик.
    Остальное всё хорошо.
Zerss

Namki wrote:

[Zerss' Adv]
  1. 00:26:281 (1) - ye, 1/1 slider instead. Sounds better. mhh, no? I don't get why you want to do that instead.
  2. 01:02:634 (8) - make reverse instead, I think it would be fine if you end slider at big white tick, just reverse looks better than a circle for me. I want 01:02:987 - to be clickable since it's a whole new measure, on top of that it's clearly marked by sounds, so it's an important beat
  3. 01:12:164 (3,4) - sounds a bit off, mhm, just put two 1/2 sliders. totally the opposite of the last answer I gave, I did that since there's no beat at the new measure.
  4. 01:34:046 (1) - circle makes no sense, start the spinner from there. bad idea, here there's a new measure clearly marked by sounds
thank you for your mod and your time.
vanucik

Namki wrote:

Привет.

[ванусик ПЯТЬ ШЕСТЬ ПЯТЬ ШЕСТЬ]
  1. AR9 слишком много, там же есть еще диффа выше, ставь где-то 8.6-8.8. слишком скучно будет играться с ар меньше 9
  2. 00:37:576 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - можно сделать чуточку меньше спейсинг у стрима, ибо он смотрится тяжелее в сравнении со всей диффой.уж проще сделать 2 реверс слайдера
  3. 00:49:928 (4,5,6,7) - тяжеловато для инсика, пускай стрим будет, как думаешь? ок
  4. 01:01:399 (4,5,6,7,8,9,10,11,12,1) - не нравятся мне тут джампы, ну слишком тихо музыка тут играет, спейсинг пониже сделай. под конец можно и джампов сделать
  5. Кикслайдеры в конце и вот эта штука 01:35:458 (1,2) - очень тяжело. ничего сложного
  6. 01:34:399 (2,3) - здесь сделай спейсинг меньше, куда такой большой-то джамп пихать в инсик. ок
    Остальное всё хорошо.
Спасибо за мод, Намкеееее

не завидуй моему ахуенному нику
Topic Starter
Shmiklak
Where are update files? From Namki's mod was fixed all (for my diffs) except this hitsound 00:29:105 - and this 00:12:164 (1,2,3)
Thank you
Shadren
okay, let's go

[General]
Offset 880 876-878
resnap preview point

[Storyboard]
Сделай у white fade чуть побольше, совсем немного, слишком уж резко он исчезает
И вообще, чё он такой тухленький? Добавь ещё чего-нибудь хотя бы на киай тайм. Эта кардиограмма просто всю песню езжает и всё.

[MKL's Danger]
Better to make OD=8, cause usually OD=AR-1, and your diff contains a lot of circles, than sliders (at least, 8.2)
00:06:517 (1,2) - It's really hard to read pattern after smooth song part. I reccomend to change (2) to slider (1/2)
00:49:928 (1,2) - when your rythm changes — better to not stack. Unstack it pls
00:51:693 (1,2) - When I playing this, I red like a 1/2 slider + circle. I was confused, so, better to replace (2) close to slider
00:52:399 (4,5) - And this too hard to read, Idk what to make here, just can reccomend to make flow way slider+slider+circle (like here 00:56:634 (5,6,7) - )
01:11:458 (1,2,3,4,5,6,7,8) - hmm, maybe make NC on (3,5,7)? Then double follow points will disapear (just a suggestion)
01:28:046 (7) - NC because of change SV
01:30:517 (5) - ^

[vnck5656's Insane]
У тебя тут комбо какие-то большие
00:41:811 (8) - НК
00:44:634 (7) - НК
Ну и так далее, поймёшь, надеюсь. По этому поводу лучше поднять Хп до 7
00:40:752 (2,3) - тут у тебя 1.2 ДС, 00:41:458 (6,7) - тут 1.0 ДС Посмотри везде там, я заметил, что есть расхождения. И желательно сделать всё по одному ДС (1.2, например норм)
00:49:928 (4,5,6,7,8) - Если прислушаться, то они лежат не на своём ритме (Даже я при игре сыграл этот момент на отлично, но всё же так нельзя) http://puu.sh/poQy0/5625c64261.jpg Вот такой скорее всего тут
01:01:399 (4,5,6,7) - мне кажется, что ты пропускаешь какой-то звук на фоне. Мб замапать его?
01:30:164 (7,8,9) - смотри, тут лучше сделать так, что расстояние между 8 и 9 было больше, чем между 7 и 8

[Collab Hard]
У вас ДС прямо как на инсе.
А ещё АР мало, я серьёзно. 7.5 ставьте. ОД на 6 как минимум. А вот ХП на 6 максимум.
00:06:517 (1) - Почему сильный бит лежит на хвосте слайдера? Так не должно быть
00:25:928 (4) - я бы посоветовал убрать ревёрс на слайдере. Там концовка тихая, лучше её не трогать
00:49:928 (4) - Тут вовсе не 1/4 ритмика. А 1/6. Сам глянь. У Ванусика то же самое было
00:57:340 (4,1) - тут просто предложение "слегка" анстакнуть http://puu.sh/poR57/69fc5e1769.jpg типо такого
01:02:987 (5) - НК
01:25:046 (2,3,1) - А вот это не стоит стакать. Игроки попросту могут ткнуть заранее на (1), играя по инерции. 2 и 3 стакнуть можно, но 1 туда не втягивайте
01:27:693 - вот сюда лучше кружок, дабы выделить этот "кнок"
01:29:811 - используй этот ритм, он подходит под ^ http://puu.sh/poRhd/d2d2e87a2a.jpg
01:32:634 (1,2) - мб так лучше будет? http://puu.sh/poRko/552d3439ce.jpg
И ещё, спиннер в киай тайме это уже зашквар. Лучше замапайте там, а спиннер в самый конец ещё влезет.

[Zerss' Advanced]
Hp=5 (4.5)
00:51:693 (1,2) - - better to unstack this things, players could beat it like a 1/4 (that a lot contains second kiai)
01:28:046 (7,1) - same thing. there are (in this kiai) a lot of stacks that usually hiting like a 1/4, but there is 1/2, it's could be confused for players
01:34:134 (1) - spinner in kiai time is weird, rly. I reccoment to map this part (you could place spinner after kiai)

[Normal]
00:17:458 (6,7) - лично я придерживаюсь никогда в нормале не употреблять 2 круга подряд на 1/2. Это уже лично. Можно заменить на слайдер
00:33:340 (3) - У тебя слайдер в хп бар ушёл. Привет, дисквалифай!
01:14:987 (2) - ^
00:36:164 (3) - загни его чуть по-сильнее https://osu.ppy.sh/ss/5364958 типо такого
01:02:987 (5) - НК
01:25:046 (5,6) - Я бы тут слайдер сделал, думай сам
Про спиннер то же самое, что и в коллабе

[6th's Easy]
Some tips are just suggestions, you could miss this, if you want
00:20:281 (3) - what about to X 256|Y 352? It's makes flow better
00:23:105 (3) - same ^
00:24:869 (2,3,4) - something like that http://puu.sh/poSeW/60894e897f.jpg
00:53:105 (2) - this slider will overlaps with HP bar, pls replace
01:22:752 (1,2) - they're too close, there must be 1.2 distance
01:02:281 - here and 01:02:987 - here unused green timing points, delete them pls

Шми, насчёт изика хз, там в самом конце спиннер на 1/3 киая. Это не есть хорошо.
В общем всё.
Zerss

Shadren wrote:

[Zerss' Advanced]
Hp=5 (4.5)
00:51:693 (1,2) - - better to unstack this things, players could beat it like a 1/4 (that a lot contains second kiai) i was really wondering about these, seems to be readable for me, as a really bad player. maybe changing the stack leniency is good? what do you think?
01:28:046 (7,1) - same thing. there are (in this kiai) a lot of stacks that usually hiting like a 1/4, but there is 1/2, it's could be confused for players ^
01:34:134 (1) - spinner in kiai time is weird, rly. I reccoment to map this part (you could place spinner after kiai) mhh, never though that spinners are weird in chorus, imo it'd be even weirder after the kiai here. will wait to see what other modders thinks about it
amg my favorite mapper :D
anyway, thank you for your mod and your time! will wait for your answer.
Topic Starter
Shmiklak

Shadren wrote:

okay, let's go

[General]
Offset 880 876-878
resnap preview point

[Storyboard]
Сделай у white fade чуть побольше, совсем немного, слишком уж резко он исчезает
И вообще, чё он такой тухленький? Добавь ещё чего-нибудь хотя бы на киай тайм. Эта кардиограмма просто всю песню езжает и всё. я хз что еще сделать ;w;

[Collab Hard]
У вас ДС прямо как на инсе.
А ещё АР мало, я серьёзно. 7.5 ставьте. ОД на 6 как минимум. А вот ХП на 6 максимум.
00:06:517 (1) - Почему сильный бит лежит на хвосте слайдера? Так не должно быть
00:25:928 (4) - я бы посоветовал убрать ревёрс на слайдере. Там концовка тихая, лучше её не трогать
00:49:928 (4) - Тут вовсе не 1/4 ритмика. А 1/6. Сам глянь. У Ванусика то же самое было
00:57:340 (4,1) - тут просто предложение "слегка" анстакнуть http://puu.sh/poR57/69fc5e1769.jpg типо такого
01:02:987 (5) - НК
01:25:046 (2,3,1) - А вот это не стоит стакать. Игроки попросту могут ткнуть заранее на (1), играя по инерции. 2 и 3 стакнуть можно, но 1 туда не втягивайте
01:27:693 - вот сюда лучше кружок, дабы выделить этот "кнок"
01:29:811 - используй этот ритм, он подходит под ^ http://puu.sh/poRhd/d2d2e87a2a.jpg
01:32:634 (1,2) - мб так лучше будет? http://puu.sh/poRko/552d3439ce.jpg
И ещё, спиннер в киай тайме это уже зашквар. Лучше замапайте там, а спиннер в самый конец ещё влезет.

[Normal]
00:17:458 (6,7) - лично я придерживаюсь никогда в нормале не употреблять 2 круга подряд на 1/2. Это уже лично. Можно заменить на слайдер и так норм имхо
00:33:340 (3) - У тебя слайдер в хп бар ушёл. Привет, дисквалифай!
01:14:987 (2) - ^
00:36:164 (3) - загни его чуть по-сильнее https://osu.ppy.sh/ss/5364958 типо такого
01:02:987 (5) - НК
01:25:046 (5,6) - Я бы тут слайдер сделал, думай сам тоже самое что сверху
Про спиннер то же самое, что и в коллабе я подумаю

Шми, насчёт изика хз, там в самом конце спиннер на 1/3 киая. Это не есть хорошо.
В общем всё.
Спасибо огромное!
vanucik

Shadren wrote:

[vnck5656's Insane]
У тебя тут комбо какие-то большие
00:41:811 (8) - НК
00:44:634 (7) - НК
Ну и так далее, поймёшь, надеюсь. По этому поводу лучше поднять Хп до 7 смысл поднимать хп до 7
00:40:752 (2,3) - тут у тебя 1.2 ДС, 00:41:458 (6,7) - тут 1.0 ДС Посмотри везде там, я заметил, что есть расхождения. И желательно сделать всё по одному ДС (1.2, например норм)
00:49:928 (4,5,6,7,8) - Если прислушаться, то они лежат не на своём ритме (Даже я при игре сыграл этот момент на отлично, но всё же так нельзя) http://puu.sh/poQy0/5625c64261.jpg Вот такой скорее всего тут а не слишком ли сложно будет прожать 170 бпм в 1\3 ритме?
01:01:399 (4,5,6,7) - мне кажется, что ты пропускаешь какой-то звук на фоне. Мб замапать его? не очень хорошая идея
01:30:164 (7,8,9) - смотри, тут лучше сделать так, что расстояние между 8 и 9 было больше, чем между 7 и 8 с 8 до 9 как бы спокойная часть, зачем туда такой дс ставить
Imakuri
Hi faggot Shmiklak !
Song is nice !

So here I start :

[ Easy]

  1. 00:04:760 : Maybe you can put it more on the grid.
  2. 00:52:054 : wow. This pattern is very strange and rough for me. Maybe you can smooth this.
  3. Rest is correct, good diff !
[ Normal]

  1. 00:11:113 : I don't think it's a good idea to stack them. But it's not critic and rankable, so it's up to you.
  2. 00:36:172 : Why a 3/3 slider ? I propose this > http://puu.sh/ppOXG/522e2dee09.jpg
  3. 00:42:172 : Fix this small blanket
  4. Rest is correct.
[ Danger]

  1. 00:06:877 (3) : Blanket
  2. 00:18:701 : ^
  3. 00:23:819 (3) : ^
  4. 00:31:230 : Blanket this
  5. 00:42:525 : Blanket
  6. 00:49:936 : Maybe you can do a stream but it's up to you
  7. Rest is correct.
Good luck for rank faggot Shmiklak <3
Makeli

Shadren wrote:

[MKL's Danger]
Better to make OD=8, cause usually OD=AR-1, and your diff contains a lot of circles, than sliders (at least, 8.2) - i always thought that OD=AR or something like that but personally i prefer using higher od for all of my maps cause i like high od (lol). And tbh this song isn't too complicated with rhythm so higher od shouldn't really matter
00:06:517 (1,2) - It's really hard to read pattern after smooth song part. I reccomend to change (2) to slider (1/2) - hm i never had any problems reading this and if i change this into a 1/2 slider i'd have to change all of these (00:09:348 (1,1,1) - ) to 1/2 sliders and i don't want that
00:49:928 (1,2) - when your rythm changes — better to not stack. Unstack it pls - is it fine if i do a custom stack thingy?
00:51:693 (1,2) - When I playing this, I red like a 1/2 slider + circle. I was confused, so, better to replace (2) close to slider - placed that stack closer
00:52:399 (4,5) - And this too hard to read, Idk what to make here, just can reccomend to make flow way slider+slider+circle (like here 00:56:634 (5,6,7) - ) - i had no trouble reading this again. Will change to 3/4 slider thing if more people complain
01:11:458 (1,2,3,4,5,6,7,8) - hmm, maybe make NC on (3,5,7)? Then double follow points will disapear (just a suggestion) - ah yes
01:28:046 (7) - NC because of change SV
01:30:517 (5) - ^ - sure for both

Imakuri wrote:

[ Danger]

  1. 00:06:877 (3) : Blanket
  2. 00:18:701 : ^
  3. 00:23:819 (3) : ^
  4. 00:31:230 : Blanket this
  5. 00:42:525 : Blanket blankets look ugly
  6. 00:49:936 : Maybe you can do a stream but it's up to you - nah
  7. Rest is correct.
thanks!

my ebin diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 27320
Countdown: 0
SampleSet: None
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.24

[Metadata]
Title:Knock Knock
TitleUnicode:Knock Knock
Artist:Angerfist
ArtistUnicode:Angerfist
Creator:Shmiklak
Version:MKL's Danger
Source:
Tags:vanucik5656 hardcore the deadfaced dimension collaboration Maakkeli Namki Chiyuyu Zerss 6th
BeatmapID:966424
BeatmapSetID:437700

[Difficulty]
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CircleSize:3
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406,82,45348,1,0,0:0:0:0:
203,123,45525,1,0,0:0:0:0:
495,276,45701,1,8,0:0:0:0:
495,276,45877,1,8,0:0:0:0:
259,23,46054,6,0,P|199:3|126:4,1,103.500001974106,4|0,1:0|0:0,0:0:0:0:
6,220,46407,1,8,0:0:0:0:
193,97,46583,1,0,0:0:0:0:
265,348,46760,1,0,0:0:0:0:
132,190,46936,1,0,0:0:0:0:
414,151,47113,1,8,0:0:0:0:
230,243,47289,1,0,0:0:0:0:
512,372,47466,5,0,0:0:0:0:
352,236,47642,1,0,0:0:0:0:
137,378,47819,1,8,0:0:0:0:
291,334,47995,1,0,0:0:0:0:
56,169,48172,1,0,0:0:0:0:
246,92,48348,1,0,0:0:0:0:
105,289,48525,2,0,B|57:314|57:314|-4:313,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
261,74,48877,6,0,L|271:182,1,103.500001974106,4|0,1:0|0:0,0:0:0:0:
30,87,49230,1,8,0:0:0:0:
46,74,49319,1,0,0:0:0:0:
64,64,49407,1,0,0:0:0:0:
83,57,49495,1,0,0:0:0:0:
103,53,49583,2,0,L|-2:44,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
168,209,49936,5,8,0:0:0:0:
182,199,50054,2,0,L|190:145,2,34.5000006580353
261,312,50289,5,0,0:0:0:0:
281,317,50466,1,0,0:0:0:0:
301,321,50642,1,8,0:0:0:0:
321,325,50819,1,0,0:0:0:0:
112,68,51701,6,0,P|98:121|96:171,1,101.250003862381,6|0,1:0|0:0,0:0:0:0:
132,252,52054,1,8,0:0:0:0:
132,252,52230,1,0,0:0:0:0:
294,156,52407,2,0,P|362:142|416:144,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
491,221,52672,2,0,P|436:187|406:146,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
428,37,52936,1,0,0:0:0:0:
337,333,53113,5,0,0:0:0:0:
271,142,53289,1,0,0:0:0:0:
507,238,53466,1,8,0:0:0:0:
308,245,53642,1,0,0:0:0:0:
440,22,53819,1,0,0:0:0:0:
409,225,53995,1,0,0:0:0:0:
242,7,54172,1,8,0:0:0:0:
242,7,54348,1,0,0:0:0:0:
140,292,54525,6,0,P|84:312|18:315,1,103.500001974106,4|0,1:0|0:0,0:0:0:0:
230,140,54877,1,8,0:0:0:0:
291,347,55054,1,0,0:0:0:0:
233,113,55230,1,0,0:0:0:0:
154,276,55407,1,0,0:0:0:0:
390,175,55583,1,8,0:0:0:0:
299,323,55760,1,0,0:0:0:0:
324,25,55936,5,0,0:0:0:0:
493,157,56113,1,0,0:0:0:0:
211,227,56289,1,8,0:0:0:0:
398,152,56466,1,0,0:0:0:0:
291,347,56642,2,0,P|237:361|175:359,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
138,289,56907,2,0,P|83:274|14:278,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
0,355,57172,1,0,0:0:0:0:
211,227,57348,6,0,L|215:117,1,101.250003862381,4|0,1:0|0:0,0:0:0:0:
172,42,57701,1,8,0:0:0:0:
339,111,57877,1,0,0:0:0:0:
59,188,58054,1,0,0:0:0:0:
233,255,58230,1,0,0:0:0:0:
159,19,58407,1,8,0:0:0:0:
44,207,58583,1,0,0:0:0:0:
291,17,58760,5,0,0:0:0:0:
155,170,58936,1,0,0:0:0:0:
413,268,59113,1,8,0:0:0:0:
302,122,59289,1,0,0:0:0:0:
208,355,59466,1,0,0:0:0:0:
170,153,59642,1,0,0:0:0:0:
372,360,59819,2,0,P|438:360|481:352,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
284,98,60172,6,0,L|277:209,1,103.500001974106,4|0,1:0|0:0,0:0:0:0:
94,355,60525,1,8,0:0:0:0:
279,294,60701,1,0,0:0:0:0:
109,84,60877,1,0,0:0:0:0:
112,104,61054,1,0,0:0:0:0:
115,124,61230,1,0,0:0:0:0:
118,144,61407,1,0,0:0:0:0:
295,278,61583,6,0,L|326:278,9,17.2500003290176,0|0|0|0|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
203,228,61936,1,8,0:0:0:0:
256,192,62025,12,4,62995,0:0:0:0:
309,286,68642,6,0,L|401:293,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
226,186,68995,2,0,L|313:177,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
127,339,69348,2,0,P|109:305|104:257,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
286,91,69701,2,0,B|299:52|299:52|291:6,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
11,165,70054,6,0,L|95:172,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
279,361,70407,2,0,L|361:356,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
204,155,70760,2,0,P|190:215|189:247,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
386,99,71113,2,0,P|352:81|297:77,1,76.5000014591217,0|0,0:0|0:0,0:0:0:0:
49,147,71466,6,0,L|101:151,1,45,2|0,0:0|0:0,0:0:0:0:
223,48,71642,2,0,L|171:52,1,45,0|0,0:0|0:0,0:0:0:0:
43,153,71819,6,0,L|95:157,1,45,2|0,0:0|0:0,0:0:0:0:
229,42,71995,2,0,L|177:46,1,45,0|0,0:0|0:0,0:0:0:0:
37,159,72172,6,0,L|89:163,1,45,2|0,0:0|0:0,0:0:0:0:
235,36,72348,2,0,L|183:40,1,45,0|0,0:0|0:0,0:0:0:0:
31,165,72525,6,0,L|83:169,1,45,2|0,0:0|0:0,0:0:0:0:
241,30,72701,2,0,L|189:34,1,45,0|0,0:0|0:0,0:0:0:0:
256,192,72877,12,0,74201,0:0:0:0:
183,107,74289,5,4,1:0:0:0:
279,293,74466,2,0,L|388:300,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
102,26,74819,2,0,P|80:82|76:130,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
258,279,75172,2,0,P|256:211|241:174,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
11,343,75525,2,0,P|92:363|129:363,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
335,100,75877,6,0,B|387:78|387:78|451:85,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
146,243,76230,2,0,P|128:190|129:124,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
250,2,76583,1,0,0:0:0:0:
337,235,76760,2,0,L|475:239,1,114.750002188683,8|0,0:0|0:0,0:0:0:0:
506,149,77113,5,4,1:0:0:0:
366,341,77289,2,0,L|255:335,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
100,139,77642,2,0,P|169:140|220:158,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
42,344,77995,2,0,B|15:293|15:293|16:234,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
287,102,78348,2,0,P|305:51|301:-1,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
123,245,78701,6,0,L|232:253,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
111,23,79054,2,0,P|85:79|83:136,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
163,348,79407,1,0,0:0:0:0:
293,189,79583,1,8,0:0:0:0:
23,243,79760,1,0,0:0:0:0:
326,304,79936,5,4,1:0:0:0:
207,145,80113,2,0,L|205:40,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
477,185,80466,2,0,P|429:216|358:221,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
106,104,80819,2,0,B|55:88|55:88|-13:96,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
251,346,81172,2,0,L|258:227,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
5,330,81525,6,0,P|57:361|116:368,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
275,124,81877,2,0,P|328:108|381:114,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
452,248,82230,1,0,0:0:0:0:
250,39,82407,2,0,L|129:34,1,114.750002188683,8|0,0:0|0:0,0:0:0:0:
28,113,82760,5,4,1:0:0:0:
314,117,82936,2,0,P|344:79|349:13,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
145,175,83289,2,0,P|145:235|162:280,1,103.500001974106,0|0,0:0|0:0,0:0:0:0:
390,349,83642,2,0,P|330:321|281:320,1,103.500001974106,0|8,0:0|0:0,0:0:0:0:
112,344,83995,2,0,L|71:347,2,25.8750004935265,0|0|0,0:0|0:0|0:0,0:0:0:0:
233,226,84172,6,0,L|263:228,3,17.2500003290176,0|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
45,62,84525,1,8,0:0:0:0:
45,62,84701,1,0,0:0:0:0:
5,264,84877,1,0,0:0:0:0:
5,264,85054,1,0,0:0:0:0:
279,152,85230,1,8,0:0:0:0:
104,6,85583,6,0,L|101:139,1,114.750002188683,4|0,2:0|0:0,0:0:0:0:
149,225,85936,1,8,0:0:0:0:
17,43,86113,1,0,0:0:0:0:
266,180,86289,1,0,0:0:0:0:
48,204,86466,1,0,0:0:0:0:
290,187,86642,1,8,0:0:0:0:
170,43,86819,1,0,0:0:0:0:
235,346,86995,5,0,0:0:0:0:
159,163,87172,1,0,0:0:0:0:
27,384,87348,1,8,0:0:0:0:
190,252,87525,1,0,0:0:0:0:
45,62,87701,1,0,0:0:0:0:
45,62,87877,1,0,0:0:0:0:
178,148,88054,6,0,L|311:143,1,114.750002188683,8|0,0:0|0:0,0:0:0:0:
409,233,88407,6,0,L|520:237,1,103.500001974106,4|0,1:0|0:0,0:0:0:0:
347,24,88760,1,8,0:0:0:0:
290,233,88936,1,0,0:0:0:0:
463,13,89113,1,0,0:0:0:0:
292,143,89289,1,0,0:0:0:0:
506,313,89466,1,8,0:0:0:0:
403,133,89642,1,0,0:0:0:0:
216,380,89819,5,0,0:0:0:0:
379,256,89995,1,0,0:0:0:0:
109,185,90172,1,8,0:0:0:0:
271,294,90348,1,0,0:0:0:0:
215,120,90525,6,0,P|161:74|26:97,1,204.749990627289
0,224,91230,5,4,1:0:0:0:
0,224,91407,1,0,0:0:0:0:
285,189,91583,1,8,0:0:0:0:
285,189,91760,1,0,0:0:0:0:
86,35,91936,1,0,0:0:0:0:
86,35,92113,1,0,0:0:0:0:
156,278,92289,1,8,0:0:0:0:
156,278,92466,1,0,0:0:0:0:
235,8,92642,5,0,0:0:0:0:
235,8,92819,1,0,0:0:0:0:
419,175,92995,1,8,0:0:0:0:
419,175,93172,1,0,0:0:0:0:
171,157,93348,1,0,0:0:0:0:
171,157,93525,1,0,0:0:0:0:
411,65,93701,1,8,0:0:0:0:
411,65,93877,1,0,0:0:0:0:
296,293,94054,5,4,0:0:0:0:
269,308,94142,1,0,0:0:0:0:
239,317,94230,1,0,0:0:0:0:
207,315,94319,1,0,0:0:0:0:
177,304,94407,1,0,0:0:0:0:
150,288,94495,1,0,0:0:0:0:
131,263,94583,1,0,0:0:0:0:
122,232,94672,1,0,0:0:0:0:
124,201,94760,5,8,0:0:0:0:
132,171,94848,1,0,0:0:0:0:
150,146,94936,1,0,0:0:0:0:
172,124,95025,1,0,0:0:0:0:
189,98,95113,1,0,0:0:0:0:
190,67,95201,1,0,0:0:0:0:
178,38,95289,1,0,0:0:0:0:
154,17,95377,1,0,0:0:0:0:
123,8,95466,5,4,0:0:0:0:
133,47,95554,1,0,0:0:0:0:
160,78,95642,1,0,0:0:0:0:
196,96,95730,1,0,0:0:0:0:
237,97,95819,1,8,0:0:0:0:
275,83,95907,1,0,0:0:0:0:
304,54,95995,1,0,0:0:0:0:
342,39,96083,1,0,0:0:0:0:
390,42,96172,5,0,0:0:0:0:
424,63,96260,1,0,0:0:0:0:
447,96,96348,1,0,0:0:0:0:
456,136,96436,1,0,0:0:0:0:
446,176,96525,2,0,L|481:174,6,25.8750004935265,8|0|0|0|0|0|0,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0:0:
358,136,96877,5,4,0:0:0:0:
collector7
Мимо проходил ( ͡° ͜ʖ ͡°)

6th's Easy

01:02:995 - I think this point can be deleted
Nothing more to say. Good diff.

Normal

00:02:289 (3) - Может переместить первый красный поинт чуть выше, что бы он накладывался на красный тик?
00:07:407 - Как же странно звучит без ноты здесь, хотя это нормал, наверное это нормально пропускать некоторые биты
00:22:760 (4) - бланкет мб
00:41:113 (2) - Не вижу смысла в этом репите, он ничего не выделяет
00:55:230 (2) - ^
01:14:289 (1,2,3,4) - Так определенно лучше, попробуй
часть кода
476,80,74289,6,0,P|413:67|350:88,1,115,4|8,1:0|0:0,0:0:0:0:
267,18,74995,2,0,P|250:73|260:129,1,115,0|8,0:0|0:0,0:0:0:0:
203,231,75701,2,0,P|258:246|314:234,1,115,0|8,0:0|0:0,0:0:0:0:
414,290,76407,2,0,P|429:236|415:180,1,115,0|8,0:0|0:0,0:0:0:0:
325,109,77113,6,0,L|189:89,1,115,4|8,1:0|0:0,0:0:0:0:

Zerss' Advanced

00:20:466 (6) - I expected a puase here, cuz you have a pause here 00:19:760 -
00:47:289 - awkward pause
01:17:289 (2) - wow you are skiping that strong beat. why?
01:21:877 (6) - ^

Collab Hard

00:00:878 (1,2,3,1,2,3,1,2,3,1,2,3,1) - слайдеры плиз? Поставь хоть в некоторых местах вместо 1,2
00:36:525 (3) - бланкет мб
00:45:348 (3,4) - Может лучше так? Все-таки это хардик, тут такое можно. Особенно учитывая, что у тебя там дальше одни слайдеры в этой части
00:48:172 (3,4) - Тут тоже трипл
00:48:877 (1,2) - ^
00:53:819 (5,6) - ^
01:32:642 (1,2) - тут вроде конец намечается, а так скучно. Замени хотя бы слайдерами без репитов

Vancik's Insane

00:42:877 (5) - Сделай бланкет с 00:42:525 (3) - получше
00:43:583 (2) - Тут тоже можно лучше, если подвинуть белый поинт чуть плиже к 00:44:113 (4) -
00:52:407 (4) - А можно бланкет с 00:52:054 (2) - ?
01:28:054 (7,1) - Выглядит странно. Уж лучше стак или анстак
00:43:230 (1,2) - Вот в этих местах подумай про то же, что я написал в хардик на самом деле я просто скрытый хейтер слайдеров, заканчивающихся на синих тиках

Maakkeli is a Danger

00:50:289 (1,2,3,4) - this is hard to read after stream
Well everything else seems okay

Удачи с картой 8-)
NewPlayer
PM request

[General]
  1. 00:00:878 (1) - why not delete a green point and change the volume of a red point?

[6th's Easy]
  1. Diff almost completely consists of red-anchors-sliders. I'd suggest adding some difference by using curve sliders.
  2. 00:14:995 (1) - maybe do blanket with (2) like that: http://puu.sh/psiVS/01edd00e29.jpg (maybe with a slight SV changing for better looking)
  3. 00:19:230 (2,3,1) - don't really like overall looking of this pattern, suggesting moving (2) up and do something like that: http://puu.sh/psj6m/41e9e31c8d.jpg
  4. 00:25:936 (3,4) - move these up a bit so they could be on line with slider or maybe move down notes and slidertail: http://puu.sh/psjaP/e1d1366435.jpg
  5. 00:31:583 (3) - looks a bit close to slider because of SV, maybe move this to sliderend with changing position of the next slider

[Normal]
  1. 00:22:054 (3) - тут точно нужна эта белая точка? Может, сделать что-то вроде этого: http://puu.sh/psjA3/e53c411a72.jpg?
  2. 00:23:466 (1,2,3,4) - предлагаю сделать чуть поокруглее, например можно (3) сделать левее, чем (4): http://puu.sh/psjKh/52dbe70964.jpg
  3. 00:31:936 (1) - я б подвинул левее (http://puu.sh/psjQu/63a5ccdbb8.jpg), но тут без изменения спейсинга этого не сделать, на твоё усмотрение
  4. 00:52:054 (2) - подвинуть конец вправо к началу (3), мне кажется, будет выглядеть лучше
  5. 01:29:819 (3) - может, обратить? http://puu.sh/psjZV/3631e1b0f4.jpg

[Zerss' Advanced]
  1. Suggesting do CS at least 3.5 because I think that 4 is too hard for Advanced, especially with patterns you use there
  2. 00:06:525 (1) - as for me, SV changing is too fast and unexpectable. Maybe do 0.95x till 00:17:819 (1) (or till 00:29:113 (1)) when song becomes more intense?
  3. 00:47:289 - suggest adding a note because of strong beat
  4. 01:15:172 (4,5) - Ctrl+G - I think that 01:15:348 isn't really strong beat but 01:15:525 is, so first should be sliderend and the second - note
  5. 01:16:230 (7,8,9) - suggesting that rhythm: http://puu.sh/pskER/8bea555033.jpg. As like above, strong beats.
  6. 01:18:525 (5) - missing beat in the middle of the slider
  7. 01:19:054 (6,7,8,9) - http://puu.sh/pskOD/4abf6c1e56.jpg because (7,8,9) are strong

[Collab Hard]
  1. 01:19:230 (2,3,4) - предлагаю сделать вот так: http://puu.sh/pslwU/ffa04c60dc.jpg. В паузу добавлено начало слайдера, за ним три ноты
  2. 01:24:172 (1) - вставить вместо репита три ноты, потому что они достаточно сильные
  3. Возможно, слайдеры первого киая и части за ним стоит немного разбавить нотами

[Vanucik's Insane]
  1. 00:57:701 (2) - сдвинь немного вправо-вниз, чтобы он был как бы продолжением предыдущего надо же к чему-то доебаться
  2. 01:30:877 (9) - мне кажется, стоит увеличить спейсинг: http://puu.sh/psm4k/0928b9f37f.jpg
Первый трай, играется отлично, больше ничего говорить не буду

[MKL's Danger]
  1. 00:00:878 (1,2,3,1,2,3,1,2,3,1,2,3) - many 100's here, if player don't know the song yet it may be hard to hit accurately. Maybe change it into sliders?
  2. 00:14:819 (8) - missing note. You had it in previous jumps, so players may want to hit 00:14:995 (1) like 1/2
  3. 00:35:995 (8,1) - maybe decrease spacing between them?
  4. 00:50:289 (1,2,3,4) - a bit hard to read, it looks like a stream especially after the previous streams. Suggesting increase spacing/make a jumps
  5. 00:54:348 (8) - strong note so I think it's better not to stack it but do something like this: http://puu.sh/psmPF/34eb4f93da.jpg
  6. 01:30:525 (1) - divide it into two notes because I think that slow slider isn't really fit here since pause starts 01:30:348 (4) here and therefore you following a vocals

Good luck!
Makeli

collector7 wrote:

Maakkeli is a Danger

00:50:289 (1,2,3,4) - this is hard to read after stream - it should be easy to read
Well everything else seems okay

NewPlayer wrote:

[MKL's Danger]
  1. 00:00:878 (1,2,3,1,2,3,1,2,3,1,2,3) - many 100's here, if player don't know the song yet it may be hard to hit accurately. Maybe change it into sliders? - i can only say that git gud. This really shouldn't be that hard
  2. 00:14:819 (8) - missing note. You had it in previous jumps, so players may want to hit 00:14:995 (1) like 1/2 - wat? it's not missing a note
  3. 00:35:995 (8,1) - maybe decrease spacing between them? - nah
  4. 00:50:289 (1,2,3,4) - a bit hard to read, it looks like a stream especially after the previous streams. Suggesting increase spacing/make a jumps - i can read that easily
  5. 00:54:348 (8) - strong note so I think it's better not to stack it but do something like this: http://puu.sh/psmPF/34eb4f93da.jpg - they're the same sound that's why it's stacked
  6. 01:30:525 (1) - divide it into two notes because I think that slow slider isn't really fit here since pause starts 01:30:348 (4) here and therefore you following a vocals - i don't follow vocals on my maps
Sorry all denied but thanks for the check anyway!!
Zerss

collector7 wrote:

Zerss' Advanced

00:20:466 (6) - I expected a puase here, cuz you have a pause here 00:19:760 - A pause? Why? This is just repetitive
00:47:289 - awkward pause Repetitivity issues, same as above. It feels better to play as it is.
01:17:289 (2) - wow you are skiping that strong beat. why? Because melody's rhythm are mostly made on the red tick there.
01:21:877 (6) - ^ ^

NewPlayer wrote:

[Zerss' Advanced]
  1. Suggesting do CS at least 3.5 because I think that 4 is too hard for Advanced, especially with patterns you use there No, that's a really bad idea, first it'll destroy the spread, secondly it'll destroy patterns, and last it'll destroy flow.
  2. 00:06:525 (1) - as for me, SV changing is too fast and unexpectable. Maybe do 0.95x till 00:17:819 (1) (or till 00:29:113 (1)) when song becomes more intense? Here, it is ok imo. I mean, I tried it, did testplays and nobody noticed that there was a sv change.
  3. 00:47:289 - suggest adding a note because of strong beat no
  4. 01:15:172 (4,5) - Ctrl+G - I think that 01:15:348 isn't really strong beat but 01:15:525 is, so first should be sliderend and the second - note no
  5. 01:16:230 (7,8,9) - suggesting that rhythm: http://puu.sh/pskER/8bea555033.jpg. As like above, strong beats. no
  6. 01:18:525 (5) - missing beat in the middle of the slider what's wrong with it? if I every diffs should catch every beats, Easys wouldn't be that easy!
  7. 01:19:054 (6,7,8,9) - http://puu.sh/pskOD/4abf6c1e56.jpg because (7,8,9) are strong no, here I wanted to make the difference between wubwub/clapclap.
thanks for the mods, no changes.
vanucik
[*]

collector7 wrote:

Vancik's Insane

00:42:877 (5) - Сделай бланкет с 00:42:525 (3) - получше ok
00:43:583 (2) - Тут тоже можно лучше, если подвинуть белый поинт чуть плиже к 00:44:113 (4) - сложный прикол
00:52:407 (4) - А можно бланкет с 00:52:054 (2) - ? разрешаю
01:28:054 (7,1) - Выглядит странно. Уж лучше стак или анстак странно шмиклаку в другой стране
00:43:230 (1,2) - Вот в этих местах подумай про то же, что я написал в хардик на самом деле я просто скрытый хейтер слайдеров, заканчивающихся на синих тиках хейтерс гона хейт

NewPlayer wrote:

[Vanucik's Insane]
  1. 00:57:701 (2) - сдвинь немного вправо-вниз, чтобы он был как бы продолжением предыдущего надо же к чему-то доебаться
    вот щас было ультрасложна
  2. 01:30:877 (9) - мне кажется, стоит увеличить спейсинг: http://puu.sh/psm4k/0928b9f37f.jpg зачем, там один вокал без какой либо музыки

Первый трай, играется отлично, больше ничего говорить не буду пасибки :3
Я тут ещё решил сделать DDDDDEAAAATHHHHHH стрим, ток первые 8 нот без спейсинга, а остальные так же оставить, надеюсь какие-нибудь намки его не захейтят (4.2 слишком мало как по мне)
DeletedUser_6181859
Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. В описании поправь "bt 6th" на "by 6th"
  2. Добавь "dance" в Tags ибо хардкор является поджанром Hard Dance
  3. Перенеси превью на тик, т.е. на 00:27:348

6th's Easy

  1. Distance Spacing, fix pls
  2. 01:02:289 and 01:02:995 is unused inherits
  3. 00:23:113 (3) - move to y=336 for better pattern because 00:22:054 (2,3,1) looks strange
  4. 00:24:877 (2,3,4) - make 2 and 3 at the same height because i hear rhythm reduction only in 00:26:289 (4)
  5. 00:26:289 (4,1) - break between?
  6. 00:48:877 (1,2,3,4) - this antiflow pattern looks... weird, i think.
  7. 01:28:407 (1,2,3,4) - same

Normal

  1. 00:06:877 (2,3) - звучит странно, можно попробовать сделать как на %пикче%, есть ещё пара таких же моментов
  2. 00:20:642 (1,2) - флоу поправь, ибо дальше флоу верный
  3. 00:26:289 - можно ноту добавить, там как раз последний ритм стоит
  4. 00:43:230 (1) - перенеси последнюю точку на x=416 y=276 для более лучшего бланкета
  5. 00:43:230 (1,2) - тут тоже можно бланкет пофиксить
  6. 00:53:113 (4,5) - и тут
  7. 01:02:995 (1) - чуть левее для более лучшего флоу, а то направо ушло от слайдера или ты налево не ходишь?

Zerss' Advanced

  1. 01:17:819 (3,4,5) - this pattern looks very strange because overlaps
  2. Very good diff!

Collab Hard

  1. Про флоу постараюсь ничего не говорить, ибо...

    Namki wrote:

    Флоу, флоу, флоу. Это всё субьективщина — флоу не фиксится, ибо пока для одного оно будет идеальным, для другого же наоборот ужасным.
Shmiklak
  1. 00:42:877 (4,2) - оверлап и выглядит странно
  2. 01:28:054 (4,1) - чуть ближе друг к другу как на 01:30:525 (3,4,1)
  3. 01:32:642 (1,2) - слайдеры просто сломали всю карту. Можно на что-нибудь заменить или поставить четыре слайдера вместо двух.
Chiyuyu
  1. 00:19:583 (3,1) - выглядит немного странно, можно стакнуть... или ещё что-нибудь
  2. 00:26:289 - можно ноту добавить, там как раз последний ритм стоит
  3. 00:51:701 (5) - можно сделать нью комбо, как раз маппер коллаба сменился и киаи закончился
  4. 00:57:348 (4,1) - стакни, ибо ты стакнул такой же паттерн на 00:59:819 (4,1)
Namki
  1. 01:14:289 (1,2) - поправь бланкет
  2. 01:20:289 (2,3) - ^ (по желанию маппера)
  3. Вроде всё.
Удачи!
{end of mod}
6th
Hey !

[Shadren]
01:22:760 (1,2) - I made them closer because of the "break", it's still pretty readable.

[Imakuri]
seems like you didn't link anything when you talked about the grid ): also the pattern, even if it's unusual, is actually playable and harsh, which represents the music.

[collector7]
Thanks!

[NewPlayer]
Why should I use curves ? red points make the sliders harsh, which is basically what I wanted.
00:14:995 (1) - Let's not add blanket for nothing ): the actual pattern uses symmetry so it's pretty enough.
00:19:230 (2,3,1) - Your suggestion would make the flow way more sharp than needed tho. The difference between 00:19:230 (2) - and 00:20:642 (1) - is because of NC
00:31:583 (3) - It gives (1) more impact.

[100bit]
00:48:877 (1,2,3,4) - What does "antiflow" mean ? The actual flow is harsh, which represents the music.
01:28:407 (1,2,3,4) - ^

Thank you !
Topic Starter
Shmiklak
oops. Pls remove this kd
Zerss

Shmiklak wrote:

oops. Pls remove this kd
ask a qat
for the mod: the pattern seems ok to me
vanucik

Shmiklak wrote:

oops. Pls remove this kd
Когда ранкнешь эту карту?
Topic Starter
Shmiklak

vanucik5656 wrote:

Shmiklak wrote:

oops. Pls remove this kd
When will you rank this map?
Well idk. Will try after ranking my Sergey Lazarev
vanucik

Shmiklak wrote:

vanucik5656 wrote:

When will you rank this map?
Well idk. Will try after ranking my Sergey Lazarev
но она уже почти как готова :(
Topic Starter
Shmiklak

100bit wrote:

Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. В описании поправь "bt 6th" на "by 6th"
  2. Добавь "dance" в Tags ибо хардкор является поджанром Hard Dance
  3. Перенеси превью на тик, т.е. на 00:27:348

Normal

  1. 00:06:877 (2,3) - звучит странно, можно попробовать сделать как на %пикче%, есть ещё пара таких же моментов сложно будет
  2. 00:20:642 (1,2) - флоу поправь, ибо дальше флоу верный все норм с флоу для меня
  3. 00:26:289 - можно ноту добавить, там как раз последний ритм стоит нельзя
  4. 00:43:230 (1) - перенеси последнюю точку на x=416 y=276 для более лучшего бланкета
  5. 00:43:230 (1,2) - тут тоже можно бланкет пофиксить
  6. 00:53:113 (4,5) - и тут
  7. 01:02:995 (1) - чуть левее для более лучшего флоу, а то направо ушло от слайдера или ты налево не ходишь? такая идея

Collab Hard

  1. Про флоу постараюсь ничего не говорить, ибо...

    Namki wrote:

    Флоу, флоу, флоу. Это всё субьективщина — флоу не фиксится, ибо пока для одного оно будет идеальным, для другого же наоборот ужасным.
Shmiklak
  1. 00:42:877 (4,2) - оверлап и выглядит странно а мне каеф
  2. 01:28:054 (4,1) - чуть ближе друг к другу как на 01:30:525 (3,4,1) не вижу нужды
  3. 01:32:642 (1,2) - слайдеры просто сломали всю карту. Можно на что-нибудь заменить или поставить четыре слайдера вместо двух. посмотрим что скажут бн
Chiyuyu
  1. 00:19:583 (3,1) - выглядит немного странно, можно стакнуть... или ещё что-нибудь норм все
  2. 00:26:289 - можно ноту добавить, там как раз последний ритм стоит нельзя
  3. 00:51:701 (5) - можно сделать нью комбо, как раз маппер коллаба сменился и киаи закончился
  4. 00:57:348 (4,1) - стакни, ибо ты стакнул такой же паттерн на 00:59:819 (4,1) где же он такой же. Плюс это можно считать как кастом стак
Namki
  1. 01:14:289 (1,2) - поправь бланкет
  2. 01:20:289 (2,3) - ^ (по желанию маппера)
  3. Вроде всё.
Удачи!
{end of mod}
allein
mentally bubbled!

good luck
owo
Topic Starter
Shmiklak
ok
vanucik
Shauma
How the flying f this isn't ranked yet?
Pentori
hi

[General]
ununsed files: Angerfist - Knock Knock (M a r v o l o).osb white.png

ur bg is an awkward aspect ratio

storyboard is kinda lame.. im sure you could put some effort in to make it more interesting in kiais like change colour and pulse more or something idk im not a storyboarder

the red combo colour seems really out of place as well. i guess it would make sense to use red in kiai because hes angry so you could do some colourhaxing but when you blend it with the blues it doesn't really make sense

how come u only put claps every 2 beats? i hear them every beat in the section beginning at 00:17:819

[6th's Easy]
ar 3.5 is unecessary, most rhythms are really slow
00:00:878 - conflicting volume on these timing lines
00:02:289 (2,3) - copy paste 00:00:878 (1,2) - and move it to where you want for a straight line cos right now its uneven
00:51:701 (4,1) - swap ncs
00:57:348 (3) - can u move this a bit to the left so it looks like its in the centre
01:26:995 (3,1) - compared to ur other sliders these two seem in no way connected to each other. can u try make one flow into the other

[Normal]
00:02:289 - dont u want this to be clickable? being the downbeat its way more important than 00:01:936
00:04:760 (2) - same for rest
00:56:642 (2) - this isn't 1/3, the sound is on the blue tick 00:56:907 - so it'd be better to use a reverse slider for this rhythm
01:24:877 (3,1) - try avoid overlaps in normal as it isn't really appropriate for the difficulty

[Collab Hard]
00:45:348 (3,4) - better to not use extended sliders when there are beats on red ticks here 00:45:525
00:53:819 (6,7) - ^
01:07:760 - drag the break forward to where it would normally end
01:32:642 (1,2) - these are really confusing imo and i'd only use them in rare situations which this isn't one of them

[Vanucik's Insane]
00:08:466 (4,5,6) - kills flow since you had the back and forth pattern at 00:07:936 (1,2,3,4,5) - but then switch to linear flow. its better to continue that flow pattern
00:23:819 (1) - remove nc
01:25:230 (1) - doesn't need nc since you haven't manipulated sv
01:30:525 (8,9) - i'd try space this out more because it looks like 1/2 spacing

[MKL's Danger]
00:07:407 (5) - dominant beat is on slider's end so it'd play better to have that clicked
00:10:230 (5) - ^ same for rest of these
00:38:642 (5) - you nc'ed group of 4's so why not nc this
00:37:936 (1) - or you could just remove the nc here
00:50:054 (2) - probably is more preferable to have this nc'ed instead of 00:49:936 (1) - since 00:50:054 (2) - is the beat on the 1/3
01:01:583 (1) - any specific reason why you chose 1/12 here? 1/16 does the job better since it's the fastest osu has

good luck
Topic Starter
Shmiklak
rip
vanucik

Shmiklak wrote:

rip
ha
Makeli

Pentori wrote:

hi - hi
[MKL's Danger]
00:07:407 (5) - dominant beat is on slider's end so it'd play better to have that clicked
00:10:230 (5) - ^ same for rest of these - isn't it quite obvious why i did this? I start to follow the melody or whatever that thing is cause that's the most prominent thing here
00:38:642 (5) - you nc'ed group of 4's so why not nc this - f
00:37:936 (1) - or you could just remove the nc here
00:50:054 (2) - probably is more preferable to have this nc'ed instead of 00:49:936 (1) - since 00:50:054 (2) - is the beat on the 1/3 - hm i don't think so. This is just a basic 1/3, 1/6 pattern. I think it's just confusing for the modder cause of that 1/6. If it was a 1/3 slider it would be a different thing but there are 1/6 sounds so. Also NC on the white tick is more comfortable for me so
01:01:583 (1) - any specific reason why you chose 1/12 here? 1/16 does the job better since it's the fastest osu has - ok w/e
danks

http://puu.sh/rqMX2/fd1806a5d2.osu
Zerss
where's my diff /me runs

anyway, here's a bg with a correct-ratio, since the modder didn't gave you one, dunno why haha
show more
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